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-rw-r--r--src/map/battle.c12
-rw-r--r--src/map/battle.h6
-rw-r--r--src/map/mob.c8
-rw-r--r--src/map/skill.c6
-rw-r--r--src/map/status.c39
-rw-r--r--src/map/status.h2
6 files changed, 36 insertions, 37 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 21e23ee0a..9f46147b8 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3321,8 +3321,9 @@ static const struct battle_data_short {
} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
{ "warp_point_debug", &battle_config.warp_point_debug },
{ "enemy_critical_rate", &battle_config.enemy_critical_rate },
- { "enemy_str", &battle_config.enemy_str },
- { "enemy_perfect_flee", &battle_config.enemy_perfect_flee },
+ { "homun_critical_rate", &battle_config.homun_critical_rate },
+ { "enemy_baseatk", &battle_config.enable_baseatk },
+ { "enable_perfect_flee", &battle_config.enable_perfect_flee },
{ "casting_rate", &battle_config.cast_rate },
{ "delay_rate", &battle_config.delay_rate },
{ "delay_dependon_dex", &battle_config.delay_dependon_dex },
@@ -3397,7 +3398,6 @@ static const struct battle_data_short {
{ "pet_friendly_rate", &battle_config.pet_friendly_rate },
{ "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate },
{ "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease},
- { "pet_str", &battle_config.pet_str },
{ "pet_status_support", &battle_config.pet_status_support },
{ "pet_attack_support", &battle_config.pet_attack_support },
{ "pet_damage_support", &battle_config.pet_damage_support },
@@ -3712,8 +3712,9 @@ int battle_get_value(char *w1) {
void battle_set_defaults() {
battle_config.warp_point_debug=0;
battle_config.enemy_critical_rate=0;
- battle_config.enemy_str=1;
- battle_config.enemy_perfect_flee=0;
+ battle_config.homun_critical_rate=0;
+ battle_config.enable_baseatk = BL_ALL;
+ battle_config.enable_perfect_flee = BL_PC|BL_PET;
battle_config.cast_rate=100;
battle_config.delay_rate=100;
battle_config.delay_dependon_dex=0;
@@ -3797,7 +3798,6 @@ void battle_set_defaults() {
battle_config.pet_friendly_rate=100;
battle_config.pet_hungry_delay_rate=100;
battle_config.pet_hungry_friendly_decrease=5;
- battle_config.pet_str=0;
battle_config.pet_status_support=0;
battle_config.pet_attack_support=0;
battle_config.pet_damage_support=0;
diff --git a/src/map/battle.h b/src/map/battle.h
index d1af883a6..63d3aa530 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -95,8 +95,9 @@ int battle_config_switch(const char *str); // [Valaris]
extern struct Battle_Config {
unsigned short warp_point_debug;
unsigned short enemy_critical_rate;
- unsigned short enemy_str;
- unsigned short enemy_perfect_flee;
+ unsigned short homun_critical_rate;
+ unsigned short enable_baseatk;
+ unsigned short enable_perfect_flee;
unsigned short cast_rate,delay_rate,delay_dependon_dex;
unsigned short sdelay_attack_enable;
unsigned short left_cardfix_to_right;
@@ -174,7 +175,6 @@ extern struct Battle_Config {
unsigned short pet_friendly_rate;
unsigned short pet_hungry_delay_rate;
unsigned short pet_hungry_friendly_decrease;
- unsigned short pet_str;
unsigned short pet_status_support;
unsigned short pet_attack_support;
unsigned short pet_damage_support;
diff --git a/src/map/mob.c b/src/map/mob.c
index 8c8f59f4a..098a2afa3 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3231,18 +3231,12 @@ static int mob_readdb(void)
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
- status_calc_misc(status, mob_db_data[class_]->lv);
+ status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
- if(!battle_config.enemy_str)
- status->batk = 0;
-
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
- if(!battle_config.enemy_perfect_flee)
- status->flee2 = 0;
-
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100;
mob_db_data[class_]->mexpper=atoi(str[31]);
diff --git a/src/map/skill.c b/src/map/skill.c
index 837c5e6a3..86a94a89d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5812,10 +5812,9 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
inf = skill_get_inf(ud->skillid);
inf2 = skill_get_inf2(ud->skillid);
- if((inf&INF_ATTACK_SKILL ||
+ if(inf&INF_ATTACK_SKILL ||
(inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF)) //Combo skills
- )
- inf = INF_ATTACK_SKILL; //Offensive skill.
+ inf = BCT_ENEMY; //Offensive skill.
else
inf = 0;
@@ -5824,6 +5823,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
(inf2&INF2_PARTY_ONLY?BCT_PARTY:0)|
(inf2&INF2_GUILD_ONLY?BCT_GUILD:0)|
(inf2&INF2_ALLOW_ENEMY?BCT_ENEMY:0);
+
if (inf && battle_check_target(src, target, inf) <= 0)
break;
}
diff --git a/src/map/status.c b/src/map/status.c
index 808e8d5d4..52cc5db8b 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1091,6 +1091,10 @@ void status_calc_bl(struct block_list *bl, unsigned long flag);
static int status_base_atk(struct block_list *bl, struct status_data *status)
{
int flag = 0, str, dex, dstr;
+
+ if(!(bl->type&battle_config.enable_baseatk))
+ return 0;
+
if (bl->type == BL_PC)
switch(((TBL_PC*)bl)->status.weapon){
case W_BOW:
@@ -1116,7 +1120,7 @@ static int status_base_atk(struct block_list *bl, struct status_data *status)
//Fills in the misc data that can be calculated from the other status info (except for level)
-void status_calc_misc(struct status_data *status, int level)
+void status_calc_misc(struct status_data *status, int type, int level)
{
status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
@@ -1127,7 +1131,11 @@ void status_calc_misc(struct status_data *status, int level)
status->mdef2 = status->int_ + (status->vit>>1);
status->cri = status->luk*3 + 10;
- status->flee2 = status->luk + 10;
+
+ if (type&battle_config.enable_perfect_flee)
+ status->flee2 = status->luk + 10;
+ else
+ status->flee2 = 0;
}
//Skotlex: Calculates the initial status for the given mob
@@ -1258,7 +1266,7 @@ int status_calc_mob(struct mob_data* md, int first)
}
status->batk = status_base_atk(&md->bl, status);
- status_calc_misc(status, md->level);
+ status_calc_misc(status, BL_MOB, md->level);
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
@@ -1281,17 +1289,11 @@ int status_calc_mob(struct mob_data* md, int first)
status->aspd_rate -= 100*md->guardian_data->guardup_lv;
}
- if(!battle_config.enemy_str)
- status->batk = 0;
-
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if (!status->cri && battle_config.enemy_critical_rate)
status->cri = 1;
- if (!battle_config.enemy_perfect_flee)
- status->flee2 = 0;
-
//Initial battle status
if (!first)
status_calc_bl(&md->bl, SCB_ALL);
@@ -1346,17 +1348,14 @@ int status_calc_pet(struct pet_data *pd, int first)
status->luk = cap_value(status->luk,1,battle_config.pet_max_stats);
status->batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, lv);
- if (!battle_config.pet_str)
- status->batk = 0;
+ status_calc_misc(&pd->status, BL_PET, lv);
+
if (!first) //Not done the first time because the pet is not visible yet
clif_send_petstatus(sd);
}
} else if (first) {
pd->status.batk = status_base_atk(&pd->bl, &pd->status);
- status_calc_misc(&pd->status, pd->db->lv);
- if (!battle_config.pet_str)
- pd->status.batk = 0;
+ status_calc_misc(&pd->status, BL_PET, pd->db->lv);
}
//Support rate modifier (1000 = 100%)
@@ -2155,7 +2154,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->ele_lv = 1 ; //[orn]
status->race = hd->homunculusDB->race ; //[orn]
status->size = hd->homunculusDB->size ; //[orn]
- status->rhw.range = 1 + hd->homunculusDB->size ; //[orn]
+ status->rhw.range = 1 + status->size; //[orn]
status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR; //[orn]
status->speed = DEFAULT_WALK_SPEED;
status->aspd_rate = 1000;
@@ -2163,7 +2162,13 @@ int status_calc_homunculus(struct homun_data *hd, int first)
merc_hom_calc_skilltree(hd->master);
status_cpy(&hd->battle_status, status);
- status_calc_misc(status, hd->master->homunculus.level);
+ status_calc_misc(status, BL_HOMUNCULUS, hd->master->homunculus.level);
+
+ if(battle_config.homun_critical_rate != 100)
+ status->cri = status->cri*battle_config.homun_critical_rate/100;
+ if (!status->cri && battle_config.homun_critical_rate)
+ status->cri = 1;
+
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))
diff --git a/src/map/status.h b/src/map/status.h
index c11a00fde..d41e08b25 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -618,7 +618,7 @@ int status_calc_pet(struct pet_data* pd, int first); // [Skotlex]
int status_calc_pc(struct map_session_data* sd,int first);
int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
int status_calc_homunculus(struct homun_data *hd, int first);
-void status_calc_misc(struct status_data *status, int level);
+void status_calc_misc(struct status_data *status, int type, int level);
void status_freecast_switch(struct map_session_data *sd);
int status_getrefinebonus(int lv,int type);