diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/script.c | 213 |
1 files changed, 199 insertions, 14 deletions
diff --git a/src/map/script.c b/src/map/script.c index e04ba6f32..a458bab49 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10677,15 +10677,8 @@ BUILDIN(changebase) { return true; } - if(sd->disguise == -1 && vclass != sd->vd.class_) { - status->set_viewdata(&sd->bl, vclass); - //Updated client view. Base, Weapon and Cloth Colors. - clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); - clif->changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - if (sd->vd.cloth_color) - clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); - clif->skillinfoblock(sd); - } + if(sd->disguise == -1 && vclass != sd->vd.class_) + pc->changelook(sd,LOOK_BASE,vclass); //Updated client view. Base, Weapon and Cloth Colors. return true; } @@ -12424,23 +12417,26 @@ BUILDIN(petloot) * @inventorylist_card(0..3), @inventorylist_expire * @inventorylist_count = scalar *------------------------------------------*/ -BUILDIN(getinventorylist) -{ +BUILDIN(getinventorylist){ TBL_PC *sd=script->rid2sd(st); char card_var[NAME_LENGTH]; int i,j=0,k; if(!sd) return true; + for(i=0;i<MAX_INVENTORY;i++) { if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0) { pc->setreg(sd,reference_uid(script->add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); pc->setreg(sd,reference_uid(script->add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); - pc->setreg(sd,reference_uid(script->add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); + if(sd->status.inventory[i].equip) { + pc->setreg(sd,reference_uid(script->add_str("@inventorylist_equip"), j),pc->equippoint(sd,i)); + } else { + pc->setreg(sd,reference_uid(script->add_str("@inventorylist_equip"), j),0); + } pc->setreg(sd,reference_uid(script->add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); pc->setreg(sd,reference_uid(script->add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); pc->setreg(sd,reference_uid(script->add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); - for (k = 0; k < MAX_SLOTS; k++) - { + for (k = 0; k < MAX_SLOTS; k++) { sprintf(card_var, "@inventorylist_card%d",k+1); pc->setreg(sd,reference_uid(script->add_str(card_var), j),sd->status.inventory[i].card[k]); } @@ -12453,6 +12449,34 @@ BUILDIN(getinventorylist) return true; } +BUILDIN(getcartinventorylist){ + TBL_PC *sd=script->rid2sd(st); + char card_var[NAME_LENGTH]; + + int i,j=0,k; + if(!sd) return true; + + for(i=0;i<MAX_CART;i++) { + if(sd->status.cart[i].nameid > 0 && sd->status.cart[i].amount > 0) { + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_id"), j),sd->status.cart[i].nameid); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_amount"), j),sd->status.cart[i].amount); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_equip"), j),sd->status.cart[i].equip); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_refine"), j),sd->status.cart[i].refine); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_identify"), j),sd->status.cart[i].identify); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_attribute"), j),sd->status.cart[i].attribute); + for (k = 0; k < MAX_SLOTS; k++) { + sprintf(card_var, "@cartinventorylist_card%d",k+1); + pc->setreg(sd,reference_uid(script->add_str(card_var), j),sd->status.cart[i].card[k]); + } + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_expire"), j),sd->status.cart[i].expire_time); + pc->setreg(sd,reference_uid(script->add_str("@cartinventorylist_bound"), j),sd->status.cart[i].bound); + j++; + } + } + pc->setreg(sd,script->add_str("@cartinventorylist_count"),j); + return true; +} + BUILDIN(getskilllist) { TBL_PC *sd=script->rid2sd(st); @@ -13858,6 +13882,57 @@ BUILDIN(autoequip) return true; } +/*======================================================= + * Equip2 + * equip2 <item id>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>; + *-------------------------------------------------------*/ +BUILDIN(equip2) +{ + int i,nameid,ref,attr,c0,c1,c2,c3; + struct item_data *item_data; + TBL_PC *sd; + + sd = script->rid2sd(st); + + if ( sd == NULL ) { + script_pushint(st,0); + return true; + } + + nameid = script_getnum(st,2); + if( (item_data = itemdb->exists(nameid)) == NULL ) + { + ShowError("Wrong item ID : equip2(%i)\n",nameid); + script_pushint(st,0); + return false; + } + + ref = script_getnum(st,3); + attr = script_getnum(st,4); + c0 = (short)script_getnum(st,5); + c1 = (short)script_getnum(st,6); + c2 = (short)script_getnum(st,7); + c3 = (short)script_getnum(st,8); + + ARR_FIND( 0, MAX_INVENTORY, i,( sd->status.inventory[i].equip == 0 && + sd->status.inventory[i].nameid == nameid && + sd->status.inventory[i].refine == ref && + sd->status.inventory[i].attribute == attr && + sd->status.inventory[i].card[0] == c0 && + sd->status.inventory[i].card[1] == c1 && + sd->status.inventory[i].card[2] == c2 && + sd->status.inventory[i].card[3] == c3 ) ); + + if( i < MAX_INVENTORY ) { + script_pushint(st,1); + pc->equipitem(sd,i,item_data->equip); + } + else + script_pushint(st,0); + + return true; +} + BUILDIN(setbattleflag) { const char *flag, *value; @@ -17127,6 +17202,63 @@ BUILDIN(instance_check_party) { } /*========================================== + * instance_check_guild + * Values: + * guild_id : Guild ID of the invoking character. [Required Parameter] + * amount : Amount of needed Guild Members for the Instance. [Optional Parameter] + * min : Minimum Level needed to join the Instance. [Optional Parameter] + * max : Maxium Level allowed to join the Instance. [Optional Parameter] + * Example: instance_check_guild (getcharid(2){,amount}{,min}{,max}); + * Example 2: instance_check_guild (getcharid(2),1,1,99); + *------------------------------------------*/ +BUILDIN(instance_check_guild){ + struct map_session_data *pl_sd; + int amount, min, max, i, guild_id, c = 0; + struct guild *g = NULL; + + amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; + min = script_hasdata(st,4) ? script_getnum(st,4) : 1; + max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; + + if( min < 1 || min > MAX_LEVEL ){ + ShowError("instance_check_guild: Invalid min level, %d\n", min); + return true; + } else if( max < 1 || max > MAX_LEVEL ){ + ShowError("instance_check_guild: Invalid max level, %d\n", max); + return true; + } + + if( script_hasdata(st,2) ) + guild_id = script_getnum(st,2); + else return true; + + if( !(g = guild->search(guild_id)) ){ + script_pushint(st,0); + return true; + } + + for( i = 0; i < MAX_GUILD; i++ ) + if( (pl_sd = g->member[i].sd) ) + if( map->id2bl(pl_sd->bl.id) ){ + if( pl_sd->status.base_level < min ){ + script_pushint(st,0); + return true; + } else if( pl_sd->status.base_level > max ){ + script_pushint(st,0); + return true; + } + c++; + } + + if( c < amount ) + script_pushint(st,0); + else + script_pushint(st,1); + + return true; +} + +/*========================================== * Custom Fonts *------------------------------------------*/ BUILDIN(setfont) @@ -18474,6 +18606,55 @@ BUILDIN(countbound) return 0; } +/*========================================== + * checkbound(<item_id>{,<bound_type>{,<refine>{,<attribute>{,<card_1>{,<card_2>{,<card_3>{,<card_4>}}}}}}}); + * Checks to see if specified item is in inventory. + * Returns the bound type of item found. + * Type: + * 1 - Account Bound + * 2 - Guild Bound + * 3 - Party Bound + * 4 - Character Bound + *------------------------------------------*/ +BUILDIN(checkbound){ + int i, nameid = script_getnum(st,2); + int bound_type = 0, ref, attr, c1, c2, c3, c4; + TBL_PC *sd; + + sd = script->rid2sd(st); + if( sd == NULL ) + return false; + + if( !(itemdb->exists(nameid)) ){ + ShowError("script_checkbound: Invalid item ID = %d\n", nameid); + return false; + } + + if (script_hasdata(st,3)) + bound_type = script_getnum(st,3); + + if( bound_type <= -1 || bound_type > IBT_MAX ){ + ShowError("script_checkbound: Not a valid bind type! Type=%d\n", bound_type); + } + + ARR_FIND( 0, MAX_INVENTORY, i, (sd->status.inventory[i].nameid == nameid && + ( sd->status.inventory[i].refine == (script_hasdata(st,4)? (ref = script_getnum(st,4)) : sd->status.inventory[i].refine) ) && + ( sd->status.inventory[i].attribute == (script_hasdata(st,5)? (attr = script_getnum(st,5)) : sd->status.inventory[i].attribute) ) && + ( sd->status.inventory[i].card[0] == (script_hasdata(st,6)? (c1 = script_getnum(st,6)) : sd->status.inventory[i].card[0]) ) && + ( sd->status.inventory[i].card[1] == (script_hasdata(st,7)? (c2 = script_getnum(st,7)) : sd->status.inventory[i].card[1]) ) && + ( sd->status.inventory[i].card[2] == (script_hasdata(st,8)? (c3 = script_getnum(st,8)) : sd->status.inventory[i].card[2]) ) && + ( sd->status.inventory[i].card[3] == (script_hasdata(st,9)? (c4 = script_getnum(st,9)) : sd->status.inventory[i].card[3]) ) && + ((sd->status.inventory[i].bound > 0 && !bound_type) || sd->status.inventory[i].bound == bound_type )) ); + + if( i < MAX_INVENTORY ){ + script_pushint(st, sd->status.inventory[i].bound); + return true; + } else + script_pushint(st,0); + + return true; +} + /* bg_match_over( arena_name {, optional canceled } ) */ /* returns 0 when successful, 1 otherwise */ BUILDIN(bg_match_over) { @@ -19162,6 +19343,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(makepet,"i"), BUILDIN_DEF(getexp,"ii"), BUILDIN_DEF(getinventorylist,""), + BUILDIN_DEF(getcartinventorylist,""), BUILDIN_DEF(getskilllist,""), BUILDIN_DEF(clearitem,""), BUILDIN_DEF(classchange,"ii"), @@ -19270,6 +19452,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(npcshopattach,"s?"), BUILDIN_DEF(equip,"i"), BUILDIN_DEF(autoequip,"ii"), + BUILDIN_DEF(equip2,"iiiiiii"), BUILDIN_DEF(setbattleflag,"si"), BUILDIN_DEF(getbattleflag,"s"), BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus @@ -19370,6 +19553,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(has_instance,"s?"), BUILDIN_DEF(instance_warpall,"sii?"), BUILDIN_DEF(instance_check_party,"i???"), + BUILDIN_DEF(instance_check_guild,"i???"), BUILDIN_DEF(instance_mapname,"s?"), BUILDIN_DEF(instance_set_respawn,"sii?"), BUILDIN_DEF2(has_instance,"has_instance2","s"), @@ -19410,6 +19594,7 @@ void script_parse_builtin(void) { BUILDIN_DEF2(getitem,"getitembound","vii?"), BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"), BUILDIN_DEF(countbound, "?"), + BUILDIN_DEF(checkbound, "i???????"), //Quest Log System [Inkfish] BUILDIN_DEF(questinfo, "ii??"), |