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-rw-r--r--src/map/chat.h4
-rw-r--r--src/map/script.c11
2 files changed, 14 insertions, 1 deletions
diff --git a/src/map/chat.h b/src/map/chat.h
index 71e5a11ec..b0c6cd905 100644
--- a/src/map/chat.h
+++ b/src/map/chat.h
@@ -10,6 +10,8 @@
struct map_session_data;
struct chat_data;
+#define MAX_CHAT_USERS 20
+
struct chat_data {
struct block_list bl; // data for this map object
char title[CHATROOM_TITLE_SIZE]; // room title
@@ -21,7 +23,7 @@ struct chat_data {
uint32 zeny; // required zeny to join
uint32 minLvl; // minimum base level to join
uint32 maxLvl; // maximum base level allowed to join
- struct map_session_data* usersd[20];
+ struct map_session_data* usersd[MAX_CHAT_USERS];
struct block_list* owner;
char npc_event[EVENT_NAME_LENGTH];
/* isn't this a waste? there is a enormous overhead, wouldn't something like skill_blockpc_start be better here? [Ind] */
diff --git a/src/map/script.c b/src/map/script.c
index 6b31ee7b4..e355db828 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -19063,6 +19063,17 @@ void script_label_add(int key, int pos) {
**/
void script_hardcoded_constants(void) {
+ /* server defines */
+ script->set_constant("PACKETVER",PACKETVER,false);
+ script->set_constant("MAX_LEVEL",MAX_LEVEL,false);
+ script->set_constant("MAX_STORAGE",MAX_STORAGE,false);
+ script->set_constant("MAX_GUILD_STORAGE",MAX_GUILD_STORAGE,false);
+ script->set_constant("MAX_CART",MAX_INVENTORY,false);
+ script->set_constant("MAX_INVENTORY",MAX_INVENTORY,false);
+ script->set_constant("MAX_ZENY",MAX_ZENY,false);
+ script->set_constant("MAX_BG_MEMBERS",MAX_BG_MEMBERS,false);
+ script->set_constant("MAX_CHAT_USERS",MAX_CHAT_USERS,false);
+
/* status options */
script->set_constant("Option_Nothing",OPTION_NOTHING,false);
script->set_constant("Option_Sight",OPTION_SIGHT,false);