diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/chat.c | 894 | ||||
-rw-r--r-- | src/map/chat.h | 112 | ||||
-rw-r--r-- | src/map/duel.c | 408 | ||||
-rw-r--r-- | src/map/elemental.c | 1968 | ||||
-rw-r--r-- | src/map/elemental.h | 212 | ||||
-rw-r--r-- | src/map/intif.h | 256 |
6 files changed, 1925 insertions, 1925 deletions
diff --git a/src/map/chat.c b/src/map/chat.c index 75ae3681b..3a76dd157 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -1,447 +1,447 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/nullpo.h"
-#include "../common/showmsg.h"
-#include "../common/strlib.h"
-#include "../common/mmo.h"
-#include "atcommand.h" // msg_txt()
-#include "battle.h" // struct battle_config
-#include "clif.h"
-#include "map.h"
-#include "npc.h" // npc_event_do()
-#include "pc.h"
-#include "skill.h" // ext_skill_unit_onplace()
-#include "chat.h"
-
-#include <stdio.h>
-#include <string.h>
-
-
-int chat_triggerevent(struct chat_data *cd); // forward declaration
-
-/// Initializes a chatroom object (common functionality for both pc and npc chatrooms).
-/// Returns a chatroom object on success, or NULL on failure.
-static struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
-{
- struct chat_data* cd;
- nullpo_retr(NULL, bl);
-
- cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
-
- safestrncpy(cd->title, title, sizeof(cd->title));
- safestrncpy(cd->pass, pass, sizeof(cd->pass));
- cd->pub = pub;
- cd->users = 0;
- cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
- cd->trigger = trigger;
- cd->zeny = zeny;
- cd->minLvl = minLvl;
- cd->maxLvl = maxLvl;
- memset(cd->usersd, 0, sizeof(cd->usersd));
- cd->owner = bl;
- safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event));
-
- cd->bl.id = iMap->get_new_object_id();
- cd->bl.m = bl->m;
- cd->bl.x = bl->x;
- cd->bl.y = bl->y;
- cd->bl.type = BL_CHAT;
- cd->bl.next = cd->bl.prev = NULL;
-
- if( cd->bl.id == 0 )
- {
- aFree(cd);
- cd = NULL;
- }
-
- iMap->addiddb(&cd->bl);
-
- if( bl->type != BL_NPC )
- cd->kick_list = idb_alloc(DB_OPT_BASE);
-
- return cd;
-}
-
-/*==========================================
- * player chatroom creation
- *------------------------------------------*/
-int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
-{
- struct chat_data* cd;
- nullpo_ret(sd);
-
- if( sd->chatID )
- return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
-
- if( sd->state.vending || sd->state.buyingstore )
- {// not chat, when you already have a store open
- return 0;
- }
-
- if( map[sd->bl.m].flag.nochat )
- {
- clif->message(sd->fd, msg_txt(281));
- return 0; //Can't create chatrooms on this map.
- }
-
- if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
- {
- clif->message (sd->fd, msg_txt(665));
- return 0;
- }
-
- pc_stop_walking(sd,1);
-
- cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);
- if( cd ) {
- cd->users = 1;
- cd->usersd[0] = sd;
- pc_setchatid(sd,cd->bl.id);
- pc_stop_attack(sd);
- clif->createchat(sd,0);
- clif->dispchat(cd,0);
- } else
- clif->createchat(sd,1);
-
- return 0;
-}
-
-/*==========================================
- * join an existing chatroom
- *------------------------------------------*/
-int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
-{
- struct chat_data* cd;
-
- nullpo_ret(sd);
- cd = (struct chat_data*)iMap->id2bl(chatid);
-
- if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit )
- {
- clif->joinchatfail(sd,0);
- return 0;
- }
-
- if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc->has_permission(sd, PC_PERM_JOIN_ALL_CHAT) )
- {
- clif->joinchatfail(sd,1);
- return 0;
- }
-
- if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) {
- if(sd->status.base_level < cd->minLvl)
- clif->joinchatfail(sd,5);
- else
- clif->joinchatfail(sd,6);
-
- return 0;
- }
-
- if( sd->status.zeny < cd->zeny ) {
- clif->joinchatfail(sd,4);
- return 0;
- }
-
- if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) {
- clif->joinchatfail(sd,2);//You have been kicked out of the room.
- return 0;
- }
-
- pc_stop_walking(sd,1);
- cd->usersd[cd->users] = sd;
- cd->users++;
-
- pc_setchatid(sd,cd->bl.id);
-
- clif->joinchatok(sd, cd); //To the person who newly joined the list of all
- clif->addchat(cd, sd); //Reports To the person who already in the chat
- clif->dispchat(cd, 0); //Reported number of changes to the people around
-
- chat_triggerevent(cd); //Event
-
- return 0;
-}
-
-
-/*==========================================
- * leave a chatroom
- *------------------------------------------*/
-int chat_leavechat(struct map_session_data* sd, bool kicked)
-{
- struct chat_data* cd;
- int i;
- int leavechar;
-
- nullpo_retr(1, sd);
-
- cd = (struct chat_data*)iMap->id2bl(sd->chatID);
- if( cd == NULL )
- {
- pc_setchatid(sd, 0);
- return 1;
- }
-
- ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd );
- if ( i == cd->users )
- { // Not found in the chatroom?
- pc_setchatid(sd, 0);
- return -1;
- }
-
- clif->leavechat(cd, sd, kicked);
- pc_setchatid(sd, 0);
- cd->users--;
-
- leavechar = i;
-
- for( i = leavechar; i < cd->users; i++ )
- cd->usersd[i] = cd->usersd[i+1];
-
-
- if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom
- struct skill_unit* unit;
- struct skill_unit_group* group;
-
- clif->clearchat(cd, 0);
- db_destroy(cd->kick_list);
- iMap->deliddb(&cd->bl);
- iMap->delblock(&cd->bl);
- iMap->freeblock(&cd->bl);
-
- unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
- group = (unit != NULL) ? unit->group : NULL;
- if (group != NULL)
- skill->unit_onplace(unit, &sd->bl, group->tick);
-
- return 1;
- }
-
- if( leavechar == 0 && cd->owner->type == BL_PC )
- { // Set and announce new owner
- cd->owner = (struct block_list*) cd->usersd[0];
- clif->changechatowner(cd, cd->usersd[0]);
- clif->clearchat(cd, 0);
-
- //Adjust Chat location after owner has been changed.
- iMap->delblock( &cd->bl );
- cd->bl.x=cd->usersd[0]->bl.x;
- cd->bl.y=cd->usersd[0]->bl.y;
- iMap->addblock( &cd->bl );
-
- clif->dispchat(cd,0);
- }
- else
- clif->dispchat(cd,0); // refresh chatroom
-
- return 0;
-}
-
-/*==========================================
- * change a chatroom's owner
- *------------------------------------------*/
-int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
-{
- struct chat_data* cd;
- struct map_session_data* tmpsd;
- int i;
-
- nullpo_retr(1, sd);
-
- cd = (struct chat_data*)iMap->id2bl(sd->chatID);
- if( cd == NULL || (struct block_list*) sd != cd->owner )
- return 1;
-
- ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 );
- if( i == cd->users )
- return -1; // name not found
-
- // erase temporarily
- clif->clearchat(cd,0);
-
- // set new owner
- cd->owner = (struct block_list*) cd->usersd[i];
- clif->changechatowner(cd,cd->usersd[i]);
-
- // swap the old and new owners' positions
- tmpsd = cd->usersd[i];
- cd->usersd[i] = cd->usersd[0];
- cd->usersd[0] = tmpsd;
-
- // set the new chatroom position
- iMap->delblock( &cd->bl );
- cd->bl.x = cd->owner->x;
- cd->bl.y = cd->owner->y;
- iMap->addblock( &cd->bl );
-
- // and display again
- clif->dispchat(cd,0);
-
- return 0;
-}
-
-/*==========================================
- * change a chatroom's status (title, etc)
- *------------------------------------------*/
-int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
-{
- struct chat_data* cd;
-
- nullpo_retr(1, sd);
-
- cd = (struct chat_data*)iMap->id2bl(sd->chatID);
- if( cd==NULL || (struct block_list *)sd != cd->owner )
- return 1;
-
- safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE);
- safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE);
- cd->limit = min(limit, ARRAYLENGTH(cd->usersd));
- cd->pub = pub;
-
- clif->changechatstatus(cd);
- clif->dispchat(cd,0);
-
- return 0;
-}
-
-/*==========================================
- * kick an user from a chatroom
- *------------------------------------------*/
-int chat_kickchat(struct map_session_data* sd, const char* kickusername)
-{
- struct chat_data* cd;
- int i;
-
- nullpo_retr(1, sd);
-
- cd = (struct chat_data *)iMap->id2bl(sd->chatID);
-
- if( cd==NULL || (struct block_list *)sd != cd->owner )
- return -1;
-
- ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 );
- if( i == cd->users )
- return -1;
-
- if (pc->has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK))
- return 0; //gm kick protection [Valaris]
-
- idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1);
-
- chat->leavechat(cd->usersd[i],1);
- return 0;
-}
-
-/// Creates a chat room for the npc.
-int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl)
-{
- struct chat_data* cd;
- nullpo_ret(nd);
-
- if( nd->chat_id ) {
- ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname);
- return 0;
- }
-
- if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) {
- ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname);
- return 0;
- }
-
- cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl);
-
- if( cd ) {
- nd->chat_id = cd->bl.id;
- clif->dispchat(cd,0);
- }
-
- return 0;
-}
-
-/// Removes the chatroom from the npc.
-int chat_deletenpcchat(struct npc_data* nd)
-{
- struct chat_data *cd;
- nullpo_ret(nd);
-
- cd = (struct chat_data*)iMap->id2bl(nd->chat_id);
- if( cd == NULL )
- return 0;
-
- chat->npckickall(cd);
- clif->clearchat(cd, 0);
- iMap->deliddb(&cd->bl);
- iMap->delblock(&cd->bl);
- iMap->freeblock(&cd->bl);
- nd->chat_id = 0;
-
- return 0;
-}
-
-/*==========================================
- * Trigger npc event when we enter the chatroom
- *------------------------------------------*/
-int chat_triggerevent(struct chat_data *cd)
-{
- nullpo_ret(cd);
-
- if( cd->users >= cd->trigger && cd->npc_event[0] )
- npc_event_do(cd->npc_event);
- return 0;
-}
-
-/// Enables the event of the chat room.
-/// At most, 127 users are needed to trigger the event.
-int chat_enableevent(struct chat_data* cd)
-{
- nullpo_ret(cd);
-
- cd->trigger &= 0x7f;
- chat_triggerevent(cd);
- return 0;
-}
-
-/// Disables the event of the chat room
-int chat_disableevent(struct chat_data* cd)
-{
- nullpo_ret(cd);
-
- cd->trigger |= 0x80;
- return 0;
-}
-
-/// Kicks all the users from the chat room.
-int chat_npckickall(struct chat_data* cd)
-{
- nullpo_ret(cd);
-
- while( cd->users > 0 )
- chat->leavechat(cd->usersd[cd->users-1],0);
-
- return 0;
-}
-
-/*=====================================
-* Default Functions : chat.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-void chat_defaults(void) {
- chat = &chat_s;
-
/* funcs */
-
- chat->createpcchat = chat_createpcchat;
- chat->joinchat = chat_joinchat;
- chat->leavechat = chat_leavechat;
- chat->changechatowner = chat_changechatowner;
- chat->changechatstatus = chat_changechatstatus;
- chat->kickchat = chat_kickchat;
-
- chat->createnpcchat = chat_createnpcchat;
- chat->deletenpcchat = chat_deletenpcchat;
- chat->enableevent = chat_enableevent;
- chat->disableevent = chat_disableevent;
- chat->npckickall = chat_npckickall;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" +#include "../common/strlib.h" +#include "../common/mmo.h" +#include "atcommand.h" // msg_txt() +#include "battle.h" // struct battle_config +#include "clif.h" +#include "map.h" +#include "npc.h" // npc_event_do() +#include "pc.h" +#include "skill.h" // ext_skill_unit_onplace() +#include "chat.h" + +#include <stdio.h> +#include <string.h> + + +int chat_triggerevent(struct chat_data *cd); // forward declaration + +/// Initializes a chatroom object (common functionality for both pc and npc chatrooms). +/// Returns a chatroom object on success, or NULL on failure. +static struct chat_data* chat_createchat(struct block_list* bl, const char* title, const char* pass, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl) +{ + struct chat_data* cd; + nullpo_retr(NULL, bl); + + cd = (struct chat_data *) aMalloc(sizeof(struct chat_data)); + + safestrncpy(cd->title, title, sizeof(cd->title)); + safestrncpy(cd->pass, pass, sizeof(cd->pass)); + cd->pub = pub; + cd->users = 0; + cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); + cd->trigger = trigger; + cd->zeny = zeny; + cd->minLvl = minLvl; + cd->maxLvl = maxLvl; + memset(cd->usersd, 0, sizeof(cd->usersd)); + cd->owner = bl; + safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event)); + + cd->bl.id = iMap->get_new_object_id(); + cd->bl.m = bl->m; + cd->bl.x = bl->x; + cd->bl.y = bl->y; + cd->bl.type = BL_CHAT; + cd->bl.next = cd->bl.prev = NULL; + + if( cd->bl.id == 0 ) + { + aFree(cd); + cd = NULL; + } + + iMap->addiddb(&cd->bl); + + if( bl->type != BL_NPC ) + cd->kick_list = idb_alloc(DB_OPT_BASE); + + return cd; +} + +/*========================================== + * player chatroom creation + *------------------------------------------*/ +int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) +{ + struct chat_data* cd; + nullpo_ret(sd); + + if( sd->chatID ) + return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] + + if( sd->state.vending || sd->state.buyingstore ) + {// not chat, when you already have a store open + return 0; + } + + if( map[sd->bl.m].flag.nochat ) + { + clif->message(sd->fd, msg_txt(281)); + return 0; //Can't create chatrooms on this map. + } + + if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) + { + clif->message (sd->fd, msg_txt(665)); + return 0; + } + + pc_stop_walking(sd,1); + + cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); + if( cd ) { + cd->users = 1; + cd->usersd[0] = sd; + pc_setchatid(sd,cd->bl.id); + pc_stop_attack(sd); + clif->createchat(sd,0); + clif->dispchat(cd,0); + } else + clif->createchat(sd,1); + + return 0; +} + +/*========================================== + * join an existing chatroom + *------------------------------------------*/ +int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) +{ + struct chat_data* cd; + + nullpo_ret(sd); + cd = (struct chat_data*)iMap->id2bl(chatid); + + if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) + { + clif->joinchatfail(sd,0); + return 0; + } + + if( !cd->pub && strncmp(pass, cd->pass, sizeof(cd->pass)) != 0 && !pc->has_permission(sd, PC_PERM_JOIN_ALL_CHAT) ) + { + clif->joinchatfail(sd,1); + return 0; + } + + if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { + if(sd->status.base_level < cd->minLvl) + clif->joinchatfail(sd,5); + else + clif->joinchatfail(sd,6); + + return 0; + } + + if( sd->status.zeny < cd->zeny ) { + clif->joinchatfail(sd,4); + return 0; + } + + if( cd->owner->type != BL_NPC && idb_exists(cd->kick_list,sd->status.char_id) ) { + clif->joinchatfail(sd,2);//You have been kicked out of the room. + return 0; + } + + pc_stop_walking(sd,1); + cd->usersd[cd->users] = sd; + cd->users++; + + pc_setchatid(sd,cd->bl.id); + + clif->joinchatok(sd, cd); //To the person who newly joined the list of all + clif->addchat(cd, sd); //Reports To the person who already in the chat + clif->dispchat(cd, 0); //Reported number of changes to the people around + + chat_triggerevent(cd); //Event + + return 0; +} + + +/*========================================== + * leave a chatroom + *------------------------------------------*/ +int chat_leavechat(struct map_session_data* sd, bool kicked) +{ + struct chat_data* cd; + int i; + int leavechar; + + nullpo_retr(1, sd); + + cd = (struct chat_data*)iMap->id2bl(sd->chatID); + if( cd == NULL ) + { + pc_setchatid(sd, 0); + return 1; + } + + ARR_FIND( 0, cd->users, i, cd->usersd[i] == sd ); + if ( i == cd->users ) + { // Not found in the chatroom? + pc_setchatid(sd, 0); + return -1; + } + + clif->leavechat(cd, sd, kicked); + pc_setchatid(sd, 0); + cd->users--; + + leavechar = i; + + for( i = leavechar; i < cd->users; i++ ) + cd->usersd[i] = cd->usersd[i+1]; + + + if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom + struct skill_unit* unit; + struct skill_unit_group* group; + + clif->clearchat(cd, 0); + db_destroy(cd->kick_list); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); + + unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); + group = (unit != NULL) ? unit->group : NULL; + if (group != NULL) + skill->unit_onplace(unit, &sd->bl, group->tick); + + return 1; + } + + if( leavechar == 0 && cd->owner->type == BL_PC ) + { // Set and announce new owner + cd->owner = (struct block_list*) cd->usersd[0]; + clif->changechatowner(cd, cd->usersd[0]); + clif->clearchat(cd, 0); + + //Adjust Chat location after owner has been changed. + iMap->delblock( &cd->bl ); + cd->bl.x=cd->usersd[0]->bl.x; + cd->bl.y=cd->usersd[0]->bl.y; + iMap->addblock( &cd->bl ); + + clif->dispchat(cd,0); + } + else + clif->dispchat(cd,0); // refresh chatroom + + return 0; +} + +/*========================================== + * change a chatroom's owner + *------------------------------------------*/ +int chat_changechatowner(struct map_session_data* sd, const char* nextownername) +{ + struct chat_data* cd; + struct map_session_data* tmpsd; + int i; + + nullpo_retr(1, sd); + + cd = (struct chat_data*)iMap->id2bl(sd->chatID); + if( cd == NULL || (struct block_list*) sd != cd->owner ) + return 1; + + ARR_FIND( 1, cd->users, i, strncmp(cd->usersd[i]->status.name, nextownername, NAME_LENGTH) == 0 ); + if( i == cd->users ) + return -1; // name not found + + // erase temporarily + clif->clearchat(cd,0); + + // set new owner + cd->owner = (struct block_list*) cd->usersd[i]; + clif->changechatowner(cd,cd->usersd[i]); + + // swap the old and new owners' positions + tmpsd = cd->usersd[i]; + cd->usersd[i] = cd->usersd[0]; + cd->usersd[0] = tmpsd; + + // set the new chatroom position + iMap->delblock( &cd->bl ); + cd->bl.x = cd->owner->x; + cd->bl.y = cd->owner->y; + iMap->addblock( &cd->bl ); + + // and display again + clif->dispchat(cd,0); + + return 0; +} + +/*========================================== + * change a chatroom's status (title, etc) + *------------------------------------------*/ +int chat_changechatstatus(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) +{ + struct chat_data* cd; + + nullpo_retr(1, sd); + + cd = (struct chat_data*)iMap->id2bl(sd->chatID); + if( cd==NULL || (struct block_list *)sd != cd->owner ) + return 1; + + safestrncpy(cd->title, title, CHATROOM_TITLE_SIZE); + safestrncpy(cd->pass, pass, CHATROOM_PASS_SIZE); + cd->limit = min(limit, ARRAYLENGTH(cd->usersd)); + cd->pub = pub; + + clif->changechatstatus(cd); + clif->dispchat(cd,0); + + return 0; +} + +/*========================================== + * kick an user from a chatroom + *------------------------------------------*/ +int chat_kickchat(struct map_session_data* sd, const char* kickusername) +{ + struct chat_data* cd; + int i; + + nullpo_retr(1, sd); + + cd = (struct chat_data *)iMap->id2bl(sd->chatID); + + if( cd==NULL || (struct block_list *)sd != cd->owner ) + return -1; + + ARR_FIND( 0, cd->users, i, strncmp(cd->usersd[i]->status.name, kickusername, NAME_LENGTH) == 0 ); + if( i == cd->users ) + return -1; + + if (pc->has_permission(cd->usersd[i], PC_PERM_NO_CHAT_KICK)) + return 0; //gm kick protection [Valaris] + + idb_put(cd->kick_list,cd->usersd[i]->status.char_id,(void*)1); + + chat->leavechat(cd->usersd[i],1); + return 0; +} + +/// Creates a chat room for the npc. +int chat_createnpcchat(struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl) +{ + struct chat_data* cd; + nullpo_ret(nd); + + if( nd->chat_id ) { + ShowError("chat_createnpcchat: npc '%s' already has a chatroom, cannot create new one!\n", nd->exname); + return 0; + } + + if( zeny > MAX_ZENY || maxLvl > MAX_LEVEL ) { + ShowError("chat_createnpcchat: npc '%s' has a required lvl or amount of zeny over the max limit!\n", nd->exname); + return 0; + } + + cd = chat_createchat(&nd->bl, title, "", limit, pub, trigger, ev, zeny, minLvl, maxLvl); + + if( cd ) { + nd->chat_id = cd->bl.id; + clif->dispchat(cd,0); + } + + return 0; +} + +/// Removes the chatroom from the npc. +int chat_deletenpcchat(struct npc_data* nd) +{ + struct chat_data *cd; + nullpo_ret(nd); + + cd = (struct chat_data*)iMap->id2bl(nd->chat_id); + if( cd == NULL ) + return 0; + + chat->npckickall(cd); + clif->clearchat(cd, 0); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); + nd->chat_id = 0; + + return 0; +} + +/*========================================== + * Trigger npc event when we enter the chatroom + *------------------------------------------*/ +int chat_triggerevent(struct chat_data *cd) +{ + nullpo_ret(cd); + + if( cd->users >= cd->trigger && cd->npc_event[0] ) + npc_event_do(cd->npc_event); + return 0; +} + +/// Enables the event of the chat room. +/// At most, 127 users are needed to trigger the event. +int chat_enableevent(struct chat_data* cd) +{ + nullpo_ret(cd); + + cd->trigger &= 0x7f; + chat_triggerevent(cd); + return 0; +} + +/// Disables the event of the chat room +int chat_disableevent(struct chat_data* cd) +{ + nullpo_ret(cd); + + cd->trigger |= 0x80; + return 0; +} + +/// Kicks all the users from the chat room. +int chat_npckickall(struct chat_data* cd) +{ + nullpo_ret(cd); + + while( cd->users > 0 ) + chat->leavechat(cd->usersd[cd->users-1],0); + + return 0; +} + +/*===================================== +* Default Functions : chat.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void chat_defaults(void) { + chat = &chat_s; + /* funcs */ + + chat->createpcchat = chat_createpcchat; + chat->joinchat = chat_joinchat; + chat->leavechat = chat_leavechat; + chat->changechatowner = chat_changechatowner; + chat->changechatstatus = chat_changechatstatus; + chat->kickchat = chat_kickchat; + + chat->createnpcchat = chat_createnpcchat; + chat->deletenpcchat = chat_deletenpcchat; + chat->enableevent = chat_enableevent; + chat->disableevent = chat_disableevent; + chat->npckickall = chat_npckickall; +} diff --git a/src/map/chat.h b/src/map/chat.h index ff78d8617..a7736e9f3 100644 --- a/src/map/chat.h +++ b/src/map/chat.h @@ -1,56 +1,56 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-#ifndef _CHAT_H_
-#define _CHAT_H_
-#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE
-struct map_session_data;
-struct chat_data;
-
-
-struct chat_data {
- struct block_list bl; // data for this map object
- char title[CHATROOM_TITLE_SIZE]; // room title
- char pass[CHATROOM_PASS_SIZE]; // password
- bool pub; // private/public flag
- uint8 users; // current user count
- uint8 limit; // join limit
- uint8 trigger; // number of users needed to trigger event
- uint32 zeny; // required zeny to join
- uint32 minLvl; // minimum base level to join
- uint32 maxLvl; // maximum base level allowed to join
- struct map_session_data* usersd[20];
- struct block_list* owner;
- char npc_event[EVENT_NAME_LENGTH];
- DBMap* kick_list; //DBMap of users who were kicked from this chat
-};
-
-
-
-
-/*=====================================
-* Interface : chat.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-struct chat_interface {
-
/* funcs */
-
- int (*createpcchat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
- int (*joinchat) (struct map_session_data* sd, int chatid, const char* pass);
- int (*leavechat) (struct map_session_data* sd, bool kicked);
- int (*changechatowner) (struct map_session_data* sd, const char* nextownername);
- int (*changechatstatus) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub);
- int (*kickchat) (struct map_session_data* sd, const char* kickusername);
-
- int (*createnpcchat) (struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl);
- int (*deletenpcchat) (struct npc_data* nd);
- int (*enableevent) (struct chat_data* cd);
- int (*disableevent) (struct chat_data* cd);
- int (*npckickall) (struct chat_data* cd);
-} chat_s;
-
-struct chat_interface *chat;
-
-void chat_defaults(void);
-
-#endif /* _CHAT_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +#ifndef _CHAT_H_ +#define _CHAT_H_ +#include "map.h" // struct block_list, CHATROOM_TITLE_SIZE +struct map_session_data; +struct chat_data; + + +struct chat_data { + struct block_list bl; // data for this map object + char title[CHATROOM_TITLE_SIZE]; // room title + char pass[CHATROOM_PASS_SIZE]; // password + bool pub; // private/public flag + uint8 users; // current user count + uint8 limit; // join limit + uint8 trigger; // number of users needed to trigger event + uint32 zeny; // required zeny to join + uint32 minLvl; // minimum base level to join + uint32 maxLvl; // maximum base level allowed to join + struct map_session_data* usersd[20]; + struct block_list* owner; + char npc_event[EVENT_NAME_LENGTH]; + DBMap* kick_list; //DBMap of users who were kicked from this chat +}; + + + + +/*===================================== +* Interface : chat.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct chat_interface { + /* funcs */ + + int (*createpcchat) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); + int (*joinchat) (struct map_session_data* sd, int chatid, const char* pass); + int (*leavechat) (struct map_session_data* sd, bool kicked); + int (*changechatowner) (struct map_session_data* sd, const char* nextownername); + int (*changechatstatus) (struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub); + int (*kickchat) (struct map_session_data* sd, const char* kickusername); + + int (*createnpcchat) (struct npc_data* nd, const char* title, int limit, bool pub, int trigger, const char* ev, int zeny, int minLvl, int maxLvl); + int (*deletenpcchat) (struct npc_data* nd); + int (*enableevent) (struct chat_data* cd); + int (*disableevent) (struct chat_data* cd); + int (*npckickall) (struct chat_data* cd); +} chat_s; + +struct chat_interface *chat; + +void chat_defaults(void); + +#endif /* _CHAT_H_ */ diff --git a/src/map/duel.c b/src/map/duel.c index a04ed855b..c3b241e9e 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -1,204 +1,204 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
-// See the LICENSE file
-// Portions Copyright (c) Athena Dev Teams
-
-#include "../common/cbasetypes.h"
-
-#include "atcommand.h" // msg_txt
-#include "clif.h"
-#include "duel.h"
-#include "pc.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-/*==========================================
- * Duel organizing functions [LuzZza]
- *------------------------------------------*/
-void duel_savetime(struct map_session_data* sd)
-{
- time_t timer;
- struct tm *t;
-
- time(&timer);
- t = localtime(&timer);
-
- pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min);
-}
-
-int duel_checktime(struct map_session_data* sd)
-{
- int diff;
- time_t timer;
- struct tm *t;
-
- time(&timer);
- t = localtime(&timer);
-
- diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME");
-
- return !(diff >= 0 && diff < battle_config.duel_time_interval);
-}
-static int duel_showinfo_sub(struct map_session_data* sd, va_list va)
-{
- struct map_session_data *ssd = va_arg(va, struct map_session_data*);
- int *p = va_arg(va, int*);
- char output[256];
-
- if (sd->duel_group != ssd->duel_group) return 0;
-
- sprintf(output, " %d. %s", ++(*p), sd->status.name);
- clif->disp_onlyself(ssd, output, strlen(output));
- return 1;
-}
-
-void duel_showinfo(const unsigned int did, struct map_session_data* sd)
-{
- int p=0;
- char output[256];
-
- if(iDuel->duel_list[did].max_players_limit > 0)
- sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --"
- did, iDuel->duel_count,
- iDuel->duel_list[did].members_count,
- iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count,
- iDuel->duel_list[did].max_players_limit);
- else
- sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --"
- did, iDuel->duel_count,
- iDuel->duel_list[did].members_count,
- iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count);
-
- clif->disp_onlyself(sd, output, strlen(output));
- iMap->map_foreachpc(duel_showinfo_sub, sd, &p);
-}
-
-int duel_create(struct map_session_data* sd, const unsigned int maxpl)
-{
- int i=1;
- char output[256];
-
- while(iDuel->duel_list[i].members_count > 0 && i < MAX_DUEL) i++;
- if(i == MAX_DUEL) return 0;
-
- iDuel->duel_count++;
- sd->duel_group = i;
- iDuel->duel_list[i].members_count++;
- iDuel->duel_list[i].invites_count = 0;
- iDuel->duel_list[i].max_players_limit = maxpl;
-
- strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --"
- clif->disp_onlyself(sd, output, strlen(output));
-
- clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
- clif->maptypeproperty2(&sd->bl,SELF);
- return i;
-}
-
-void duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd)
-{
- char output[256];
-
- // " -- Player %s invites %s to duel --"
- sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name);
- clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
-
- target_sd->duel_invite = did;
- iDuel->duel_list[did].invites_count++;
-
- // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --"
- sprintf(output, msg_txt(374), sd->status.name);
- clif->broadcast((struct block_list *)target_sd, output, strlen(output)+1, BC_BLUE, SELF);
-}
-
-static int duel_leave_sub(struct map_session_data* sd, va_list va)
-{
- int did = va_arg(va, int);
- if (sd->duel_invite == did)
- sd->duel_invite = 0;
- return 0;
-}
-
-void duel_leave(const unsigned int did, struct map_session_data* sd)
-{
- char output[256];
-
- // " <- Player %s has left duel --"
- sprintf(output, msg_txt(375), sd->status.name);
- clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
-
- iDuel->duel_list[did].members_count--;
-
- if(iDuel->duel_list[did].members_count == 0) {
- iMap->map_foreachpc(duel_leave_sub, did);
- iDuel->duel_count--;
- }
-
- sd->duel_group = 0;
- duel_savetime(sd);
- clif->map_property(sd, MAPPROPERTY_NOTHING);
- clif->maptypeproperty2(&sd->bl,SELF);
-}
-
-void duel_accept(const unsigned int did, struct map_session_data* sd)
-{
- char output[256];
-
- iDuel->duel_list[did].members_count++;
- sd->duel_group = sd->duel_invite;
- iDuel->duel_list[did].invites_count--;
- sd->duel_invite = 0;
-
- // " -> Player %s has accepted duel --"
- sprintf(output, msg_txt(376), sd->status.name);
- clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
-
- clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);
- clif->maptypeproperty2(&sd->bl,SELF);
-}
-
-void duel_reject(const unsigned int did, struct map_session_data* sd)
-{
- char output[256];
-
- // " -- Player %s has rejected duel --"
- sprintf(output, msg_txt(377), sd->status.name);
- clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
-
- iDuel->duel_list[did].invites_count--;
- sd->duel_invite = 0;
-}
-
-void do_final_duel(void)
-{
-}
-
-void do_init_duel(void)
-{
- memset(&iDuel->duel_list[0], 0, sizeof(iDuel->duel_list));
-}
-
-/*=====================================
-* Default Functions : duel.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-void iDuel_defaults(void) {
- iDuel = &iDuel_s;
-
/* vars */
- iDuel->duel_count = 0;
-
/* funcs */
- //Duel functions // [LuzZza]
- iDuel->create = duel_create;
- iDuel->invite = duel_invite;
- iDuel->accept = duel_accept;
- iDuel->reject = duel_reject;
- iDuel->leave = duel_leave;
- iDuel->showinfo = duel_showinfo;
- iDuel->checktime = duel_checktime;
-
- iDuel->do_init_duel = do_init_duel;
- iDuel->do_final_duel = do_final_duel;
-}
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams + +#include "../common/cbasetypes.h" + +#include "atcommand.h" // msg_txt +#include "clif.h" +#include "duel.h" +#include "pc.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <time.h> + +/*========================================== + * Duel organizing functions [LuzZza] + *------------------------------------------*/ +void duel_savetime(struct map_session_data* sd) +{ + time_t timer; + struct tm *t; + + time(&timer); + t = localtime(&timer); + + pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min); +} + +int duel_checktime(struct map_session_data* sd) +{ + int diff; + time_t timer; + struct tm *t; + + time(&timer); + t = localtime(&timer); + + diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME"); + + return !(diff >= 0 && diff < battle_config.duel_time_interval); +} +static int duel_showinfo_sub(struct map_session_data* sd, va_list va) +{ + struct map_session_data *ssd = va_arg(va, struct map_session_data*); + int *p = va_arg(va, int*); + char output[256]; + + if (sd->duel_group != ssd->duel_group) return 0; + + sprintf(output, " %d. %s", ++(*p), sd->status.name); + clif->disp_onlyself(ssd, output, strlen(output)); + return 1; +} + +void duel_showinfo(const unsigned int did, struct map_session_data* sd) +{ + int p=0; + char output[256]; + + if(iDuel->duel_list[did].max_players_limit > 0) + sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --" + did, iDuel->duel_count, + iDuel->duel_list[did].members_count, + iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count, + iDuel->duel_list[did].max_players_limit); + else + sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --" + did, iDuel->duel_count, + iDuel->duel_list[did].members_count, + iDuel->duel_list[did].members_count + iDuel->duel_list[did].invites_count); + + clif->disp_onlyself(sd, output, strlen(output)); + iMap->map_foreachpc(duel_showinfo_sub, sd, &p); +} + +int duel_create(struct map_session_data* sd, const unsigned int maxpl) +{ + int i=1; + char output[256]; + + while(iDuel->duel_list[i].members_count > 0 && i < MAX_DUEL) i++; + if(i == MAX_DUEL) return 0; + + iDuel->duel_count++; + sd->duel_group = i; + iDuel->duel_list[i].members_count++; + iDuel->duel_list[i].invites_count = 0; + iDuel->duel_list[i].max_players_limit = maxpl; + + strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --" + clif->disp_onlyself(sd, output, strlen(output)); + + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); + clif->maptypeproperty2(&sd->bl,SELF); + return i; +} + +void duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd) +{ + char output[256]; + + // " -- Player %s invites %s to duel --" + sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + + target_sd->duel_invite = did; + iDuel->duel_list[did].invites_count++; + + // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --" + sprintf(output, msg_txt(374), sd->status.name); + clif->broadcast((struct block_list *)target_sd, output, strlen(output)+1, BC_BLUE, SELF); +} + +static int duel_leave_sub(struct map_session_data* sd, va_list va) +{ + int did = va_arg(va, int); + if (sd->duel_invite == did) + sd->duel_invite = 0; + return 0; +} + +void duel_leave(const unsigned int did, struct map_session_data* sd) +{ + char output[256]; + + // " <- Player %s has left duel --" + sprintf(output, msg_txt(375), sd->status.name); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + + iDuel->duel_list[did].members_count--; + + if(iDuel->duel_list[did].members_count == 0) { + iMap->map_foreachpc(duel_leave_sub, did); + iDuel->duel_count--; + } + + sd->duel_group = 0; + duel_savetime(sd); + clif->map_property(sd, MAPPROPERTY_NOTHING); + clif->maptypeproperty2(&sd->bl,SELF); +} + +void duel_accept(const unsigned int did, struct map_session_data* sd) +{ + char output[256]; + + iDuel->duel_list[did].members_count++; + sd->duel_group = sd->duel_invite; + iDuel->duel_list[did].invites_count--; + sd->duel_invite = 0; + + // " -> Player %s has accepted duel --" + sprintf(output, msg_txt(376), sd->status.name); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + + clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); + clif->maptypeproperty2(&sd->bl,SELF); +} + +void duel_reject(const unsigned int did, struct map_session_data* sd) +{ + char output[256]; + + // " -- Player %s has rejected duel --" + sprintf(output, msg_txt(377), sd->status.name); + clif->disp_message(&sd->bl, output, strlen(output), DUEL_WOS); + + iDuel->duel_list[did].invites_count--; + sd->duel_invite = 0; +} + +void do_final_duel(void) +{ +} + +void do_init_duel(void) +{ + memset(&iDuel->duel_list[0], 0, sizeof(iDuel->duel_list)); +} + +/*===================================== +* Default Functions : duel.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void iDuel_defaults(void) { + iDuel = &iDuel_s; + /* vars */ + iDuel->duel_count = 0; + /* funcs */ + //Duel functions // [LuzZza] + iDuel->create = duel_create; + iDuel->invite = duel_invite; + iDuel->accept = duel_accept; + iDuel->reject = duel_reject; + iDuel->leave = duel_leave; + iDuel->showinfo = duel_showinfo; + iDuel->checktime = duel_checktime; + + iDuel->do_init_duel = do_init_duel; + iDuel->do_final_duel = do_final_duel; +} diff --git a/src/map/elemental.c b/src/map/elemental.c index 03aa93e49..1952d93e2 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -1,984 +1,984 @@ -// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
-// See the LICENSE file
-// Portions Copyright (c) Athena Dev Teams
-
-#include "../common/cbasetypes.h"
-#include "../common/malloc.h"
-#include "../common/socket.h"
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/mmo.h"
-#include "../common/showmsg.h"
-#include "../common/utils.h"
-#include "../common/random.h"
-#include "../common/strlib.h"
-
-#include "log.h"
-#include "clif.h"
-#include "chrif.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "map.h"
-#include "pc.h"
-#include "status.h"
-#include "skill.h"
-#include "mob.h"
-#include "pet.h"
-#include "battle.h"
-#include "party.h"
-#include "guild.h"
-#include "atcommand.h"
-#include "script.h"
-#include "npc.h"
-#include "trade.h"
-#include "unit.h"
-#include "elemental.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-int elemental_search_index(int class_) {
- int i;
- ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental->elemental_db[i].class_ == class_);
- return (i == MAX_ELEMENTAL_CLASS)?-1:i;
-}
-
-bool elemental_class(int class_) {
- return (bool)(elemental_search_index(class_) > -1);
-}
-
-struct view_data * elemental_get_viewdata(int class_) {
- int i = elemental_search_index(class_);
- if( i < 0 )
- return 0;
-
- return &elemental->elemental_db[i].vd;
-}
-
-int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime) {
- struct s_elemental ele;
- struct s_elemental_db *db;
- int i;
-
- nullpo_retr(1,sd);
-
- if( (i = elemental_search_index(class_)) < 0 )
- return 0;
-
- db = &elemental->elemental_db[i];
- memset(&ele,0,sizeof(struct s_elemental));
-
- ele.char_id = sd->status.char_id;
- ele.class_ = class_;
- ele.mode = EL_MODE_PASSIVE; // Initial mode
- i = db->status.size+1; // summon level
-
- //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
- ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
- //Caster�s Max SP /4
- ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
- //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
- ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
- //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ]
- ele.atk2 = sd->battle_status.max_sp / 18;
- //Caster�s HIT + (Caster�s Base Level )
- ele.hit = sd->battle_status.hit + sd->status.base_level;
- //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)]
- ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
- //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ]
- ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
- //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
- ele.def = sd->battle_status.def + sd->status.base_level / (5-i);
- //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level)
- ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
- //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
- ele.flee = sd->status.base_level / (5-i);
- //Caster�s HIT + (Caster�s Base Level )
- ele.hit = sd->battle_status.hit + sd->status.base_level;
-
- //per individual bonuses
- switch(db->class_){
- case 2114: case 2115:
- case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
- ele.atk += i * 20;
- ele.atk2 += i * 20;
- ele.hit += i * 10;
- break;
- case 2117: case 2118:
- case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
- ele.mdef += i * 10;
- ele.matk += i * 20;
- break;
- case 2120: case 2121:
- case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
- ele.flee += i * 20;
- ele.matk += i * 10;
- break;
- case 2123: case 2124:
- case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
- ele.def += i * 25;
- ele.atk += i * 5;
- ele.atk2 += i * 5;
- break;
- }
-
- if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
- ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
- ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
- ele.atk += 25 * i;
- ele.atk2 += 25 * i;
- ele.matk += 25 * i;
- }
-
- ele.life_time = lifetime;
-
- // Request Char Server to create this elemental
- intif->elemental_create(&ele);
-
- return 1;
-}
-
-int elemental_get_lifetime(struct elemental_data *ed) {
- const struct TimerData * td;
- if( ed == NULL || ed->summon_timer == INVALID_TIMER )
- return 0;
-
- td = iTimer->get_timer(ed->summon_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
-}
-
-int elemental_save(struct elemental_data *ed) {
- ed->elemental.mode = ed->battle_status.mode;
- ed->elemental.hp = ed->battle_status.hp;
- ed->elemental.sp = ed->battle_status.sp;
- ed->elemental.max_hp = ed->battle_status.max_hp;
- ed->elemental.max_sp = ed->battle_status.max_sp;
- ed->elemental.atk = ed->battle_status.rhw.atk;
- ed->elemental.atk2 = ed->battle_status.rhw.atk2;
- ed->elemental.matk = ed->battle_status.matk_min;
- ed->elemental.def = ed->battle_status.def;
- ed->elemental.mdef = ed->battle_status.mdef;
- ed->elemental.flee = ed->battle_status.flee;
- ed->elemental.hit = ed->battle_status.hit;
- ed->elemental.life_time = elemental->get_lifetime(ed);
- intif->elemental_save(&ed->elemental);
- return 1;
-}
-
-static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) {
- struct map_session_data *sd;
- struct elemental_data *ed;
-
- if( (sd = iMap->id2sd(id)) == NULL )
- return 1;
- if( (ed = sd->ed) == NULL )
- return 1;
-
- if( ed->summon_timer != tid ) {
- ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid);
- return 0;
- }
-
- ed->summon_timer = INVALID_TIMER;
- elemental->delete(ed, 0); // Elemental's summon time is over.
-
- return 0;
-}
-
-void elemental_summon_stop(struct elemental_data *ed) {
- nullpo_retv(ed);
- if( ed->summon_timer != INVALID_TIMER )
- iTimer->delete_timer(ed->summon_timer, elemental_summon_end);
- ed->summon_timer = INVALID_TIMER;
-}
-
-int elemental_delete(struct elemental_data *ed, int reply) {
- struct map_session_data *sd;
- nullpo_ret(ed);
-
- sd = ed->master;
- ed->elemental.life_time = 0;
-
- elemental->clean_effect(ed);
- elemental->summon_stop(ed);
-
- if( !sd )
- return unit_free(&ed->bl, 0);
-
- sd->ed = NULL;
- sd->status.ele_id = 0;
-
- return unit_remove_map(&ed->bl, 0);
-}
-
-void elemental_summon_init(struct elemental_data *ed) {
- if( ed->summon_timer == INVALID_TIMER )
- ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
-
- ed->regen.state.block = 0;
-}
-
-int elemental_data_received(struct s_elemental *ele, bool flag) {
- struct map_session_data *sd;
- struct elemental_data *ed;
- struct s_elemental_db *db;
- int i = elemental_search_index(ele->class_);
-
- if( (sd = iMap->charid2sd(ele->char_id)) == NULL )
- return 0;
-
- if( !flag || i < 0 ) { // Not created - loaded - DB info
- sd->status.ele_id = 0;
- return 0;
- }
-
- db = &elemental->elemental_db[i];
- if( !sd->ed ) { // Initialize it after first summon.
- sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data));
- ed->bl.type = BL_ELEM;
- ed->bl.id = npc_get_new_npc_id();
- ed->master = sd;
- ed->db = db;
- memcpy(&ed->elemental, ele, sizeof(struct s_elemental));
- iStatus->set_viewdata(&ed->bl, ed->elemental.class_);
- ed->vd->head_mid = 10; // Why?
- iStatus->change_init(&ed->bl);
- unit_dataset(&ed->bl);
- ed->ud.dir = sd->ud.dir;
-
- ed->bl.m = sd->bl.m;
- ed->bl.x = sd->bl.x;
- ed->bl.y = sd->bl.y;
- unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- ed->bl.x = ed->ud.to_x;
- ed->bl.y = ed->ud.to_y;
-
- iMap->addiddb(&ed->bl);
- status_calc_elemental(ed,1);
- ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick();
- ed->summon_timer = INVALID_TIMER;
- elemental_summon_init(ed);
- } else {
- memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental));
- ed = sd->ed;
- }
-
- sd->status.ele_id = ele->elemental_id;
-
- if( ed->bl.prev == NULL && sd->bl.prev != NULL ) {
- iMap->addblock(&ed->bl);
- clif->spawn(&ed->bl);
- clif->elemental_info(sd);
- clif->elemental_updatestatus(sd,SP_HP);
- clif->hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp);
- clif->elemental_updatestatus(sd,SP_SP);
- }
-
- return 1;
-}
-
-int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) {
- struct block_list *bl;
- sc_type type = iStatus->skill2sc(skill_id);
-
- nullpo_ret(ed);
-
- bl = battle->get_master(&ed->bl);
-
- if( type ) {
- switch( type ) {
- // Just remove status change.
- case SC_PYROTECHNIC_OPTION:
- case SC_HEATER_OPTION:
- case SC_TROPIC_OPTION:
- case SC_FIRE_CLOAK_OPTION:
- case SC_AQUAPLAY_OPTION:
- case SC_WATER_SCREEN_OPTION:
- case SC_COOLER_OPTION:
- case SC_CHILLY_AIR_OPTION:
- case SC_GUST_OPTION:
- case SC_WIND_STEP_OPTION:
- case SC_BLAST_OPTION:
- case SC_WATER_DROP_OPTION:
- case SC_WIND_CURTAIN_OPTION:
- case SC_WILD_STORM_OPTION:
- case SC_PETROLOGY_OPTION:
- case SC_SOLID_SKIN_OPTION:
- case SC_CURSED_SOIL_OPTION:
- case SC_STONE_SHIELD_OPTION:
- case SC_UPHEAVAL_OPTION:
- case SC_CIRCLE_OF_FIRE_OPTION:
- case SC_TIDAL_WEAPON_OPTION:
- if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master
- status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit
- break;
- case SC_ZEPHYR:
- if( bl ) status_change_end(bl,type,INVALID_TIMER);
- break;
- default:
- ShowWarning("Invalid SC=%d in elemental_clean_single_effect\n",type);
- break;
- }
- }
-
- return 1;
-}
-
-int elemental_clean_effect(struct elemental_data *ed) {
- struct map_session_data *sd;
-
- nullpo_ret(ed);
-
- // Elemental side
- status_change_end(&ed->bl, SC_TROPIC, INVALID_TIMER);
- status_change_end(&ed->bl, SC_HEATER, INVALID_TIMER);
- status_change_end(&ed->bl, SC_AQUAPLAY, INVALID_TIMER);
- status_change_end(&ed->bl, SC_COOLER, INVALID_TIMER);
- status_change_end(&ed->bl, SC_CHILLY_AIR, INVALID_TIMER);
- status_change_end(&ed->bl, SC_PYROTECHNIC, INVALID_TIMER);
- status_change_end(&ed->bl, SC_FIRE_CLOAK, INVALID_TIMER);
- status_change_end(&ed->bl, SC_WATER_DROP, INVALID_TIMER);
- status_change_end(&ed->bl, SC_WATER_SCREEN, INVALID_TIMER);
- status_change_end(&ed->bl, SC_GUST, INVALID_TIMER);
- status_change_end(&ed->bl, SC_WIND_STEP, INVALID_TIMER);
- status_change_end(&ed->bl, SC_BLAST, INVALID_TIMER);
- status_change_end(&ed->bl, SC_WIND_CURTAIN, INVALID_TIMER);
- status_change_end(&ed->bl, SC_WILD_STORM, INVALID_TIMER);
- status_change_end(&ed->bl, SC_PETROLOGY, INVALID_TIMER);
- status_change_end(&ed->bl, SC_SOLID_SKIN, INVALID_TIMER);
- status_change_end(&ed->bl, SC_CURSED_SOIL, INVALID_TIMER);
- status_change_end(&ed->bl, SC_STONE_SHIELD, INVALID_TIMER);
- status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER);
- status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER);
- status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER);
-
- if( (sd = ed->master) == NULL )
- return 0;
-
- // Master side
- status_change_end(&sd->bl, SC_TROPIC_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_HEATER_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_AQUAPLAY_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_COOLER_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_CHILLY_AIR_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_PYROTECHNIC_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_FIRE_CLOAK_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WATER_SCREEN_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_GUST_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_BLAST_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WIND_CURTAIN_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WILD_STORM_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_ZEPHYR, INVALID_TIMER);
- status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_PETROLOGY_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_SOLID_SKIN_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_CURSED_SOIL_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_STONE_SHIELD_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_UPHEAVAL_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_CIRCLE_OF_FIRE_OPTION, INVALID_TIMER);
- status_change_end(&sd->bl, SC_TIDAL_WEAPON_OPTION, INVALID_TIMER);
-
- return 1;
-}
-
-int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) {
- struct skill_condition req;
- uint16 skill_id, skill_lv;
- int i;
-
- nullpo_ret(ed);
- nullpo_ret(bl);
-
- if( !ed->master )
- return 0;
-
- if( ed->target_id )
- elemental->unlocktarget(ed); // Remove previous target.
-
- ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE));
- if( i == MAX_ELESKILLTREE )
- return 0;
-
- skill_id = ed->db->skill[i].id;
- skill_lv = ed->db->skill[i].lv;
-
- if( elemental->skillnotok(skill_id, ed) )
- return 0;
-
- if( ed->ud.skilltimer != INVALID_TIMER )
- return 0;
- else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 )
- return 0;
-
- ed->target_id = ed->ud.skilltarget = bl->id; // Set new target
- ed->last_thinktime = tick;
-
- // Not in skill range.
- if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) {
- // Try to walk to the target.
- if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) )
- elemental->unlocktarget(ed);
- else {
- // Walking, waiting to be in range. Client don't handle it, then we must handle it here.
- int walk_dist = distance_bl(&ed->bl,bl) - skill->get_range(skill_id,skill_lv);
- ed->ud.skill_id = skill_id;
- ed->ud.skill_lv = skill_lv;
-
- if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
- else
- ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
- }
- return 1;
-
- }
-
- req = elemental->skill_get_requirements(skill_id, skill_lv);
-
- if(req.hp || req.sp){
- struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl));
- if( sd ){
- if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast
- (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) )
- return 1;
- else
- status_zap(&ed->bl, req.hp, req.sp);
- }
- }
-
- //Otherwise, just cast the skill.
- if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
- else
- unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv);
-
- // Reset target.
- ed->target_id = 0;
-
- return 1;
-}
-
-/*===============================================================
- * Action that elemental perform after changing mode.
- * Activates one of the skills of the new mode.
- *-------------------------------------------------------------*/
-int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
- struct block_list *bl = &ed->master->bl;
- uint16 skill_id, skill_lv;
- int i;
-
- nullpo_ret(ed);
-
- if( !bl )
- return 0;
-
- // Select a skill.
- ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&mode));
- if( i == MAX_ELESKILLTREE )
- return 0;
-
- skill_id = ed->db->skill[i].id;
- skill_lv = ed->db->skill[i].lv;
-
- if( elemental->skillnotok(skill_id, ed) )
- return 0;
-
- if( ed->ud.skilltimer != INVALID_TIMER )
- return 0;
- else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 )
- return 0;
-
- ed->target_id = bl->id; // Set new target
- ed->last_thinktime = iTimer->gettick();
-
- if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
- else
- unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv);
-
- ed->target_id = 0; // Reset target after casting the skill to avoid continious attack.
-
- return 1;
-}
-
-/*===============================================================
- * Change elemental mode.
- *-------------------------------------------------------------*/
-int elemental_change_mode(struct elemental_data *ed, int mode) {
- nullpo_ret(ed);
-
- // Remove target
- elemental->unlocktarget(ed);
-
- // Removes the effects of the previous mode.
- if(ed->elemental.mode != mode ) elemental->clean_effect(ed);
-
- ed->battle_status.mode = ed->elemental.mode = mode;
-
- // Normalize elemental mode to elemental skill mode.
- if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill.
- else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill.
- else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill.
-
- // Use a skill inmediately after every change mode.
- if( mode != EL_SKILLMODE_AGGRESSIVE )
- elemental->change_mode_ack(ed,mode);
- return 1;
-}
-
-void elemental_heal(struct elemental_data *ed, int hp, int sp) {
- if( hp )
- clif->elemental_updatestatus(ed->master, SP_HP);
- if( sp )
- clif->elemental_updatestatus(ed->master, SP_SP);
-}
-
-int elemental_dead(struct elemental_data *ed) {
- elemental->delete(ed, 1);
- return 0;
-}
-
-int elemental_unlocktarget(struct elemental_data *ed) {
- nullpo_ret(ed);
-
- ed->target_id = 0;
- elemental_stop_attack(ed);
- elemental_stop_walking(ed,1);
- return 0;
-}
-
-int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed) {
- int idx = skill->get_index(skill_id);
- nullpo_retr(1,ed);
-
- if (idx == 0)
- return 1; // invalid skill id
-
- return skill->not_ok(skill_id, ed->master);
-}
-
-struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv){
- struct skill_condition req;
- int idx = skill->get_index(skill_id);
-
- memset(&req,0,sizeof(req));
-
- if( idx == 0 ) // invalid skill id
- return req;
-
- if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL )
- return req;
-
- req.hp = skill_db[idx].hp[skill_lv-1];
- req.sp = skill_db[idx].sp[skill_lv-1];
-
- return req;
-}
-
-int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) {
- struct elemental_data *ed = sd->ed;
-
- nullpo_ret(ed);
- nullpo_ret(bl);
-
- if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) )
- return 0;
-
- if( !iStatus->check_skilluse(&ed->bl, bl, 0, 0) )
- return 0;
-
- if( ed->target_id == 0 )
- ed->target_id = bl->id;
-
- return 1;
-}
-
-static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) {
- struct elemental_data *ed;
- struct block_list **target;
- int dist;
-
- nullpo_ret(bl);
-
- ed = va_arg(ap,struct elemental_data *);
- target = va_arg(ap,struct block_list**);
-
- //If can't seek yet, not an enemy, or you can't attack it, skip.
- if( (*target) == bl || !iStatus->check_skilluse(&ed->bl, bl, 0, 0) )
- return 0;
-
- if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 )
- return 0;
-
- switch( bl->type ) {
- case BL_PC:
- if( !map_flag_vs(ed->bl.m) )
- return 0;
- default:
- dist = distance_bl(&ed->bl, bl);
- if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle->check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target?
- (*target) = bl;
- ed->target_id = bl->id;
- ed->min_chase = dist + ed->db->range3;
- if( ed->min_chase > AREA_SIZE )
- ed->min_chase = AREA_SIZE;
- return 1;
- }
- break;
- }
- return 0;
-}
-
-static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) {
- struct block_list *target = NULL;
- int master_dist, view_range, mode;
-
- nullpo_ret(ed);
- nullpo_ret(sd);
-
- if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL )
- return 0;
-
- // Check if caster can sustain the summoned elemental
- if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds
- int sp = 5;
-
- switch(ed->vd->class_){
- case 2115: case 2118:
- case 2121: case 2124:
- sp = 8;
- break;
- case 2116: case 2119:
- case 2122: case 2125:
- sp = 11;
- break;
- }
-
- if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it.
- elemental->delete(sd->ed,0);
- return 0;
- }
-
- status_zap(&sd->bl,0,sp);
- ed->last_spdrain_time = tick;
- }
-
- if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME )
- return 0;
-
- ed->last_thinktime = tick;
-
- if( ed->ud.skilltimer != INVALID_TIMER )
- return 0;
-
- if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 )
- return 0; //No thinking when you just started to walk.
-
- if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id)
- return 0; //No thinking until be near the master.
-
- if( ed->sc.count && ed->sc.data[SC_BLIND] )
- view_range = 3;
- else
- view_range = ed->db->range2;
-
- mode = status_get_mode(&ed->bl);
-
- master_dist = distance_bl(&sd->bl, &ed->bl);
- if( master_dist > AREA_SIZE ) { // Master out of vision range.
- elemental->unlocktarget(ed);
- unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT);
- clif->elemental_updatestatus(sd,SP_HP);
- clif->elemental_updatestatus(sd,SP_SP);
- return 0;
- } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase.
- short x = sd->bl.x, y = sd->bl.y;
- if( ed->target_id )
- elemental->unlocktarget(ed);
- if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id )
- return 0; //Already walking to him
- if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
- return 0; //Can't move yet.
- if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
- && unit_walktoxy(&ed->bl, x, y, 0) )
- return 0;
- }
-
- if( mode == EL_MODE_AGGRESSIVE ) {
- target = iMap->id2bl(ed->ud.target);
-
- if( !target )
- iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
-
- if( !target ) { //No targets available.
- elemental->unlocktarget(ed);
- return 1;
- }
-
- if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill.
- if( elemental->action(ed,target,tick) )
- return 1;
- }
-
- //Attempt to attack.
- //At this point we know the target is attackable, we just gotta check if the range matches.
- if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked.
- return 1;
-
- if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage
- unit_attack(&ed->bl,target->id,1);
- return 1;
- }
-
- //Follow up if possible.
- if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) )
- elemental->unlocktarget(ed);
- }
-
- return 0;
-}
-
-static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) {
- unsigned int tick = va_arg(ap,unsigned int);
- if(sd->status.ele_id && sd->ed)
- elemental_ai_sub_timer(sd->ed,sd,tick);
-
- return 0;
-}
-
-static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) {
- iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick);
- return 0;
-}
-
-int read_elementaldb(void) {
- FILE *fp;
- char line[1024], *p;
- char *str[26];
- int i, j = 0, k = 0, ele;
- struct s_elemental_db *db;
- struct status_data *status;
-
- sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt");
- memset(elemental->elemental_db,0,sizeof(elemental->elemental_db));
-
- fp = fopen(line, "r");
- if( !fp ) {
- ShowError("read_elementaldb : can't read elemental_db.txt\n");
- return -1;
- }
-
- while( fgets(line, sizeof(line), fp) && j < MAX_ELEMENTAL_CLASS ) {
- k++;
- if( line[0] == '/' && line[1] == '/' )
- continue;
-
- if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r')
- continue;
-
- i = 0;
- p = strtok(line, ",");
- while( p != NULL && i < 26 ) {
- str[i++] = p;
- p = strtok(NULL, ",");
- }
- if( i < 26 ) {
- ShowError("read_elementaldb : Incorrect number of columns at elemental_db.txt line %d.\n", k);
- continue;
- }
-
- db = &elemental->elemental_db[j];
- db->class_ = atoi(str[0]);
- safestrncpy(db->sprite, str[1], NAME_LENGTH);
- safestrncpy(db->name, str[2], NAME_LENGTH);
- db->lv = atoi(str[3]);
-
- status = &db->status;
- db->vd.class_ = db->class_;
-
- status->max_hp = atoi(str[4]);
- status->max_sp = atoi(str[5]);
- status->rhw.range = atoi(str[6]);
- status->rhw.atk = atoi(str[7]);
- status->rhw.atk2 = atoi(str[8]);
- status->def = atoi(str[9]);
- status->mdef = atoi(str[10]);
- status->str = atoi(str[11]);
- status->agi = atoi(str[12]);
- status->vit = atoi(str[13]);
- status->int_ = atoi(str[14]);
- status->dex = atoi(str[15]);
- status->luk = atoi(str[16]);
- db->range2 = atoi(str[17]);
- db->range3 = atoi(str[18]);
- status->size = atoi(str[19]);
- status->race = atoi(str[20]);
-
- ele = atoi(str[21]);
- status->def_ele = ele%10;
- status->ele_lv = ele/20;
- if( status->def_ele >= ELE_MAX ) {
- ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
- status->def_ele = ELE_NEUTRAL;
- }
- if( status->ele_lv < 1 || status->ele_lv > 4 ) {
- ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
- status->ele_lv = 1;
- }
-
- status->aspd_rate = 1000;
- status->speed = atoi(str[22]);
- status->adelay = atoi(str[23]);
- status->amotion = atoi(str[24]);
- status->dmotion = atoi(str[25]);
-
- j++;
- }
-
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' elementals in '"CL_WHITE"db/elemental_db.txt"CL_RESET"'.\n",j);
-
- return 0;
-}
-
-int read_elemental_skilldb(void) {
- FILE *fp;
- char line[1024], *p;
- char *str[4];
- struct s_elemental_db *db;
- int i, j = 0, k = 0, class_;
- uint16 skill_id, skill_lv;
- int skillmode;
-
- sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt");
- fp = fopen(line, "r");
- if( !fp ) {
- ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n");
- return -1;
- }
-
- while( fgets(line, sizeof(line), fp) ) {
- k++;
- if( line[0] == '/' && line[1] == '/' )
- continue;
-
- if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r')
- continue;
-
- i = 0;
- p = strtok(line, ",");
- while( p != NULL && i < 4 ) {
- str[i++] = p;
- p = strtok(NULL, ",");
- }
- if( i < 4 ) {
- ShowError("read_elemental_skilldb : Incorrect number of columns at elemental_skill_db.txt line %d.\n", k);
- continue;
- }
-
- class_ = atoi(str[0]);
- ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental->elemental_db[i].class_);
- if( i == MAX_ELEMENTAL_CLASS ) {
- ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k);
- continue;
- }
-
- skill_id = atoi(str[1]);
- if( skill_id < EL_SKILLBASE || skill_id >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) {
- ShowError("read_elemental_skilldb : Skill out of range, line %d.\n", k);
- continue;
- }
-
- db = &elemental->elemental_db[i];
- skill_lv = atoi(str[2]);
-
- skillmode = atoi(str[3]);
- if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) {
- ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k);
- continue;
- }
- ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skill_id );
- if( i == MAX_ELESKILLTREE ) {
- ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skill_id, class_);
- continue;
- }
- db->skill[i].id = skill_id;
- db->skill[i].lv = skill_lv;
- db->skill[i].mode = skillmode;
- j++;
- }
-
- fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/elemental_skill_db.txt"CL_RESET"'.\n",j);
- return 0;
-}
-
-void reload_elementaldb(void) {
- read_elementaldb();
- elemental->reload_skilldb();
-}
-
-void reload_elemental_skilldb(void) {
- elemental->read_skilldb();
-}
-
-int do_init_elemental(void) {
- read_elementaldb();
- elemental->read_skilldb();
-
- iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
- iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
-
- return 0;
-}
-
-void do_final_elemental(void) {
- return;
-}
-
-/*=====================================
-* Default Functions : elemental.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-void elemental_defaults(void) {
- elemental = &elemental_s;
-
/* funcs */
-
- elemental->class = elemental_class;
- elemental->get_viewdata = elemental_get_viewdata;
-
- elemental->create = elemental_create;
- elemental->data_received = elemental_data_received;
- elemental->save = elemental_save;
-
- elemental->change_mode_ack = elemental_change_mode_ack;
- elemental->change_mode = elemental_change_mode;
-
- elemental->heal = elemental_heal;
- elemental->dead = elemental_dead;
-
- elemental->delete = elemental_delete;
- elemental->summon_stop = elemental_summon_stop;
-
- elemental->get_lifetime = elemental_get_lifetime;
-
- elemental->unlocktarget = elemental_unlocktarget;
- elemental->skillnotok = elemental_skillnotok;
- elemental->set_target = elemental_set_target;
- elemental->clean_single_effect = elemental_clean_single_effect;
- elemental->clean_effect = elemental_clean_effect;
- elemental->action = elemental_action;
- elemental->skill_get_requirements = elemental_skill_get_requirements;
-
- elemental->read_skilldb = read_elemental_skilldb;
- elemental->reload_elementaldb = reload_elementaldb;
- elemental->reload_skilldb = reload_elemental_skilldb;
- elemental->do_init_elemental = do_init_elemental;
- elemental->do_final_elemental = do_final_elemental;
-}
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL. +// See the LICENSE file +// Portions Copyright (c) Athena Dev Teams + +#include "../common/cbasetypes.h" +#include "../common/malloc.h" +#include "../common/socket.h" +#include "../common/timer.h" +#include "../common/nullpo.h" +#include "../common/mmo.h" +#include "../common/showmsg.h" +#include "../common/utils.h" +#include "../common/random.h" +#include "../common/strlib.h" + +#include "log.h" +#include "clif.h" +#include "chrif.h" +#include "intif.h" +#include "itemdb.h" +#include "map.h" +#include "pc.h" +#include "status.h" +#include "skill.h" +#include "mob.h" +#include "pet.h" +#include "battle.h" +#include "party.h" +#include "guild.h" +#include "atcommand.h" +#include "script.h" +#include "npc.h" +#include "trade.h" +#include "unit.h" +#include "elemental.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +int elemental_search_index(int class_) { + int i; + ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, elemental->elemental_db[i].class_ == class_); + return (i == MAX_ELEMENTAL_CLASS)?-1:i; +} + +bool elemental_class(int class_) { + return (bool)(elemental_search_index(class_) > -1); +} + +struct view_data * elemental_get_viewdata(int class_) { + int i = elemental_search_index(class_); + if( i < 0 ) + return 0; + + return &elemental->elemental_db[i].vd; +} + +int elemental_create(struct map_session_data *sd, int class_, unsigned int lifetime) { + struct s_elemental ele; + struct s_elemental_db *db; + int i; + + nullpo_retr(1,sd); + + if( (i = elemental_search_index(class_)) < 0 ) + return 0; + + db = &elemental->elemental_db[i]; + memset(&ele,0,sizeof(struct s_elemental)); + + ele.char_id = sd->status.char_id; + ele.class_ = class_; + ele.mode = EL_MODE_PASSIVE; // Initial mode + i = db->status.size+1; // summon level + + //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] + ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3); + //Caster�s Max SP /4 + ele.sp = ele.max_sp = sd->battle_status.max_sp/4; + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] + ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100); + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ] + ele.atk2 = sd->battle_status.max_sp / 18; + //Caster�s HIT + (Caster�s Base Level ) + ele.hit = sd->battle_status.hit + sd->status.base_level; + //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)] + ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4); + //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ] + ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; + //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level) + ele.def = sd->battle_status.def + sd->status.base_level / (5-i); + //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level) + ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i); + //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level) + ele.flee = sd->status.base_level / (5-i); + //Caster�s HIT + (Caster�s Base Level ) + ele.hit = sd->battle_status.hit + sd->status.base_level; + + //per individual bonuses + switch(db->class_){ + case 2114: case 2115: + case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10) + ele.atk += i * 20; + ele.atk2 += i * 20; + ele.hit += i * 10; + break; + case 2117: case 2118: + case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20) + ele.mdef += i * 10; + ele.matk += i * 20; + break; + case 2120: case 2121: + case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10) + ele.flee += i * 20; + ele.matk += i * 10; + break; + case 2123: case 2124: + case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5) + ele.def += i * 25; + ele.atk += i * 5; + ele.atk2 += i * 5; + break; + } + + if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ + ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; + ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; + ele.atk += 25 * i; + ele.atk2 += 25 * i; + ele.matk += 25 * i; + } + + ele.life_time = lifetime; + + // Request Char Server to create this elemental + intif->elemental_create(&ele); + + return 1; +} + +int elemental_get_lifetime(struct elemental_data *ed) { + const struct TimerData * td; + if( ed == NULL || ed->summon_timer == INVALID_TIMER ) + return 0; + + td = iTimer->get_timer(ed->summon_timer); + return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; +} + +int elemental_save(struct elemental_data *ed) { + ed->elemental.mode = ed->battle_status.mode; + ed->elemental.hp = ed->battle_status.hp; + ed->elemental.sp = ed->battle_status.sp; + ed->elemental.max_hp = ed->battle_status.max_hp; + ed->elemental.max_sp = ed->battle_status.max_sp; + ed->elemental.atk = ed->battle_status.rhw.atk; + ed->elemental.atk2 = ed->battle_status.rhw.atk2; + ed->elemental.matk = ed->battle_status.matk_min; + ed->elemental.def = ed->battle_status.def; + ed->elemental.mdef = ed->battle_status.mdef; + ed->elemental.flee = ed->battle_status.flee; + ed->elemental.hit = ed->battle_status.hit; + ed->elemental.life_time = elemental->get_lifetime(ed); + intif->elemental_save(&ed->elemental); + return 1; +} + +static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t data) { + struct map_session_data *sd; + struct elemental_data *ed; + + if( (sd = iMap->id2sd(id)) == NULL ) + return 1; + if( (ed = sd->ed) == NULL ) + return 1; + + if( ed->summon_timer != tid ) { + ShowError("elemental_summon_end %d != %d.\n", ed->summon_timer, tid); + return 0; + } + + ed->summon_timer = INVALID_TIMER; + elemental->delete(ed, 0); // Elemental's summon time is over. + + return 0; +} + +void elemental_summon_stop(struct elemental_data *ed) { + nullpo_retv(ed); + if( ed->summon_timer != INVALID_TIMER ) + iTimer->delete_timer(ed->summon_timer, elemental_summon_end); + ed->summon_timer = INVALID_TIMER; +} + +int elemental_delete(struct elemental_data *ed, int reply) { + struct map_session_data *sd; + nullpo_ret(ed); + + sd = ed->master; + ed->elemental.life_time = 0; + + elemental->clean_effect(ed); + elemental->summon_stop(ed); + + if( !sd ) + return unit_free(&ed->bl, 0); + + sd->ed = NULL; + sd->status.ele_id = 0; + + return unit_remove_map(&ed->bl, 0); +} + +void elemental_summon_init(struct elemental_data *ed) { + if( ed->summon_timer == INVALID_TIMER ) + ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); + + ed->regen.state.block = 0; +} + +int elemental_data_received(struct s_elemental *ele, bool flag) { + struct map_session_data *sd; + struct elemental_data *ed; + struct s_elemental_db *db; + int i = elemental_search_index(ele->class_); + + if( (sd = iMap->charid2sd(ele->char_id)) == NULL ) + return 0; + + if( !flag || i < 0 ) { // Not created - loaded - DB info + sd->status.ele_id = 0; + return 0; + } + + db = &elemental->elemental_db[i]; + if( !sd->ed ) { // Initialize it after first summon. + sd->ed = ed = (struct elemental_data*)aCalloc(1,sizeof(struct elemental_data)); + ed->bl.type = BL_ELEM; + ed->bl.id = npc_get_new_npc_id(); + ed->master = sd; + ed->db = db; + memcpy(&ed->elemental, ele, sizeof(struct s_elemental)); + iStatus->set_viewdata(&ed->bl, ed->elemental.class_); + ed->vd->head_mid = 10; // Why? + iStatus->change_init(&ed->bl); + unit_dataset(&ed->bl); + ed->ud.dir = sd->ud.dir; + + ed->bl.m = sd->bl.m; + ed->bl.x = sd->bl.x; + ed->bl.y = sd->bl.y; + unit_calc_pos(&ed->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + ed->bl.x = ed->ud.to_x; + ed->bl.y = ed->ud.to_y; + + iMap->addiddb(&ed->bl); + status_calc_elemental(ed,1); + ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick(); + ed->summon_timer = INVALID_TIMER; + elemental_summon_init(ed); + } else { + memcpy(&sd->ed->elemental, ele, sizeof(struct s_elemental)); + ed = sd->ed; + } + + sd->status.ele_id = ele->elemental_id; + + if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { + iMap->addblock(&ed->bl); + clif->spawn(&ed->bl); + clif->elemental_info(sd); + clif->elemental_updatestatus(sd,SP_HP); + clif->hpmeter_single(sd->fd,ed->bl.id,ed->battle_status.hp,ed->battle_status.max_hp); + clif->elemental_updatestatus(sd,SP_SP); + } + + return 1; +} + +int elemental_clean_single_effect(struct elemental_data *ed, uint16 skill_id) { + struct block_list *bl; + sc_type type = iStatus->skill2sc(skill_id); + + nullpo_ret(ed); + + bl = battle->get_master(&ed->bl); + + if( type ) { + switch( type ) { + // Just remove status change. + case SC_PYROTECHNIC_OPTION: + case SC_HEATER_OPTION: + case SC_TROPIC_OPTION: + case SC_FIRE_CLOAK_OPTION: + case SC_AQUAPLAY_OPTION: + case SC_WATER_SCREEN_OPTION: + case SC_COOLER_OPTION: + case SC_CHILLY_AIR_OPTION: + case SC_GUST_OPTION: + case SC_WIND_STEP_OPTION: + case SC_BLAST_OPTION: + case SC_WATER_DROP_OPTION: + case SC_WIND_CURTAIN_OPTION: + case SC_WILD_STORM_OPTION: + case SC_PETROLOGY_OPTION: + case SC_SOLID_SKIN_OPTION: + case SC_CURSED_SOIL_OPTION: + case SC_STONE_SHIELD_OPTION: + case SC_UPHEAVAL_OPTION: + case SC_CIRCLE_OF_FIRE_OPTION: + case SC_TIDAL_WEAPON_OPTION: + if( bl ) status_change_end(bl,type,INVALID_TIMER); // Master + status_change_end(&ed->bl,type-1,INVALID_TIMER); // Elemental Spirit + break; + case SC_ZEPHYR: + if( bl ) status_change_end(bl,type,INVALID_TIMER); + break; + default: + ShowWarning("Invalid SC=%d in elemental_clean_single_effect\n",type); + break; + } + } + + return 1; +} + +int elemental_clean_effect(struct elemental_data *ed) { + struct map_session_data *sd; + + nullpo_ret(ed); + + // Elemental side + status_change_end(&ed->bl, SC_TROPIC, INVALID_TIMER); + status_change_end(&ed->bl, SC_HEATER, INVALID_TIMER); + status_change_end(&ed->bl, SC_AQUAPLAY, INVALID_TIMER); + status_change_end(&ed->bl, SC_COOLER, INVALID_TIMER); + status_change_end(&ed->bl, SC_CHILLY_AIR, INVALID_TIMER); + status_change_end(&ed->bl, SC_PYROTECHNIC, INVALID_TIMER); + status_change_end(&ed->bl, SC_FIRE_CLOAK, INVALID_TIMER); + status_change_end(&ed->bl, SC_WATER_DROP, INVALID_TIMER); + status_change_end(&ed->bl, SC_WATER_SCREEN, INVALID_TIMER); + status_change_end(&ed->bl, SC_GUST, INVALID_TIMER); + status_change_end(&ed->bl, SC_WIND_STEP, INVALID_TIMER); + status_change_end(&ed->bl, SC_BLAST, INVALID_TIMER); + status_change_end(&ed->bl, SC_WIND_CURTAIN, INVALID_TIMER); + status_change_end(&ed->bl, SC_WILD_STORM, INVALID_TIMER); + status_change_end(&ed->bl, SC_PETROLOGY, INVALID_TIMER); + status_change_end(&ed->bl, SC_SOLID_SKIN, INVALID_TIMER); + status_change_end(&ed->bl, SC_CURSED_SOIL, INVALID_TIMER); + status_change_end(&ed->bl, SC_STONE_SHIELD, INVALID_TIMER); + status_change_end(&ed->bl, SC_UPHEAVAL, INVALID_TIMER); + status_change_end(&ed->bl, SC_CIRCLE_OF_FIRE, INVALID_TIMER); + status_change_end(&ed->bl, SC_TIDAL_WEAPON, INVALID_TIMER); + + if( (sd = ed->master) == NULL ) + return 0; + + // Master side + status_change_end(&sd->bl, SC_TROPIC_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_HEATER_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_AQUAPLAY_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_COOLER_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_CHILLY_AIR_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_PYROTECHNIC_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_FIRE_CLOAK_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WATER_SCREEN_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_GUST_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_BLAST_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WATER_DROP_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WIND_CURTAIN_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_WILD_STORM_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_ZEPHYR, INVALID_TIMER); + status_change_end(&sd->bl, SC_WIND_STEP_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_PETROLOGY_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_SOLID_SKIN_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_CURSED_SOIL_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_STONE_SHIELD_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_UPHEAVAL_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_CIRCLE_OF_FIRE_OPTION, INVALID_TIMER); + status_change_end(&sd->bl, SC_TIDAL_WEAPON_OPTION, INVALID_TIMER); + + return 1; +} + +int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned int tick) { + struct skill_condition req; + uint16 skill_id, skill_lv; + int i; + + nullpo_ret(ed); + nullpo_ret(bl); + + if( !ed->master ) + return 0; + + if( ed->target_id ) + elemental->unlocktarget(ed); // Remove previous target. + + ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&EL_SKILLMODE_AGGRESSIVE)); + if( i == MAX_ELESKILLTREE ) + return 0; + + skill_id = ed->db->skill[i].id; + skill_lv = ed->db->skill[i].lv; + + if( elemental->skillnotok(skill_id, ed) ) + return 0; + + if( ed->ud.skilltimer != INVALID_TIMER ) + return 0; + else if( DIFF_TICK(tick, ed->ud.canact_tick) < 0 ) + return 0; + + ed->target_id = ed->ud.skilltarget = bl->id; // Set new target + ed->last_thinktime = tick; + + // Not in skill range. + if( !battle->check_range(&ed->bl,bl,skill->get_range(skill_id,skill_lv)) ) { + // Try to walk to the target. + if( !unit_walktobl(&ed->bl, bl, skill->get_range(skill_id,skill_lv), 2) ) + elemental->unlocktarget(ed); + else { + // Walking, waiting to be in range. Client don't handle it, then we must handle it here. + int walk_dist = distance_bl(&ed->bl,bl) - skill->get_range(skill_id,skill_lv); + ed->ud.skill_id = skill_id; + ed->ud.skill_lv = skill_lv; + + if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) + ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); + else + ed->ud.skilltimer = iTimer->add_timer( tick+iStatus->get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); + } + return 1; + + } + + req = elemental->skill_get_requirements(skill_id, skill_lv); + + if(req.hp || req.sp){ + struct map_session_data *sd = BL_CAST(BL_PC, battle->get_master(&ed->bl)); + if( sd ){ + if( sd->skill_id_old != SO_EL_ACTION && //regardless of remaining HP/SP it can be cast + (status_get_hp(&ed->bl) < req.hp || status_get_sp(&ed->bl) < req.sp) ) + return 1; + else + status_zap(&ed->bl, req.hp, req.sp); + } + } + + //Otherwise, just cast the skill. + if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) + unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); + else + unit_skilluse_id(&ed->bl, bl->id, skill_id, skill_lv); + + // Reset target. + ed->target_id = 0; + + return 1; +} + +/*=============================================================== + * Action that elemental perform after changing mode. + * Activates one of the skills of the new mode. + *-------------------------------------------------------------*/ +int elemental_change_mode_ack(struct elemental_data *ed, int mode) { + struct block_list *bl = &ed->master->bl; + uint16 skill_id, skill_lv; + int i; + + nullpo_ret(ed); + + if( !bl ) + return 0; + + // Select a skill. + ARR_FIND(0, MAX_ELESKILLTREE, i, ed->db->skill[i].id && (ed->db->skill[i].mode&mode)); + if( i == MAX_ELESKILLTREE ) + return 0; + + skill_id = ed->db->skill[i].id; + skill_lv = ed->db->skill[i].lv; + + if( elemental->skillnotok(skill_id, ed) ) + return 0; + + if( ed->ud.skilltimer != INVALID_TIMER ) + return 0; + else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 ) + return 0; + + ed->target_id = bl->id; // Set new target + ed->last_thinktime = iTimer->gettick(); + + if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) + unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); + else + unit_skilluse_id(&ed->bl,bl->id,skill_id,skill_lv); + + ed->target_id = 0; // Reset target after casting the skill to avoid continious attack. + + return 1; +} + +/*=============================================================== + * Change elemental mode. + *-------------------------------------------------------------*/ +int elemental_change_mode(struct elemental_data *ed, int mode) { + nullpo_ret(ed); + + // Remove target + elemental->unlocktarget(ed); + + // Removes the effects of the previous mode. + if(ed->elemental.mode != mode ) elemental->clean_effect(ed); + + ed->battle_status.mode = ed->elemental.mode = mode; + + // Normalize elemental mode to elemental skill mode. + if( mode == EL_MODE_AGGRESSIVE ) mode = EL_SKILLMODE_AGGRESSIVE; // Aggressive spirit mode -> Aggressive spirit skill. + else if( mode == EL_MODE_ASSIST ) mode = EL_SKILLMODE_ASSIST; // Assist spirit mode -> Assist spirit skill. + else mode = EL_SKILLMODE_PASIVE; // Passive spirit mode -> Passive spirit skill. + + // Use a skill inmediately after every change mode. + if( mode != EL_SKILLMODE_AGGRESSIVE ) + elemental->change_mode_ack(ed,mode); + return 1; +} + +void elemental_heal(struct elemental_data *ed, int hp, int sp) { + if( hp ) + clif->elemental_updatestatus(ed->master, SP_HP); + if( sp ) + clif->elemental_updatestatus(ed->master, SP_SP); +} + +int elemental_dead(struct elemental_data *ed) { + elemental->delete(ed, 1); + return 0; +} + +int elemental_unlocktarget(struct elemental_data *ed) { + nullpo_ret(ed); + + ed->target_id = 0; + elemental_stop_attack(ed); + elemental_stop_walking(ed,1); + return 0; +} + +int elemental_skillnotok(uint16 skill_id, struct elemental_data *ed) { + int idx = skill->get_index(skill_id); + nullpo_retr(1,ed); + + if (idx == 0) + return 1; // invalid skill id + + return skill->not_ok(skill_id, ed->master); +} + +struct skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv){ + struct skill_condition req; + int idx = skill->get_index(skill_id); + + memset(&req,0,sizeof(req)); + + if( idx == 0 ) // invalid skill id + return req; + + if( skill_lv < 1 || skill_lv > MAX_SKILL_LEVEL ) + return req; + + req.hp = skill_db[idx].hp[skill_lv-1]; + req.sp = skill_db[idx].sp[skill_lv-1]; + + return req; +} + +int elemental_set_target( struct map_session_data *sd, struct block_list *bl ) { + struct elemental_data *ed = sd->ed; + + nullpo_ret(ed); + nullpo_ret(bl); + + if( ed->bl.m != bl->m || !check_distance_bl(&ed->bl, bl, ed->db->range2) ) + return 0; + + if( !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) + return 0; + + if( ed->target_id == 0 ) + ed->target_id = bl->id; + + return 1; +} + +static int elemental_ai_sub_timer_activesearch(struct block_list *bl, va_list ap) { + struct elemental_data *ed; + struct block_list **target; + int dist; + + nullpo_ret(bl); + + ed = va_arg(ap,struct elemental_data *); + target = va_arg(ap,struct block_list**); + + //If can't seek yet, not an enemy, or you can't attack it, skip. + if( (*target) == bl || !iStatus->check_skilluse(&ed->bl, bl, 0, 0) ) + return 0; + + if( battle->check_target(&ed->bl,bl,BCT_ENEMY) <= 0 ) + return 0; + + switch( bl->type ) { + case BL_PC: + if( !map_flag_vs(ed->bl.m) ) + return 0; + default: + dist = distance_bl(&ed->bl, bl); + if( ((*target) == NULL || !check_distance_bl(&ed->bl, *target, dist)) && battle->check_range(&ed->bl,bl,ed->db->range2) ) { //Pick closest target? + (*target) = bl; + ed->target_id = bl->id; + ed->min_chase = dist + ed->db->range3; + if( ed->min_chase > AREA_SIZE ) + ed->min_chase = AREA_SIZE; + return 1; + } + break; + } + return 0; +} + +static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *sd, unsigned int tick) { + struct block_list *target = NULL; + int master_dist, view_range, mode; + + nullpo_ret(ed); + nullpo_ret(sd); + + if( ed->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL ) + return 0; + + // Check if caster can sustain the summoned elemental + if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds + int sp = 5; + + switch(ed->vd->class_){ + case 2115: case 2118: + case 2121: case 2124: + sp = 8; + break; + case 2116: case 2119: + case 2122: case 2125: + sp = 11; + break; + } + + if( status_get_sp(&sd->bl) < sp ){ // Can't sustain delete it. + elemental->delete(sd->ed,0); + return 0; + } + + status_zap(&sd->bl,0,sp); + ed->last_spdrain_time = tick; + } + + if( DIFF_TICK(tick,ed->last_thinktime) < MIN_ELETHINKTIME ) + return 0; + + ed->last_thinktime = tick; + + if( ed->ud.skilltimer != INVALID_TIMER ) + return 0; + + if( ed->ud.walktimer != INVALID_TIMER && ed->ud.walkpath.path_pos <= 2 ) + return 0; //No thinking when you just started to walk. + + if(ed->ud.walkpath.path_pos < ed->ud.walkpath.path_len && ed->ud.target == sd->bl.id) + return 0; //No thinking until be near the master. + + if( ed->sc.count && ed->sc.data[SC_BLIND] ) + view_range = 3; + else + view_range = ed->db->range2; + + mode = status_get_mode(&ed->bl); + + master_dist = distance_bl(&sd->bl, &ed->bl); + if( master_dist > AREA_SIZE ) { // Master out of vision range. + elemental->unlocktarget(ed); + unit_warp(&ed->bl,sd->bl.m,sd->bl.x,sd->bl.y,CLR_TELEPORT); + clif->elemental_updatestatus(sd,SP_HP); + clif->elemental_updatestatus(sd,SP_SP); + return 0; + } else if( master_dist > MAX_ELEDISTANCE ) { // Master too far, chase. + short x = sd->bl.x, y = sd->bl.y; + if( ed->target_id ) + elemental->unlocktarget(ed); + if( ed->ud.walktimer != INVALID_TIMER && ed->ud.target == sd->bl.id ) + return 0; //Already walking to him + if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) + return 0; //Can't move yet. + if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) + && unit_walktoxy(&ed->bl, x, y, 0) ) + return 0; + } + + if( mode == EL_MODE_AGGRESSIVE ) { + target = iMap->id2bl(ed->ud.target); + + if( !target ) + iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); + + if( !target ) { //No targets available. + elemental->unlocktarget(ed); + return 1; + } + + if( battle->check_range(&ed->bl,target,view_range) && rnd()%100 < 2 ) { // 2% chance to cast attack skill. + if( elemental->action(ed,target,tick) ) + return 1; + } + + //Attempt to attack. + //At this point we know the target is attackable, we just gotta check if the range matches. + if( ed->ud.target == target->id && ed->ud.attacktimer != INVALID_TIMER ) //Already locked. + return 1; + + if( battle->check_range(&ed->bl, target, ed->base_status.rhw.range) ) {//Target within range, engage + unit_attack(&ed->bl,target->id,1); + return 1; + } + + //Follow up if possible. + if( !unit_walktobl(&ed->bl, target, ed->base_status.rhw.range, 2) ) + elemental->unlocktarget(ed); + } + + return 0; +} + +static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list ap) { + unsigned int tick = va_arg(ap,unsigned int); + if(sd->status.ele_id && sd->ed) + elemental_ai_sub_timer(sd->ed,sd,tick); + + return 0; +} + +static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { + iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick); + return 0; +} + +int read_elementaldb(void) { + FILE *fp; + char line[1024], *p; + char *str[26]; + int i, j = 0, k = 0, ele; + struct s_elemental_db *db; + struct status_data *status; + + sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt"); + memset(elemental->elemental_db,0,sizeof(elemental->elemental_db)); + + fp = fopen(line, "r"); + if( !fp ) { + ShowError("read_elementaldb : can't read elemental_db.txt\n"); + return -1; + } + + while( fgets(line, sizeof(line), fp) && j < MAX_ELEMENTAL_CLASS ) { + k++; + if( line[0] == '/' && line[1] == '/' ) + continue; + + if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') + continue; + + i = 0; + p = strtok(line, ","); + while( p != NULL && i < 26 ) { + str[i++] = p; + p = strtok(NULL, ","); + } + if( i < 26 ) { + ShowError("read_elementaldb : Incorrect number of columns at elemental_db.txt line %d.\n", k); + continue; + } + + db = &elemental->elemental_db[j]; + db->class_ = atoi(str[0]); + safestrncpy(db->sprite, str[1], NAME_LENGTH); + safestrncpy(db->name, str[2], NAME_LENGTH); + db->lv = atoi(str[3]); + + status = &db->status; + db->vd.class_ = db->class_; + + status->max_hp = atoi(str[4]); + status->max_sp = atoi(str[5]); + status->rhw.range = atoi(str[6]); + status->rhw.atk = atoi(str[7]); + status->rhw.atk2 = atoi(str[8]); + status->def = atoi(str[9]); + status->mdef = atoi(str[10]); + status->str = atoi(str[11]); + status->agi = atoi(str[12]); + status->vit = atoi(str[13]); + status->int_ = atoi(str[14]); + status->dex = atoi(str[15]); + status->luk = atoi(str[16]); + db->range2 = atoi(str[17]); + db->range3 = atoi(str[18]); + status->size = atoi(str[19]); + status->race = atoi(str[20]); + + ele = atoi(str[21]); + status->def_ele = ele%10; + status->ele_lv = ele/20; + if( status->def_ele >= ELE_MAX ) { + ShowWarning("Elemental %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); + status->def_ele = ELE_NEUTRAL; + } + if( status->ele_lv < 1 || status->ele_lv > 4 ) { + ShowWarning("Elemental %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); + status->ele_lv = 1; + } + + status->aspd_rate = 1000; + status->speed = atoi(str[22]); + status->adelay = atoi(str[23]); + status->amotion = atoi(str[24]); + status->dmotion = atoi(str[25]); + + j++; + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' elementals in '"CL_WHITE"db/elemental_db.txt"CL_RESET"'.\n",j); + + return 0; +} + +int read_elemental_skilldb(void) { + FILE *fp; + char line[1024], *p; + char *str[4]; + struct s_elemental_db *db; + int i, j = 0, k = 0, class_; + uint16 skill_id, skill_lv; + int skillmode; + + sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt"); + fp = fopen(line, "r"); + if( !fp ) { + ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n"); + return -1; + } + + while( fgets(line, sizeof(line), fp) ) { + k++; + if( line[0] == '/' && line[1] == '/' ) + continue; + + if( line[0] == '\0' || line[0] == '\n' || line[0] == '\r') + continue; + + i = 0; + p = strtok(line, ","); + while( p != NULL && i < 4 ) { + str[i++] = p; + p = strtok(NULL, ","); + } + if( i < 4 ) { + ShowError("read_elemental_skilldb : Incorrect number of columns at elemental_skill_db.txt line %d.\n", k); + continue; + } + + class_ = atoi(str[0]); + ARR_FIND(0, MAX_ELEMENTAL_CLASS, i, class_ == elemental->elemental_db[i].class_); + if( i == MAX_ELEMENTAL_CLASS ) { + ShowError("read_elemental_skilldb : Class not found in elemental_db for skill entry, line %d.\n", k); + continue; + } + + skill_id = atoi(str[1]); + if( skill_id < EL_SKILLBASE || skill_id >= EL_SKILLBASE + MAX_ELEMENTALSKILL ) { + ShowError("read_elemental_skilldb : Skill out of range, line %d.\n", k); + continue; + } + + db = &elemental->elemental_db[i]; + skill_lv = atoi(str[2]); + + skillmode = atoi(str[3]); + if( skillmode < EL_SKILLMODE_PASIVE || skillmode > EL_SKILLMODE_AGGRESSIVE ) { + ShowError("read_elemental_skilldb : Skillmode out of range, line %d.\n",k); + continue; + } + ARR_FIND( 0, MAX_ELESKILLTREE, i, db->skill[i].id == 0 || db->skill[i].id == skill_id ); + if( i == MAX_ELESKILLTREE ) { + ShowWarning("Unable to load skill %d into Elemental %d's tree. Maximum number of skills per elemental has been reached.\n", skill_id, class_); + continue; + } + db->skill[i].id = skill_id; + db->skill[i].lv = skill_lv; + db->skill[i].mode = skillmode; + j++; + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/elemental_skill_db.txt"CL_RESET"'.\n",j); + return 0; +} + +void reload_elementaldb(void) { + read_elementaldb(); + elemental->reload_skilldb(); +} + +void reload_elemental_skilldb(void) { + elemental->read_skilldb(); +} + +int do_init_elemental(void) { + read_elementaldb(); + elemental->read_skilldb(); + + iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); + iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); + + return 0; +} + +void do_final_elemental(void) { + return; +} + +/*===================================== +* Default Functions : elemental.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void elemental_defaults(void) { + elemental = &elemental_s; + /* funcs */ + + elemental->class = elemental_class; + elemental->get_viewdata = elemental_get_viewdata; + + elemental->create = elemental_create; + elemental->data_received = elemental_data_received; + elemental->save = elemental_save; + + elemental->change_mode_ack = elemental_change_mode_ack; + elemental->change_mode = elemental_change_mode; + + elemental->heal = elemental_heal; + elemental->dead = elemental_dead; + + elemental->delete = elemental_delete; + elemental->summon_stop = elemental_summon_stop; + + elemental->get_lifetime = elemental_get_lifetime; + + elemental->unlocktarget = elemental_unlocktarget; + elemental->skillnotok = elemental_skillnotok; + elemental->set_target = elemental_set_target; + elemental->clean_single_effect = elemental_clean_single_effect; + elemental->clean_effect = elemental_clean_effect; + elemental->action = elemental_action; + elemental->skill_get_requirements = elemental_skill_get_requirements; + + elemental->read_skilldb = read_elemental_skilldb; + elemental->reload_elementaldb = reload_elementaldb; + elemental->reload_skilldb = reload_elemental_skilldb; + elemental->do_init_elemental = do_init_elemental; + elemental->do_final_elemental = do_final_elemental; +} diff --git a/src/map/elemental.h b/src/map/elemental.h index 96d2ed89f..250cd3b72 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -1,106 +1,106 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-#ifndef _ELEMENTAL_H_
-#define _ELEMENTAL_H_
-#include "status.h" // struct status_data, struct status_change
-#include "unit.h" // struct unit_data
-#define MIN_ELETHINKTIME 100
-#define MIN_ELEDISTANCE 2
-#define MAX_ELEDISTANCE 5
-#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
-#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
-#define EL_MODE_PASSIVE MD_CANMOVE
-#define EL_SKILLMODE_PASIVE 0x1
-#define EL_SKILLMODE_ASSIST 0x2
-#define EL_SKILLMODE_AGGRESSIVE 0x4
-struct elemental_skill {
- unsigned short id, lv;
- short mode;
-};
-struct s_elemental_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct elemental_skill skill[MAX_ELESKILLTREE];
-};
-struct elemental_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
-
- struct s_elemental_db *db;
- struct s_elemental elemental;
-
- struct map_session_data *master;
- int summon_timer;
- int skill_timer;
-
- unsigned last_thinktime, last_linktime, last_spdrain_time;
- short min_chase;
- int target_id, attacked_id;
-};
-
-
-
-
-
-
-
-
-#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
-#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
-
-
-/*=====================================
-* Interface : elemental.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-struct elemental_interface {
-
/* vars */
- struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database
-
/* funcs */
- bool (*class) (int class_);
- struct view_data * (*get_viewdata) (int class_);
-
- int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
- int (*data_received) (struct s_elemental *ele, bool flag);
- int (*save) (struct elemental_data *ed);
-
- int (*change_mode_ack) (struct elemental_data *ed, int mode);
- int (*change_mode) (struct elemental_data *ed, int mode);
-
- void (*heal) (struct elemental_data *ed, int hp, int sp);
- int (*dead) (struct elemental_data *ed);
-
- int (*delete) (struct elemental_data *ed, int reply);
- void (*summon_stop) (struct elemental_data *ed);
-
- int (*get_lifetime) (struct elemental_data *ed);
-
- int (*unlocktarget) (struct elemental_data *ed);
- int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
- int (*set_target) (struct map_session_data *sd, struct block_list *bl);
- int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
- int (*clean_effect) (struct elemental_data *ed);
- int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick);
- struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
-
- int (*read_skilldb) (void);
- void (*reload_elementaldb) (void);
- void (*reload_skilldb) (void);
- int (*do_init_elemental) (void);
- void (*do_final_elemental) (void);
-} elemental_s;
-
-struct elemental_interface *elemental;
-
-void elemental_defaults(void);
-
-#endif /* _ELEMENTAL_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +#ifndef _ELEMENTAL_H_ +#define _ELEMENTAL_H_ +#include "status.h" // struct status_data, struct status_change +#include "unit.h" // struct unit_data +#define MIN_ELETHINKTIME 100 +#define MIN_ELEDISTANCE 2 +#define MAX_ELEDISTANCE 5 +#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) +#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) +#define EL_MODE_PASSIVE MD_CANMOVE +#define EL_SKILLMODE_PASIVE 0x1 +#define EL_SKILLMODE_ASSIST 0x2 +#define EL_SKILLMODE_AGGRESSIVE 0x4 +struct elemental_skill { + unsigned short id, lv; + short mode; +}; +struct s_elemental_db { + int class_; + char sprite[NAME_LENGTH], name[NAME_LENGTH]; + unsigned short lv; + short range2, range3; + struct status_data status; + struct view_data vd; + struct elemental_skill skill[MAX_ELESKILLTREE]; +}; +struct elemental_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data base_status, battle_status; + struct status_change sc; + struct regen_data regen; + + struct s_elemental_db *db; + struct s_elemental elemental; + + struct map_session_data *master; + int summon_timer; + int skill_timer; + + unsigned last_thinktime, last_linktime, last_spdrain_time; + short min_chase; + int target_id, attacked_id; +}; + + + + + + + + +#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) +#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) + + +/*===================================== +* Interface : elemental.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct elemental_interface { + /* vars */ + struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database + /* funcs */ + bool (*class) (int class_); + struct view_data * (*get_viewdata) (int class_); + + int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime); + int (*data_received) (struct s_elemental *ele, bool flag); + int (*save) (struct elemental_data *ed); + + int (*change_mode_ack) (struct elemental_data *ed, int mode); + int (*change_mode) (struct elemental_data *ed, int mode); + + void (*heal) (struct elemental_data *ed, int hp, int sp); + int (*dead) (struct elemental_data *ed); + + int (*delete) (struct elemental_data *ed, int reply); + void (*summon_stop) (struct elemental_data *ed); + + int (*get_lifetime) (struct elemental_data *ed); + + int (*unlocktarget) (struct elemental_data *ed); + int (*skillnotok) (uint16 skill_id, struct elemental_data *ed); + int (*set_target) (struct map_session_data *sd, struct block_list *bl); + int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id); + int (*clean_effect) (struct elemental_data *ed); + int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick); + struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv); + + int (*read_skilldb) (void); + void (*reload_elementaldb) (void); + void (*reload_skilldb) (void); + int (*do_init_elemental) (void); + void (*do_final_elemental) (void); +} elemental_s; + +struct elemental_interface *elemental; + +void elemental_defaults(void); + +#endif /* _ELEMENTAL_H_ */ diff --git a/src/map/intif.h b/src/map/intif.h index f0c1067fb..8abcf819d 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -1,128 +1,128 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-#ifndef _INTIF_H_
-#define _INFIF_H_
-//#include "../common/mmo.h"
-struct party_member;
-struct guild_member;
-struct guild_position;
-struct s_pet;
-struct s_homunculus;
-struct s_mercenary;
-struct s_elemental;
-struct mail_message;
-struct auction_data;
-
-
-
-
-
-#define intif_rename_pc(sd, name) intif->rename(sd, 0, name)
-#define intif_rename_pet(sd, name) intif->rename(sd, 1, name)
-#define intif_rename_hom(sd, name) intif->rename(sd, 2, name)
-
-
-
-
-
-
-/*=====================================
-* Interface : intif.h
-* Generated by HerculesInterfaceMaker
-* created by Susu
-*-------------------------------------*/
-struct intif_interface {
-
/* funcs */
-
-
- int (*parse) (int fd);
-
- int (*create_pet)(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id,
- short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name);
-
- int (*broadcast) (const char* mes, int len, int type);
- int (*broadcast2) (const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY);
- int (*main_message) (struct map_session_data* sd, const char* message);
-
- int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,int mes_len);
- int (*wis_message_to_gm) (char *Wisp_name, int permission, char *mes);
-
- int (*saveregistry) (struct map_session_data *sd, int type);
- int (*request_registry) (struct map_session_data *sd, int flag);
-
- int (*request_guild_storage) (int account_id, int guild_id);
- int (*send_guild_storage) (int account_id, struct guild_storage *gstor);
-
- int (*create_party) (struct party_member *member,char *name,int item,int item2);
- int (*request_partyinfo) (int party_id, int char_id);
-
- int (*party_addmember) (int party_id,struct party_member *member);
- int (*party_changeoption) (int party_id, int account_id, int exp, int item);
- int (*party_leave) (int party_id,int account_id, int char_id);
- int (*party_changemap) (struct map_session_data *sd, int online);
- int (*break_party) (int party_id);
- int (*party_message) (int party_id, int account_id, const char *mes,int len);
- int (*party_leaderchange) (int party_id,int account_id,int char_id);
-
- int (*guild_create) (const char *name, const struct guild_member *master);
- int (*guild_request_info) (int guild_id);
- int (*guild_addmember) (int guild_id, struct guild_member *m);
- int (*guild_leave) (int guild_id, int account_id, int char_id, int flag, const char *mes);
- int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_);
- int (*guild_break) (int guild_id);
- int (*guild_message) (int guild_id, int account_id, const char *mes, int len);
- int (*guild_change_gm) (int guild_id, const char* name, int len);
- int (*guild_change_basicinfo) (int guild_id, int type, const void *data, int len);
- int (*guild_change_memberinfo) (int guild_id, int account_id, int char_id, int type, const void *data, int len);
- int (*guild_position) (int guild_id, int idx, struct guild_position *p);
- int (*guild_skillup) (int guild_id, uint16 skill_id, int account_id, int max);
- int (*guild_alliance) (int guild_id1, int guild_id2, int account_id1, int account_id2, int flag);
- int (*guild_notice) (int guild_id, const char *mes1, const char *mes2);
- int (*guild_emblem) (int guild_id, int len, const char *data);
- int (*guild_castle_dataload) (int num, int *castle_ids);
- int (*guild_castle_datasave) (int castle_id, int index, int value);
- int (*request_petdata) (int account_id, int char_id, int pet_id);
- int (*save_petdata) (int account_id, struct s_pet *p);
- int (*delete_petdata) (int pet_id);
- int (*rename) (struct map_session_data *sd, int type, char *name);
- int (*homunculus_create) (int account_id, struct s_homunculus *sh);
- bool (*homunculus_requestload) (int account_id, int homun_id);
- int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh);
- int (*homunculus_requestdelete) (int homun_id);
- /******QUEST SYTEM*******/
- int (*request_questlog) (struct map_session_data * sd);
- int (*quest_save) (struct map_session_data * sd);
- // MERCENARY SYSTEM
- int (*mercenary_create) (struct s_mercenary *merc);
- int (*mercenary_request) (int merc_id, int char_id);
- int (*mercenary_delete) (int merc_id);
- int (*mercenary_save) (struct s_mercenary *merc);
- // MAIL SYSTEM
- int (*Mail_requestinbox) (int char_id, unsigned char flag);
- int (*Mail_read) (int mail_id);
- int (*Mail_getattach) (int char_id, int mail_id);
- int (*Mail_delete) (int char_id, int mail_id);
- int (*Mail_return) (int char_id, int mail_id);
- int (*Mail_send) (int account_id, struct mail_message *msg);
- // AUCTION SYSTEM
- int (*Auction_requestlist) (int char_id, short type, int price, const char* searchtext, short page);
- int (*Auction_register) (struct auction_data *auction);
- int (*Auction_cancel) (int char_id, unsigned int auction_id);
- int (*Auction_close) (int char_id, unsigned int auction_id);
- int (*Auction_bid) (int char_id, const char* name, unsigned int auction_id, int bid);
- // ELEMENTAL SYSTEM
- int (*elemental_create) (struct s_elemental *ele);
- int (*elemental_request) (int ele_id, int char_id);
- int (*elemental_delete) (int ele_id);
- int (*elemental_save) (struct s_elemental *ele);
- /* @accinfo */
- void (*request_accinfo) (int u_fd, int aid, int group_lv, char* query);
-
- int (*CheckForCharServer) (void);
-} intif_s;
-
-struct intif_interface *intif;
-
-void intif_defaults(void);
-
-#endif /* _INTIF_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +#ifndef _INTIF_H_ +#define _INFIF_H_ +//#include "../common/mmo.h" +struct party_member; +struct guild_member; +struct guild_position; +struct s_pet; +struct s_homunculus; +struct s_mercenary; +struct s_elemental; +struct mail_message; +struct auction_data; + + + + + +#define intif_rename_pc(sd, name) intif->rename(sd, 0, name) +#define intif_rename_pet(sd, name) intif->rename(sd, 1, name) +#define intif_rename_hom(sd, name) intif->rename(sd, 2, name) + + + + + + +/*===================================== +* Interface : intif.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct intif_interface { + /* funcs */ + + + int (*parse) (int fd); + + int (*create_pet)(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, + short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); + + int (*broadcast) (const char* mes, int len, int type); + int (*broadcast2) (const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY); + int (*main_message) (struct map_session_data* sd, const char* message); + + int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,int mes_len); + int (*wis_message_to_gm) (char *Wisp_name, int permission, char *mes); + + int (*saveregistry) (struct map_session_data *sd, int type); + int (*request_registry) (struct map_session_data *sd, int flag); + + int (*request_guild_storage) (int account_id, int guild_id); + int (*send_guild_storage) (int account_id, struct guild_storage *gstor); + + int (*create_party) (struct party_member *member,char *name,int item,int item2); + int (*request_partyinfo) (int party_id, int char_id); + + int (*party_addmember) (int party_id,struct party_member *member); + int (*party_changeoption) (int party_id, int account_id, int exp, int item); + int (*party_leave) (int party_id,int account_id, int char_id); + int (*party_changemap) (struct map_session_data *sd, int online); + int (*break_party) (int party_id); + int (*party_message) (int party_id, int account_id, const char *mes,int len); + int (*party_leaderchange) (int party_id,int account_id,int char_id); + + int (*guild_create) (const char *name, const struct guild_member *master); + int (*guild_request_info) (int guild_id); + int (*guild_addmember) (int guild_id, struct guild_member *m); + int (*guild_leave) (int guild_id, int account_id, int char_id, int flag, const char *mes); + int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_); + int (*guild_break) (int guild_id); + int (*guild_message) (int guild_id, int account_id, const char *mes, int len); + int (*guild_change_gm) (int guild_id, const char* name, int len); + int (*guild_change_basicinfo) (int guild_id, int type, const void *data, int len); + int (*guild_change_memberinfo) (int guild_id, int account_id, int char_id, int type, const void *data, int len); + int (*guild_position) (int guild_id, int idx, struct guild_position *p); + int (*guild_skillup) (int guild_id, uint16 skill_id, int account_id, int max); + int (*guild_alliance) (int guild_id1, int guild_id2, int account_id1, int account_id2, int flag); + int (*guild_notice) (int guild_id, const char *mes1, const char *mes2); + int (*guild_emblem) (int guild_id, int len, const char *data); + int (*guild_castle_dataload) (int num, int *castle_ids); + int (*guild_castle_datasave) (int castle_id, int index, int value); + int (*request_petdata) (int account_id, int char_id, int pet_id); + int (*save_petdata) (int account_id, struct s_pet *p); + int (*delete_petdata) (int pet_id); + int (*rename) (struct map_session_data *sd, int type, char *name); + int (*homunculus_create) (int account_id, struct s_homunculus *sh); + bool (*homunculus_requestload) (int account_id, int homun_id); + int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh); + int (*homunculus_requestdelete) (int homun_id); + /******QUEST SYTEM*******/ + int (*request_questlog) (struct map_session_data * sd); + int (*quest_save) (struct map_session_data * sd); + // MERCENARY SYSTEM + int (*mercenary_create) (struct s_mercenary *merc); + int (*mercenary_request) (int merc_id, int char_id); + int (*mercenary_delete) (int merc_id); + int (*mercenary_save) (struct s_mercenary *merc); + // MAIL SYSTEM + int (*Mail_requestinbox) (int char_id, unsigned char flag); + int (*Mail_read) (int mail_id); + int (*Mail_getattach) (int char_id, int mail_id); + int (*Mail_delete) (int char_id, int mail_id); + int (*Mail_return) (int char_id, int mail_id); + int (*Mail_send) (int account_id, struct mail_message *msg); + // AUCTION SYSTEM + int (*Auction_requestlist) (int char_id, short type, int price, const char* searchtext, short page); + int (*Auction_register) (struct auction_data *auction); + int (*Auction_cancel) (int char_id, unsigned int auction_id); + int (*Auction_close) (int char_id, unsigned int auction_id); + int (*Auction_bid) (int char_id, const char* name, unsigned int auction_id, int bid); + // ELEMENTAL SYSTEM + int (*elemental_create) (struct s_elemental *ele); + int (*elemental_request) (int ele_id, int char_id); + int (*elemental_delete) (int ele_id); + int (*elemental_save) (struct s_elemental *ele); + /* @accinfo */ + void (*request_accinfo) (int u_fd, int aid, int group_lv, char* query); + + int (*CheckForCharServer) (void); +} intif_s; + +struct intif_interface *intif; + +void intif_defaults(void); + +#endif /* _INTIF_H_ */ |