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-rw-r--r--src/map/battle.c8
-rw-r--r--src/map/status.c2
2 files changed, 4 insertions, 6 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 5e2a0d1b6..52e82ce9f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -25,8 +25,6 @@
#include "guild.h"
#include "party.h"
-#include "mercenary.h"
-
#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
int attr_fix_table[4][10][10];
@@ -3154,7 +3152,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
state |= BCT_ENEMY; //Default enemy. Normal mobs.
//Pass on to master.
- s_bl=(struct block_list *)((struct homun_data*)src)->master; //Whoever is the master's enemy is the homunculus' enemy.
+ s_bl=(struct block_list *)((struct homun_data*)src)->master;
break;
}
case BL_PET:
@@ -3176,8 +3174,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
}
- if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all players/mobs
- if (target->type == BL_MOB || target->type == BL_PC)
+ if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars
+ if (target->type&BL_CHAR)
return 1;
else
return -1;
diff --git a/src/map/status.c b/src/map/status.c
index 13106ccd6..1af6228b1 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1718,7 +1718,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
if(sd->mdef_rate != 100)
status->mdef = status->mdef * sd->mdef_rate/100;
- if (!battle_config.weapon_defense_type && status->mdef > battle_config.max_def)
+ if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def)
{
status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def);
status->mdef = (unsigned char)battle_config.max_def;