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-rw-r--r--src/map/atcommand.c43
-rw-r--r--src/map/atcommand.h1
-rw-r--r--src/map/battle.c68
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/chrif.c2
-rw-r--r--src/map/guild.c34
-rw-r--r--src/map/guild.h1
-rw-r--r--src/map/map.c162
-rw-r--r--src/map/map.h8
-rw-r--r--src/map/mob.c17
-rw-r--r--src/map/npc.c6
-rw-r--r--src/map/path.c23
-rw-r--r--src/map/pc.c43
-rw-r--r--src/map/script.c8
-rw-r--r--src/map/skill.c201
-rw-r--r--src/map/status.c94
16 files changed, 413 insertions, 300 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index ded7d593d..9fea47dee 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -213,6 +213,7 @@ ACMD_FUNC(mobsearch);
ACMD_FUNC(cleanmap);
ACMD_FUNC(npctalk);
ACMD_FUNC(pettalk);
+ACMD_FUNC(users);
ACMD_FUNC(autoloot); // by Upa-Kun
#ifndef TXT_ONLY
@@ -489,6 +490,7 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_CleanMap, "@cleanmap", 0, atcommand_cleanmap },
{ AtCommand_NpcTalk, "@npctalk", 0, atcommand_npctalk },
{ AtCommand_PetTalk, "@pettalk", 0, atcommand_pettalk },
+ { AtCommand_Users, "@users", 0, atcommand_users },
{ AtCommand_ResetState, "/reset", 40, NULL },
#ifndef TXT_ONLY // sql-only commands
@@ -7839,6 +7841,47 @@ atcommand_pettalk(
}
/*==========================================
+ * @users
+ * サーバー内の人数マップを表示させる
+ * 手抜きのため汚くなっているのは仕様です。
+ *------------------------------------------
+ */
+
+static struct dbt *users_db;
+static int users_all;
+
+static int atcommand_users_sub1(struct map_session_data* sd,va_list va) {
+ int users = (int)strdb_search(users_db,sd->mapname) + 1;
+ users_all++;
+ strdb_insert(users_db,sd->mapname,(void *)users);
+ return 0;
+}
+
+static int atcommand_users_sub2(void* key,void* val,va_list va) {
+ char buf[256];
+ struct map_session_data* sd = va_arg(va,struct map_session_data*);
+ sprintf(buf,"%s : %d (%d%%)",(char *)key,(int)val,(int)val * 100 / users_all);
+ clif_displaymessage(sd->fd,buf);
+ return 0;
+}
+
+int
+atcommand_users(
+ const int fd, struct map_session_data* sd,
+ const char* command, const char* message)
+{
+ char buf[256];
+ users_all = 0;
+ users_db = strdb_init(24);
+ clif_foreachclient(atcommand_users_sub1);
+ strdb_foreach(users_db,atcommand_users_sub2,sd);
+ sprintf(buf,"all : %d",users_all);
+ clif_displaymessage(fd,buf);
+ strdb_final(users_db,NULL);
+ return 0;
+}
+
+/*==========================================
*
*------------------------------------------
*/
diff --git a/src/map/atcommand.h b/src/map/atcommand.h
index ea6849476..bdc4f429d 100644
--- a/src/map/atcommand.h
+++ b/src/map/atcommand.h
@@ -198,6 +198,7 @@ enum AtCommandType {
AtCommand_CleanMap,
AtCommand_NpcTalk,
AtCommand_PetTalk,
+ AtCommand_Users,
// SQL-only commands start
#ifndef TXT_ONLY
diff --git a/src/map/battle.c b/src/map/battle.c
index cc82c6ddc..bffbd0684 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -400,7 +400,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) {
// if(class_ == 1288) {
- if(class_ == 1288 && flag&BF_SKILL)
+ if(class_ == 1288 && (flag&BF_SKILL || skill_num == ASC_BREAKER))
damage=0;
if(src->type == BL_PC) {
struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id);
@@ -417,6 +417,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
damage=0;//正規ギルド承認がないとダメージ無し
else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles)
damage = 0; // [MouseJstr]
+ else if (g && gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1)
+ return 0;
}
else damage = 0;
}
@@ -775,7 +777,6 @@ static struct Damage battle_calc_pet_weapon_attack(
if(skill_lv>9 && wflag==2) damage2+=damage/4;
if(skill_lv>9 && wflag==3) damage2+=damage/2;
damage +=damage2;
- blewcount=0;
break;
case KN_BOWLINGBASH: // ボウリングバッシュ
damage = damage*(100+ 50*skill_lv)/100;
@@ -1271,7 +1272,6 @@ static struct Damage battle_calc_mob_weapon_attack(
if(skill_lv>9 && wflag==2) damage2+=damage/4;
if(skill_lv>9 && wflag==3) damage2+=damage/2;
damage +=damage2;
- blewcount=0;
break;
case KN_BOWLINGBASH: // ボウリングバッシュ
damage = damage*(100+ 50*skill_lv)/100;
@@ -1615,7 +1615,6 @@ static struct Damage battle_calc_pc_weapon_attack(
int no_cardfix=0;
int def1 = status_get_def(target);
int def2 = status_get_def2(target);
-// int mdef1, mdef2;
int t_vit = status_get_vit(target);
struct Damage wd;
int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv);
@@ -2024,6 +2023,7 @@ static struct Damage battle_calc_pc_weapon_attack(
case KN_SPEARSTAB: // スピアスタブ
damage = damage*(100+ 15*skill_lv)/100;
damage2 = damage2*(100+ 15*skill_lv)/100;
+ blewcount=0;
break;
case KN_SPEARBOOMERANG: // スピアブーメラン
damage = damage*(100+ 50*skill_lv)/100;
@@ -2047,7 +2047,6 @@ static struct Damage battle_calc_pc_weapon_attack(
if(skill_lv>9 && wflag==2) damage4+=damage2/4;
if(skill_lv>9 && wflag==3) damage4+=damage2/2;
damage2 +=damage4;
- blewcount=0;
break;
case KN_BOWLINGBASH: // ボウリングバッシュ
damage = damage*(100+ 50*skill_lv)/100;
@@ -2287,49 +2286,12 @@ static struct Damage battle_calc_pc_weapon_attack(
break;
case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill)
if(sd){
-/* int mdef1=status_get_mdef(target);
- int mdef2=status_get_mdef2(target);
- int imdef_flag=0;
-
- damage = ((damage * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2;
- damage2 = ((damage2 * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2;
- damage3 = damage;
- // physical damage can miss
- hitrate = 1000000;*/
-
// calculate physical part of damage
damage = damage * skill_lv;
damage2 = damage2 * skill_lv;
- // element modifier added right after this
-
// calculate magic part of damage
damage3 = skill_lv * status_get_int(src) * 5;
- // ignores magic defense now [Celest]
- /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race))
- imdef_flag = 1;
- if(t_mode & 0x20) {
- if(sd->ignore_mdef_race & (1<<10))
- imdef_flag = 1;
- }
- else {
- if(sd->ignore_mdef_race & (1<<11))
- imdef_flag = 1;
- }
- if(!imdef_flag){
- if(battle_config.magic_defense_type) {
- damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2;
- }
- else{
- damage3 = (damage3*(100-mdef1))/100 - mdef2;
- }
- }
-
- if(damage3<1)
- damage3=1;
-
- damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/
-
flag=(flag&~BF_RANGEMASK)|BF_LONG;
}
break;
@@ -3221,7 +3183,7 @@ struct Damage battle_calc_misc_attack(
struct Damage md;
int damagefix=1;
- int aflag=BF_MISC|BF_LONG|BF_SKILL;
+ int aflag=BF_MISC|BF_SHORT|BF_SKILL;
//return前の処理があるので情報出力部のみ変更
if( bl == NULL || target == NULL ){
@@ -3263,13 +3225,13 @@ struct Damage battle_calc_misc_attack(
damage=(dex/10+int_/2+skill*3+40)*2;
if(flag > 1)
damage /= flag;
- if(status_get_mode(target) & 0x40)
- damage = 1;
+ aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
break;
case TF_THROWSTONE: // 石投げ
damage=50;
damagefix=0;
+ aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
break;
case BA_DISSONANCE: // 不協和音
@@ -3312,8 +3274,7 @@ struct Damage battle_calc_misc_attack(
#endif
if(flag > 1)
damage /= flag;
- if(status_get_mode(target) & 0x40)
- damage = 1;
+ aflag |= (flag&~BF_RANGEMASK)|BF_LONG;
break;
}
@@ -3348,6 +3309,9 @@ struct Damage battle_calc_misc_attack(
damage = div_;
}
+ if(status_get_mode(target)&0x40 && damage>0)
+ damage = 1;
+
damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正
md.damage=damage;
@@ -3476,7 +3440,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
}
if(rdamage > 0)
- clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0);
+ clif_damage(src,src,tick,wd.amotion,wd.dmotion,rdamage,1,4,0);
}
if (wd.div_ == 255 && sd) { //三段掌
@@ -3925,7 +3889,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
// return 1;
// 障害物判定
- return path_search_long(src->m,src->x,src->y,bl->x,bl->y);
+ return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
}
/*==========================================
@@ -4122,6 +4086,9 @@ static const struct {
{ "gm_can_drop_lv", &battle_config.gm_can_drop_lv },
{ "disp_hpmeter", &battle_config.disp_hpmeter },
{ "bone_drop", &battle_config.bone_drop },
+ { "monster_damage_delay", &battle_config.monster_damage_delay },
+
+// eAthena additions
{ "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT
{ "item_rate_equip", &battle_config.item_rate_equip },
{ "item_rate_card", &battle_config.item_rate_card }, // End Addition
@@ -4369,6 +4336,9 @@ void battle_set_defaults() {
battle_config.gm_can_drop_lv = 0;
battle_config.disp_hpmeter = 0;
battle_config.bone_drop = 0;
+ battle_config.monster_damage_delay = 1;
+
+// eAthena additions
battle_config.item_rate_common = 100;
battle_config.item_rate_equip = 100;
battle_config.item_rate_card = 100;
diff --git a/src/map/battle.h b/src/map/battle.h
index 150e08f41..63681360a 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -280,7 +280,9 @@ extern struct Battle_Config {
int gm_can_drop_lv;
int disp_hpmeter;
int bone_drop;
+ int monster_damage_delay;
+// eAthena additions
int night_at_start; // added by [Yor]
int day_duration; // added by [Yor]
int night_duration; // added by [Yor]
diff --git a/src/map/chrif.c b/src/map/chrif.c
index 8bd70a737..a3a3e63f5 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -1006,7 +1006,7 @@ int chrif_disconnect_sub(struct map_session_data* sd,va_list va) {
int chrif_disconnect(int fd) {
if(fd == char_fd) {
- char_fd = -1;
+ char_fd = 0;
sprintf(tmp_output,"Map Server disconnected from Char Server.\n\n");
ShowWarning(tmp_output);
clif_foreachclient(chrif_disconnect_sub);
diff --git a/src/map/guild.c b/src/map/guild.c
index ea9c3795f..06838c4b8 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -678,11 +678,10 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
{
struct map_session_data *sd=map_id2sd(account_id);
struct guild *g=guild_search(guild_id);
- int i;
if(g!=NULL){
int i;
- for(i=0;i<g->max_member;i++)
+ for(i=0;i<g->max_member;i++) {
if( g->member[i].account_id==account_id &&
g->member[i].char_id==char_id ){
struct map_session_data *sd2=sd;
@@ -698,6 +697,12 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
g->member[i].account_id=0;
g->member[i].sd=NULL;
}
+ // メンバーリストを全員に再通知
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].sd!=NULL )
+ clif_guild_memberlist(g->member[i].sd);
+ }
+ }
}
if(sd!=NULL) {
if (sd->status.guild_id==guild_id){
@@ -706,13 +711,7 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag,
sd->guild_sended=0;
}
}
-
- // メンバーリストを全員に再通知
- for(i=0;i<g->max_member;i++){
- if( g->member[i].sd!=NULL )
- clif_guild_memberlist(g->member[i].sd);
- }
-
+
return 0;
}
// ギルドメンバのオンライン状態/Lv更新送信
@@ -1037,6 +1036,23 @@ int guild_get_alliance_count(struct guild *g,int flag)
}
return c;
}
+// 同盟関係かどうかチェック
+// 同盟なら1、それ以外は0
+int guild_check_alliance(int guild_id1, int guild_id2, int flag)
+{
+ struct guild *g;
+ int i;
+
+ g = guild_search(guild_id1);
+ if (g == NULL)
+ return 0;
+
+ for (i=0; i<MAX_GUILDALLIANCE; i++)
+ if ((g->alliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag))
+ return 1;
+
+ return 0;
+}
// ギルド同盟要求
int guild_reqalliance(struct map_session_data *sd,int account_id)
{
diff --git a/src/map/guild.h b/src/map/guild.h
index 8f5243a8c..1dee350a1 100644
--- a/src/map/guild.h
+++ b/src/map/guild.h
@@ -54,6 +54,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id
int flag,const char *name1,const char *name2);
int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
int guild_opposition(struct map_session_data *sd,int char_id);
+int guild_check_alliance(int guild_id1, int guild_id2, int flag);
int guild_send_memberinfoshort(struct map_session_data *sd,int online);
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_);
diff --git a/src/map/map.c b/src/map/map.c
index d402ac06c..bcf6c83ad 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -239,10 +239,27 @@ int map_freeblock_unlock(void) {
}else if(block_free_lock<0){
if(battle_config.error_log)
printf("map_freeblock_unlock: lock count < 0 !\n");
+ block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット
}
return block_free_lock;
}
+// map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない
+// 関数があったので、定期的にblock_free_lockをリセットするようにする。
+// この関数は、do_timer() のトップレベルから呼ばれるので、
+// block_free_lock を直接いじっても支障無いはず。
+
+int map_freeblock_timer(int tid,unsigned int tick,int id,int data) {
+ if(block_free_lock > 0) {
+ printf("map_freeblock_timer: block_free_lock(%d) is invalid.\n",block_free_lock);
+ block_free_lock = 1;
+ map_freeblock_unlock();
+ }
+ // else {
+ // printf("map_freeblock_timer: check ok\n");
+ // }
+ return 0;
+}
//
// block化?理
@@ -1428,96 +1445,98 @@ void map_addnickdb(struct map_session_data *sd) {
int map_quit(struct map_session_data *sd) {
nullpo_retr(0, sd);
- if (sd->state.event_disconnect) {
- struct npc_data *npc;
- if ((npc = npc_name2id(script_config.logout_event_name))) {
- run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC
- sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name);
- ShowStatus(tmp_output);
+ if(!sd->state.waitingdisconnect) {
+ if (sd->state.event_disconnect) {
+ struct npc_data *npc;
+ if ((npc = npc_name2id(script_config.logout_event_name))) {
+ run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC
+ sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name);
+ ShowStatus(tmp_output);
+ }
}
- }
- if(sd->chatID) // チャットから出る
- chat_leavechat(sd);
+ if(sd->chatID) // チャットから出る
+ chat_leavechat(sd);
- if(sd->trade_partner) // 取引を中?する
- trade_tradecancel(sd);
+ if(sd->trade_partner) // 取引を中?する
+ trade_tradecancel(sd);
- if(sd->party_invite>0) // パ?ティ?誘を拒否する
- party_reply_invite(sd,sd->party_invite_account,0);
+ if(sd->party_invite>0) // パ?ティ?誘を拒否する
+ party_reply_invite(sd,sd->party_invite_account,0);
- if(sd->guild_invite>0) // ギルド?誘を拒否する
- guild_reply_invite(sd,sd->guild_invite,0);
- if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する
- guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
+ if(sd->guild_invite>0) // ギルド?誘を拒否する
+ guild_reply_invite(sd,sd->guild_invite,0);
+ if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する
+ guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
- party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信
+ party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信
- guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信
+ guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信
- pc_cleareventtimer(sd); // イベントタイマを破棄する
+ pc_cleareventtimer(sd); // イベントタイマを破棄する
- if(sd->state.storage_flag)
- storage_guild_storage_quit(sd,0);
- else
- storage_storage_quit(sd); // 倉庫を開いてるなら保存する
-
- // check if we've been authenticated [celest]
- if (sd->state.auth)
- skill_castcancel(&sd->bl,0); // 詠唱を中?する
-
- skill_stop_dancing(&sd->bl,1);// ダンス/演奏中?
-
- if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に
- sd->status.hp = 100;
+ if(sd->state.storage_flag)
+ storage_guild_storage_quit(sd,0);
+ else
+ storage_storage_quit(sd); // 倉庫を開いてるなら保存する
- status_change_clear(&sd->bl,1); // ステ?タス異常を解除する
- skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除
- skill_cleartimerskill(&sd->bl);
+ // check if we've been authenticated [celest]
+ if (sd->state.auth)
+ skill_castcancel(&sd->bl,0); // 詠唱を中?する
- // check if we've been authenticated [celest]
- if (sd->state.auth) {
- pc_stop_walking(sd,0);
- pc_stopattack(sd);
- pc_delinvincibletimer(sd);
- }
- pc_delspiritball(sd,sd->spiritball,1);
- skill_gangsterparadise(sd,0);
+ skill_stop_dancing(&sd->bl,1);// ダンス/演奏中?
- if (sd->state.auth)
- status_calc_pc(sd,4);
-// skill_clear_unitgroup(&sd->bl); // [Sara-chan]
+ if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に
+ sd->status.hp = 100;
- clif_clearchar_area(&sd->bl,2);
+ status_change_clear(&sd->bl,1); // ステ?タス異常を解除する
+ skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除
+ skill_cleartimerskill(&sd->bl);
- if(sd->status.pet_id && sd->pd) {
- pet_lootitem_drop(sd->pd,sd);
- pet_remove_map(sd);
- if(sd->pet.intimate <= 0) {
- intif_delete_petdata(sd->status.pet_id);
- sd->status.pet_id = 0;
- sd->pd = NULL;
- sd->petDB = NULL;
+ // check if we've been authenticated [celest]
+ if (sd->state.auth) {
+ pc_stop_walking(sd,0);
+ pc_stopattack(sd);
+ pc_delinvincibletimer(sd);
+ }
+ pc_delspiritball(sd,sd->spiritball,1);
+ skill_gangsterparadise(sd,0);
+ skill_unit_move(&sd->bl,gettick(),0);
+
+ if (sd->state.auth)
+ status_calc_pc(sd,4);
+ // skill_clear_unitgroup(&sd->bl); // [Sara-chan]
+
+ clif_clearchar_area(&sd->bl,2);
+
+ if(sd->status.pet_id && sd->pd) {
+ pet_lootitem_drop(sd->pd,sd);
+ pet_remove_map(sd);
+ if(sd->pet.intimate <= 0) {
+ intif_delete_petdata(sd->status.pet_id);
+ sd->status.pet_id = 0;
+ sd->pd = NULL;
+ sd->petDB = NULL;
+ }
+ else
+ intif_save_petdata(sd->status.account_id,&sd->pet);
}
- else
- intif_save_petdata(sd->status.account_id,&sd->pet);
- }
- if(pc_isdead(sd))
- pc_setrestartvalue(sd,2);
+ if(pc_isdead(sd))
+ pc_setrestartvalue(sd,2);
- pc_makesavestatus(sd);
- chrif_save(sd);
- storage_storage_dirty(sd);
- storage_storage_save(sd);
+ pc_makesavestatus(sd);
+ chrif_save(sd);
+ storage_storage_dirty(sd);
+ storage_storage_save(sd);
+ map_delblock(&sd->bl);
+ }
if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) {
aFree( sd->npc_stackbuf );
sd->npc_stackbuf = NULL;
}
- map_delblock(&sd->bl);
-
#ifndef TXT_ONLY
chrif_char_offline(sd);
#endif
@@ -3348,11 +3367,16 @@ int do_init(int argc, char *argv[]) {
map_readallmap();
+ add_timer_func_list(map_freeblock_timer,"map_freeblock_timer");
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
+ add_timer_interval(gettick()+1000,map_freeblock_timer,0,0,60*1000);
//Added by Mugendai for GUI support
if (flush_on)
add_timer_interval(gettick()+10, flush_timer,0,0,flush_time);
+ //Added for Mugendais I'm Alive mod
+ if (imalive_on)
+ add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000);
#ifndef TXT_ONLY // online status timer, checks every hour [Valaris]
add_timer_func_list(online_timer, "online_timer");
@@ -3395,10 +3419,6 @@ int do_init(int argc, char *argv[]) {
if (battle_config.pk_mode == 1)
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
- //Added for Mugendais I'm Alive mod
- if (imalive_on)
- add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000);
-
sprintf(tmp_output,"Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
ShowStatus(tmp_output);
diff --git a/src/map/map.h b/src/map/map.h
index c1d0670e7..aa73b7a8b 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -53,6 +53,12 @@ struct walkpath_data {
unsigned char path_len,path_pos,path_half;
unsigned char path[MAX_WALKPATH];
};
+struct shootpath_data {
+ int rx,ry,len;
+ int x[MAX_WALKPATH];
+ int y[MAX_WALKPATH];
+};
+
struct script_reg {
int index;
int data;
@@ -774,7 +780,7 @@ int map_calc_dir( struct block_list *src,int x,int y);
// path.cより
int path_search(struct walkpath_data*,int,int,int,int,int,int);
-int path_search_long(int m,int x0,int y0,int x1,int y1);
+int path_search_long(struct shootpath_data *,int,int,int,int,int);
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd);
diff --git a/src/map/mob.c b/src/map/mob.c
index 327d78b02..b313328c2 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1103,7 +1103,7 @@ int mob_stop_walking(struct mob_data *md,int type)
if(type&0x02) {
int delay=status_get_dmotion(&md->bl);
unsigned int tick = gettick();
- if(md->canmove_tick < tick)
+ if(battle_config.monster_damage_delay && md->canmove_tick < tick)
md->canmove_tick = tick + delay;
}
@@ -2225,7 +2225,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
return 0;
}
- if(md->sc_data[SC_ENDURE].timer == -1)
+ if(battle_config.monster_damage_delay && md->sc_data[SC_ENDURE].timer == -1)
mob_stop_walking(md,3);
if(damage > max_hp>>2)
skill_stop_dancing(&md->bl,0);
@@ -3777,11 +3777,14 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl)
return 0;//ギルド未加入ならダメージ無し
else if(gc != NULL && !map[sd->bl.m].flag.gvg)
return 0;//砦内でGvじゃないときはダメージなし
- else if(g && gc != NULL && g->guild_id == gc->guild_id)
- return 0;//自占領ギルドのエンペならダメージ無し
- else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288)
- return 0;//正規ギルド承認がないとダメージ無し
-
+ else if(g) {
+ if (gc != NULL && g->guild_id == gc->guild_id)
+ return 0;//自占領ギルドのエンペならダメージ無し
+ else if(guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288)
+ return 0;//正規ギルド承認がないとダメージ無し
+ else if (gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1)
+ return 0; // 同盟ならダメージ無し
+ }
}
return 1;
diff --git a/src/map/npc.c b/src/map/npc.c
index c6d77c18c..89837da77 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1882,9 +1882,15 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line
printf("npc_parse_script: label name error !\n");
exit(1);
}else{
+ struct event_data *ev2;
ev->nd=nd;
ev->pos=pos;
sprintf(buf,"%s::%s",nd->exname,lname);
+ ev2 = strdb_search(ev_db,buf);
+ if(ev2 != NULL) {
+ printf("npc_parse_script : duplicate event %s\n",buf);
+ free(ev2);
+ }
strdb_insert(ev_db,buf,ev);
}
}
diff --git a/src/map/path.c b/src/map/path.c
index 92ea4941e..c2b852469 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -246,7 +246,7 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
*------------------------------------------
*/
#define swap(x,y) { int t; t = x; x = y; y = t; }
-int path_search_long(int m,int x0,int y0,int x1,int y1)
+int path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1)
{
int dx, dy;
int wx = 0, wy = 0;
@@ -265,13 +265,25 @@ int path_search_long(int m,int x0,int y0,int x1,int y1)
}
dy = (y1 - y0);
+ if (spd) {
+ spd->rx = spd->ry = 0;
+ spd->len = 1;
+ spd->x[0] = x0;
+ spd->y[0] = y0;
+ }
+
if (map_getcellp(md,x1,y1,CELL_CHKWALL))
return 0;
- if (dx > abs(dy))
+ if (dx > abs(dy)) {
weight = dx;
- else
+ if (spd)
+ spd->ry=1;
+ } else {
weight = abs(y1 - y0);
+ if (spd)
+ spd->rx=1;
+ }
while (x0 != x1 || y0 != y1) {
if (map_getcellp(md,x0,y0,CELL_CHKWALL))
@@ -289,6 +301,11 @@ int path_search_long(int m,int x0,int y0,int x1,int y1)
wy += weight;
y0 --;
}
+ if (spd && spd->len<MAX_WALKPATH) {
+ spd->x[spd->len] = x0;
+ spd->y[spd->len] = y0;
+ spd->len++;
+ }
}
return 1;
diff --git a/src/map/pc.c b/src/map/pc.c
index 2b04699d2..282aa79c4 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -371,22 +371,24 @@ int pc_makesavestatus(struct map_session_data *sd)
sd->status.clothes_color=0;
// 死亡?態だったのでhpを1、位置をセ?ブ場所に?更
- if(pc_isdead(sd)){
- pc_setrestartvalue(sd,0);
- memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
- } else {
- memcpy(sd->status.last_point.map,sd->mapname,24);
- sd->status.last_point.x = sd->bl.x;
- sd->status.last_point.y = sd->bl.y;
- }
-
- // セ?ブ禁止マップだったので指定位置に移動
- if(map[sd->bl.m].flag.nosave){
- struct map_data *m=&map[sd->bl.m];
- if(strcmp(m->save.map,"SavePoint")==0)
+ if(!sd->state.waitingdisconnect) {
+ if(pc_isdead(sd)){
+ pc_setrestartvalue(sd,0);
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
- else
- memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
+ } else {
+ memcpy(sd->status.last_point.map,sd->mapname,24);
+ sd->status.last_point.x = sd->bl.x;
+ sd->status.last_point.y = sd->bl.y;
+ }
+
+ // セ?ブ禁止マップだったので指定位置に移動
+ if(map[sd->bl.m].flag.nosave){
+ struct map_data *m=&map[sd->bl.m];
+ if(strcmp(m->save.map,"SavePoint")==0)
+ memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
+ else
+ memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
+ }
}
//マナ?ポイントがプラスだった場合0に
@@ -585,10 +587,8 @@ int pc_isequip(struct map_session_data *sd,int n)
//装備破壊
int pc_break_equip(struct map_session_data *sd, unsigned short where)
{
- struct item_data* item;
int i;
int sc;
- char output[255];
nullpo_retr(-1, sd);
if(sd->unbreakable_equip & where)
@@ -616,13 +616,12 @@ int pc_break_equip(struct map_session_data *sd, unsigned short where)
for (i=0;i<MAX_INVENTORY;i++) {
if (sd->status.inventory[i].equip & where &&
- !sd->status.inventory[i].attribute == 1) {
- item=sd->inventory_data[i];
+ sd->status.inventory[i].attribute != 1) {
sd->status.inventory[i].attribute = 1;
pc_unequipitem(sd,i,3);
- sprintf(output, "%s has broken.",item->jname);
+ sprintf(tmp_output, "%s has broken.",sd->inventory_data[i]->jname);
clif_emotion(&sd->bl,23);
- clif_displaymessage(sd->fd, output);
+ clif_displaymessage(sd->fd, tmp_output);
clif_equiplist(sd);
break;
}
@@ -6823,7 +6822,7 @@ static int pc_autosave_sub(struct map_session_data *sd,va_list ap)
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
- if(save_flag==0 && sd->fd>last_save_fd){
+ if(save_flag==0 && sd->fd>last_save_fd && !sd->state.waitingdisconnect){
struct guild_castle *gc=NULL;
int i;
// if(battle_config.save_log)
diff --git a/src/map/script.c b/src/map/script.c
index d0fc773b2..201635b8f 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1725,7 +1725,7 @@ int buildin_menu(struct script_state *st)
conv_str(st,& (st->stack->stack_data[i]));
len+=strlen(st->stack->stack_data[i].u.str)+1;
}
- buf=(char *)aCallocA(len,sizeof(char));
+ buf=(char *)aCallocA(len+1,sizeof(char));
buf[0]=0;
for(i=st->start+2,len=0;i<st->end;i+=2){
strcat(buf,st->stack->stack_data[i].u.str);
@@ -6326,7 +6326,7 @@ int buildin_select(struct script_state *st)
conv_str(st,& (st->stack->stack_data[i]));
len+=strlen(st->stack->stack_data[i].u.str)+1;
}
- buf=(char *)aCalloc(len,sizeof(char));
+ buf=(char *)aCalloc(len+1,sizeof(char));
buf[0]=0;
for(i=st->start+2,len=0;i<st->end;i++){
strcat(buf,st->stack->stack_data[i].u.str);
@@ -7652,8 +7652,8 @@ int script_config_read(char *cfgName)
script_config.warn_cmd_no_comma=1;
script_config.warn_func_mismatch_paramnum=1;
script_config.warn_cmd_mismatch_paramnum=1;
- script_config.check_cmdcount=8192;
- script_config.check_gotocount=512;
+ script_config.check_cmdcount=65535;
+ script_config.check_gotocount=2048;
script_config.die_event_name = (char *)aCallocA(24,sizeof(char));
script_config.kill_event_name = (char *)aCallocA(24,sizeof(char));
diff --git a/src/map/skill.c b/src/map/skill.c
index c693ec2c1..a8e158c71 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1113,7 +1113,7 @@ int skill_blown( struct block_list *src, struct block_list *target,int count)
{
int dx=0,dy=0,nx,ny;
int x=target->x,y=target->y;
- int ret,prev_state=MS_IDLE;
+ int dir,ret,prev_state=MS_IDLE;
int moveblock;
struct map_session_data *sd=NULL;
struct mob_data *md=NULL;
@@ -1133,16 +1133,15 @@ int skill_blown( struct block_list *src, struct block_list *target,int count)
su=(struct skill_unit *)target;
}else return 0;
- if(!(count&0x10000)){ /* 指定なしなら位置関係から方向を求める */
- dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0);
- dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0);
- }
- if(dx==0 && dy==0){
- int dir=status_get_dir(target);
- if(dir>=0 && dir<8){
- dx=-dirx[dir];
- dy=-diry[dir];
- }
+ if (count&0xf00000)
+ dir = (count>>20)&0xf;
+ else if (count&0x10000 || (target->x==src->x && target->y==src->y))
+ dir = status_get_dir(target);
+ else
+ dir = map_calc_dir(target,src->x,src->y);
+ if (dir>=0 && dir<8){
+ dx = -dirx[dir];
+ dy = -diry[dir];
}
ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff);
@@ -2093,10 +2092,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case AS_SONICBLOW: /* ソニックブロ? */
case KN_PIERCE: /* ピア?ス */
case KN_SPEARBOOMERANG: /* スピアブ?メラン */
+ case KN_BRANDISHSPEAR: /* ブランディッシュスピア */
case TF_POISON: /* インベナム */
case TF_SPRINKLESAND: /* 砂まき */
case AC_CHARGEARROW: /* チャ?ジアロ? */
- case KN_SPEARSTAB: /* スピアスタブ */
+// case KN_SPEARSTAB: /* スピアスタブ */
case RG_RAID: /* サプライズアタック */
case RG_INTIMIDATE: /* インティミデイト */
case BA_MUSICALSTRIKE: /* ミュ?ジカルストライク */
@@ -2135,6 +2135,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_UNDEADATTACK:
+ case NPC_BREAKARMOR:
+ case NPC_BREAKWEAPON:
+ case NPC_BREAKHELM:
+ case NPC_BREAKSHIELD:
case LK_AURABLADE: /* オ?ラブレ?ド */
case LK_SPIRALPIERCE: /* スパイラルピア?ス */
case LK_HEADCRUSH: /* ヘッドクラッシュ */
@@ -2145,6 +2149,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case CG_ARROWVULCAN: /* アロ?バルカン */
case ASC_BREAKER: /* ソウルブレ?カ? */
case HW_MAGICCRASHER: /* マジッククラッシャ? */
+ case ASC_METEORASSAULT: /* メテオアサルト */
case ITM_TOMAHAWK:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -2188,22 +2193,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case SN_FALCONASSAULT: /* ファルコンアサルト */
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
- case KN_BRANDISHSPEAR: /* ブランディッシュスピア */
- {
- struct mob_data *md = (struct mob_data *)bl;
- nullpo_retr(1, md);
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(md->hp > 0){
- skill_blown(src,bl,skill_get_blewcount(skillid,skilllv));
- if(bl->type == BL_MOB)
- clif_fixmobpos((struct mob_data *)bl);
- else if(bl->type == BL_PET)
- clif_fixpetpos((struct pet_data *)bl);
- else
- clif_fixpos(bl);
- }
- }
- break;
+
case RG_BACKSTAP: /* バックスタブ */
{
int dir = map_calc_dir(src,bl->x,bl->y),t_dir = status_get_dir(bl);
@@ -2310,21 +2300,14 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
break;
/* 武器系範?攻?スキル */
case AC_SHOWER: /* アロ?シャワ? */
-// case SM_MAGNUM: /* マグナムブレイク */
case AS_GRIMTOOTH: /* グリムトゥ?ス */
case MC_CARTREVOLUTION: /* カ?トレヴォリュ?ション */
case NPC_SPLASHATTACK: /* スプラッシュアタック */
- case ASC_METEORASSAULT: /* メテオアサルト */
case AS_SPLASHER: /* [Valaris] */
if(flag&1){
/* 個別にダメ?ジを?える */
if(bl->id!=skill_area_temp[1]){
int dist=0;
- //if(skillid==SM_MAGNUM){ /* マグナムブレイクなら中心からの距離を計算 */
- // int dx=abs( bl->x - skill_area_temp[2] );
- // int dy=abs( bl->y - skill_area_temp[3] );
- // dist=((dx>dy)?dx:dy);
- //}
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
0x0500|dist );
if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) {
@@ -2333,22 +2316,20 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0);
}
}
- }else{
- int ar=1;
- int x=bl->x,y=bl->y;
- /*if( skillid==SM_MAGNUM){
- x=src->x;
- y=src->y;
- }else*/
- if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* アロ?シャワ?、メテオアサルト範?5*5 */
- ar=2;
- else if(skillid==AS_SPLASHER) /* ベナムスプラッシャ?範?3*3 */
- ar=1;
- else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */
- ar=3;
-
- if (skillid == ASC_METEORASSAULT)
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ } else {
+ int ar;
+ int x = bl->x, y = bl->y;
+ switch (skillid) {
+ case AC_SHOWER:
+ ar=2;
+ break;
+ case NPC_SPLASHATTACK:
+ ar=3;
+ break;
+ default:
+ ar=1;
+ break;
+ }
skill_area_temp[1]=bl->id;
skill_area_temp[2]=x;
@@ -2382,11 +2363,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
if(bl->id!=skill_area_temp[1])
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500);
} else {
-/* int damage;
- map_freeblock_lock();
- damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
- if(damage > 0) {*/
int i,c; /* 他人から聞いた動きなので間違ってる可能性大&?率が?いっす>< */
+ /* まずターゲットに攻撃を加える */
+ if (!skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0))
+ break;
c = skill_get_blewcount(skillid,skilllv);
if(map[bl->m].flag.gvg) c = 0;
for(i=0;i<c;i++){
@@ -2405,20 +2385,36 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
if(skill_area_temp[0]>1) break;
}
skill_area_temp[1]=bl->id;
- skill_area_temp[2]=bl->x;
- skill_area_temp[3]=bl->y;
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0);
-
/* その後タ?ゲット以外の範??の敵全?に?理を行う */
map_foreachinarea(skill_area_sub,
bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
-/* battle_damage(src,bl,damage,1);
- if(rdamage > 0)
- battle_damage(bl,src,rdamage,0);
+ }
+ break;
+
+ case KN_SPEARSTAB: /* スピアスタブ */
+ if(flag&1){
+ /* 個別にダメージを与える */
+ if (bl->id==skill_area_temp[1])
+ break;
+ if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500))
+ skill_blown(src,bl,skill_area_temp[2]);
+ } else {
+ int x=bl->x,y=bl->y,i,dir;
+ /* まずターゲットに攻撃を加える */
+ dir = map_calc_dir(bl,src->x,src->y);
+ skill_area_temp[1] = bl->id;
+ skill_area_temp[2] = skill_get_blewcount(skillid,skilllv)|dir<<20;
+ if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0))
+ skill_blown(src,bl,skill_area_temp[2]);
+ for (i=0;i<4;i++) {
+ map_foreachinarea(skill_area_sub,bl->m,x,y,x,y,0,
+ src,skillid,skilllv,tick,flag|BCT_ENEMY|1,
+ skill_castend_damage_id);
+ x += dirx[dir];
+ y += diry[dir];
}
- map_freeblock_unlock();*/
}
break;
@@ -2441,12 +2437,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case WZ_EARTHSPIKE: /* アーススパイク */
case AL_HEAL: /* ヒール */
case AL_HOLYLIGHT: /* ホーリーライト */
-// case MG_FROSTDIVER: /* フロストダイバー */
case WZ_JUPITEL: /* ユピテルサンダー */
case NPC_DARKJUPITEL: /*闇ユピテル*/
case NPC_MAGICALATTACK: /* MOB:魔法打?攻? */
case PR_ASPERSIO: /* アスペルシオ */
-// case HW_NAPALMVULCAN: /* ナパームバルカン */
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -2465,7 +2459,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
}
damage = skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
if (status_get_hp(bl) > 0 && damage > 0 && rand()%100 < rate) {
- status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ status_change_start(bl,SC_FREEZE,skilllv,0,0,0,
+ skill_get_time2(skillid,skilllv)*(1-sc_def_mdef/100),0);
} else if (sd) {
clif_skill_fail(sd,skillid,0,0);
}
@@ -2631,11 +2626,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if (skilllv == 5)
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 );
- if (bl->type == BL_PC) {
+ if (bl->type == BL_PC && (map[src->m].flag.pvp || map[src->m].flag.gvg)) {
struct map_session_data *tsd = (struct map_session_data *)bl;
if (tsd) {
tsd->status.sp = 0;
- clif_updatestatus((struct map_session_data *)bl,SP_SP);
+ clif_updatestatus(tsd,SP_SP);
}
}
} else {
@@ -3162,6 +3157,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
+
case LK_TENSIONRELAX: /* テンションリラックス */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
pc_setsit(sd);
@@ -3173,9 +3169,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
//sd->status.hp = sd->status.max_hp * 3;
break;
+
case MC_CHANGECART:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
+
case AC_CONCENTRATION: /* 集中力向上 */
{
int range = 1;
@@ -3186,6 +3184,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
src,SkillStatusChangeTable[skillid],tick);
}
break;
+
case SM_PROVOKE: /* プロボック */
{
struct status_change *sc_data = status_get_sc_data(bl);
@@ -3347,19 +3346,21 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case RG_RAID: /* サプライズアタック */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- {
- int x=bl->x,y=bl->y;
- skill_area_temp[1]=bl->id;
- skill_area_temp[2]=x;
- skill_area_temp[3]=y;
- map_foreachinarea(skill_area_sub,
- bl->m,x-1,y-1,x+1,y+1,0,
- src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
- skill_castend_damage_id);
- }
+ map_foreachinarea(skill_area_sub,
+ bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ skill_castend_damage_id);
status_change_end(src, SC_HIDING, -1); // ハイディング解除
break;
+ case ASC_METEORASSAULT: /* メテオアサルト */
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ map_foreachinarea(skill_area_sub,
+ bl->m,bl->x-2,bl->y-2,bl->x+2,bl->y+2,0,
+ src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
+ skill_castend_damage_id);
+ break;
+
case KN_BRANDISHSPEAR: /*ブランディッシュスピア*/
{
int c,n=4,ar;
@@ -3769,35 +3770,36 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case ST_FULLSTRIP: // Celest
{
struct status_change *tsc_data = status_get_sc_data(bl);
- int scid, equip, strip_fix, strip_num = 0;
+ int scid, cp_scid = 0, equip, strip_fix, strip_num = 0;
scid = SkillStatusChangeTable[skillid];
switch (skillid) {
case RG_STRIPWEAPON:
equip = EQP_WEAPON;
+ cp_scid = SC_CP_WEAPON;
break;
case RG_STRIPSHIELD:
equip = EQP_SHIELD;
+ cp_scid = SC_CP_SHIELD;
break;
case RG_STRIPARMOR:
equip = EQP_ARMOR;
+ cp_scid = SC_CP_ARMOR;
break;
case RG_STRIPHELM:
equip = EQP_HELM;
+ cp_scid = SC_CP_HELM;
break;
case ST_FULLSTRIP:
equip = EQP_WEAPON | EQP_SHIELD | EQP_ARMOR | EQP_HELM;
strip_num = 3;
break;
default:
+ map_freeblock_unlock();
return 1;
}
- if (tsc_data) {
- if (tsc_data[scid].timer != -1)
- break;
- if (tsc_data[skillid - RG_STRIPWEAPON + SC_CP_WEAPON].timer != -1)
+ if (tsc_data && (tsc_data[scid].timer != -1 || tsc_data[cp_scid].timer != -1))
break;
- }
if (dstsd && dstsd->unstripable_equip & equip)
break;
@@ -3810,7 +3812,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if (dstsd) {
for (i=0;i<MAX_INVENTORY;i++) {
- if (dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & equip){
+ if (dstsd->status.inventory[i].equip && (dstsd->status.inventory[i].equip & equip)){
pc_unequipitem(dstsd,i,3);
if ((--strip_num) <= 0)
break;
@@ -4159,28 +4161,31 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
- pc_breakweapon((struct map_session_data *)bl);
+ if(bl->type == BL_PC && battle_config.equipment_breaking)
+ pc_breakweapon(dstsd);
break;
case NPC_BREAKARMOR:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
- pc_breakarmor((struct map_session_data *)bl);
+ if(bl->type == BL_PC && battle_config.equipment_breaking)
+ pc_breakarmor(dstsd);
break;
case NPC_BREAKHELM:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
- // since we don't have any code for helm breaking yet...
- pc_breakweapon((struct map_session_data *)bl);
+ if(bl->type == BL_PC && battle_config.equipment_breaking)
+ pc_breakhelm(dstsd);
break;
case NPC_BREAKSHIELD:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
- // since we don't have any code for helm breaking yet...
- pc_breakweapon((struct map_session_data *)bl);
+ if(bl->type == BL_PC && battle_config.equipment_breaking)
+ pc_breakshield(dstsd);
+ break;
+
+ case NPC_EXPLOSIONSPIRITS: //NPC爆裂波動
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ status_change_start(bl,SC_EXPLOSIONSPIRITS,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 );
break;
case WE_MALE: /* 君だけは護るよ */
@@ -4204,10 +4209,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(sd && dstsd){
if((dstsd = pc_get_partner(sd)) == NULL){
clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
return 0;
}
if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){
clif_skill_teleportmessage(sd,1);
+ map_freeblock_unlock();
return 0;
}
skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0);
@@ -4307,8 +4314,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
case AS_SPLASHER: /* ベナムスプラッシャ? */
- if((double)status_get_max_hp(bl)*2/3 < status_get_hp(bl)) //HPが2/3以上?っていたら失敗
+ if((double)status_get_max_hp(bl)*2/3 < status_get_hp(bl)) { //HPが2/3以上?っていたら失敗
+ map_freeblock_unlock();
return 1;
+ }
clif_skill_nodamage(src,bl,skillid,skilllv,1);
status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000,0 );
break;
diff --git a/src/map/status.c b/src/map/status.c
index 50fa778e1..f13694145 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -720,7 +720,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100;
}
- if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加
+ if(sd->sc_data[SC_INCREASEAGI].timer!=-1){ // 速度?加
sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1;
sd->speed -= sd->speed *25/100;
}
@@ -1021,13 +1021,12 @@ int status_calc_pc(struct map_session_data* sd,int first)
//Flee上昇
if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加
- if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){
+ if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23)
sd->flee += skill*3;
- }
- if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018)
+ else if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018)
sd->flee += skill*4;
if(sd->status.class_==12||sd->status.class_==4013)
- sd->speed -= sd->speed *(skill*1.5)/100;
+ sd->speed -= (short)(skill*1.5/100 * DEFAULT_WALK_SPEED);
}
if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り
sd->flee += (skill*3)>>1;
@@ -1090,7 +1089,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
}
if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ
- sd->watk += sd->sc_data[SC_VIOLENTGALE].val3;
+ sd->watk += sd->sc_data[SC_VOLCANO].val3;
}
if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1)
@@ -1663,12 +1662,16 @@ int status_get_max_hp(struct block_list *bl)
max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
if(mob_db[md->class_].mexp > 0) {
- if(battle_config.mvp_hp_rate != 100)
- max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
+ if(battle_config.mvp_hp_rate != 100) {
+ double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
+ max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
+ }
}
else {
- if(battle_config.monster_hp_rate != 100)
- max_hp = (max_hp * battle_config.monster_hp_rate)/100;
+ if(battle_config.mvp_hp_rate != 100) {
+ double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
+ max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
+ }
}
}
else if(bl->type == BL_PET) {
@@ -2007,6 +2010,8 @@ int status_get_hit(struct block_list *bl)
sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
sc_data[SC_GOSPEL].val3 == 14)
hit += hit*5/100;
+ if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
+ hit += 20*sc_data[SC_EXPLOSIONSPIRITS].val1;
}
}
if(hit < 1) hit = 1;
@@ -2130,6 +2135,10 @@ int status_get_atk(struct block_list *bl)
atk -= atk*25/100;
if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション
atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100;
+ if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
+ atk += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1);
+ if(sc_data[SC_STRIPWEAPON].timer!=-1)
+ atk -= atk*10/100;
if(sc_data[SC_GOSPEL].timer!=-1) {
if (sc_data[SC_GOSPEL].val4 == BCT_PARTY &&
@@ -2191,6 +2200,8 @@ int status_get_atk2(struct block_list *bl)
atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100;
if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション
atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100;
+ if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1)
+ atk2 += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1);
}
if(atk2 < 0) atk2 = 0;
return atk2;
@@ -2471,8 +2482,11 @@ int status_get_speed(struct block_list *bl)
if(sc_data) {
//速度増加時は25%減算
- if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1)
+ if(sc_data[SC_INCREASEAGI].timer!=-1)
speed -= speed*25/100;
+ //ウィンドウォーク時はLv*2%減算
+ else if(sc_data[SC_WINDWALK].timer!=-1)
+ speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
//速度減少時は25%加算
if(sc_data[SC_DECREASEAGI].timer!=-1)
speed = speed*125/100;
@@ -2495,9 +2509,6 @@ int status_get_speed(struct block_list *bl)
//呪い時は450加算
if(sc_data[SC_CURSE].timer!=-1)
speed = speed + 450;
- //ウィンドウォーク時はLv*2%減算
- if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
- speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
if(sc_data[SC_SLOWDOWN].timer!=-1)
speed = speed*150/100;
if(sc_data[SC_SPEEDUP0].timer!=-1)
@@ -3050,6 +3061,13 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
if(type==SC_FREEZE && undead_flag && !(flag&1))
return 0;
+ if (type==SC_BLESSING && (bl->type==BL_PC || (!undead_flag && race!=6))) {
+ if (sc_data[SC_CURSE].timer!=-1)
+ status_change_end(bl,SC_CURSE,-1);
+ if (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0)
+ status_change_end(bl,SC_STONE,-1);
+ }
+
if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) &&
sc_data[type].timer != -1 && sc_data[type].val2 && !val2)
return 0;
@@ -3066,15 +3084,25 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */
if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
- && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
+ && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
return 0;
+
if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */
+
(*sc_count)--;
delete_timer(sc_data[type].timer, status_change_timer);
sc_data[type].timer = -1;
}
+ // クアグマイア/私を忘れないで中は無効なスキル
+ if ((sc_data[SC_QUAGMIRE].timer!=-1 || sc_data[SC_DONTFORGETME].timer!=-1) &&
+ (type==SC_CONCENTRATE || type==SC_INCREASEAGI ||
+ type==SC_TWOHANDQUICKEN || type==SC_SPEARSQUICKEN ||
+ type==SC_ADRENALINE || type==SC_LOUD || type==SC_TRUESIGHT ||
+ type==SC_WINDWALK || type==SC_CARTBOOST || type==SC_ASSNCROS))
+ return 0;
+
switch(type){ /* 異常の種類ごとの?理 */
case SC_PROVOKE: /* プロボック */
calc_flag = 1;
@@ -3093,23 +3121,13 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0);
}
break;
+
case SC_CONCENTRATE: /* 集中力向上 */
- calc_flag = 1;
- break;
case SC_BLESSING: /* ブレッシング */
- {
- if(bl->type == BL_PC || (!undead_flag && race != 6)) {
- if(sc_data[SC_CURSE].timer!=-1 )
- status_change_end(bl,SC_CURSE,-1);
- if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0)
- status_change_end(bl,SC_STONE,-1);
- }
- calc_flag = 1;
- }
- break;
case SC_ANGELUS: /* アンゼルス */
calc_flag = 1;
break;
+
case SC_INCREASEAGI: /* 速度上昇 */
calc_flag = 1;
if(sc_data[SC_DECREASEAGI].timer!=-1 )
@@ -3151,16 +3169,21 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
case SC_ADRENALINE: /* アドレナリンラッシュ */
if(sc_data[SC_DECREASEAGI].timer!=-1)
return 0;
+ if(bl->type == BL_PC)
+ if(pc_checkskill(sd,BS_HILTBINDING)>0)
+ tick *= 1.1;
calc_flag = 1;
break;
case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
- // Lasting time penalties have been removed on sakray as of 12/14 [celest]
- //if(battle_config.party_skill_penalty && !val2) tick /= 5;
+ if(bl->type == BL_PC)
+ if(pc_checkskill(sd,BS_HILTBINDING)>0)
+ tick *= 1.1;
break;
case SC_OVERTHRUST: /* オ?バ?スラスト */
+ if(bl->type == BL_PC)
+ if(pc_checkskill(sd,BS_HILTBINDING)>0)
+ tick *= 1.1;
*opt3 |= 2;
- // Lasting time penalties have been removed on sakray as of 12/14 [celest]
- //if(battle_config.party_skill_penalty && !val2) tick /= 10;
break;
case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */
if(bl->type == BL_PC)
@@ -3624,10 +3647,9 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
break;
case SC_TENSIONRELAX: /* テンションリラックス */
- calc_flag = 1;
if(bl->type == BL_PC) {
tick = 10000;
- }
+ } else return 0;
break;
case SC_AURABLADE: /* オ?ラブレ?ド */
@@ -3746,7 +3768,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
break;
case SC_MEMORIZE: /* メモライズ */
- val2 = 3; //3回詠唱を1/3にする
+ val2 = 5; //回詠唱を1/3にする
break;
case SC_SPLASHER: /* ベナムスプラッシャ? */
@@ -4001,10 +4023,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_APPLEIDUN: /* イドゥンの林檎 */
case SC_RIDING:
case SC_BLADESTOP_WAIT:
- case SC_AURABLADE: /* オ?ラブレ?ド */
- case SC_PARRYING: /* パリイング */
case SC_CONCENTRATION: /* コンセントレ?ション */
- case SC_TENSIONRELAX: /* テンションリラックス */
case SC_ASSUMPTIO: /* アシャンプティオ */
case SC_WINDWALK: /* ウインドウォ?ク */
case SC_TRUESIGHT: /* トゥル?サイト */
@@ -4015,6 +4034,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_MATKPOT: /* magic attack potion [Valaris] */
case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか)
case SC_MELTDOWN: /* メルトダウン */
+ case SC_MINDBREAKER: /* マインドブレーカー */
// Celest
case SC_EDP:
case SC_SLOWDOWN: