diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 43 | ||||
-rw-r--r-- | src/map/atcommand.h | 1 | ||||
-rw-r--r-- | src/map/battle.c | 68 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/chrif.c | 2 | ||||
-rw-r--r-- | src/map/guild.c | 34 | ||||
-rw-r--r-- | src/map/guild.h | 1 | ||||
-rw-r--r-- | src/map/map.c | 162 | ||||
-rw-r--r-- | src/map/map.h | 8 | ||||
-rw-r--r-- | src/map/mob.c | 17 | ||||
-rw-r--r-- | src/map/npc.c | 6 | ||||
-rw-r--r-- | src/map/path.c | 23 | ||||
-rw-r--r-- | src/map/pc.c | 43 | ||||
-rw-r--r-- | src/map/script.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 201 | ||||
-rw-r--r-- | src/map/status.c | 94 |
16 files changed, 413 insertions, 300 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index ded7d593d..9fea47dee 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -213,6 +213,7 @@ ACMD_FUNC(mobsearch); ACMD_FUNC(cleanmap); ACMD_FUNC(npctalk); ACMD_FUNC(pettalk); +ACMD_FUNC(users); ACMD_FUNC(autoloot); // by Upa-Kun #ifndef TXT_ONLY @@ -489,6 +490,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_CleanMap, "@cleanmap", 0, atcommand_cleanmap }, { AtCommand_NpcTalk, "@npctalk", 0, atcommand_npctalk }, { AtCommand_PetTalk, "@pettalk", 0, atcommand_pettalk }, + { AtCommand_Users, "@users", 0, atcommand_users }, { AtCommand_ResetState, "/reset", 40, NULL }, #ifndef TXT_ONLY // sql-only commands @@ -7839,6 +7841,47 @@ atcommand_pettalk( } /*========================================== + * @users + * サーバー内の人数マップを表示させる + * 手抜きのため汚くなっているのは仕様です。 + *------------------------------------------ + */ + +static struct dbt *users_db; +static int users_all; + +static int atcommand_users_sub1(struct map_session_data* sd,va_list va) { + int users = (int)strdb_search(users_db,sd->mapname) + 1; + users_all++; + strdb_insert(users_db,sd->mapname,(void *)users); + return 0; +} + +static int atcommand_users_sub2(void* key,void* val,va_list va) { + char buf[256]; + struct map_session_data* sd = va_arg(va,struct map_session_data*); + sprintf(buf,"%s : %d (%d%%)",(char *)key,(int)val,(int)val * 100 / users_all); + clif_displaymessage(sd->fd,buf); + return 0; +} + +int +atcommand_users( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + char buf[256]; + users_all = 0; + users_db = strdb_init(24); + clif_foreachclient(atcommand_users_sub1); + strdb_foreach(users_db,atcommand_users_sub2,sd); + sprintf(buf,"all : %d",users_all); + clif_displaymessage(fd,buf); + strdb_final(users_db,NULL); + return 0; +} + +/*========================================== * *------------------------------------------ */ diff --git a/src/map/atcommand.h b/src/map/atcommand.h index ea6849476..bdc4f429d 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -198,6 +198,7 @@ enum AtCommandType { AtCommand_CleanMap, AtCommand_NpcTalk, AtCommand_PetTalk, + AtCommand_Users, // SQL-only commands start #ifndef TXT_ONLY diff --git a/src/map/battle.c b/src/map/battle.c index cc82c6ddc..bffbd0684 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -400,7 +400,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(class_ == 1288 || class_ == 1287 || class_ == 1286 || class_ == 1285) { // if(class_ == 1288) { - if(class_ == 1288 && flag&BF_SKILL) + if(class_ == 1288 && (flag&BF_SKILL || skill_num == ASC_BREAKER)) damage=0; if(src->type == BL_PC) { struct guild *g=guild_search(((struct map_session_data *)src)->status.guild_id); @@ -417,6 +417,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i damage=0;//正規ギルド承認がないとダメージ無し else if (battle_config.guild_max_castles != 0 && guild_checkcastles(g)>=battle_config.guild_max_castles) damage = 0; // [MouseJstr] + else if (g && gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1) + return 0; } else damage = 0; } @@ -775,7 +777,6 @@ static struct Damage battle_calc_pet_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -1271,7 +1272,6 @@ static struct Damage battle_calc_mob_weapon_attack( if(skill_lv>9 && wflag==2) damage2+=damage/4; if(skill_lv>9 && wflag==3) damage2+=damage/2; damage +=damage2; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -1615,7 +1615,6 @@ static struct Damage battle_calc_pc_weapon_attack( int no_cardfix=0; int def1 = status_get_def(target); int def2 = status_get_def2(target); -// int mdef1, mdef2; int t_vit = status_get_vit(target); struct Damage wd; int damage,damage2,damage3=0,damage4=0,type,div_,blewcount=skill_get_blewcount(skill_num,skill_lv); @@ -2024,6 +2023,7 @@ static struct Damage battle_calc_pc_weapon_attack( case KN_SPEARSTAB: // スピアスタブ damage = damage*(100+ 15*skill_lv)/100; damage2 = damage2*(100+ 15*skill_lv)/100; + blewcount=0; break; case KN_SPEARBOOMERANG: // スピアブーメラン damage = damage*(100+ 50*skill_lv)/100; @@ -2047,7 +2047,6 @@ static struct Damage battle_calc_pc_weapon_attack( if(skill_lv>9 && wflag==2) damage4+=damage2/4; if(skill_lv>9 && wflag==3) damage4+=damage2/2; damage2 +=damage4; - blewcount=0; break; case KN_BOWLINGBASH: // ボウリングバッシュ damage = damage*(100+ 50*skill_lv)/100; @@ -2287,49 +2286,12 @@ static struct Damage battle_calc_pc_weapon_attack( break; case ASC_BREAKER: // -- moonsoul (special damage for ASC_BREAKER skill) if(sd){ -/* int mdef1=status_get_mdef(target); - int mdef2=status_get_mdef2(target); - int imdef_flag=0; - - damage = ((damage * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2; - damage2 = ((damage2 * 5) + (skill_lv * status_get_int(src) * 5) + rand()%500 + 500) /2; - damage3 = damage; - // physical damage can miss - hitrate = 1000000;*/ - // calculate physical part of damage damage = damage * skill_lv; damage2 = damage2 * skill_lv; - // element modifier added right after this - // calculate magic part of damage damage3 = skill_lv * status_get_int(src) * 5; - // ignores magic defense now [Celest] - /*if(sd->ignore_mdef_ele & (1<<t_ele) || sd->ignore_mdef_race & (1<<t_race)) - imdef_flag = 1; - if(t_mode & 0x20) { - if(sd->ignore_mdef_race & (1<<10)) - imdef_flag = 1; - } - else { - if(sd->ignore_mdef_race & (1<<11)) - imdef_flag = 1; - } - if(!imdef_flag){ - if(battle_config.magic_defense_type) { - damage3 = damage3 - (mdef1 * battle_config.magic_defense_type) - mdef2; - } - else{ - damage3 = (damage3*(100-mdef1))/100 - mdef2; - } - } - - if(damage3<1) - damage3=1; - - damage3=battle_attr_fix(damage2,s_ele_, status_get_element(target) );*/ - flag=(flag&~BF_RANGEMASK)|BF_LONG; } break; @@ -3221,7 +3183,7 @@ struct Damage battle_calc_misc_attack( struct Damage md; int damagefix=1; - int aflag=BF_MISC|BF_LONG|BF_SKILL; + int aflag=BF_MISC|BF_SHORT|BF_SKILL; //return前の処理があるので情報出力部のみ変更 if( bl == NULL || target == NULL ){ @@ -3263,13 +3225,13 @@ struct Damage battle_calc_misc_attack( damage=(dex/10+int_/2+skill*3+40)*2; if(flag > 1) damage /= flag; - if(status_get_mode(target) & 0x40) - damage = 1; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case TF_THROWSTONE: // 石投げ damage=50; damagefix=0; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; case BA_DISSONANCE: // 不協和音 @@ -3312,8 +3274,7 @@ struct Damage battle_calc_misc_attack( #endif if(flag > 1) damage /= flag; - if(status_get_mode(target) & 0x40) - damage = 1; + aflag |= (flag&~BF_RANGEMASK)|BF_LONG; break; } @@ -3348,6 +3309,9 @@ struct Damage battle_calc_misc_attack( damage = div_; } + if(status_get_mode(target)&0x40 && damage>0) + damage = 1; + damage=battle_calc_damage(bl,target,damage,div_,skill_num,skill_lv,aflag); // 最終修正 md.damage=damage; @@ -3476,7 +3440,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, } } if(rdamage > 0) - clif_damage(src,src,tick, wd.amotion,0,rdamage,1,4,0); + clif_damage(src,src,tick,wd.amotion,wd.dmotion,rdamage,1,4,0); } if (wd.div_ == 255 && sd) { //三段掌 @@ -3925,7 +3889,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) // return 1; // 障害物判定 - return path_search_long(src->m,src->x,src->y,bl->x,bl->y); + return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y); } /*========================================== @@ -4122,6 +4086,9 @@ static const struct { { "gm_can_drop_lv", &battle_config.gm_can_drop_lv }, { "disp_hpmeter", &battle_config.disp_hpmeter }, { "bone_drop", &battle_config.bone_drop }, + { "monster_damage_delay", &battle_config.monster_damage_delay }, + +// eAthena additions { "item_rate_common", &battle_config.item_rate_common }, // Added by RoVeRT { "item_rate_equip", &battle_config.item_rate_equip }, { "item_rate_card", &battle_config.item_rate_card }, // End Addition @@ -4369,6 +4336,9 @@ void battle_set_defaults() { battle_config.gm_can_drop_lv = 0; battle_config.disp_hpmeter = 0; battle_config.bone_drop = 0; + battle_config.monster_damage_delay = 1; + +// eAthena additions battle_config.item_rate_common = 100; battle_config.item_rate_equip = 100; battle_config.item_rate_card = 100; diff --git a/src/map/battle.h b/src/map/battle.h index 150e08f41..63681360a 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -280,7 +280,9 @@ extern struct Battle_Config { int gm_can_drop_lv; int disp_hpmeter; int bone_drop; + int monster_damage_delay; +// eAthena additions int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] diff --git a/src/map/chrif.c b/src/map/chrif.c index 8bd70a737..a3a3e63f5 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -1006,7 +1006,7 @@ int chrif_disconnect_sub(struct map_session_data* sd,va_list va) { int chrif_disconnect(int fd) { if(fd == char_fd) { - char_fd = -1; + char_fd = 0; sprintf(tmp_output,"Map Server disconnected from Char Server.\n\n"); ShowWarning(tmp_output); clif_foreachclient(chrif_disconnect_sub); diff --git a/src/map/guild.c b/src/map/guild.c index ea9c3795f..06838c4b8 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -678,11 +678,10 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, { struct map_session_data *sd=map_id2sd(account_id); struct guild *g=guild_search(guild_id); - int i; if(g!=NULL){ int i; - for(i=0;i<g->max_member;i++) + for(i=0;i<g->max_member;i++) { if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ){ struct map_session_data *sd2=sd; @@ -698,6 +697,12 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, g->member[i].account_id=0; g->member[i].sd=NULL; } + // メンバーリストを全員に再通知 + for(i=0;i<g->max_member;i++){ + if( g->member[i].sd!=NULL ) + clif_guild_memberlist(g->member[i].sd); + } + } } if(sd!=NULL) { if (sd->status.guild_id==guild_id){ @@ -706,13 +711,7 @@ int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, sd->guild_sended=0; } } - - // メンバーリストを全員に再通知 - for(i=0;i<g->max_member;i++){ - if( g->member[i].sd!=NULL ) - clif_guild_memberlist(g->member[i].sd); - } - + return 0; } // ギルドメンバのオンライン状態/Lv更新送信 @@ -1037,6 +1036,23 @@ int guild_get_alliance_count(struct guild *g,int flag) } return c; } +// 同盟関係かどうかチェック +// 同盟なら1、それ以外は0 +int guild_check_alliance(int guild_id1, int guild_id2, int flag) +{ + struct guild *g; + int i; + + g = guild_search(guild_id1); + if (g == NULL) + return 0; + + for (i=0; i<MAX_GUILDALLIANCE; i++) + if ((g->alliance[i].guild_id == guild_id2) && (g->alliance[i].opposition == flag)) + return 1; + + return 0; +} // ギルド同盟要求 int guild_reqalliance(struct map_session_data *sd,int account_id) { diff --git a/src/map/guild.h b/src/map/guild.h index 8f5243a8c..1dee350a1 100644 --- a/src/map/guild.h +++ b/src/map/guild.h @@ -54,6 +54,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id int flag,const char *name1,const char *name2); int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); int guild_opposition(struct map_session_data *sd,int char_id); +int guild_check_alliance(int guild_id1, int guild_id2, int flag); int guild_send_memberinfoshort(struct map_session_data *sd,int online); int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_); diff --git a/src/map/map.c b/src/map/map.c index d402ac06c..bcf6c83ad 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -239,10 +239,27 @@ int map_freeblock_unlock(void) { }else if(block_free_lock<0){ if(battle_config.error_log) printf("map_freeblock_unlock: lock count < 0 !\n"); + block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット } return block_free_lock; } +// map_freeblock_lock() を呼んで map_freeblock_unlock() を呼ばない +// 関数があったので、定期的にblock_free_lockをリセットするようにする。 +// この関数は、do_timer() のトップレベルから呼ばれるので、 +// block_free_lock を直接いじっても支障無いはず。 + +int map_freeblock_timer(int tid,unsigned int tick,int id,int data) { + if(block_free_lock > 0) { + printf("map_freeblock_timer: block_free_lock(%d) is invalid.\n",block_free_lock); + block_free_lock = 1; + map_freeblock_unlock(); + } + // else { + // printf("map_freeblock_timer: check ok\n"); + // } + return 0; +} // // block化?理 @@ -1428,96 +1445,98 @@ void map_addnickdb(struct map_session_data *sd) { int map_quit(struct map_session_data *sd) { nullpo_retr(0, sd); - if (sd->state.event_disconnect) { - struct npc_data *npc; - if ((npc = npc_name2id(script_config.logout_event_name))) { - run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC - sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name); - ShowStatus(tmp_output); + if(!sd->state.waitingdisconnect) { + if (sd->state.event_disconnect) { + struct npc_data *npc; + if ((npc = npc_name2id(script_config.logout_event_name))) { + run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLogoutNPC + sprintf (tmp_output, "Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.logout_event_name); + ShowStatus(tmp_output); + } } - } - if(sd->chatID) // チャットから出る - chat_leavechat(sd); + if(sd->chatID) // チャットから出る + chat_leavechat(sd); - if(sd->trade_partner) // 取引を中?する - trade_tradecancel(sd); + if(sd->trade_partner) // 取引を中?する + trade_tradecancel(sd); - if(sd->party_invite>0) // パ?ティ?誘を拒否する - party_reply_invite(sd,sd->party_invite_account,0); + if(sd->party_invite>0) // パ?ティ?誘を拒否する + party_reply_invite(sd,sd->party_invite_account,0); - if(sd->guild_invite>0) // ギルド?誘を拒否する - guild_reply_invite(sd,sd->guild_invite,0); - if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する - guild_reply_reqalliance(sd,sd->guild_alliance_account,0); + if(sd->guild_invite>0) // ギルド?誘を拒否する + guild_reply_invite(sd,sd->guild_invite,0); + if(sd->guild_alliance>0) // ギルド同盟?誘を拒否する + guild_reply_reqalliance(sd,sd->guild_alliance_account,0); - party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信 + party_send_logout(sd); // パ?ティのログアウトメッセ?ジ送信 - guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信 + guild_send_memberinfoshort(sd,0); // ギルドのログアウトメッセ?ジ送信 - pc_cleareventtimer(sd); // イベントタイマを破棄する + pc_cleareventtimer(sd); // イベントタイマを破棄する - if(sd->state.storage_flag) - storage_guild_storage_quit(sd,0); - else - storage_storage_quit(sd); // 倉庫を開いてるなら保存する - - // check if we've been authenticated [celest] - if (sd->state.auth) - skill_castcancel(&sd->bl,0); // 詠唱を中?する - - skill_stop_dancing(&sd->bl,1);// ダンス/演奏中? - - if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に - sd->status.hp = 100; + if(sd->state.storage_flag) + storage_guild_storage_quit(sd,0); + else + storage_storage_quit(sd); // 倉庫を開いてるなら保存する - status_change_clear(&sd->bl,1); // ステ?タス異常を解除する - skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除 - skill_cleartimerskill(&sd->bl); + // check if we've been authenticated [celest] + if (sd->state.auth) + skill_castcancel(&sd->bl,0); // 詠唱を中?する - // check if we've been authenticated [celest] - if (sd->state.auth) { - pc_stop_walking(sd,0); - pc_stopattack(sd); - pc_delinvincibletimer(sd); - } - pc_delspiritball(sd,sd->spiritball,1); - skill_gangsterparadise(sd,0); + skill_stop_dancing(&sd->bl,1);// ダンス/演奏中? - if (sd->state.auth) - status_calc_pc(sd,4); -// skill_clear_unitgroup(&sd->bl); // [Sara-chan] + if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中の終了はHPを100に + sd->status.hp = 100; - clif_clearchar_area(&sd->bl,2); + status_change_clear(&sd->bl,1); // ステ?タス異常を解除する + skill_clear_unitgroup(&sd->bl); // スキルユニットグル?プの削除 + skill_cleartimerskill(&sd->bl); - if(sd->status.pet_id && sd->pd) { - pet_lootitem_drop(sd->pd,sd); - pet_remove_map(sd); - if(sd->pet.intimate <= 0) { - intif_delete_petdata(sd->status.pet_id); - sd->status.pet_id = 0; - sd->pd = NULL; - sd->petDB = NULL; + // check if we've been authenticated [celest] + if (sd->state.auth) { + pc_stop_walking(sd,0); + pc_stopattack(sd); + pc_delinvincibletimer(sd); + } + pc_delspiritball(sd,sd->spiritball,1); + skill_gangsterparadise(sd,0); + skill_unit_move(&sd->bl,gettick(),0); + + if (sd->state.auth) + status_calc_pc(sd,4); + // skill_clear_unitgroup(&sd->bl); // [Sara-chan] + + clif_clearchar_area(&sd->bl,2); + + if(sd->status.pet_id && sd->pd) { + pet_lootitem_drop(sd->pd,sd); + pet_remove_map(sd); + if(sd->pet.intimate <= 0) { + intif_delete_petdata(sd->status.pet_id); + sd->status.pet_id = 0; + sd->pd = NULL; + sd->petDB = NULL; + } + else + intif_save_petdata(sd->status.account_id,&sd->pet); } - else - intif_save_petdata(sd->status.account_id,&sd->pet); - } - if(pc_isdead(sd)) - pc_setrestartvalue(sd,2); + if(pc_isdead(sd)) + pc_setrestartvalue(sd,2); - pc_makesavestatus(sd); - chrif_save(sd); - storage_storage_dirty(sd); - storage_storage_save(sd); + pc_makesavestatus(sd); + chrif_save(sd); + storage_storage_dirty(sd); + storage_storage_save(sd); + map_delblock(&sd->bl); + } if( sd->npc_stackbuf && sd->npc_stackbuf != NULL) { aFree( sd->npc_stackbuf ); sd->npc_stackbuf = NULL; } - map_delblock(&sd->bl); - #ifndef TXT_ONLY chrif_char_offline(sd); #endif @@ -3348,11 +3367,16 @@ int do_init(int argc, char *argv[]) { map_readallmap(); + add_timer_func_list(map_freeblock_timer,"map_freeblock_timer"); add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + add_timer_interval(gettick()+1000,map_freeblock_timer,0,0,60*1000); //Added by Mugendai for GUI support if (flush_on) add_timer_interval(gettick()+10, flush_timer,0,0,flush_time); + //Added for Mugendais I'm Alive mod + if (imalive_on) + add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000); #ifndef TXT_ONLY // online status timer, checks every hour [Valaris] add_timer_func_list(online_timer, "online_timer"); @@ -3395,10 +3419,6 @@ int do_init(int argc, char *argv[]) { if (battle_config.pk_mode == 1) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); - //Added for Mugendais I'm Alive mod - if (imalive_on) - add_timer_interval(gettick()+10, imalive_timer,0,0,imalive_time*1000); - sprintf(tmp_output,"Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); ShowStatus(tmp_output); diff --git a/src/map/map.h b/src/map/map.h index c1d0670e7..aa73b7a8b 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -53,6 +53,12 @@ struct walkpath_data { unsigned char path_len,path_pos,path_half; unsigned char path[MAX_WALKPATH]; }; +struct shootpath_data { + int rx,ry,len; + int x[MAX_WALKPATH]; + int y[MAX_WALKPATH]; +}; + struct script_reg { int index; int data; @@ -774,7 +780,7 @@ int map_calc_dir( struct block_list *src,int x,int y); // path.cより int path_search(struct walkpath_data*,int,int,int,int,int,int); -int path_search_long(int m,int x0,int y0,int x1,int y1); +int path_search_long(struct shootpath_data *,int,int,int,int,int); int path_blownpos(int m,int x0,int y0,int dx,int dy,int count); int map_who(int fd); diff --git a/src/map/mob.c b/src/map/mob.c index 327d78b02..b313328c2 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1103,7 +1103,7 @@ int mob_stop_walking(struct mob_data *md,int type) if(type&0x02) { int delay=status_get_dmotion(&md->bl); unsigned int tick = gettick(); - if(md->canmove_tick < tick) + if(battle_config.monster_damage_delay && md->canmove_tick < tick) md->canmove_tick = tick + delay; } @@ -2225,7 +2225,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) return 0; } - if(md->sc_data[SC_ENDURE].timer == -1) + if(battle_config.monster_damage_delay && md->sc_data[SC_ENDURE].timer == -1) mob_stop_walking(md,3); if(damage > max_hp>>2) skill_stop_dancing(&md->bl,0); @@ -3777,11 +3777,14 @@ int mob_gvmobcheck(struct map_session_data *sd, struct block_list *bl) return 0;//ギルド未加入ならダメージ無し else if(gc != NULL && !map[sd->bl.m].flag.gvg) return 0;//砦内でGvじゃないときはダメージなし - else if(g && gc != NULL && g->guild_id == gc->guild_id) - return 0;//自占領ギルドのエンペならダメージ無し - else if(g && guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288) - return 0;//正規ギルド承認がないとダメージ無し - + else if(g) { + if (gc != NULL && g->guild_id == gc->guild_id) + return 0;//自占領ギルドのエンペならダメージ無し + else if(guild_checkskill(g,GD_APPROVAL) <= 0 && md->class_ == 1288) + return 0;//正規ギルド承認がないとダメージ無し + else if (gc && guild_check_alliance(gc->guild_id, g->guild_id, 0) == 1) + return 0; // 同盟ならダメージ無し + } } return 1; diff --git a/src/map/npc.c b/src/map/npc.c index c6d77c18c..89837da77 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1882,9 +1882,15 @@ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line printf("npc_parse_script: label name error !\n"); exit(1); }else{ + struct event_data *ev2; ev->nd=nd; ev->pos=pos; sprintf(buf,"%s::%s",nd->exname,lname); + ev2 = strdb_search(ev_db,buf); + if(ev2 != NULL) { + printf("npc_parse_script : duplicate event %s\n",buf); + free(ev2); + } strdb_insert(ev_db,buf,ev); } } diff --git a/src/map/path.c b/src/map/path.c index 92ea4941e..c2b852469 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -246,7 +246,7 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count) *------------------------------------------ */ #define swap(x,y) { int t; t = x; x = y; y = t; } -int path_search_long(int m,int x0,int y0,int x1,int y1) +int path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1) { int dx, dy; int wx = 0, wy = 0; @@ -265,13 +265,25 @@ int path_search_long(int m,int x0,int y0,int x1,int y1) } dy = (y1 - y0); + if (spd) { + spd->rx = spd->ry = 0; + spd->len = 1; + spd->x[0] = x0; + spd->y[0] = y0; + } + if (map_getcellp(md,x1,y1,CELL_CHKWALL)) return 0; - if (dx > abs(dy)) + if (dx > abs(dy)) { weight = dx; - else + if (spd) + spd->ry=1; + } else { weight = abs(y1 - y0); + if (spd) + spd->rx=1; + } while (x0 != x1 || y0 != y1) { if (map_getcellp(md,x0,y0,CELL_CHKWALL)) @@ -289,6 +301,11 @@ int path_search_long(int m,int x0,int y0,int x1,int y1) wy += weight; y0 --; } + if (spd && spd->len<MAX_WALKPATH) { + spd->x[spd->len] = x0; + spd->y[spd->len] = y0; + spd->len++; + } } return 1; diff --git a/src/map/pc.c b/src/map/pc.c index 2b04699d2..282aa79c4 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -371,22 +371,24 @@ int pc_makesavestatus(struct map_session_data *sd) sd->status.clothes_color=0; // 死亡?態だったのでhpを1、位置をセ?ブ場所に?更 - if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); - memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - } else { - memcpy(sd->status.last_point.map,sd->mapname,24); - sd->status.last_point.x = sd->bl.x; - sd->status.last_point.y = sd->bl.y; - } - - // セ?ブ禁止マップだったので指定位置に移動 - if(map[sd->bl.m].flag.nosave){ - struct map_data *m=&map[sd->bl.m]; - if(strcmp(m->save.map,"SavePoint")==0) + if(!sd->state.waitingdisconnect) { + if(pc_isdead(sd)){ + pc_setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); - else - memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); + } else { + memcpy(sd->status.last_point.map,sd->mapname,24); + sd->status.last_point.x = sd->bl.x; + sd->status.last_point.y = sd->bl.y; + } + + // セ?ブ禁止マップだったので指定位置に移動 + if(map[sd->bl.m].flag.nosave){ + struct map_data *m=&map[sd->bl.m]; + if(strcmp(m->save.map,"SavePoint")==0) + memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); + else + memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); + } } //マナ?ポイントがプラスだった場合0に @@ -585,10 +587,8 @@ int pc_isequip(struct map_session_data *sd,int n) //装備破壊 int pc_break_equip(struct map_session_data *sd, unsigned short where) { - struct item_data* item; int i; int sc; - char output[255]; nullpo_retr(-1, sd); if(sd->unbreakable_equip & where) @@ -616,13 +616,12 @@ int pc_break_equip(struct map_session_data *sd, unsigned short where) for (i=0;i<MAX_INVENTORY;i++) { if (sd->status.inventory[i].equip & where && - !sd->status.inventory[i].attribute == 1) { - item=sd->inventory_data[i]; + sd->status.inventory[i].attribute != 1) { sd->status.inventory[i].attribute = 1; pc_unequipitem(sd,i,3); - sprintf(output, "%s has broken.",item->jname); + sprintf(tmp_output, "%s has broken.",sd->inventory_data[i]->jname); clif_emotion(&sd->bl,23); - clif_displaymessage(sd->fd, output); + clif_displaymessage(sd->fd, tmp_output); clif_equiplist(sd); break; } @@ -6823,7 +6822,7 @@ static int pc_autosave_sub(struct map_session_data *sd,va_list ap) Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd); - if(save_flag==0 && sd->fd>last_save_fd){ + if(save_flag==0 && sd->fd>last_save_fd && !sd->state.waitingdisconnect){ struct guild_castle *gc=NULL; int i; // if(battle_config.save_log) diff --git a/src/map/script.c b/src/map/script.c index d0fc773b2..201635b8f 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -1725,7 +1725,7 @@ int buildin_menu(struct script_state *st) conv_str(st,& (st->stack->stack_data[i])); len+=strlen(st->stack->stack_data[i].u.str)+1; } - buf=(char *)aCallocA(len,sizeof(char)); + buf=(char *)aCallocA(len+1,sizeof(char)); buf[0]=0; for(i=st->start+2,len=0;i<st->end;i+=2){ strcat(buf,st->stack->stack_data[i].u.str); @@ -6326,7 +6326,7 @@ int buildin_select(struct script_state *st) conv_str(st,& (st->stack->stack_data[i])); len+=strlen(st->stack->stack_data[i].u.str)+1; } - buf=(char *)aCalloc(len,sizeof(char)); + buf=(char *)aCalloc(len+1,sizeof(char)); buf[0]=0; for(i=st->start+2,len=0;i<st->end;i++){ strcat(buf,st->stack->stack_data[i].u.str); @@ -7652,8 +7652,8 @@ int script_config_read(char *cfgName) script_config.warn_cmd_no_comma=1; script_config.warn_func_mismatch_paramnum=1; script_config.warn_cmd_mismatch_paramnum=1; - script_config.check_cmdcount=8192; - script_config.check_gotocount=512; + script_config.check_cmdcount=65535; + script_config.check_gotocount=2048; script_config.die_event_name = (char *)aCallocA(24,sizeof(char)); script_config.kill_event_name = (char *)aCallocA(24,sizeof(char)); diff --git a/src/map/skill.c b/src/map/skill.c index c693ec2c1..a8e158c71 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1113,7 +1113,7 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) { int dx=0,dy=0,nx,ny; int x=target->x,y=target->y; - int ret,prev_state=MS_IDLE; + int dir,ret,prev_state=MS_IDLE; int moveblock; struct map_session_data *sd=NULL; struct mob_data *md=NULL; @@ -1133,16 +1133,15 @@ int skill_blown( struct block_list *src, struct block_list *target,int count) su=(struct skill_unit *)target; }else return 0; - if(!(count&0x10000)){ /* 指定なしなら位置関係から方向を求める */ - dx=target->x-src->x; dx=(dx>0)?1:((dx<0)?-1: 0); - dy=target->y-src->y; dy=(dy>0)?1:((dy<0)?-1: 0); - } - if(dx==0 && dy==0){ - int dir=status_get_dir(target); - if(dir>=0 && dir<8){ - dx=-dirx[dir]; - dy=-diry[dir]; - } + if (count&0xf00000) + dir = (count>>20)&0xf; + else if (count&0x10000 || (target->x==src->x && target->y==src->y)) + dir = status_get_dir(target); + else + dir = map_calc_dir(target,src->x,src->y); + if (dir>=0 && dir<8){ + dx = -dirx[dir]; + dy = -diry[dir]; } ret=path_blownpos(target->m,x,y,dx,dy,count&0xffff); @@ -2093,10 +2092,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case AS_SONICBLOW: /* ソニックブロ? */ case KN_PIERCE: /* ピア?ス */ case KN_SPEARBOOMERANG: /* スピアブ?メラン */ + case KN_BRANDISHSPEAR: /* ブランディッシュスピア */ case TF_POISON: /* インベナム */ case TF_SPRINKLESAND: /* 砂まき */ case AC_CHARGEARROW: /* チャ?ジアロ? */ - case KN_SPEARSTAB: /* スピアスタブ */ +// case KN_SPEARSTAB: /* スピアスタブ */ case RG_RAID: /* サプライズアタック */ case RG_INTIMIDATE: /* インティミデイト */ case BA_MUSICALSTRIKE: /* ミュ?ジカルストライク */ @@ -2135,6 +2135,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case NPC_DARKNESSATTACK: case NPC_TELEKINESISATTACK: case NPC_UNDEADATTACK: + case NPC_BREAKARMOR: + case NPC_BREAKWEAPON: + case NPC_BREAKHELM: + case NPC_BREAKSHIELD: case LK_AURABLADE: /* オ?ラブレ?ド */ case LK_SPIRALPIERCE: /* スパイラルピア?ス */ case LK_HEADCRUSH: /* ヘッドクラッシュ */ @@ -2145,6 +2149,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case CG_ARROWVULCAN: /* アロ?バルカン */ case ASC_BREAKER: /* ソウルブレ?カ? */ case HW_MAGICCRASHER: /* マジッククラッシャ? */ + case ASC_METEORASSAULT: /* メテオアサルト */ case ITM_TOMAHAWK: skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; @@ -2188,22 +2193,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case SN_FALCONASSAULT: /* ファルコンアサルト */ skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; - case KN_BRANDISHSPEAR: /* ブランディッシュスピア */ - { - struct mob_data *md = (struct mob_data *)bl; - nullpo_retr(1, md); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); - if(md->hp > 0){ - skill_blown(src,bl,skill_get_blewcount(skillid,skilllv)); - if(bl->type == BL_MOB) - clif_fixmobpos((struct mob_data *)bl); - else if(bl->type == BL_PET) - clif_fixpetpos((struct pet_data *)bl); - else - clif_fixpos(bl); - } - } - break; + case RG_BACKSTAP: /* バックスタブ */ { int dir = map_calc_dir(src,bl->x,bl->y),t_dir = status_get_dir(bl); @@ -2310,21 +2300,14 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s break; /* 武器系範?攻?スキル */ case AC_SHOWER: /* アロ?シャワ? */ -// case SM_MAGNUM: /* マグナムブレイク */ case AS_GRIMTOOTH: /* グリムトゥ?ス */ case MC_CARTREVOLUTION: /* カ?トレヴォリュ?ション */ case NPC_SPLASHATTACK: /* スプラッシュアタック */ - case ASC_METEORASSAULT: /* メテオアサルト */ case AS_SPLASHER: /* [Valaris] */ if(flag&1){ /* 個別にダメ?ジを?える */ if(bl->id!=skill_area_temp[1]){ int dist=0; - //if(skillid==SM_MAGNUM){ /* マグナムブレイクなら中心からの距離を計算 */ - // int dx=abs( bl->x - skill_area_temp[2] ); - // int dy=abs( bl->y - skill_area_temp[3] ); - // dist=((dx>dy)?dx:dy); - //} skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, 0x0500|dist ); if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) { @@ -2333,22 +2316,20 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0); } } - }else{ - int ar=1; - int x=bl->x,y=bl->y; - /*if( skillid==SM_MAGNUM){ - x=src->x; - y=src->y; - }else*/ - if(skillid==AC_SHOWER || skillid==ASC_METEORASSAULT) /* アロ?シャワ?、メテオアサルト範?5*5 */ - ar=2; - else if(skillid==AS_SPLASHER) /* ベナムスプラッシャ?範?3*3 */ - ar=1; - else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */ - ar=3; - - if (skillid == ASC_METEORASSAULT) - clif_skill_nodamage(src,bl,skillid,skilllv,1); + } else { + int ar; + int x = bl->x, y = bl->y; + switch (skillid) { + case AC_SHOWER: + ar=2; + break; + case NPC_SPLASHATTACK: + ar=3; + break; + default: + ar=1; + break; + } skill_area_temp[1]=bl->id; skill_area_temp[2]=x; @@ -2382,11 +2363,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if(bl->id!=skill_area_temp[1]) skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500); } else { -/* int damage; - map_freeblock_lock(); - damage = skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - if(damage > 0) {*/ int i,c; /* 他人から聞いた動きなので間違ってる可能性大&?率が?いっす>< */ + /* まずターゲットに攻撃を加える */ + if (!skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0)) + break; c = skill_get_blewcount(skillid,skilllv); if(map[bl->m].flag.gvg) c = 0; for(i=0;i<c;i++){ @@ -2405,20 +2385,36 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s if(skill_area_temp[0]>1) break; } skill_area_temp[1]=bl->id; - skill_area_temp[2]=bl->x; - skill_area_temp[3]=bl->y; - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - /* その後タ?ゲット以外の範??の敵全?に?理を行う */ map_foreachinarea(skill_area_sub, bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); -/* battle_damage(src,bl,damage,1); - if(rdamage > 0) - battle_damage(bl,src,rdamage,0); + } + break; + + case KN_SPEARSTAB: /* スピアスタブ */ + if(flag&1){ + /* 個別にダメージを与える */ + if (bl->id==skill_area_temp[1]) + break; + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500)) + skill_blown(src,bl,skill_area_temp[2]); + } else { + int x=bl->x,y=bl->y,i,dir; + /* まずターゲットに攻撃を加える */ + dir = map_calc_dir(bl,src->x,src->y); + skill_area_temp[1] = bl->id; + skill_area_temp[2] = skill_get_blewcount(skillid,skilllv)|dir<<20; + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0)) + skill_blown(src,bl,skill_area_temp[2]); + for (i=0;i<4;i++) { + map_foreachinarea(skill_area_sub,bl->m,x,y,x,y,0, + src,skillid,skilllv,tick,flag|BCT_ENEMY|1, + skill_castend_damage_id); + x += dirx[dir]; + y += diry[dir]; } - map_freeblock_unlock();*/ } break; @@ -2441,12 +2437,10 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case WZ_EARTHSPIKE: /* アーススパイク */ case AL_HEAL: /* ヒール */ case AL_HOLYLIGHT: /* ホーリーライト */ -// case MG_FROSTDIVER: /* フロストダイバー */ case WZ_JUPITEL: /* ユピテルサンダー */ case NPC_DARKJUPITEL: /*闇ユピテル*/ case NPC_MAGICALATTACK: /* MOB:魔法打?攻? */ case PR_ASPERSIO: /* アスペルシオ */ -// case HW_NAPALMVULCAN: /* ナパームバルカン */ skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; @@ -2465,7 +2459,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s } damage = skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); if (status_get_hp(bl) > 0 && damage > 0 && rand()%100 < rate) { - status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); + status_change_start(bl,SC_FREEZE,skilllv,0,0,0, + skill_get_time2(skillid,skilllv)*(1-sc_def_mdef/100),0); } else if (sd) { clif_skill_fail(sd,skillid,0,0); } @@ -2631,11 +2626,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s clif_skill_nodamage(src,bl,skillid,skilllv,1); if (skilllv == 5) skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,0 ); - if (bl->type == BL_PC) { + if (bl->type == BL_PC && (map[src->m].flag.pvp || map[src->m].flag.gvg)) { struct map_session_data *tsd = (struct map_session_data *)bl; if (tsd) { tsd->status.sp = 0; - clif_updatestatus((struct map_session_data *)bl,SP_SP); + clif_updatestatus(tsd,SP_SP); } } } else { @@ -3162,6 +3157,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; + case LK_TENSIONRELAX: /* テンションリラックス */ clif_skill_nodamage(src,bl,skillid,skilllv,1); pc_setsit(sd); @@ -3173,9 +3169,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); //sd->status.hp = sd->status.max_hp * 3; break; + case MC_CHANGECART: clif_skill_nodamage(src,bl,skillid,skilllv,1); break; + case AC_CONCENTRATION: /* 集中力向上 */ { int range = 1; @@ -3186,6 +3184,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int src,SkillStatusChangeTable[skillid],tick); } break; + case SM_PROVOKE: /* プロボック */ { struct status_change *sc_data = status_get_sc_data(bl); @@ -3347,19 +3346,21 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case RG_RAID: /* サプライズアタック */ clif_skill_nodamage(src,bl,skillid,skilllv,1); - { - int x=bl->x,y=bl->y; - skill_area_temp[1]=bl->id; - skill_area_temp[2]=x; - skill_area_temp[3]=y; - map_foreachinarea(skill_area_sub, - bl->m,x-1,y-1,x+1,y+1,0, - src,skillid,skilllv,tick, flag|BCT_ENEMY|1, - skill_castend_damage_id); - } + map_foreachinarea(skill_area_sub, + bl->m,bl->x-1,bl->y-1,bl->x+1,bl->y+1,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); status_change_end(src, SC_HIDING, -1); // ハイディング解除 break; + case ASC_METEORASSAULT: /* メテオアサルト */ + clif_skill_nodamage(src,bl,skillid,skilllv,1); + map_foreachinarea(skill_area_sub, + bl->m,bl->x-2,bl->y-2,bl->x+2,bl->y+2,0, + src,skillid,skilllv,tick, flag|BCT_ENEMY|1, + skill_castend_damage_id); + break; + case KN_BRANDISHSPEAR: /*ブランディッシュスピア*/ { int c,n=4,ar; @@ -3769,35 +3770,36 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int case ST_FULLSTRIP: // Celest { struct status_change *tsc_data = status_get_sc_data(bl); - int scid, equip, strip_fix, strip_num = 0; + int scid, cp_scid = 0, equip, strip_fix, strip_num = 0; scid = SkillStatusChangeTable[skillid]; switch (skillid) { case RG_STRIPWEAPON: equip = EQP_WEAPON; + cp_scid = SC_CP_WEAPON; break; case RG_STRIPSHIELD: equip = EQP_SHIELD; + cp_scid = SC_CP_SHIELD; break; case RG_STRIPARMOR: equip = EQP_ARMOR; + cp_scid = SC_CP_ARMOR; break; case RG_STRIPHELM: equip = EQP_HELM; + cp_scid = SC_CP_HELM; break; case ST_FULLSTRIP: equip = EQP_WEAPON | EQP_SHIELD | EQP_ARMOR | EQP_HELM; strip_num = 3; break; default: + map_freeblock_unlock(); return 1; } - if (tsc_data) { - if (tsc_data[scid].timer != -1) - break; - if (tsc_data[skillid - RG_STRIPWEAPON + SC_CP_WEAPON].timer != -1) + if (tsc_data && (tsc_data[scid].timer != -1 || tsc_data[cp_scid].timer != -1)) break; - } if (dstsd && dstsd->unstripable_equip & equip) break; @@ -3810,7 +3812,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if (dstsd) { for (i=0;i<MAX_INVENTORY;i++) { - if (dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & equip){ + if (dstsd->status.inventory[i].equip && (dstsd->status.inventory[i].equip & equip)){ pc_unequipitem(dstsd,i,3); if ((--strip_num) <= 0) break; @@ -4159,28 +4161,31 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int // Equipment breaking monster skills [Celest] case NPC_BREAKWEAPON: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) - pc_breakweapon((struct map_session_data *)bl); + if(bl->type == BL_PC && battle_config.equipment_breaking) + pc_breakweapon(dstsd); break; case NPC_BREAKARMOR: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) - pc_breakarmor((struct map_session_data *)bl); + if(bl->type == BL_PC && battle_config.equipment_breaking) + pc_breakarmor(dstsd); break; case NPC_BREAKHELM: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) - // since we don't have any code for helm breaking yet... - pc_breakweapon((struct map_session_data *)bl); + if(bl->type == BL_PC && battle_config.equipment_breaking) + pc_breakhelm(dstsd); break; case NPC_BREAKSHIELD: clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking) - // since we don't have any code for helm breaking yet... - pc_breakweapon((struct map_session_data *)bl); + if(bl->type == BL_PC && battle_config.equipment_breaking) + pc_breakshield(dstsd); + break; + + case NPC_EXPLOSIONSPIRITS: //NPC爆裂波動 + clif_skill_nodamage(src,bl,skillid,skilllv,1); + status_change_start(bl,SC_EXPLOSIONSPIRITS,skilllv,0,0,0,skill_get_time(skillid,skilllv),0 ); break; case WE_MALE: /* 君だけは護るよ */ @@ -4204,10 +4209,12 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int if(sd && dstsd){ if((dstsd = pc_get_partner(sd)) == NULL){ clif_skill_fail(sd,skillid,0,0); + map_freeblock_unlock(); return 0; } if(map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto || map[dstsd->bl.m].flag.nowarp){ clif_skill_teleportmessage(sd,1); + map_freeblock_unlock(); return 0; } skill_unitsetting(src,skillid,skilllv,sd->bl.x,sd->bl.y,0); @@ -4307,8 +4314,10 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int break; case AS_SPLASHER: /* ベナムスプラッシャ? */ - if((double)status_get_max_hp(bl)*2/3 < status_get_hp(bl)) //HPが2/3以上?っていたら失敗 + if((double)status_get_max_hp(bl)*2/3 < status_get_hp(bl)) { //HPが2/3以上?っていたら失敗 + map_freeblock_unlock(); return 1; + } clif_skill_nodamage(src,bl,skillid,skilllv,1); status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,skill_get_time(skillid,skilllv),1000,0 ); break; diff --git a/src/map/status.c b/src/map/status.c index 50fa778e1..f13694145 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -720,7 +720,7 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->paramb[1]+= (sd->status.agi+sd->paramb[1]+sd->parame[1]-sd->paramcard[1])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; sd->paramb[4]+= (sd->status.dex+sd->paramb[4]+sd->parame[4]-sd->paramcard[4])*(2+sd->sc_data[SC_CONCENTRATE].val1)/100; } - if(sd->sc_data[SC_INCREASEAGI].timer!=-1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1){ // 速度?加 + if(sd->sc_data[SC_INCREASEAGI].timer!=-1){ // 速度?加 sd->paramb[1]+= 2+sd->sc_data[SC_INCREASEAGI].val1; sd->speed -= sd->speed *25/100; } @@ -1021,13 +1021,12 @@ int status_calc_pc(struct map_session_data* sd,int first) //Flee上昇 if( (skill=pc_checkskill(sd,TF_MISS))>0 ){ // 回避率?加 - if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23){ + if(sd->status.class_==6||sd->status.class_==4007 || sd->status.class_==23) sd->flee += skill*3; - } - if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018) + else if(sd->status.class_==12||sd->status.class_==17||sd->status.class_==4013||sd->status.class_==4018) sd->flee += skill*4; if(sd->status.class_==12||sd->status.class_==4013) - sd->speed -= sd->speed *(skill*1.5)/100; + sd->speed -= (short)(skill*1.5/100 * DEFAULT_WALK_SPEED); } if( (skill=pc_checkskill(sd,MO_DODGE))>0 ) // 見切り sd->flee += (skill*3)>>1; @@ -1090,7 +1089,7 @@ int status_calc_pc(struct map_session_data* sd,int first) } if(sd->sc_data[SC_VOLCANO].timer!=-1 && sd->def_ele==3){ // ボルケ?ノ - sd->watk += sd->sc_data[SC_VIOLENTGALE].val3; + sd->watk += sd->sc_data[SC_VOLCANO].val3; } if(sd->sc_data[SC_SIGNUMCRUCIS].timer!=-1) @@ -1663,12 +1662,16 @@ int status_get_max_hp(struct block_list *bl) max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl); if(mob_db[md->class_].mexp > 0) { - if(battle_config.mvp_hp_rate != 100) - max_hp = (max_hp * battle_config.mvp_hp_rate)/100; + if(battle_config.mvp_hp_rate != 100) { + double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0; + max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp); + } } else { - if(battle_config.monster_hp_rate != 100) - max_hp = (max_hp * battle_config.monster_hp_rate)/100; + if(battle_config.mvp_hp_rate != 100) { + double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0; + max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp); + } } } else if(bl->type == BL_PET) { @@ -2007,6 +2010,8 @@ int status_get_hit(struct block_list *bl) sc_data[SC_GOSPEL].val4 == BCT_PARTY && sc_data[SC_GOSPEL].val3 == 14) hit += hit*5/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + hit += 20*sc_data[SC_EXPLOSIONSPIRITS].val1; } } if(hit < 1) hit = 1; @@ -2130,6 +2135,10 @@ int status_get_atk(struct block_list *bl) atk -= atk*25/100; if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション atk += atk*(5*sc_data[SC_CONCENTRATION].val1)/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + atk += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1); + if(sc_data[SC_STRIPWEAPON].timer!=-1) + atk -= atk*10/100; if(sc_data[SC_GOSPEL].timer!=-1) { if (sc_data[SC_GOSPEL].val4 == BCT_PARTY && @@ -2191,6 +2200,8 @@ int status_get_atk2(struct block_list *bl) atk2 = atk2*sc_data[SC_STRIPWEAPON].val2/100; if(sc_data[SC_CONCENTRATION].timer!=-1) //コンセントレーション atk2 += atk2*(5*sc_data[SC_CONCENTRATION].val1)/100; + if(sc_data[SC_EXPLOSIONSPIRITS].timer!=-1) + atk2 += (1000*sc_data[SC_EXPLOSIONSPIRITS].val1); } if(atk2 < 0) atk2 = 0; return atk2; @@ -2471,8 +2482,11 @@ int status_get_speed(struct block_list *bl) if(sc_data) { //速度増加時は25%減算 - if(sc_data[SC_INCREASEAGI].timer!=-1 && sc_data[SC_DONTFORGETME].timer == -1) + if(sc_data[SC_INCREASEAGI].timer!=-1) speed -= speed*25/100; + //ウィンドウォーク時はLv*2%減算 + else if(sc_data[SC_WINDWALK].timer!=-1) + speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; //速度減少時は25%加算 if(sc_data[SC_DECREASEAGI].timer!=-1) speed = speed*125/100; @@ -2495,9 +2509,6 @@ int status_get_speed(struct block_list *bl) //呪い時は450加算 if(sc_data[SC_CURSE].timer!=-1) speed = speed + 450; - //ウィンドウォーク時はLv*2%減算 - if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1) - speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; if(sc_data[SC_SLOWDOWN].timer!=-1) speed = speed*150/100; if(sc_data[SC_SPEEDUP0].timer!=-1) @@ -3050,6 +3061,13 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val if(type==SC_FREEZE && undead_flag && !(flag&1)) return 0; + if (type==SC_BLESSING && (bl->type==BL_PC || (!undead_flag && race!=6))) { + if (sc_data[SC_CURSE].timer!=-1) + status_change_end(bl,SC_CURSE,-1); + if (sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2==0) + status_change_end(bl,SC_STONE,-1); + } + if((type == SC_ADRENALINE || type == SC_WEAPONPERFECTION || type == SC_OVERTHRUST) && sc_data[type].timer != -1 && sc_data[type].val2 && !val2) return 0; @@ -3066,15 +3084,25 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */ if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3 - && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] + && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] return 0; + if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON) return 0;/* ?ぎ足しができない?態異常である時は?態異常を行わない */ + (*sc_count)--; delete_timer(sc_data[type].timer, status_change_timer); sc_data[type].timer = -1; } + // クアグマイア/私を忘れないで中は無効なスキル + if ((sc_data[SC_QUAGMIRE].timer!=-1 || sc_data[SC_DONTFORGETME].timer!=-1) && + (type==SC_CONCENTRATE || type==SC_INCREASEAGI || + type==SC_TWOHANDQUICKEN || type==SC_SPEARSQUICKEN || + type==SC_ADRENALINE || type==SC_LOUD || type==SC_TRUESIGHT || + type==SC_WINDWALK || type==SC_CARTBOOST || type==SC_ASSNCROS)) + return 0; + switch(type){ /* 異常の種類ごとの?理 */ case SC_PROVOKE: /* プロボック */ calc_flag = 1; @@ -3093,23 +3121,13 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0); } break; + case SC_CONCENTRATE: /* 集中力向上 */ - calc_flag = 1; - break; case SC_BLESSING: /* ブレッシング */ - { - if(bl->type == BL_PC || (!undead_flag && race != 6)) { - if(sc_data[SC_CURSE].timer!=-1 ) - status_change_end(bl,SC_CURSE,-1); - if(sc_data[SC_STONE].timer!=-1 && sc_data[SC_STONE].val2 == 0) - status_change_end(bl,SC_STONE,-1); - } - calc_flag = 1; - } - break; case SC_ANGELUS: /* アンゼルス */ calc_flag = 1; break; + case SC_INCREASEAGI: /* 速度上昇 */ calc_flag = 1; if(sc_data[SC_DECREASEAGI].timer!=-1 ) @@ -3151,16 +3169,21 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val case SC_ADRENALINE: /* アドレナリンラッシュ */ if(sc_data[SC_DECREASEAGI].timer!=-1) return 0; + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick *= 1.1; calc_flag = 1; break; case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ - // Lasting time penalties have been removed on sakray as of 12/14 [celest] - //if(battle_config.party_skill_penalty && !val2) tick /= 5; + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick *= 1.1; break; case SC_OVERTHRUST: /* オ?バ?スラスト */ + if(bl->type == BL_PC) + if(pc_checkskill(sd,BS_HILTBINDING)>0) + tick *= 1.1; *opt3 |= 2; - // Lasting time penalties have been removed on sakray as of 12/14 [celest] - //if(battle_config.party_skill_penalty && !val2) tick /= 10; break; case SC_MAXIMIZEPOWER: /* マキシマイズパワ?(SPが1減る時間,val2にも) */ if(bl->type == BL_PC) @@ -3624,10 +3647,9 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val break; case SC_TENSIONRELAX: /* テンションリラックス */ - calc_flag = 1; if(bl->type == BL_PC) { tick = 10000; - } + } else return 0; break; case SC_AURABLADE: /* オ?ラブレ?ド */ @@ -3746,7 +3768,7 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val break; case SC_MEMORIZE: /* メモライズ */ - val2 = 3; //3回詠唱を1/3にする + val2 = 5; //回詠唱を1/3にする break; case SC_SPLASHER: /* ベナムスプラッシャ? */ @@ -4001,10 +4023,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_APPLEIDUN: /* イドゥンの林檎 */ case SC_RIDING: case SC_BLADESTOP_WAIT: - case SC_AURABLADE: /* オ?ラブレ?ド */ - case SC_PARRYING: /* パリイング */ case SC_CONCENTRATION: /* コンセントレ?ション */ - case SC_TENSIONRELAX: /* テンションリラックス */ case SC_ASSUMPTIO: /* アシャンプティオ */ case SC_WINDWALK: /* ウインドウォ?ク */ case SC_TRUESIGHT: /* トゥル?サイト */ @@ -4015,6 +4034,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_MATKPOT: /* magic attack potion [Valaris] */ case SC_WEDDING: //結婚用(結婚衣裳になって?くのが?いとか) case SC_MELTDOWN: /* メルトダウン */ + case SC_MINDBREAKER: /* マインドブレーカー */ // Celest case SC_EDP: case SC_SLOWDOWN: |