diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 130 | ||||
-rw-r--r-- | src/map/battle.h | 2 | ||||
-rw-r--r-- | src/map/chat.c | 8 | ||||
-rw-r--r-- | src/map/clif.c | 164 | ||||
-rw-r--r-- | src/map/clif.h | 16 | ||||
-rw-r--r-- | src/map/homunculus.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.c | 68 | ||||
-rw-r--r-- | src/map/map.c | 113 | ||||
-rw-r--r-- | src/map/map.h | 12 | ||||
-rw-r--r-- | src/map/mob.c | 54 | ||||
-rw-r--r-- | src/map/npc.c | 4 | ||||
-rw-r--r-- | src/map/npc.h | 4 | ||||
-rw-r--r-- | src/map/pc.c | 76 | ||||
-rw-r--r-- | src/map/pc.h | 4 | ||||
-rw-r--r-- | src/map/pet.h | 4 | ||||
-rw-r--r-- | src/map/quest.c | 17 | ||||
-rw-r--r-- | src/map/quest.h | 2 | ||||
-rw-r--r-- | src/map/script.c | 51 | ||||
-rw-r--r-- | src/map/script.h | 2 | ||||
-rw-r--r-- | src/map/skill.c | 471 | ||||
-rw-r--r-- | src/map/skill.h | 6 | ||||
-rw-r--r-- | src/map/status.c | 232 | ||||
-rw-r--r-- | src/map/status.h | 2 | ||||
-rw-r--r-- | src/map/vending.h | 2 |
25 files changed, 690 insertions, 762 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index fa3108df8..948ce786f 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -60,7 +60,7 @@ static char atcmd_player_name[NAME_LENGTH]; static AtCommandInfo* get_atcommandinfo_byname(const char *name); // @help static const char* atcommand_checkalias(const char *aliasname); // @help -static void atcommand_get_suggestions(struct map_session_data* sd, const char *name, bool atcommand); // @help +static void atcommand_get_suggestions(struct map_session_data* sd, const char *name, bool is_atcmd_cmd); // @help // @commands (script-based) struct atcmd_binding_data* get_atcommandbind_byname(const char* name) { diff --git a/src/map/battle.c b/src/map/battle.c index 85fa2cb98..9f2ec9189 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -604,32 +604,31 @@ int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, i /*========================================== * Passive skill damages increases *------------------------------------------*/ -int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) -{ - int64 damage,skill; +int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) { + int64 damage; struct status_data *status = iStatus->get_status_data(target); - int weapon; + int weapon, skill_lv; damage = dmg; nullpo_ret(sd); - if((skill = pc->checkskill(sd,AL_DEMONBANE)) > 0 && + if((skill_lv = pc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesnt work against players. (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) - damage += (int)(skill*(3+sd->status.base_level/20.0)); - //damage += (skill * 3); - if( (skill = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) - damage += (skill * 5); - if( (skill = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) - damage += (skill * 10); + damage += (int)(skill_lv*(3+sd->status.base_level/20.0)); + //damage += (skill_lv * 3); + if( (skill_lv = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + damage += (skill_lv * 5); + if( (skill_lv = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + damage += (skill_lv * 10); if( pc_ismadogear(sd) ) damage += 20 + 20 * pc->checkskill(sd, NC_MADOLICENCE); #ifdef RENEWAL - if( (skill = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0 ) - damage += (skill * 2); + if( (skill_lv = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0 ) + damage += (skill_lv * 2); #endif - if((skill = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { - damage += (skill * 4); + if((skill_lv = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + damage += (skill_lv * 4); if (sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_HUNTER) damage += sd->status.str; } @@ -638,75 +637,74 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in weapon = sd->weapontype1; else weapon = sd->weapontype2; - switch(weapon) - { + switch(weapon) { case W_1HSWORD: #ifdef RENEWAL - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); #endif case W_DAGGER: - if((skill = pc->checkskill(sd,SM_SWORD)) > 0) - damage += (skill * 4); - if((skill = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) - damage += skill * 10; + if((skill_lv = pc->checkskill(sd,SM_SWORD)) > 0) + damage += (skill_lv * 4); + if((skill_lv = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) + damage += skill_lv * 10; break; case W_2HSWORD: #ifdef RENEWAL - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); #endif - if((skill = pc->checkskill(sd,SM_TWOHAND)) > 0) - damage += (skill * 4); + if((skill_lv = pc->checkskill(sd,SM_TWOHAND)) > 0) + damage += (skill_lv * 4); break; case W_1HSPEAR: case W_2HSPEAR: - if((skill = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { + if((skill_lv = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { if(pc_isridingdragon(sd)) - damage += (skill * 10); + damage += (skill_lv * 10); else if(pc_isriding(sd)) - damage += (skill * 5); + damage += (skill_lv * 5); else - damage += (skill * 4); + damage += (skill_lv * 4); } break; case W_1HAXE: case W_2HAXE: - if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); + if((skill_lv = pc->checkskill(sd,AM_AXEMASTERY)) > 0) + damage += (skill_lv * 3); + if((skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill_lv * 5); break; case W_MACE: case W_2HMACE: - if((skill = pc->checkskill(sd,PR_MACEMASTERY)) > 0) - damage += (skill * 3); - if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) - damage += (skill * 5); + if((skill_lv = pc->checkskill(sd,PR_MACEMASTERY)) > 0) + damage += (skill_lv * 3); + if((skill_lv = pc->checkskill(sd,NC_TRAININGAXE)) > 0) + damage += (skill_lv * 5); break; case W_FIST: - if((skill = pc->checkskill(sd,TK_RUN)) > 0) - damage += (skill * 10); + if((skill_lv = pc->checkskill(sd,TK_RUN)) > 0) + damage += (skill_lv * 10); // No break, fallthrough to Knuckles case W_KNUCKLE: - if((skill = pc->checkskill(sd,MO_IRONHAND)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,MO_IRONHAND)) > 0) + damage += (skill_lv * 3); break; case W_MUSICAL: - if((skill = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) + damage += (skill_lv * 3); break; case W_WHIP: - if((skill = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) + damage += (skill_lv * 3); break; case W_BOOK: - if((skill = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) + damage += (skill_lv * 3); break; case W_KATAR: - if((skill = pc->checkskill(sd,AS_KATAR)) > 0) - damage += (skill * 3); + if((skill_lv = pc->checkskill(sd,AS_KATAR)) > 0) + damage += (skill_lv * 3); break; } @@ -716,8 +714,8 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in /*========================================== * Calculates ATK masteries. *------------------------------------------*/ -int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon){ - int skill, i; +int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon) { + int skill2_lv, i; struct status_change *sc; struct map_session_data *sd; struct status_data *tstatus; @@ -742,12 +740,12 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, case CR_ACIDDEMONSTRATION: return damage; case NJ_SYURIKEN: - if( (skill = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 + if( (skill2_lv = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 #ifndef RENEWAL && weapon #endif ) - damage += 3 * skill; + damage += 3 * skill2_lv; break; #ifndef RENEWAL case NJ_KUNAI: @@ -807,17 +805,17 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, damage += div * sd->spiritball * 3; if( skill_id != CR_SHIELDBOOMERANG ) // Only Shield boomerang doesn't takes the Star Crumbs bonus. damage += div * (left ? sd->left_weapon.star : sd->right_weapon.star); - if( skill_id != MC_CARTREVOLUTION && (skill=pc->checkskill(sd,BS_HILTBINDING)) > 0 ) + if( skill_id != MC_CARTREVOLUTION && (skill2_lv=pc->checkskill(sd,BS_HILTBINDING)) > 0 ) damage += 4; - if(sd->status.party_id && (skill=pc->checkskill(sd,TK_POWER)) > 0){ + if(sd->status.party_id && (skill2_lv=pc->checkskill(sd,TK_POWER)) > 0) { if( (i = party_foreachsamemap(party->sub_count, sd, 0)) > 1 ) - damage += 2 * skill * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; + damage += 2 * skill2_lv * i * (damage /*+ unknown value*/) / 100 /*+ unknown value*/; } #else if( skill_id != ASC_BREAKER && weapon ) // Adv Katar Mastery is does not applies to ASC_BREAKER, but other masteries DO apply >_> - if( sd->status.weapon == W_KATAR && (skill=pc->checkskill(sd,ASC_KATAR)) > 0 ) - damage += damage * (10 + 2 * skill) / 100; + if( sd->status.weapon == W_KATAR && (skill2_lv=pc->checkskill(sd,ASC_KATAR)) > 0 ) + damage += damage * (10 + 2 * skill2_lv) / 100; #endif // percentage factor masteries @@ -825,18 +823,18 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, i = 2; //Star anger else ARR_FIND(0, MAX_PC_FEELHATE, i, iStatus->get_class(target) == sd->hate_mob[i]); - if ( i < MAX_PC_FEELHATE && (skill=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ){ + if ( i < MAX_PC_FEELHATE && (skill2_lv=pc->checkskill(sd,sg_info[i].anger_id)) && weapon ) { int ratio = sd->status.base_level + status_get_dex(src) + status_get_luk(src); if ( i == 2 ) ratio += status_get_str(src); //Star Anger - if (skill < 4 ) - ratio /= (12 - 3 * skill); + if (skill2_lv < 4 ) + ratio /= (12 - 3 * skill2_lv); damage += damage * ratio / 100; } if( sd->status.class_ == JOB_ARCH_BISHOP_T || sd->status.class_ == JOB_ARCH_BISHOP ){ - if((skill = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && + if((skill2_lv = pc->checkskill(sd,AB_EUCHARISTICA)) > 0 && (tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) ) - damage += damage * skill / 100; + damage += damage * skill2_lv / 100; } return damage; @@ -3176,7 +3174,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { if (!battle_config.arrow_decrement) return; - if (skill) { + if (skill_id) { qty = skill->get_ammo_qty(skill_id, lv); if (!qty) qty = 1; } diff --git a/src/map/battle.h b/src/map/battle.h index bbba415f5..f56bff3be 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -534,7 +534,7 @@ struct battle_interface { /* is src and bl within range? */ bool (*check_range) (struct block_list *src,struct block_list *bl,int range); /* consume amo for this skill and lv */ - void (*consume_ammo) (struct map_session_data* sd, int skill, int lv); + void (*consume_ammo) (struct map_session_data* sd, int skill_id, int lv); int (*get_targeted_sub) (struct block_list *bl, va_list ap); int (*get_enemy_sub) (struct block_list *bl, va_list ap); int (*get_enemy_area_sub) (struct block_list *bl, va_list ap); diff --git a/src/map/chat.c b/src/map/chat.c index 28de86fe1..b7e561116 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -202,7 +202,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom - struct skill_unit* unit; + struct skill_unit* su; struct skill_unit_group* group; clif->clearchat(cd, 0); @@ -211,10 +211,10 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) iMap->delblock(&cd->bl); iMap->freeblock(&cd->bl); - unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); - group = (unit != NULL) ? unit->group : NULL; + su = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); + group = (su != NULL) ? su->group : NULL; if (group != NULL) - skill->unit_onplace(unit, &sd->bl, group->tick); + skill->unit_onplace(su, &sd->bl, group->tick); return 1; } diff --git a/src/map/clif.c b/src/map/clif.c index bb012c24d..513ec0d7c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4631,31 +4631,32 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi /// 01c9 <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B <has msg>.B <msg>.80B (ZC_SKILL_ENTRY2) /// 08c7 <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.B <range>.W <visible>.B (ZC_SKILL_ENTRY3) /// 099f <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.L <range>.W <visible>.B (ZC_SKILL_ENTRY4) -void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *unit) { +void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *su) { int fd = sd->fd, header = 0x11f, pos=0; - if( unit->group->state.guildaura ) + if( su->group->state.guildaura ) return; #if PACKETVER >= 20130320 - if(unit->group->unit_id > UCHAR_MAX){ + if(su->group->unit_id > UCHAR_MAX) { header = 0x99f; pos = 2; } #endif #if PACKETVER >= 3 - if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris] + if(su->group->unit_id==UNT_GRAFFITI) { + // Graffiti [Valaris] WFIFOHEAD(fd,packet_len(0x1c9)); WFIFOW(fd, 0)=0x1c9; - WFIFOL(fd, 2)=unit->bl.id; - WFIFOL(fd, 6)=unit->group->src_id; - WFIFOW(fd,10)=unit->bl.x; - WFIFOW(fd,12)=unit->bl.y; - WFIFOB(fd,14)=unit->group->unit_id; + WFIFOL(fd, 2)=su->bl.id; + WFIFOL(fd, 6)=su->group->src_id; + WFIFOW(fd,10)=su->bl.x; + WFIFOW(fd,12)=su->bl.y; + WFIFOB(fd,14)=su->group->unit_id; WFIFOB(fd,15)=1; WFIFOB(fd,16)=1; - safestrncpy((char*)WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE); + safestrncpy((char*)WFIFOP(fd,17),su->group->valstr,MESSAGE_SIZE); WFIFOSET(fd,packet_len(0x1c9)); return; } @@ -4664,55 +4665,54 @@ void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit * WFIFOW(fd, 0)=header; if(pos > 0) WFIFOL(fd, pos)=packet_len(header); - WFIFOL(fd, 2 + pos)=unit->bl.id; - WFIFOL(fd, 6 + pos)=unit->group->src_id; - WFIFOW(fd,10 + pos)=unit->bl.x; - WFIFOW(fd,12 + pos)=unit->bl.y; - if (battle_config.traps_setting&1 && skill->get_inf2(unit->group->skill_id)&INF2_TRAP) + WFIFOL(fd, 2 + pos)=su->bl.id; + WFIFOL(fd, 6 + pos)=su->group->src_id; + WFIFOW(fd,10 + pos)=su->bl.x; + WFIFOW(fd,12 + pos)=su->bl.y; + if (battle_config.traps_setting&1 && skill->get_inf2(su->group->skill_id)&INF2_TRAP) WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps. - else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT)) + else if (skill->get_unit_flag(su->group->skill_id) & UF_RANGEDSINGLEUNIT && !(su->val2 & UF_RANGEDSINGLEUNIT)) WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps. else if(pos > 0){ - WFIFOL(fd,16)=unit->group->unit_id; - WFIFOW(fd,20)=unit->range; + WFIFOL(fd,16)=su->group->unit_id; + WFIFOW(fd,20)=su->range; pos += 5; }else - WFIFOB(fd,14)=unit->group->unit_id; + WFIFOB(fd,14)=su->group->unit_id; WFIFOB(fd,15 + pos)=1; // ignored by client (always gets set to 1) WFIFOSET(fd,packet_len(header)); - if(unit->group->skill_id == WZ_ICEWALL) - clif->changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,5,SELF); + if(su->group->skill_id == WZ_ICEWALL) + clif->changemapcell(fd,su->bl.m,su->bl.x,su->bl.y,5,SELF); } /*========================================== * Server tells client to remove unit of id 'unit->bl.id' *------------------------------------------*/ -void clif_clearchar_skillunit(struct skill_unit *unit, int fd) { - nullpo_retv(unit); +void clif_clearchar_skillunit(struct skill_unit *su, int fd) { + nullpo_retv(su); WFIFOHEAD(fd,packet_len(0x120)); WFIFOW(fd, 0)=0x120; - WFIFOL(fd, 2)=unit->bl.id; + WFIFOL(fd, 2)=su->bl.id; WFIFOSET(fd,packet_len(0x120)); - if(unit->group && unit->group->skill_id == WZ_ICEWALL) - clif->changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,SELF); + if(su->group && su->group->skill_id == WZ_ICEWALL) + clif->changemapcell(fd,su->bl.m,su->bl.x,su->bl.y,su->val2,SELF); } /// Removes a skill unit (ZC_SKILL_DISAPPEAR). /// 0120 <id>.L -void clif_skill_delunit(struct skill_unit *unit) -{ +void clif_skill_delunit(struct skill_unit *su) { unsigned char buf[16]; - nullpo_retv(unit); + nullpo_retv(su); WBUFW(buf, 0)=0x120; - WBUFL(buf, 2)=unit->bl.id; - clif->send(buf,packet_len(0x120),&unit->bl,AREA); + WBUFL(buf, 2)=su->bl.id; + clif->send(buf,packet_len(0x120),&su->bl,AREA); } @@ -5330,57 +5330,57 @@ void clif_skill_poseffect(struct block_list *src,uint16 skill_id,int val,int x,i * Tells all client's nearby 'unit' sight range that it spawned *------------------------------------------*/ //FIXME: this is just an AREA version of clif_getareachar_skillunit() -void clif_skill_setunit(struct skill_unit *unit) -{ +void clif_skill_setunit(struct skill_unit *su) { unsigned char buf[128]; int header = 0x11f, pos = 0; - nullpo_retv(unit); + nullpo_retv(su); - if( unit->group->state.guildaura ) + if( su->group->state.guildaura ) return; #if PACKETVER >= 20130320 - if(unit->group->unit_id > UCHAR_MAX){ + if(su->group->unit_id > UCHAR_MAX) { header = 0x99f; pos = 2; } #endif #if PACKETVER >= 3 - if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris] + if(su->group->unit_id==UNT_GRAFFITI) { + // Graffiti [Valaris] WBUFW(buf, 0)=0x1c9; - WBUFL(buf, 2)=unit->bl.id; - WBUFL(buf, 6)=unit->group->src_id; - WBUFW(buf,10)=unit->bl.x; - WBUFW(buf,12)=unit->bl.y; - WBUFB(buf,14)=unit->group->unit_id; + WBUFL(buf, 2)=su->bl.id; + WBUFL(buf, 6)=su->group->src_id; + WBUFW(buf,10)=su->bl.x; + WBUFW(buf,12)=su->bl.y; + WBUFB(buf,14)=su->group->unit_id; WBUFB(buf,15)=1; WBUFB(buf,16)=1; - safestrncpy((char*)WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE); - clif->send(buf,packet_len(0x1c9),&unit->bl,AREA); + safestrncpy((char*)WBUFP(buf,17),su->group->valstr,MESSAGE_SIZE); + clif->send(buf,packet_len(0x1c9),&su->bl,AREA); return; } #endif WBUFW(buf, 0)=header; if(pos > 0) WBUFW(buf, pos)=packet_len(header); - WBUFL(buf, 2 + pos)=unit->bl.id; - WBUFL(buf, 6 + pos)=unit->group->src_id; - WBUFW(buf,10 + pos)=unit->bl.x; - WBUFW(buf,12 + pos)=unit->bl.y; - if (unit->group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) - WBUFB(buf,14)=unit->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE; - else if (skill->get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT)) - WBUFB(buf, 14) = UNT_DUMMYSKILL; // Only display the unit at center. - else if(pos > 0){ - WBUFL(buf,16)=unit->group->unit_id; - WBUFW(buf,20)=unit->range; + WBUFL(buf, 2 + pos)=su->bl.id; + WBUFL(buf, 6 + pos)=su->group->src_id; + WBUFW(buf,10 + pos)=su->bl.x; + WBUFW(buf,12 + pos)=su->bl.y; + if (su->group->state.song_dance&0x1 && su->val2&UF_ENSEMBLE) + WBUFB(buf,14)=su->val2&UF_SONG?UNT_DISSONANCE:UNT_UGLYDANCE; + else if (skill->get_unit_flag(su->group->skill_id) & UF_RANGEDSINGLEUNIT && !(su->val2 & UF_RANGEDSINGLEUNIT)) + WBUFB(buf, 14) = UNT_DUMMYSKILL; // Only display the unit at center. + else if(pos > 0) { + WBUFL(buf,16)=su->group->unit_id; + WBUFW(buf,20)=su->range; pos += 5; }else - WBUFB(buf,14)=unit->group->unit_id; + WBUFB(buf,14)=su->group->unit_id; WBUFB(buf,15 + pos)=1; // ignored by client (always gets set to 1) - clif->send(buf,packet_len(header),&unit->bl,AREA); + clif->send(buf,packet_len(header),&su->bl,AREA); } @@ -6370,8 +6370,7 @@ void clif_closevendingboard(struct block_list* bl, int fd) /// Sends a list of items in a shop. /// R 0133 <packet len>.W <owner id>.L { <price>.L <amount>.W <index>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }* (ZC_PC_PURCHASE_ITEMLIST_FROMMC) /// R 0800 <packet len>.W <owner id>.L <unique id>.L { <price>.L <amount>.W <index>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }* (ZC_PC_PURCHASE_ITEMLIST_FROMMC2) -void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_vending* vending) -{ +void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_vending* vending_items) { int i,fd; int count; struct map_session_data* vsd; @@ -6384,7 +6383,7 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven #endif nullpo_retv(sd); - nullpo_retv(vending); + nullpo_retv(vending_items); nullpo_retv(vsd=iMap->id2sd(id)); fd = sd->fd; @@ -6398,13 +6397,12 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven WFIFOL(fd,8) = vsd->vender_id; #endif - for( i = 0; i < count; i++ ) - { - int index = vending[i].index; + for( i = 0; i < count; i++ ) { + int index = vending_items[i].index; struct item_data* data = itemdb->search(vsd->status.cart[index].nameid); - WFIFOL(fd,offset+ 0+i*22) = vending[i].value; - WFIFOW(fd,offset+ 4+i*22) = vending[i].amount; - WFIFOW(fd,offset+ 6+i*22) = vending[i].index + 2; + WFIFOL(fd,offset+ 0+i*22) = vending_items[i].value; + WFIFOW(fd,offset+ 4+i*22) = vending_items[i].amount; + WFIFOW(fd,offset+ 6+i*22) = vending_items[i].index + 2; WFIFOB(fd,offset+ 8+i*22) = itemtype(data->type); WFIFOW(fd,offset+ 9+i*22) = ( data->view_id > 0 ) ? data->view_id : vsd->status.cart[index].nameid; WFIFOB(fd,offset+11+i*22) = vsd->status.cart[index].identify; @@ -6444,8 +6442,7 @@ void clif_buyvending(struct map_session_data* sd, int index, int amount, int fai /// Shop creation success (ZC_PC_PURCHASE_MYITEMLIST). /// 0136 <packet len>.W <owner id>.L { <price>.L <index>.W <amount>.W <type>.B <name id>.W <identified>.B <damaged>.B <refine>.B <card1>.W <card2>.W <card3>.W <card4>.W }* -void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending) -{ +void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending_items) { int i,fd; int count; @@ -6459,11 +6456,11 @@ void clif_openvending(struct map_session_data* sd, int id, struct s_vending* ven WFIFOW(fd,2) = 8+count*22; WFIFOL(fd,4) = id; for( i = 0; i < count; i++ ) { - int index = vending[i].index; + int index = vending_items[i].index; struct item_data* data = itemdb->search(sd->status.cart[index].nameid); - WFIFOL(fd, 8+i*22) = vending[i].value; - WFIFOW(fd,12+i*22) = vending[i].index + 2; - WFIFOW(fd,14+i*22) = vending[i].amount; + WFIFOL(fd, 8+i*22) = vending_items[i].value; + WFIFOW(fd,12+i*22) = vending_items[i].index + 2; + WFIFOW(fd,14+i*22) = vending_items[i].amount; WFIFOB(fd,16+i*22) = itemtype(data->type); WFIFOW(fd,17+i*22) = ( data->view_id > 0 ) ? data->view_id : sd->status.cart[index].nameid; WFIFOB(fd,19+i*22) = sd->status.cart[index].identify; @@ -7022,23 +7019,23 @@ void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int typ void clif_send_petstatus(struct map_session_data *sd) { int fd; - struct s_pet *pet; + struct s_pet *p; nullpo_retv(sd); nullpo_retv(sd->pd); fd=sd->fd; - pet = &sd->pd->pet; + p = &sd->pd->pet; WFIFOHEAD(fd,packet_len(0x1a2)); WFIFOW(fd,0)=0x1a2; - memcpy(WFIFOP(fd,2),pet->name,NAME_LENGTH); - WFIFOB(fd,26)=battle_config.pet_rename?0:pet->rename_flag; - WFIFOW(fd,27)=pet->level; - WFIFOW(fd,29)=pet->hungry; - WFIFOW(fd,31)=pet->intimate; - WFIFOW(fd,33)=pet->equip; + memcpy(WFIFOP(fd,2),p->name,NAME_LENGTH); + WFIFOB(fd,26)=battle_config.pet_rename?0:p->rename_flag; + WFIFOW(fd,27)=p->level; + WFIFOW(fd,29)=p->hungry; + WFIFOW(fd,31)=p->intimate; + WFIFOW(fd,33)=p->equip; #if PACKETVER >= 20081126 - WFIFOW(fd,35)=pet->class_; + WFIFOW(fd,35)=p->class_; #endif WFIFOSET(fd,packet_len(0x1a2)); } @@ -16201,8 +16198,7 @@ void clif_party_show_picker(struct map_session_data * sd, struct item * item_dat /// exp type: /// 0 = normal exp gain/loss /// 1 = quest exp gain/loss -void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest) -{ +void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool is_quest) { int fd; nullpo_retv(sd); @@ -16214,7 +16210,7 @@ void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, b WFIFOL(fd,2) = sd->bl.id; WFIFOL(fd,6) = exp; WFIFOW(fd,10) = type; - WFIFOW(fd,12) = quest?1:0;// Normal exp is shown in yellow, quest exp is shown in purple. + WFIFOW(fd,12) = is_quest?1:0;// Normal exp is shown in yellow, quest exp is shown in purple. WFIFOSET(fd,packet_len(0x7f6)); } diff --git a/src/map/clif.h b/src/map/clif.h index 4559e4209..e9bef2629 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -540,8 +540,8 @@ struct clif_interface { void (*changetraplook) (struct block_list *bl,int val); void (*refreshlook) (struct block_list *bl,int id,int type,int val,enum send_target target); void (*class_change) (struct block_list *bl,int class_,int type); - void (*skill_setunit) (struct skill_unit *unit); - void (*skill_delunit) (struct skill_unit *unit); + void (*skill_setunit) (struct skill_unit *su); + void (*skill_delunit) (struct skill_unit *su); void (*skillunit_update) (struct block_list* bl); int (*clearunit_delayed_sub) (int tid, unsigned int tick, int id, intptr_t data); void (*set_unit_idle) (struct block_list* bl, struct map_session_data *tsd,enum send_target target); @@ -552,9 +552,9 @@ struct clif_interface { #endif void (*set_unit_walking) (struct block_list* bl, struct map_session_data *tsd,struct unit_data* ud, enum send_target target); int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int damage, int div_); - void (*getareachar_skillunit) (struct map_session_data *sd, struct skill_unit *unit); + void (*getareachar_skillunit) (struct map_session_data *sd, struct skill_unit *su); void (*getareachar_unit) (struct map_session_data* sd,struct block_list *bl); - void (*clearchar_skillunit) (struct skill_unit *unit, int fd); + void (*clearchar_skillunit) (struct skill_unit *su, int fd); int (*getareachar) (struct block_list* bl,va_list ap); /* main unit spawn */ int (*spawn) (struct block_list *bl); @@ -649,7 +649,7 @@ struct clif_interface { void (*viewequip_ack) (struct map_session_data* sd, struct map_session_data* tsd); void (*viewequip_fail) (struct map_session_data* sd); void (*equpcheckbox) (struct map_session_data* sd); - void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool quest); + void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool is_quest); void (*font) (struct map_session_data *sd); void (*progressbar) (struct map_session_data * sd, unsigned long color, unsigned int second); void (*progressbar_abort) (struct map_session_data * sd); @@ -761,9 +761,9 @@ struct clif_interface { void (*openvendingreq) (struct map_session_data* sd, int num); void (*showvendingboard) (struct block_list* bl, const char* message, int fd); void (*closevendingboard) (struct block_list* bl, int fd); - void (*vendinglist) (struct map_session_data* sd, unsigned int id, struct s_vending* vending); + void (*vendinglist) (struct map_session_data* sd, unsigned int id, struct s_vending* vending_list); void (*buyvending) (struct map_session_data* sd, int index, int amount, int fail); - void (*openvending) (struct map_session_data* sd, int id, struct s_vending* vending); + void (*openvending) (struct map_session_data* sd, int id, struct s_vending* vending_list); void (*vendingreport) (struct map_session_data* sd, int index, int amount); /* storage handling */ void (*storagelist) (struct map_session_data* sd, struct item* items, int items_length); @@ -774,7 +774,7 @@ struct clif_interface { /* skill-list handling */ void (*skillinfoblock) (struct map_session_data *sd); void (*skillup) (struct map_session_data *sd,uint16 skill_id); - void (*skillinfo) (struct map_session_data *sd,int skill, int inf); + void (*skillinfo) (struct map_session_data *sd,int skill_id, int inf); void (*addskill) (struct map_session_data *sd, int id); void (*deleteskill) (struct map_session_data *sd, int id); /* party-specific */ diff --git a/src/map/homunculus.c b/src/map/homunculus.c index c14df7e0b..1754b161c 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -1127,11 +1127,11 @@ void homunculus_read_db(void) { memset(homun->db,0,sizeof(homun->db)); for(i = 0; i<ARRAYLENGTH(filename); i++) { if( i > 0 ) { - char path[256]; + char filepath[256]; - sprintf(path, "%s/%s", iMap->db_path, filename[i]); + sprintf(filepath, "%s/%s", iMap->db_path, filename[i]); - if( !exists(path) ) { + if( !exists(filepath) ) { continue; } } diff --git a/src/map/itemdb.c b/src/map/itemdb.c index c2a25c2d4..2398ba04c 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1379,13 +1379,13 @@ void itemdb_read_combos() { uint32 lines = 0, count = 0; char line[1024]; - char path[256]; + char filepath[256]; FILE* fp; - sprintf(path, "%s/%s", iMap->db_path, DBPATH"item_combo_db.txt"); + sprintf(filepath, "%s/%s", iMap->db_path, DBPATH"item_combo_db.txt"); - if ((fp = fopen(path, "r")) == NULL) { - ShowError("itemdb_read_combos: File not found \"%s\".\n", path); + if ((fp = fopen(filepath, "r")) == NULL) { + ShowError("itemdb_read_combos: File not found \"%s\".\n", filepath); return; } @@ -1407,10 +1407,9 @@ void itemdb_read_combos() { if (*p == '\0') continue;// empty line - if (!strchr(p,',')) - { + if (!strchr(p,',')) { /* is there even a single column? */ - ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path); + ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, filepath); continue; } @@ -1424,13 +1423,13 @@ void itemdb_read_combos() { p++; if (str[1][0] != '{') { - ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); + ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, filepath); continue; } /* no ending key anywhere (missing \}\) */ if ( str[1][strlen(str[1])-1] != '}' ) { - ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); + ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, filepath); continue; } else { int items[MAX_ITEMS_PER_COMBO]; @@ -1439,14 +1438,14 @@ void itemdb_read_combos() { int idx = 0; if((retcount = itemdb->combo_split_atoi(str[0], items)) < 2) { - ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path); + ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, filepath); continue; } /* validate */ for(v = 0; v < retcount; v++) { if( !itemdb->exists(items[v]) ) { - ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]); + ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, filepath,items[v]); break; } } @@ -1470,7 +1469,7 @@ void itemdb_read_combos() { id->combos[idx]->nameid = aMalloc( retcount * sizeof(unsigned short) ); id->combos[idx]->count = retcount; - id->combos[idx]->script = script->parse(str[1], path, lines, 0); + id->combos[idx]->script = script->parse(str[1], filepath, lines, 0); id->combos[idx]->id = count; id->combos[idx]->isRef = false; /* populate ->nameid field */ @@ -1712,13 +1711,13 @@ int itemdb_readdb(void) uint32 lines = 0, count = 0; char line[1024]; - char path[256]; + char filepath[256]; FILE* fp; - sprintf(path, "%s/%s", iMap->db_path, filename[fi]); - fp = fopen(path, "r"); + sprintf(filepath, "%s/%s", iMap->db_path, filename[fi]); + fp = fopen(filepath, "r"); if( fp == NULL ) { - ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path); + ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", filepath); continue; } @@ -1737,8 +1736,7 @@ int itemdb_readdb(void) ++p; if( *p == '\0' ) continue;// empty line - for( i = 0; i < 19; ++i ) - { + for( i = 0; i < 19; ++i ) { str[i] = p; p = strchr(p,','); if( p == NULL ) @@ -1747,48 +1745,42 @@ int itemdb_readdb(void) ++p; } - if( p == NULL ) - { - ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( p == NULL ) { + ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } // Script - if( *p != '{' ) - { - ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( *p != '{' ) { + ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } str[19] = p; p = strstr(p+1,"},"); - if( p == NULL ) - { - ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( p == NULL ) { + ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } p[1] = '\0'; p += 2; // OnEquip_Script - if( *p != '{' ) - { - ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( *p != '{' ) { + ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } str[20] = p; p = strstr(p+1,"},"); - if( p == NULL ) - { - ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( p == NULL ) { + ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } p[1] = '\0'; p += 2; // OnUnequip_Script (last column) - if( *p != '{' ) - { - ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + if( *p != '{' ) { + ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } str[21] = p; @@ -1805,12 +1797,12 @@ int itemdb_readdb(void) } if( lcurly != rcurly ) { - ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); + ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, filepath, atoi(str[0])); continue; } } - if (!itemdb->parse_dbrow(str, path, lines, 0)) + if (!itemdb->parse_dbrow(str, filepath, lines, 0)) continue; count++; diff --git a/src/map/map.c b/src/map/map.c index 865682afc..eff45f472 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -483,7 +483,7 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type) struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; - struct skill_unit *unit; + struct skill_unit *su; m = target->m; if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys)) @@ -497,11 +497,11 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x, if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; - unit = (struct skill_unit *) bl; - if( unit == out_unit || !unit->alive || !unit->group || unit->group->skill_id != skill_id ) + su = (struct skill_unit *) bl; + if( su == out_unit || !su->alive || !su->group || su->group->skill_id != skill_id ) continue; - if( !(flag&1) || battle->check_target(&unit->bl,target,unit->group->target_flag) > 0 ) - return unit; + if( !(flag&1) || battle->check_target(&su->bl,target,su->group->target_flag) > 0 ) + return su; } return NULL; } @@ -1935,44 +1935,40 @@ struct s_mapiterator /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator -struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) -{ - struct s_mapiterator* mapit; +struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { + struct s_mapiterator* iter; - mapit = ers_alloc(map_iterator_ers, struct s_mapiterator); - mapit->flags = flags; - mapit->types = types; - if( types == BL_PC ) mapit->dbi = db_iterator(pc_db); - else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db); - else mapit->dbi = db_iterator(id_db); - return mapit; + iter = ers_alloc(map_iterator_ers, struct s_mapiterator); + iter->flags = flags; + iter->types = types; + if( types == BL_PC ) iter->dbi = db_iterator(pc_db); + else if( types == BL_MOB ) iter->dbi = db_iterator(mobid_db); + else iter->dbi = db_iterator(id_db); + return iter; } /// Frees the iterator. /// -/// @param mapit Iterator -void mapit_free(struct s_mapiterator* mapit) -{ - nullpo_retv(mapit); +/// @param iter Iterator +void mapit_free(struct s_mapiterator* iter) { + nullpo_retv(iter); - dbi_destroy(mapit->dbi); - ers_free(map_iterator_ers, mapit); + dbi_destroy(iter->dbi); + ers_free(map_iterator_ers, iter); } /// Returns the first block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return first block_list or NULL -struct block_list* mapit_first(struct s_mapiterator* mapit) -{ +struct block_list* mapit_first(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) + for( bl = (struct block_list*)dbi_first(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_next(iter->dbi) ) { + if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; @@ -1981,17 +1977,15 @@ struct block_list* mapit_first(struct s_mapiterator* mapit) /// Returns the last block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return last block_list or NULL -struct block_list* mapit_last(struct s_mapiterator* mapit) -{ +struct block_list* mapit_last(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) ) - { - if( MAPIT_MATCHES(mapit,bl) ) + for( bl = (struct block_list*)dbi_last(iter->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(iter->dbi) ) { + if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; @@ -2000,20 +1994,18 @@ struct block_list* mapit_last(struct s_mapiterator* mapit) /// Returns the next block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return next block_list or NULL -struct block_list* mapit_next(struct s_mapiterator* mapit) -{ +struct block_list* mapit_next(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( ; ; ) - { - bl = (struct block_list*)dbi_next(mapit->dbi); + for( ; ; ) { + bl = (struct block_list*)dbi_next(iter->dbi); if( bl == NULL ) break;// end - if( MAPIT_MATCHES(mapit,bl) ) + if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try next } @@ -2023,20 +2015,18 @@ struct block_list* mapit_next(struct s_mapiterator* mapit) /// Returns the previous block_list that matches the description. /// Returns NULL if not found. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return previous block_list or NULL -struct block_list* mapit_prev(struct s_mapiterator* mapit) -{ +struct block_list* mapit_prev(struct s_mapiterator* iter) { struct block_list* bl; - nullpo_retr(NULL,mapit); + nullpo_retr(NULL,iter); - for( ; ; ) - { - bl = (struct block_list*)dbi_prev(mapit->dbi); + for( ; ; ) { + bl = (struct block_list*)dbi_prev(iter->dbi); if( bl == NULL ) break;// end - if( MAPIT_MATCHES(mapit,bl) ) + if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try prev } @@ -2045,13 +2035,12 @@ struct block_list* mapit_prev(struct s_mapiterator* mapit) /// Returns true if the current block_list exists in the database. /// -/// @param mapit Iterator +/// @param iter Iterator /// @return true if it exists -bool mapit_exists(struct s_mapiterator* mapit) -{ - nullpo_retr(false,mapit); +bool mapit_exists(struct s_mapiterator* iter) { + nullpo_retr(false,iter); - return dbi_exists(mapit->dbi); + return dbi_exists(iter->dbi); } /*========================================== @@ -4491,8 +4480,8 @@ void read_map_zone_db(void) { disabled_skills_count = config_setting_length(skills); /* validate */ for(h = 0; h < config_setting_length(skills); h++) { - config_setting_t *skill = config_setting_get_elem(skills, h); - name = config_setting_name(skill); + config_setting_t *skillinfo = config_setting_get_elem(skills, h); + name = config_setting_name(skillinfo); if( !map_zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name); config_setting_remove_elem(skills,h); @@ -4506,10 +4495,10 @@ void read_map_zone_db(void) { /* all ok, process */ CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count ); for(h = 0, v = 0; h < config_setting_length(skills); h++) { - config_setting_t *skill = config_setting_get_elem(skills, h); + config_setting_t *skillinfo = config_setting_get_elem(skills, h); struct map_zone_disabled_skill_entry * entry; enum bl_type type; - name = config_setting_name(skill); + name = config_setting_name(skillinfo); if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); @@ -4710,8 +4699,8 @@ void read_map_zone_db(void) { for(j = 0; j < disabled_skills_count_i; j++) { int k; for(k = 0; k < disabled_skills_count; k++) { - config_setting_t *skill = config_setting_get_elem(skills, k); - if( map_zone_str2skillid(config_setting_name(skill)) == izone->disabled_skills[j]->nameid ) { + config_setting_t *skillinfo = config_setting_get_elem(skills, k); + if( map_zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) { break; } } diff --git a/src/map/map.h b/src/map/map.h index 266d0ccde..e2d5261b0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -711,12 +711,12 @@ struct s_mapiterator; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ struct mapit_interface { struct s_mapiterator* (*alloc) (enum e_mapitflags flags, enum bl_type types); - void (*free) (struct s_mapiterator* mapit); - struct block_list* (*first) (struct s_mapiterator* mapit); - struct block_list* (*last) (struct s_mapiterator* mapit); - struct block_list* (*next) (struct s_mapiterator* mapit); - struct block_list* (*prev) (struct s_mapiterator* mapit); - bool (*exists) (struct s_mapiterator* mapit); + void (*free) (struct s_mapiterator* iter); + struct block_list* (*first) (struct s_mapiterator* iter); + struct block_list* (*last) (struct s_mapiterator* iter); + struct block_list* (*next) (struct s_mapiterator* iter); + struct block_list* (*prev) (struct s_mapiterator* iter); + bool (*exists) (struct s_mapiterator* iter); } mapit_s; struct mapit_interface *mapit; diff --git a/src/map/mob.c b/src/map/mob.c index 0c1ad0d5d..42e127b5f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3887,26 +3887,21 @@ bool mob_parse_dbrow(char** str) /*========================================== * mob_db.txt reading *------------------------------------------*/ -bool mob_readdb_sub(char* fields[], int columns, int current) -{ +bool mob_readdb_sub(char* fields[], int columns, int current) { return mob->parse_dbrow(fields); } -void mob_readdb(void) -{ +void mob_readdb(void) { const char* filename[] = { DBPATH"mob_db.txt", "mob_db2.txt" }; int fi; - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) - { - if(fi > 0) - { - char path[256]; - sprintf(path, "%s/%s", iMap->db_path, filename[fi]); - if(!exists(path)) - { + for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { + if(fi > 0) { + char filepath[256]; + sprintf(filepath, "%s/%s", iMap->db_path, filename[fi]); + if(!exists(filepath)) { continue; } } @@ -4135,23 +4130,20 @@ bool mob_parse_row_chatdb(char** str, const char* source, int line, int* last_ms /*========================================== * mob_chat_db.txt reading [SnakeDrak] *-------------------------------------------------------------------------*/ -void mob_readchatdb(void) -{ +void mob_readchatdb(void) { char arc[]="mob_chat_db.txt"; uint32 lines=0, count=0; - char line[1024], path[256]; + char line[1024], filepath[256]; int i, tmp=0; FILE *fp; - sprintf(path, "%s/%s", iMap->db_path, arc); - fp=fopen(path, "r"); - if(fp == NULL) - { - ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", path); + sprintf(filepath, "%s/%s", iMap->db_path, arc); + fp=fopen(filepath, "r"); + if(fp == NULL) { + ShowWarning("mob_readchatdb: File not found \"%s\", skipping.\n", filepath); return; } - while(fgets(line, sizeof(line), fp)) - { + while(fgets(line, sizeof(line), fp)) { char *str[3], *p, *np; int j=0; @@ -4179,7 +4171,7 @@ void mob_readchatdb(void) continue; } - if( !mob->parse_row_chatdb(str, path, lines, &tmp) ) + if( !mob->parse_row_chatdb(str, filepath, lines, &tmp) ) continue; count++; @@ -4457,20 +4449,16 @@ void mob_readskilldb(void) { "mob_skill_db2.txt" }; int fi; - if( battle_config.mob_skill_rate == 0 ) - { + if( battle_config.mob_skill_rate == 0 ) { ShowStatus("Mob skill use disabled. Not reading mob skills.\n"); return; } - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) - { - if(fi > 0) - { - char path[256]; - sprintf(path, "%s/%s", iMap->db_path, filename[fi]); - if(!exists(path)) - { + for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { + if(fi > 0) { + char filepath[256]; + sprintf(filepath, "%s/%s", iMap->db_path, filename[fi]); + if(!exists(filepath)) { continue; } } diff --git a/src/map/npc.c b/src/map/npc.c index 20caf2b67..6ab8df2fa 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3835,13 +3835,13 @@ int npc_reload(void) { } //Unload all npc in the given file -bool npc_unloadfile( const char* path ) { +bool npc_unloadfile( const char* filepath ) { DBIterator * iter = db_iterator(npc->name_db); struct npc_data* nd = NULL; bool found = false; for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) { - if( nd->path && strcasecmp(nd->path,path) == 0 ) { + if( nd->path && strcasecmp(nd->path,filepath) == 0 ) { found = true; npc->unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ npc->unload(nd, true); diff --git a/src/map/npc.h b/src/map/npc.h index 6c1ca0972..3c273fffb 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -213,7 +213,7 @@ struct npc_interface { void (*setclass) (struct npc_data *nd, short class_); int (*do_atcmd_event) (struct map_session_data *sd, const char *command, const char *message, const char *eventname); const char* (*parse_function) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); - void (*parse_mob2) (struct spawn_data *mob); + void (*parse_mob2) (struct spawn_data *mobspawn); const char* (*parse_mob) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); const char* (*parse_mapflag) (char *w1, char *w2, char *w3, char *w4, const char *start, const char *buffer, const char *filepath); void (*parsesrcfile) (const char *filepath, bool runOnInit); @@ -222,7 +222,7 @@ struct npc_interface { int (*path_db_clear_sub) (DBKey key, DBData *data, va_list args); int (*ev_label_db_clear_sub) (DBKey key, DBData *data, va_list args); int (*reload) (void); - bool (*unloadfile) (const char *path); + bool (*unloadfile) (const char *filepath); void (*do_clear_npc) (void); void (*debug_warps_sub) (struct npc_data *nd); void (*debug_warps) (void); diff --git a/src/map/pc.c b/src/map/pc.c index 4738d816a..b5bceb2c7 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1858,13 +1858,10 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, return 1; } -static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill, unsigned char target) -{ +static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, enum sc_type id, short rate, short skill_id, unsigned char target) { int i; - for( i = 0; i < max && effect[i].skill; i++ ) - { - if( effect[i].id == id && effect[i].skill == skill && effect[i].target == target ) - { + for( i = 0; i < max && effect[i].skill; i++ ) { + if( effect[i].id == id && effect[i].skill == skill_id && effect[i].target == target ) { effect[i].rate += rate; return 1; } @@ -1875,7 +1872,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e } effect[i].id = id; effect[i].rate = rate; - effect[i].skill = skill; + effect[i].skill = skill_id; effect[i].target = target; return 1; } @@ -1929,8 +1926,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id return 1; } -int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) -{ +int pc_addautobonus(struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short flag,const char *other_script,unsigned short pos,bool onskill) { int i; ARR_FIND(0, max, i, bonus[i].rate == 0); @@ -1960,7 +1956,7 @@ int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short bonus[i].active = INVALID_TIMER; bonus[i].atk_type = flag; bonus[i].pos = pos; - bonus[i].bonus_script = aStrdup(script); + bonus[i].bonus_script = aStrdup(bonus_script); bonus[i].other_script = other_script?aStrdup(other_script):NULL; return 1; } @@ -3647,13 +3643,12 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) /*========================================== * Update buying value by skills *------------------------------------------*/ -int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount - rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount - rate2 = 5+skill*4; +int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { + int skill_lv,val = orig_value,rate1 = 0,rate2 = 0; + if((skill_lv=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount + rate1 = 5+skill_lv*2-((skill_lv==10)? 1:0); + if((skill_lv=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount + rate2 = 5+skill_lv*4; if(rate1 < rate2) rate1 = rate2; if(rate1) val = (int)((double)orig_value*(double)(100-rate1)/100.); @@ -3666,11 +3661,10 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) /*========================================== * Update selling value by skills *------------------------------------------*/ -int pc_modifysellvalue(struct map_session_data *sd,int orig_value) -{ - int skill,val = orig_value,rate = 0; - if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge - rate = 5+skill*2-((skill==10)? 1:0); +int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { + int skill_lv,val = orig_value,rate = 0; + if((skill_lv=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + rate = 5+skill_lv*2-((skill_lv==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); if(val < 0) val = 0; @@ -4760,9 +4754,8 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil * 0 = fail * 1 = success *------------------------------------------*/ -int pc_steal_coin(struct map_session_data *sd,struct block_list *target) -{ - int rate,skill; +int pc_steal_coin(struct map_session_data *sd,struct block_list *target) { + int rate,skill_lv; struct mob_data *md; if(!sd || !target || target->type != BL_MOB) return 0; @@ -4775,10 +4768,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = pc->checkskill(sd,RG_STEALCOIN)*10; - rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; - if(rnd()%1000 < rate) - { + skill_lv = pc->checkskill(sd,RG_STEALCOIN)*10; + rate = skill_lv + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; + if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); @@ -5035,9 +5027,8 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) { * Records a memo point at sd's current position * pos - entry to replace, (-1: shift oldest entry out) *------------------------------------------*/ -int pc_memo(struct map_session_data* sd, int pos) -{ - int skill; +int pc_memo(struct map_session_data* sd, int pos) { + int skill_lv; nullpo_ret(sd); @@ -5052,12 +5043,12 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = pc->checkskill(sd, AL_WARP); - if( skill < 1 ) { + skill_lv = pc->checkskill(sd, AL_WARP); + if( skill_lv < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; } - if( skill < 2 || skill - 2 < pos ) { + if( skill_lv < 2 || skill_lv - 2 < pos ) { clif->skill_memomessage(sd,1); // "Skill Level is not high enough." return 0; } @@ -5892,8 +5883,7 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi /*========================================== * Give x exp at sd player and calculate remaining exp for next lvl *------------------------------------------*/ -int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool quest) -{ +int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp,bool is_quest) { float nextbp=0, nextjp=0; unsigned int nextb=0, nextj=0; nullpo_ret(sd); @@ -5957,9 +5947,9 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int #if PACKETVER >= 20091027 if(base_exp) - clif->displayexp(sd, base_exp, SP_BASEEXP, quest); + clif->displayexp(sd, base_exp, SP_BASEEXP, is_quest); if(job_exp) - clif->displayexp(sd, job_exp, SP_JOBEXP, quest); + clif->displayexp(sd, job_exp, SP_JOBEXP, is_quest); #endif if(sd->state.showexp) { @@ -9388,7 +9378,7 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } -void pc_setstand(struct map_session_data *sd){ +void pc_setstand(struct map_session_data *sd) { nullpo_retv(sd); status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER); @@ -9402,20 +9392,20 @@ void pc_setstand(struct map_session_data *sd){ * Mechanic (MADO GEAR) **/ void pc_overheat(struct map_session_data *sd, int val) { - int heat = val, skill, + int heat = val, skill_lv, limit[] = { 10, 20, 28, 46, 66 }; if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); + skill_lv = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); } heat = max(0,heat); // Avoid negative HEAT - if( heat >= limit[skill] ) + if( heat >= limit[skill_lv] ) sc_start(&sd->bl,SC_OVERHEAT,100,0,1000); else sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000); diff --git a/src/map/pc.h b/src/map/pc.h index c8e7e17d5..4b90e7fc3 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -823,7 +823,7 @@ struct pc_interface { int (*updateweightstatus) (struct map_session_data *sd); - int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *bonus_script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); @@ -850,7 +850,7 @@ struct pc_interface { unsigned int (*maxjoblv) (struct map_session_data *sd); int (*checkbaselevelup) (struct map_session_data *sd); int (*checkjoblevelup) (struct map_session_data *sd); - int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); + int (*gainexp) (struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool is_quest); unsigned int (*nextbaseexp) (struct map_session_data *); unsigned int (*thisbaseexp) (struct map_session_data *); unsigned int (*nextjobexp) (struct map_session_data *); diff --git a/src/map/pet.h b/src/map/pet.h index b0e7cec6d..2f8e0b7c2 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -121,8 +121,8 @@ struct pet_interface { int (*hungry_timer_delete) (struct pet_data *pd); int (*performance) (struct map_session_data *sd, struct pet_data *pd); int (*return_egg) (struct map_session_data *sd, struct pet_data *pd); - int (*data_init) (struct map_session_data *sd, struct s_pet *pet); - int (*birth_process) (struct map_session_data *sd, struct s_pet *pet); + int (*data_init) (struct map_session_data *sd, struct s_pet *petinfo); + int (*birth_process) (struct map_session_data *sd, struct s_pet *petinfo); int (*recv_petdata) (int account_id, struct s_pet *p, int flag); int (*select_egg) (struct map_session_data *sd, short egg_index); int (*catch_process1) (struct map_session_data *sd, int target_class); diff --git a/src/map/quest.c b/src/map/quest.c index 9055b61fe..881037081 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -189,29 +189,28 @@ int quest_delete(TBL_PC * sd, int quest_id) return 0; } -int quest_update_objective_sub(struct block_list *bl, va_list ap) -{ +int quest_update_objective_sub(struct block_list *bl, va_list ap) { struct map_session_data * sd; - int mob, party; + int mob_id, party_id; nullpo_ret(bl); nullpo_ret(sd = (struct map_session_data *)bl); - party = va_arg(ap,int); - mob = va_arg(ap,int); + party_id = va_arg(ap,int); + mob_id = va_arg(ap,int); if( !sd->avail_quests ) return 0; - if( sd->status.party_id != party ) + if( sd->status.party_id != party_id ) return 0; - quest->update_objective(sd, mob); + quest->update_objective(sd, mob_id); return 1; } -void quest_update_objective(TBL_PC * sd, int mob) { +void quest_update_objective(TBL_PC * sd, int mob_id) { int i,j; for( i = 0; i < sd->avail_quests; i++ ) { @@ -219,7 +218,7 @@ void quest_update_objective(TBL_PC * sd, int mob) { continue; for( j = 0; j < MAX_QUEST_OBJECTIVES; j++ ) - if( quest->db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j] ) { + if( quest->db[sd->quest_index[i]].mob[j] == mob_id && sd->quest_log[i].count[j] < quest->db[sd->quest_index[i]].count[j] ) { sd->quest_log[i].count[j]++; sd->save_quest = true; clif->quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); diff --git a/src/map/quest.h b/src/map/quest.h index 85c987f54..c127dd402 100644 --- a/src/map/quest.h +++ b/src/map/quest.h @@ -28,7 +28,7 @@ struct quest_interface { int (*change) (TBL_PC *sd, int qid1, int qid2); int (*delete) (TBL_PC *sd, int quest_id); int (*update_objective_sub) (struct block_list *bl, va_list ap); - void (*update_objective) (TBL_PC *sd, int mob); + void (*update_objective) (TBL_PC *sd, int mob_id); int (*update_status) (TBL_PC *sd, int quest_id, quest_state status); int (*check) (TBL_PC *sd, int quest_id, quest_check_type type); int (*read_db) (void); diff --git a/src/map/script.c b/src/map/script.c index 87d2b475c..86d69658c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2761,11 +2761,10 @@ void pop_stack(struct script_state* st, int start, int end) /*========================================== * Release script dependent variable, dependent variable of function *------------------------------------------*/ -void script_free_vars(struct DBMap* storage) -{ - if( storage ) - {// destroy the storage construct containing the variables - db_destroy(storage); +void script_free_vars(struct DBMap* var_storage) { + if( var_storage ) { + // destroy the storage construct containing the variables + db_destroy(var_storage); } } @@ -15496,17 +15495,15 @@ BUILDIN(mercenary_sc_start) return true; } -BUILDIN(mercenary_get_calls) -{ +BUILDIN(mercenary_get_calls) { struct map_session_data *sd = script_rid2sd(st); - int guild; + int guild_id; if( sd == NULL ) return true; - guild = script_getnum(st,2); - switch( guild ) - { + guild_id = script_getnum(st,2); + switch( guild_id ) { case ARCH_MERC_GUILD: script_pushint(st,sd->status.arch_calls); break; @@ -15524,19 +15521,17 @@ BUILDIN(mercenary_get_calls) return true; } -BUILDIN(mercenary_set_calls) -{ +BUILDIN(mercenary_set_calls) { struct map_session_data *sd = script_rid2sd(st); - int guild, value, *calls; + int guild_id, value, *calls; if( sd == NULL ) return true; - guild = script_getnum(st,2); + guild_id = script_getnum(st,2); value = script_getnum(st,3); - switch( guild ) - { + switch( guild_id ) { case ARCH_MERC_GUILD: calls = &sd->status.arch_calls; break; @@ -15556,17 +15551,15 @@ BUILDIN(mercenary_set_calls) return true; } -BUILDIN(mercenary_get_faith) -{ +BUILDIN(mercenary_get_faith) { struct map_session_data *sd = script_rid2sd(st); - int guild; + int guild_id; if( sd == NULL ) return true; - guild = script_getnum(st,2); - switch( guild ) - { + guild_id = script_getnum(st,2); + switch( guild_id ) { case ARCH_MERC_GUILD: script_pushint(st,sd->status.arch_faith); break; @@ -15584,19 +15577,17 @@ BUILDIN(mercenary_get_faith) return true; } -BUILDIN(mercenary_set_faith) -{ +BUILDIN(mercenary_set_faith) { struct map_session_data *sd = script_rid2sd(st); - int guild, value, *calls; + int guild_id, value, *calls; if( sd == NULL ) return true; - guild = script_getnum(st,2); + guild_id = script_getnum(st,2); value = script_getnum(st,3); - switch( guild ) - { + switch( guild_id ) { case ARCH_MERC_GUILD: calls = &sd->status.arch_faith; break; @@ -15612,7 +15603,7 @@ BUILDIN(mercenary_set_faith) *calls += value; *calls = cap_value(*calls, 0, INT_MAX); - if( mercenary->get_guild(sd->md) == guild ) + if( mercenary->get_guild(sd->md) == guild_id ) clif->mercenary_updatestatus(sd,SP_MERCFAITH); return true; diff --git a/src/map/script.h b/src/map/script.h index bcdd1fdaf..97f9bdb8c 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -386,7 +386,7 @@ struct script_interface { int (*set_var) (struct map_session_data *sd, char *name, void *val); void (*stop_instances) (struct script_code *code); void (*free_code) (struct script_code* code); - void (*free_vars) (struct DBMap *storage); + void (*free_vars) (struct DBMap *var_storage); struct script_state* (*alloc_state) (struct script_code* rootscript, int pos, int rid, int oid); void (*free_state) (struct script_state* st); void (*run_autobonus) (const char *autobonus,int id, int pos); diff --git a/src/map/skill.c b/src/map/skill.c index 6ec9d2fec..75df03b1b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -366,7 +366,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { } int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) { - int skill, hp; + int skill2_lv, hp; struct map_session_data *sd = BL_CAST(BL_PC, src); struct map_session_data *tsd = BL_CAST(BL_PC, target); struct status_change* sc; @@ -399,21 +399,21 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #else hp = ( iStatus->get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); #endif - if( sd && ((skill = pc->checkskill(sd, HP_MEDITATIO)) > 0) ) - hp += hp * skill * 2 / 100; - else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) - hp += hp * skill * 2 / 100; + if( sd && ((skill2_lv = pc->checkskill(sd, HP_MEDITATIO)) > 0) ) + hp += hp * skill2_lv * 2 / 100; + else if( src->type == BL_HOM && (skill2_lv = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) + hp += hp * skill2_lv * 2 / 100; break; } if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND ) hp >>= 1; - if( sd && (skill = pc->skillheal_bonus(sd, skill_id)) ) - hp += hp*skill/100; + if( sd && (skill2_lv = pc->skillheal_bonus(sd, skill_id)) ) + hp += hp*skill2_lv/100; - if( tsd && (skill = pc->skillheal2_bonus(tsd, skill_id)) ) - hp += hp*skill/100; + if( tsd && (skill2_lv = pc->skillheal2_bonus(tsd, skill_id)) ) + hp += hp*skill2_lv/100; sc = iStatus->get_sc(target); if( sc && sc->count ) { @@ -2837,19 +2837,19 @@ int skill_area_sub (struct block_list *bl, va_list ap) { } int skill_check_unit_range_sub (struct block_list *bl, va_list ap) { - struct skill_unit *unit; + struct skill_unit *su; uint16 skill_id,g_skill_id; - unit = (struct skill_unit *)bl; + su = (struct skill_unit *)bl; if(bl->prev == NULL || bl->type != BL_SKILL) return 0; - if(!unit->alive) + if(!su->alive) return 0; skill_id = va_arg(ap,int); - g_skill_id = unit->group->skill_id; + g_skill_id = su->group->skill_id; switch (skill_id) { case MH_STEINWAND: @@ -3945,10 +3945,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint int maxlv = skill->get_max(skill_id); // learnable level int count = 0; int x, y; - struct skill_unit* unit; + struct skill_unit *su; - if( skill_lv > maxlv ) - { + if( skill_lv > maxlv ) { if( src->type == BL_MOB && skill_lv == 10 ) range = 4; else @@ -3956,16 +3955,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } for( y = src->y - range; y <= src->y + range; ++y ) - for( x = src->x - range; x <= src->x + range; ++x ) - { - if( !iMap->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) - { + for( x = src->x - range; x <= src->x + range; ++x ) { + if( !iMap->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) { if( src->type != BL_PC || iMap->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell - else if( (unit = iMap->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = iMap->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) - { + else if( (su = iMap->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL + || (su = iMap->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { count++; // skill-induced water cell - skill->delunit(unit); // consume cell + skill->delunit(su); // consume cell } } } @@ -9036,9 +9033,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. clif->skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); - } else if( itemdb_is_GNthrowable(ammo_id) ){ + } else if( itemdb_is_GNthrowable(ammo_id) ) { struct script_code *scriptroot = sd->inventory_data[i]->script; - if( !script ) + if( !scriptroot ) break; if( dstsd ) script->run(scriptroot,0,dstsd->bl.id,npc->fake_nd->bl.id); @@ -10410,30 +10407,30 @@ int skill_dance_overlap_sub(struct block_list* bl, va_list ap) { //Does the song/dance overlapping -> dissonance check. [Skotlex] //When flag is 0, this unit is about to be removed, cancel the dissonance effect //When 1, this unit has been positioned, so start the cancel effect. -int skill_dance_overlap(struct skill_unit* unit, int flag) { - if (!unit || !unit->group || !(unit->group->state.song_dance&0x1)) +int skill_dance_overlap(struct skill_unit* su, int flag) { + if (!su || !su->group || !(su->group->state.song_dance&0x1)) return 0; - if (unit->val1 != unit->group->skill_id) { + if (su->val1 != su->group->skill_id) { //Reset state - unit->val1 = unit->group->skill_id; - unit->val2 &= ~UF_ENSEMBLE; + su->val1 = su->group->skill_id; + su->val2 &= ~UF_ENSEMBLE; } - return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); + return iMap->foreachincell(skill->dance_overlap_sub, su->bl.m,su->bl.x,su->bl.y,BL_SKILL, su,flag); } /*========================================== * Converts this group information so that it is handled as a Dissonance or Ugly Dance cell. * Flag: 0 - Convert, 1 - Revert. *------------------------------------------*/ -bool skill_dance_switch(struct skill_unit* unit, int flag) { +bool skill_dance_switch(struct skill_unit* su, int flag) { static int prevflag = 1; // by default the backup is empty static struct skill_unit_group backup; - struct skill_unit_group* group = unit->group; + struct skill_unit_group* group = su->group; // val2&UF_ENSEMBLE is a hack to indicate dissonance - if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) ) + if ( !(group->state.song_dance&0x1 && su->val2&UF_ENSEMBLE) ) return false; if( flag == prevflag ) { @@ -10446,7 +10443,7 @@ bool skill_dance_switch(struct skill_unit* unit, int flag) { prevflag = flag; if( !flag ) { //Transform - uint16 skill_id = unit->val2&UF_SONG ? BA_DISSONANCE : DC_UGLYDANCE; + uint16 skill_id = su->val2&UF_SONG ? BA_DISSONANCE : DC_UGLYDANCE; // backup backup.skill_id = group->skill_id; @@ -10885,7 +10882,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill limit = group->limit; for( i = 0; i < layout->count; i++ ) { - struct skill_unit *unit; + struct skill_unit *su; int ux = x + layout->dx[i]; int uy = y + layout->dy[i]; int val1 = skill_lv; @@ -10964,19 +10961,19 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill if( !alive ) continue; - nullpo_retr(NULL, unit=skill->initunit(group,i,ux,uy,val1,val2)); - unit->limit=limit; - unit->range=range; + nullpo_retr(NULL, su=skill->initunit(group,i,ux,uy,val1,val2)); + su->limit=limit; + su->range=range; if (skill_id == PF_FOGWALL && alive == 2) { //Double duration of cells on top of Deluge/Suiton - unit->limit *= 2; - group->limit = unit->limit; + su->limit *= 2; + group->limit = su->limit; } // execute on all targets standing on this cell if (range==0 && active_flag) - iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),1); } if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? @@ -12085,37 +12082,37 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i * flag&4: Invoke a onleft call (the unit might be scheduled for deletion) *------------------------------------------*/ int skill_unit_effect (struct block_list* bl, va_list ap) { - struct skill_unit* unit = va_arg(ap,struct skill_unit*); - struct skill_unit_group* group = unit->group; + struct skill_unit* su = va_arg(ap,struct skill_unit*); + struct skill_unit_group* group = su->group; unsigned int tick = va_arg(ap,unsigned int); unsigned int flag = va_arg(ap,unsigned int); uint16 skill_id; bool dissonance; - if( (!unit->alive && !(flag&4)) || bl->prev == NULL ) + if( (!su->alive && !(flag&4)) || bl->prev == NULL ) return 0; nullpo_ret(group); - dissonance = skill->dance_switch(unit, 0); + dissonance = skill->dance_switch(su, 0); //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] skill_id = group->skill_id; //Target-type check. - if( !(group->bl_flag&bl->type && battle->check_target(&unit->bl,bl,group->target_flag)>0) ) { + if( !(group->bl_flag&bl->type && battle->check_target(&su->bl,bl,group->target_flag)>0) ) { if( (flag&4) && ( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) ) ) skill->unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it. } else { if( flag&1 ) - skill->unit_onplace(unit,bl,tick); + skill->unit_onplace(su,bl,tick); else - skill->unit_onout(unit,bl,tick); + skill->unit_onout(su,bl,tick); if( flag&4 ) skill->unit_onleft(skill_id, bl, tick); } - if( dissonance ) skill->dance_switch(unit, 1); + if( dissonance ) skill->dance_switch(su, 1); return 0; } @@ -12304,15 +12301,15 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, uint16 * *------------------------------------------*/ int skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap) { - int *c,src_id,mob_class,skill; + int *c,src_id,mob_class,skill_id; struct mob_data *md; md=(struct mob_data*)bl; src_id=va_arg(ap,int); mob_class=va_arg(ap,int); - skill=va_arg(ap,int); + skill_id=va_arg(ap,int); c=va_arg(ap,int *); - if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill == AM_SPHEREMINE?2:skill == KO_ZANZOU?4:skill == MH_SUMMON_LEGION?1:3) ) + if( md->master_id != src_id || md->special_state.ai != (unsigned)(skill_id == AM_SPHEREMINE?2:skill_id == KO_ZANZOU?4:skill_id == MH_SUMMON_LEGION?1:3) ) return 0; //Non alchemist summoned mobs have nothing to do here. if(md->class_==mob_class) (*c)++; @@ -14674,16 +14671,16 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl) { // for graffiti cleaner [Valaris] int skill_graffitiremover (struct block_list *bl, va_list ap) { - struct skill_unit *unit=NULL; + struct skill_unit *su=NULL; nullpo_ret(bl); nullpo_ret(ap); - if(bl->type!=BL_SKILL || (unit=(struct skill_unit *)bl) == NULL) + if(bl->type!=BL_SKILL || (su=(struct skill_unit *)bl) == NULL) return 0; - if((unit->group) && (unit->group->unit_id == UNT_GRAFFITI)) - skill->delunit(unit); + if((su->group) && (su->group->unit_id == UNT_GRAFFITI)) + skill->delunit(su); return 0; } @@ -14702,9 +14699,8 @@ int skill_greed (struct block_list *bl, va_list ap) { return 0; } //For Ranger's Detonator [Jobbie/3CeAM] -int skill_detonator(struct block_list *bl, va_list ap) -{ - struct skill_unit *unit=NULL; +int skill_detonator(struct block_list *bl, va_list ap) { + struct skill_unit *su=NULL; struct block_list *src; int unit_id; @@ -14712,14 +14708,14 @@ int skill_detonator(struct block_list *bl, va_list ap) nullpo_ret(ap); src = va_arg(ap,struct block_list *); - if( bl->type != BL_SKILL || (unit = (struct skill_unit *)bl) == NULL || !unit->group ) + if( bl->type != BL_SKILL || (su = (struct skill_unit *)bl) == NULL || !su->group ) return 0; - if( unit->group->src_id != src->id ) + if( su->group->src_id != src->id ) return 0; - unit_id = unit->group->unit_id; - switch( unit_id ) - { //List of Hunter and Ranger Traps that can be detonate. + unit_id = su->group->unit_id; + switch( unit_id ) { + //List of Hunter and Ranger Traps that can be detonate. case UNT_BLASTMINE: case UNT_SANDMAN: case UNT_CLAYMORETRAP: @@ -14727,23 +14723,23 @@ int skill_detonator(struct block_list *bl, va_list ap) case UNT_CLUSTERBOMB: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - switch(unit_id){ + switch(unit_id) { case UNT_TALKIEBOX: - clif->talkiebox(bl,unit->group->valstr); - unit->group->val2 = -1; + clif->talkiebox(bl,su->group->valstr); + su->group->val2 = -1; break; case UNT_CLAYMORETRAP: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag|BL_SKILL|~BCT_SELF,bl,unit->group->tick); + iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag|BL_SKILL|~BCT_SELF,bl,su->group->tick); break; default: - iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); + iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag,bl,su->group->tick); } clif->changetraplook(bl, UNT_USED_TRAPS); - unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) + + su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) ); - unit->group->unit_id = UNT_USED_TRAPS; + su->group->unit_id = UNT_USED_TRAPS; break; } return 0; @@ -14755,31 +14751,31 @@ int skill_detonator(struct block_list *bl, va_list ap) int skill_cell_overlap(struct block_list *bl, va_list ap) { uint16 skill_id; int *alive; - struct skill_unit *unit; + struct skill_unit *su; skill_id = va_arg(ap,int); alive = va_arg(ap,int *); - unit = (struct skill_unit *)bl; + su = (struct skill_unit *)bl; - if( unit == NULL || unit->group == NULL || (*alive) == 0 ) + if( su == NULL || su->group == NULL || (*alive) == 0 ) return 0; switch (skill_id) { case SA_LANDPROTECTOR: - if( unit->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex] + if( su->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex] (*alive) = 0; - skill->delunit(unit); + skill->delunit(su); return 1; } - if( !(skill->get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) || unit->group->skill_id == WZ_FIREPILLAR ) { //It deletes everything except songs/dances and traps - skill->delunit(unit); + if( !(skill->get_inf2(su->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)) || su->group->skill_id == WZ_FIREPILLAR ) { //It deletes everything except songs/dances and traps + skill->delunit(su); return 1; } break; case HW_GANBANTEIN: case LG_EARTHDRIVE: - if( !(unit->group->state.song_dance&0x1) ) {// Don't touch song/dance. - skill->delunit(unit); + if( !(su->group->state.song_dance&0x1) ) {// Don't touch song/dance. + skill->delunit(su); return 1; } break; @@ -14789,14 +14785,13 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { // The official implementation makes them fail to appear when casted on top of ANYTHING // but I wonder if they didn't actually meant to fail when casted on top of each other? // hence, I leave the alternate implementation here, commented. [Skotlex] - if (unit->range <= 0) - { + if (su->range <= 0) { (*alive) = 0; return 1; } /* - switch (unit->group->skill_id) - { //These cannot override each other. + switch (su->group->skill_id) { + //These cannot override each other. case SA_VOLCANO: case SA_DELUGE: case SA_VIOLENTGALE: @@ -14806,7 +14801,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { */ break; case PF_FOGWALL: - switch(unit->group->skill_id) { + switch(su->group->skill_id) { case SA_VOLCANO: //Can't be placed on top of these case SA_VIOLENTGALE: (*alive) = 0; @@ -14819,14 +14814,15 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { } break; case HP_BASILICA: - if (unit->group->skill_id == HP_BASILICA) - { //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex] + if (su->group->skill_id == HP_BASILICA) { + //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex] (*alive) = 0; return 1; } break; case GN_CRAZYWEED_ATK: - switch(unit->group->unit_id){ //TODO: look for other ground skills that are affected. + switch(su->group->unit_id) { + //TODO: look for other ground skills that are affected. case UNT_WALLOFTHORN: case UNT_THORNS_TRAP: case UNT_BLOODYLUST: @@ -14839,13 +14835,14 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) { case UNT_VIOLENTGALE: case UNT_SAFETYWALL: case UNT_PNEUMA: - skill->delunit(unit); + skill->delunit(su); return 1; } break; } - if (unit->group->skill_id == SA_LANDPROTECTOR && !(skill->get_inf2(skill_id)&(INF2_SONG_DANCE|INF2_TRAP))) { //It deletes everything except songs/dances/traps + if (su->group->skill_id == SA_LANDPROTECTOR && !(skill->get_inf2(skill_id)&(INF2_SONG_DANCE|INF2_TRAP))) { + //It deletes everything except songs/dances/traps (*alive) = 0; return 1; } @@ -14880,17 +14877,17 @@ int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap) int skill_trap_splash (struct block_list *bl, va_list ap) { struct block_list *src; int tick; - struct skill_unit *unit; + struct skill_unit *su; struct skill_unit_group *sg; struct block_list *ss; src = va_arg(ap,struct block_list *); - unit = (struct skill_unit *)src; + su = (struct skill_unit *)src; tick = va_arg(ap,int); - if( !unit->alive || bl->prev == NULL ) + if( !su->alive || bl->prev == NULL ) return 0; - nullpo_ret(sg = unit->group); + nullpo_ret(sg = su->group); nullpo_ret(ss = iMap->id2bl(sg->src_id)); if(battle->check_target(src,bl,sg->target_flag) <= 0) @@ -14977,22 +14974,22 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { int skill_maelstrom_suction(struct block_list *bl, va_list ap) { uint16 skill_id, skill_lv; - struct skill_unit *unit; + struct skill_unit *su; skill_id = va_arg(ap,int); skill_lv = va_arg(ap,int); - unit = (struct skill_unit *)bl; + su = (struct skill_unit *)bl; - if( unit == NULL || unit->group == NULL ) + if( su == NULL || su->group == NULL ) return 0; if( skill->get_inf2(skill_id)&INF2_TRAP ) return 0; - if( unit->group->skill_id == SC_MAELSTROM ){ + if( su->group->skill_id == SC_MAELSTROM ) { struct block_list *src; - if( (src = iMap->id2bl(unit->group->src_id)) ){ - int sp = unit->group->skill_lv * skill_lv; + if( (src = iMap->id2bl(su->group->src_id)) ) { + int sp = su->group->skill_lv * skill_lv; if( src->type == BL_PC ) sp += ((TBL_PC*)src)->status.job_level / 5; iStatus->heal(src, 0, sp/2, 1); @@ -15085,81 +15082,80 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s /*========================================== * *------------------------------------------*/ -struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) -{ - struct skill_unit *unit; +struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2) { + struct skill_unit *su; nullpo_retr(NULL, group); nullpo_retr(NULL, group->unit); // crash-protection against poor coding - nullpo_retr(NULL, unit=&group->unit[idx]); + nullpo_retr(NULL, su=&group->unit[idx]); if( iMap->getcell(iMap->id2bl(group->src_id)->m, x, y, CELL_CHKMAELSTROM) ) - return unit; + return su; - if(!unit->alive) + if(!su->alive) group->alive_count++; - unit->bl.id=iMap->get_new_object_id(); - unit->bl.type=BL_SKILL; - unit->bl.m=group->map; - unit->bl.x=x; - unit->bl.y=y; - unit->group=group; - unit->alive=1; - unit->val1=val1; - unit->val2=val2; + su->bl.id=iMap->get_new_object_id(); + su->bl.type=BL_SKILL; + su->bl.m=group->map; + su->bl.x=x; + su->bl.y=y; + su->group=group; + su->alive=1; + su->val1=val1; + su->val2=val2; - idb_put(skillunit_db, unit->bl.id, unit); - iMap->addiddb(&unit->bl); - iMap->addblock(&unit->bl); + idb_put(skillunit_db, su->bl.id, su); + iMap->addiddb(&su->bl); + iMap->addblock(&su->bl); // perform oninit actions switch (group->skill_id) { case WZ_ICEWALL: - iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); - clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA); - skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); - map[unit->bl.m].icewall_num++; + iMap->setgatcell(su->bl.m,su->bl.x,su->bl.y,5); + clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,5,AREA); + skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); + map[su->bl.m].icewall_num++; break; case SA_LANDPROTECTOR: - skill->unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true); + skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true); break; case HP_BASILICA: - skill->unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,true); + skill->unitsetmapcell(su,HP_BASILICA,group->skill_lv,CELL_BASILICA,true); break; case SC_MAELSTROM: - skill->unitsetmapcell(unit,SC_MAELSTROM,group->skill_lv,CELL_MAELSTROM,true); + skill->unitsetmapcell(su,SC_MAELSTROM,group->skill_lv,CELL_MAELSTROM,true); break; default: if (group->state.song_dance&0x1) //Check for dissonance. - skill->dance_overlap(unit, 1); + skill->dance_overlap(su, 1); break; } - clif->skill_setunit(unit); + clif->skill_setunit(su); - return unit; + return su; } /*========================================== * *------------------------------------------*/ -int skill_delunit (struct skill_unit* unit) { +int skill_delunit (struct skill_unit* su) { struct skill_unit_group *group; - nullpo_ret(unit); - if( !unit->alive ) + nullpo_ret(su); + if( !su->alive ) return 0; - unit->alive=0; + su->alive=0; - nullpo_ret(group=unit->group); + nullpo_ret(group=su->group); if( group->state.song_dance&0x1 ) //Cancel dissonance effect. - skill->dance_overlap(unit, 0); + skill->dance_overlap(su, 0); // invoke onout event - if( !unit->range ) - iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4); + if( !su->range ) + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),4); // perform ondelete actions switch (group->skill_id) { @@ -15170,16 +15166,16 @@ int skill_delunit (struct skill_unit* unit) { } break; case WZ_ICEWALL: - iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); - clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug - skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); - map[unit->bl.m].icewall_num--; + iMap->setgatcell(su->bl.m,su->bl.x,su->bl.y,su->val2); + clif->changemapcell(0,su->bl.m,su->bl.x,su->bl.y,su->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug + skill->unitsetmapcell(su,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); + map[su->bl.m].icewall_num--; break; case SA_LANDPROTECTOR: - skill->unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false); + skill->unitsetmapcell(su,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false); break; case HP_BASILICA: - skill->unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false); + skill->unitsetmapcell(su,HP_BASILICA,group->skill_lv,CELL_BASILICA,false); break; case RA_ELECTRICSHOCKER: { struct block_list* target = iMap->id2bl(group->val2); @@ -15188,7 +15184,7 @@ int skill_delunit (struct skill_unit* unit) { } break; case SC_MAELSTROM: - skill->unitsetmapcell(unit,SC_MAELSTROM,group->skill_lv,CELL_MAELSTROM,false); + skill->unitsetmapcell(su,SC_MAELSTROM,group->skill_lv,CELL_MAELSTROM,false); break; case SC_MANHOLE: // Note : Removing the unit don't remove the status (official info) if( group->val2 ) { // Someone Traped @@ -15199,12 +15195,12 @@ int skill_delunit (struct skill_unit* unit) { break; } - clif->skill_delunit(unit); + clif->skill_delunit(su); - unit->group=NULL; - iMap->delblock(&unit->bl); // don't free yet - iMap->deliddb(&unit->bl); - idb_remove(skillunit_db, unit->bl.id); + su->group=NULL; + iMap->delblock(&su->bl); // don't free yet + iMap->deliddb(&su->bl); + idb_remove(skillunit_db, su->bl.id); if(--group->alive_count==0) skill->del_unitgroup(group,ALC_MARK); @@ -15496,11 +15492,11 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search (struct block_lis * *------------------------------------------*/ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { - struct skill_unit* unit = va_arg(ap,struct skill_unit *); - struct skill_unit_group* group = unit->group; + struct skill_unit* su = va_arg(ap,struct skill_unit *); + struct skill_unit_group* group = su->group; unsigned int tick = va_arg(ap,unsigned int); - if( !unit->alive || bl->prev == NULL ) + if( !su->alive || bl->prev == NULL ) return 0; nullpo_ret(group); @@ -15508,10 +15504,10 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) return 0; //AoE skills are ineffective. [Skotlex] - if( battle->check_target(&unit->bl,bl,group->target_flag) <= 0 ) + if( battle->check_target(&su->bl,bl,group->target_flag) <= 0 ) return 0; - skill->unit_onplace_timer(unit,bl,tick); + skill->unit_onplace_timer(su,bl,tick); return 1; } @@ -15520,22 +15516,21 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { * @see DBApply */ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { - struct skill_unit* unit = DB->data2ptr(data); - struct skill_unit_group* group = unit->group; + struct skill_unit* su = DB->data2ptr(data); + struct skill_unit_group* group = su->group; unsigned int tick = va_arg(ap,unsigned int); bool dissonance; - struct block_list* bl = &unit->bl; + struct block_list* bl = &su->bl; - if( !unit->alive ) + if( !su->alive ) return 0; nullpo_ret(group); // check for expiration - if( !group->state.guildaura && (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= unit->limit) ) - {// skill unit expired (inlined from skill_unit_onlimit()) - switch( group->unit_id ) - { + if( !group->state.guildaura && (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= su->limit) ) { + // skill unit expired (inlined from skill_unit_onlimit()) + switch( group->unit_id ) { case UNT_BLASTMINE: #ifdef RENEWAL case UNT_CLAYMORETRAP: @@ -15548,14 +15543,14 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { group->unit_id = UNT_USED_TRAPS; //clif->changetraplook(bl, UNT_FIREPILLAR_ACTIVE); group->limit=DIFF_TICK(tick+1500,group->tick); - unit->limit=DIFF_TICK(tick+1500,group->tick); + su->limit=DIFF_TICK(tick+1500,group->tick); break; case UNT_ANKLESNARE: case UNT_ELECTRICSHOCKER: if( group->val2 > 0 || group->val3 == SC_ESCAPE ) { // Used Trap don't returns back to item - skill->delunit(unit); + skill->delunit(su); break; } case UNT_SKIDTRAP: @@ -15578,27 +15573,27 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { { struct block_list* src; - if( unit->val1 > 0 && (src = iMap->id2bl(group->src_id)) != NULL && src->type == BL_PC ) - { // revert unit back into a trap + if( su->val1 > 0 && (src = iMap->id2bl(group->src_id)) != NULL && src->type == BL_PC ) { + // revert unit back into a trap struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = group->item_id?group->item_id:ITEMID_TRAP; item_tmp.identify = 1; iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); } - skill->delunit(unit); + skill->delunit(su); } break; case UNT_WARP_ACTIVE: // warp portal opens (morph to a UNT_WARP_WAITING cell) group->unit_id = skill->get_unit_id(group->skill_id, 1); // UNT_WARP_WAITING - clif->changelook(&unit->bl, LOOK_BASE, group->unit_id); + clif->changelook(&su->bl, LOOK_BASE, group->unit_id); // restart timers group->limit = skill->get_time(group->skill_id,group->skill_lv); - unit->limit = skill->get_time(group->skill_id,group->skill_lv); + su->limit = skill->get_time(group->skill_id,group->skill_lv); // apply effect to all units standing on it - iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); + iMap->foreachincell(skill->unit_effect,su->bl.m,su->bl.x,su->bl.y,group->bl_flag,&su->bl,iTimer->gettick(),1); break; case UNT_CALLFAMILY: @@ -15608,35 +15603,35 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { sd = iMap->charid2sd(group->val1); group->val1 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT); } if(group->val2) { sd = iMap->charid2sd(group->val2); group->val2 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(su->bl.m),su->bl.x,su->bl.y,CLR_TELEPORT); } - skill->delunit(unit); + skill->delunit(su); } break; case UNT_REVERBERATION: - if( unit->val1 <= 0 ) { // If it was deactivated. - skill->delunit(unit); + if( su->val1 <= 0 ) { // If it was deactivated. + skill->delunit(su); break; } clif->changetraplook(bl,UNT_USED_TRAPS); iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; - unit->limit = DIFF_TICK(tick,group->tick)+1000; + su->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; break; case UNT_FEINTBOMB: { struct block_list *src = iMap->id2bl(group->src_id); if( src ) - iMap->foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); - skill->delunit(unit); + iMap->foreachinrange(skill->area_sub, &group->unit->bl, su->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); + skill->delunit(su); break; } @@ -15644,27 +15639,26 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { { struct block_list *src = iMap->id2bl(group->src_id); struct status_change *sc; - if( !src || (sc = iStatus->get_sc(src)) == NULL || !sc->data[SC_BANDING] ) - { - skill->delunit(unit); + if( !src || (sc = iStatus->get_sc(src)) == NULL || !sc->data[SC_BANDING] ) { + skill->delunit(su); break; } // This unit isn't removed while SC_BANDING is active. group->limit = DIFF_TICK(tick+group->interval,group->tick); - unit->limit = DIFF_TICK(tick+group->interval,group->tick); + su->limit = DIFF_TICK(tick+group->interval,group->tick); } break; default: - skill->delunit(unit); + skill->delunit(su); } } else {// skill unit is still active switch( group->unit_id ) { case UNT_ICEWALL: // icewall loses 50 hp every second - unit->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp - if( unit->val1 <= 0 && unit->limit + group->tick > tick + 700 ) - unit->limit = DIFF_TICK(tick+700,group->tick); + su->val1 -= SKILLUNITTIMER_INTERVAL/20; // trap's hp + if( su->val1 <= 0 && su->limit + group->tick > tick + 700 ) + su->limit = DIFF_TICK(tick+700,group->tick); break; case UNT_BLASTMINE: case UNT_SKIDTRAP: @@ -15676,9 +15670,9 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_FREEZINGTRAP: case UNT_TALKIEBOX: case UNT_ANKLESNARE: - if( unit->val1 <= 0 ) { + if( su->val1 <= 0 ) { if( group->unit_id == UNT_ANKLESNARE && group->val2 > 0 ) - skill->delunit(unit); + skill->delunit(su); else { clif->changetraplook(bl, group->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); group->limit = DIFF_TICK(tick, group->tick) + 1500; @@ -15687,16 +15681,16 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { } break; case UNT_REVERBERATION: - if( unit->val1 <= 0 ){ + if( su->val1 <= 0 ) { clif->changetraplook(bl,UNT_USED_TRAPS); iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; - unit->limit = DIFF_TICK(tick,group->tick)+1000; + su->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; } break; case UNT_WALLOFTHORN: - if( unit->val1 <= 0 ) { + if( su->val1 <= 0 ) { group->unit_id = UNT_USED_TRAPS; group->limit = DIFF_TICK(tick, group->tick) + 1500; } @@ -15705,22 +15699,21 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { } //Don't continue if unit or even group is expired and has been deleted. - if( !group || !unit->alive ) + if( !group || !su->alive ) return 0; - dissonance = skill->dance_switch(unit, 0); + dissonance = skill->dance_switch(su, 0); - if( unit->range >= 0 && group->interval != -1 ) - { + if( su->range >= 0 && group->interval != -1 ) { if( battle_config.skill_wall_check ) - iMap->foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinshootrange(skill->unit_timer_sub_onplace, bl, su->range, group->bl_flag, bl,tick); else - iMap->foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinrange(skill->unit_timer_sub_onplace, bl, su->range, group->bl_flag, bl,tick); - if(unit->range == -1) //Unit disabled, but it should not be deleted yet. + if(su->range == -1) //Unit disabled, but it should not be deleted yet. group->unit_id = UNT_USED_TRAPS; else if( group->unit_id == UNT_TATAMIGAESHI ) { - unit->range = -1; //Disable processed cell. + su->range = -1; //Disable processed cell. if (--group->val1 <= 0) { // number of live cells //All tiles were processed, disable skill. group->target_flag=BCT_NOONE; @@ -15729,7 +15722,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { } } - if( dissonance ) skill->dance_switch(unit, 1); + if( dissonance ) skill->dance_switch(su, 1); return 0; } @@ -15751,8 +15744,8 @@ static int skill_unit_temp[20]; // temporary storage for tracking skill unit sk * *------------------------------------------*/ int skill_unit_move_sub (struct block_list* bl, va_list ap) { - struct skill_unit* unit = (struct skill_unit *)bl; - struct skill_unit_group* group = unit->group; + struct skill_unit* su = (struct skill_unit *)bl; + struct skill_unit_group* group = su->group; struct block_list* target = va_arg(ap,struct block_list*); unsigned int tick = va_arg(ap,unsigned int); @@ -15764,25 +15757,25 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) { nullpo_ret(group); - if( !unit->alive || target->prev == NULL ) + if( !su->alive || target->prev == NULL ) return 0; - if( flag&1 && ( unit->group->skill_id == PF_SPIDERWEB || unit->group->skill_id == GN_THORNS_TRAP ) ) + if( flag&1 && ( su->group->skill_id == PF_SPIDERWEB || su->group->skill_id == GN_THORNS_TRAP ) ) return 0; // Fiberlock is never supposed to trigger on skill->unit_move. [Inkfish] - dissonance = skill->dance_switch(unit, 0); + dissonance = skill->dance_switch(su, 0); //Necessary in case the group is deleted after calling on_place/on_out [Skotlex] - skill_id = unit->group->skill_id; + skill_id = su->group->skill_id; - if( unit->group->interval != -1 && !(skill->get_unit_flag(skill_id)&UF_DUALMODE) && skill_id != BD_LULLABY ) //Lullaby is the exception, bugreport:411 + if( su->group->interval != -1 && !(skill->get_unit_flag(skill_id)&UF_DUALMODE) && skill_id != BD_LULLABY ) //Lullaby is the exception, bugreport:411 { //Non-dualmode unit skills with a timer don't trigger when walking, so just return - if( dissonance ) skill->dance_switch(unit, 1); + if( dissonance ) skill->dance_switch(su, 1); return 0; } //Target-type check. - if( !(group->bl_flag&target->type && battle->check_target(&unit->bl,target,group->target_flag) > 0) ) { + if( !(group->bl_flag&target->type && battle->check_target(&su->bl,target,group->target_flag) > 0) ) { if( group->src_id == target->id && group->state.song_dance&0x2 ) { //Ensemble check to see if they went out/in of the area [Skotlex] if( flag&1 ) { if( flag&2 ) { //Clear this skill id. @@ -15805,19 +15798,19 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) { skill->unit_onleft(skill_id,target,tick); } - if( dissonance ) skill->dance_switch(unit, 1); + if( dissonance ) skill->dance_switch(su, 1); return 0; } else { if( flag&1 ) { - int result = skill->unit_onplace(unit,target,tick); + int result = skill->unit_onplace(su,target,tick); if( flag&2 && result ) { //Clear skill ids we have stored in onout. ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == result ); if( i < ARRAYLENGTH(skill_unit_temp) ) skill_unit_temp[i] = 0; } } else { - int result = skill->unit_onout(unit,target,tick); + int result = skill->unit_onout(su,target,tick); if( flag&2 && result ) { //Store this unit id. ARR_FIND( 0, ARRAYLENGTH(skill_unit_temp), i, skill_unit_temp[i] == 0 ); if( i < ARRAYLENGTH(skill_unit_temp) ) @@ -15830,7 +15823,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap) { //TODO: Normally, this is dangerous since the unit and group could be freed //inside the onout/onplace functions. Currently it is safe because we know song/dance //cells do not get deleted within them. [Skotlex] - if( dissonance ) skill->dance_switch(unit, 1); + if( dissonance ) skill->dance_switch(su, 1); if( flag&4 ) skill->unit_onleft(skill_id,target,tick); @@ -15877,8 +15870,8 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d int i,j; unsigned int tick = iTimer->gettick(); int *m_flag; - struct skill_unit *unit1; - struct skill_unit *unit2; + struct skill_unit *su1; + struct skill_unit *su2; if (group == NULL) return 0; @@ -15899,49 +15892,47 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d // 1: Unit will move to a slot that had another unit of the same group (skill_unit_onplace not needed) // 2: Another unit from same group will end up positioned on this unit (skill_unit_onout not needed) // 3: Both 1+2. - for(i=0;i<group->unit_count;i++){ - unit1=&group->unit[i]; - if (!unit1->alive || unit1->bl.m!=m) + for(i=0;i<group->unit_count;i++) { + su1=&group->unit[i]; + if (!su1->alive || su1->bl.m!=m) continue; - for(j=0;j<group->unit_count;j++){ - unit2=&group->unit[j]; - if (!unit2->alive) + for(j=0;j<group->unit_count;j++) { + su2=&group->unit[j]; + if (!su2->alive) continue; - if (unit1->bl.x+dx==unit2->bl.x && unit1->bl.y+dy==unit2->bl.y){ + if (su1->bl.x+dx==su2->bl.x && su1->bl.y+dy==su2->bl.y) { m_flag[i] |= 0x1; } - if (unit1->bl.x-dx==unit2->bl.x && unit1->bl.y-dy==unit2->bl.y){ + if (su1->bl.x-dx==su2->bl.x && su1->bl.y-dy==su2->bl.y) { m_flag[i] |= 0x2; } } } j = 0; for (i=0;i<group->unit_count;i++) { - unit1=&group->unit[i]; - if (!unit1->alive) + su1=&group->unit[i]; + if (!su1->alive) continue; if (!(m_flag[i]&0x2)) { if (group->state.song_dance&0x1) //Cancel dissonance effect. - skill->dance_overlap(unit1, 0); - iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); + skill->dance_overlap(su1, 0); + iMap->foreachincell(skill->unit_effect,su1->bl.m,su1->bl.x,su1->bl.y,group->bl_flag,&su1->bl,tick,4); } //Move Cell using "smart" criteria (avoid useless moving around) - switch(m_flag[i]) - { + switch(m_flag[i]) { case 0: //Cell moves independently, safely move it. - iMap->moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick); + iMap->moveblock(&su1->bl, su1->bl.x+dx, su1->bl.y+dy, tick); break; case 1: //Cell moves unto another cell, look for a replacement cell that won't collide //and has no cell moving into it (flag == 2) - for(;j<group->unit_count;j++) - { + for(;j<group->unit_count;j++) { if(m_flag[j]!=2 || !group->unit[j].alive) continue; //Move to where this cell would had moved. - unit2 = &group->unit[j]; - iMap->moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick); + su2 = &group->unit[j]; + iMap->moveblock(&su1->bl, su2->bl.x+dx, su2->bl.y+dy, tick); j++; //Skip this cell as we have used it. break; } @@ -15952,9 +15943,9 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d } if (!(m_flag[i]&0x2)) { //We only moved the cell in 0-1 if (group->state.song_dance&0x1) //Check for dissonance effect. - skill->dance_overlap(unit1, 1); - clif->skill_setunit(unit1); - iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); + skill->dance_overlap(su1, 1); + clif->skill_setunit(su1); + iMap->foreachincell(skill->unit_effect,su1->bl.m,su1->bl.x,su1->bl.y,group->bl_flag,&su1->bl,tick,1); } } aFree(m_flag); @@ -16168,9 +16159,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, + pc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; if(homun_alive(sd->hd)) {//Player got a homun - int skill; - if((skill=homun->checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change - make_per += skill*100; //+1% bonus per level + int skill2_lv; + if((skill2_lv=homun->checkskill(sd->hd,HVAN_INSTRUCT)) > 0) //His homun is a vanil with instruction change + make_per += skill2_lv*100; //+1% bonus per level } switch(nameid){ case 501: // Red Potion diff --git a/src/map/skill.h b/src/map/skill.h index 995874de4..21544b730 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1820,7 +1820,7 @@ struct skill_interface { struct skill_unit_group* (*id2group) (int group_id); struct skill_unit_group *(*unitsetting) (struct block_list* src, uint16 skill_id, uint16 skill_lv, short x, short y, int flag); struct skill_unit *(*initunit) (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); - int (*delunit) (struct skill_unit *unit); + int (*delunit) (struct skill_unit *su); struct skill_unit_group *(*init_unitgroup) (struct block_list* src, int count, uint16 skill_id, uint16 skill_lv, int unit_id, int limit, int interval); int (*del_unitgroup) (struct skill_unit_group *group, const char* file, int line, const char* func); int (*clear_unitgroup) (struct block_list *src); @@ -1883,14 +1883,14 @@ struct skill_interface { int (*graffitiremover) (struct block_list *bl, va_list ap); int (*activate_reverberation) ( struct block_list *bl, va_list ap); int (*dance_overlap_sub) (struct block_list* bl, va_list ap); - int (*dance_overlap) (struct skill_unit* unit, int flag); + int (*dance_overlap) (struct skill_unit* su, int flag); struct s_skill_unit_layout *(*get_unit_layout) (uint16 skill_id, uint16 skill_lv, struct block_list* src, int x, int y); int (*frostjoke_scream) (struct block_list *bl, va_list ap); int (*greed) (struct block_list *bl, va_list ap); int (*destroy_trap) ( struct block_list *bl, va_list ap ); int (*icewall_block) (struct block_list *bl,va_list ap); struct skill_unit_group_tickset *(*unitgrouptickset_search) (struct block_list *bl, struct skill_unit_group *group, int tick); - bool (*dance_switch) (struct skill_unit* unit, int flag); + bool (*dance_switch) (struct skill_unit* su, int flag); int (*check_condition_char_sub) (struct block_list *bl, va_list ap); int (*check_condition_mob_master_sub) (struct block_list *bl, va_list ap); void (*brandishspear_first) (struct square *tc, uint8 dir, int16 x, int16 y); diff --git a/src/map/status.c b/src/map/status.c index ee5d4bfd5..4f4edf31f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -82,7 +82,7 @@ static struct status_data dummy_status; sc_type status_skill2sc(int skill_id) { int idx; if( (idx = skill->get_index(skill_id)) == 0 ) { - ShowError("status_skill2sc: Unsupported skill id %d\n", skill); + ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id); return SC_NONE; } return SkillStatusChangeTable[idx]; @@ -2334,7 +2334,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) const struct status_change *sc = &sd->sc; struct s_skill b_skill[MAX_SKILL]; // previous skill tree int b_weight, b_max_weight, b_cart_weight_max, // previous weight - i, k, index, skill,refinedef=0; + i, k, index, skill_lv,refinedef=0; int64 i64; if (++calculating > 10) //Too many recursive calls! @@ -2742,12 +2742,12 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Absolute modifiers from passive skills if(pc->checkskill(sd,BS_HILTBINDING)>0) status->str++; - if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0) - status->int_ += (skill+1)/2; // +1 INT / 2 lv - if((skill=pc->checkskill(sd,AC_OWL))>0) - status->dex += skill; - if((skill = pc->checkskill(sd,RA_RESEARCHTRAP))>0) - status->int_ += skill; + if((skill_lv=pc->checkskill(sd,SA_DRAGONOLOGY))>0) + status->int_ += (skill_lv+1)/2; // +1 INT / 2 lv + if((skill_lv=pc->checkskill(sd,AC_OWL))>0) + status->dex += skill_lv; + if((skill_lv = pc->checkskill(sd,RA_RESEARCHTRAP))>0) + status->int_ += skill_lv; // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0]; @@ -2771,7 +2771,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills #ifndef RENEWAL - if((skill=pc->checkskill(sd,BS_HILTBINDING))>0) // it doesn't work in RE. + if((skill_lv=pc->checkskill(sd,BS_HILTBINDING))>0) // it doesn't work in RE. status->batk += 4; #endif @@ -2785,8 +2785,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc->checkskill(sd,CR_TRUST))>0) - status->max_hp += skill*200; + if((skill_lv=pc->checkskill(sd,CR_TRUST))>0) + status->max_hp += skill_lv*200; // Apply relative modifiers from equipment if(sd->hprate < 0) @@ -2810,16 +2810,16 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc->checkskill(sd,SL_KAINA))>0) - status->max_sp += 30*skill; - if((skill=pc->checkskill(sd,HP_MEDITATIO))>0) - status->max_sp += (int64)status->max_sp * skill/100; - if((skill=pc->checkskill(sd,HW_SOULDRAIN))>0) - status->max_sp += (int64)status->max_sp * 2*skill/100; - if( (skill = pc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) - status->max_sp += 200 + 20 * skill; - if( (skill = pc->checkskill(sd,WM_LESSON)) > 0 ) - status->max_sp += 30 * skill; + if((skill_lv=pc->checkskill(sd,SL_KAINA))>0) + status->max_sp += 30*skill_lv; + if((skill_lv=pc->checkskill(sd,HP_MEDITATIO))>0) + status->max_sp += (int64)status->max_sp * skill_lv/100; + if((skill_lv=pc->checkskill(sd,HW_SOULDRAIN))>0) + status->max_sp += (int64)status->max_sp * 2*skill_lv/100; + if( (skill_lv = pc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) + status->max_sp += 200 + 20 * skill_lv; + if( (skill_lv = pc->checkskill(sd,WM_LESSON)) > 0 ) + status->max_sp += 30 * skill_lv; // Apply relative modifiers from equipment @@ -2903,33 +2903,32 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Absolute modifiers from passive skills #ifndef RENEWAL - if((skill=pc->checkskill(sd,BS_WEAPONRESEARCH))>0) // is this correct in pre? there is already hitrate bonus in battle.c - status->hit += skill*2; + if((skill_lv=pc->checkskill(sd,BS_WEAPONRESEARCH))>0) // is this correct in pre? there is already hitrate bonus in battle.c + status->hit += skill_lv*2; #endif - if((skill=pc->checkskill(sd,AC_VULTURE))>0){ + if((skill_lv=pc->checkskill(sd,AC_VULTURE))>0) { #ifndef RENEWAL - status->hit += skill; + status->hit += skill_lv; #endif if(sd->status.weapon == W_BOW) - status->rhw.range += skill; + status->rhw.range += skill_lv; } - if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) - { - if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0) - status->hit += 2*skill; - if((skill=pc->checkskill(sd,GS_SNAKEEYE))>0) { - status->hit += skill; - status->rhw.range += skill; + if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) { + if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0) + status->hit += 2*skill_lv; + if((skill_lv=pc->checkskill(sd,GS_SNAKEEYE))>0) { + status->hit += skill_lv; + status->rhw.range += skill_lv; } } // ----- FLEE CALCULATION ----- // Absolute modifiers from passive skills - if((skill=pc->checkskill(sd,TF_MISS))>0) - status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); - if((skill=pc->checkskill(sd,MO_DODGE))>0) - status->flee += (skill*3)>>1; + if((skill_lv=pc->checkskill(sd,TF_MISS))>0) + status->flee += skill_lv*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); + if((skill_lv=pc->checkskill(sd,MO_DODGE))>0) + status->flee += (skill_lv*3)>>1; // ----- EQUIPMENT-DEF CALCULATION ----- // Apply relative modifiers from equipment @@ -2975,25 +2974,25 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Relative modifiers from passive skills #ifndef RENEWAL_ASPD - if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) - status->aspd_rate -= 5*skill; - if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) - status->aspd_rate -= 30*skill; - if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && + if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + status->aspd_rate -= 5*skill_lv; + if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) + status->aspd_rate -= 30*skill_lv; + if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) - status->aspd_rate -= ((skill+1)/2) * 10; + status->aspd_rate -= ((skill_lv+1)/2) * 10; if(pc_isriding(sd)) status->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) status->aspd_rate += 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #else // needs more info - if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) - status->aspd_rate += 5*skill; - if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) - status->aspd_rate += 30*skill; - if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && + if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + status->aspd_rate += 5*skill_lv; + if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) + status->aspd_rate += 30*skill_lv; + if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) - status->aspd_rate += ((skill+1)/2) * 10; + status->aspd_rate += ((skill_lv+1)/2) * 10; if(pc_isriding(sd)) status->aspd_rate -= 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) @@ -3012,16 +3011,16 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- MISC CALCULATIONS ----- // Weight - if((skill=pc->checkskill(sd,MC_INCCARRY))>0) - sd->max_weight += 2000*skill; + if((skill_lv=pc->checkskill(sd,MC_INCCARRY))>0) + sd->max_weight += 2000*skill_lv; if(pc_isriding(sd) && pc->checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; else if(pc_isridingdragon(sd)) sd->max_weight += 5000+2000*pc->checkskill(sd,RK_DRAGONTRAINING); if(sc->data[SC_KNOWLEDGE]) sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; - if((skill=pc->checkskill(sd,ALL_INCCARRY))>0) - sd->max_weight += 2000*skill; + if((skill_lv=pc->checkskill(sd,ALL_INCCARRY))>0) + sd->max_weight += 2000*skill_lv; sd->cart_weight_max = battle_config.max_cart_weight + (pc->checkskill(sd, GN_REMODELING_CART)*5000); @@ -3031,8 +3030,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->regen.state.walk = 0; // Skill SP cost - if((skill=pc->checkskill(sd,HP_MANARECHARGE))>0 ) - sd->dsprate -= 4*skill; + if((skill_lv=pc->checkskill(sd,HP_MANARECHARGE))>0 ) + sd->dsprate -= 4*skill_lv; if(sc->data[SC_SERVICEFORYOU]) sd->dsprate -= sc->data[SC_SERVICEFORYOU]->val3; @@ -3053,29 +3052,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->sprecov_rate = 0; // Anti-element and anti-race - if((skill=pc->checkskill(sd,CR_TRUST))>0) - sd->subele[ELE_HOLY] += skill*5; - if((skill=pc->checkskill(sd,BS_SKINTEMPER))>0) { - sd->subele[ELE_NEUTRAL] += skill; - sd->subele[ELE_FIRE] += skill*4; + if((skill_lv=pc->checkskill(sd,CR_TRUST))>0) + sd->subele[ELE_HOLY] += skill_lv*5; + if((skill_lv=pc->checkskill(sd,BS_SKINTEMPER))>0) { + sd->subele[ELE_NEUTRAL] += skill_lv; + sd->subele[ELE_FIRE] += skill_lv*4; } - if((skill=pc->checkskill(sd,NC_RESEARCHFE))>0) { - sd->subele[ELE_EARTH] += skill*10; - sd->subele[ELE_FIRE] += skill*10; + if((skill_lv=pc->checkskill(sd,NC_RESEARCHFE))>0) { + sd->subele[ELE_EARTH] += skill_lv*10; + sd->subele[ELE_FIRE] += skill_lv*10; } - if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ + if((skill_lv=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ) { #ifdef RENEWAL - skill = skill*2; + skill_lv = skill_lv*2; #else - skill = skill*4; + skill_lv = skill_lv*4; #endif - sd->right_weapon.addrace[RC_DRAGON]+=skill; - sd->left_weapon.addrace[RC_DRAGON]+=skill; - sd->magic_addrace[RC_DRAGON]+=skill; - sd->subrace[RC_DRAGON]+=skill; + sd->right_weapon.addrace[RC_DRAGON]+=skill_lv; + sd->left_weapon.addrace[RC_DRAGON]+=skill_lv; + sd->magic_addrace[RC_DRAGON]+=skill_lv; + sd->subrace[RC_DRAGON]+=skill_lv; } - if(sc->count){ + if(sc->count) { if(sc->data[SC_CONCENTRATION]) { //Update the card-bonus data sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; //Agi sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; //Dex @@ -3183,11 +3182,10 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) return 0; } -int status_calc_homunculus_(struct homun_data *hd, bool first) -{ +int status_calc_homunculus_(struct homun_data *hd, bool first) { struct status_data *status = &hd->base_status; struct s_homunculus *hom = &hd->homunculus; - int skill; + int skill_lv; int amotion; status->str = hom->str / 10; @@ -3197,7 +3195,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) status->int_ = hom->int_ / 10; status->luk = hom->luk / 10; - if (first) { //[orn] + if (first) { //[orn] const struct s_homunculus_db *db = hd->homunculusDB; status->def_ele = db->element; status->ele_lv = 1; @@ -3212,30 +3210,30 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) status->hp = 1; status->sp = 1; } - skill = hom->level/10 + status->vit/5; - status->def = cap_value(skill, 0, 99); + skill_lv = hom->level/10 + status->vit/5; + status->def = cap_value(skill_lv, 0, 99); - skill = hom->level/10 + status->int_/5; - status->mdef = cap_value(skill, 0, 99); + skill_lv = hom->level/10 + status->int_/5; + status->mdef = cap_value(skill_lv, 0, 99); status->max_hp = hom->max_hp ; status->max_sp = hom->max_sp ; homun->calc_skilltree(hd, 0); - if((skill=homun->checkskill(hd,HAMI_SKIN)) > 0) - status->def += skill * 4; + if((skill_lv=homun->checkskill(hd,HAMI_SKIN)) > 0) + status->def += skill_lv * 4; - if((skill = homun->checkskill(hd,HVAN_INSTRUCT)) > 0) { - status->int_ += 1 +skill/2 +skill/4 +skill/5; - status->str += 1 +skill/3 +skill/3 +skill/4; + if((skill_lv = homun->checkskill(hd,HVAN_INSTRUCT)) > 0) { + status->int_ += 1 +skill_lv/2 +skill_lv/4 +skill_lv/5; + status->str += 1 +skill_lv/3 +skill_lv/3 +skill_lv/4; } - if((skill=homun->checkskill(hd,HAMI_SKIN)) > 0) - status->max_hp += skill * 2 * status->max_hp / 100; + if((skill_lv=homun->checkskill(hd,HAMI_SKIN)) > 0) + status->max_hp += skill_lv * 2 * status->max_hp / 100; - if((skill = homun->checkskill(hd,HLIF_BRAIN)) > 0) - status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ; + if((skill_lv = homun->checkskill(hd,HLIF_BRAIN)) > 0) + status->max_sp += (1 +skill_lv/2 -skill_lv/4 +skill_lv/5) * status->max_sp / 100 ; if (first) { hd->battle_status.hp = hom->hp ; @@ -3365,10 +3363,9 @@ static unsigned short status_calc_batk(struct block_list *,struct status_change #endif //Calculates base regen values. -void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen) -{ +void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen) { struct map_session_data *sd; - int val, skill, reg_flag; + int val, skill_lv, reg_flag; if( !(bl->type&BL_REGEN) || !regen ) return; @@ -3392,29 +3389,27 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen->sp = cap_value(val, reg_flag, SHRT_MAX); - if( sd ) - { + if( sd ) { struct regen_data_sub *sregen; - if( (skill=pc->checkskill(sd,HP_MEDITATIO)) > 0 ) - { - val = regen->sp*(100+3*skill)/100; + if( (skill_lv=pc->checkskill(sd,HP_MEDITATIO)) > 0 ) { + val = regen->sp*(100+3*skill_lv)/100; regen->sp = cap_value(val, 1, SHRT_MAX); } //Only players have skill/sitting skill regen for now. sregen = regen->sregen; val = 0; - if( (skill=pc->checkskill(sd,SM_RECOVERY)) > 0 ) - val += skill*5 + skill*status->max_hp/500; + if( (skill_lv=pc->checkskill(sd,SM_RECOVERY)) > 0 ) + val += skill_lv*5 + skill_lv*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc->checkskill(sd,MG_SRECOVERY)) > 0 ) - val += skill*3 + skill*status->max_sp/500; - if( (skill=pc->checkskill(sd,NJ_NINPOU)) > 0 ) - val += skill*3 + skill*status->max_sp/500; - if( (skill=pc->checkskill(sd,WM_LESSON)) > 0 ) - val += 3 + 3 * skill; + if( (skill_lv=pc->checkskill(sd,MG_SRECOVERY)) > 0 ) + val += skill_lv*3 + skill_lv*status->max_sp/500; + if( (skill_lv=pc->checkskill(sd,NJ_NINPOU)) > 0 ) + val += skill_lv*3 + skill_lv*status->max_sp/500; + if( (skill_lv=pc->checkskill(sd,WM_LESSON)) > 0 ) + val += 3 + 3 * skill_lv; sregen->sp = cap_value(val, 0, SHRT_MAX); @@ -3422,33 +3417,32 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->ssregen; val = 0; - if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) - val += skill*4 + skill*status->max_hp/500; + if( (skill_lv=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + val += skill_lv*4 + skill_lv*status->max_hp/500; - if( (skill=pc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) - val += skill*30 + skill*status->max_hp/500; + if( (skill_lv=pc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) + val += skill_lv*30 + skill_lv*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) - { - val += skill*3 + skill*status->max_sp/500; - if ((skill=pc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest - val += (30+10*skill)*val/100; + if( (skill_lv=pc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) { + val += skill_lv*3 + skill_lv*status->max_sp/500; + if ((skill_lv=pc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest + val += (30+10*skill_lv)*val/100; } - if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) - val += skill*2 + skill*status->max_sp/500; + if( (skill_lv=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + val += skill_lv*2 + skill_lv*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); } if( bl->type == BL_HOM ) { struct homun_data *hd = (TBL_HOM*)bl; - if( (skill = homun->checkskill(hd,HAMI_SKIN)) > 0 ) { - val = regen->hp*(100+5*skill)/100; + if( (skill_lv = homun->checkskill(hd,HAMI_SKIN)) > 0 ) { + val = regen->hp*(100+5*skill_lv)/100; regen->hp = cap_value(val, 1, SHRT_MAX); } - if( (skill = homun->checkskill(hd,HLIF_BRAIN)) > 0 ) { - val = regen->sp*(100+3*skill)/100; + if( (skill_lv = homun->checkskill(hd,HLIF_BRAIN)) > 0 ) { + val = regen->sp*(100+3*skill_lv)/100; regen->sp = cap_value(val, 1, SHRT_MAX); } } else if( bl->type == BL_MER ) { diff --git a/src/map/status.h b/src/map/status.h index d5a40e356..9d49ff3af 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1796,7 +1796,7 @@ struct status_interface { int (*get_refine_chance) (enum refine_type wlv, int refine); // for looking up associated data - sc_type (*skill2sc) (int skill); + sc_type (*skill2sc) (int skill_id); int (*sc2skill) (sc_type sc); unsigned int (*sc2scb_flag) (sc_type sc); int (*type2relevant_bl_types) (int type); diff --git a/src/map/vending.h b/src/map/vending.h index 1b4381ccd..968811ecd 100644 --- a/src/map/vending.h +++ b/src/map/vending.h @@ -31,7 +31,7 @@ struct vending_interface { bool (*searchall) (struct map_session_data* sd, const struct s_search_store_search* s); }; -struct vending_interface * vending; +struct vending_interface *vending; void vending_defaults(void); |