diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 15 | ||||
-rw-r--r-- | src/map/skill.c | 68 | ||||
-rw-r--r-- | src/map/status.c | 6 |
3 files changed, 43 insertions, 46 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 915825572..1759bea05 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2234,7 +2234,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case SC_FEINTBOMB: skillratio += 100 + 100 * skill_lv; break; - case LG_CANNONSPEAR:// Stimated formula. Still need confirm it. + case LG_CANNONSPEAR: skillratio += -100 + (50 + status_get_str(src)) * skill_lv; RE_LVL_DMOD(100); break; @@ -2271,15 +2271,15 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio += -100 + 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); - RE_LVL_DMOD(100); + skillratio += -100 + 50 * (((sd) ? pc->checkskill(sd,CR_SPEARQUICKEN) : 1) + 8 * skill_lv); + RE_LVL_DMOD(150); break; case LG_OVERBRAND_BRANDISH: - skillratio += -100 + 300 * skill_lv + (2 * (status_get_str(src) + status_get_dex(src)) / 3); - RE_LVL_DMOD(100); + skillratio += -100 + 300 * skill_lv + status_get_str(src) + status_get_dex(src); + RE_LVL_DMOD(150); break; case LG_OVERBRAND_PLUSATK: - skillratio += -100 + 150 * skill_lv; + skillratio += -100 + 100 * skill_lv; RE_LVL_DMOD(100); break; case LG_RAYOFGENESIS: @@ -4330,6 +4330,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; break; + case LG_BANISHINGPOINT: + hitrate += 3 * skill_lv; + break; } if( sd ) { diff --git a/src/map/skill.c b/src/map/skill.c index eeca8a2c4..28937048e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2406,7 +2406,11 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr dmg.dmotion = clif->skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING,-2,6); break; case LG_OVERBRAND_BRANDISH: + case LG_OVERBRAND: + dmg.amotion = status_get_amotion(src) * 2; case LG_OVERBRAND_PLUSATK: + dmg.dmotion = clif->skill_damage(dsrc,bl,tick,status_get_amotion(src),dmg.dmotion,damage,dmg.div_,skill_id,-1,5); + break; case EL_FIRE_BOMB: case EL_FIRE_BOMB_ATK: case EL_FIRE_WAVE: @@ -2603,7 +2607,6 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr case MG_FIREWALL: case PR_SANCTUARY: case SC_TRIANGLESHOT: - case LG_OVERBRAND: case SR_KNUCKLEARROW: case GN_WALLOFTHORN: case EL_FIRE_MANTLE: @@ -2625,15 +2628,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr //blown-specific handling switch( skill_id ) { - case LG_OVERBRAND: - if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) ) { - short dir_x, dir_y; - dir_x = dirx[(dir+4)%8]; - dir_y = diry[(dir+4)%8]; - if( map->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) - skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); - } else - skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); + case LG_OVERBRAND_BRANDISH: + if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) < dmg.blewcount ) + skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag|SD_ANIMATION); break; case SR_KNUCKLEARROW: if( skill->blown(dsrc,bl,dmg.blewcount,dir,0) && !(flag&4) ) { @@ -3187,13 +3184,6 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { } } break; - case LG_OVERBRAND_BRANDISH: - case LG_OVERBRAND_PLUSATK: - if( status->check_skilluse(src, target, skl->skill_id, 1) ) - skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); - else - clif->skill_damage(src, target, tick, status_get_amotion(src), status_get_dmotion(target), 0, 1, skl->skill_id, skl->skill_lv, skill->get_hit(skl->skill_id)); - break; case SR_KNUCKLEARROW: skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); break; @@ -3256,10 +3246,22 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) { int dummy = 1, i = skill->get_unit_range(skl->skill_id,skl->skill_lv); map->foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); } - // FIXME: there's no 'break' here. If it was intended, please consider adding a comment (issue #160) + // fall through ... case WL_EARTHSTRAIN: skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag); break; + case LG_OVERBRAND_BRANDISH: + { + short x2 = src->x, y2 = src->y, x = x2, y = y2; + switch( skl->type ){ + case 0: case 1: case 7: x2 += 4; x -= 4; y2 += 4; break; + case 3: case 4: case 5: x2 += 4; x -= 4; y -= 4; break; + case 2: y2 += 4; y -= 4; x -= 4; break; + case 6: y2 += 4; y -= 4; x2 += 4; break; + } + map->foreachinarea(skill->area_sub, src->m, x, y, x2, y2, BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, skl->flag|BCT_ENEMY|SD_ANIMATION|1,skill->castend_damage_id); + } + break; } } } while (0); @@ -3510,6 +3512,8 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case KO_JYUMONJIKIRI: case KO_SETSUDAN: case GC_DARKCROW: + case LG_OVERBRAND_BRANDISH: + case LG_OVERBRAND: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -4333,16 +4337,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->attack((flag&1)?BF_WEAPON:BF_MAGIC,src,src,bl,skill_id,skill_lv,tick,flag); break; - case LG_OVERBRAND: - if( status->check_skilluse(src, bl, skill_id, 1) ) - skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|SD_LEVEL); - else - clif->skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skill_id, skill_lv, skill->get_hit(skill_id)); - break; - - case LG_OVERBRAND_BRANDISH: - skill->addtimerskill(src, tick + status_get_amotion(src)*8/10, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|SD_LEVEL); - break; case SR_DRAGONCOMBO: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; @@ -10275,14 +10269,16 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_OVERBRAND: { - int width;//according to data from irowiki it actually is a square - int i; - for( width = 0; width < 7; width++ ) - for( i = 0; i < 7; i++ ) - map->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); - for( width = 0; width < 7; width++ ) - for( i = 0; i < 7; i++ ) - map->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); + uint8 dir = map->calc_dir(src, x, y); + uint8 x2 = x = src->x, y2 = y = src->y; + switch( dir ){ + case 0: case 1: case 7: x2++; x--; y2 += 7; break; + case 3: case 4: case 5: x2++; x--; y -= 7; break; + case 2: y2++; y--; x -= 7;break; + case 6: y2++; y--; x2 += 7;break; + } + map->foreachinarea(skill->area_sub, src->m, x, y, x2, y2, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_ANIMATION|1,skill->castend_damage_id); + skill->addtimerskill(src,timer->gettick() + status_get_amotion(src), 0, 0, 0, LG_OVERBRAND_BRANDISH, skill_lv, dir, flag); } break; diff --git a/src/map/status.c b/src/map/status.c index afc00e348..d52572466 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1746,10 +1746,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin hide_flag &= ~OPTION_HIDE; else { switch ( skill_id ) { - case LG_OVERBRAND: - case LG_OVERBRAND_BRANDISH: - case LG_OVERBRAND_PLUSATK: - hide_flag &=~ OPTION_CLOAK|OPTION_CHASEWALK; + case MO_ABSORBSPIRITS: // it works when already casted and target suddenly hides. + hide_flag &= ~OPTION_HIDE; break; } } |