diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 52 | ||||
-rw-r--r-- | src/map/battle.c | 58 | ||||
-rw-r--r-- | src/map/battleground.c | 12 | ||||
-rw-r--r-- | src/map/chrif.c | 22 | ||||
-rw-r--r-- | src/map/clif.c | 84 | ||||
-rw-r--r-- | src/map/elemental.c | 22 | ||||
-rw-r--r-- | src/map/guild.c | 8 | ||||
-rw-r--r-- | src/map/homunculus.c | 14 | ||||
-rw-r--r-- | src/map/instance.c | 18 | ||||
-rw-r--r-- | src/map/irc-bot.c | 18 | ||||
-rw-r--r-- | src/map/map.c | 22 | ||||
-rw-r--r-- | src/map/mapreg_sql.c | 4 | ||||
-rw-r--r-- | src/map/mercenary.c | 8 | ||||
-rw-r--r-- | src/map/mob.c | 60 | ||||
-rw-r--r-- | src/map/npc.c | 50 | ||||
-rw-r--r-- | src/map/party.c | 4 | ||||
-rw-r--r-- | src/map/pc.c | 126 | ||||
-rw-r--r-- | src/map/pet.c | 64 | ||||
-rw-r--r-- | src/map/script.c | 55 | ||||
-rw-r--r-- | src/map/skill.c | 126 | ||||
-rw-r--r-- | src/map/status.c | 60 | ||||
-rw-r--r-- | src/map/unit.c | 116 |
22 files changed, 501 insertions, 502 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 46c70ef1a..41d93fa4d 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -912,7 +912,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank ) {// register the player for ranking calculations - sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); + sd->pvp_timer = timer->add( timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); @@ -926,7 +926,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); + timer->delete( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } } @@ -1096,7 +1096,7 @@ ACMD(heal) if ( hp < 0 && sp <= 0 ) { iStatus->damage(NULL, &sd->bl, -hp, -sp, 0, 0); - clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0); clif->message(fd, msg_txt(156)); // HP or/and SP modified. return true; } @@ -1107,7 +1107,7 @@ ACMD(heal) iStatus->heal(&sd->bl, hp, 0, 0); else { iStatus->damage(NULL, &sd->bl, -hp, 0, 0, 0); - clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, timer->gettick(), 0, 0, -hp, 0, 4, 0); } } @@ -1470,7 +1470,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); + timer->delete(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -1505,7 +1505,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -4206,7 +4206,7 @@ ACMD(nuke) if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level - skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0); + skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, timer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! } else { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. @@ -4418,25 +4418,25 @@ ACMD(servertime) clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) if (iMap->night_flag == 1) { // we start with night - timer_data = iTimer->get_timer(pc->day_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s. + timer_data = timer->get(pc->day_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) if (iMap->night_flag == 0) { // we start with day - timer_data = iTimer->get_timer(pc->night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + timer_data = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. else { if (iMap->night_flag == 0) { - timer_data = iTimer->get_timer(pc->night_timer_tid); - timer_data2 = iTimer->get_timer(pc->day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. + timer_data = timer->get(pc->night_timer_tid); + timer_data2 = timer->get(pc->day_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,timer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. @@ -4446,9 +4446,9 @@ ACMD(servertime) sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif->message(fd, temp); } else { - timer_data = iTimer->get_timer(pc->day_timer_tid); - timer_data2 = iTimer->get_timer(pc->night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. + timer_data = timer->get(pc->day_timer_tid); + timer_data2 = timer->get(pc->night_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,timer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. @@ -5130,7 +5130,7 @@ ACMD(npcmove) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->moveblock(&nd->bl, x, y, timer->gettick()); iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); clif->message(fd, msg_txt(1155)); // NPC moved. @@ -5454,7 +5454,7 @@ ACMD(displayskill) return false; } status = iStatus->get_status_data(&sd->bl); - tick = iTimer->gettick(); + tick = timer->gettick(); clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); @@ -6215,9 +6215,9 @@ ACMD(pettalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 ) return true; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if(!sd->status.pet_id || !(pd=sd->pd)) @@ -6338,7 +6338,7 @@ ACMD(summon) int mob_id = 0; int duration = 0; struct mob_data *md; - unsigned int tick=iTimer->gettick(); + unsigned int tick=timer->gettick(); nullpo_retr(-1, sd); @@ -6368,7 +6368,7 @@ ACMD(summon) md->master_id=sd->bl.id; md->special_state.ai=1; - md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob->timer_delete,md->bl.id,0); + md->deletetimer=timer->add(tick+(duration*60000),mob->timer_delete,md->bl.id,0); clif->specialeffect(&md->bl,344,AREA); mob->spawn(md); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -6491,7 +6491,7 @@ ACMD(uptime) minute = 60, days = 0, hours = 0, minutes = 0; nullpo_retr(-1, sd); - seconds = iTimer->get_uptime(); + seconds = timer->get_uptime(); days = seconds/day; seconds -= (seconds/day>0)?(seconds/day)*day:0; hours = seconds/hour; @@ -7042,9 +7042,9 @@ ACMD(homtalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 ) return true; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if (sd->sc.count && //no "chatting" while muted. diff --git a/src/map/battle.c b/src/map/battle.c index 9f2ec9189..7900581c6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -277,9 +277,9 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, iMap->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !iStatus->isdead(target) && additional_effects ) - skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick()); + skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, timer->gettick()); if( dmg_lv > ATK_BLOCK && attack_type ) - skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick()); + skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, timer->gettick()); iMap->freeblock_unlock(); return 0; } @@ -302,7 +302,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, ((TBL_PC*)src)->delayed_damage++; } - iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); + timer->add(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); return 0; } @@ -365,7 +365,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d y = sg->val3 & 0xffff; skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; - sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300; + sg->limit = DIFF_TICK(timer->gettick(),sg->tick)+300; } } } @@ -2662,7 +2662,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam delay = 200; else delay = 100; - unit->set_walkdelay(bl, iTimer->gettick(), delay, 1); + unit->set_walkdelay(bl, timer->gettick(), delay, 1); if(sc->data[SC_CR_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); @@ -2732,9 +2732,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) { - skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() ); + skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() ); if( !iStatus->isdead(src) ) - skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() ); + skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() ); if (sce) { clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); @@ -2871,7 +2871,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100; } if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){ - skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0); + skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,timer->gettick(),0); } if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&(BF_SHORT|BF_WEAPON) && damage > 0 ) { @@ -2968,7 +2968,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0); + iStatus->damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, timer->gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -3050,9 +3050,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam if( bl->type == BL_MOB && !iStatus->isdead(bl) && src != bl) { if (damage > 0 ) - mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag); + mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),flag); if (skill_id) - mob->skill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16)); + mob->skill_event((TBL_MOB*)bl,src,timer->gettick(),MSC_SKILLUSED|(skill_id<<16)); } if( sd ) { if( pc_ismadogear(sd) && rnd()%100 < 50 ) { @@ -5052,7 +5052,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list change = true; if( change ) sd->state.autocast = 1; - iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,iTimer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); + iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,timer->gettick(),target,wd.amotion,sstatus->dmotion,rdamage,tstatus->race); if( change ) sd->state.autocast = 0; } @@ -5060,8 +5060,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] if( tsd && src != target ) battle->drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); - battle->delay_damage(iTimer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); - skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,iTimer->gettick()); + battle->delay_damage(timer->gettick(), wd.amotion,target,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,rdelay,true); + skill->additional_effect(target, src, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,timer->gettick()); } } } @@ -5111,7 +5111,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0)); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,timer->gettick(),0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) status_change_end(target, SC_SWORDREJECT, INVALID_TIMER); @@ -5198,9 +5198,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit->getdir(src), 0); - clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, timer->gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, timer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); iStatus->damage(src, bl, iStatus->damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy @@ -5208,18 +5208,18 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i if( flag & BF_SHORT) {//Bounces back part of the damage. if ( sd && sd->bonus.short_weapon_damage_return ){ NORMALIZE_RDAMAGE(damage * sd->bonus.short_weapon_damage_return / 100); - *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } if( sc && sc->count ) { if( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION ){ NORMALIZE_RDAMAGE(damage * sc->data[SC_REFLECTSHIELD]->val2 / 100); - *delay = clif->skill_damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4); + *delay = clif->skill_damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, CR_REFLECTSHIELD, 1, 4); } if( sc->data[SC_LG_REFLECTDAMAGE] && rand()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) { if( skill_id != HT_LANDMINE && skill_id != HT_CLAYMORETRAP && skill_id != RA_CLUSTERBOMB && (skill_id <= RA_VERDURETRAP || skill_id > RA_ICEBOUNDTRAP) && skill_id != MA_LANDMINE ){ NORMALIZE_RDAMAGE((*dmg) * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100); - *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } if( sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !is_boss(src) ) { @@ -5229,22 +5229,22 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i if( !iMap->check_dir(dir,t_dir) ) { int64 rd1 = damage * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. trdamage += rdamage = rd1 - (*dmg = rd1 * 30 / 100); // not normalized as intended. - clif->skill_damage(src, bl, iTimer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6); + clif->skill_damage(src, bl, timer->gettick(), status_get_amotion(src), 0, -3000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, 6); skill->blown(bl, src, skill->get_blewcount(RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1), unit->getdir(src), 0); if( skill_id ) status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); - *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !is_boss(src) ){ NORMALIZE_RDAMAGE(damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100); - *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } } else { if (sd && sd->bonus.long_weapon_damage_return){ NORMALIZE_RDAMAGE(damage * sd->bonus.long_weapon_damage_return / 100); - *delay = clif->damage(src, src, iTimer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); + *delay = clif->damage(src, src, timer->gettick(), status_get_amotion(src), status_get_dmotion(src), rdamage, 1, 4, 0); } } @@ -5501,7 +5501,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) - tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. + tsc->data[SC_KAAHI]->val4 = timer->add(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), iStatus->kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag); @@ -5561,7 +5561,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -6772,11 +6772,11 @@ int battle_config_read(const char* cfgName) void do_init_battle(void) { delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); - iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); + timer->add_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); #ifndef STATS_OPT_OUT - iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); - iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); + timer->add_func_list(Hercules_report_timer, "Hercules_report_timer"); + timer->add_interval(timer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); #endif } diff --git a/src/map/battleground.c b/src/map/battleground.c index c48e281ff..981264774 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -455,7 +455,7 @@ void bg_queue_ready_ack (struct bg_arena *arena, struct map_session_data *sd, bo } /* check if all are ready then cancell timer, and start game */ if( count == queue->items ) { - iTimer->delete_timer(arena->begin_timer,bg->begin_timer); + timer->delete(arena->begin_timer,bg->begin_timer); arena->begin_timer = INVALID_TIMER; bg->begin(arena); } @@ -551,7 +551,7 @@ void bg_queue_pregame(struct bg_arena *arena) { clif->bgqueue_battlebegins(sd,arena->id,SELF); } } - arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); + arena->begin_timer = timer->add( timer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); } int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { bg->queue_pregame(bg->arena[id]); @@ -563,12 +563,12 @@ void bg_queue_check(struct bg_arena *arena) { int count = script->hq[arena->queue_id].items; if( count == arena->max_players ) { if( arena->fillup_timer != INVALID_TIMER ) { - iTimer->delete_timer(arena->fillup_timer,bg->fillup_timer); + timer->delete(arena->fillup_timer,bg->fillup_timer); arena->fillup_timer = INVALID_TIMER; } bg->queue_pregame(arena); } else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) { - arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); + arena->fillup_timer = timer->add( timer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); } } void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { @@ -759,8 +759,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ } void do_init_battleground(void) { bg->team_db = idb_alloc(DB_OPT_RELEASE_DATA); - iTimer->add_timer_func_list(bg->send_xy_timer, "bg_send_xy_timer"); - iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval); + timer->add_func_list(bg->send_xy_timer, "bg_send_xy_timer"); + timer->add_interval(timer->gettick() + battle_config.bg_update_interval, bg->send_xy_timer, 0, 0, battle_config.bg_update_interval); bg->config_read(); } diff --git a/src/map/chrif.c b/src/map/chrif.c index cb0f29b4e..87fa0fc0b 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -186,7 +186,7 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) { node->sex = sd->status.sex; node->fd = sd->fd; node->sd = sd; //Data from logged on char. - node->node_created = iTimer->gettick(); //timestamp for node timeouts + node->node_created = timer->gettick(); //timestamp for node timeouts node->state = state; sd->state.active = 0; @@ -691,11 +691,11 @@ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { struct auth_node *node = DB->data2ptr(data); const char* states[] = { "Login", "Logout", "Map change" }; - if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) { + if(DIFF_TICK(timer->gettick(),node->node_created)>60000) { switch (node->state) { case ST_LOGOUT: //Re-save attempt (->sd should never be null here). - node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad) + node->node_created = timer->gettick(); //Refresh tick (avoid char-server load if connection is really bad) chrif->save(node->sd, 1); break; default: @@ -1173,7 +1173,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the const struct TimerData *td; chrif_check(-1); - tick = iTimer->gettick(); + tick = timer->gettick(); WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data)); WFIFOW(char_fd,0) = 0x2b1c; @@ -1184,7 +1184,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the if (!sc->data[i]) continue; if (sc->data[i]->timer != INVALID_TIMER) { - td = iTimer->get_timer(sc->data[i]->timer); + td = timer->get(sc->data[i]->timer); if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0) continue; data.tick = DIFF_TICK(td->tick,tick); //Duration that is left before ending. @@ -1342,7 +1342,7 @@ void chrif_on_disconnect(void) { iMap->eraseallipport(); //Attempt to reconnect in a second. [Skotlex] - iTimer->add_timer(iTimer->gettick() + 1000, check_connect_char_server, 0, 0); + timer->add(timer->gettick() + 1000, check_connect_char_server, 0, 0); } @@ -1643,17 +1643,17 @@ int do_init_chrif(void) { auth_db = idb_alloc(DB_OPT_BASE); auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE); - iTimer->add_timer_func_list(check_connect_char_server, "check_connect_char_server"); - iTimer->add_timer_func_list(auth_db_cleanup, "auth_db_cleanup"); + timer->add_func_list(check_connect_char_server, "check_connect_char_server"); + timer->add_func_list(auth_db_cleanup, "auth_db_cleanup"); // establish map-char connection if not present - iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); + timer->add_interval(timer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); // wipe stale data for timed-out client connection requests - iTimer->add_timer_interval(iTimer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); + timer->add_interval(timer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); // send the user count every 10 seconds, to hide the charserver's online counting problem - iTimer->add_timer_interval(iTimer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); + timer->add_interval(timer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 9ea7f6a2e..7bc808eed 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -594,7 +594,7 @@ void clif_authok(struct map_session_data *sd) struct packet_authok p; p.PacketType = authokType; - p.startTime = iTimer->gettick(); + p.startTime = timer->gettick(); WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */ p.xSize = p.ySize = 5; /* not-used */ @@ -797,7 +797,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t { struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list); memcpy (tbl, bl, sizeof (struct block_list)); - iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); + timer->add(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); } void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand) @@ -1152,7 +1152,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.head = vd->hair_style; p.weapon = vd->weapon; p.accessory = vd->head_bottom; - p.moveStartTime = iTimer->gettick(); + p.moveStartTime = timer->gettick(); #if PACKETVER < 7 p.shield = vd->shield; #endif @@ -1530,7 +1530,7 @@ void clif_walkok(struct map_session_data *sd) WFIFOHEAD(fd, packet_len(0x87)); WFIFOW(fd,0)=0x87; - WFIFOL(fd,2)=iTimer->gettick(); + WFIFOL(fd,2)=timer->gettick(); WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8); WFIFOSET(fd,packet_len(0x87)); } @@ -1601,7 +1601,7 @@ void clif_move(struct unit_data *ud) WBUFW(buf,0)=0x86; WBUFL(buf,2)=bl->id; WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFL(buf,12)=iTimer->gettick(); + WBUFL(buf,12)=timer->gettick(); clif->send(buf, packet_len(0x86), bl, AREA_WOS); if (disguised(bl)) { WBUFL(buf,2)=-bl->id; @@ -1627,14 +1627,14 @@ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { *------------------------------------------*/ void clif_quitsave(int fd,struct map_session_data *sd) { if (!battle_config.prevent_logout || - DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) + DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) iMap->quit(sd); else if (sd->fd) { //Disassociate session from player (session is deleted after this function was called) //And set a timer to make him quit later. session[sd->fd]->session_data = NULL; sd->fd = 0; - iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0); + timer->add(timer->gettick() + 10000, clif->delayquit, sd->bl.id, 0); } } @@ -3730,7 +3730,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok) } void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, const char *msg) { - if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { + if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), timer->gettick()) > 0 && !pc->has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { clif->colormes(sd->fd,COLOR_RED,msg_txt(1455)); return; } else { @@ -3740,7 +3740,7 @@ void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data if( channel->type == hChSys_IRC ) ircbot->relay(sd->status.name,msg); if( channel->msg_delay != 0 ) - sd->hchsysch_tick = iTimer->gettick(); + sd->hchsysch_tick = timer->gettick(); } } @@ -9414,7 +9414,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] if (!map[sd->bl.m].flag.pvp_nocalcrank) - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = timer->add(timer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -9462,7 +9462,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { if( battle_config.hom_setting&0x8 ) status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change if( !(battle_config.hom_setting&0x2) ) - skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately } if( sd->md ) { @@ -9638,7 +9638,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { // Trigger skill effects if you appear standing on them if(!battle_config.pc_invincible_time) - skill->unit_move(&sd->bl,iTimer->gettick(),1); + skill->unit_move(&sd->bl,timer->gettick(),1); } @@ -9663,7 +9663,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) { sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - clif->notify_time(sd, iTimer->gettick()); + clif->notify_time(sd, timer->gettick()); } @@ -9743,7 +9743,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd) { int npc_id = sd->progressbar.npc_id; - if( iTimer->gettick() < sd->progressbar.timeout && sd->st ) + if( timer->gettick() < sd->progressbar.timeout && sd->st ) sd->st->state = END; sd->state.workinprogress = sd->progressbar.npc_id = sd->progressbar.timeout = 0; @@ -9810,7 +9810,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { /* Rovert's prevent logout option fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { set_eof(fd); @@ -9893,9 +9893,9 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) return; if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0) return; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE ) { @@ -9938,7 +9938,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) unsigned char mylen = 1; if( sd->disguise == -1 ) { - sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); + sd->fontcolor_tid = timer->add(timer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); pc->disguise(sd,sd->status.class_); if( pc_isdead(sd) ) clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd); @@ -9946,8 +9946,8 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) clif->move(&sd->ud); } else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) { const struct TimerData *td; - if( (td = iTimer->get_timer(sd->fontcolor_tid)) ) { - iTimer->settick_timer(sd->fontcolor_tid, td->tick+5000); + if( (td = timer->get(sd->fontcolor_tid)) ) { + timer->settick(sd->fontcolor_tid, td->tick+5000); } } @@ -10334,7 +10334,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) clif->pActionRequest_sub(sd, RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]), RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]), - iTimer->gettick() + timer->gettick() ); } @@ -10352,7 +10352,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) { case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif->charselectreq(sd, session[fd]->client_addr); } else { @@ -10384,10 +10384,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) return; if (battle_config.min_chat_delay) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) { + if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0) { return; } - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } // Chat logging type 'W' / Whisper @@ -10824,7 +10824,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) switch (bl->type) { case BL_MOB: case BL_PC: - clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick()); + clif->pActionRequest_sub(sd, 0x07, bl->id, timer->gettick()); break; case BL_NPC: if( sd->ud.skill_id < RK_ENCHANTBLADE && sd->ud.skilltimer != INVALID_TIMER ) {// TODO: should only work with none 3rd job skills @@ -11323,7 +11323,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { uint16 skill_id, skill_lv; int tmp, target_id; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]); skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]); @@ -11423,7 +11423,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) *------------------------------------------*/ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo) { - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -12197,9 +12197,9 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0) return; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } party->send_message(sd, text, textlen); @@ -13038,9 +13038,9 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd) if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0) return; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } if( sd->bg_id ) @@ -14852,7 +14852,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) return; } - if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) { + if( DIFF_TICK(sd->cansendmail_tick, timer->gettick()) > 0 ) { clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!." clif->mail_send(fd, true); // fail return; @@ -14890,7 +14890,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) if( !intif->Mail_send(sd->status.account_id, &msg) ) mail->deliveryfail(sd, &msg); - sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection + sd->cansendmail_tick = timer->gettick() + 1000; // 1 Second flood Protection } @@ -15429,11 +15429,11 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) } else WFIFOB(fd,2) = 2; // First Time } else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead - const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer); + const struct TimerData * timer_data = timer->get(md->spawn_timer); unsigned int seconds; int hours, minutes; - seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60; + seconds = DIFF_TICK(timer_data->tick, timer->gettick()) / 1000 + 60; hours = seconds / (60 * 60); seconds = seconds - (60 * 60 * hours); minutes = seconds / 60; @@ -15979,9 +15979,9 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd) return; if( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0 ) return; - sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = timer->gettick() + battle_config.min_chat_delay; } bg->send_message(sd, text, textlen); @@ -17414,11 +17414,11 @@ void clif_maptypeproperty2(struct block_list *bl,enum send_target t) { p.flag.guild = 1; p.flag.siege = map_flag_gvg2(bl->m) ? 1: 0; p.flag.mineffect = 1; - p.flag.nolockon = 0; + p.flag.nolockon = 1; p.flag.countpk = map[bl->m].flag.pvp ? 1 : 0; p.flag.nopartyformation = 0; - p.flag.noitemconsumption = 0; - p.flag.summonstarmiracle = 0; + p.flag.noitemconsumption = 1; + p.flag.summonstarmiracle = 1; p.flag.bg = map[bl->m].flag.battleground ? 1 : 0; clif->send(&p,sizeof(p),bl,t); @@ -17926,8 +17926,8 @@ int do_init_clif(void) { exit(EXIT_FAILURE); } - iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); - iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit"); + timer->add_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); + timer->add_func_list(clif->delayquit, "clif_delayquit"); clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR); diff --git a/src/map/elemental.c b/src/map/elemental.c index 855d9e2c6..3a6ab2105 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -145,8 +145,8 @@ int elemental_get_lifetime(struct elemental_data *ed) { if( ed == NULL || ed->summon_timer == INVALID_TIMER ) return 0; - td = iTimer->get_timer(ed->summon_timer); - return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; + td = timer->get(ed->summon_timer); + return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0; } int elemental_save(struct elemental_data *ed) { @@ -190,7 +190,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat void elemental_summon_stop(struct elemental_data *ed) { nullpo_retv(ed); if( ed->summon_timer != INVALID_TIMER ) - iTimer->delete_timer(ed->summon_timer, elemental_summon_end); + timer->delete(ed->summon_timer, elemental_summon_end); ed->summon_timer = INVALID_TIMER; } @@ -215,7 +215,7 @@ int elemental_delete(struct elemental_data *ed, int reply) { void elemental_summon_init(struct elemental_data *ed) { if( ed->summon_timer == INVALID_TIMER ) - ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); + ed->summon_timer = timer->add(timer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); ed->regen.state.block = 0; } @@ -257,7 +257,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { iMap->addiddb(&ed->bl); status_calc_elemental(ed,1); - ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick(); + ed->last_spdrain_time = ed->last_thinktime = timer->gettick(); ed->summon_timer = INVALID_TIMER; elemental_summon_init(ed); } else { @@ -430,9 +430,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned ed->ud.skill_lv = skill_lv; if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); + ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); else - ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); + ed->ud.skilltimer = timer->add( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); } return 1; @@ -490,11 +490,11 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { if( ed->ud.skilltimer != INVALID_TIMER ) return 0; - else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 ) + else if( DIFF_TICK(timer->gettick(), ed->ud.canact_tick) < 0 ) return 0; ed->target_id = bl->id; // Set new target - ed->last_thinktime = iTimer->gettick(); + ed->last_thinktime = timer->gettick(); if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) unit->skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); @@ -931,8 +931,8 @@ int do_init_elemental(void) { read_elementaldb(); elemental->read_skilldb(); - iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); - iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); + timer->add_func_list(elemental_ai_timer,"elemental_ai_timer"); + timer->add_interval(timer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); return 0; } diff --git a/src/map/guild.c b/src/map/guild.c index 6219fc770..b6dde5700 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -2235,10 +2235,10 @@ void do_init_guild(void) { memset(guild_skill_tree,0,sizeof(guild_skill_tree)); sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] - iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); - iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); - iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); - iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); + timer->add_func_list(guild_payexp_timer,"guild_payexp_timer"); + timer->add_func_list(guild_send_xy_timer, "guild_send_xy_timer"); + timer->add_interval(timer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); + timer->add_interval(timer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } void do_final_guild(void) { diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 1754b161c..79d993ede 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -416,7 +416,7 @@ bool homunculus_evolve(struct homun_data *hd) { status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) - skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately return true; } @@ -462,8 +462,8 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { hom->prev_class = prev_class; status_calc_homunculus(hd,1); - if( !(battle_config.hom_setting&0x2) ) - skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately + if (!(battle_config.hom_setting&0x2)) + skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately return true; } @@ -647,14 +647,14 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = iTimer->add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator + hd->hungry_timer = timer->add(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } void homunculus_hunger_timer_delete(struct homun_data *hd) { nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { - iTimer->delete_timer(hd->hungry_timer,homun->hunger_timer); + timer->delete(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } } @@ -765,7 +765,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { void homunculus_init_timers(struct homun_data * hd) { if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = iTimer->add_timer(iTimer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); + hd->hungry_timer = timer->add(timer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } @@ -1235,7 +1235,7 @@ void do_init_homunculus(void) { homun->exp_db_read(); homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] - iTimer->add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); + timer->add_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs memset(&homun->viewdb, 0, sizeof(homun->viewdb)); diff --git a/src/map/instance.c b/src/map/instance.c index cb5464b24..476a4d0e3 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -375,7 +375,7 @@ void instance_del_map(int16 m) { iMap->foreachinmap(instance_cleanup_sub, m, BL_ALL); if( map[m].mob_delete_timer != INVALID_TIMER ) - iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); + timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer); mapindex_removemap(map_id2index(m)); @@ -508,9 +508,9 @@ void instance_destroy(int instance_id) { db_destroy(instances[instance_id].vars); if( instances[instance_id].progress_timer != INVALID_TIMER ) - iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + timer->delete( instances[instance_id].progress_timer, instance_destroy_timer); if( instances[instance_id].idle_timer != INVALID_TIMER ) - iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); + timer->delete( instances[instance_id].idle_timer, instance_destroy_timer); instances[instance_id].vars = NULL; @@ -536,13 +536,13 @@ void instance_check_idle(int instance_id) { idle = false; if( instances[instance_id].idle_timer != INVALID_TIMER && !idle ) { - iTimer->delete_timer(instances[instance_id].idle_timer, instance_destroy_timer); + timer->delete(instances[instance_id].idle_timer, instance_destroy_timer); instances[instance_id].idle_timer = INVALID_TIMER; instances[instance_id].idle_timeout = 0; clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration } else if( instances[instance_id].idle_timer == INVALID_TIMER && idle ) { instances[instance_id].idle_timeout = now + instances[instance_id].idle_timeoutval; - instances[instance_id].idle_timer = iTimer->add_timer( iTimer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); + instances[instance_id].idle_timer = timer->add( timer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time } } @@ -558,13 +558,13 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign return; if( instances[instance_id].progress_timer != INVALID_TIMER ) - iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + timer->delete( instances[instance_id].progress_timer, instance_destroy_timer); if( instances[instance_id].idle_timer != INVALID_TIMER ) - iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); + timer->delete( instances[instance_id].idle_timer, instance_destroy_timer); if( progress_timeout ) { instances[instance_id].progress_timeout = now + progress_timeout; - instances[instance_id].progress_timer = iTimer->add_timer( iTimer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); + instances[instance_id].progress_timer = timer->add( timer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); } else { instances[instance_id].progress_timeout = 0; instances[instance_id].progress_timer = INVALID_TIMER; @@ -613,7 +613,7 @@ void do_final_instance(void) { } void do_init_instance(void) { - iTimer->add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); + timer->add_func_list(instance_destroy_timer, "instance_destroy_timer"); } void instance_defaults(void) { diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index b17015b66..5225672af 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -27,7 +27,7 @@ char send_string[IRC_MESSAGE_LENGTH]; /** * Timer callback to (re-)connect to an IRC server - * @see iTimer->do_timer + * @see timer->do_timer */ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { struct hSockOpt opt; @@ -37,12 +37,12 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { opt.silent = 1; opt.setTimeo = 0; - ircbot->last_try = iTimer->gettick(); + ircbot->last_try = timer->gettick(); if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,&opt) ) > 0 ){ session[ircbot->fd]->func_parse = ircbot->parse; session[ircbot->fd]->flag.server = 1; - iTimer->add_timer(iTimer->gettick() + 3000, ircbot->identify_timer, 0, 0); + timer->add(timer->gettick() + 3000, ircbot->identify_timer, 0, 0); ircbot->isOn = true; } return 0; @@ -50,7 +50,7 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { /** * Timer callback to send identification commands to an IRC server - * @see iTimer->do_timer + * @see timer->do_timer */ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { if( !ircbot->isOn ) @@ -61,14 +61,14 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { sprintf(send_string, "NICK %s", hChSys.irc_nick); ircbot->send(send_string); - iTimer->add_timer(iTimer->gettick() + 3000, ircbot->join_timer, 0, 0); + timer->add(timer->gettick() + 3000, ircbot->join_timer, 0, 0); return 0; } /** * Timer callback to join channels (and optionally send NickServ commands) - * @see iTimer->do_timer + * @see timer->do_timer */ int irc_join_timer(int tid, unsigned int tick, int id, intptr_t data) { if( !ircbot->isOn ) @@ -119,7 +119,7 @@ int irc_parse(int fd) { ircbot->isIn = false; ircbot->fails = 0; ircbot->ip = host2ip(hChSys.irc_server); - iTimer->add_timer(iTimer->gettick() + 120000, ircbot->connect_timer, 0, 0); + timer->add(timer->gettick() + 120000, ircbot->connect_timer, 0, 0); return 0; } @@ -427,8 +427,8 @@ void irc_bot_init(void) { ircbot->isIn = false; ircbot->isOn = false; - iTimer->add_timer_func_list(ircbot->connect_timer, "irc_connect_timer"); - iTimer->add_timer(iTimer->gettick() + 7000, ircbot->connect_timer, 0, 0); + timer->add_func_list(ircbot->connect_timer, "irc_connect_timer"); + timer->add(timer->gettick() + 7000, ircbot->connect_timer, 0, 0); } /** diff --git a/src/map/map.c b/src/map/map.c index 6c9cd5828..aeeff5178 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1204,7 +1204,7 @@ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; if( fitem->cleartimer ) - iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer); + timer->delete(fitem->cleartimer,iMap->clearflooritem_timer); clif->clearflooritem(fitem, 0); iMap->deliddb(&fitem->bl); @@ -1359,7 +1359,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i } fitem->first_get_charid = first_charid; - fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->first_get_tick = timer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; @@ -1369,7 +1369,7 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); + fitem->cleartimer=timer->add(timer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); iMap->addiddb(&fitem->bl); iMap->addblock(&fitem->bl); @@ -2085,7 +2085,7 @@ void map_spawnmobs(int16 m) int i, k=0; if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] - iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); + timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; return; } @@ -2159,7 +2159,7 @@ void map_removemobs(int16 m) if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); + map[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); } /*========================================== @@ -2856,7 +2856,7 @@ void map_clean(int i) { if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) - iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); + timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) if (map[i].moblist[j]) aFree(map[i].moblist[j]); } @@ -2909,7 +2909,7 @@ void do_final_maps(void) { if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) - iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); + timer->delete(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; j<MAX_MOB_LIST_PER_MAP; j++) if (map[i].moblist[j]) aFree(map[i].moblist[j]); } @@ -5388,10 +5388,10 @@ int do_init(int argc, char *argv[]) map_readallmaps(); - iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); - iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); - iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + timer->add_func_list(map_freeblock_timer, "map_freeblock_timer"); + timer->add_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + timer->add_func_list(map_removemobs_timer, "map_removemobs_timer"); + timer->add_interval(timer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); HPM->load_sub = HPM_map_plugin_load_sub; HPM->symbol_defaults_sub = map_hp_symbols; diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index c0bfeb987..0a0b8f75f 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -295,8 +295,8 @@ void mapreg_init(void) { mapreg->load(); - iTimer->add_timer_func_list(mapreg->save_timer, "mapreg_script_autosave_mapreg"); - iTimer->add_timer_interval(iTimer->gettick() + MAPREG_AUTOSAVE_INTERVAL, mapreg->save_timer, 0, 0, MAPREG_AUTOSAVE_INTERVAL); + timer->add_func_list(mapreg->save_timer, "mapreg_script_autosave_mapreg"); + timer->add_interval(timer->gettick() + MAPREG_AUTOSAVE_INTERVAL, mapreg->save_timer, 0, 0, MAPREG_AUTOSAVE_INTERVAL); } bool mapreg_config_read(const char* w1, const char* w2) { diff --git a/src/map/mercenary.c b/src/map/mercenary.c index bf802c643..0e89d62a9 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -93,8 +93,8 @@ int mercenary_get_lifetime(struct mercenary_data *md) if( md == NULL || md->contract_timer == INVALID_TIMER ) return 0; - td = iTimer->get_timer(md->contract_timer); - return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; + td = timer->get(md->contract_timer); + return (td != NULL) ? DIFF_TICK(td->tick, timer->gettick()) : 0; } int mercenary_get_guild(struct mercenary_data *md) @@ -269,14 +269,14 @@ void merc_contract_stop(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer != INVALID_TIMER ) - iTimer->delete_timer(md->contract_timer, merc_contract_end); + timer->delete(md->contract_timer, merc_contract_end); md->contract_timer = INVALID_TIMER; } void merc_contract_init(struct mercenary_data *md) { if( md->contract_timer == INVALID_TIMER ) - md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); + md->contract_timer = timer->add(timer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); md->regen.state.block = 0; } diff --git a/src/map/mob.c b/src/map/mob.c index 42e127b5f..d1b6990c4 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -341,7 +341,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); char output[128]; if( !battle_config.ksprotection ) @@ -486,7 +486,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); } else if (gc->guild_id) //Guild not yet available, retry in 5. - iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); } } // end addition [Valaris] @@ -705,7 +705,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); } else if (md->guardian_data->guild_id) - iTimer->add_timer(iTimer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + timer->add(timer->gettick()+5000,mob->spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); mob->spawn(md); return md->bl.id; @@ -869,8 +869,8 @@ int mob_setdelayspawn(struct mob_data *md) spawntime = 5000; if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob->delayspawn); - md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(timer->gettick()+spawntime, mob->delayspawn, md->bl.id, 0); return 0; } @@ -891,7 +891,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int c =0; md->last_thinktime = tick; @@ -914,16 +914,16 @@ int mob_spawn (struct mob_data *md) if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) { // retry again later if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob->delayspawn); - md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } } else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob->count_sub, &md->bl, AREA_SIZE, BL_PC) ) { // retry again later (players on sight) if( md->spawn_timer != INVALID_TIMER ) - iTimer->delete_timer(md->spawn_timer, mob->delayspawn); - md->spawn_timer = iTimer->add_timer(tick+5000,mob->delayspawn,md->bl.id,0); + timer->delete(md->spawn_timer, mob->delayspawn); + md->spawn_timer = timer->add(tick+5000,mob->delayspawn,md->bl.id,0); return 1; } } @@ -937,7 +937,7 @@ int mob_spawn (struct mob_data *md) md->ud.target_to = 0; if( md->spawn_timer != INVALID_TIMER ) { - iTimer->delete_timer(md->spawn_timer, mob->delayspawn); + timer->delete(md->spawn_timer, mob->delayspawn); md->spawn_timer = INVALID_TIMER; } @@ -2045,7 +2045,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { //Log damage if (src) mob->log_damage(md, src, damage); - md->dmgtick = iTimer->gettick(); + md->dmgtick = timer->gettick(); } if (battle_config.show_mob_info&3) @@ -2069,7 +2069,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] md->state.alchemist = 1; - mob->skill_use(md, iTimer->gettick(), MSC_ALCHEMIST); + mob->skill_use(md, timer->gettick(), MSC_ALCHEMIST); } } @@ -2090,7 +2090,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = iTimer->gettick(); + unsigned int mvp_damage, tick = timer->gettick(); bool rebirth, homkillonly; status = &md->status; @@ -2437,7 +2437,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); } if (dlist->item) //There are drop items. - iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); + timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2451,7 +2451,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->item = NULL; for(i = 0; i < md->lootitem_count; i++) mob->item_drop(md, dlist, mob->setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); - iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); + timer->add(tick + (!battle_config.delay_battle_damage?500:0), mob->delay_item_drop, 0, (intptr_t)dlist); } if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) { @@ -2590,7 +2590,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if(md->deletetimer != INVALID_TIMER) { - iTimer->delete_timer(md->deletetimer,mob->timer_delete); + timer->delete(md->deletetimer,mob->timer_delete); md->deletetimer = INVALID_TIMER; } /** @@ -2632,7 +2632,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2717,7 +2717,7 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int i, c, hp_rate; nullpo_ret(md); @@ -3516,8 +3516,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons if (duration) //Auto Delete after a while. { if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (timer->gettick() + duration, mob->timer_delete, md->bl.id, 0); } } @@ -4639,15 +4639,15 @@ int do_init_mob(void) mob->load(); - iTimer->add_timer_func_list(mob->delayspawn,"mob_delayspawn"); - iTimer->add_timer_func_list(mob->delay_item_drop,"mob_delay_item_drop"); - iTimer->add_timer_func_list(mob->ai_hard,"mob_ai_hard"); - iTimer->add_timer_func_list(mob->ai_lazy,"mob_ai_lazy"); - iTimer->add_timer_func_list(mob->timer_delete,"mob_timer_delete"); - iTimer->add_timer_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub"); - iTimer->add_timer_func_list(mob->respawn,"mob_respawn"); - iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME); - iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10); + timer->add_func_list(mob->delayspawn,"mob_delayspawn"); + timer->add_func_list(mob->delay_item_drop,"mob_delay_item_drop"); + timer->add_func_list(mob->ai_hard,"mob_ai_hard"); + timer->add_func_list(mob->ai_lazy,"mob_ai_lazy"); + timer->add_func_list(mob->timer_delete,"mob_timer_delete"); + timer->add_func_list(mob->spawn_guardian_sub,"mob_spawn_guardian_sub"); + timer->add_func_list(mob->respawn,"mob_respawn"); + timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME,mob->ai_hard,0,0,MIN_MOBTHINKTIME); + timer->add_interval(timer->gettick()+MIN_MOBTHINKTIME*10,mob->ai_lazy,0,0,MIN_MOBTHINKTIME*10); return 0; } diff --git a/src/map/npc.c b/src/map/npc.c index 348829935..1769b660e 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -251,7 +251,7 @@ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t dat clif->scriptclear(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue - sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); return 0; } #endif @@ -451,7 +451,7 @@ void npc_event_do_oninit(void) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc->event_doall("OnInit")); - iTimer->add_timer_interval(iTimer->gettick()+100,npc->event_do_clock,0,0,1000); + timer->add_interval(timer->gettick()+100,npc->event_do_clock,0,0,1000); } /*========================================== @@ -537,9 +537,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) - sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted); + sd->npc_timer_id = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); else - nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,id,(intptr_t)ted); + nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,id,(intptr_t)ted); } else { @@ -569,7 +569,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) int npc_timerevent_start(struct npc_data* nd, int rid) { int j; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); @@ -600,13 +600,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid) if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. - sd->npc_timer_id = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); + sd->npc_timer_id = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started - nd->u.scr.timerid = iTimer->add_timer(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); + nd->u.scr.timerid = timer->add(tick+next,npc->timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { @@ -639,16 +639,16 @@ int npc_timerevent_stop(struct npc_data* nd) // Delete timer if ( *tid != INVALID_TIMER ) { - td = iTimer->get_timer(*tid); + td = timer->get(*tid); if( td && td->data ) ers_free(npc->timer_event_ers, (void*)td->data); - iTimer->delete_timer(*tid,npc->timerevent); + timer->delete(*tid,npc->timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { - nd->u.scr.timer += DIFF_TICK(iTimer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers + nd->u.scr.timer += DIFF_TICK(timer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -666,7 +666,7 @@ void npc_timerevent_quit(struct map_session_data* sd) // Check timer existance if( sd->npc_timer_id == INVALID_TIMER ) return; - if( !(td = iTimer->get_timer(sd->npc_timer_id)) ) + if( !(td = timer->get(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; @@ -675,7 +675,7 @@ void npc_timerevent_quit(struct map_session_data* sd) // Delete timer nd = (struct npc_data *)iMap->id2bl(td->id); ted = (struct timer_event_data*)td->data; - iTimer->delete_timer(sd->npc_timer_id, npc->timerevent); + timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit @@ -702,7 +702,7 @@ void npc_timerevent_quit(struct map_session_data* sd) old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; - nd->u.scr.timertick = iTimer->gettick(); + nd->u.scr.timertick = timer->gettick(); nd->u.scr.timer = ted->time; //Execute label @@ -730,7 +730,7 @@ int npc_gettimerevent_tick(struct npc_data* nd) tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer - tick += DIFF_TICK(iTimer->gettick(), nd->u.scr.timertick); + tick += DIFF_TICK(timer->gettick(), nd->u.scr.timertick); return tick; } @@ -1212,13 +1212,13 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) /** * Update the last NPC iteration **/ - sd->npc_idle_tick = iTimer->gettick(); + sd->npc_idle_tick = timer->gettick(); #endif /** * WPE can get to this point with a progressbar; we deny it. **/ - if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,iTimer->gettick()) > 0 ) + if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,timer->gettick()) > 0 ) return 1; if( closing && sd->st->state == CLOSE ) @@ -1824,14 +1824,14 @@ int npc_unload(struct npc_data* nd, bool single) { for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { - const struct TimerData *td = iTimer->get_timer(sd->npc_timer_id); + const struct TimerData *td = timer->get(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(npc->timer_event_ers, (void*)td->data); - iTimer->delete_timer(sd->npc_timer_id, npc->timerevent); + timer->delete(sd->npc_timer_id, npc->timerevent); sd->npc_timer_id = INVALID_TIMER; } } @@ -1839,10 +1839,10 @@ int npc_unload(struct npc_data* nd, bool single) { if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td; - td = iTimer->get_timer(nd->u.scr.timerid); + td = timer->get(nd->u.scr.timerid); if (td && td->data) ers_free(npc->timer_event_ers, (void*)td->data); - iTimer->delete_timer(nd->u.scr.timerid, npc->timerevent); + timer->delete(nd->u.scr.timerid, npc->timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); @@ -2767,7 +2767,7 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y) y = cap_value(y, 0, map[m].ys-1); iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->moveblock(&nd->bl, x, y, timer->gettick()); iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } @@ -3773,7 +3773,7 @@ int npc_reload(void) { } if( map[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] - iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); + timer->delete(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; } } @@ -3925,7 +3925,7 @@ int do_init_npc(void) npc->base_ud.attacktimer = INVALID_TIMER; npc->base_ud.attackabletime = npc->base_ud.canact_tick = - npc->base_ud.canmove_tick = iTimer->gettick(); + npc->base_ud.canmove_tick = timer->gettick(); //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); @@ -3976,8 +3976,8 @@ int do_init_npc(void) if (battle_config.warp_point_debug) npc->debug_warps(); - iTimer->add_timer_func_list(npc->event_do_clock,"npc_event_do_clock"); - iTimer->add_timer_func_list(npc->timerevent,"npc_timerevent"); + timer->add_func_list(npc->event_do_clock,"npc_event_do_clock"); + timer->add_func_list(npc->timerevent,"npc_timerevent"); // Init dummy NPC npc->fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); diff --git a/src/map/party.c b/src/map/party.c index 629bf9227..88d6cc0bf 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -123,8 +123,8 @@ void do_init_party(void) { party_db = idb_alloc(DB_OPT_RELEASE_DATA); party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria] - iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); - iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); + timer->add_func_list(party_send_xy_timer, "party_send_xy_timer"); + timer->add_interval(timer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); } /// Party data lookup using party id. diff --git a/src/map/pc.c b/src/map/pc.c index 45b4c4c25..441230c29 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -179,8 +179,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) { val += map[sd->bl.m].invincible_time_inc; if( sd->invincible_timer != INVALID_TIMER ) - iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0); + timer->delete(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = timer->add(timer->gettick()+val,pc_invincible_timer,sd->bl.id,0); } void pc_delinvincibletimer(struct map_session_data* sd) @@ -189,9 +189,9 @@ void pc_delinvincibletimer(struct map_session_data* sd) if( sd->invincible_timer != INVALID_TIMER ) { - iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); + timer->delete(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = INVALID_TIMER; - skill->unit_move(&sd->bl,iTimer->gettick(),1); + skill->unit_move(&sd->bl,timer->gettick(),1); } } @@ -240,15 +240,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { if(sd->spirit_timer[0] != INVALID_TIMER) - iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer); + timer->delete(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; } - tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0); + tid = timer->add(timer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->spirit_timer[i])->tick) < 0); if( i != sd->spiritball ) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; @@ -282,7 +282,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) for(i=0;i<count;i++) { if(sd->spirit_timer[i] != INVALID_TIMER) { - iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer); + timer->delete(sd->spirit_timer[i],pc_spiritball_timer); sd->spirit_timer[i] = INVALID_TIMER; } } @@ -484,7 +484,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) { if( sd->rental_timer != INVALID_TIMER ) { - iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end); + timer->delete(sd->rental_timer, pc_inventory_rental_end); sd->rental_timer = INVALID_TIMER; } @@ -519,7 +519,7 @@ void pc_inventory_rentals(struct map_session_data *sd) } if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days - sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = timer->add(timer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); else sd->rental_timer = INVALID_TIMER; } @@ -534,15 +534,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { const struct TimerData * td; - td = iTimer->get_timer(sd->rental_timer); - if( DIFF_TICK(td->tick, iTimer->gettick()) > tick ) + td = timer->get(sd->rental_timer); + if( DIFF_TICK(td->tick, timer->gettick()) > tick ) { // Update Timer as this one ends first than the current one pc->inventory_rental_clear(sd); - sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = timer->add(timer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); } } else - sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = timer->add(timer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); } /** @@ -633,7 +633,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->client_tick = client_tick; sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; - sd->canlog_tick = iTimer->gettick(); + sd->canlog_tick = timer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; @@ -974,7 +974,7 @@ int pc_isequip(struct map_session_data *sd,int n) *------------------------------------------*/ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = iTimer->gettick(); + unsigned long tick = timer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -1323,7 +1323,7 @@ int pc_reg_received(struct map_session_data *sd) map[sd->bl.m].users_pvp--; if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); + timer->delete( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } clif->changeoption(&sd->bl); @@ -1983,7 +1983,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c } else { // Logout / Unequipped an item with an activated bonus - iTimer->delete_timer(autobonus[i].active,pc->endautobonus); + timer->delete(autobonus[i].active,pc->endautobonus); autobonus[i].active = INVALID_TIMER; } } @@ -2011,7 +2011,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) script->run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } - autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); + autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; status_calc_pc(sd,0); @@ -4080,7 +4080,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4334,7 +4334,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) * 1 = success *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int amount, nameid, i; struct script_code *item_script; @@ -4880,8 +4880,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - iTimer->delete_timer(sce->timer, iStatus->change_timer); - sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE); + timer->delete(sce->timer, iStatus->change_timer); + sce->timer = timer->add(timer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), iStatus->change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -5722,7 +5722,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) } else pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); } - sd->followtimer = iTimer->add_timer( + sd->followtimer = timer->add( tick + 1000, // increase time a bit to loosen up map's load pc_follow_timer, sd->bl.id, 0); return 0; @@ -5733,7 +5733,7 @@ int pc_stop_following (struct map_session_data *sd) nullpo_ret(sd); if (sd->followtimer != INVALID_TIMER) { - iTimer->delete_timer(sd->followtimer,pc_follow_timer); + timer->delete(sd->followtimer,pc_follow_timer); sd->followtimer = INVALID_TIMER; } sd->followtarget = -1; @@ -5753,7 +5753,7 @@ int pc_follow(struct map_session_data *sd,int target_id) pc->stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); + pc_follow_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); return 0; } @@ -6690,7 +6690,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if( sd->status.ele_id > 0 ) elemental->set_target(sd,src); - sd->canlog_tick = iTimer->gettick(); + sd->canlog_tick = timer->gettick(); } /*========================================== @@ -6698,7 +6698,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); for(k = 0; k < 5; k++) if (sd->devotion[k]){ @@ -6895,7 +6895,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { pc->setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,iStatus->skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg2(sd->bl.m)) - pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, timer->gettick(), sd->bl.id, 0); return 0; } } @@ -7012,18 +7012,18 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if( sd->pvp_point < 0 ) { - iTimer->add_timer(tick+1, pc_respawn_timer,sd->bl.id,0); + timer->add(tick+1, pc_respawn_timer,sd->bl.id,0); return 1|8; } } //GvG if( map_flag_gvg2(sd->bl.m) ) { - iTimer->add_timer(tick+1, pc_respawn_timer, sd->bl.id, 0); + timer->add(tick+1, pc_respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) { struct battleground_data *bgd = bg->team_search(sd->bg_id); if( bgd && bgd->mapindex > 0 ) { // Respawn by BG - iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + timer->add(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } } @@ -7031,7 +7031,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { //Reset "can log out" tick. if( battle_config.prevent_logout ) - sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout; + sd->canlog_tick = timer->gettick() - battle_config.prevent_logout; return 1; } @@ -8337,7 +8337,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) if( i == MAX_EVENTTIMER ) return 0; - sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); + sd->eventtimer[i] = timer->add(timer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); sd->eventcount++; return 1; @@ -8359,13 +8359,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] != INVALID_TIMER && - (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL && + (p = (char *)(timer->get(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); if( i == MAX_EVENTTIMER ) return 0; // not found - iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); + timer->delete(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -8384,8 +8384,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER && strcmp( - (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){ - iTimer->addtick_timer(sd->eventtimer[i],tick); + (char *)(timer->get(sd->eventtimer[i])->data), name)==0 ){ + timer->addtick(sd->eventtimer[i],tick); break; } @@ -8406,8 +8406,8 @@ int pc_cleareventtimer(struct map_session_data *sd) for(i=0;i<MAX_EVENTTIMER;i++) if( sd->eventtimer[i] != INVALID_TIMER ){ - char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data); - iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); + char *p = (char *)(timer->get(sd->eventtimer[i])->data); + timer->delete(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); @@ -8584,7 +8584,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 ) + if( DIFF_TICK(sd->canequip_tick,timer->gettick()) > 0 ) { clif->equipitemack(sd,n,0,0); return 0; @@ -9081,7 +9081,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) } if( pc->calc_pvprank(sd) > 0 ) - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data); + sd->pvp_timer = timer->add(timer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data); return 0; } @@ -9322,7 +9322,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) interval = iMap->autosave_interval/(iMap->usercount()+1); if(interval < iMap->minsave_interval) interval = iMap->minsave_interval; - iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0); + timer->add(timer->gettick()+interval,pc_autosave,0,0); return 0; } @@ -9482,15 +9482,15 @@ int pc_add_charm(struct map_session_data *sd,int interval,int max,int type) if( sd->charm[type] && sd->charm[type] >= max ) { if(sd->charm_timer[type][0] != INVALID_TIMER) - iTimer->delete_timer(sd->charm_timer[type][0],pc_charm_timer); + timer->delete(sd->charm_timer[type][0],pc_charm_timer); sd->charm[type]--; if( sd->charm[type] != 0 ) memmove(sd->charm_timer[type]+0, sd->charm_timer[type]+1, (sd->charm[type])*sizeof(int)); sd->charm_timer[type][sd->charm[type]] = INVALID_TIMER; } - tid = iTimer->add_timer(iTimer->gettick()+interval, pc_charm_timer, sd->bl.id, 0); - ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->charm_timer[type][i])->tick) < 0); + tid = timer->add(timer->gettick()+interval, pc_charm_timer, sd->bl.id, 0); + ARR_FIND(0, sd->charm[type], i, sd->charm_timer[type][i] == INVALID_TIMER || DIFF_TICK(timer->get(tid)->tick, timer->get(sd->charm_timer[type][i])->tick) < 0); if( i != sd->charm[type] ) memmove(sd->charm_timer[type]+i+1, sd->charm_timer[type]+i, (sd->charm[type]-i)*sizeof(int)); sd->charm_timer[type][i] = tid; @@ -9521,7 +9521,7 @@ int pc_del_charm(struct map_session_data *sd,int count,int type) for(i = 0; i < count; i++) { if(sd->charm_timer[type][i] != INVALID_TIMER) { - iTimer->delete_timer(sd->charm_timer[type][i],pc_charm_timer); + timer->delete(sd->charm_timer[type][i],pc_charm_timer); sd->charm_timer[type][i] = INVALID_TIMER; } } @@ -10128,7 +10128,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { return; } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) { + if( cd->nameid[i] && DIFF_TICK(timer->gettick(),cd->tick[i]) < 0 ) { sd->item_delay[cursor].tick = cd->tick[i]; sd->item_delay[cursor].nameid = cd->nameid[i]; cursor++; @@ -10142,7 +10142,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { idb_put( itemcd_db, sd->status.char_id, cd ); } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) { + if( sd->item_delay[i].nameid && DIFF_TICK(timer->gettick(),sd->item_delay[i].tick) < 0 ) { cd->tick[cursor] = sd->item_delay[i].tick; cd->nameid[cursor] = sd->item_delay[i].nameid; cursor++; @@ -10171,17 +10171,17 @@ int do_init_pc(void) { pc->readdb(); - iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer"); - iTimer->add_timer_func_list(pc_autosave, "pc_autosave"); - iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus"); - iTimer->add_timer_func_list(pc_charm_timer, "pc_charm_timer"); + timer->add_func_list(pc_invincible_timer, "pc_invincible_timer"); + timer->add_func_list(pc_eventtimer, "pc_eventtimer"); + timer->add_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); + timer->add_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer"); + timer->add_func_list(pc_autosave, "pc_autosave"); + timer->add_func_list(pc_spiritball_timer, "pc_spiritball_timer"); + timer->add_func_list(pc_follow_timer, "pc_follow_timer"); + timer->add_func_list(pc->endautobonus, "pc->endautobonus"); + timer->add_func_list(pc_charm_timer, "pc_charm_timer"); - iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); + timer->add(timer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); // 0=day, 1=night [Yor] iMap->night_flag = battle_config.night_at_start ? 1 : 0; @@ -10190,11 +10190,11 @@ int do_init_pc(void) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] - iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer"); - iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer"); + timer->add_func_list(pc->map_day_timer, "pc->map_day_timer"); + timer->add_func_list(pc->map_night_timer, "pc->map_night_timer"); - pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration); - pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); + pc->day_timer_tid = timer->add_interval(timer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration); + pc->night_timer_tid = timer->add_interval(timer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); } do_init_pc_groups(); diff --git a/src/map/pet.c b/src/map/pet.c index 6b8ac947e..d064ddfe0 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -102,7 +102,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) (battle_config.pet_equip_required && !pd->pet.equip)) return 0; - if (DIFF_TICK(pd->ud.canact_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(pd->ud.canact_tick, timer->gettick()) > 0) return 0; if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) @@ -183,7 +183,7 @@ int pet_sc_check(struct map_session_data *sd, int type) || pd->recovery->type != type ) return 1; - pd->recovery->timer = iTimer->add_timer(iTimer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0); + pd->recovery->timer = timer->add(timer->gettick()+pd->recovery->delay*1000,pet->recovery_timer,sd->bl.id,0); return 0; } @@ -233,7 +233,7 @@ int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) interval = pd->petDB->hungry_delay; if(interval <= 0) interval = 1; - pd->pet_hungry_timer = iTimer->add_timer(tick+interval,pet->hungry,sd->bl.id,0); + pd->pet_hungry_timer = timer->add(tick+interval,pet->hungry,sd->bl.id,0); return 0; } @@ -263,7 +263,7 @@ int pet_hungry_timer_delete(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet_hungry_timer != INVALID_TIMER) { - iTimer->delete_timer(pd->pet_hungry_timer,pet->hungry); + timer->delete(pd->pet_hungry_timer,pet->hungry); pd->pet_hungry_timer = INVALID_TIMER; } @@ -365,7 +365,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) iMap->addiddb(&pd->bl); status_calc_pet(pd,1); - pd->last_thinktime = iTimer->gettick(); + pd->last_thinktime = timer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) script->run(pet->db[i].pet_script,0,sd->bl.id,0); @@ -378,7 +378,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) interval = pd->petDB->hungry_delay; if( interval <= 0 ) interval = 1; - pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet->hungry, sd->bl.id, 0); + pd->pet_hungry_timer = timer->add(timer->gettick() + interval, pet->hungry, sd->bl.id, 0); return 0; } @@ -672,16 +672,16 @@ int pet_equipitem(struct map_session_data *sd,int index) clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) - pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0); + pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->skill_support_timer, sd->bl.id, 0); else - pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet->heal_timer, sd->bl.id, 0); + pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000, pet->heal_timer, sd->bl.id, 0); } if (pd->bonus && pd->bonus->timer == INVALID_TIMER) - pd->bonus->timer=iTimer->add_timer(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer=timer->add(tick+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0); } return 0; @@ -716,14 +716,14 @@ int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { if( pd->s_skill->id ) - iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer); + timer->delete(pd->s_skill->timer, pet->skill_support_timer); else - iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer); + timer->delete(pd->s_skill->timer, pet->heal_timer); pd->s_skill->timer = INVALID_TIMER; } if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) { - iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer); + timer->delete(pd->bonus->timer, pet->skill_bonus_timer); pd->bonus->timer = INVALID_TIMER; } } @@ -1032,10 +1032,10 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; - pd->ud.canact_tick = iTimer->gettick()+10000; //prevent picked up during 10*1000ms + pd->ud.canact_tick = timer->gettick()+10000; //prevent picked up during 10*1000ms if (dlist->item) - iTimer->add_timer(iTimer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist); + timer->add(timer->gettick()+540,pet->delay_item_drop,0,(intptr_t)dlist); else ers_free(pet->item_drop_list_ers, dlist); return 1; @@ -1050,12 +1050,12 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) struct pet_data *pd; int bonus; int duration = 0; - + if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) return 1; pd=sd->pd; - + if(pd->bonus->timer != tid) { ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); pd->bonus->timer = INVALID_TIMER; @@ -1073,13 +1073,13 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) pd->bonus->timer = INVALID_TIMER; return 0; } - + if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; status_calc_pc(sd, 0); } // wait for the next timer - pd->bonus->timer=iTimer->add_timer(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); + pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); return 0; } @@ -1138,14 +1138,14 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=iTimer->add_timer(iTimer->gettick()+(rate>10?rate:10)*100,pet->heal_timer,sd->bl.id,0); + pd->s_skill->timer=timer->add(timer->gettick()+(rate>10?rate:10)*100,pet->heal_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); iStatus->heal(&sd->bl, pd->s_skill->lv,0, 0); - pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0); + pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0); return 0; } @@ -1172,7 +1172,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) { //Wait until the pet can act again. - pd->s_skill->timer=iTimer->add_timer(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=timer->add(pd->ud.canact_tick,pet->skill_support_timer,sd->bl.id,0); return 0; } @@ -1181,13 +1181,13 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=iTimer->add_timer(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=timer->add(tick+(rate>10?rate:10)*100,pet->skill_support_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); - pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=timer->add(tick+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0); if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL) unit->skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else @@ -1355,14 +1355,14 @@ int do_init_pet(void) pet->item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); pet->item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE); - iTimer->add_timer_func_list(pet->hungry,"pet_hungry"); - iTimer->add_timer_func_list(pet->ai_hard,"pet_ai_hard"); - iTimer->add_timer_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - iTimer->add_timer_func_list(pet->delay_item_drop,"pet_delay_item_drop"); - iTimer->add_timer_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex] - iTimer->add_timer_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris] - iTimer->add_timer_func_list(pet->heal_timer,"pet_heal_timer"); // [Valaris] - iTimer->add_timer_interval(iTimer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME); + timer->add_func_list(pet->hungry,"pet_hungry"); + timer->add_func_list(pet->ai_hard,"pet_ai_hard"); + timer->add_func_list(pet->skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + timer->add_func_list(pet->delay_item_drop,"pet_delay_item_drop"); + timer->add_func_list(pet->skill_support_timer, "pet_skill_support_timer"); // [Skotlex] + timer->add_func_list(pet->recovery_timer,"pet_recovery_timer"); // [Valaris] + timer->add_func_list(pet->heal_timer,"pet_heal_timer"); // [Valaris] + timer->add_interval(timer->gettick()+MIN_PETTHINKTIME,pet->ai_hard,0,0,MIN_PETTHINKTIME); return 0; } diff --git a/src/map/script.c b/src/map/script.c index fcf10f972..6ef015009 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2821,7 +2821,7 @@ void script_free_state(struct script_state* st) { } if( st->sleep.timer != INVALID_TIMER ) - iTimer->delete_timer(st->sleep.timer, script->run_timer); + timer->delete(st->sleep.timer, script->run_timer); if( st->stack ) { script->free_vars(st->stack->var_function); script->pop_stack(st, 0, st->stack->sp); @@ -3380,7 +3380,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) * We're done with this NPC session, so we cancel the timer (if existent) and move on **/ if( sd->npc_idle_timer != INVALID_TIMER ) { - iTimer->delete_timer(sd->npc_idle_timer,npc->secure_timeout_timer); + timer->delete(sd->npc_idle_timer,npc->secure_timeout_timer); sd->npc_idle_timer = INVALID_TIMER; } #endif @@ -3420,8 +3420,8 @@ void script_attach_state(struct script_state* st) { **/ #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer == INVALID_TIMER ) - sd->npc_idle_timer = iTimer->add_timer(iTimer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); - sd->npc_idle_tick = iTimer->gettick(); + sd->npc_idle_timer = timer->add(timer->gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc->secure_timeout_timer,sd->bl.id,0); + sd->npc_idle_tick = timer->gettick(); #endif } } @@ -3545,7 +3545,7 @@ void run_script_main(struct script_state *st) //Delay execution sd = iMap->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] st->sleep.charid = sd?sd->status.char_id:0; - st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick, + st->sleep.timer = timer->add(timer->gettick()+st->sleep.tick, script->run_timer, st->sleep.charid, (intptr_t)st->id); } else if(st->state != END && st->rid){ //Resume later (st is already attached to player). @@ -8172,12 +8172,11 @@ BUILDIN(gettimetick) { /* Asgard Version */ case 0: default: //type 0:(System Ticks) - script_pushint(st,iTimer->gettick()); + script_pushint(st,timer->gettick()); break; } return true; } - /*========================================== * GetTime(Type); * 1: Sec 2: Min 3: Hour @@ -9720,11 +9719,11 @@ BUILDIN(getstatus) case 4: script_pushint(st, sd->sc.data[id]->val4); break; case 5: { - struct TimerData* td = (struct TimerData*)iTimer->get_timer(sd->sc.data[id]->timer); + struct TimerData* td = (struct TimerData*)timer->get(sd->sc.data[id]->timer); if( td ) { // return the amount of time remaining - script_pushint(st, td->tick - iTimer->gettick()); + script_pushint(st, td->tick - timer->gettick()); } } break; @@ -10398,7 +10397,7 @@ BUILDIN(getmapflag) static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = timer->add(timer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10628,7 +10627,7 @@ BUILDIN(pvpon) if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) continue; // not applicable - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0); + sd->pvp_timer = timer->add(timer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10645,7 +10644,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); + timer->delete(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -11691,7 +11690,7 @@ BUILDIN(petskillbonus) if (pd->bonus) { //Clear previous bonus if (pd->bonus->timer != INVALID_TIMER) - iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer); + timer->delete(pd->bonus->timer, pet->skill_bonus_timer); } else //init pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); @@ -11707,7 +11706,7 @@ BUILDIN(petskillbonus) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->bonus->timer = INVALID_TIMER; else - pd->bonus->timer = iTimer->add_timer(iTimer->gettick()+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer = timer->add(timer->gettick()+pd->bonus->delay*1000, pet->skill_bonus_timer, sd->bl.id, 0); return true; } @@ -12061,7 +12060,7 @@ BUILDIN(petrecovery) if (pd->recovery) { //Halt previous bonus if (pd->recovery->timer != INVALID_TIMER) - iTimer->delete_timer(pd->recovery->timer, pet->recovery_timer); + timer->delete(pd->recovery->timer, pet->recovery_timer); } else //Init pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); @@ -12089,9 +12088,9 @@ BUILDIN(petheal) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer); + timer->delete(pd->s_skill->timer, pet->skill_support_timer); else - iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer); + timer->delete(pd->s_skill->timer, pet->heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12107,7 +12106,7 @@ BUILDIN(petheal) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0); + pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->heal_timer,sd->bl.id,0); return true; } @@ -12183,9 +12182,9 @@ BUILDIN(petskillsupport) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer); + timer->delete(pd->s_skill->timer, pet->skill_support_timer); else - iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer); + timer->delete(pd->s_skill->timer, pet->heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12200,7 +12199,7 @@ BUILDIN(petskillsupport) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0); + pd->s_skill->timer = timer->add(timer->gettick()+pd->s_skill->delay*1000,pet->skill_support_timer,sd->bl.id,0); return true; } @@ -12238,7 +12237,7 @@ BUILDIN(npcskilleffect) int y=script_getnum(st,5); if (bl) - clif->skill_poseffect(bl,skill_id,skill_lv,x,y,iTimer->gettick()); + clif->skill_poseffect(bl,skill_id,skill_lv,x,y,timer->gettick()); return true; } @@ -12912,7 +12911,7 @@ BUILDIN(summon) const char *str,*event=""; TBL_PC *sd; struct mob_data *md; - int tick = iTimer->gettick(); + int tick = timer->gettick(); sd=script_rid2sd(st); if (!sd) return true; @@ -12933,8 +12932,8 @@ BUILDIN(summon) md->master_id=sd->bl.id; md->special_state.ai = AI_ATTACK; if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add(tick+(timeout>0?timeout*1000:60000),mob->timer_delete,md->bl.id,0); mob->spawn (md); //Now it is ready for spawning. clif->specialeffect(&md->bl,344,AREA); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -15021,7 +15020,7 @@ BUILDIN(unitattack) switch( unit_bl->type ) { case BL_PC: - clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, iTimer->gettick()); + clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, timer->gettick()); script_pushint(st, 1); return true; case BL_MOB: @@ -15262,7 +15261,7 @@ BUILDIN(awake) { tst->rid = 0; } - iTimer->delete_timer(tst->sleep.timer, script->run_timer); + timer->delete(tst->sleep.timer, script->run_timer); tst->sleep.timer = INVALID_TIMER; if(tst->state != RERUNLINE) tst->sleep.tick = 0; @@ -16421,7 +16420,7 @@ BUILDIN(progressbar) second = script_getnum(st,3); sd->progressbar.npc_id = st->oid; - sd->progressbar.timeout = iTimer->gettick() + second*1000; + sd->progressbar.timeout = timer->gettick() + second*1000; sd->state.workinprogress = 3; clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); diff --git a/src/map/skill.c b/src/map/skill.c index c178bc074..3669431f0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -496,7 +496,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick && - DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) + DIFF_TICK(timer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; } @@ -2334,8 +2334,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds sce->val1 = skill_id; //Update combo-skill sce->val3 = skill_id; if( sce->timer != INVALID_TIMER ) - iTimer->delete_timer(sce->timer, iStatus->change_timer); - sce->timer = iTimer->add_timer(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK); + timer->delete(sce->timer, iStatus->change_timer); + sce->timer = timer->add(tick+sce->val4, iStatus->change_timer, src->id, SC_COMBOATTACK); break; } unit->cancel_combo(src); // Cancel combo wait @@ -2717,12 +2717,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds ) && check_distance_bl(bl, d_bl, sce->val3) ) { if(!rmdamage){ - clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl,d_bl, timer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL,d_bl, damage, 0); } else{ //Reflected magics are done directly on the target not on paladin //This check is only for magical skill. //For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage - clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(bl,bl, timer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(bl,bl, damage, 0); } } @@ -3307,7 +3307,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target, if( i == MAX_SKILLTIMERSKILL ) return 1; ud->skilltimerskill[i] = ers_alloc(skill->timer_ers, struct skill_timerskill); - ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i); + ud->skilltimerskill[i]->timer = timer->add(tick, skill->timerskill, src->id, i); ud->skilltimerskill[i]->src_id = src->id; ud->skilltimerskill[i]->target_id = target; ud->skilltimerskill[i]->skill_id = skill_id; @@ -3333,7 +3333,7 @@ int skill_cleartimerskill (struct block_list *src) for(i=0;i<MAX_SKILLTIMERSKILL;i++) { if(ud->skilltimerskill[i]) { - iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill); + timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill); ers_free(skill->timer_ers, ud->skilltimerskill[i]); ud->skilltimerskill[i]=NULL; } @@ -3346,8 +3346,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) { if( bl->type != BL_SKILL ) return 0; if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) { - iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick()); - su->limit=DIFF_TICK(iTimer->gettick(),sg->tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, timer->gettick()); + su->limit=DIFF_TICK(timer->gettick(),sg->tick); sg->unit_id = UNT_USED_TRAPS; } return 0; @@ -4427,7 +4427,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { clif->skill_nodamage(src, bl, skill_id, 0, 1); - skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); + skill->addtimerskill(src, timer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); } break; @@ -4564,7 +4564,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( sd && !(flag&1) ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = iTimer->gettick(); + sd->canskill_tick = timer->gettick(); if( sd->state.arrow_atk ) {// consume arrow on last invocation to this skill. @@ -4807,8 +4807,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) case NPC_GRANDDARKNESS: if( (sc = iStatus->get_sc(src)) && sc->data[SC_NOEQUIPSHIELD] ) { - const struct TimerData *td = iTimer->get_timer(sc->data[SC_NOEQUIPSHIELD]->timer); - if( td && td->func == iStatus->change_timer && DIFF_TICK(td->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) + const struct TimerData *td = timer->get(sc->data[SC_NOEQUIPSHIELD]->timer); + if( td && td->func == iStatus->change_timer && DIFF_TICK(td->tick,timer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) break; } sc_start2(src, SC_NOEQUIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv)); @@ -8557,7 +8557,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( is_boss(bl) ) break; if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) { if( bl->type == BL_MOB ) - mob->unlocktarget((TBL_MOB*)bl,iTimer->gettick()); + mob->unlocktarget((TBL_MOB*)bl,timer->gettick()); unit->stop_attack(bl); clif->bladestop(src, bl->id, 1); iMap->freeblock_unlock(); @@ -9150,8 +9150,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->master_id = src->id; md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn( md ); pc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -9335,8 +9335,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (md) { md->master_id = src->id; if (md->deletetimer != INVALID_TIMER) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn(md); //Now it is ready for spawning. sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000); } @@ -9364,7 +9364,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded - sd->canskill_tick = iTimer->gettick(); + sd->canskill_tick = timer->gettick(); if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill. battle->consume_ammo(sd, skill_id, skill_lv); @@ -9769,7 +9769,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct skill_unit_group *sg; if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE )) { - if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) { + if (sg->limit - DIFF_TICK(timer->gettick(), sg->tick) > 0) { skill->unitsetting(src,skill_id,skill_lv,x,y,0); return 0; // not to consume items } else @@ -9997,8 +9997,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn (md); //Now it is ready for spawning. } } @@ -10096,8 +10096,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if ((i = skill->get_time(skill_id, skill_lv)) > 0) { if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (tick + i, mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (tick + i, mob->timer_delete, md->bl.id, 0); } mob->spawn (md); } @@ -10196,7 +10196,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case 2: sx = x - i; break; case 6: sx = x + i; break; } - skill->addtimerskill(src,iTimer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); + skill->addtimerskill(src,timer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } break; @@ -10231,8 +10231,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (timer->gettick() + skill->get_time(skill_id, skill_lv), mob->timer_delete, md->bl.id, 0); mob->spawn( md ); } } @@ -10367,7 +10367,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); if( sd ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = iTimer->gettick(); + sd->canskill_tick = timer->gettick(); if( sd->state.arrow_atk && !(flag&1) ) { // consume arrow if this is a ground skill @@ -10487,7 +10487,7 @@ int skill_icewall_block(struct block_list *bl,va_list ap) { return 0; if( !check_distance_bl(bl, target, status_get_range(bl) ) ) { - mob->unlocktarget(md,iTimer->gettick()); + mob->unlocktarget(md,timer->gettick()); mob_stop_walking(md,1); } @@ -10641,7 +10641,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill old_sg->skill_id == SA_VIOLENTGALE ) && old_sg->limit > 0) { //Use the previous limit (minus the elapsed time) [Skotlex] - limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick); + limit = old_sg->limit - DIFF_TICK(timer->gettick(), old_sg->tick); if (limit < 0) //This can happen... limit = skill->get_time(skill_id,skill_lv); } @@ -10856,7 +10856,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0; group->item_id = req_item; //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] - if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL) + if (DIFF_TICK(group->tick, timer->gettick()) > SKILLUNITTIMER_INTERVAL) active_flag = 0; if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){ @@ -10973,7 +10973,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill // execute on all targets standing on this cell if (range==0 && active_flag) - iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),1); + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,timer->gettick(),1); } if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? @@ -11035,7 +11035,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( iStatus->change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) { - const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL; + const struct TimerData* td = sc->data[type]?timer->get(sc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); iMap->moveblock(bl, src->bl.x, src->bl.y, tick); @@ -11147,8 +11147,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; - iTimer->delete_timer(sce->timer, iStatus->change_timer); - sce->timer = iTimer->add_timer(tick+sg->limit, iStatus->change_timer, bl->id, type); + timer->delete(sce->timer, iStatus->change_timer); + sce->timer = timer->add(tick+sg->limit, iStatus->change_timer, bl->id, type); } break; @@ -11408,7 +11408,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( iStatus->change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) { - const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg2(src->bl.m) ) { @@ -11745,7 +11745,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( !sg->val2 ) { int sec = skill->get_time2(sg->skill_id, sg->skill_lv); if( sc_start(bl, type, 100, sg->skill_lv, sec) ) { - const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?timer->get(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); ///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] @@ -12043,11 +12043,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i case DC_FORTUNEKISS: case DC_SERVICEFORYOU: if (sce) { - iTimer->delete_timer(sce->timer, iStatus->change_timer); + timer->delete(sce->timer, iStatus->change_timer); //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas... //not possible on our current implementation. sce->val4 = 1; //Store the fact that this is a "reduced" duration effect. - sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type); + sce->timer = timer->add(tick+skill->get_time2(skill_id,1), iStatus->change_timer, bl->id, type); } break; case PF_FOGWALL: @@ -12057,8 +12057,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex] status_change_end(bl, SC_BLIND, INVALID_TIMER); else { - iTimer->delete_timer(sce->timer, iStatus->change_timer); - sce->timer = iTimer->add_timer(30000+tick, iStatus->change_timer, bl->id, SC_BLIND); + timer->delete(sce->timer, iStatus->change_timer); + sce->timer = timer->add(30000+tick, iStatus->change_timer, bl->id, SC_BLIND); } } } @@ -13088,7 +13088,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case ST_MOVE_ENABLE: if (sc && sc->data[SC_COMBOATTACK] && sc->data[SC_COMBOATTACK]->val1 == skill_id) - sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] + sd->ud.canmove_tick = timer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit->can_move(&sd->bl)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -14737,7 +14737,7 @@ int skill_detonator(struct block_list *bl, va_list ap) { iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag,bl,su->group->tick); } clif->changetraplook(bl, UNT_USED_TRAPS); - su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + + su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) ); su->group->unit_id = UNT_USED_TRAPS; break; @@ -14960,7 +14960,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: clif->changetraplook(bl, UNT_USED_TRAPS); - su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + 1500; + su->group->limit = DIFF_TICK(timer->gettick(),su->group->tick) + 1500; su->group->unit_id = UNT_USED_TRAPS; } break; @@ -15155,7 +15155,7 @@ int skill_delunit (struct skill_unit* su) { // invoke onout event if( !su->range ) - iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),4); + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,timer->gettick(),4); // perform ondelete actions switch (group->skill_id) { @@ -15257,7 +15257,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, if(i == MAX_SKILLUNITGROUP) { // array is full, make room by discarding oldest group int j=0; - unsigned maxdiff=0,x,tick=iTimer->gettick(); + unsigned maxdiff=0,x,tick=timer->gettick(); for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++) if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){ maxdiff=x; @@ -15286,7 +15286,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->map = src->m; group->limit = limit; group->interval = interval; - group->tick = iTimer->gettick(); + group->tick = timer->gettick(); group->valstr = NULL; ud->skillunit[i] = group; @@ -15593,7 +15593,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { group->limit = skill->get_time(group->skill_id,group->skill_lv); su->limit = skill->get_time(group->skill_id,group->skill_lv); // apply effect to all units standing on it - iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),1); + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,timer->gettick(),1); break; case UNT_CALLFAMILY: @@ -15868,7 +15868,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { int i,j; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int *m_flag; struct skill_unit *su1; struct skill_unit *su2; @@ -16722,8 +16722,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - iTimer->delete_timer(md->deletetimer, mob->timer_delete); - md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0); + timer->delete(md->deletetimer, mob->timer_delete); + md->deletetimer = timer->add (timer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob->timer_delete, md->bl.id, 0); mob->spawn(md); md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id); } @@ -17053,13 +17053,13 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, #endif cd->entry[cd->cursor]->skidx = idx; cd->entry[cd->cursor]->skill_id = skill_id; - cd->entry[cd->cursor]->started = iTimer->gettick(); + cd->entry[cd->cursor]->started = timer->gettick(); cd->cursor++; } } - sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); + sd->blockskill[idx] = 0x1|(0xFE&timer->add(timer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); return 0; } @@ -17085,7 +17085,7 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { / return -1; } hd->blockskill[idx] = 1; - return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); + return timer->add(timer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); } int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn] @@ -17110,7 +17110,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) return -1; } md->blockskill[idx] = 1; - return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx); + return timer->add(timer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx); } /** * Adds a new skill unit entry for this player to recast after map load @@ -17563,7 +17563,7 @@ void skill_cooldown_save(struct map_session_data * sd) { return; } - now = iTimer->gettick(); + now = timer->gettick(); // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { @@ -17589,7 +17589,7 @@ void skill_cooldown_load(struct map_session_data * sd) { clif->cooldown_list(sd->fd,cd); - now = iTimer->gettick(); + now = timer->gettick(); // process each individual cooldown associated with the character for( i = 0; i < cd->cursor; i++ ) { @@ -18078,13 +18078,13 @@ int do_init_skill (void) { ers_chunk_size(skill->cd_ers, 25); ers_chunk_size(skill->cd_entry_ers, 100); - iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer"); - iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id"); - iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos"); - iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill"); - iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end"); + timer->add_func_list(skill->unit_timer,"skill_unit_timer"); + timer->add_func_list(skill->castend_id,"skill_castend_id"); + timer->add_func_list(skill->castend_pos,"skill_castend_pos"); + timer->add_func_list(skill->timerskill,"skill_timerskill"); + timer->add_func_list(skill->blockpc_end, "skill_blockpc_end"); - iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); + timer->add_interval(timer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); return 0; } diff --git a/src/map/status.c b/src/map/status.c index e3521b32b..5d856cfb9 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1157,7 +1157,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, } if (target->type == BL_SKILL) - return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick()); + return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick()); status = iStatus->get_status_data(target); if( status == &dummy_status ) @@ -1259,7 +1259,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, if( status->hp || (flag&8) ) { //Still lives or has been dead before this damage. if (walkdelay) - unit->set_walkdelay(target, iTimer->gettick(), walkdelay, 0); + unit->set_walkdelay(target, timer->gettick(), walkdelay, 0); return (int)(hp+sp); } @@ -1347,7 +1347,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, unit->stop_walking(target,1); unit->skillcastcancel(target,0); clif->clearunit_area(target,CLR_DEAD); - skill->unit_move(target,iTimer->gettick(),4); + skill->unit_move(target,timer->gettick(),4); skill->cleartimerskill(target); } @@ -7296,7 +7296,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Kaahi overwrites previous level regardless of existing level. //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) { - iTimer->delete_timer(sce->val4,iStatus->kaahi_heal_timer); + timer->delete(sce->val4,iStatus->kaahi_heal_timer); sce->val4 = INVALID_TIMER; } break; @@ -7876,8 +7876,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000); else { //Increase count of locked enemies and refresh time. (sce2->val2)++; - iTimer->delete_timer(sce2->timer, iStatus->change_timer); - sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M); + timer->delete(sce2->timer, iStatus->change_timer); + sce2->timer = timer->add(timer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M); } } else //Status failed. return 0; @@ -7911,8 +7911,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct unit_data *ud = unit->bl2ud(bl); if (ud && !val3) { tick += 300 * battle_config.combo_delay_rate/100; - ud->attackabletime = iTimer->gettick()+tick; - unit->set_walkdelay(bl, iTimer->gettick(), tick, 1); + ud->attackabletime = timer->gettick()+tick; + unit->set_walkdelay(bl, timer->gettick(), tick, 1); } val3 = 0; val4 = tick; @@ -7922,7 +7922,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 11-val1; //Chance to consume: 11-skill_lv% break; case SC_RUN: - val4 = iTimer->gettick(); //Store time at which you started running. + val4 = timer->gettick(); //Store time at which you started running. tick = -1; break; case SC_KAAHI: @@ -8319,7 +8319,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_WUGDASH: - val4 = iTimer->gettick(); //Store time at which you started running. + val4 = timer->gettick(); //Store time at which you started running. tick = -1; break; case SC__SHADOWFORM: { @@ -9109,7 +9109,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) - iTimer->delete_timer(sce->timer, iStatus->change_timer); + timer->delete(sce->timer, iStatus->change_timer); } else {// new sc ++(sc->count); sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); @@ -9119,7 +9119,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sce->val3 = val3; sce->val4 = val4; if (tick >= 0) - sce->timer = iTimer->add_timer(iTimer->gettick() + tick, iStatus->change_timer, bl->id, type); + sce->timer = timer->add(timer->gettick() + tick, iStatus->change_timer, bl->id, type); else sce->timer = INVALID_TIMER; //Infinite duration @@ -9264,7 +9264,7 @@ int status_change_clear(struct block_list* bl, int type) { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) - iTimer->delete_timer(sc->data[i]->timer, iStatus->change_timer); + timer->delete(sc->data[i]->timer, iStatus->change_timer); ers_free(sc_data_ers, sc->data[i]); sc->data[i] = NULL; } @@ -9313,7 +9313,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //Do not end infinite endure. return 0; if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration - iTimer->delete_timer(sce->timer,iStatus->change_timer); + timer->delete(sce->timer,iStatus->change_timer); if (sc->opt1) switch (type) { //"Ugly workaround" [Skotlex] @@ -9329,7 +9329,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //since these SC are not affected by it, and it lets us know //if we have already delayed this attack or not. sce->val1 = 0; - sce->timer = iTimer->add_timer(iTimer->gettick()+10, iStatus->change_timer, bl->id, type); + sce->timer = timer->add(timer->gettick()+10, iStatus->change_timer, bl->id, type); return 1; } } @@ -9369,7 +9369,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const unit->stop_walking(bl,1); } if (begin_spurt && sce->val1 >= 7 && - DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 && + DIFF_TICK(timer->gettick(), sce->val4) <= 1000 && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) ) sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(iStatus->sc2skill(type), sce->val1)); @@ -9509,7 +9509,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const { struct block_list *src=iMap->id2bl(sce->val3); if(src && tid != INVALID_TIMER) - skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL ); + skill->castend_damage_id(src, bl, sce->val2, sce->val1, timer->gettick(), SD_LEVEL ); } break; case SC_RG_CCONFINE_S: @@ -9530,7 +9530,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const +skill->get_range2(bl, iStatus->sc2skill(type), sce->val1) +skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... iMap->foreachinarea(iStatus->change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick()); + bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,timer->gettick()); } break; case SC_COMBOATTACK: @@ -9618,7 +9618,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_KAAHI: //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) - iTimer->delete_timer(sce->val4,iStatus->kaahi_heal_timer); + timer->delete(sce->val4,iStatus->kaahi_heal_timer); break; case SC_JAILED: if(tid == INVALID_TIMER) @@ -9670,7 +9670,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const struct block_list* src = iMap->id2bl(sce->val2); if( tid == -1 || !src) break; // Terminated by Damage - status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0)); + status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,timer->gettick(),0,0,400*sce->val1,0,0,0)); } break; case SC_WUGDASH: @@ -9718,7 +9718,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_CURSEDCIRCLE_ATKER: if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target. - iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick()); + iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick()); break; case SC_RAISINGDRAGON: if( sd && sce->val2 && !pc_isdead(sd) ) { @@ -9973,7 +9973,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_calc_bl(bl,calc_flag); if(opt_flag&4) //Out of hiding, invoke on place. - skill->unit_move(bl,iTimer->gettick(),1); + skill->unit_move(bl,timer->gettick(),1); if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. @@ -10055,7 +10055,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) \ if( (sce=sc->data[type]) ) \ - sce->timer = iTimer->add_timer(t,f,i,d); \ + sce->timer = timer->add(t,f,i,d); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data) @@ -11131,7 +11131,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { if( !sc || !sc->count ) return 0; - tick = iTimer->gettick(); + tick = timer->gettick(); for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) { if( !sc->data[i] || i == SC_COMMON_MAX ) @@ -11164,7 +11164,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { case SC_DEATHHURT: case SC_PARALYSE: if( sc->data[i]->timer != INVALID_TIMER ) { - const struct TimerData *td = iTimer->get_timer(sc->data[i]->timer); + const struct TimerData *td = timer->get(sc->data[i]->timer); if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0) continue; data.tick = DIFF_TICK(td->tick,tick); @@ -11609,16 +11609,16 @@ int status_readdb(void) *------------------------------------------*/ int do_init_status(void) { - iTimer->add_timer_func_list(iStatus->change_timer,"status_change_timer"); - iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); - iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); + timer->add_func_list(iStatus->change_timer,"status_change_timer"); + timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer"); + timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer"); initChangeTables(); initDummyData(); iStatus->readdb(); status_calc_sigma(); - natural_heal_prev_tick = iTimer->gettick(); + natural_heal_prev_tick = timer->gettick(); sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); - iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } void do_final_status(void) diff --git a/src/map/unit.c b/src/map/unit.c index 1b5e2d072..d95b411da 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -133,7 +133,7 @@ int unit_walktoxy_sub(struct block_list *bl) else i = iStatus->get_speed(bl); if( i > 0) - ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i); + ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i); return 1; } @@ -213,9 +213,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (sd->md->masterteleport_timer == 0) { - sd->md->masterteleport_timer = iTimer->gettick(); + sd->md->masterteleport_timer = timer->gettick(); } - else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) + else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); @@ -254,9 +254,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (mrd->masterteleport_timer == 0) { - mrd->masterteleport_timer = iTimer->gettick(); + mrd->masterteleport_timer = timer->gettick(); } - else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) + else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); @@ -283,7 +283,7 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) i = iStatus->get_speed(bl); if(i > 0) { - ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i); + ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { @@ -361,10 +361,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC)) return 0; - if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) + if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) { // Delay walking command. [Skotlex] - iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } @@ -388,7 +388,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) } if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -412,7 +412,7 @@ int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data); else if (unit->can_move(bl)) { if (unit->walktoxy_sub(bl)) @@ -461,9 +461,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 1; } - if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) + if(DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); return 1; } @@ -471,7 +471,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -595,7 +595,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); } return 0; } @@ -612,7 +612,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); } return 0; } @@ -659,7 +659,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick()); + iMap->moveblock(bl, dst_x, dst_y, timer->gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); @@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { - iMap->moveblock(bl, nx, ny, iTimer->gettick()); + iMap->moveblock(bl, nx, ny, timer->gettick()); } iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); @@ -847,7 +847,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) iMap->addblock(bl); clif->spawn(bl); - skill->unit_move(bl,iTimer->gettick(),1); + skill->unit_move(bl,timer->gettick(),1); return 0; } @@ -871,13 +871,13 @@ int unit_stop_walking(struct block_list *bl,int type) if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the - //iTimer->delete_timer function does not messes with it. If the function's + //timer->delete function does not messes with it. If the function's //behaviour changes in the future, this code could break! - td = iTimer->get_timer(ud->walktimer); - iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer); + td = timer->get(ud->walktimer); + timer->delete(ud->walktimer, unit->walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; - tick = iTimer->gettick(); + tick = timer->gettick(); if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { @@ -893,7 +893,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->to_x = bl->x; ud->to_y = bl->y; if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = iTimer->gettick() + (type>>8); + ud->canmove_tick = timer->gettick() + (type>>8); //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -939,7 +939,7 @@ int unit_can_move(struct block_list *bl) { if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) return 0; if (sd && ( @@ -1061,13 +1061,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int //Resume running after can move again [Kevin] if(ud->state.running) { - iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); + timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); } else { unit->stop_walking(bl,2|4); if(ud->target) - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); } } } @@ -1081,7 +1081,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1421,7 +1421,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { - ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); + ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 ); if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else @@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int range; nullpo_ret(src); @@ -1556,7 +1556,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { - ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); + ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); } else { @@ -1595,7 +1595,7 @@ int unit_stop_attack(struct block_list *bl) if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; unit->set_target(ud, 0); return 0; @@ -1611,7 +1611,7 @@ int unit_unattackable(struct block_list *bl) } if(bl->type == BL_MOB) - mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; + mob->unlocktarget((struct mob_data*)bl, timer->gettick()) ; else if(bl->type == BL_PET) pet->unlocktarget((struct pet_data*)bl); return 0; @@ -1663,11 +1663,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(src->type == BL_MOB) ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) + if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0); else //Attack NOW. - unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); + unit->attack_timer(INVALID_TIMER, timer->gettick(), src->id, 0); return 0; } @@ -1684,13 +1684,13 @@ int unit_cancel_combo(struct block_list *bl) ud = unit->bl2ud(bl); nullpo_ret(ud); - ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); + ud->attackabletime = timer->gettick() + status_get_amotion(bl); if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - iTimer->delete_timer(ud->attacktimer, unit->attack_timer); - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0); + timer->delete(ud->attacktimer, unit->attack_timer); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,bl->id,0); return 1; } /*========================================== @@ -1857,7 +1857,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if( ud->state.attack_continue ) { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; } @@ -1927,7 +1927,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if(ud->state.attack_continue) { if( src->type == BL_PC ) ((TBL_PC*)src)->idletime = last_tick; - ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; @@ -1951,7 +1951,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit->bl2ud( bl); - unsigned int tick=iTimer->gettick(); + unsigned int tick=timer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -1978,9 +1978,9 @@ int unit_skillcastcancel(struct block_list *bl,int type) skill_id = ud->skill_id; if (skill->get_inf(skill_id) & INF_GROUND_SKILL) - ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos ); + ret = timer->delete( ud->skilltimer, skill->castend_pos ); else - ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id ); + ret = timer->delete( ud->skilltimer, skill->castend_id ); if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); @@ -2015,7 +2015,7 @@ void unit_dataset(struct block_list *bl) { ud->attacktimer = INVALID_TIMER; ud->attackabletime = ud->canact_tick = - ud->canmove_tick = iTimer->gettick(); + ud->canmove_tick = timer->gettick(); } /*========================================== @@ -2090,7 +2090,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i unit->skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = timer->gettick(); if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); @@ -2126,7 +2126,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i } if (bl->type&(BL_CHAR|BL_PET)) { - skill->unit_move(bl,iTimer->gettick(),4); + skill->unit_move(bl,timer->gettick(),4); skill->cleartimerskill(bl); } @@ -2172,7 +2172,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer); + timer->delete(sd->pvp_timer,pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2433,9 +2433,9 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer); + timer->delete(pd->s_skill->timer, pet->skill_support_timer); else - iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer); + timer->delete(pd->s_skill->timer, pet->heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; @@ -2443,14 +2443,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( pd->recovery ) { if(pd->recovery->timer != INVALID_TIMER) - iTimer->delete_timer(pd->recovery->timer, pet->recovery_timer); + timer->delete(pd->recovery->timer, pet->recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if( pd->bonus ) { if (pd->bonus->timer != INVALID_TIMER) - iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer); + timer->delete(pd->bonus->timer, pet->skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } @@ -2478,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - iTimer->delete_timer(md->spawn_timer,mob->delayspawn); + timer->delete(md->spawn_timer,mob->delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - iTimer->delete_timer(md->deletetimer,mob->timer_delete); + timer->delete(md->deletetimer,mob->timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2593,10 +2593,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) } int do_init_unit(void) { - iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer"); - iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); - iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub"); - iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + timer->add_func_list(unit->attack_timer, "unit_attack_timer"); + timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); + timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub"); + timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } |