diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/script.c | 72 |
1 files changed, 34 insertions, 38 deletions
diff --git a/src/map/script.c b/src/map/script.c index 26506357f..f3116b569 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11018,8 +11018,7 @@ BUILDIN_FUNC(getequipcardcnt) /// Removes all cards from the item found in the specified equipment slot of the invoking character, /// and give them to the character. If any cards were removed in this manner, it will also show a success effect. /// successremovecards <slot>; -BUILDIN_FUNC(successremovecards) -{ +BUILDIN_FUNC(successremovecards) { int i=-1,j,c,cardflag=0; TBL_PC* sd = script_rid2sd(st); @@ -11035,18 +11034,14 @@ BUILDIN_FUNC(successremovecards) if(itemdb_isspecial(sd->status.inventory[i].card[0])) return 0; - for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) - { - if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) - {// extract this card from the item + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { + if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {// extract this card from the item int flag; struct item item_tmp; + memset(&item_tmp,0,sizeof(item_tmp)); cardflag = 1; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c]; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; - item_tmp.attribute=0,item_tmp.expire_time=0; - for (j = 0; j < MAX_SLOTS; j++) - item_tmp.card[j]=0; + item_tmp.nameid = sd->status.inventory[i].card[c]; + item_tmp.identify = 1; if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // 持てないならドロップ clif_additem(sd,0,0,flag); @@ -11055,15 +11050,17 @@ BUILDIN_FUNC(successremovecards) } } - if(cardflag == 1) - { // カードを取り除いたアイテム所得 + if(cardflag == 1) {// カードを取り除いたアイテム所得 int flag; struct item item_tmp; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; - item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time; - for (j = 0; j < sd->inventory_data[i]->slot; j++) - item_tmp.card[j]=0; + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].nameid; + item_tmp.identify = 1; + item_tmp.refine = sd->status.inventory[i].refine; + item_tmp.attribute = sd->status.inventory[i].attribute; + item_tmp.expire_time = sd->status.inventory[i].expire_time; + for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; @@ -11084,8 +11081,7 @@ BUILDIN_FUNC(successremovecards) /// <type>=1 : will keep the item, but destroy the cards. /// <type>=2 : will keep the cards, but destroy the item. /// <type>=? : will just display the failure effect. -BUILDIN_FUNC(failedremovecards) -{ +BUILDIN_FUNC(failedremovecards) { int i=-1,j,c,cardflag=0; TBL_PC* sd = script_rid2sd(st); @@ -11101,21 +11097,18 @@ BUILDIN_FUNC(failedremovecards) if(itemdb_isspecial(sd->status.inventory[i].card[0])) return 0; - for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) - { - if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) - { + for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) { + if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) { cardflag = 1; - if(typefail == 2) - {// add cards to inventory, clear + if(typefail == 2) {// add cards to inventory, clear int flag; struct item item_tmp; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c]; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0; - item_tmp.attribute=0,item_tmp.expire_time=0; - for (j = 0; j < MAX_SLOTS; j++) - item_tmp.card[j]=0; + + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].card[c]; + item_tmp.identify = 1; if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif_additem(sd,0,0,flag); @@ -11125,22 +11118,25 @@ BUILDIN_FUNC(failedremovecards) } } - if(cardflag == 1) - { + if(cardflag == 1) { if(typefail == 0 || typefail == 2){ // 武具損失 pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } if(typefail == 1){ // カードのみ損失(武具を返す) int flag; struct item item_tmp; - item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid; - item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine; - item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time; + + memset(&item_tmp,0,sizeof(item_tmp)); + + item_tmp.nameid = sd->status.inventory[i].nameid; + item_tmp.identify = 1; + item_tmp.refine = sd->status.inventory[i].refine; + item_tmp.attribute = sd->status.inventory[i].attribute; + item_tmp.expire_time = sd->status.inventory[i].expire_time; - for (j = 0; j < sd->inventory_data[i]->slot; j++) - item_tmp.card[j]=0; for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; + pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ |