diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/clif.c | 17 | ||||
-rw-r--r-- | src/map/status.h | 3 |
2 files changed, 16 insertions, 4 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 6fe7694b0..93f7d260c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8328,10 +8328,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(merc_is_hom_active(sd->hd)) merc_hom_init_timers(sd->hd); - //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry. if (night_flag && map[sd->bl.m].flag.nightenabled) +#if 0 + //Delayed night effect on log-on fix for the glow-issue. Thanks to Larry. add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0); - +#else + { + sd->state.night = 1; + clif_status_load(&sd->bl, SI_NIGHT, 1); + } +#endif // Notify everyone that this char logged in [Skotlex]. clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); @@ -8351,11 +8357,18 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //New 'night' effect by dynamix [Skotlex] if (night_flag && map[sd->bl.m].flag.nightenabled) { //Display night. +#if 0 if (sd->state.night) //It must be resent because otherwise players get this annoying aura... clif_status_load(&sd->bl, SI_NIGHT, 0); else sd->state.night = 1; clif_status_load(&sd->bl, SI_NIGHT, 1); +#else + if (!sd->state.night) { + sd->state.night = 1; + clif_status_load(&sd->bl, SI_NIGHT, 1); + } +#endif } else if (sd->state.night) { //Clear night display. sd->state.night = 0; clif_status_load(&sd->bl, SI_NIGHT, 0); diff --git a/src/map/status.h b/src/map/status.h index 954e10b7a..ce8fbd827 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -366,7 +366,6 @@ enum { SI_SHADOWWEAPON = 146, SI_ADRENALINE2 = 147, SI_GHOSTWEAPON = 148, - SI_NIGHT = 149, SI_SPIRIT = 149, SI_DEVIL = 152, SI_KAITE = 153, @@ -374,7 +373,7 @@ enum { SI_KAAHI = 157, SI_KAUPE = 158, SI_SMA = 159, -// 160 + SI_NIGHT = 160, SI_ONEHAND = 161, SI_WARM = 165, // 166 | The three show the exact same display: ultra red character (165, 166, 167) |