diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 1 | ||||
-rw-r--r-- | src/map/skill.c | 7 | ||||
-rw-r--r-- | src/map/status.c | 14 |
3 files changed, 7 insertions, 15 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 086c85380..f3cec671a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2341,6 +2341,7 @@ int mob_class_change (struct mob_data *md, int class_) status_set_viewdata(&md->bl, class_); clif_mob_class_change(md,class_); status_calc_mob(md, 3); + md->ud.state.speed_changed = 1; //Speed change update. if (battle_config.monster_class_change_recover) { memset(md->dmglog, 0, sizeof(md->dmglog)); diff --git a/src/map/skill.c b/src/map/skill.c index a67eb9d70..5f6c249ce 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3400,6 +3400,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in tstatus = status_get_status_data(bl); sstatus = status_get_status_data(src); + + if(src!=bl && (i = skill_get_pl(skillid, skilllv)) > ELE_NEUTRAL && + battle_attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0) + return 1; //Skills with an element should be blocked if the target element absorbs it. //Check for undead skills that convert a no-damage skill into a damage one. [Skotlex] switch (skillid) { @@ -5657,7 +5661,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_DRAGONFEAR: if (flag&1) { const int sc[] = { SC_STUN, SC_CURSE, SC_SILENCE, SC_BLEEDING }; - sc_start(bl,rand()%ARRAYLENGTH(sc),100,skilllv,skill_get_time2(skillid,skilllv)); + i = rand()%ARRAYLENGTH(sc); + sc_start(bl,sc[i],100,skilllv,skill_get_time2(skillid,i+1)); break; } case NPC_WIDEBLEEDING: diff --git a/src/map/status.c b/src/map/status.c index a08595952..f940e8add 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4608,20 +4608,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val if (sc->opt1) return 0; //Cannot override other opt1 status changes. [Skotlex] break; - case SC_CURSE: - //Dark Elementals are inmune to curse. - if (status->def_ele == ELE_DARK && !(flag&1)) - return 0; - break; - case SC_CHANGEUNDEAD: //Undead/Dark are inmune to it. - if ((status->def_ele == ELE_DARK || undead_flag) && !(flag&1)) - return 0; - break; - case SC_COMA: - //Dark elementals and Demons are inmune to coma. - if((status->def_ele == ELE_DARK || status->race == RC_DEMON) && !(flag&1)) - return 0; - break; case SC_SIGNUMCRUCIS: //Only affects demons and undead. if(status->race != RC_DEMON && !undead_flag) |