diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 90 | ||||
-rw-r--r-- | src/map/pc.c | 30 | ||||
-rw-r--r-- | src/map/skill.c | 54 | ||||
-rw-r--r-- | src/map/status.c | 6 |
5 files changed, 60 insertions, 122 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 502ecc1e7..5d8062235 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -7615,7 +7615,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap) pl_sd->status.manner -= time; if (pl_sd->status.manner < 0) sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0); - else if (pl_sd->sc.data[SC_NOCHAT]) + else status_change_end(&pl_sd->bl, SC_NOCHAT, INVALID_TIMER); } return 0; diff --git a/src/map/map.c b/src/map/map.c index b5f144838..0ed981c8e 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -393,19 +393,11 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { skill_unit_move(bl,tick,2); - sc = status_get_sc(bl); - if (sc && sc->count) { - if (sc->data[SC_CLOSECONFINE]) - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - if (sc->data[SC_CLOSECONFINE2]) - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); -// if (sc->data[SC_BLADESTOP]) //Won't stop when you are knocked away, go figure... -// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); - if (sc->data[SC_TATAMIGAESHI]) - status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); - if (sc->data[SC_MAGICROD]) - status_change_end(bl, SC_MAGICROD, INVALID_TIMER); - } + status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); + status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); +// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... + status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); + status_change_end(bl, SC_MAGICROD, INVALID_TIMER); } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); @@ -1580,64 +1572,40 @@ int map_quit(struct map_session_data *sd) if( sd->sc.count ) { //Status that are not saved... - if(sd->sc.data[SC_BOSSMAPINFO]) - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); - if(sd->sc.data[SC_AUTOTRADE]) - status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); - if(sd->sc.data[SC_SPURT]) - status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); - if(sd->sc.data[SC_BERSERK]) - status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); - if(sd->sc.data[SC_TRICKDEAD]) - status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); - if(sd->sc.data[SC_GUILDAURA]) - status_change_end(&sd->bl, SC_GUILDAURA, INVALID_TIMER); + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_AUTOTRADE, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER); + status_change_end(&sd->bl, SC_BERSERK, INVALID_TIMER); + status_change_end(&sd->bl, SC_TRICKDEAD, INVALID_TIMER); + status_change_end(&sd->bl, SC_GUILDAURA, INVALID_TIMER); if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4) status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. - if(sd->sc.data[SC_WEIGHT50]) - status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); - if(sd->sc.data[SC_WEIGHT90]) - status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); + status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); if (battle_config.debuff_on_logout&1) { - if(sd->sc.data[SC_ORCISH]) - status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); - if(sd->sc.data[SC_STRIPWEAPON]) - status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); - if(sd->sc.data[SC_STRIPARMOR]) - status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); - if(sd->sc.data[SC_STRIPSHIELD]) - status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); - if(sd->sc.data[SC_STRIPHELM]) - status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); - if(sd->sc.data[SC_EXTREMITYFIST]) - status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); - if(sd->sc.data[SC_EXPLOSIONSPIRITS]) - status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPARMOR, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPSHIELD, INVALID_TIMER); + status_change_end(&sd->bl, SC_STRIPHELM, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXTREMITYFIST, INVALID_TIMER); + status_change_end(&sd->bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) status_change_end(&sd->bl, SC_REGENERATION, INVALID_TIMER); //TO-DO Probably there are way more NPC_type negative status that are removed - if(sd->sc.data[SC_CHANGEUNDEAD]) - status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); + status_change_end(&sd->bl, SC_CHANGEUNDEAD, INVALID_TIMER); // Both these statuses are removed on logout. [L0ne_W0lf] - if(sd->sc.data[SC_SLOWCAST]) - status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); - if(sd->sc.data[SC_CRITICALWOUND]) - status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); + status_change_end(&sd->bl, SC_SLOWCAST, INVALID_TIMER); + status_change_end(&sd->bl, SC_CRITICALWOUND, INVALID_TIMER); } if (battle_config.debuff_on_logout&2) { - if(sd->sc.data[SC_MAXIMIZEPOWER]) - status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); - if(sd->sc.data[SC_MAXOVERTHRUST]) - status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); - if(sd->sc.data[SC_STEELBODY]) - status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); - if(sd->sc.data[SC_PRESERVE]) - status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); - if(sd->sc.data[SC_KAAHI]) - status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); - if(sd->sc.data[SC_SPIRIT]) - status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MAXIMIZEPOWER, INVALID_TIMER); + status_change_end(&sd->bl, SC_MAXOVERTHRUST, INVALID_TIMER); + status_change_end(&sd->bl, SC_STEELBODY, INVALID_TIMER); + status_change_end(&sd->bl, SC_PRESERVE, INVALID_TIMER); + status_change_end(&sd->bl, SC_KAAHI, INVALID_TIMER); + status_change_end(&sd->bl, SC_SPIRIT, INVALID_TIMER); } } diff --git a/src/map/pc.c b/src/map/pc.c index 1ce5f0f3b..f745c2f0a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4101,18 +4101,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! - if (sd->sc.data[SC_BOSSMAPINFO]) - status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); - if (sd->sc.data[SC_WARM]) - status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); - if (sd->sc.data[SC_SUN_COMFORT]) - status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); - if (sd->sc.data[SC_MOON_COMFORT]) - status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); - if (sd->sc.data[SC_STAR_COMFORT]) - status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); - if (sd->sc.data[SC_MIRACLE]) - status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); + status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); + status_change_end(&sd->bl, SC_WARM, INVALID_TIMER); + status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER); + status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER); if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) @@ -7241,8 +7235,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); - if(sd->sc.data[SC_DANCING]) //When unequipping, stop dancing. [Skotlex] - status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); + status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); //When unequipping, stop dancing. [Skotlex] } if(sd->status.inventory[n].equip & EQP_HAND_L) { sd->status.shield = sd->weapontype2 = 0; @@ -7272,10 +7265,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) if(sd->status.inventory[n].equip & EQP_ARMOR) { // On Armor Change... - if( sd->sc.data[SC_BENEDICTIO] ) - status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); - if( sd->sc.data[SC_ARMOR_RESIST] ) - status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); + status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); + status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER); } if( sd->state.autobonus&sd->status.inventory[n].equip ) @@ -7735,8 +7726,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr data) void pc_setstand(struct map_session_data *sd){ nullpo_retv(sd); - if(sd->sc.data[SC_TENSIONRELAX]) - status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); + status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); //Reset sitting tick. sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; diff --git a/src/map/skill.c b/src/map/skill.c index cbc4ca385..cd9115df4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2338,8 +2338,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr data) } else { struct status_change *sc = status_get_sc(src); if(sc) { - if(sc->data[SC_MAGICPOWER]) - status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); + status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD && sc->data[SC_SPIRIT]->val3 == skl->skill_id) @@ -2662,16 +2661,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case MO_INVESTIGATE: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case RG_BACKSTAP: { int dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit_setdir(bl,dir); @@ -2688,14 +2685,12 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int for (i = 1; i < sd->spiritball_old; i++) skill_addtimerskill(src, tick + i * 200, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag); } - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case MO_CHAINCOMBO: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if (sc && sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); break; case NJ_ISSEN: @@ -2991,8 +2986,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case SL_SMA: - if (sc && sc->data[SC_SMA]) - status_change_end(src, SC_SMA, INVALID_TIMER); + status_change_end(src, SC_SMA, INVALID_TIMER); case SL_STIN: case SL_STUN: if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) { @@ -3065,8 +3059,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (unit_movepos(src, x, y, 0, 0)) clif_slide(src,src->x,src->y); } - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; case 0: @@ -3698,8 +3691,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NJ_BUNSINJYUTSU: clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); - if (tsc && tsc->data[SC_NEN]) - status_change_end(bl, SC_NEN, INVALID_TIMER); + status_change_end(bl, SC_NEN, INVALID_TIMER); break; /* Was modified to only affect targetted char. [Skotlex] case HP_ASSUMPTIO: @@ -3804,12 +3796,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if( tsc && tsc->count ) { - if( tsc->data[SC_FREEZE] ) - status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_FREEZE, INVALID_TIMER); if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE ) status_change_end(bl, SC_STONE, INVALID_TIMER); - if( tsc->data[SC_SLEEP] ) - status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); } if( dstmd ) @@ -4642,8 +4632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case AM_CP_HELM: { enum sc_type scid = (sc_type)(SC_STRIPWEAPON + (skillid - AM_CP_WEAPON)); - if(tsc && tsc->data[scid]) - status_change_end(bl, scid, INVALID_TIMER); + status_change_end(bl, scid, INVALID_TIMER); clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } @@ -5226,12 +5215,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in unit_skillcastcancel(bl,0); if(tsc && tsc->count){ - if(tsc->data[SC_FREEZE]) - status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_FREEZE, INVALID_TIMER); if(tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE) status_change_end(bl, SC_STONE, INVALID_TIMER); - if(tsc->data[SC_SLEEP]) - status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); } if(dstmd) @@ -5298,8 +5285,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; } for (i=0; i<4; i++) { - if(tsc->data[SC_STRIPWEAPON + i]) - status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER); + status_change_end(bl, (sc_type)(SC_STRIPWEAPON + i), INVALID_TIMER); sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skilllv,skilltime); } clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -5985,10 +5971,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data) sc = &sd->sc; if (sc->count) { //End states - if (sc->data[SC_EXPLOSIONSPIRITS]) - status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); - if (sc->data[SC_BLADESTOP]) - status_change_end(src, SC_BLADESTOP, INVALID_TIMER); + status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); + status_change_end(src, SC_BLADESTOP, INVALID_TIMER); } if (target && target->m == src->m) { //Move character to target anyway. @@ -6409,8 +6393,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk unit_movepos(src, x, y, 1, 0); clif_slide(src,x,y); } - if (sc && sc->data[SC_HIDING]) - status_change_end(src, SC_HIDING, INVALID_TIMER); + status_change_end(src, SC_HIDING, INVALID_TIMER); break; case AM_SPHEREMINE: case AM_CANNIBALIZE: @@ -6579,8 +6562,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk return 1; } - if (sc && sc->data[SC_MAGICPOWER]) - status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); + status_change_end(src, SC_MAGICPOWER, INVALID_TIMER); if( sd ) { diff --git a/src/map/status.c b/src/map/status.c index 21bc9bf92..45fe3a4cf 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5001,8 +5001,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { - if (sc->data[SC_CURSE]) - status_change_end(bl, SC_CURSE, INVALID_TIMER); + status_change_end(bl, SC_CURSE, INVALID_TIMER); if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) status_change_end(bl, SC_STONE, INVALID_TIMER); } @@ -7395,8 +7394,7 @@ int status_change_clear_buffs (struct block_list* bl, int type) if (type&2) //Debuffs for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ ) { - if(sc->data[i]) - status_change_end(bl, (sc_type)i, INVALID_TIMER); + status_change_end(bl, (sc_type)i, INVALID_TIMER); } for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) |