diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battleground.c | 39 | ||||
-rw-r--r-- | src/map/battleground.h | 9 | ||||
-rw-r--r-- | src/map/clif.c | 6 | ||||
-rw-r--r-- | src/map/party.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 11 | ||||
-rw-r--r-- | src/map/status.c | 13 | ||||
-rw-r--r-- | src/map/status.h | 15 |
7 files changed, 53 insertions, 42 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c index 76cf22471..6b9695849 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -520,13 +520,43 @@ void bg_begin(struct bg_arena *arena) { bg->queue_pc_cleanup(sd); } } + /* TODO/FIXME? I *think* it should check what kind of queue the player used, then check if his party/guild + * (his team) still meet the join criteria (sort of what bg->can_queue does) + */ if( count < arena->min_players ) { bg->match_over(arena,true); } else { arena->ongoing = true; - mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id);/* TODO: make this a arena-independant var? or just .@? */ + /* TODO: make this a arena-independant var? or just .@? */ + mapreg->setreg(script->add_str("$@bg_queue_id"),arena->queue_id); mapreg->setregstr(script->add_str("$@bg_delay_var$"),bg->gdelay_var); + + count = 0; + for( i = 0; i < queue->size; i++ ) { + struct map_session_data * sd = NULL; + + if( queue->item[i] > 0 && ( sd = map->id2sd(queue->item[i]) ) ) { + if( sd->bg_queue.ready == 1 ) { + + mapreg->setreg(reference_uid(script->add_str("$@bg_member"), count), sd->status.account_id); + + mapreg->setreg(reference_uid(script->add_str("$@bg_member_group"), count), + sd->bg_queue.type == BGQT_GUILD ? sd->status.guild_id : + sd->bg_queue.type == BGQT_PARTY ? sd->status.party_id : + 0 + ); + mapreg->setreg(reference_uid(script->add_str("$@bg_member_type"), count), + sd->bg_queue.type == BGQT_GUILD ? 1 : + sd->bg_queue.type == BGQT_PARTY ? 2 : + 0 + ); + count++; + } + } + } + mapreg->setreg(script->add_str("$@bg_member_size"),count); + npc->event_do(arena->npc_event); /* we split evenly? */ /* but if a party of say 10 joins, it cant be split evenly unless by luck there are 10 soloers in the queue besides them */ @@ -685,12 +715,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ if( sd->bg_queue.arena != NULL ) return BGQA_DUPLICATE_REQUEST; - - if( type != BGQT_INDIVIDUAL ) {/* until we get the damn balancing correct */ - clif->colormes(sd->fd,COLOR_RED,"Queueing is only currently enabled only for Solo Mode"); - return BGQA_FAIL_TEAM_COUNT; - } - + switch(type) { case BGQT_GUILD: if( !sd->guild || !sd->state.gmaster_flag ) diff --git a/src/map/battleground.h b/src/map/battleground.h index fab614d08..7f15a4bbc 100644 --- a/src/map/battleground.h +++ b/src/map/battleground.h @@ -19,10 +19,11 @@ * Enumerations **/ enum bg_queue_types { - BGQT_INVALID, - BGQT_INDIVIDUAL, - BGQT_PARTY, - BGQT_GUILD + BGQT_INVALID = 0x0, + BGQT_INDIVIDUAL = 0x1, + BGQT_PARTY = 0x2, + /* yup no 0x3 */ + BGQT_GUILD = 0x4, }; struct battleground_member_data { diff --git a/src/map/clif.c b/src/map/clif.c index 15d0ce077..6efc73880 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9213,7 +9213,9 @@ void clif_hercules_chsys_mjoin(struct map_session_data *sd) { /// Notification from the client, that it has finished map loading and is about to display player's character (CZ_NOTIFY_ACTORINIT). /// 007d void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { +#if PACKETVER >= 20090218 int i; +#endif if(sd->bl.prev != NULL) return; @@ -17572,9 +17574,7 @@ void clif_parse_bgqueue_register(int fd, struct map_session_data *sd) { clif->bgqueue_ack(sd,BGQA_FAIL_BGNAME_INVALID,0); return; } - //debug - safestrncpy(arena->name, p->bg_name, sizeof(arena->name)); - + switch( (enum bg_queue_types)p->type ) { case BGQT_INDIVIDUAL: case BGQT_PARTY: diff --git a/src/map/party.c b/src/map/party.c index 2801d0466..6caf3db23 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -849,7 +849,7 @@ int party_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { for( i = 0; i < MAX_PARTY; i++ ) { struct map_session_data* sd = p->data[i].sd; - if( !sd ) continue; + if( !sd || sd->bg_id ) continue; if( p->data[i].x != sd->bl.x || p->data[i].y != sd->bl.y ) {// perform position update diff --git a/src/map/script.c b/src/map/script.c index 78f5eceeb..5f7dd777a 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9461,15 +9461,8 @@ BUILDIN(sc_end) { if (!sce) return true; - switch (type) { - case SC_WEIGHTOVER50: - case SC_WEIGHTOVER90: - case SC_NOCHAT: - case SC_PUSH_CART: - return true; - default: - break; - } + if( status->get_sc_type(type)&SC_NO_CLEAR ) + return true; //This should help status_change_end force disabling the SC in case it has no limit. sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0; diff --git a/src/map/status.c b/src/map/status.c index 14def3e18..ef211e97e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -9223,17 +9223,8 @@ int status_change_clear(struct block_list* bl, int type) { } } } - if( type == 3 ) { - switch (i) {// TODO: This list may be incomplete - case SC_WEIGHTOVER50: - case SC_WEIGHTOVER90: - case SC_NOCHAT: - case SC_PUSH_CART: - case SC_JAILED: - case SC_ALL_RIDING: - continue; - } - } + if( type == 3 && status->get_sc_type(i)&SC_NO_CLEAR ) + continue; status_change_end(bl, (sc_type)i, INVALID_TIMER); diff --git a/src/map/status.h b/src/map/status.h index 9a8b231e5..cdd5fa481 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -34,13 +34,14 @@ enum refine_type { }; typedef enum sc_conf_type { - SC_NO_REM_DEATH = 0x1, - SC_NO_SAVE = 0x2, - SC_NO_DISPELL = 0x4, - SC_NO_CLEARANCE = 0x8, - SC_BUFF = 0x10, - SC_DEBUFF = 0x20, - SC_MADO_NO_RESET = 0x40 + SC_NO_REM_DEATH = 0x01, + SC_NO_SAVE = 0x02, + SC_NO_DISPELL = 0x04, + SC_NO_CLEARANCE = 0x08, + SC_BUFF = 0x10, + SC_DEBUFF = 0x20, + SC_MADO_NO_RESET = 0x40, + SC_NO_CLEAR = 0x80, } sc_conf_type; // Status changes listing. These code are for use by the server. |