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-rw-r--r--src/map/skill.c24
-rw-r--r--src/map/skill.h8
-rw-r--r--src/map/status.c4
3 files changed, 18 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 5381f1b86..b0ca693b1 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -339,10 +339,10 @@ const struct skill_name_db skill_names[] = {
{ NPC_BARRIER, "NPC_BARRIER", "NPC_BARRIER" } ,
{ NPC_BLINDATTACK, "NPC_BLINDATTACK", "NPC_BLINDATTACK" } ,
{ NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "NPC_BLOODDRAIN" } ,
- { NPC_BREAKARMOR, "NPC_BREAKARMOR", "NPC_BREAKARMOR" } ,
- { NPC_BREAKHELM, "NPC_BREAKHELM", "NPC_BREAKHELM" } ,
- { NPC_BREAKSHIELD, "NPC_BREAKSHIELD", "NPC_BREAKSHIELD" } ,
- { NPC_BREAKWEAPON, "NPC_BREAKWEAPON", "NPC_BREAKWEAPON" } ,
+ { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break_Armor" } ,
+ { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break_Helm" } ,
+ { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break_Shield" } ,
+ { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break_Weapon" } ,
{ NPC_CALLSLAVE, "NPC_CALLSLAVE", "NPC_CALLSLAVE" } ,
{ NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "NPC_CHANGEDARKNESS" } ,
{ NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "NPC_CHANGEFIRE" } ,
@@ -1255,16 +1255,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
}
// Equipment breaking monster skills [Celest]
- case NPC_BREAKWEAPON:
+ case NPC_WEAPONBRAKER:
skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKARMOR:
+ case NPC_ARMORBRAKE:
skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKHELM:
+ case NPC_HELMBRAKE:
skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY);
break;
- case NPC_BREAKSHIELD:
+ case NPC_SHIELDBRAKE:
skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY);
break;
@@ -2762,10 +2762,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_UNDEADATTACK:
- case NPC_BREAKARMOR:
- case NPC_BREAKWEAPON:
- case NPC_BREAKHELM:
- case NPC_BREAKSHIELD:
+ case NPC_ARMORBRAKE:
+ case NPC_WEAPONBRAKER:
+ case NPC_HELMBRAKE:
+ case NPC_SHIELDBRAKE:
case LK_AURABLADE:
case LK_SPIRALPIERCE:
case LK_HEADCRUSH:
diff --git a/src/map/skill.h b/src/map/skill.h
index 36006805e..112961b79 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -647,10 +647,10 @@ enum _skill {
NPC_DARKSTRIKE,
NPC_DARKTHUNDER,
NPC_STOP,
- NPC_BREAKWEAPON,
- NPC_BREAKARMOR,
- NPC_BREAKHELM,
- NPC_BREAKSHIELD,
+ NPC_WEAPONBRAKER,
+ NPC_ARMORBRAKE,
+ NPC_HELMBRAKE,
+ NPC_SHIELDBRAKE,
NPC_UNDEADATTACK,
NPC_CHANGEUNDEAD,
NPC_POWERUP,
diff --git a/src/map/status.c b/src/map/status.c
index dda86240c..9bf6861c9 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -277,8 +277,8 @@ void initChangeTables(void)
add_sc(NPC_DARKCROSS, SC_BLIND);
add_sc(NPC_GRANDDARKNESS, SC_BLIND);
set_sc(NPC_STOP, SC_STOP, SI_STOP, SCB_NONE);
- set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
- set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
+ set_sc(NPC_WEAPONBRAKER, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
+ set_sc(NPC_ARMORBRAKE, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
set_sc(NPC_CHANGEUNDEAD, SC_CHANGEUNDEAD, SI_UNDEAD, SCB_DEF_ELE);
set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_AGI);