diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 48 | ||||
-rw-r--r-- | src/map/battle.h | 36 | ||||
-rw-r--r-- | src/map/clif.c | 13 | ||||
-rw-r--r-- | src/map/clif.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/skill.h | 2 | ||||
-rw-r--r-- | src/map/status.c | 73 | ||||
-rw-r--r-- | src/map/status.h | 25 | ||||
-rw-r--r-- | src/map/unit.c | 2 | ||||
-rw-r--r-- | src/map/unit.h | 2 |
10 files changed, 109 insertions, 103 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f72bdce06..f56488713 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -203,7 +203,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int struct delay_damage { int src_id; int target_id; - int damage; + int64 damage; int delay; unsigned short distance; uint16 skill_lv; @@ -261,7 +261,7 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { return 0; } -int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) +int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects) { struct delay_damage *dat; struct status_change *sc; @@ -323,7 +323,7 @@ int battle_attr_ratio(int atk_elem,int def_type, int def_lv) * Added passing of the chars so that the status changes can affect it. [Skotlex] * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks. *------------------------------------------*/ -int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv) +int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv) { struct status_change *sc=NULL, *tsc=NULL; int ratio; @@ -427,8 +427,8 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag return damage*ratio/100; } #ifdef RENEWAL -int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] - int damage, eatk = 0; +int64 battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2){ // [malufett] + int64 damage, eatk = 0; struct status_change *sc; struct map_session_data *sd; @@ -501,9 +501,9 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) */ #ifdef RENEWAL -int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) +int64 battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2) { - int damage, batk; + int64 damage, batk; struct status_data *status = iStatus->get_status_data(src); batk = battle->calc_elefix(src, bl, skill_id, skill_lv, iStatus->calc_batk(bl, iStatus->get_sc(src), status->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag); @@ -513,11 +513,11 @@ int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint1 else damage = (batk << 1) + battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->rhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2); #else -static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) +static int64 battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) { unsigned int atkmin=0, atkmax=0; short type = 0; - int damage = 0; + int64 damage = 0; if (!sd) { //Mobs/Pets if(flag&4) { @@ -594,7 +594,7 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk return damage; } -int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int size, bool ignore){ +int64 battle_calc_sizefix(struct map_session_data *sd, int64 damage, int type, int size, bool ignore){ //SizeFix only for players if (!(sd->special_state.no_sizefix || (ignore))) damage = damage * ( type == EQI_HAND_L ? sd->left_weapon.atkmods[size] : sd->right_weapon.atkmods[size] ) / 100; @@ -604,9 +604,9 @@ int battle_calc_sizefix(struct map_session_data *sd, int damage, int type, int s /*========================================== * Passive skill damages increases *------------------------------------------*/ -int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) +int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,int64 dmg,int type) { - int damage,skill; + int64 damage,skill; struct status_data *status = iStatus->get_status_data(target); int weapon; damage = dmg; @@ -716,7 +716,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int /*========================================== * Calculates ATK masteries. *------------------------------------------*/ -int battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon){ +int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon){ int skill, i; struct status_change *sc; struct map_session_data *sd; @@ -842,7 +842,7 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui /*========================================== * Elemental attribute fix. *------------------------------------------*/ -int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ +int64 battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag){ struct status_data *tstatus; nullpo_ret(src); @@ -891,7 +891,7 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16 * &1 - calc for left hand. * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON). *------------------------------------------*/ -int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int cflag, int wflag){ +int64 battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int cflag, int wflag){ struct map_session_data *sd, *tsd; short cardfix = 1000, t_class, s_class, s_race2, t_race2; struct status_data *sstatus, *tstatus; @@ -1194,7 +1194,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li * &2 - pdef(Pierce defense) * &4 - tdef(Total defense reduction) *------------------------------------------*/ -int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef){ +int battle_calc_defense(int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef){ struct status_data *sstatus, *tstatus; struct map_session_data *sd, *tsd; struct status_change *sc, *tsc; @@ -2525,7 +2525,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block * ATK may be MISS, BLOCKED FAIL, reduc, increase, end status... * After this we apply bg/gvg reduction *------------------------------------------*/ -int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,uint16 skill_id,uint16 skill_lv) +int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv) { struct map_session_data *sd = NULL; struct status_change *sc; @@ -3065,7 +3065,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag /*========================================== * Calculates BG related damage adjustments. *------------------------------------------*/ -int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) +int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) { if( !damage ) return 0; @@ -3083,7 +3083,7 @@ int battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int dam /*========================================== * Calculates GVG related damage adjustments. *------------------------------------------*/ -int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) +int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,int div_,uint16 skill_id,uint16 skill_lv,int flag) { struct mob_data* md = BL_CAST(BL_MOB, bl); int class_ = iStatus->get_class(bl); @@ -3136,7 +3136,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama /*========================================== * HP/SP drain calculation *------------------------------------------*/ -int battle_calc_drain(int damage, int rate, int per) { +int battle_calc_drain(int64 damage, int rate, int per) { int diff = 0; if (per && rnd()%1000 < rate) { @@ -5027,7 +5027,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( wd.damage + wd.damage2 ) { //There is a total damage value - int damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0; + int64 damage = wd.damage + wd.damage2, rdamage = 0, rdelay = 0; if( src != target && (!skill_id || skill_id || @@ -5172,8 +5172,8 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl } //Calculates BF_WEAPON returned damage. -int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id, int *delay){ - int rdamage = 0, damage = *dmg, trdamage = 0; +int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, int64 *dmg, int flag, uint16 skill_id, int64 *delay){ + int64 rdamage = 0, damage = *dmg, trdamage = 0; struct map_session_data* sd; struct status_change* sc; #ifdef RENEWAL @@ -5342,7 +5342,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; struct status_change *sc, *tsc; - int damage; + int64 damage; int skillv; struct Damage wd; diff --git a/src/map/battle.h b/src/map/battle.h index 9d1e3276d..f52084b41 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -5,6 +5,8 @@ #ifndef _BATTLE_H_ #define _BATTLE_H_ +#include "../common/cbasetypes.h" + /** * Declarations **/ @@ -76,7 +78,7 @@ enum e_battle_check_target { //New definitions [Skotlex] // dammage structure struct Damage { - int damage,damage2; //right, left dmg + int64 damage,damage2; //right, left dmg int type,div_; //chk clif_damage for type @TODO add an enum ? ; nb of hit int amotion,dmotion; int blewcount; //nb of knockback @@ -476,41 +478,41 @@ struct battle_interface { /* damage calculation */ struct Damage (*calc_attack) (int attack_type, struct block_list *bl, struct block_list *target, uint16 skill_id, uint16 skill_lv, int count); /* generic final damage calculation */ - int (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int damage, uint16 skill_id, uint16 skill_lv); + int64 (*calc_damage) (struct block_list *src, struct block_list *bl, struct Damage *d, int64 damage, uint16 skill_id, uint16 skill_lv); /* gvg final damage calculation */ - int (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); + int64 (*calc_gvg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* battlegrounds final damage calculation */ - int (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); + int64 (*calc_bg_damage) (struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag); /* normal weapon attack */ enum damage_lv (*weapon_attack) (struct block_list *bl, struct block_list *target, unsigned int tick, int flag); /* calculate weapon attack */ struct Damage (*calc_weapon_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int wflag); /* delays damage or skills by a timer */ - int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); + int (*delay_damage) (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, int ddelay, bool additional_effects); /* drain damage */ void (*drain) (struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss); /* damage return/reflect */ - int (*calc_return_damage) (struct block_list *bl, struct block_list *src, int *, int flag, uint16 skill_id, int*); + int64 (*calc_return_damage) (struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, int64 *); /* attribute rate */ int (*attr_ratio) (int atk_elem, int def_type, int def_lv); /* applies attribute modifiers */ - int (*attr_fix) (struct block_list *src, struct block_list *target, int damage, int atk_elem, int def_type, int def_lv); + int64 (*attr_fix) (struct block_list *src, struct block_list *target, int64 damage, int atk_elem, int def_type, int def_lv); /* applies card modifiers */ - int (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag); + int64 (*calc_cardfix) (int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag); /* applies element modifiers */ - int (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag); + int64 (*calc_elefix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int nk, int n_ele, int s_ele, int s_ele_, bool left, int flag); /* applies mastery modifiers */ - int (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int div, bool left, bool weapon); - /* applies skill modifiers */ + int64 (*calc_masteryfix) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int div, bool left, bool weapon); + /* applies skill modifiers */ int (*calc_skillratio) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int skillratio, int flag); /* applies size modifiers */ - int (*calc_sizefix) (struct map_session_data *sd, int damage, int type, int size, bool ignore); + int64 (*calc_sizefix) (struct map_session_data *sd, int64 damage, int type, int size, bool ignore); #ifdef RENEWAL /* get weapon damage */ - int (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); + int64 (*calc_weapon_damage) (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, struct weapon_atk *watk, int nk, bool n_ele, short s_ele, short s_ele_, int size, int type, int flag, int flag2); #endif /* applies defense reductions */ - int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int damage, int flag, int pdef); + int (*calc_defense) (int attack_type, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int64 damage, int flag, int pdef); /* get master (who does this unit respond to?) */ struct block_list *(*get_master) (struct block_list *src); /* returns a random unit who is targeting this unit */ @@ -536,7 +538,7 @@ struct battle_interface { int (*blewcount_bonus) (struct map_session_data *sd, uint16 skill_id); /* skill range criteria */ int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv); - int (*calc_base_damage) + int64 (*calc_base_damage) #ifdef RENEWAL (struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2); #else @@ -545,8 +547,8 @@ struct battle_interface { struct Damage (*calc_misc_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); struct Damage (*calc_magic_attack) (struct block_list *src,struct block_list *target,uint16 skill_id,uint16 skill_lv,int mflag); int (*adjust_skill_damage) (int m, unsigned short skill_id); - int (*add_mastery) (struct map_session_data *sd,struct block_list *target,int dmg,int type); - int (*calc_drain) (int damage, int rate, int per); + int64 (*add_mastery) (struct map_session_data *sd,struct block_list *target,int64 dmg,int type); + int (*calc_drain) (int64 damage, int rate, int per); /* - battle_config */ int (*config_read) (const char *cfgName); void (*config_set_defaults) (void); diff --git a/src/map/clif.c b/src/map/clif.c index 2275f7bfe..2ab379e31 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4380,7 +4380,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { //Modifies the type of damage according to status changes [Skotlex] //Aegis data specifies that: 4 endure against single hit sources, 9 against multi-hit. -static inline int clif_calc_delay(int type, int div, int damage, int delay) +static inline int clif_calc_delay(int type, int div, int64 damage, int delay) { return ( delay == 0 && damage > 0 ) ? ( div > 1 ? 9 : 4 ) : type; } @@ -4388,7 +4388,7 @@ static inline int clif_calc_delay(int type, int div, int damage, int delay) /*========================================== * Estimates walk delay based on the damage criteria. [Skotlex] *------------------------------------------*/ -int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, int div_) { +int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int64 damage, int div_) { if (type == 4 || type == 9 || damage <=0) return 0; @@ -4423,7 +4423,7 @@ int clif_calc_walkdelay(struct block_list *bl,int delay, int type, int damage, i /// 10 = critical hit /// 11 = lucky dodge /// 12 = (touch skill?) -int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2) +int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2) { unsigned char buf[33]; struct status_change *sc; @@ -4435,7 +4435,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic nullpo_ret(src); nullpo_ret(dst); - + + damage = cap_value(damage,INT_MIN,INT_MAX); + damage2 = cap_value(damage2,INT_MIN,INT_MAX); type = clif_calc_delay(type,div,damage+damage2,ddelay); sc = iStatus->get_sc(dst); if(sc && sc->count) { @@ -5106,7 +5108,7 @@ void clif_skill_cooldown(struct map_session_data *sd, uint16 skill_id, unsigned /// Skill attack effect and damage. /// 0114 <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.W <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL) /// 01de <skill id>.W <src id>.L <dst id>.L <tick>.L <src delay>.L <dst delay>.L <damage>.L <level>.W <div>.W <type>.B (ZC_NOTIFY_SKILL2) -int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type) +int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type) { unsigned char buf[64]; struct status_change *sc; @@ -5114,6 +5116,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int nullpo_ret(src); nullpo_ret(dst); + damage = cap_value(damage,INT_MIN,INT_MAX); type = clif_calc_delay(type,div,damage,ddelay); sc = iStatus->get_sc(dst); if(sc && sc->count) { diff --git a/src/map/clif.h b/src/map/clif.h index 1161b3b6a..58230ce85 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -532,7 +532,7 @@ struct clif_interface { void (*set_unit_idle2) (struct block_list* bl, struct map_session_data *tsd, enum send_target target); #endif void (*set_unit_walking) (struct block_list* bl, struct map_session_data *tsd,struct unit_data* ud, enum send_target target); - int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int damage, int div_); + int (*calc_walkdelay) (struct block_list *bl,int delay, int type, int64 damage, int div_); void (*getareachar_skillunit) (struct map_session_data *sd, struct skill_unit *unit); void (*getareachar_unit) (struct map_session_data* sd,struct block_list *bl); void (*clearchar_skillunit) (struct skill_unit *unit, int fd); @@ -570,7 +570,7 @@ struct clif_interface { void (*scriptclear) (struct map_session_data *sd, int npcid); /* client-user-interface-related */ void (*viewpoint) (struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); - int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); + int (*damage) (struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int64 damage, int div, int type, int64 damage2); void (*sitting) (struct block_list* bl); void (*standing) (struct block_list* bl); void (*arrow_create_list) (struct map_session_data *sd); @@ -667,7 +667,7 @@ struct clif_interface { void (*wedding_effect) (struct block_list *bl); void (*divorced) (struct map_session_data* sd, const char* name); void (*callpartner) (struct map_session_data *sd); - int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,uint16 skill_id,uint16 skill_lv,int type); + int (*skill_damage) (struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,uint16 skill_id,uint16 skill_lv,int type); int (*skill_nodamage) (struct block_list *src,struct block_list *dst,uint16 skill_id,int heal,int fail); void (*skill_poseffect) (struct block_list *src,uint16 skill_id,int val,int x,int y,int tick); void (*skill_estimation) (struct map_session_data *sd,struct block_list *dst); diff --git a/src/map/skill.c b/src/map/skill.c index 1b732baaa..9befc1d32 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2156,7 +2156,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds struct status_data *sstatus, *tstatus; struct status_change *sc; struct map_session_data *sd, *tsd; - int type,damage; + int type; + int64 damage; int8 rmdamage=0;//magic reflected bool additional_effects = true; @@ -12118,7 +12119,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap) { /*========================================== * *------------------------------------------*/ -int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int damage, unsigned int tick) +int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int64 damage, unsigned int tick) { struct skill_unit_group *sg; diff --git a/src/map/skill.h b/src/map/skill.h index f9dbd0f1a..995874de4 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1826,7 +1826,7 @@ struct skill_interface { int (*clear_unitgroup) (struct block_list *src); int (*clear_group) (struct block_list *bl, int flag); int (*unit_onplace) (struct skill_unit *src, struct block_list *bl, unsigned int tick); - int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); + int (*unit_ondamaged) (struct skill_unit *src,struct block_list *bl,int64 damage,unsigned int tick); int (*cast_fix) ( struct block_list *bl, uint16 skill_id, uint16 skill_lv); int (*cast_fix_sc) ( struct block_list *bl, int time); #ifdef RENEWAL_CAST diff --git a/src/map/status.c b/src/map/status.c index e7c3eaece..c79fff44e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1120,10 +1120,10 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) return status_zap(bl, 0, status->sp - sp); } -int status_charge(struct block_list* bl, int hp, int sp) +int status_charge(struct block_list* bl, int64 hp, int64 sp) { if(!(bl->type&BL_CONSUME)) - return hp+sp; //Assume all was charged so there are no 'not enough' fails. + return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails. return iStatus->damage(NULL, bl, hp, sp, 0, 3); } @@ -1132,11 +1132,14 @@ int status_charge(struct block_list* bl, int hp, int sp) //If flag&2, fail if target does not has enough to substract. //If flag&4, if killed, mob must not give exp/loot. //flag will be set to &8 when damaging sp of a dead character -int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag) -{ +int status_damage(struct block_list *src,struct block_list *target,int64 hp, int64 sp, int walkdelay, int flag) { struct status_data *status; struct status_change *sc; + /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */ + hp = cap_value(hp,INT_MIN,INT_MAX); + sp = cap_value(sp,INT_MIN,INT_MAX); + if(sp && !(target->type&BL_CONSUME)) sp = 0; //Not a valid SP target. @@ -1254,7 +1257,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s { //Still lives or has been dead before this damage. if (walkdelay) unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0); - return hp+sp; + return (int)(hp+sp); } status->hp = 1; //To let the dead function cast skills and all that. @@ -1275,7 +1278,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } if(!flag) //Death cancelled. - return hp+sp; + return (int)(hp+sp); //Normal death status->hp = 0; @@ -1310,7 +1313,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if( target->type == BL_MOB ) ((TBL_MOB*)target)->state.rebirth = 1; - return hp+sp; + return (int)(hp+sp); } if(target->type == BL_PC){ TBL_PC *sd = BL_CAST(BL_PC,target); @@ -1319,7 +1322,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, iStatus->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0)); status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER); - return hp + sp; + return (int)(hp + sp); } } if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so. @@ -1327,32 +1330,30 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s iStatus->change_clear(target,0); ((TBL_MOB*)target)->state.rebirth = 1; - return hp+sp; + return (int)(hp+sp); } iStatus->change_clear(target,0); if(flag&4) //Delete from memory. (also invokes map removal code) unit_free(target,CLR_DEAD); - else - if(flag&2) //remove from map - unit_remove_map(target,CLR_DEAD); - else - { //Some death states that would normally be handled by unit_remove_map - unit_stop_attack(target); - unit_stop_walking(target,1); - unit_skillcastcancel(target,0); - clif->clearunit_area(target,CLR_DEAD); - skill->unit_move(target,iTimer->gettick(),4); - skill->cleartimerskill(target); - } - - return hp+sp; + else if(flag&2) //remove from map + unit_remove_map(target,CLR_DEAD); + else { //Some death states that would normally be handled by unit_remove_map + unit_stop_attack(target); + unit_stop_walking(target,1); + unit_skillcastcancel(target,0); + clif->clearunit_area(target,CLR_DEAD); + skill->unit_move(target,iTimer->gettick(),4); + skill->cleartimerskill(target); + } + + return (int)(hp+sp); } //Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it) //If flag&2, when the player is healed, show the HP/SP heal effect. -int status_heal(struct block_list *bl,int hp,int sp, int flag) +int status_heal(struct block_list *bl,int64 hp,int64 sp, int flag) { struct status_data *status; struct status_change *sc; @@ -1362,6 +1363,10 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) if (status == &dummy_status || !status->hp) return 0; + /* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */ + hp = cap_value(hp,INT_MIN,INT_MAX); + sp = cap_value(sp,INT_MIN,INT_MAX); + sc = iStatus->get_sc(bl); if (sc && !sc->count) sc = NULL; @@ -1410,14 +1415,14 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) // send hp update to client switch(bl->type) { - case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; - case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; - case BL_HOM: homun->healed((TBL_HOM*)bl); break; - case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break; - case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break; + case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; + case BL_HOM: homun->healed((TBL_HOM*)bl); break; + case BL_MER: mercenary->heal((TBL_MER*)bl,hp,sp); break; + case BL_ELEM: elemental->heal((TBL_ELEM*)bl,hp,sp); break; } - return hp+sp; + return (int)(hp+sp); } //Does percentual non-flinching damage/heal. If mob is killed this way, @@ -1513,11 +1518,13 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (bl->prev) //Animation only if character is already on a map. clif->resurrection(bl, 1); + switch (bl->type) { - case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break; - case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; - case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; + case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break; + case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; + case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; } + return 1; } diff --git a/src/map/status.h b/src/map/status.h index 5f8a515f6..cae91849e 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -2,12 +2,14 @@ // For more information, see LICENCE in the main folder #ifndef _STATUS_H_ #define _STATUS_H_ + struct block_list; struct mob_data; struct pet_data; struct homun_data; struct mercenary_data; struct status_change; + /** * Max Refine available to your server * Changing this limit requires edits to refine_db.txt @@ -17,6 +19,7 @@ struct status_change; #else #define MAX_REFINE 10 #endif + enum refine_type { REFINE_TYPE_ARMOR = 0, REFINE_TYPE_WEAPON1 = 1, @@ -25,6 +28,7 @@ enum refine_type { REFINE_TYPE_WEAPON4 = 4, REFINE_TYPE_MAX = 5 }; + typedef enum sc_conf_type { SC_NO_REM_DEATH = 0x1, SC_NO_SAVE = 0x2, @@ -34,7 +38,8 @@ typedef enum sc_conf_type { SC_DEBUFF = 0x20, SC_MADO_NO_RESET = 0x40 } sc_conf_type; -// Status changes listing. These code are for use by the server. + +// Status changes listing. These code are for use by the server. typedef enum sc_type { SC_NONE = -1, //First we enumerate common status ailments which are often used around. @@ -1759,8 +1764,6 @@ struct status_change { #define status_get_size(bl) iStatus->get_status_data(bl)->size #define status_get_mode(bl) iStatus->get_status_data(bl)->mode - - //Short version, receives rate in 1->100 range, and does not uses a flag setting. #define sc_start(bl, type, rate, val1, tick) iStatus->change_start(bl,type,100*(rate),val1,0,0,0,tick,0) #define sc_start2(bl, type, rate, val1, val2, tick) iStatus->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) @@ -1777,16 +1780,6 @@ struct status_change { #define status_calc_elemental(ed, first) iStatus->calc_bl_(&(ed)->bl, SCB_ALL, first) #define status_calc_npc(nd, first) iStatus->calc_bl_(&(nd)->bl, SCB_ALL, first) - - - - - -#ifdef RENEWAL -#endif - - - /*===================================== * Interface : status.h * Generated by HerculesInterfaceMaker @@ -1809,14 +1802,14 @@ struct status_interface { int (*type2relevant_bl_types) (int type); int (*get_sc_type) (sc_type idx); - int (*damage) (struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); + int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag); //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) - int (*charge) (struct block_list* bl, int hp, int sp); + int (*charge) (struct block_list* bl, int64 hp, int64 sp); int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag); //Used to set the hp/sp of an object to an absolute value (can't kill) int (*set_hp) (struct block_list *bl, unsigned int hp, int flag); int (*set_sp) (struct block_list *bl, unsigned int sp, int flag); - int (*heal) (struct block_list *bl,int hp,int sp, int flag); + int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag); int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp); struct regen_data * (*get_regen_data) (struct block_list *bl); diff --git a/src/map/unit.c b/src/map/unit.c index 41d661169..22c7165e4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -2023,7 +2023,7 @@ int unit_counttargeted(struct block_list* bl) /*========================================== * *------------------------------------------*/ -int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) +int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2) { nullpo_ret(target); diff --git a/src/map/unit.h b/src/map/unit.h index a4c7fc0cc..b743fc8cb 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -121,7 +121,7 @@ int unit_set_target(struct unit_data* ud, int target_id); // unit_data の初期化処理 void unit_dataset(struct block_list *bl); -int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); +int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int64 damage,int div,int type,int64 damage2); // その他 struct unit_data* unit_bl2ud(struct block_list *bl); struct unit_data* unit_bl2ud2(struct block_list *bl); |