diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index e8f15b728..b68c8dde0 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -48,7 +48,7 @@ // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. #define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) - +#define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? //Used to determine default enemy type of mobs (for use in eachinrange calls) @@ -817,7 +817,8 @@ static int mob_count_sub(struct block_list *bl,va_list ap) int mob_spawn (struct mob_data *md) { int i=0; - unsigned int c =0, tick = gettick(); + unsigned int tick = gettick(); + int c =0; md->last_thinktime = tick; if (md->bl.prev != NULL) @@ -875,7 +876,7 @@ int mob_spawn (struct mob_data *md) md->last_linktime = tick; md->last_pcneartime = 0; - for (i = 0, c = tick-1000*3600*10; i < MAX_MOBSKILL; i++) + for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++) md->skilldelay[i] = c; memset(md->dmglog, 0, sizeof(md->dmglog)); @@ -2568,7 +2569,7 @@ int mob_class_change (struct mob_data *md, int class_) if(md->status.hp < 1) md->status.hp = 1; } - for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) + for(i=0,c=tick-MOB_MAX_DELAY;i<MAX_MOBSKILL;i++) md->skilldelay[i] = c; if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER) @@ -3917,7 +3918,7 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i struct mob_skill *ms, gms; int mob_id; - int i, j, tmp; + int i =0, j, tmp; mob_id = atoi(str[0]); @@ -3984,14 +3985,16 @@ static bool mob_parse_row_mobskilldb(char** str, const char* source, int line, i tmp = tmp*battle_config.mob_skill_rate/100; if (tmp > 10000) ms->permillage= 10000; + else if (!tmp && battle_config.mob_skill_rate) + ms->permillage= 1; else ms->permillage= tmp; ms->casttime=atoi(str[6]); ms->delay=atoi(str[7]); if (battle_config.mob_skill_delay != 100) ms->delay = ms->delay*battle_config.mob_skill_delay/100; - if (ms->delay < 0) //time overflow? - ms->delay = INT_MAX; + if (ms->delay < 0 || ms->delay > MOB_MAX_DELAY) //time overflow? + ms->delay = MOB_MAX_DELAY; ms->cancel=atoi(str[8]); if( strcmp(str[8],"yes")==0 ) ms->cancel=1; |