diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 12 | ||||
-rw-r--r-- | src/map/script.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 4 |
3 files changed, 14 insertions, 4 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 5e6284aa4..18c845baf 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -265,8 +265,16 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, data.m = m; data.num = 1; data.class_ = class_; - strncpy(data.name, mobname, NAME_LENGTH-1); - strncpy(data.eventname, event, 50); + if (mobname) + strncpy(data.name, mobname, NAME_LENGTH-1); + else + if(battle_config.override_mob_names==1) + strcpy(data.name,"--en--"); + else + strcpy(data.name,"--ja--"); + + if (event) + strncpy(data.eventname, event, 50); if (bl && (x < 0 || y < 0))//Locate spot around player. map_search_freecell(bl, m, &x, &y, 1, 1, 0); diff --git a/src/map/script.c b/src/map/script.c index 8408e8546..cf101f156 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -11787,7 +11787,7 @@ int buildin_mobspawn(struct script_state *st){ x =conv_num(st,& (st->stack->stack_data[st->start+5])); y =conv_num(st,& (st->stack->stack_data[st->start+6])); - id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,NULL); + id = mob_once_spawn(map_id2sd(st->rid),map,x,y,str,class_,1,""); push_val(st->stack,C_INT,id); return 0; diff --git a/src/map/status.c b/src/map/status.c index 4547df182..eb462b19c 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3251,6 +3251,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan //Curse shouldn't effect on this? <- Curse OR Bleeding?? // if(sc->data[SC_BLEEDING].timer != -1) // batk -= batk * 25/100; + if(sc->data[SC_FLEET].timer!=-1) + batk += batk * sc->data[SC_FLEET].val3/100; if(sc->data[SC_GATLINGFEVER].timer!=-1) batk += sc->data[SC_GATLINGFEVER].val3; if(sc->data[SC_MADNESSCANCEL].timer!=-1) @@ -5497,7 +5499,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; case SC_FLEET: val2 = 30*val1; //Aspd change - val3 = 5+5*val1; //Atk rate change + val3 = 5+5*val1; //bAtk/wAtk rate change break; case SC_MINDBREAKER: val2 = 20*val1; //matk increase. |