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-rw-r--r--src/map/atcommand.c8
-rw-r--r--src/map/battle.c11
-rw-r--r--src/map/clif.c26
-rw-r--r--src/map/guild.c8
-rw-r--r--src/map/guild.h2
-rw-r--r--src/map/intif.c6
-rw-r--r--src/map/intif.h2
-rw-r--r--src/map/itemdb.c33
-rw-r--r--src/map/itemdb.h2
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/party.c5
-rw-r--r--src/map/pc.c209
-rw-r--r--src/map/pc.h12
-rw-r--r--src/map/script.c28
-rw-r--r--src/map/skill.c25
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c37
17 files changed, 221 insertions, 199 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 3f916eb42..0da3b7729 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -639,7 +639,7 @@ ACMD(who) {
if (pc_get_group_id(pl_sd) > 0) // Player title, if exists
StrBuf->Printf(&buf, msg_fd(fd,344), pcg->get_name(pl_sd->group)); // "(%s) "
StrBuf->Printf(&buf, msg_fd(fd,347), pl_sd->status.base_level, pl_sd->status.job_level,
- pc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s"
+ pc->job_name(pl_sd->status.class)); // "| Lv:%d/%d | Job: %s"
break;
}
case 3: {
@@ -748,7 +748,7 @@ ACMD(whogm)
safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,915), // BLvl: %d | Job: %s (Lvl: %d)
pl_sd->status.base_level,
- pc->job_name(pl_sd->status.class_), pl_sd->status.job_level);
+ pc->job_name(pl_sd->status.class), pl_sd->status.job_level);
clif->message(fd, atcmd_output);
p = party->search(pl_sd->status.party_id);
@@ -937,7 +937,7 @@ ACMD(hide) {
if (sd->disguise != -1 )
status->set_viewdata(&sd->bl, sd->disguise);
else
- status->set_viewdata(&sd->bl, sd->status.class_);
+ status->set_viewdata(&sd->bl, sd->status.class);
clif->message(fd, msg_fd(fd,10)); // Invisible: Off
// increment the number of pvp players on the map
@@ -8210,7 +8210,7 @@ ACMD(stats)
output_table[14].value = sd->change_level_2nd;
output_table[15].value = sd->change_level_3rd;
- sprintf(job_jobname, "Job - %s %s", pc->job_name(sd->status.class_), "(level %d)");
+ sprintf(job_jobname, "Job - %s %s", pc->job_name(sd->status.class), "(level %d)");
sprintf(output, msg_fd(fd,53), sd->status.name); // '%s' stats:
clif->message(fd, output);
diff --git a/src/map/battle.c b/src/map/battle.c
index 8c1a3f364..812d588aa 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -892,7 +892,7 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target,
damage += damage * ratio / 100;
}
- if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){
+ if ((sd->class_ & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) {
if((skill2_lv = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
damage += damage * skill2_lv / 100;
@@ -3760,10 +3760,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//Constant/misc additions from skills
if (skill_id == WZ_FIREPILLAR)
MATK_ADD(100+50*skill_lv);
- if( sd && ( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ) &&
- (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
- (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
- MATK_ADDRATE(i);
+ if (sd != NULL && (sd->class_ & MAPID_THIRDMASK) == MAPID_ARCH_BISHOP) {
+ int eucharistica_level = pc->checkskill(sd,AB_EUCHARISTICA);
+ if (eucharistica_level > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK))
+ MATK_ADDRATE(eucharistica_level);
+ }
}
}
#ifndef HMAP_ZONE_DAMAGE_CAP_TYPE
diff --git a/src/map/clif.c b/src/map/clif.c
index 5d9802b57..f29a1357e 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1220,7 +1220,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) {
#endif
if (clif->isdisguised(bl)) {
nullpo_retv(sd);
- if( sd->status.class_ != sd->disguise )
+ if (sd->status.class != sd->disguise)
clif->send(&p,sizeof(p),bl,target);
#if PACKETVER >= 20091103
p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE
@@ -4799,7 +4799,7 @@ void clif_skillinfoblock(struct map_session_data *sd)
}
safestrncpy(WFIFOP(fd,len+12), skill->get_name(id), NAME_LENGTH);
if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
- WFIFOB(fd,len+36) = (sd->status.skill[i].lv < skill->tree_get_max(id, sd->status.class_))? 1:0;
+ WFIFOB(fd,len+36) = (sd->status.skill[i].lv < skill->tree_get_max(id, sd->status.class))? 1:0;
else
WFIFOB(fd,len+36) = 0;
len += 37;
@@ -4850,7 +4850,7 @@ void clif_addskill(struct map_session_data *sd, int id)
}
safestrncpy(WFIFOP(fd,14), skill->get_name(id), NAME_LENGTH);
if (sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT)
- WFIFOB(fd,38) = (skill_lv < skill->tree_get_max(id, sd->status.class_))? 1:0;
+ WFIFOB(fd,38) = (skill_lv < skill->tree_get_max(id, sd->status.class))? 1:0;
else
WFIFOB(fd,38) = 0;
WFIFOSET(fd,packet_len(0x111));
@@ -4895,7 +4895,7 @@ void clif_skillup(struct map_session_data *sd, uint16 skill_id, int skill_lv, in
WFIFOW(fd, 6) = skill->get_sp(skill_id, skill_lv);
WFIFOW(fd, 8) = (flag)?skill->get_range2(&sd->bl, skill_id, skill_lv) : skill->get_range(skill_id, skill_lv);
if( flag )
- WFIFOB(fd,10) = (skill_lv < skill->tree_get_max(skill_id, sd->status.class_)) ? 1 : 0;
+ WFIFOB(fd,10) = (skill_lv < skill->tree_get_max(skill_id, sd->status.class)) ? 1 : 0;
else
WFIFOB(fd,10) = 1;
@@ -4928,7 +4928,7 @@ void clif_skillinfo(struct map_session_data *sd,int skill_id, int inf)
WFIFOW(fd,12) = 0;
}
if (sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT)
- WFIFOB(fd,14) = (skill_lv < skill->tree_get_max(skill_id, sd->status.class_))? 1:0;
+ WFIFOB(fd,14) = (skill_lv < skill->tree_get_max(skill_id, sd->status.class))? 1:0;
else
WFIFOB(fd,14) = 0;
WFIFOSET(fd,packet_len(0x7e1));
@@ -7482,7 +7482,7 @@ void clif_guild_memberlist(struct map_session_data *sd)
WFIFOW(fd,c*104+12)=m->hair;
WFIFOW(fd,c*104+14)=m->hair_color;
WFIFOW(fd,c*104+16)=m->gender;
- WFIFOW(fd,c*104+18)=m->class_;
+ WFIFOW(fd,c*104+18)=m->class;
WFIFOW(fd,c*104+20)=m->lv;
WFIFOL(fd,c*104+22)=(int)cap_value(m->exp,0,INT32_MAX);
WFIFOL(fd,c*104+26)=m->online;
@@ -8913,7 +8913,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts
safestrncpy(viewequip_list.characterName, tsd->status.name, NAME_LENGTH);
- viewequip_list.job = tsd->status.class_;
+ viewequip_list.job = tsd->status.class;
viewequip_list.head = tsd->vd.hair_style;
viewequip_list.accessory = tsd->vd.head_bottom;
viewequip_list.accessory2 = tsd->vd.head_mid;
@@ -9628,7 +9628,7 @@ void clif_parse_LoadEndAck(int fd, struct map_session_data *sd) {
struct questinfo *qi = &map->list[sd->bl.m].qi_data[i];
if( quest->check(sd, qi->quest_id, HAVEQUEST) == -1 ) {// Check if quest is not started
if( qi->hasJob ) { // Check if quest is job-specific, check is user is said job class.
- if( sd->class_ == qi->job )
+ if (sd->status.class == qi->job)
clif->quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
} else {
clif->quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
@@ -9870,7 +9870,7 @@ int clif_undisguise_timer(int tid, int64 tick, int id, intptr_t data) {
struct map_session_data * sd;
if( (sd = map->id2sd(id)) ) {
sd->fontcolor_tid = INVALID_TIMER;
- if( sd->fontcolor && sd->disguise == sd->status.class_ )
+ if (sd->fontcolor && sd->disguise == sd->status.class)
pc->disguise(sd,-1);
}
return 0;
@@ -9921,12 +9921,12 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data *sd)
if (sd->disguise == -1) {
sd->fontcolor_tid = timer->add(timer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
- pc->disguise(sd,sd->status.class_);
+ pc->disguise(sd,sd->status.class);
if (pc_isdead(sd))
clif->clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd);
if (unit->is_walking(&sd->bl))
clif->move(&sd->ud);
- } else if (sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER) {
+ } else if (sd->disguise == sd->status.class && sd->fontcolor_tid != INVALID_TIMER) {
const struct TimerData *td;
if ((td = timer->get(sd->fontcolor_tid)) != NULL)
timer->settick(sd->fontcolor_tid, td->tick+5000);
@@ -12568,7 +12568,7 @@ void clif_PartyBookingVolunteerInfo(int index, struct map_session_data *sd)
nullpo_retv(sd);
WBUFW(buf, 0) = 0x8f2;
WBUFL(buf, 2) = sd->status.account_id;
- WBUFL(buf, 6) = sd->status.class_;
+ WBUFL(buf, 6) = sd->status.class;
WBUFW(buf, 10) = sd->status.base_level;
memcpy(WBUFP(buf, 12), sd->status.name, NAME_LENGTH);
@@ -16251,7 +16251,7 @@ void clif_bg_xy(struct map_session_data *sd)
WBUFW(buf,0)=0x2df;
WBUFL(buf,2)=sd->status.account_id;
memcpy(WBUFP(buf,6), sd->status.name, NAME_LENGTH);
- WBUFW(buf,30)=sd->status.class_;
+ WBUFW(buf,30)=sd->status.class;
WBUFW(buf,32)=sd->bl.x;
WBUFW(buf,34)=sd->bl.y;
diff --git a/src/map/guild.c b/src/map/guild.c
index 5de8d5d02..6e5b1c539 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -268,7 +268,7 @@ void guild_makemember(struct guild_member *m,struct map_session_data *sd)
m->hair = sd->status.hair;
m->hair_color = sd->status.hair_color;
m->gender = sd->status.sex;
- m->class_ = sd->status.class_;
+ m->class = sd->status.class;
m->lv = sd->status.base_level;
//m->exp = 0;
//m->exp_payper = 0;
@@ -977,7 +977,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online)
return 0;
intif->guild_memberinfoshort(g->guild_id,
- sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_);
+ sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class);
if(!online){
int i = guild->getindex(g,sd->status.account_id,sd->status.char_id);
@@ -996,7 +996,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online)
return 0;
}
-int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
+int guild_recv_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int16 class)
{ // cleaned up [LuzZza]
int i, alv, c, idx = INDEX_NOT_FOUND, om = 0, oldonline = -1;
struct guild *g = guild->search(guild_id);
@@ -1011,7 +1011,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
oldonline=m->online;
m->online=online;
m->lv=lv;
- m->class_=class_;
+ m->class = class;
idx=i;
}
alv+=m->lv;
diff --git a/src/map/guild.h b/src/map/guild.h
index feb374e4a..cdb28a37b 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -126,7 +126,7 @@ struct guild_interface {
int (*check_alliance) (int guild_id1, int guild_id2, int flag);
/* */
int (*send_memberinfoshort) (struct map_session_data *sd,int online);
- int (*recv_memberinfoshort) (int guild_id,int account_id,int char_id,int online,int lv,int class_);
+ int (*recv_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int16 class);
int (*change_memberposition) (int guild_id,int account_id,int char_id,short idx);
int (*memberposition_changed) (struct guild *g,int idx,int pos);
int (*change_position) (int guild_id,int idx,int mode,int exp_mode,const char *name);
diff --git a/src/map/intif.c b/src/map/intif.c
index 55a5f8340..10a9ea8a9 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -693,7 +693,7 @@ int intif_guild_leave(int guild_id,int account_id,int char_id,int flag,const cha
}
//Update request / Lv online status of the guild members
-int intif_guild_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
+int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int16 class)
{
if (intif->CheckForCharServer())
return 0;
@@ -704,7 +704,7 @@ int intif_guild_memberinfoshort(int guild_id,int account_id,int char_id,int onli
WFIFOL(inter_fd,10) = char_id;
WFIFOB(inter_fd,14) = online;
WFIFOW(inter_fd,15) = lv;
- WFIFOW(inter_fd,17) = class_;
+ WFIFOW(inter_fd,17) = class;
WFIFOSET(inter_fd,19);
return 0;
}
@@ -1359,7 +1359,7 @@ void intif_parse_GuildMemberInfoChanged(int fd) {
case GMI_HAIR: g->member[idx].hair = RFIFOW(fd,18); break;
case GMI_HAIR_COLOR: g->member[idx].hair_color = RFIFOW(fd,18); break;
case GMI_GENDER: g->member[idx].gender = RFIFOW(fd,18); break;
- case GMI_CLASS: g->member[idx].class_ = RFIFOW(fd,18); break;
+ case GMI_CLASS: g->member[idx].class = RFIFOW(fd,18); break;
case GMI_LEVEL: g->member[idx].lv = RFIFOW(fd,18); break;
}
}
diff --git a/src/map/intif.h b/src/map/intif.h
index c4d960256..b20acf029 100644
--- a/src/map/intif.h
+++ b/src/map/intif.h
@@ -81,7 +81,7 @@ struct intif_interface {
int (*guild_request_info) (int guild_id);
int (*guild_addmember) (int guild_id, struct guild_member *m);
int (*guild_leave) (int guild_id, int account_id, int char_id, int flag, const char *mes);
- int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_);
+ int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int16 class);
int (*guild_break) (int guild_id);
int (*guild_message) (int guild_id, int account_id, const char *mes, int len);
int (*guild_change_gm) (int guild_id, const char *name, int len);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 58397a2ee..445307aeb 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -352,14 +352,14 @@ const char* itemdb_typename(int type)
*
* @author Dastgir
*/
-void itemdb_jobid2mapid(uint64 *bclass, int job_id, bool enable)
+void itemdb_jobid2mapid(uint64 *bclass, int job_class, bool enable)
{
uint64 mask[3] = { 0 };
int i;
nullpo_retv(bclass);
- switch(job_id) {
+ switch (job_class) {
// Base Classes
case JOB_NOVICE:
case JOB_SUPER_NOVICE:
@@ -367,12 +367,22 @@ void itemdb_jobid2mapid(uint64 *bclass, int job_id, bool enable)
mask[1] = 1ULL << MAPID_NOVICE;
break;
case JOB_SWORDMAN:
+ mask[0] = 1ULL << MAPID_SWORDMAN;
+ break;
case JOB_MAGE:
+ mask[0] = 1ULL << MAPID_MAGE;
+ break;
case JOB_ARCHER:
+ mask[0] = 1ULL << MAPID_ARCHER;
+ break;
case JOB_ACOLYTE:
+ mask[0] = 1ULL << MAPID_ACOLYTE;
+ break;
case JOB_MERCHANT:
+ mask[0] = 1ULL << MAPID_MERCHANT;
+ break;
case JOB_THIEF:
- mask[0] = 1ULL << (MAPID_NOVICE+job_id);
+ mask[0] = 1ULL << MAPID_THIEF;
break;
// 2-1 Classes
case JOB_KNIGHT:
@@ -471,7 +481,6 @@ void itemdb_jobid2mapid(uint64 *bclass, int job_id, bool enable)
*/
void itemdb_jobmask2mapid(uint64 *bclass, uint64 jobmask)
{
- int i;
nullpo_retv(bclass);
bclass[0] = bclass[1] = bclass[2] = 0;
//Base classes
@@ -480,10 +489,18 @@ void itemdb_jobmask2mapid(uint64 *bclass, uint64 jobmask)
bclass[0] |= 1ULL<<MAPID_NOVICE;
bclass[1] |= 1ULL<<MAPID_NOVICE;
}
- for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++) {
- if (jobmask & 1ULL<<i)
- bclass[0] |= 1ULL<<(MAPID_NOVICE+i);
- }
+ if (jobmask & 1ULL<<JOB_SWORDMAN)
+ bclass[0] |= 1ULL<<MAPID_SWORDMAN;
+ if (jobmask & 1ULL<<JOB_MAGE)
+ bclass[0] |= 1ULL<<MAPID_MAGE;
+ if (jobmask & 1ULL<<JOB_ARCHER)
+ bclass[0] |= 1ULL<<MAPID_ARCHER;
+ if (jobmask & 1ULL<<JOB_ACOLYTE)
+ bclass[0] |= 1ULL<<MAPID_ACOLYTE;
+ if (jobmask & 1ULL<<JOB_MERCHANT)
+ bclass[0] |= 1ULL<<MAPID_MERCHANT;
+ if (jobmask & 1ULL<<JOB_THIEF)
+ bclass[0] |= 1ULL<<MAPID_THIEF;
//2-1 classes
if (jobmask & 1ULL<<JOB_KNIGHT)
bclass[1] |= 1ULL<<MAPID_SWORDMAN;
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 77e702638..571512e49 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -619,7 +619,7 @@ struct itemdb_interface {
int (*searchrandomid) (struct item_group *group);
const char* (*typename) (int type);
void (*jobmask2mapid) (uint64 *bclass, uint64 jobmask);
- void (*jobid2mapid) (uint64 *bclass, int job_id, bool enable);
+ void (*jobid2mapid) (uint64 *bclass, int job_class, bool enable);
void (*create_dummy_data) (void);
struct item_data* (*create_item_data) (int nameid);
int (*isequip) (int nameid);
diff --git a/src/map/mob.c b/src/map/mob.c
index 0aadd989d..9bfa81857 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3491,8 +3491,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
- int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][j].idx;
- int skill_id = pc->skill_tree[pc->class2idx(sd->status.class_)][j].id;
+ int idx = pc->skill_tree[pc->class2idx(sd->status.class)][j].idx;
+ int skill_id = pc->skill_tree[pc->class2idx(sd->status.class)][j].id;
if (!skill_id || sd->status.skill[idx].lv < 1 ||
(skill->dbs->db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
)
diff --git a/src/map/party.c b/src/map/party.c
index 1c505bacc..6489242fe 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -64,7 +64,7 @@ void party_fill_member(struct party_member* member, struct map_session_data* sd,
member->account_id = sd->status.account_id;
member->char_id = sd->status.char_id;
safestrncpy(member->name, sd->status.name, NAME_LENGTH);
- member->class_ = sd->status.class_;
+ member->class = sd->status.class;
member->map = sd->mapindex;
member->lv = sd->status.base_level;
member->online = 1;
@@ -238,12 +238,13 @@ void party_check_state(struct party_data *p) {
memset(&p->state, 0, sizeof(p->state));
for (i = 0; i < MAX_PARTY; i++) {
if (!p->party.member[i].online) continue; //Those not online shouldn't apart to skill usage and all that.
- switch (p->party.member[i].class_) {
+ switch (p->party.member[i].class) {
case JOB_MONK:
case JOB_BABY_MONK:
case JOB_CHAMPION:
case JOB_SURA:
case JOB_SURA_T:
+ case JOB_BABY_SURA:
p->state.monk = 1;
break;
case JOB_STAR_GLADIATOR:
diff --git a/src/map/pc.c b/src/map/pc.c
index 674eeb90f..6f260f776 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -80,12 +80,13 @@ struct pc_interface *pc;
//Converts a class to its array index for CLASS_COUNT defined arrays.
//Note that it does not do a validity check for speed purposes, where parsing
//player input make sure to use a pc->db_checkid first!
-int pc_class2idx(int class_) {
- if (class_ >= JOB_NOVICE_HIGH) {
- class_ += - JOB_NOVICE_HIGH + JOB_MAX_BASIC;
+int pc_class2idx(int class)
+{
+ if (class >= JOB_NOVICE_HIGH) {
+ class += - JOB_NOVICE_HIGH + JOB_MAX_BASIC;
}
- Assert_ret(class_ >= 0 && class_ < CLASS_COUNT);
- return class_;
+ Assert_ret(class >= 0 && class < CLASS_COUNT);
+ return class;
}
/**
@@ -887,7 +888,7 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd
return false;
}
- if( !( ( b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF ) || b_sd->status.class_ == JOB_SUPER_NOVICE ) )
+ if (!(b_sd->status.class >= JOB_NOVICE && b_sd->status.class <= JOB_THIEF) && b_sd->status.class != JOB_SUPER_NOVICE)
return false;
return true;
@@ -898,7 +899,7 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd
*------------------------------------------*/
bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd)
{
- int job, joblevel;
+ int class, joblevel;
unsigned int jobexp;
if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) )
@@ -909,9 +910,9 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
joblevel = b_sd->status.job_level;
jobexp = b_sd->status.job_exp;
- job = pc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
- if( job != -1 && !pc->jobchange(b_sd, job, 0) )
- { // Success, proceed to configure parents and baby skills
+ class = pc->mapid2jobid(b_sd->job | JOBL_BABY, b_sd->status.sex);
+ if (class != -1 && !pc->jobchange(b_sd, class, 0)) {
+ // Success, proceed to configure parents and baby skills
p1_sd->status.child = b_sd->status.char_id;
p2_sd->status.child = b_sd->status.char_id;
b_sd->status.father = p1_sd->status.char_id;
@@ -972,12 +973,11 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
if ( item->equip & EQP_AMMO ) {
- if ( (sd->state.active && !pc_iscarton(sd)) // check if sc data is already loaded.
- && (sd->status.class_ == JOB_GENETIC_T || sd->status.class_ == JOB_GENETIC) ) {
+ if (sd->state.active && !pc_iscarton(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_GENETIC) { // check if sc data is already loaded.
clif->msgtable(sd, MSG_ITEM_NEED_CART);
return 0;
}
- if ( !pc_ismadogear(sd) && (sd->status.class_ == JOB_MECHANIC_T || sd->status.class_ == JOB_MECHANIC) ) {
+ if (!pc_ismadogear(sd) && (sd->class_ & MAPID_THIRDMASK) == MAPID_MECHANIC) {
clif->msgtable(sd, MSG_ITEM_NEED_MADO);
return 0;
}
@@ -1075,13 +1075,16 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
}
//Set the map-server used job id. [Skotlex]
- i = pc->jobid2mapid(sd->status.class_);
- if (i == -1) { //Invalid class?
- ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
- sd->status.class_ = JOB_NOVICE;
- sd->class_ = MAPID_NOVICE;
- } else
- sd->class_ = i;
+ {
+ int job = pc->jobid2mapid(sd->status.class);
+ if (job == -1) {
+ ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class, sd->status.name, sd->status.account_id, sd->status.char_id);
+ sd->status.class = JOB_NOVICE;
+ sd->class_ = MAPID_NOVICE;
+ } else {
+ sd->class_ = job;
+ }
+ }
// Checks and fixes to character status data, that are required
// in case of configuration change or stuff, which cannot be
@@ -1162,7 +1165,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->sc.option = sd->status.option; //This is the actual option used in battle.
//Set here because we need the inventory data for weapon sprite parsing.
- status->set_viewdata(&sd->bl, sd->status.class_);
+ status->set_viewdata(&sd->bl, sd->status.class);
unit->dataset(&sd->bl);
sd->guild_x = -1;
@@ -1635,7 +1638,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv; // Remember original level
}
- sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_);
+ sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class);
}
}
@@ -1841,34 +1844,36 @@ int pc_updateweightstatus(struct map_session_data *sd)
return 0;
}
-int pc_disguise(struct map_session_data *sd, int class_) {
+int pc_disguise(struct map_session_data *sd, int class)
+{
nullpo_ret(sd);
- if (class_ == -1 && sd->disguise == -1)
+ if (class == -1 && sd->disguise == -1)
return 0;
- if (class_ >= 0 && sd->disguise == class_)
+ if (class >= 0 && sd->disguise == class)
return 0;
if (pc_isinvisible(sd)) { //Character is invisible. Stealth class-change. [Skotlex]
- sd->disguise = class_; //viewdata is set on uncloaking.
+ sd->disguise = class; //viewdata is set on uncloaking.
return 2;
}
if (sd->bl.prev != NULL) {
- if( class_ == -1 && sd->disguise == sd->status.class_ ) {
+ if (class == -1 && sd->disguise == sd->status.class) {
clif->clearunit_single(-sd->bl.id,CLR_OUTSIGHT,sd->fd);
- } else if ( class_ != sd->status.class_ ) {
+ } else if (class != sd->status.class) {
pc_stop_walking(sd, STOPWALKING_FLAG_NONE);
clif->clearunit_area(&sd->bl, CLR_OUTSIGHT);
}
}
- if (class_ == -1) {
+ if (class == -1) {
sd->disguise = -1;
- class_ = sd->status.class_;
- } else
- sd->disguise = class_;
+ class = sd->status.class;
+ } else {
+ sd->disguise = class;
+ }
- status->set_viewdata(&sd->bl, class_);
+ status->set_viewdata(&sd->bl, class);
clif->changeoption(&sd->bl);
// We need to update the client so it knows that a costume is being used
if( sd->sc.option&OPTION_COSTUME ) {
@@ -1880,7 +1885,7 @@ int pc_disguise(struct map_session_data *sd, int class_) {
if (sd->bl.prev != NULL) {
clif->spawn(&sd->bl);
- if (class_ == sd->status.class_ && pc_iscarton(sd)) {
+ if (class == sd->status.class && pc_iscarton(sd)) {
//It seems the cart info is lost on undisguise.
clif->cartlist(sd);
clif->updatestatus(sd,SP_CARTINFO);
@@ -5863,10 +5868,9 @@ int pc_checkequip(struct map_session_data *sd,int pos)
* Convert's from the client's lame Job ID system
* to the map server's 'makes sense' system. [Skotlex]
*------------------------------------------*/
-int pc_jobid2mapid(unsigned short b_class)
+int pc_jobid2mapid(int16 class)
{
- switch(b_class)
- {
+ switch (class) {
//Novice And 1-1 Jobs
case JOB_NOVICE: return MAPID_NOVICE;
case JOB_SWORDMAN: return MAPID_SWORDMAN;
@@ -6144,9 +6148,9 @@ int pc_mapid2jobid(unsigned short class_, int sex)
/*====================================================
* This function return the name of the job (by [Yor])
*----------------------------------------------------*/
-const char* job_name(int class_)
+const char *job_name(int class)
{
- switch (class_) {
+ switch (class) {
case JOB_NOVICE: // 550
case JOB_SWORDMAN: // 551
case JOB_MAGE: // 552
@@ -6154,7 +6158,7 @@ const char* job_name(int class_)
case JOB_ACOLYTE: // 554
case JOB_MERCHANT: // 555
case JOB_THIEF: // 556
- return msg_txt(550 - JOB_NOVICE+class_);
+ return msg_txt(550 - JOB_NOVICE + class);
case JOB_KNIGHT: // 557
case JOB_PRIEST: // 558
@@ -6162,7 +6166,7 @@ const char* job_name(int class_)
case JOB_BLACKSMITH: // 560
case JOB_HUNTER: // 561
case JOB_ASSASSIN: // 562
- return msg_txt(557 - JOB_KNIGHT+class_);
+ return msg_txt(557 - JOB_KNIGHT + class);
case JOB_KNIGHT2:
return msg_txt(557);
@@ -6174,7 +6178,7 @@ const char* job_name(int class_)
case JOB_ALCHEMIST: // 567
case JOB_BARD: // 568
case JOB_DANCER: // 569
- return msg_txt(563 - JOB_CRUSADER+class_);
+ return msg_txt(563 - JOB_CRUSADER + class);
case JOB_CRUSADER2:
return msg_txt(563);
@@ -6184,7 +6188,7 @@ const char* job_name(int class_)
case JOB_GUNSLINGER: // 572
case JOB_NINJA: // 573
case JOB_XMAS: // 574
- return msg_txt(570 - JOB_WEDDING+class_);
+ return msg_txt(570 - JOB_WEDDING + class);
case JOB_SUMMER:
return msg_txt(621);
@@ -6196,7 +6200,7 @@ const char* job_name(int class_)
case JOB_ACOLYTE_HIGH: // 579
case JOB_MERCHANT_HIGH: // 580
case JOB_THIEF_HIGH: // 581
- return msg_txt(575 - JOB_NOVICE_HIGH+class_);
+ return msg_txt(575 - JOB_NOVICE_HIGH + class);
case JOB_LORD_KNIGHT: // 582
case JOB_HIGH_PRIEST: // 583
@@ -6204,7 +6208,7 @@ const char* job_name(int class_)
case JOB_WHITESMITH: // 585
case JOB_SNIPER: // 586
case JOB_ASSASSIN_CROSS: // 587
- return msg_txt(582 - JOB_LORD_KNIGHT+class_);
+ return msg_txt(582 - JOB_LORD_KNIGHT + class);
case JOB_LORD_KNIGHT2:
return msg_txt(582);
@@ -6216,7 +6220,7 @@ const char* job_name(int class_)
case JOB_CREATOR: // 592
case JOB_CLOWN: // 593
case JOB_GYPSY: // 594
- return msg_txt(588 - JOB_PALADIN + class_);
+ return msg_txt(588 - JOB_PALADIN + class);
case JOB_PALADIN2:
return msg_txt(588);
@@ -6228,7 +6232,7 @@ const char* job_name(int class_)
case JOB_BABY_ACOLYTE: // 599
case JOB_BABY_MERCHANT: // 600
case JOB_BABY_THIEF: // 601
- return msg_txt(595 - JOB_BABY + class_);
+ return msg_txt(595 - JOB_BABY + class);
case JOB_BABY_KNIGHT: // 602
case JOB_BABY_PRIEST: // 603
@@ -6236,7 +6240,7 @@ const char* job_name(int class_)
case JOB_BABY_BLACKSMITH: // 605
case JOB_BABY_HUNTER: // 606
case JOB_BABY_ASSASSIN: // 607
- return msg_txt(602 - JOB_BABY_KNIGHT + class_);
+ return msg_txt(602 - JOB_BABY_KNIGHT + class);
case JOB_BABY_KNIGHT2:
return msg_txt(602);
@@ -6248,7 +6252,7 @@ const char* job_name(int class_)
case JOB_BABY_ALCHEMIST: // 612
case JOB_BABY_BARD: // 613
case JOB_BABY_DANCER: // 614
- return msg_txt(608 - JOB_BABY_CRUSADER + class_);
+ return msg_txt(608 - JOB_BABY_CRUSADER + class);
case JOB_BABY_CRUSADER2:
return msg_txt(608);
@@ -6267,7 +6271,7 @@ const char* job_name(int class_)
case JOB_GANGSI: // 622
case JOB_DEATH_KNIGHT: // 623
case JOB_DARK_COLLECTOR: // 624
- return msg_txt(622 - JOB_GANGSI+class_);
+ return msg_txt(622 - JOB_GANGSI + class);
case JOB_RUNE_KNIGHT: // 625
case JOB_WARLOCK: // 626
@@ -6275,7 +6279,7 @@ const char* job_name(int class_)
case JOB_ARCH_BISHOP: // 628
case JOB_MECHANIC: // 629
case JOB_GUILLOTINE_CROSS: // 630
- return msg_txt(625 - JOB_RUNE_KNIGHT+class_);
+ return msg_txt(625 - JOB_RUNE_KNIGHT + class);
case JOB_RUNE_KNIGHT_T: // 656
case JOB_WARLOCK_T: // 657
@@ -6283,7 +6287,7 @@ const char* job_name(int class_)
case JOB_ARCH_BISHOP_T: // 659
case JOB_MECHANIC_T: // 660
case JOB_GUILLOTINE_CROSS_T: // 661
- return msg_txt(656 - JOB_RUNE_KNIGHT_T+class_);
+ return msg_txt(656 - JOB_RUNE_KNIGHT_T + class);
case JOB_ROYAL_GUARD: // 631
case JOB_SORCERER: // 632
@@ -6292,7 +6296,7 @@ const char* job_name(int class_)
case JOB_SURA: // 635
case JOB_GENETIC: // 636
case JOB_SHADOW_CHASER: // 637
- return msg_txt(631 - JOB_ROYAL_GUARD+class_);
+ return msg_txt(631 - JOB_ROYAL_GUARD + class);
case JOB_ROYAL_GUARD_T: // 662
case JOB_SORCERER_T: // 663
@@ -6301,7 +6305,7 @@ const char* job_name(int class_)
case JOB_SURA_T: // 666
case JOB_GENETIC_T: // 667
case JOB_SHADOW_CHASER_T: // 668
- return msg_txt(662 - JOB_ROYAL_GUARD_T+class_);
+ return msg_txt(662 - JOB_ROYAL_GUARD_T + class);
case JOB_RUNE_KNIGHT2:
return msg_txt(625);
@@ -6340,7 +6344,7 @@ const char* job_name(int class_)
case JOB_BABY_SURA: // 648
case JOB_BABY_GENETIC: // 649
case JOB_BABY_CHASER: // 650
- return msg_txt(638 - JOB_BABY_RUNE+class_);
+ return msg_txt(638 - JOB_BABY_RUNE + class);
case JOB_BABY_RUNE2:
return msg_txt(638);
@@ -6356,11 +6360,11 @@ const char* job_name(int class_)
case JOB_SUPER_NOVICE_E: // 651
case JOB_SUPER_BABY_E: // 652
- return msg_txt(651 - JOB_SUPER_NOVICE_E+class_);
+ return msg_txt(651 - JOB_SUPER_NOVICE_E + class);
case JOB_KAGEROU: // 653
case JOB_OBORO: // 654
- return msg_txt(653 - JOB_KAGEROU+class_);
+ return msg_txt(653 - JOB_KAGEROU + class);
case JOB_REBELLION:
return msg_txt(655);
@@ -6837,12 +6841,12 @@ bool pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned in
*------------------------------------------*/
int pc_maxbaselv(const struct map_session_data *sd)
{
- return pc->max_level[pc->class2idx(sd->status.class_)][0];
+ return pc->max_level[pc->class2idx(sd->status.class)][0];
}
int pc_maxjoblv(const struct map_session_data *sd)
{
- return pc->max_level[pc->class2idx(sd->status.class_)][1];
+ return pc->max_level[pc->class2idx(sd->status.class)][1];
}
/*==========================================
@@ -6857,7 +6861,7 @@ unsigned int pc_nextbaseexp(const struct map_session_data *sd)
if (sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0)
return 0;
- return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
+ return pc->exp_table[pc->class2idx(sd->status.class)][0][sd->status.base_level-1];
}
//Base exp needed for this level.
@@ -6866,7 +6870,7 @@ unsigned int pc_thisbaseexp(const struct map_session_data *sd)
if (sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1)
return 0;
- return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
+ return pc->exp_table[pc->class2idx(sd->status.class)][0][sd->status.base_level-2];
}
/*==========================================
@@ -6883,7 +6887,7 @@ unsigned int pc_nextjobexp(const struct map_session_data *sd)
if (sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0)
return 0;
- return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
+ return pc->exp_table[pc->class2idx(sd->status.class)][1][sd->status.job_level-1];
}
//Job exp needed for this level.
@@ -6891,7 +6895,7 @@ unsigned int pc_thisjobexp(const struct map_session_data *sd)
{
if (sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1)
return 0;
- return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
+ return pc->exp_table[pc->class2idx(sd->status.class)][1][sd->status.job_level-2];
}
/// Returns the value of the specified stat.
@@ -7122,7 +7126,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
if( sd->status.skill_point > 0 &&
sd->status.skill[index].id &&
sd->status.skill[index].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
- sd->status.skill[index].lv < skill->tree_get_max(skill_id, sd->status.class_) )
+ sd->status.skill[index].lv < skill->tree_get_max(skill_id, sd->status.class) )
{
sd->status.skill[index].lv++;
sd->status.skill_point--;
@@ -7184,8 +7188,8 @@ int pc_allskillup(struct map_session_data *sd)
}
} else {
int id;
- for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class_)][i].id) > 0; i++) {
- int idx = pc->skill_tree[pc->class2idx(sd->status.class_)][i].idx;
+ for (i = 0; i < MAX_SKILL_TREE && (id=pc->skill_tree[pc->class2idx(sd->status.class)][i].id) > 0; i++) {
+ int idx = pc->skill_tree[pc->class2idx(sd->status.class)][i].idx;
int inf2 = skill->dbs->db[idx].inf2;
if (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
@@ -7195,7 +7199,7 @@ int pc_allskillup(struct map_session_data *sd)
continue; //Cannot be learned normally.
sd->status.skill[idx].id = id;
- sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest
+ sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class); // celest
}
}
status_calc_pc(sd,SCO_NONE);
@@ -7232,7 +7236,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
sd->status.int_=1;
sd->status.dex=1;
sd->status.luk=1;
- if(sd->status.class_ == JOB_NOVICE_HIGH) {
+ if (sd->status.class == JOB_NOVICE_HIGH) {
sd->status.status_point=100; // not 88 [celest]
// give platinum skills upon changing
pc->skill(sd, NV_FIRSTAID, 1, SKILL_GRANT_PERMANENT);
@@ -8012,7 +8016,7 @@ int pc_readparam(const struct map_session_data *sd, int type)
case SP_ZENY: val = sd->status.zeny; break;
case SP_BASELEVEL: val = sd->status.base_level; break;
case SP_JOBLEVEL: val = sd->status.job_level; break;
- case SP_CLASS: val = sd->status.class_; break;
+ case SP_CLASS: val = sd->status.class; break;
case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
case SP_UPPER: val = (sd->class_&JOBL_UPPER) ? 1 : ((sd->class_&JOBL_BABY) ? 2 : 0); break;
case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
@@ -8473,44 +8477,43 @@ int jobchange_killclone(struct block_list *bl, va_list ap)
* Called when player changes job
* Rewrote to make it tidider [Celest]
*------------------------------------------*/
-int pc_jobchange(struct map_session_data *sd,int job, int upper)
+int pc_jobchange(struct map_session_data *sd, int class, int upper)
{
int i, fame_flag=0;
- int b_class, idx = 0;
+ int job, idx = 0;
nullpo_ret(sd);
- if (job < 0)
+ if (class < 0)
return 1;
//Normalize job.
- b_class = pc->jobid2mapid(job);
- if (b_class == -1)
+ job = pc->jobid2mapid(class);
+ if (job == -1)
return 1;
switch (upper) {
case 1:
- b_class|= JOBL_UPPER;
+ job |= JOBL_UPPER;
break;
case 2:
- b_class|= JOBL_BABY;
+ job |= JOBL_BABY;
break;
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
- job = pc->mapid2jobid(b_class, sd->status.sex);
- if (job == -1)
+ class = pc->mapid2jobid(job, sd->status.sex);
+ if (class == -1)
return 1;
- if ((unsigned short)b_class == sd->class_)
+ if ((uint16)job == sd->class_)
return 1; //Nothing to change.
- // changing from 1st to 2nd job
- if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
+ if ((job & JOBL_2) != 0 && (sd->class_ & JOBL_2) == 0 && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
+ // changing from 1st to 2nd job
sd->change_level_2nd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level"), sd->change_level_2nd);
- }
- // changing from 2nd to 3rd job
- else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) {
+ } else if((job & JOBL_THIRD) != 0 && (sd->class_ & JOBL_THIRD) == 0) {
+ // changing from 2nd to 3rd job
sd->change_level_3rd = sd->status.job_level;
pc_setglobalreg(sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd);
}
@@ -8541,10 +8544,10 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
pc_setglobalreg(sd, script->add_str("REPRODUCE_SKILL_LV"),0);
}
- if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
- const int class_ = pc->class2idx(sd->status.class_);
+ if ((job & MAPID_UPPERMASK) != (sd->class_ & MAPID_UPPERMASK)) { //Things to remove when changing class tree.
+ const int class_idx = pc->class2idx(sd->status.class);
short id;
- for(i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++) {
+ for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_idx][i].id) > 0; i++) {
//Remove status specific to your current tree skills.
enum sc_type sc = status->skill2sc(id);
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
@@ -8552,14 +8555,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
}
}
- if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
+ if ((sd->class_ & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
pc->resetfeel(sd);
}
- sd->status.class_ = job;
- fame_flag = pc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
- sd->class_ = (unsigned short)b_class;
+ sd->status.class = class;
+ fame_flag = pc->famerank(sd->status.char_id, sd->class_);
+ sd->class_ = (uint16)job;
sd->status.job_level=1;
sd->status.job_exp=0;
@@ -8588,7 +8591,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if (sd->disguise != -1)
pc->disguise(sd, -1);
- status->set_viewdata(&sd->bl, job);
+ status->set_viewdata(&sd->bl, class);
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if(sd->vd.cloth_color)
clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
@@ -8835,7 +8838,7 @@ int pc_setoption(struct map_session_data *sd,int type)
return 0; //Disguises break sprite changes
if (new_look < 0) { //Restore normal look.
- status->set_viewdata(&sd->bl, sd->status.class_);
+ status->set_viewdata(&sd->bl, sd->status.class);
new_look = sd->vd.class_;
}
@@ -11654,16 +11657,16 @@ void pc_update_idle_time(struct map_session_data* sd, enum e_battle_config_idlet
//Checks if the given class value corresponds to a player class. [Skotlex]
//JOB_NOVICE isn't checked for class_ is supposed to be unsigned
-bool pc_db_checkid(unsigned int class_)
-{
- return class_ < JOB_MAX_BASIC
- || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_DARK_COLLECTOR )
- || (class_ >= JOB_RUNE_KNIGHT && class_ <= JOB_MECHANIC_T2 )
- || (class_ >= JOB_BABY_RUNE && class_ <= JOB_BABY_MECHANIC2 )
- || (class_ >= JOB_SUPER_NOVICE_E && class_ <= JOB_SUPER_BABY_E )
- || (class_ >= JOB_KAGEROU && class_ <= JOB_OBORO )
- || (class_ == JOB_REBELLION)
- || (class_ >= JOB_SUMMONER && class_ < JOB_MAX );
+bool pc_db_checkid(int class)
+{
+ return class < JOB_MAX_BASIC
+ || (class >= JOB_NOVICE_HIGH && class <= JOB_DARK_COLLECTOR )
+ || (class >= JOB_RUNE_KNIGHT && class <= JOB_MECHANIC_T2 )
+ || (class >= JOB_BABY_RUNE && class <= JOB_BABY_MECHANIC2 )
+ || (class >= JOB_SUPER_NOVICE_E && class <= JOB_SUPER_BABY_E )
+ || (class >= JOB_KAGEROU && class <= JOB_OBORO )
+ || (class == JOB_REBELLION)
+ || (class >= JOB_SUMMONER && class < JOB_MAX );
}
/**
diff --git a/src/map/pc.h b/src/map/pc.h
index 5d1404b2a..c68be7b97 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -824,7 +824,7 @@ END_ZEROED_BLOCK; /* End */
void (*final) (void);
struct map_session_data* (*get_dummy_sd) (void);
- int (*class2idx) (int class_);
+ int (*class2idx) (int class);
bool (*can_talk) (struct map_session_data *sd);
bool (*can_attack) ( struct map_session_data *sd, int target_id );
@@ -948,7 +948,7 @@ END_ZEROED_BLOCK; /* End */
void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp);
int (*percentheal) (struct map_session_data *sd,int hp,int sp);
- int (*jobchange) (struct map_session_data *sd,int job, int upper);
+ int (*jobchange) (struct map_session_data *sd, int class, int upper);
int (*setoption) (struct map_session_data *sd,int type);
int (*setcart) (struct map_session_data* sd, int type);
void (*setfalcon) (struct map_session_data *sd, bool flag);
@@ -992,10 +992,10 @@ END_ZEROED_BLOCK; /* End */
void (*setstand) (struct map_session_data *sd);
int (*candrop) (struct map_session_data *sd,struct item *item);
- int (*jobid2mapid) (unsigned short b_class); // Skotlex
+ int (*jobid2mapid) (int16 class); // Skotlex
int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex
- const char * (*job_name) (int class_);
+ const char * (*job_name) (int class);
void (*setinvincibletimer) (struct map_session_data* sd, int val);
void (*delinvincibletimer) (struct map_session_data* sd);
@@ -1015,7 +1015,7 @@ END_ZEROED_BLOCK; /* End */
int (*inventory_rental_clear) (struct map_session_data *sd);
void (*inventory_rental_add) (struct map_session_data *sd, int seconds);
- int (*disguise) (struct map_session_data *sd, int class_);
+ int (*disguise) (struct map_session_data *sd, int class);
bool (*isautolooting) (struct map_session_data *sd, int nameid);
void (*overheat) (struct map_session_data *sd, int val);
@@ -1074,7 +1074,7 @@ END_ZEROED_BLOCK; /* End */
int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data);
void (*expire_check) (struct map_session_data *sd);
- bool (*db_checkid) (unsigned int class_);
+ bool (*db_checkid) (int class);
void (*validate_levels) (void);
diff --git a/src/map/script.c b/src/map/script.c
index 5d9198123..e2f5cf364 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6742,18 +6742,18 @@ BUILDIN(percentheal)
*------------------------------------------*/
BUILDIN(jobchange)
{
- int job, upper=-1;
+ int class, upper=-1;
- job=script_getnum(st,2);
+ class = script_getnum(st,2);
if( script_hasdata(st,3) )
upper=script_getnum(st,3);
- if (pc->db_checkid(job)) {
+ if (pc->db_checkid(class)) {
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- pc->jobchange(sd, job, upper);
+ pc->jobchange(sd, class, upper);
}
return true;
@@ -6764,8 +6764,8 @@ BUILDIN(jobchange)
*------------------------------------------*/
BUILDIN(jobname)
{
- int class_=script_getnum(st,2);
- script_pushconststr(st, pc->job_name(class_));
+ int class = script_getnum(st,2);
+ script_pushconststr(st, pc->job_name(class));
return true;
}
@@ -8561,7 +8561,7 @@ BUILDIN(getpartyleader)
switch (type) {
case 1: script_pushint(st,p->party.member[i].account_id); break;
case 2: script_pushint(st,p->party.member[i].char_id); break;
- case 3: script_pushint(st,p->party.member[i].class_); break;
+ case 3: script_pushint(st,p->party.member[i].class); break;
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
case 5: script_pushint(st,p->party.member[i].lv); break;
default: script_pushstrcopy(st,p->party.member[i].name); break;
@@ -11767,16 +11767,16 @@ BUILDIN(homunculus_shuffle)
//These two functions bring the eA MAPID_* class functionality to scripts.
BUILDIN(eaclass)
{
- int class_;
+ int class;
if (script_hasdata(st,2)) {
- class_ = script_getnum(st,2);
+ class = script_getnum(st,2);
} else {
struct map_session_data *sd = script->rid2sd(st);
if (sd == NULL)
return true;
- class_ = sd->status.class_;
+ class = sd->status.class;
}
- script_pushint(st,pc->jobid2mapid(class_));
+ script_pushint(st,pc->jobid2mapid(class));
return true;
}
@@ -13841,14 +13841,14 @@ BUILDIN(undisguise)
* @type unused
*------------------------------------------*/
BUILDIN(classchange) {
- int class_,type;
+ int class, type;
struct block_list *bl=map->id2bl(st->oid);
if(bl==NULL) return true;
- class_=script_getnum(st,2);
+ class = script_getnum(st,2);
type=script_getnum(st,3);
- clif->class_change(bl,class_,type);
+ clif->class_change(bl, class, type);
return true;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index b2d788b57..596d6527d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -219,14 +219,14 @@ int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ) {
#endif
}
-int skill_tree_get_max(uint16 skill_id, int b_class)
+int skill_tree_get_max(uint16 skill_id, int class)
{
int i;
- b_class = pc->class2idx(b_class);
+ int class_idx = pc->class2idx(class);
- ARR_FIND( 0, MAX_SKILL_TREE, i, pc->skill_tree[b_class][i].id == 0 || pc->skill_tree[b_class][i].id == skill_id );
- if( i < MAX_SKILL_TREE && pc->skill_tree[b_class][i].id == skill_id )
- return pc->skill_tree[b_class][i].max;
+ ARR_FIND( 0, MAX_SKILL_TREE, i, pc->skill_tree[class_idx][i].id == 0 || pc->skill_tree[class_idx][i].id == skill_id );
+ if( i < MAX_SKILL_TREE && pc->skill_tree[class_idx][i].id == skill_id )
+ return pc->skill_tree[class_idx][i].max;
else
return skill->get_max(skill_id);
}
@@ -459,13 +459,14 @@ int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* b
if (skill->get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
return 0;
- // High-class skills
- if((skill_id >= LK_AURABLADE && skill_id <= ASC_CDP) || (skill_id >= ST_PRESERVE && skill_id <= CR_CULTIVATION))
- {
- if(battle_config.copyskill_restrict == 2)
+ // Transcendent-class skills
+ if((skill_id >= LK_AURABLADE && skill_id <= ASC_CDP) || (skill_id >= ST_PRESERVE && skill_id <= CR_CULTIVATION)) {
+ if (battle_config.copyskill_restrict == 2) {
return 0;
- else if(battle_config.copyskill_restrict)
- return (sd->status.class_ == JOB_STALKER);
+ } else if (battle_config.copyskill_restrict == 1) {
+ if ((sd->class_ & (MAPID_UPPERMASK | JOBL_UPPER)) != MAPID_STALKER)
+ return 0;
+ }
}
//Added so plagarize can't copy agi/bless if you're undead since it damages you
@@ -15649,7 +15650,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
per = status->get_refine_chance(ditem->wlv, (int)item->refine) * 10;
// Aegis leaked formula. [malufett]
- if( sd->status.class_ == JOB_MECHANIC_T )
+ if (sd->status.class == JOB_MECHANIC_T)
per += 100;
else
per += 5 * (sd->status.job_level - 50);
diff --git a/src/map/skill.h b/src/map/skill.h
index 5203c137b..bba440107 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1970,7 +1970,7 @@ struct skill_interface {
int (*get_unit_layout_type) ( uint16 skill_id ,uint16 skill_lv );
int (*get_unit_range) ( uint16 skill_id, uint16 skill_lv );
int (*get_cooldown) ( uint16 skill_id, uint16 skill_lv );
- int (*tree_get_max) ( uint16 skill_id, int b_class );
+ int (*tree_get_max) (uint16 skill_id, int class);
const char *(*get_name) ( uint16 skill_id );
const char *(*get_desc) ( uint16 skill_id );
/* check */
diff --git a/src/map/status.c b/src/map/status.c
index 729b10f52..6f8c7a9e8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2269,7 +2269,7 @@ unsigned int status_get_base_maxsp(const struct map_session_data *sd, const stru
nullpo_ret(sd);
nullpo_ret(st);
- val = pc->class2idx(sd->status.class_);
+ val = pc->class2idx(sd->status.class);
val = status->dbs->SP_table[val][sd->status.base_level];
if ( sd->class_&JOBL_UPPER )
@@ -2290,7 +2290,7 @@ unsigned int status_get_base_maxhp(const struct map_session_data *sd, const stru
nullpo_ret(sd);
nullpo_ret(st);
- val = pc->class2idx(sd->status.class_);
+ val = pc->class2idx(sd->status.class);
val = status->dbs->HP_table[val][sd->status.base_level];
if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 )
@@ -2342,7 +2342,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
pc->calc_skilltree(sd); // SkillTree calculation
- sd->max_weight = status->dbs->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300;
+ sd->max_weight = status->dbs->max_weight_base[pc->class2idx(sd->status.class)]+sd->status.str*300;
if(opt&SCO_FIRST) {
//Load Hp/SP from char-received data.
@@ -2686,7 +2686,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
// ----- STATS CALCULATION -----
// Job bonuses
- index = pc->class2idx(sd->status.class_);
+ index = pc->class2idx(sd->status.class);
for (i = 0; i < sd->status.job_level && i < MAX_LEVEL; i++) {
if(!status->dbs->job_bonus[index][i])
continue;
@@ -4287,11 +4287,11 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
nullpo_ret(sd);
nullpo_ret(st);
- amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1];
+ amotion = status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype1];
if ( sd->status.weapon > MAX_SINGLE_WEAPON_TYPE)
- amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] / 4;
+ amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype2] / 4;
if ( sd->status.shield )
- amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class_)][MAX_SINGLE_WEAPON_TYPE];
+ amotion += status->dbs->aspd_base[pc->class2idx(sd->status.class)][MAX_SINGLE_WEAPON_TYPE];
switch ( sd->status.weapon ) {
case W_BOW:
case W_MUSICAL:
@@ -4315,8 +4315,8 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
#else
// base weapon delay
amotion = (sd->status.weapon < MAX_SINGLE_WEAPON_TYPE)
- ? (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : (status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->dbs->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 7 / 10; // dual-wield
+ ? (status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->status.weapon]) // single weapon
+ : (status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype1] + status->dbs->aspd_base[pc->class2idx(sd->status.class)][sd->weapontype2]) * 7 / 10; // dual-wield
// percentual delay reduction from stats
amotion -= amotion * (4 * st->agi + st->dex) / 1000;
@@ -6430,7 +6430,7 @@ int status_get_class(const struct block_list *bl)
{
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return BL_UCCAST(BL_PC, bl)->status.class_;
+ case BL_PC: return BL_UCCAST(BL_PC, bl)->status.class;
case BL_MOB: return BL_UCCAST(BL_MOB, bl)->vd->class_; //Class used on all code should be the view class of the mob.
case BL_PET: return BL_UCCAST(BL_PET, bl)->pet.class_;
case BL_HOM: return BL_UCCAST(BL_HOM, bl)->homunculus.class_;
@@ -13070,15 +13070,15 @@ void status_read_job_db(void) /* [malufett/Hercules] */
return;
while ( (jdb = libconfig->setting_get_elem(job_db_conf.root, i++)) ) {
- int class_, idx;
+ int class, idx;
const char *name = config_setting_name(jdb);
- if ( (class_ = pc->check_job_name(name)) == -1 ) {
+ if ((class = pc->check_job_name(name)) == -1) {
ShowWarning("pc_read_job_db: '%s' unknown job name!\n", name);
continue;
}
- idx = pc->class2idx(class_);
+ idx = pc->class2idx(class);
status->read_job_db_sub(idx, name, jdb);
}
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, config_filename);
@@ -13087,17 +13087,16 @@ void status_read_job_db(void) /* [malufett/Hercules] */
bool status_readdb_job2(char* fields[], int columns, int current)
{
- int idx, class_, i;
+ int idx, class, i;
nullpo_retr(false, fields);
- class_ = atoi(fields[0]);
+ class = atoi(fields[0]);
- if(!pc->db_checkid(class_))
- {
- ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_);
+ if (!pc->db_checkid(class)) {
+ ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class);
return false;
}
- idx = pc->class2idx(class_);
+ idx = pc->class2idx(class);
for(i = 1; i < columns; i++)
{