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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/homunculus.c50
-rw-r--r--src/map/skill.c4
3 files changed, 28 insertions, 28 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 944271efa..76b74a766 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2431,7 +2431,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND_PLUSATK:
- skillratio = 200 * skill_lv + rnd_value( 10, 100);
+ skillratio = 200 * skill_lv + rnd->value(10, 100);
RE_LVL_DMOD(100);
break;
case LG_RAYOFGENESIS:
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 66cce23e6..080a314b8 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -356,14 +356,14 @@ bool homunculus_levelup(struct homun_data *hd) {
max = &hd->homunculusDB->gmax;
min = &hd->homunculusDB->gmin;
- growth_max_hp = rnd_value(min->HP, max->HP);
- growth_max_sp = rnd_value(min->SP, max->SP);
- growth_str = rnd_value(min->str, max->str);
- growth_agi = rnd_value(min->agi, max->agi);
- growth_vit = rnd_value(min->vit, max->vit);
- growth_dex = rnd_value(min->dex, max->dex);
- growth_int = rnd_value(min->int_,max->int_);
- growth_luk = rnd_value(min->luk, max->luk);
+ growth_max_hp = rnd->value(min->HP, max->HP);
+ growth_max_sp = rnd->value(min->SP, max->SP);
+ growth_str = rnd->value(min->str, max->str);
+ growth_agi = rnd->value(min->agi, max->agi);
+ growth_vit = rnd->value(min->vit, max->vit);
+ growth_dex = rnd->value(min->dex, max->dex);
+ growth_int = rnd->value(min->int_,max->int_);
+ growth_luk = rnd->value(min->luk, max->luk);
//Aegis discards the decimals in the stat growth values!
growth_str-=growth_str%10;
@@ -432,14 +432,14 @@ bool homunculus_evolve(struct homun_data *hd) {
hom = &hd->homunculus;
max = &hd->homunculusDB->emax;
min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
+ hom->max_hp += rnd->value(min->HP, max->HP);
+ hom->max_sp += rnd->value(min->SP, max->SP);
+ hom->str += 10*rnd->value(min->str, max->str);
+ hom->agi += 10*rnd->value(min->agi, max->agi);
+ hom->vit += 10*rnd->value(min->vit, max->vit);
+ hom->int_+= 10*rnd->value(min->int_,max->int_);
+ hom->dex += 10*rnd->value(min->dex, max->dex);
+ hom->luk += 10*rnd->value(min->luk, max->luk);
hom->intimacy = 500;
unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK);
@@ -848,7 +848,7 @@ bool homunculus_call(struct map_session_data *sd) {
nullpo_retr(false, sd);
if (!sd->status.hom_id) //Create a new homun.
- return homun->creation_request(sd, HM_CLASS_BASE + rnd_value(0, 7));
+ return homun->creation_request(sd, HM_CLASS_BASE + rnd->value(0, 7));
// If homunc not yet loaded, load it
if (!sd->hd)
@@ -1075,14 +1075,14 @@ bool homunculus_shuffle(struct homun_data *hd) {
//Evolved bonuses
struct s_homunculus *hom = &hd->homunculus;
struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin;
- hom->max_hp += rnd_value(min->HP, max->HP);
- hom->max_sp += rnd_value(min->SP, max->SP);
- hom->str += 10*rnd_value(min->str, max->str);
- hom->agi += 10*rnd_value(min->agi, max->agi);
- hom->vit += 10*rnd_value(min->vit, max->vit);
- hom->int_+= 10*rnd_value(min->int_,max->int_);
- hom->dex += 10*rnd_value(min->dex, max->dex);
- hom->luk += 10*rnd_value(min->luk, max->luk);
+ hom->max_hp += rnd->value(min->HP, max->HP);
+ hom->max_sp += rnd->value(min->SP, max->SP);
+ hom->str += 10*rnd->value(min->str, max->str);
+ hom->agi += 10*rnd->value(min->agi, max->agi);
+ hom->vit += 10*rnd->value(min->vit, max->vit);
+ hom->int_+= 10*rnd->value(min->int_,max->int_);
+ hom->dex += 10*rnd->value(min->dex, max->dex);
+ hom->luk += 10*rnd->value(min->luk, max->luk);
}
hd->homunculus.exp = exp;
diff --git a/src/map/skill.c b/src/map/skill.c
index 76ee3d3fd..0b66c1ded 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8827,9 +8827,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (is_boss(bl)) break;
joblvbonus = ( sd ? sd->status.job_level : 50 );
//First we set the success chance based on the caster's build which increases the chance.
- rate = 10 * skill_lv + rnd_value( sstatus->dex / 12, sstatus->dex / 4 ) + joblvbonus + status->get_lv(src) / 10;
+ rate = 10 * skill_lv + rnd->value( sstatus->dex / 12, sstatus->dex / 4 ) + joblvbonus + status->get_lv(src) / 10;
// We then reduce the success chance based on the target's build.
- rate -= rnd_value( tstatus->agi / 6, tstatus->agi / 3 ) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0 ) + status->get_lv(bl) / 10;
+ rate -= rnd->value( tstatus->agi / 6, tstatus->agi / 3 ) + tstatus->luk / 10 + ( dstsd ? (dstsd->max_weight / 10 - dstsd->weight / 10 ) / 100 : 0 ) + status->get_lv(bl) / 10;
//Finally we set the minimum success chance cap based on the caster's skill level and DEX.
rate = cap_value( rate, skill_lv + sstatus->dex / 20, 100);
clif->skill_nodamage(src,bl,skill_id,0,sc_start(src,bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)));