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-rw-r--r--src/map/skill.c101
-rw-r--r--src/map/skill.h2
-rw-r--r--src/map/status.c2
3 files changed, 56 insertions, 49 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e3fc49a7a..09c907af7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3745,14 +3745,17 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (sd) clif_walkok(sd);
}
break;
+
case AS_CLOAKING:
- if(tsce)
+ if( !tsce )
+ i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
+ else
i = status_change_end(bl, type, -1);
+
+ if( i )
+ clif_skill_nodamage(src,bl,skillid,-1,i);
else
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,-1,i);
- if (!i && sd)
- clif_skill_fail(sd,skillid,0,0);
+ if( sd ) clif_skill_fail(sd,skillid,0,0);
break;
case BD_ADAPTATION:
@@ -7604,7 +7607,9 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
if(sd->dsprate!=100)
sp=sp*sd->dsprate/100;
- switch(skill) {
+ // perform skill-specific checks (and actions)
+ switch( skill )
+ {
case SA_CASTCANCEL:
if(sd->ud.skilltimer == -1) {
clif_skill_fail(sd,skill,0,0);
@@ -7762,22 +7767,21 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
}
}
break;
+
case PR_BENEDICTIO:
- {
- if (!(type&1))
- { //Started casting.
- if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2)
- {
- clif_skill_fail(sd,skill,0,0);
- return 0;
- }
+ if (!(type&1))
+ { //Started casting.
+ if (skill_check_pc_partner(sd, skill, &lv, 1, 0) < 2)
+ {
+ clif_skill_fail(sd,skill,0,0);
+ return 0;
}
- else
- //Should I repeat the check? If so, it would be best to only do
- //this on cast-ending. [Skotlex]
- skill_check_pc_partner(sd, skill, &lv, 1, 1);
}
+ else
+ //Should I repeat the check? If so, it would be best to only do this on cast-ending. [Skotlex]
+ skill_check_pc_partner(sd, skill, &lv, 1, 1);
break;
+
case AM_CANNIBALIZE:
case AM_SPHEREMINE:
if(type&1){
@@ -9124,42 +9128,45 @@ int skill_enchant_elemental_end (struct block_list *bl, int type)
return 0;
}
-int skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce)
+bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce)
{
- static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1}; //optimized by Lupus
+ static int dx[] = { 0, 1, 0, -1, -1, 1, 1, -1};
static int dy[] = {-1, 0, 1, 0, -1, -1, 1, 1};
- int end = 1,i;
+ bool wall = true;
+ int i;
- if ((bl->type == BL_PC && battle_config.pc_cloak_check_type&1) ||
- (bl->type != BL_PC && battle_config.monster_cloak_check_type&1))
- { //Check for walls.
- for (i = 0; i < 8; i++)
- if (map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS))
- {
- end = 0;
- break;
- }
- } else
- end = 0; //No wall check.
+ if( (bl->type == BL_PC && battle_config.pc_cloak_check_type&1)
+ || (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) )
+ { //Check for walls.
+ ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
+ if( i == 8 )
+ wall = false;
+ }
- if(!sce) return end; //Just report.
-
- if(end){
- if (sce->val1 < 3) //End cloaking.
- status_change_end(bl, SC_CLOAKING, -1);
- else if(sce->val4&1)
- { //Remove wall bonus
- sce->val4&=~1;
- status_calc_bl(bl,SCB_SPEED);
+ if( sce )
+ {
+ if( !wall )
+ {
+ if( sce->val1 < 3 ) //End cloaking.
+ status_change_end(bl, SC_CLOAKING, -1);
+ else
+ if( sce->val4&1 )
+ { //Remove wall bonus
+ sce->val4&=~1;
+ status_calc_bl(bl,SCB_SPEED);
+ }
+ }
+ else
+ {
+ if( !(sce->val4&1) )
+ { //Add wall speed bonus
+ sce->val4|=1;
+ status_calc_bl(bl,SCB_SPEED);
+ }
}
- }
- else if(!(sce->val4&1))
- { //Add wall speed bonus
- sce->val4|=1;
- status_calc_bl(bl,SCB_SPEED);
}
- return end;
+ return wall;
}
/*==========================================
diff --git a/src/map/skill.h b/src/map/skill.h
index 9bff96961..b571be6c2 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -246,7 +246,7 @@ int skill_autospell(struct map_session_data *md,int skillid);
int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv);
-int skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);
+bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);
// ステ?タス異常
int skill_enchant_elemental_end(struct block_list *bl, int type);
diff --git a/src/map/status.c b/src/map/status.c
index 1dc109b7f..215c04e72 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4679,7 +4679,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Due to the cloaking card, we have to check the wall versus to known
//skill level rather than the used one. [Skotlex]
//if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if (sd && pc_checkskill(sd, AS_CLOAKING)< 3 && skill_check_cloaking(bl,NULL))
+ if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill_check_cloaking(bl,NULL) )
return 0;
break;
case SC_MODECHANGE: