diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 22 | ||||
-rw-r--r-- | src/map/battle.c | 6 | ||||
-rw-r--r-- | src/map/chat.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 48 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 6 |
7 files changed, 45 insertions, 47 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 18ea6cc01..a0ecef9af 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1364,17 +1364,17 @@ ACMD(baselevelup) } if (level > 0) { - if ((int)sd->status.base_level >= pc->maxbaselv(sd)) { // check for max level by Valaris // FIXME + if (sd->status.base_level >= pc->maxbaselv(sd)) { // check for max level by Valaris clif->message(fd, msg_fd(fd,47)); // Base level can't go any higher. return false; } // End Addition - if (level > pc->maxbaselv(sd) || level > pc->maxbaselv(sd) - (int)sd->status.base_level) // fix positive overflow // FIXME - level = pc->maxbaselv(sd) - (int)sd->status.base_level; // FIXME + if (level > pc->maxbaselv(sd) || level > pc->maxbaselv(sd) - sd->status.base_level) // fix positive overflow + level = pc->maxbaselv(sd) - sd->status.base_level; for (i = 0; i < level; i++) status_point += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += status_point; - sd->status.base_level += (unsigned int)level; + sd->status.base_level += level; status_calc_pc(sd, SCO_FORCE); status_percent_heal(&sd->bl, 100, 100); clif->misceffect(&sd->bl, 0); @@ -1385,7 +1385,7 @@ ACMD(baselevelup) return false; } level*=-1; - if ((unsigned int)level >= sd->status.base_level) + if (level >= sd->status.base_level) level = sd->status.base_level-1; for (i = 0; i > -level; i--) status_point += pc->gets_status_point(sd->status.base_level + i - 1); @@ -1395,7 +1395,7 @@ ACMD(baselevelup) sd->status.status_point = 0; else sd->status.status_point -= status_point; - sd->status.base_level -= (unsigned int)level; + sd->status.base_level -= level; clif->message(fd, msg_fd(fd,22)); // Base level lowered. status_calc_pc(sd, SCO_FORCE); } @@ -1422,13 +1422,13 @@ ACMD(joblevelup) return false; } if (level > 0) { - if ((int)sd->status.job_level >= pc->maxjoblv(sd)) { // FIXME + if (sd->status.job_level >= pc->maxjoblv(sd)) { clif->message(fd, msg_fd(fd,23)); // Job level can't go any higher. return false; } - if (level > pc->maxjoblv(sd) || level > pc->maxjoblv(sd) - (int)sd->status.job_level) // fix positive overflow // FIXME + if (level > pc->maxjoblv(sd) || level > pc->maxjoblv(sd) - sd->status.job_level) // fix positive overflow level = pc->maxjoblv(sd) - sd->status.job_level; - sd->status.job_level += (unsigned int)level; + sd->status.job_level += level; sd->status.skill_point += level; clif->misceffect(&sd->bl, 1); clif->message(fd, msg_fd(fd,24)); // Job level raised. @@ -1438,9 +1438,9 @@ ACMD(joblevelup) return false; } level *=-1; - if ((unsigned int)level >= sd->status.job_level) // fix negative overflow + if (level >= sd->status.job_level) // fix negative overflow level = sd->status.job_level-1; - sd->status.job_level -= (unsigned int)level; + sd->status.job_level -= level; if (sd->status.skill_point < level) pc->resetskill(sd, PCRESETSKILL_NONE); //Reset skills since we need to subtract more points. if (sd->status.skill_point < level) diff --git a/src/map/battle.c b/src/map/battle.c index 879776871..0eda1f3e8 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6774,9 +6774,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if ( (s_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (t_sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || - (int)s_sd->status.base_level < battle_config.pk_min_level || - (int)t_sd->status.base_level < battle_config.pk_min_level || - (battle_config.pk_level_range && abs((int)s_sd->status.base_level - (int)t_sd->status.base_level) > battle_config.pk_level_range) + s_sd->status.base_level < battle_config.pk_min_level || + t_sd->status.base_level < battle_config.pk_min_level || + (battle_config.pk_level_range && abs(s_sd->status.base_level - t_sd->status.base_level) > battle_config.pk_level_range) ) state &= ~BCT_ENEMY; } diff --git a/src/map/chat.c b/src/map/chat.c index df48e1f2c..4429d125c 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -156,8 +156,8 @@ bool chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) { return false; } - if( sd->status.base_level < cd->minLvl || sd->status.base_level > cd->maxLvl ) { - if(sd->status.base_level < cd->minLvl) + if (sd->status.base_level < (int)cd->minLvl || sd->status.base_level > (int)cd->maxLvl) { // FIXME + if(sd->status.base_level < (int)cd->minLvl) // FIXME clif->joinchatfail(sd,5); // too low level else clif->joinchatfail(sd,6); // too high level diff --git a/src/map/mob.c b/src/map/mob.c index b6b36dd61..bede7deed 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2405,7 +2405,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.); } if (sd && battle_config.pk_mode && - (int)(md->level - sd->status.base_level) >= 20) + md->level - sd->status.base_level >= 20) drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] // Increase drop rate if user has SC_CASH_RECEIVEITEM diff --git a/src/map/pc.c b/src/map/pc.c index 6be974e3b..32268dbe5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -960,11 +960,11 @@ int pc_isequip(struct map_session_data *sd,int n) if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT)) return 1; - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_EQUIP_LVL); return 0; } @@ -1583,7 +1583,7 @@ int pc_calc_skilltree(struct map_session_data *sd) break; } } - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -1687,7 +1687,7 @@ void pc_check_skilltree(struct map_session_data *sd, int skill_id) if (!satisfied) continue; - if (sd->status.job_level < pc->skill_tree[c][i].joblv) { + if (sd->status.job_level < (int)pc->skill_tree[c][i].joblv) { int jobid = pc->mapid2jobid(sd->class_, sd->status.sex); // need to get its own skilltree if (jobid > -1) { if (!pc->skill_tree[pc->class2idx(jobid)][i].inherited) @@ -4878,12 +4878,12 @@ int pc_isUseitem(struct map_session_data *sd,int n) if(item->sex != 2 && sd->status.sex != item->sex) return 0; //Required level check - if (item->elv && sd->status.base_level < (unsigned int)item->elv) { + if (item->elv && sd->status.base_level < item->elv) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } - if (item->elvmax && sd->status.base_level > (unsigned int)item->elvmax) { + if (item->elvmax && sd->status.base_level > item->elvmax) { clif->msgtable(sd, MSG_ITEM_CANT_USE_LVL); return 0; } @@ -6579,7 +6579,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { sd->status.base_exp = next-1; next = pc->gets_status_point(sd->status.base_level); - sd->status.base_level ++; + sd->status.base_level++; sd->status.status_point += next; } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); @@ -6621,7 +6621,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { nullpo_retv(sd); for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { - if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) + if (sd->inventory_data[sd->equip_index[i]]->elvmax != 0 && sd->status.base_level > sd->inventory_data[ sd->equip_index[i] ]->elvmax) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE); } } @@ -6641,7 +6641,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) if(!battle_config.multi_level_up && sd->status.job_exp > next-1) sd->status.job_exp = next-1; - sd->status.job_level ++; + sd->status.job_level++; sd->status.skill_point ++; } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); @@ -6695,7 +6695,7 @@ void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned in //PK modifier /* this doesn't exist in Aegis, instead there's a CrazyKiller check which double all EXP from this point */ - if (battle_config.pk_mode && (int)(status->get_lv(src) - sd->status.base_level) >= 20) + if (battle_config.pk_mode && status->get_lv(src) - sd->status.base_level >= 20) pk_ratio += 15; // pk_mode additional exp if monster >20 levels [Valaris] @@ -6843,7 +6843,7 @@ unsigned int pc_nextbaseexp(const struct map_session_data *sd) { nullpo_ret(sd); - if ((int)sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0) // FIXME + if (sd->status.base_level >= pc->maxbaselv(sd) || sd->status.base_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; @@ -6852,7 +6852,7 @@ unsigned int pc_nextbaseexp(const struct map_session_data *sd) //Base exp needed for this level. unsigned int pc_thisbaseexp(const struct map_session_data *sd) { - if ((int)sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1) // FIXME + if (sd->status.base_level > pc->maxbaselv(sd) || sd->status.base_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; @@ -6870,7 +6870,7 @@ unsigned int pc_nextjobexp(const struct map_session_data *sd) { nullpo_ret(sd); - if ((int)sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0) // FIXME + if (sd->status.job_level >= pc->maxjoblv(sd) || sd->status.job_level <= 0) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } @@ -6878,7 +6878,7 @@ unsigned int pc_nextjobexp(const struct map_session_data *sd) //Job exp needed for this level. unsigned int pc_thisjobexp(const struct map_session_data *sd) { - if ((int)sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1) // FIXME + if (sd->status.job_level > pc->maxjoblv(sd) || sd->status.job_level <= 1) return 0; return pc->exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } @@ -7293,7 +7293,7 @@ int pc_resetstate(struct map_session_data* sd) // New statpoint table used here - Dexity if (sd->status.base_level > MAX_LEVEL) { //pc->statp[] goes out of bounds, can't reset! - ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%u) is greater than the max level supported (%d)\n", + ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); return 0; } @@ -8144,13 +8144,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) case SP_BASELEVEL: if (val > pc->maxbaselv(sd)) //Capping to max val = pc->maxbaselv(sd); - if ((unsigned int)val > sd->status.base_level) { + if (val > sd->status.base_level) { int stat = 0, i; - for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) + for (i = 0; i < val - sd->status.base_level; i++) stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } - sd->status.base_level = (unsigned int)val; + sd->status.base_level = val; sd->status.base_exp = 0; // clif->updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTBASEEXP); @@ -8163,13 +8163,13 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } break; case SP_JOBLEVEL: - if ((unsigned int)val >= sd->status.job_level) { + if (val >= sd->status.job_level) { if (val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } - sd->status.job_level = (unsigned int)val; + sd->status.job_level = val; sd->status.job_exp = 0; // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); @@ -8487,12 +8487,12 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) // changing from 1st to 2nd job if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (b_class&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) { - sd->change_level_2nd = sd->status.job_level; + sd->change_level_2nd = sd->status.job_level; // FIXME pc_setglobalreg (sd, script->add_str("jobchange_level"), sd->change_level_2nd); } // changing from 2nd to 3rd job else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) { - sd->change_level_3rd = sd->status.job_level; + sd->change_level_3rd = sd->status.job_level; // FIXME pc_setglobalreg (sd, script->add_str("jobchange_level_3rd"), sd->change_level_3rd); } @@ -8544,8 +8544,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) sd->status.job_level=1; sd->status.job_exp=0; - if ((int)sd->status.base_level > pc->maxbaselv(sd)) { // FIXME - sd->status.base_level = pc->maxbaselv(sd); // FIXME + if (sd->status.base_level > pc->maxbaselv(sd)) { + sd->status.base_level = pc->maxbaselv(sd); sd->status.base_exp=0; pc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); diff --git a/src/map/skill.c b/src/map/skill.c index 2962cb76e..0c2f099fb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6891,7 +6891,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin return 1; } if( skill_id == AM_BERSERKPITCHER ) { - if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) { + if (dstsd && dstsd->status.base_level < sd->inventory_data[i]->elv) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); map->freeblock_unlock(); return 1; @@ -15322,7 +15322,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if( sd->status.class_ == JOB_MECHANIC_T ) per += 100; else - per += 5 * ((signed int)sd->status.job_level - 50); + per += 5 * (sd->status.job_level - 50); pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_REFINE); // FIXME: is this the correct reason flag? if (per > rnd() % 1000) { diff --git a/src/map/status.c b/src/map/status.c index 315f6bb19..3c3b15312 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -2169,9 +2169,7 @@ int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) if (battle_config.pet_lv_rate && pd->msd) { struct map_session_data *sd = pd->msd; - int lv; - - lv =sd->status.base_level*battle_config.pet_lv_rate/100; + int lv = sd->status.base_level * battle_config.pet_lv_rate / 100; if (lv < 0) lv = 1; if (lv != pd->pet.level || opt&SCO_FIRST) { @@ -2630,7 +2628,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { // Job bonuses index = pc->class2idx(sd->status.class_); - for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ + for (i = 0; i < sd->status.job_level && i < MAX_LEVEL; i++) { if(!status->dbs->job_bonus[index][i]) continue; switch(status->dbs->job_bonus[index][i]) { |