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-rw-r--r--src/map/map.c77
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/skill.c56
3 files changed, 34 insertions, 101 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 6cab9afba..110c70850 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -8,6 +8,7 @@
#else
#include <netdb.h>
#endif
+#include <math.h>
#include "core.h"
#include "timer.h"
@@ -656,14 +657,15 @@ void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y
* For checking a path between two points (x0, y0) and (x1, y1)
*------------------------------------------------------------
*/
-void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int length,int type,...) {
+void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) {
va_list ap;
- int bx,by;
- struct block_list *bl=NULL;
- int blockcount=bl_list_count,i,c;
- double s;
- int in; // slope, interception
-
+ double deltax = 0.0;
+ double deltay = 0.0;
+ int t, bx, by;
+ int *xs, *ys;
+ int blockcount = bl_list_count, i, c;
+ struct block_list *bl = NULL;
+
if(m < 0)
return;
va_start(ap,type);
@@ -672,31 +674,20 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
-// y = ax + c // ugh, algebra! xp
-// x = (y - c) / a
- if (x0 == x1) {
- s = 999; in = 0;
- } else if (y0 == y1) {
- s = 0; in = y0;
- } else {
- s = (double)(y1 - y0)/(double)(x1 - x0);
- in = y0 - s * x0;
- }
- //printf ("%lf %d\n", s, in);
-// I'm not finished thinking on it
-// but first it might better use a parameter equation
-// x=(x1-x0)*t+x0; y=(y1-y0)*t+y0; t=[0,1]
-// would not need special case aproximating for infinity/zero slope
-// so maybe this way:
-/*
- double deltax = 0.0;
- double deltay = 0.0;
- int t;
+ // I'm not finished thinking on it
+ // but first it might better use a parameter equation
+ // x=(x1-x0)*t+x0; y=(y1-y0)*t+y0; t=[0,1]
+ // would not need special case aproximating for infinity/zero slope
+ // so maybe this way:
+
// find maximum runindex
int tmax = abs(y1-y0);
- if(tmax < abs(x1-x0))
+ if(tmax < abs(x1-x0))
tmax = abs(x1-x0);
+ xs = (int *)aCallocA(tmax + 1, sizeof(int));
+ ys = (int *)aCallocA(tmax + 1, sizeof(int));
+
// pre-calculate delta values for x and y destination
// should speed up cause you don't need to divide in the loop
if(tmax>0)
@@ -711,9 +702,9 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
int y = (int)floor(deltay * (double)t +0.5)+y0;
// the xy pairs of points in line between x0y0 and x1y1
// including start and end point
- printf("%i\t%i\n",x,y);
+ xs[t] = x;
+ ys[t] = y;
}
- */
if (type == 0 || type != BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
@@ -721,15 +712,12 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
- if(bl && type && bl->type!=type)
- continue;
if(bl) {
- if (((s == 999 && bl->x == x0) ||
- (s == 0 && in == y0 && bl->y == y0) ||
- abs(s * bl->x + in - bl->y) <= range ||
- abs((bl->y - in)/s - bl->x) <= range) &&
- bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
+ if (type && bl->type!=type)
+ continue;
+ for(t=0; t<=tmax; t++)
+ if(bl->x==xs[t] && bl->y==ys[t] && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
}
}
}
@@ -741,12 +729,9 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl) {
- if (((s == 999 && bl->x == x0) ||
- (s == 0 && in == y0 && bl->y == y0) ||
- abs(s * bl->x + in - bl->y) <= range ||
- abs((bl->y - in)/s - bl->x) <= range) &&
- bl_list_count<BL_LIST_MAX)
- bl_list[bl_list_count++]=bl;
+ for(t=0; t<=tmax; t++)
+ if(bl->x==xs[t] && bl->y==ys[t] && bl_list_count<BL_LIST_MAX)
+ bl_list[bl_list_count++]=bl;
}
}
}
@@ -765,8 +750,10 @@ void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int
map_freeblock_unlock(); // 解放を許可する
- va_end(ap);
bl_list_count = blockcount;
+ aFree (xs);
+ aFree (ys);
+ va_end(ap);
}
/*==========================================
diff --git a/src/map/map.h b/src/map/map.h
index 04baea121..926d115d0 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -689,7 +689,7 @@ void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,i
// -- moonsoul (added map_foreachincell)
void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
-void map_foreachinpath(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...); // Celest
+void map_foreachinpath(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...); // Celest
int map_countnearpc(int,int,int);
//block関連に追加
int map_count_oncell(int m,int x,int y);
diff --git a/src/map/skill.c b/src/map/skill.c
index 7f5843d55..12ad89e1c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2297,62 +2297,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
break;
case SN_SHARPSHOOTING: /* シャ?プシュ?ティング */
- {
- #if 0 // temporarily keeping this block for future reference [celest]
- /*int dx, dy, wx = 0, wy = 0;
- int weight, num = 0;
- int x1 = src->x, y1 = src->y;
- int x0 = bl->x, y0 = bl->y;
- int *xs, *ys;
-
- dx = (x1 - x0);
- if (dx < 0) {
- swap(x0, x1);
- swap(y0, y1);
- dx = -dx;
- }
- dy = (y1 - y0);
- weight = dx > abs(dy) ? dx : abs(y1 - y0);
- xs = (int *)aCallocA(weight, sizeof(int));
- ys = (int *)aCallocA(weight, sizeof(int));
- while ((x0 != x1 || y0 != y1) && num < skill_get_range(skillid,skilllv)) { // fixed [Shinomori]
- wx += dx;
- wy += dy;
- if (wx >= weight) {
- wx -= weight; x0 ++;
- }
- if (wy >= weight) {
- wy -= weight; y0 ++;
- } else if (wy < 0) {
- wy += weight; y0 --;
- }
- if (x0 == x1) {
- if (dy > 0) { y0++; }
- else { y0--; }
- }
- //xs[number] = x0;
- //ys[number] = y0
- printf ("%d - %d %d\n", weight, x0, y0);
- //map_foreachinarea (skill_attack_area,src->m,x0,y0,x0,y0,0,
- //BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
- num++; // make sure it doesn't run infinitely
- }
- //for num = 0; num < weight; num++
- //map_foreach skill attack area
- //if last of xs || ys != x y, manually skill attack
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- aFree (xs);
- aFree (ys);*/
- #endif
-
- #if 0 // change 0 to 1 to switch to the this system [celest]
- skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- #else
- map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
- 2,skill_get_range(skillid,skilllv),0,
+ map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,0,
BF_WEAPON,src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
- #endif
- }
break;
case PA_PRESSURE: /* プレッシャ? */