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-rw-r--r--src/map/clif.c6
-rw-r--r--src/map/clif.h2
-rw-r--r--src/map/skill.c2
3 files changed, 4 insertions, 6 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index c9796a8e4..3d6f9f5af 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12315,10 +12315,8 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
sd->menuskill_val = sd->menuskill_id = 0;
}
-/*==========================================
- * Question about Star Glaldiator save map [Komurka]
- *------------------------------------------*/
-void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv)
+/// Star Gladiator's Feeling map confirmation prompt (ZC_STARPLACE)
+void clif_feel_req(int fd, struct map_session_data *sd, int skilllv)
{
WFIFOHEAD(fd,packet_len(0x253));
WFIFOW(fd,0)=0x253;
diff --git a/src/map/clif.h b/src/map/clif.h
index 70a7fdce8..a4adba85b 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -515,7 +515,7 @@ void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, un
int clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin]
void clif_gospel_info(struct map_session_data *sd, int type);
-void clif_parse_ReqFeel(int fd, struct map_session_data *sd, int skilllv);
+void clif_feel_req(int fd, struct map_session_data *sd, int skilllv);
void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result);
void clif_feel_info(struct map_session_data *sd, unsigned char feel_level, unsigned char type);
void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type);
diff --git a/src/map/skill.c b/src/map/skill.c
index 1eb229774..1eeb5f4ec 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5531,7 +5531,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//AuronX reported you CAN memorize the same map as all three. [Skotlex]
if (sd) {
if(!sd->feel_map[skilllv-1].index)
- clif_parse_ReqFeel(sd->fd,sd, skilllv);
+ clif_feel_req(sd->fd,sd, skilllv);
else
clif_feel_info(sd, skilllv-1, 1);
}