diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 131 | ||||
-rw-r--r-- | src/map/pc.c | 30 | ||||
-rw-r--r-- | src/map/script.c | 37 |
3 files changed, 91 insertions, 107 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 1fe5004f3..ef43ed39a 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -805,6 +805,36 @@ void battle_consume_ammo(TBL_PC*sd, int skill, int lv) pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0); } +static int battle_range_type( + struct block_list *src, struct block_list *target, + int skill_num, int skill_lv) +{ //Skill Range Criteria + if (battle_config.skillrange_by_distance && + (src->type&battle_config.skillrange_by_distance) + ) { //based on distance between src/target [Skotlex] + if (check_distance_bl(src, target, 5)) + return BF_SHORT; + return BF_LONG; + } + //based on used skill's range + if (skill_get_range2(src, skill_num, skill_lv) < 5) + return BF_SHORT; + return BF_LONG; +} + +static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num) +{ + int i; + if (!sd->skillblown[0].id) + return 0; + //Apply the bonus blewcount. [Skotlex] + for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id; i++) { + if (sd->skillblown[i].id == skill_num) + return sd->skillblown[i].val; + } + return 0; +} + struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); @@ -863,7 +893,8 @@ static struct Damage battle_calc_weapon_attack( wd.amotion >>= 1; wd.dmotion=tstatus->dmotion; wd.blewcount=skill_get_blewcount(skill_num,skill_lv); - wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag + wd.flag = BF_WEAPON; //Initial Flag + wd.flag|= skill_num?BF_SKILL:BF_NORMAL; wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later nk = skill_get_nk(skill_num); flag.hit = nk&NK_IGNORE_FLEE?1:0; @@ -877,14 +908,8 @@ static struct Damage battle_calc_weapon_attack( BL_CAST(BL_PC, src, sd); BL_CAST(BL_PC, target, tsd); - if(sd) { - if (sd->skillblown[0].id != 0) - { //Apply the bonus blewcount. [Skotlex] - for (i = 0; i < 5 && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++); - if (i < 5 && sd->skillblown[i].id == skill_num) - wd.blewcount += sd->skillblown[i].val; - } - } + if(sd) + wd.blewcount += battle_blewcount_bonus(sd, skill_num); //Set miscellaneous data that needs be filled regardless of hit/miss if( @@ -894,7 +919,7 @@ static struct Damage battle_calc_weapon_attack( flag.arrow = 1; if(skill_num){ - wd.flag=(wd.flag&~BF_SKILLMASK)|BF_SKILL; + wd.flag |= battle_range_type(src, target, skill_num, skill_lv); switch(skill_num) { case MO_FINGEROFFENSIVE: @@ -940,23 +965,8 @@ static struct Damage battle_calc_weapon_attack( flag.cri = 1; //Always critical skill. break; } - - //Skill Range Criteria - if (battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 5)) - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - else - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - } else { //based on used skill's range - if (skill_get_range2(src, skill_num, skill_lv) < 5) - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_SHORT; - else - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; - } - } else if (flag.arrow) //Make the normal attack ranged. - wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; + } else //Range for normal attacks. + wd.flag |= flag.arrow?BF_LONG:BF_SHORT; if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) { //Check for Lucky Dodge @@ -1238,14 +1248,13 @@ static struct Damage battle_calc_weapon_attack( if (flag.lh) wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i); - // Added split damage for Huuma - if (skill_num == NJ_HUUMA) - { // Divide ATK in case of multiple targets skill + if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets if(wflag>0) wd.damage/= wflag; else if(battle_config.error_log) - ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n"); + ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); } + //Add any bonuses that modify the base baseatk+watk (pre-skills) if(sd) { @@ -2139,29 +2148,11 @@ struct Damage battle_calc_magic_attack( //Set miscellaneous data that needs be filled if(sd) { sd->state.arrow_atk = 0; - if (sd->skillblown[0].id != 0) - { //Apply the bonus blewcount. [Skotlex] - for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++); - if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num) - ad.blewcount += sd->skillblown[i].val; - } + ad.blewcount += battle_blewcount_bonus(sd, skill_num); } //Skill Range Criteria - if (battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 5)) - ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; - else - ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; - } else { //based on used skill's range - if (skill_get_range2(src, skill_num, skill_lv) < 5) - ad.flag=(ad.flag&~BF_RANGEMASK)|BF_SHORT; - else - ad.flag=(ad.flag&~BF_RANGEMASK)|BF_LONG; - } - + ad.flag |= battle_range_type(src, target, skill_num, skill_lv); flag.infdef=(tstatus->mode&MD_PLANT?1:0); switch(skill_num) @@ -2229,11 +2220,11 @@ struct Damage battle_calc_magic_attack( MATK_ADD(sstatus->matk_min); } - if(skill_num == MG_NAPALMBEAT || skill_num == HW_NAPALMVULCAN){ // Divide MATK in case of multiple targets skill + if(nk&NK_SPLASHSPLIT){ // Divide MATK in case of multiple targets skill if(mflag>0) ad.damage/= mflag; else if(battle_config.error_log) - ShowError("0 enemies targeted by Napalm Beat/Vulcan, divide per 0 avoided!\n"); + ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); } switch(skill_num){ @@ -2467,12 +2458,7 @@ struct Damage battle_calc_misc_attack( if(sd) { sd->state.arrow_atk = 0; - if (sd->skillblown[0].id != 0) - { //Apply the bonus blewcount. [Skotlex] - for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != skill_num; i++); - if (i < MAX_PC_BONUS && sd->skillblown[i].id == skill_num) - md.blewcount += sd->skillblown[i].val; - } + md.blewcount += battle_blewcount_bonus(sd, skill_num); } s_ele = skill_get_pl(skill_num); @@ -2480,19 +2466,7 @@ struct Damage battle_calc_misc_attack( s_ele = ELE_NEUTRAL; //Skill Range Criteria - if (battle_config.skillrange_by_distance && - (src->type&battle_config.skillrange_by_distance) - ) { //based on distance between src/target [Skotlex] - if (check_distance_bl(src, target, 5)) - md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; - else - md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; - } else { //based on used skill's range - if (skill_get_range2(src, skill_num, skill_lv) < 5) - md.flag=(md.flag&~BF_RANGEMASK)|BF_SHORT; - else - md.flag=(md.flag&~BF_RANGEMASK)|BF_LONG; - } + md.flag |= battle_range_type(src, target, skill_num, skill_lv); switch(skill_num){ case HT_LANDMINE: @@ -2510,8 +2484,8 @@ struct Damage battle_calc_misc_attack( if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0) skill=0; md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2; - if(mflag > 1) - md.damage /= mflag; + if(mflag > 1) //Autocasted Blitz. + nk|=NK_SPLASHSPLIT; if (skill_num == HT_BLITZBEAT) break; @@ -2574,7 +2548,14 @@ struct Damage battle_calc_misc_attack( nk|=NK_IGNORE_FLEE; //Only Breaker's Misc part always hits. break; } - + + if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets + if(mflag>0) + md.damage/= mflag; + else if(battle_config.error_log) + ShowError("0 enemies targeted by %s, divide per 0 avoided!\n", skill_get_name(skill_num)); + } + damage_div_fix(md.damage, md.div_); if (!(nk&NK_IGNORE_FLEE)) diff --git a/src/map/pc.c b/src/map/pc.c index 9a929f852..5f16e01c0 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5434,7 +5434,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) } clif_updatestatus(sd,type); - return 0; + return 1; } /*========================================== @@ -5910,7 +5910,7 @@ int pc_setreg(struct map_session_data *sd,int reg,int val) for (i = 0; i < sd->reg_num; i++) { if (sd->reg[i].index == reg){ sd->reg[i].data = val; - return 0; + return 1; } } sd->reg_num++; @@ -5919,7 +5919,7 @@ int pc_setreg(struct map_session_data *sd,int reg,int val) sd->reg[i].index = reg; sd->reg[i].data = val; - return 0; + return 1; } /*========================================== @@ -5956,7 +5956,7 @@ int pc_setregstr(struct map_session_data *sd,int reg,char *str) for(i=0;i<sd->regstr_num;i++) if(sd->regstr[i].index==reg){ strcpy(sd->regstr[i].data,str); - return 0; + return 1; } sd->regstr_num++; @@ -5969,7 +5969,7 @@ int pc_setregstr(struct map_session_data *sd,int reg,char *str) sd->regstr[i].index = reg; strcpy(sd->regstr[i].data, str); - return 0; + return 1; } int pc_readregistry(struct map_session_data *sd,const char *reg,int type) { @@ -6099,14 +6099,14 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) break; } } - return 0; + return 1; } // change value if found for(i = 0; i < *max; i++) { if (strcmp(sd_reg[i].str, reg) == 0) { sprintf(sd_reg[i].value, "%d", val); sd->state.reg_dirty |= 1<<(type-1); - return 0; + return 1; } } @@ -6117,13 +6117,13 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) sprintf(sd_reg[i].value, "%d", val); (*max)++; sd->state.reg_dirty |= 1<<(type-1); - return 0; + return 1; } if(battle_config.error_log) ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); - return 1; + return 0; } int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) { @@ -6134,7 +6134,7 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) if (reg[strlen(reg)-1] != '$') { if(battle_config.error_log) ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); - return 1; + return 0; } switch (type) { @@ -6159,7 +6159,7 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) if (*max == -1) { if(battle_config.error_log) ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); - return 1; + return 0; } // delete reg @@ -6175,7 +6175,7 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) break; } } - return 0; + return 1; } // change value if found for(i = 0; i < *max; i++) { @@ -6183,7 +6183,7 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) strncpy(sd_reg[i].value, val, 256); sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" if (type!=3) intif_saveregistry(sd,type); - return 0; + return 1; } } @@ -6195,13 +6195,13 @@ int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) (*max)++; sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" if (type!=3) intif_saveregistry(sd,type); - return 0; + return 1; } if(battle_config.error_log) ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); - return 1; + return 0; } /*========================================== diff --git a/src/map/script.c b/src/map/script.c index 3b51a18b6..259ab7073 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2039,6 +2039,7 @@ void* get_val2(struct script_state* st, int num, struct linkdb_node** ref) /*========================================== * Stores the value of a script variable + * Return value is 0 on fail, 1 on success. *------------------------------------------*/ static int set_reg(struct script_state* st, struct map_session_data* sd, int num, char* name, void* value, struct linkdb_node** ref) { @@ -2049,11 +2050,13 @@ static int set_reg(struct script_state* st, struct map_session_data* sd, int num char* str = (char*)value; switch (prefix) { case '@': - pc_setregstr(sd, num, str); break; + return pc_setregstr(sd, num, str); case '$': - mapreg_setregstr(num, str); break; + return mapreg_setregstr(num, str); case '#': - (name[1] == '#') ? pc_setaccountreg2str(sd, name, str) : pc_setaccountregstr(sd, name, str); break; + return (name[1] == '#') ? + pc_setaccountreg2str(sd, name, str) : + pc_setaccountregstr(sd, name, str); case '.': { char* p; struct linkdb_node** n; @@ -2065,24 +2068,26 @@ static int set_reg(struct script_state* st, struct map_session_data* sd, int num } if (str[0]) linkdb_insert(n, (void*)num, aStrdup(str)); } - break; + return 1; default: - pc_setglobalreg_str(sd, name, str); break; + return pc_setglobalreg_str(sd, name, str); } } else { // integer variable int val = (int)value; if(str_data[num&0x00ffffff].type == C_PARAM) - pc_setparam(sd, str_data[num&0x00ffffff].val, val); - else + return pc_setparam(sd, str_data[num&0x00ffffff].val, val); + switch (prefix) { case '@': - pc_setreg(sd, num, val); break; + return pc_setreg(sd, num, val); case '$': - mapreg_setreg(num, val); break; + return mapreg_setreg(num, val); case '#': - (name[1] == '#') ? pc_setaccountreg2(sd, name, val) : pc_setaccountreg(sd, name, val); break; + return (name[1] == '#') ? + pc_setaccountreg2(sd, name, val) : + pc_setaccountreg(sd, name, val); case '.': { struct linkdb_node** n; n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars; @@ -2091,13 +2096,11 @@ static int set_reg(struct script_state* st, struct map_session_data* sd, int num else linkdb_replace(n, (void*)num, (void*)val); } - break; + return 1; default: - pc_setglobalreg(sd, name, val); break; + return pc_setglobalreg(sd, name, val); } } - - return 0; } int set_var(struct map_session_data* sd, char* name, void* val) @@ -3036,7 +3039,7 @@ int mapreg_setreg(int num,int val) } mapreg_dirty=1; - return 0; + return 1; } /*========================================== * 文字列型マップ変数の変更 @@ -3064,7 +3067,7 @@ int mapreg_setregstr(int num,const char *str) #endif idb_remove(mapregstr_db,num); mapreg_dirty=1; - return 0; + return 1; } p=(char *)aMallocA((strlen(str)+1)*sizeof(char)); strcpy(p,str); @@ -3082,7 +3085,7 @@ int mapreg_setregstr(int num,const char *str) } #endif mapreg_dirty=1; - return 0; + return 1; } /*========================================== |