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-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/pc.c88
-rw-r--r--src/map/skill.h1
3 files changed, 45 insertions, 46 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 71b500491..2995a4db4 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -3389,7 +3389,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[skill_id].lv < 1 ||
- (skill->get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
+ (skill->get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL|INF2_CLONE_NOCOPY))
)
continue;
//Normal aggressive mob, disable skills that cannot help them fight
diff --git a/src/map/pc.c b/src/map/pc.c
index 6f8ba91fb..1a77aae97 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -7524,53 +7524,51 @@ int pc_changelook(struct map_session_data *sd,int type,int val)
nullpo_ret(sd);
switch(type){
- case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
- val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);
-
- if (sd->status.hair != val)
- {
- sd->status.hair=val;
- if (sd->status.guild_id) //Update Guild Window. [Skotlex]
- intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
- GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair));
- }
- break;
- case LOOK_WEAPON:
- sd->status.weapon=val;
- break;
- case LOOK_HEAD_BOTTOM:
- sd->status.head_bottom=val;
- break;
- case LOOK_HEAD_TOP:
- sd->status.head_top=val;
- break;
- case LOOK_HEAD_MID:
- sd->status.head_mid=val;
- break;
- case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex]
- val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR);
+ case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
+ val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);
+
+ if (sd->status.hair != val) {
+ sd->status.hair=val;
+ if (sd->status.guild_id) //Update Guild Window. [Skotlex]
+ intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
+ GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair));
+ }
+ break;
+ case LOOK_WEAPON:
+ sd->status.weapon=val;
+ break;
+ case LOOK_HEAD_BOTTOM:
+ sd->status.head_bottom=val;
+ break;
+ case LOOK_HEAD_TOP:
+ sd->status.head_top=val;
+ break;
+ case LOOK_HEAD_MID:
+ sd->status.head_mid=val;
+ break;
+ case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex]
+ val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR);
- if (sd->status.hair_color != val)
- {
- sd->status.hair_color=val;
- if (sd->status.guild_id) //Update Guild Window. [Skotlex]
- intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
- GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color));
- }
- break;
- case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex]
- val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
+ if (sd->status.hair_color != val) {
+ sd->status.hair_color=val;
+ if (sd->status.guild_id) //Update Guild Window. [Skotlex]
+ intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
+ GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color));
+ }
+ break;
+ case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex]
+ val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
- sd->status.clothes_color=val;
- break;
- case LOOK_SHIELD:
- sd->status.shield=val;
- break;
- case LOOK_SHOES:
- break;
- case LOOK_ROBE:
- sd->status.robe = val;
- break;
+ sd->status.clothes_color=val;
+ break;
+ case LOOK_SHIELD:
+ sd->status.shield=val;
+ break;
+ case LOOK_SHOES:
+ break;
+ case LOOK_ROBE:
+ sd->status.robe = val;
+ break;
}
clif_changelook(&sd->bl,type,val);
return 0;
diff --git a/src/map/skill.h b/src/map/skill.h
index 3e2fc7936..d1d7d1894 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -95,6 +95,7 @@ enum e_skill_inf2 {
INF2_NO_ENEMY = 0x1000,
INF2_NOLP = 0x2000, // Spells that can ignore Land Protector
INF2_CHORUS_SKILL = 0x4000, // Chorus skill
+ INF2_CLONE_NOCOPY = 0x8000, // Clones will not copy this skill
};