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-rw-r--r--src/map/skill.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e4f5f8b5d..16584071c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3412,7 +3412,7 @@ int skill_reveal_trap (struct block_list *bl, va_list ap) {
int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int64 tick, int flag) {
struct map_session_data *sd = NULL;
struct status_data *tstatus;
- struct status_change *sc, *tsc;
+ struct status_change *sc;
if (skill_id > 0 && !skill_lv) return 0;
@@ -3440,7 +3440,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
}
sc = status->get_sc(src);
- tsc = status->get_sc(bl);
if (sc && !sc->count)
sc = NULL; //Unneeded
@@ -3800,6 +3799,7 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
// skill->area_temp[1] holds the id of the original target
// skill->area_temp[2] counts how many targets have already been processed
int sflag = skill->area_temp[0] & 0xFFF, heal;
+ struct status_change *tsc = status->get_sc(bl);
if( flag&SD_LEVEL )
sflag |= SD_LEVEL; // -1 will be used in packets instead of the skill level
if( (skill->area_temp[1] != bl->id && !(skill->get_inf2(skill_id)&INF2_NPC_SKILL)) || flag&SD_ANIMATION )