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-rw-r--r--src/map/battle.c15
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c10
3 files changed, 24 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 197b0578a..930be1478 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1061,6 +1061,21 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
skill_castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
}
+ if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) {
+ sce->val2 -= damage;
+ if( src->type == BL_PC ) {
+ TBL_PC *ssd = BL_CAST(BL_PC, src);
+ if (ssd && ssd->status.weapon != W_BOW)
+ skill_break_equip(src, EQP_WEAPON, 3000, BCT_SELF);
+ } else
+ skill_break_equip(src, EQP_WEAPON, 3000, BCT_SELF);
+ // 30% chance to reduce monster's ATK by 25% for 10 seconds.
+ if( src->type == BL_MOB )
+ sc_start(src, SC_STRIPWEAPON, 30, 0, skill_get_time2(RK_STONEHARDSKIN, sce->val1));
+ if( sce->val2 <= 0 )
+ status_change_end(bl, SC_STONEHARDSKIN, INVALID_TIMER);
+ }
+
/**
* In renewal steel body reduces all incoming damage by 1/10
**/
diff --git a/src/map/skill.c b/src/map/skill.c
index d21d39bb0..6486d0772 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1436,6 +1436,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
rate = battle_config.equip_natural_break_rate;
if( sc )
{
+ if(sc->data[SC_GIANTGROWTH])
+ rate += 10;
if(sc->data[SC_OVERTHRUST])
rate += 10;
if(sc->data[SC_MAXOVERTHRUST])
diff --git a/src/map/status.c b/src/map/status.c
index d61503a0e..cf2c096c9 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -556,7 +556,7 @@ void initChangeTables(void) {
set_sc( RK_MILLENNIUMSHIELD , SC_MILLENNIUMSHIELD , SI_REUSE_MILLENNIUMSHIELD , SCB_NONE );
set_sc( RK_REFRESH , SC_REFRESH , SI_REFRESH , SCB_NONE );
set_sc( RK_GIANTGROWTH , SC_GIANTGROWTH , SI_GIANTGROWTH , SCB_STR );
- set_sc( RK_STONEHARDSKIN , SC_STONEHARDSKIN , SI_STONEHARDSKIN , SCB_NONE );
+ set_sc( RK_STONEHARDSKIN , SC_STONEHARDSKIN , SI_STONEHARDSKIN , SCB_DEF|SCB_MDEF );
set_sc( RK_VITALITYACTIVATION, SC_VITALITYACTIVATION, SI_VITALITYACTIVATION, SCB_REGEN );
set_sc( RK_FIGHTINGSPIRIT , SC_FIGHTINGSPIRIT , SI_FIGHTINGSPIRIT , SCB_WATK|SCB_ASPD );
set_sc( RK_ABUNDANCE , SC_ABUNDANCE , SI_ABUNDANCE , SCB_NONE );
@@ -4907,7 +4907,7 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
def -= 20;
if( sc->data[SC_ANGRIFFS_MODUS] )
def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1;
- if(sc->data[SC_STONEHARDSKIN])// Final DEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech]
+ if(sc->data[SC_STONEHARDSKIN])
def += sc->data[SC_STONEHARDSKIN]->val1;
if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
def >>=1;
@@ -5036,7 +5036,7 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
mdef += (sc->data[SC_ENDURE]->val4 == 0) ? sc->data[SC_ENDURE]->val1 : 1;
if(sc->data[SC_CONCENTRATION])
mdef += 1; //Skill info says it adds a fixed 1 Mdef point.
- if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech]
+ if(sc->data[SC_STONEHARDSKIN])
mdef += sc->data[SC_STONEHARDSKIN]->val1;
if(sc->data[SC_WATER_BARRIER])
mdef += sc->data[SC_WATER_BARRIER]->val2;
@@ -8047,6 +8047,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_DEATHBOUND:
val2 = 500 + 100 * val1;
break;
+ case SC_STONEHARDSKIN:
+ if( sd )
+ val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
+ break;
case SC_FIGHTINGSPIRIT:
val_flag |= 1|2;
break;