diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 9 | ||||
-rw-r--r-- | src/map/unit.c | 7 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a78e7820a..678461ae0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3098,13 +3098,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case CR_ACIDDEMONSTRATION: case TF_THROWSTONE: case NPC_SMOKING: - case NPC_SELFDESTRUCTION: case HVAN_EXPLOSION: //[orn] case GS_FLING: case NJ_ZENYNAGE: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; + case NPC_SELFDESTRUCTION: + if (src != bl) + skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); + break; + // Celest case PF_SOULBURN: if (rand()%100 < (skilllv < 5 ? 30 + skilllv * 10 : 70)) { @@ -4903,7 +4907,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in int dir = (bl == src)?unit_getdir(src):map_calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. unit_stop_attack(src); //Run skillv tiles overriding the can-move check. - unit_walktoxy(src, bl->x + skilllv * mask[dir][0], bl->y + skilllv * mask[dir][1], 2); + if (unit_walktoxy(src, src->x + skilllv * mask[dir][0], src->y + skilllv * mask[dir][1], 2) && md) + md->state.skillstate = MSS_WALK; //Otherwise it isn't updated in the ai. } break; diff --git a/src/map/unit.c b/src/map/unit.c index 9d2356d58..0755ef9c4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) return 0; } -//Easy parameter: &1 -> 1/2 = easy/hard, &2 -> ignore MD_CANMOVE check +//Easy parameter: &1 -> 1/2 = easy/hard, &2 -> force walking. int unit_walktoxy( struct block_list *bl, int x, int y, int easy) { struct unit_data *ud = NULL; struct status_change *sc = NULL; @@ -272,12 +272,9 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int easy) { if( ud == NULL) return 0; - if(!(easy&2) && !status_get_mode(bl)&MD_CANMOVE) + if(!(easy&2) && (!status_get_mode(bl)&MD_CANMOVE || !unit_can_move(bl))) return 0; - if (!unit_can_move(bl)) - return 0; - ud->state.walk_easy = easy&1; ud->target = 0; ud->to_x = x; |