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-rw-r--r--src/map/unit.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index e14f3d388..511ec86ce 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -846,7 +846,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
}
}
- if(src->id != target_id &&
+ //Check range when not using skill on yourself or is a combo-skill during attack
+ //(these are supposed to always have the same range as your attack)
+ if(src->id != target_id && (!temp || ud->attacktimer == -1) &&
!battle_check_range(src,target,skill_get_range2(src, skill_num,skill_lv)
+(skill_num==RG_CLOSECONFINE?0:1))) //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex]
return 0;