diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 133 | ||||
-rw-r--r-- | src/map/battle.c | 32 | ||||
-rw-r--r-- | src/map/chrif.c | 5 | ||||
-rw-r--r-- | src/map/clif.c | 72 | ||||
-rw-r--r-- | src/map/pc.c | 23 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 45 |
7 files changed, 174 insertions, 140 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 25a6b4e19..d68bb16a1 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -6217,8 +6217,8 @@ int atcommand_jail(const int fd, struct map_session_data* sd, const char* comman return -1; } - if (pl_sd->mapindex == mapindex_name2id(MAP_JAIL)) - { //Already jailed + if (pl_sd->sc.data[SC_JAILED].timer != -1) + { clif_displaymessage(fd, msg_txt(118)); // Player warped in jails. return -1; } @@ -6235,12 +6235,9 @@ int atcommand_jail(const int fd, struct map_session_data* sd, const char* comman y = 75; break; } - if (pc_setpos(pl_sd, m_index, x, y, 3)) { - clif_displaymessage(fd, msg_txt(1)); // Map not found. - return -1; - } - pc_setsavepoint(pl_sd, m_index, x, y); // Save Char Respawn Point in the jail room [Lupus] + //Duration of INT_MAX to specify infinity. + sc_start4(&pl_sd->bl,SC_JAILED,100,INT_MAX,m_index,x,y,1000); clif_displaymessage(pl_sd->fd, msg_txt(117)); // GM has send you in jails. clif_displaymessage(fd, msg_txt(118)); // Player warped in jails. return 0; @@ -6254,8 +6251,6 @@ int atcommand_jail(const int fd, struct map_session_data* sd, const char* comman int atcommand_unjail(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; - unsigned short m_index; - int x=0, y=0; memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); @@ -6275,30 +6270,16 @@ int atcommand_unjail(const int fd, struct map_session_data* sd, const char* comm return -1; } - if (pl_sd->mapindex != mapindex_name2id(MAP_JAIL)) { + if (pl_sd->sc.data[SC_JAILED].timer == -1) + { clif_displaymessage(fd, msg_txt(119)); // This player is not in jails. return -1; } - if (pl_sd->sc.count && pl_sd->sc.data[SC_JAILED].timer != -1) - { //Retrieve return map. - m_index = pl_sd->sc.data[SC_JAILED].val3; - x = pl_sd->sc.data[SC_JAILED].val4&0xFFFF; - y = pl_sd->sc.data[SC_JAILED].val4>>16; - status_change_end(&pl_sd->bl,SC_JAILED,-1); - } else - m_index = mapindex_name2id(MAP_PRONTERA); - - if (pc_setpos(pl_sd, m_index, x, y, 3) == 0 || - pc_setpos(pl_sd, mapindex_name2id(MAP_PRONTERA), 0, 0, 3) == 0 - ) { //Send to Prontera is saved SC map fails. - pc_setsavepoint(pl_sd, m_index, x, y); - clif_displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you. - clif_displaymessage(fd, msg_txt(121)); // Player unjailed. - } else { - clif_displaymessage(fd, msg_txt(1)); // Map not found. - return -1; - } + //Reset jail time to 1 sec. + sc_start(&pl_sd->bl,SC_JAILED,100,1,1000); + clif_displaymessage(pl_sd->fd, msg_txt(120)); // GM has discharge you. + clif_displaymessage(fd, msg_txt(121)); // Player unjailed. return 0; } @@ -6373,7 +6354,8 @@ int atcommand_jailfor(const int fd, struct map_session_data* sd, const char* com } //Added by Coltaro - if (pl_sd->sc.count && pl_sd->sc.data[SC_JAILED].timer != -1) + if (pl_sd->sc.count && pl_sd->sc.data[SC_JAILED].timer != -1 && + pl_sd->sc.data[SC_JAILED].val1 != UINT_MAX) { //Update the player's jail time jailtime += pl_sd->sc.data[SC_JAILED].val1; if (jailtime <= 0) { @@ -6417,12 +6399,17 @@ int atcommand_jailtime(const int fd, struct map_session_data* sd, const char* co nullpo_retr(-1, sd); - if (sd->bl.m != map_mapname2mapid(MAP_JAIL)) { + if (!sd->sc.count || sd->sc.data[SC_JAILED].timer == -1) { clif_displaymessage(fd, "You are not in jail."); // You are not in jail. return -1; } - if (!sd->sc.count || sd->sc.data[SC_JAILED].timer == -1 || sd->sc.data[SC_JAILED].val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?) + if (sd->sc.data[SC_JAILED].val1 == INT_MAX) { + clif_displaymessage(fd, "You have been jailed indefinitely."); + return 0; + } + + if (sd->sc.data[SC_JAILED].val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?) clif_displaymessage(fd, "You have been jailed for an unknown amount of time."); return -1; } @@ -6449,29 +6436,31 @@ int atcommand_charjailtime(const int fd, struct map_session_data* sd, const char return -1; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { - if (pc_isGM(pl_sd) < pc_isGM(sd)) { // only lower or same level - if (pl_sd->bl.m != map_mapname2mapid(MAP_JAIL)) { - clif_displaymessage(fd, "This player is not in jail."); // You are not in jail. - return -1; - } - if (!pl_sd->sc.count || pl_sd->sc.data[SC_JAILED].timer == -1 || pl_sd->sc.data[SC_JAILED].val1 <= 0) { // Was not jailed with @jailfor (maybe @jail?) - clif_displaymessage(fd, "This player has been jailed for an unknown amount of time."); - return -1; - } - //Get remaining jail time - get_jail_time(pl_sd->sc.data[SC_JAILED].val1,&year,&month,&day,&hour,&minute); - sprintf(atcmd_output,msg_txt(402),"This player will remain",year,month,day,hour,minute); - clif_displaymessage(fd, atcmd_output); - } else { - clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorize you to do this action on this player. - return -1; - } - } else { + if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } + if (pc_isGM(pl_sd) < pc_isGM(sd)) { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorize you to do this action on this player. + return -1; + } + if (!pl_sd->sc.count || pl_sd->sc.data[SC_JAILED].timer == -1 ) { + clif_displaymessage(fd, "This player is not in jail."); // You are not in jail. + return -1; + } + if (pl_sd->sc.data[SC_JAILED].val2) { + clif_displaymessage(fd, "This player has been jailed indefinitely."); + return 0; + } + if (pl_sd->sc.data[SC_JAILED].val1 <= 0) { // Was not jailed with @jailfor (maybe @jail?) + clif_displaymessage(fd, "This player has been jailed for an unknown amount of time."); + return -1; + } + //Get remaining jail time + get_jail_time(pl_sd->sc.data[SC_JAILED].val1,&year,&month,&day,&hour,&minute); + sprintf(atcmd_output,msg_txt(402),"This player will remain",year,month,day,hour,minute); + clif_displaymessage(fd, atcmd_output); return 0; } @@ -8166,24 +8155,38 @@ int atcommand_summon(const int fd, struct map_session_data* sd, const char* comm */ int atcommand_adjcmdlvl(const int fd, struct map_session_data* sd, const char* command, const char* message) { - int i, newlev; - char cmd[100]; + int i, newlev; + char cmd[100]; nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%d %s", &newlev, cmd) != 2) { - clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <command>."); - return -1; - } + if (!message || !*message || sscanf(message, "%d %100s", &newlev, cmd) != 2) + { + clif_displaymessage(fd, "Usage: @adjcmdlvl <lvl> <command>."); + return -1; + } - for (i = 0; (atcommand_info[i].command) && atcommand_info[i].type != AtCommand_None; i++) - if (strcmpi(cmd, atcommand_info[i].command+1) == 0) { - atcommand_info[i].level = newlev; - clif_displaymessage(fd, "@command level changed."); - return 0; - } + if (newlev > pc_isGM(sd)) + { + clif_displaymessage(fd, "You can't make a command require higher GM level than your own."); + return -1; + } - clif_displaymessage(fd, "@command not found."); - return -1; + for (i = 0; atcommand_info[i].command && atcommand_info[i].type != AtCommand_None; i++) + { + if (strcmpi(cmd, atcommand_info[i].command+1) != 0) + continue; + if (atcommand_info[i].level > pc_isGM(sd)) + { + clif_displaymessage(fd, "You can't adjust the level of a command which's level is above your own."); + return -1; + } + atcommand_info[i].level = newlev; + clif_displaymessage(fd, "@command level changed."); + return 0; + } + + clif_displaymessage(fd, "@command not found."); + return -1; } /*========================================== diff --git a/src/map/battle.c b/src/map/battle.c index c0b50b444..dd18d38bd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -987,9 +987,6 @@ static struct Damage battle_calc_weapon_attack( if (skill_num == GS_GROUNDDRIFT) s_ele = s_ele_ = wflag; //element comes in flag. - if (s_ele == ELE_NEUTRAL && (battle_config.attack_attr_none&src->type)) - nk|=NK_NO_ELEFIX; - if(!skill_num) { //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2) if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0) @@ -1813,7 +1810,8 @@ static struct Damage battle_calc_weapon_attack( if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); - if (!(nk&NK_NO_ELEFIX)) + if (!(nk&NK_NO_ELEFIX) || + (s_ele == ELE_NEUTRAL && (battle_config.attack_attr_none&src->type))) { //Elemental attribute fix if (wd.damage > 0) { @@ -4242,14 +4240,26 @@ void battle_validate_conf() { battle_config.item_drop_mvp_min = 1; if(battle_config.item_drop_mvp_max > 10000) battle_config.item_drop_mvp_max = 10000; // End Addition - -/* if (battle_config.night_at_start < 0) // added by [Yor] - battle_config.night_at_start = 0; - else if (battle_config.night_at_start > 1) // added by [Yor] - battle_config.night_at_start = 1; */ - if (battle_config.day_duration != 0 && battle_config.day_duration < 60000) // added by [Yor] + if(battle_config.item_drop_heal_min < 1) + battle_config.item_drop_heal_min = 1; + if(battle_config.item_drop_heal_max > 10000) + battle_config.item_drop_heal_max = 10000; + if(battle_config.item_drop_use_min < 1) + battle_config.item_drop_use_min = 1; + if(battle_config.item_drop_use_max > 10000) + battle_config.item_drop_use_max = 10000; + if(battle_config.item_drop_adddrop_min < 1) + battle_config.item_drop_adddrop_min = 1; + if(battle_config.item_drop_adddrop_max > 10000) + battle_config.item_drop_adddrop_max = 10000; + if(battle_config.item_drop_treasure_min < 1) + battle_config.item_drop_treasure_min = 1; + if(battle_config.item_drop_treasure_max > 10000) + battle_config.item_drop_treasure_max = 10000; + + if (battle_config.day_duration && battle_config.day_duration < 60000) // added by [Yor] battle_config.day_duration = 60000; - if (battle_config.night_duration != 0 && battle_config.night_duration < 60000) // added by [Yor] + if (battle_config.night_duration && battle_config.night_duration < 60000) // added by [Yor] battle_config.night_duration = 60000; if (battle_config.hack_info_GM_level > 100) diff --git a/src/map/chrif.c b/src/map/chrif.c index 09565b608..e19f66126 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -184,8 +184,9 @@ int chrif_isconnect(void) int chrif_save(struct map_session_data *sd, int flag) { nullpo_retr(-1, sd); - - pc_makesavestatus(sd); + + if (!flag) //The flag check is needed to prevent 'nosave' taking effect when a jailed player logs out. + pc_makesavestatus(sd); if(!chrif_isconnect()) { if (flag) sd->state.finalsave = 1; //Will save character on reconnect. diff --git a/src/map/clif.c b/src/map/clif.c index e1c53077c..146095afb 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8841,39 +8841,38 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: - if (pc_isdead(sd)) { - pc_setstand(sd); - pc_setrestartvalue(sd, 3); - if (sd->sc.count && battle_config.debuff_on_logout&2) { - //For some reason food buffs are removed when you respawn. - if(sd->sc.data[SC_STRFOOD].timer!=-1) - status_change_end(&sd->bl,SC_STRFOOD,-1); - if(sd->sc.data[SC_AGIFOOD].timer!=-1) - status_change_end(&sd->bl,SC_AGIFOOD,-1); - if(sd->sc.data[SC_VITFOOD].timer!=-1) - status_change_end(&sd->bl,SC_VITFOOD,-1); - if(sd->sc.data[SC_INTFOOD].timer!=-1) - status_change_end(&sd->bl,SC_INTFOOD,-1); - if(sd->sc.data[SC_DEXFOOD].timer!=-1) - status_change_end(&sd->bl,SC_DEXFOOD,-1); - if(sd->sc.data[SC_LUKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_LUKFOOD,-1); - if(sd->sc.data[SC_HITFOOD].timer!=-1) - status_change_end(&sd->bl,SC_HITFOOD,-1); - if(sd->sc.data[SC_FLEEFOOD].timer!=-1) - status_change_end(&sd->bl,SC_FLEEFOOD,-1); - if(sd->sc.data[SC_BATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_BATKFOOD,-1); - if(sd->sc.data[SC_WATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_WATKFOOD,-1); - if(sd->sc.data[SC_MATKFOOD].timer!=-1) - status_change_end(&sd->bl,SC_MATKFOOD,-1); - } - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2); + if (!pc_isdead(sd)) + break; + pc_setstand(sd); + pc_setrestartvalue(sd, 3); + if (sd->sc.count && battle_config.debuff_on_logout&2) { + //For some reason food buffs are removed when you respawn. + if(sd->sc.data[SC_STRFOOD].timer!=-1) + status_change_end(&sd->bl,SC_STRFOOD,-1); + if(sd->sc.data[SC_AGIFOOD].timer!=-1) + status_change_end(&sd->bl,SC_AGIFOOD,-1); + if(sd->sc.data[SC_VITFOOD].timer!=-1) + status_change_end(&sd->bl,SC_VITFOOD,-1); + if(sd->sc.data[SC_INTFOOD].timer!=-1) + status_change_end(&sd->bl,SC_INTFOOD,-1); + if(sd->sc.data[SC_DEXFOOD].timer!=-1) + status_change_end(&sd->bl,SC_DEXFOOD,-1); + if(sd->sc.data[SC_LUKFOOD].timer!=-1) + status_change_end(&sd->bl,SC_LUKFOOD,-1); + if(sd->sc.data[SC_HITFOOD].timer!=-1) + status_change_end(&sd->bl,SC_HITFOOD,-1); + if(sd->sc.data[SC_FLEEFOOD].timer!=-1) + status_change_end(&sd->bl,SC_FLEEFOOD,-1); + if(sd->sc.data[SC_BATKFOOD].timer!=-1) + status_change_end(&sd->bl,SC_BATKFOOD,-1); + if(sd->sc.data[SC_WATKFOOD].timer!=-1) + status_change_end(&sd->bl,SC_WATKFOOD,-1); + if(sd->sc.data[SC_MATKFOOD].timer!=-1) + status_change_end(&sd->bl,SC_MATKFOOD,-1); } - // in case the player's status somehow wasn't updated yet [Celest] - else if (sd->battle_status.hp <= 0) - pc_setdead(sd); + //If warping fails, send a normal stand up packet. + if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2)) + clif_resurrection(&sd->bl, 1); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ @@ -11760,12 +11759,6 @@ int clif_parse(int fd) { TBL_PC *sd; RFIFOHEAD(fd); - if (fd <= 0) - { //Just in case, there are some checks for this later down below anyway which should be removed. [Skotlex] - ShowError("clif_parse: Received invalid session %d\n", fd); - return 0; - } - sd = (TBL_PC *)session[fd]->session_data; if (session[fd]->eof) { if (sd) { @@ -11945,8 +11938,7 @@ int clif_parse(int fd) { if (dump) { int i; - if (fd) - ShowDebug("\nclif_parse: session #%d, packet 0x%04x, length %d, version %d\n", fd, cmd, packet_len, packet_ver); + ShowDebug("\nclif_parse: session #%d, packet 0x%04x, length %d, version %d\n", fd, cmd, packet_len, packet_ver); printf("---- 00-01-02-03-04-05-06-07-08-09-0A-0B-0C-0D-0E-0F"); for(i = 0; i < packet_len; i++) { if ((i & 15) == 0) diff --git a/src/map/pc.c b/src/map/pc.c index e8515b553..059dc41fd 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -319,6 +319,19 @@ int pc_makesavestatus(struct map_session_data *sd) sd->status.clothes_color=0; sd->status.option = sd->sc.option; //Since the option saved is in + + if (sd->sc.count && sd->sc.data[SC_JAILED].timer != -1) + { //When Jailed, do not move last point. + if(pc_isdead(sd)) + pc_setrestartvalue(sd,0); + sd->status.hp = sd->battle_status.hp; + sd->status.sp = sd->battle_status.sp; + sd->status.last_point.map = sd->mapindex; + sd->status.last_point.x = sd->bl.x; + sd->status.last_point.y = sd->bl.y; + return 0; + } + if(pc_isdead(sd)){ pc_setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); @@ -3335,12 +3348,10 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in if (sd->mapindex != mapindex) { //Misc map-changing settings - party_send_dot_remove(sd); //minimap dot fix [Kevin] - guild_send_dot_remove(sd); - if (sd->regen.state.gc) - sd->regen.state.gc = 0; if (sd->sc.count) { //Cancel some map related stuff. + if (sd->sc.data[SC_JAILED].timer != -1) + return 1; //You may not get out! if (sd->sc.data[SC_WARM].timer != -1) status_change_end(&sd->bl,SC_WARM,-1); if (sd->sc.data[SC_SUN_COMFORT].timer != -1) @@ -3356,6 +3367,10 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in } if (battle_config.clear_unit_onwarp&BL_PC) skill_clear_unitgroup(&sd->bl); + party_send_dot_remove(sd); //minimap dot fix [Kevin] + guild_send_dot_remove(sd); + if (sd->regen.state.gc) + sd->regen.state.gc = 0; } if(m<0){ diff --git a/src/map/skill.c b/src/map/skill.c index b3ad80d8d..20e30c79f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2941,7 +2941,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int { //Invoked from map_foreachinarea, skill_area_temp[0] holds number of targets to divide damage by. if (skill_area_temp[1] != bl->id) skill_attack(skill_get_type(skillid), src, src, bl, - skillid, skilllv, tick, skill_area_temp[0]|SD_ANIMATION); + skillid, skilllv, tick, skill_area_temp[0]|SD_ANIMATION|(flag&SD_LEVEL)); break; } if ( skillid == NJ_BAKUENRYU ) @@ -4637,7 +4637,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_GUILDAURA: case SC_EDP: case SC_AUTOBERSERK: case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL: case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: - case SC_ANKLE: + case SC_ANKLE: case SC_JAILED: continue; } if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. diff --git a/src/map/status.c b/src/map/status.c index c15369d7e..5521bf517 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -896,9 +896,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if(hp > status->max_hp - status->hp) hp = status->max_hp - status->hp; - + else if (per_hp && !hp) + hp = 1; + if(sp > status->max_sp - status->sp) sp = status->max_sp - status->sp; + else if (per_sp && !sp) + sp = 1; status->hp += hp; status->sp += sp; @@ -4891,7 +4895,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_ASPDPOTION3: case SC_ATKPOTION: case SC_MATKPOTION: - case SC_JAILED: case SC_ARMOR_ELEMENT: break; case SC_GOSPEL: @@ -4916,6 +4919,12 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val sc->data[type].val4=-1; } break; + case SC_JAILED: + //When a player is already jailed, do not edit the jail data. + val2 = sc->data[type].val2; + val3 = sc->data[type].val3; + val4 = sc->data[type].val4; + break; default: if(sc->data[type].val1 > val1) return 1; //Return true to not mess up skill animations. [Skotlex @@ -5675,17 +5684,24 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val tick = 1000; break; case SC_JAILED: + //Val1 is duration in minutes. Use INT_MAX to specify 'unlimited' time. tick = val1>0?1000:250; - if (sd && sd->mapindex != val2) + if (sd) { - int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates - map = sd->mapindex; //Current Map - //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y - if (pc_setpos(sd,(unsigned short)val2,val3,val4, 3) == 0) - pc_setsavepoint(sd, (unsigned short)val2,val3,val4); - //2. Set restore point (val3 -> return map, val4 return coords - val3 = map; - val4 = pos; + if (sd->mapindex != val2) + { + int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates + map = sd->mapindex; //Current Map + //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y + pc_setpos(sd,(unsigned short)val2,val3,val4, 3); + //2. Set restore point (val3 -> return map, val4 return coords + val3 = map; + val4 = pos; + } else if (!val3 || val3 == sd->mapindex) { //Use save point. + val3 = sd->status.save_point.map; + val4 = (sd->status.save_point.x&0xFFFF) + |(sd->status.save_point.y<<16); + } } break; case SC_UTSUSEMI: @@ -6320,10 +6336,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) break; //natural expiration. if(sd && sd->mapindex == sc->data[type].val2) - { - if (pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3) == 0) - pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y); - } + pc_setpos(sd,(unsigned short)sc->data[type].val3,sc->data[type].val4&0xFFFF, sc->data[type].val4>>16, 3); break; //guess hes not in jail :P case SC_CHANGE: if (tid == -1) @@ -6868,7 +6881,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } break; case SC_JAILED: - if(--sc->data[type].val1 > 0) + if(sc->data[type].val1 == INT_MAX || --sc->data[type].val1 > 0) { sc->data[type].timer=add_timer( 60000+tick, status_change_timer, bl->id,data); |