diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 91 | ||||
-rw-r--r-- | src/map/battle.c | 88 | ||||
-rw-r--r-- | src/map/battle.h | 14 | ||||
-rw-r--r-- | src/map/chrif.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 20 | ||||
-rw-r--r-- | src/map/clif.h | 2 | ||||
-rw-r--r-- | src/map/elemental.h | 4 | ||||
-rw-r--r-- | src/map/homunculus.h | 2 | ||||
-rw-r--r-- | src/map/intif.c | 2 | ||||
-rw-r--r-- | src/map/intif.h | 6 | ||||
-rw-r--r-- | src/map/itemdb.h | 402 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/map.h | 18 | ||||
-rw-r--r-- | src/map/mob.c | 8 | ||||
-rw-r--r-- | src/map/mob.h | 11 | ||||
-rw-r--r-- | src/map/path.h | 12 | ||||
-rw-r--r-- | src/map/pc.c | 89 | ||||
-rw-r--r-- | src/map/pc.h | 30 | ||||
-rw-r--r-- | src/map/pet.h | 4 | ||||
-rw-r--r-- | src/map/script.c | 21 | ||||
-rw-r--r-- | src/map/script.h | 37 | ||||
-rw-r--r-- | src/map/skill.c | 242 | ||||
-rw-r--r-- | src/map/skill.h | 11 | ||||
-rw-r--r-- | src/map/status.c | 109 | ||||
-rw-r--r-- | src/map/status.h | 106 |
25 files changed, 786 insertions, 549 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index a2bea32a8..3b06140d4 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -164,38 +164,32 @@ ACMD(send) clif->message(fd, msg_txt(i)); return false; } - -#define PARSE_ERROR(error,p) \ -{\ -clif->message(fd, (error));\ -sprintf(atcmd_output, ">%s", (p));\ -clif->message(fd, atcmd_output);\ -} - //define PARSE_ERROR - -#define CHECK_EOS(p) \ -if(*(p) == 0){\ -clif->message(fd, "Unexpected end of string");\ -return false;\ -} - //define CHECK_EOS - -#define SKIP_VALUE(p) \ -{\ -while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\ -while(*(p) && ISSPACE(*(p))) ++(p); /* space */\ -} - //define SKIP_VALUE - -#define GET_VALUE(p,num) \ -{\ -if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\ -PARSE_ERROR("Invalid number in:",(p));\ -return false;\ -}\ -} - //define GET_VALUE - + +#define PARSE_ERROR(error,p) do {\ + clif->message(fd, (error));\ + sprintf(atcmd_output, ">%s", (p));\ + clif->message(fd, atcmd_output);\ +} while(0) //define PARSE_ERROR + +#define CHECK_EOS(p) do { \ + if(*(p) == 0){ \ + clif->message(fd, "Unexpected end of string");\ + return false;\ + } \ +} while(0) //define CHECK_EOS + +#define SKIP_VALUE(p) do { \ + while(*(p) && !ISSPACE(*(p))) ++(p); /* non-space */\ + while(*(p) && ISSPACE(*(p))) ++(p); /* space */\ +} while(0) //define SKIP_VALUE + +#define GET_VALUE(p,num) do { \ + if(sscanf((p), "x%lx", &(num)) < 1 && sscanf((p), "%ld ", &(num)) < 1){\ + PARSE_ERROR("Invalid number in:",(p));\ + return false;\ + }\ +} while(0) //define GET_VALUE + if (type > 0 && type < MAX_PACKET_DB) { if(len) @@ -1931,11 +1925,11 @@ ACMD(monster) number = battle_config.atc_spawn_quantity_limit; if (strcmpi(info->command, "monstersmall") == 0) - size = SZ_MEDIUM; // This is just gorgeous [mkbu95] + size = SZ_SMALL; else if (strcmpi(info->command, "monsterbig") == 0) size = SZ_BIG; else - size = SZ_SMALL; + size = SZ_MEDIUM; if (battle_config.etc_log) ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y); @@ -6255,7 +6249,7 @@ ACMD(summon) return false; } - md = mob->once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_MEDIUM, AI_NONE); if(!md) return false; @@ -7311,15 +7305,15 @@ ACMD(size) { int size = 0; - size = cap_value(atoi(message),SZ_SMALL,SZ_BIG); + size = cap_value(atoi(message),SZ_MEDIUM,SZ_BIG); if(sd->state.size) { - sd->state.size = SZ_SMALL; + sd->state.size = SZ_MEDIUM; pc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); } sd->state.size = size; - if( size == SZ_MEDIUM ) + if( size == SZ_SMALL ) clif->specialeffect(&sd->bl,420,AREA); else if( size == SZ_BIG ) clif->specialeffect(&sd->bl,422,AREA); @@ -7341,12 +7335,12 @@ ACMD(sizeall) for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { if( pl_sd->state.size != size ) { if( pl_sd->state.size ) { - pl_sd->state.size = SZ_SMALL; + pl_sd->state.size = SZ_MEDIUM; pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; - if( size == SZ_MEDIUM ) + if( size == SZ_SMALL ) clif->specialeffect(&pl_sd->bl,420,AREA); else if( size == SZ_BIG ) clif->specialeffect(&pl_sd->bl,422,AREA); @@ -7377,17 +7371,17 @@ ACMD(sizeguild) return false; } - size = cap_value(size,SZ_SMALL,SZ_BIG); + size = cap_value(size,SZ_MEDIUM,SZ_BIG); for( i = 0; i < g->max_member; i++ ) { if( (pl_sd = g->member[i].sd) && pl_sd->state.size != size ) { if( pl_sd->state.size ) { - pl_sd->state.size = SZ_SMALL; + pl_sd->state.size = SZ_MEDIUM; pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; - if( size == SZ_MEDIUM ) + if( size == SZ_SMALL ) clif->specialeffect(&pl_sd->bl,420,AREA); else if( size == SZ_BIG ) clif->specialeffect(&pl_sd->bl,422,AREA); @@ -8585,10 +8579,11 @@ ACMD(unloadnpcfile) { return true; } ACMD(cart) { -#define MC_CART_MDFY(x,idx) \ -sd->status.skill[idx].id = x?MC_PUSHCART:0; \ -sd->status.skill[idx].lv = x?1:0; \ -sd->status.skill[idx].flag = x?1:0; +#define MC_CART_MDFY(x,idx) do { \ + sd->status.skill[idx].id = (x)?MC_PUSHCART:0; \ + sd->status.skill[idx].lv = (x)?1:0; \ + sd->status.skill[idx].flag = (x)?1:0; \ +} while(0) int val = atoi(message); bool need_skill = pc->checkskill(sd, MC_PUSHCART) ? false : true; @@ -9616,6 +9611,8 @@ void atcommand_basecommands(void) { return; } +#undef ACMD_DEF +#undef ACMD_DEF2 bool atcommand_add(char *name,AtCommandFunc func, bool replace) { AtCommandInfo* cmd; diff --git a/src/map/battle.c b/src/map/battle.c index 53544d66b..812301cd6 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -764,18 +764,18 @@ int64 battle_calc_masteryfix(struct block_list *src, struct block_list *target, if(sc->data[SC_IMPOSITIO]) damage += sc->data[SC_IMPOSITIO]->val2; if(sc->data[SC_DRUMBATTLE]){ - if(tstatus->size == SZ_SMALL) + if(tstatus->size == SZ_MEDIUM) damage += sc->data[SC_DRUMBATTLE]->val2; - else if(tstatus->size == SZ_MEDIUM) + else if(tstatus->size == SZ_SMALL) damage += 10 * sc->data[SC_DRUMBATTLE]->val1; //else no bonus for large target } if(sc->data[SC_GS_MADNESSCANCEL]) damage += 100; if(sc->data[SC_GS_GATLINGFEVER]){ - if(tstatus->size == SZ_SMALL) + if(tstatus->size == SZ_MEDIUM) damage += 10 * sc->data[SC_GS_GATLINGFEVER]->val1; - else if(tstatus->size == SZ_MEDIUM) + else if(tstatus->size == SZ_SMALL) damage += -5 * sc->data[SC_GS_GATLINGFEVER]->val1; else damage += sc->data[SC_GS_GATLINGFEVER]->val1; @@ -2200,8 +2200,8 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block break; case NC_ARMSCANNON: switch( tst->size ) { - case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small - case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium + case SZ_MEDIUM: skillratio += 100 + 500 * skill_lv; break;// Medium + case SZ_SMALL: skillratio += 100 + 400 * skill_lv; break;// Small case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large } RE_LVL_DMOD(100); @@ -2414,21 +2414,21 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case GN_SLINGITEM_RANGEMELEEATK: if( sd ) { switch( sd->itemid ) { - case 13260: // Apple Bomob - case 13261: // Coconut Bomb - case 13262: // Melon Bomb - case 13263: // Pinapple Bomb - skillratio += 400; // Unconfirded + case ITEMID_APPLE_BOMB: + case ITEMID_COCONUT_BOMB: + case ITEMID_MELON_BOMB: + case ITEMID_PINEAPPLE_BOMB: + skillratio += 400; // Unconfirmed break; - case 13264: // Banana Bomb 2000% + case ITEMID_BANANA_BOMB: // 2000% skillratio += 1900; break; - case 13265: skillratio -= 75; break; // Black Lump 25% - case 13266: skillratio -= 25; break; // Hard Black Lump 75% - case 13267: skillratio += 100; break; // Extremely Hard Black Lump 200% + case ITEMID_BLACK_LUMP: skillratio -= 75; break; // 25% + case ITEMID_BLACK_HARD_LUMP: skillratio -= 25; break; // 75% + case ITEMID_VERY_HARD_LUMP: skillratio += 100; break; // 200% } } else - skillratio += 300; // Bombs + skillratio += 300; // Bombs break; case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % skillratio += -100 + 50 * skill_lv + ( sd ? pc->checkskill(sd, SO_STRIKING) * 50 : 0 ); @@ -3189,7 +3189,7 @@ int battle_blewcount_bonus(struct map_session_data *sd, uint16 skill_id) { return 0; } //For quick div adjustment. -#define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; } +#define damage_div_fix(dmg, div) do { if ((div) > 1) (dmg)*=(div); else if ((div) < 0) (div)*=-1; } while(0) /*========================================== * battle_calc_magic_attack [DracoRPG] *------------------------------------------*/ @@ -3305,11 +3305,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage = 0; //reinitialize.. #endif //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc -#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } +#define MATK_RATE( a ) ( ad.damage= ad.damage*(a)/100 ) //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage -#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } +#define MATK_ADDRATE( a ) ( ad.damage+= ad.damage*(a)/100 ) //Adds an absolute value to damage. 100 = +100 damage -#define MATK_ADD( a ) { ad.damage+= a; } +#define MATK_ADD( a ) ( ad.damage+= (a) ) switch (skill_id) { //Calc base damage according to skill @@ -3499,6 +3499,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } return ad; +#undef MATK_RATE +#undef MATK_ADDRATE +#undef MATK_ADD } /*========================================== @@ -4359,19 +4362,19 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list //Assuming that 99% of the cases we will not need to check for the flag.rh... we don't. //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc -#define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; } -#define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } -#define ATK_RATER(a){ wd.damage = wd.damage*(a)/100;} -#define ATK_RATEL(a){ wd.damage2 = wd.damage2*(a)/100;} +#define ATK_RATE( a ) do { int64 temp__ = (a); wd.damage= wd.damage*temp__/100 ; if(flag.lh) wd.damage2= wd.damage2*temp__/100; } while(0) +#define ATK_RATE2( a , b ) do { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } while(0) +#define ATK_RATER(a) ( wd.damage = wd.damage*(a)/100 ) +#define ATK_RATEL(a) ( wd.damage2 = wd.damage2*(a)/100 ) //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage -#define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; } -#define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } +#define ATK_ADDRATE( a ) do { int64 temp__ = (a); wd.damage+= wd.damage*temp__/100; if(flag.lh) wd.damage2+= wd.damage2*temp__/100; } while(0) +#define ATK_ADDRATE2( a , b ) do { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } while(0) //Adds an absolute value to damage. 100 = +100 damage -#define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; } -#define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; } +#define ATK_ADD( a ) do { int64 temp__ = (a); wd.damage += temp__; if (flag.lh) wd.damage2 += temp__; } while(0) +#define ATK_ADD2( a , b ) do { wd.damage += (a); if (flag.lh) wd.damage2 += (b); } while(0) #ifdef RENEWAL -#define GET_NORMAL_ATTACK( f ) { wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, f, wd.flag); } -#define GET_NORMAL_ATTACK2( f ) { wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, f, wd.flag); } +#define GET_NORMAL_ATTACK( f ) ( wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (f), wd.flag) ) +#define GET_NORMAL_ATTACK2( f ) ( wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (f), wd.flag) ) #endif switch (skill_id) { //Calc base damage according to skill @@ -4438,10 +4441,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list i*=i; ATK_ADD(i); //Add str bonus. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? - case SZ_SMALL: //Small: 125% + case SZ_MEDIUM: //Medium: 125% ATK_RATE(125); break; - //case SZ_MEDIUM: //Medium: 100% + //case SZ_SMALL: //Medium: 100% case SZ_BIG: //Large: 75% ATK_RATE(75); break; @@ -4566,7 +4569,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(sd->inventory_data[index]->weight * 7 / 100); switch (tstatus->size) { - case SZ_SMALL: //Small: 115% + case SZ_MEDIUM: //Medium: 115% ATK_RATE(115); break; case SZ_BIG: //Large: 85% @@ -5070,7 +5073,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list )) && rnd()%100 < tsc->data[SC_SWORDREJECT]->val2 ) { - ATK_RATER(50) + ATK_RATER(50); status_fix_damage(target,src,wd.damage,clif->damage(target,src,timer->gettick(),0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_SWORDREJECT]->val1,1); if( --(tsc->data[SC_SWORDREJECT]->val3) <= 0 ) @@ -5147,9 +5150,9 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i sc = status->get_sc(bl); #ifdef RENEWAL -#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, min(max_reflect_damage, d)); } +#define NORMALIZE_RDAMAGE(d) ( trdamage += rdamage = max(1, min(max_reflect_damage, (d))) ) #else -#define NORMALIZE_RDAMAGE(d){ trdamage += rdamage = max(1, d); } +#define NORMALIZE_RDAMAGE(d) ( trdamage += rdamage = max(1, (d)) ) #endif if( sc && sc->data[SC_CRESCENTELBOW] && !is_boss(src) && rnd()%100 < sc->data[SC_CRESCENTELBOW]->val2 ){ @@ -5214,6 +5217,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i } return max(0, trdamage); +#undef NORMALIZE_RDAMAGE } void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) @@ -5468,7 +5472,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( sc && sc->count ) { if (sc->data[SC_EXEEDBREAK]) { - ATK_RATER(sc->data[SC_EXEEDBREAK]->val1) + ATK_RATER(sc->data[SC_EXEEDBREAK]->val1); status_change_end(src, SC_EXEEDBREAK, INVALID_TIMER); } if( sc->data[SC_SPELLFIST] ) { @@ -5670,6 +5674,16 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t map->freeblock_unlock(); return wd.dmg_lv; } +#undef ATK_RATE +#undef ATK_RATE2 +#undef ATK_RATER +#undef ATK_RATEL +#undef ATK_ADDRATE +#undef ATK_ADDRATE2 +#undef ATK_ADD +#undef ATK_ADD2 +#undef GET_NORMAL_ATTACK +#undef GET_NORMAL_ATTACK2 int battle_check_undead(int race,int element) { diff --git a/src/map/battle.h b/src/map/battle.h index fd6699f4d..a8b291818 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -21,14 +21,14 @@ struct status_data; /** * Defines **/ -#define MIN_HAIR_STYLE battle_config.min_hair_style -#define MAX_HAIR_STYLE battle_config.max_hair_style -#define MIN_HAIR_COLOR battle_config.min_hair_color -#define MAX_HAIR_COLOR battle_config.max_hair_color -#define MIN_CLOTH_COLOR battle_config.min_cloth_color -#define MAX_CLOTH_COLOR battle_config.max_cloth_color +#define MIN_HAIR_STYLE (battle_config.min_hair_style) +#define MAX_HAIR_STYLE (battle_config.max_hair_style) +#define MIN_HAIR_COLOR (battle_config.min_hair_color) +#define MAX_HAIR_COLOR (battle_config.max_hair_color) +#define MIN_CLOTH_COLOR (battle_config.min_cloth_color) +#define MAX_CLOTH_COLOR (battle_config.max_cloth_color) -#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] +#define is_boss(bl) (status_get_mode(bl)&MD_BOSS) // Can refine later [Aru] /** * Enumerations diff --git a/src/map/chrif.c b/src/map/chrif.c index 5927e31bf..e9c3bbabf 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -88,7 +88,7 @@ struct chrif_interface chrif_s; //2b27: Incoming, chrif_authfail -> 'client authentication failed' //This define should spare writing the check in every function. [Skotlex] -#define chrif_check(a) { if(!chrif->isconnected()) return a; } +#define chrif_check(a) do { if(!chrif->isconnected()) return a; } while(0) /// Resets all the data. void chrif_reset(void) { diff --git a/src/map/clif.c b/src/map/clif.c index 32f29b73c..913f55784 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1332,7 +1332,7 @@ int clif_spawn(struct block_list *bl) clif->spiritball(&sd->bl); if(sd->state.size==SZ_BIG) // tiny/big players [Valaris] clif->specialeffect(bl,423,AREA); - else if(sd->state.size==SZ_MEDIUM) + else if(sd->state.size==SZ_SMALL) clif->specialeffect(bl,421,AREA); if( sd->bg_id && map->list[sd->bl.m].flag.battleground ) clif->sendbgemblem_area(sd); @@ -1352,7 +1352,7 @@ int clif_spawn(struct block_list *bl) TBL_MOB *md = ((TBL_MOB*)bl); if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] clif->specialeffect(&md->bl,423,AREA); - else if(md->special_state.size==SZ_MEDIUM) + else if(md->special_state.size==SZ_SMALL) clif->specialeffect(&md->bl,421,AREA); } break; @@ -1361,7 +1361,7 @@ int clif_spawn(struct block_list *bl) TBL_NPC *nd = ((TBL_NPC*)bl); if( nd->size == SZ_BIG ) clif->specialeffect(&nd->bl,423,AREA); - else if( nd->size == SZ_MEDIUM ) + else if( nd->size == SZ_SMALL ) clif->specialeffect(&nd->bl,421,AREA); } break; @@ -1560,7 +1560,7 @@ void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *u // clif_movepc(sd); if(sd->state.size==SZ_BIG) // tiny/big players [Valaris] clif->specialeffect(&sd->bl,423,AREA); - else if(sd->state.size==SZ_MEDIUM) + else if(sd->state.size==SZ_SMALL) clif->specialeffect(&sd->bl,421,AREA); } break; @@ -1569,7 +1569,7 @@ void clif_move2(struct block_list *bl, struct view_data *vd, struct unit_data *u TBL_MOB *md = ((TBL_MOB*)bl); if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] clif->specialeffect(&md->bl,423,AREA); - else if(md->special_state.size==SZ_MEDIUM) + else if(md->special_state.size==SZ_SMALL) clif->specialeffect(&md->bl,421,AREA); } break; @@ -4268,7 +4268,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { clif->getareachar_pc(sd, tsd); if(tsd->state.size==SZ_BIG) // tiny/big players [Valaris] clif->specialeffect_single(bl,423,sd->fd); - else if(tsd->state.size==SZ_MEDIUM) + else if(tsd->state.size==SZ_SMALL) clif->specialeffect_single(bl,421,sd->fd); if( tsd->bg_id && map->list[tsd->bl.m].flag.battleground ) clif->sendbgemblem_single(sd->fd,tsd); @@ -4287,7 +4287,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { clif->dispchat((struct chat_data*)map->id2bl(nd->chat_id),sd->fd); if( nd->size == SZ_BIG ) clif->specialeffect_single(bl,423,sd->fd); - else if( nd->size == SZ_MEDIUM ) + else if( nd->size == SZ_SMALL ) clif->specialeffect_single(bl,421,sd->fd); } break; @@ -4296,7 +4296,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { TBL_MOB* md = (TBL_MOB*)bl; if(md->special_state.size==SZ_BIG) // tiny/big mobs [Valaris] clif->specialeffect_single(bl,423,sd->fd); - else if(md->special_state.size==SZ_MEDIUM) + else if(md->special_state.size==SZ_SMALL) clif->specialeffect_single(bl,421,sd->fd); #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ @@ -18201,8 +18201,8 @@ void packetdb_loaddb(void) { memset(packet_db,0,sizeof(packet_db)); - #define packet(id, size, ...) packetdb_addpacket(id, size, ##__VA_ARGS__, 0xFFFF) - #define packetKeys(a,b,c) { clif->cryptKey[0] = a; clif->cryptKey[1] = b; clif->cryptKey[2] = c; } + #define packet(id, size, ...) packetdb_addpacket((id), (size), ##__VA_ARGS__, 0xFFFF) + #define packetKeys(a,b,c) do { clif->cryptKey[0] = (a); clif->cryptKey[1] = (b); clif->cryptKey[2] = (c); } while(0) #include "packets.h" /* load structure data */ #undef packet #undef packetKeys diff --git a/src/map/clif.h b/src/map/clif.h index 88f3383d1..76d52311f 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -45,7 +45,7 @@ struct skill_cd; **/ #define packet_len(cmd) packet_db[cmd].len #define P2PTR(fd) RFIFO2PTR(fd) -#define clif_menuskill_clear(sd) (sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0; +#define clif_menuskill_clear(sd) ((sd)->menuskill_id = (sd)->menuskill_val = (sd)->menuskill_val2 = 0) #define HCHSYS_NAME_LENGTH 20 /** diff --git a/src/map/elemental.h b/src/map/elemental.h index 8ffffa5e3..830a6a577 100644 --- a/src/map/elemental.h +++ b/src/map/elemental.h @@ -21,8 +21,8 @@ #define EL_SKILLMODE_ASSIST 0x2 #define EL_SKILLMODE_AGGRESSIVE 0x4 -#define elemental_stop_walking(ed, type) unit->stop_walking(&(ed)->bl, type) -#define elemental_stop_attack(ed) unit->stop_attack(&(ed)->bl) +#define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type))) +#define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl)) /** * Structures diff --git a/src/map/homunculus.h b/src/map/homunculus.h index b7906d4c8..117f9da8e 100644 --- a/src/map/homunculus.h +++ b/src/map/homunculus.h @@ -10,7 +10,7 @@ #include "pc.h" #define MAX_HOM_SKILL_REQUIRE 5 -#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) +#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX) #define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0) struct h_stats { diff --git a/src/map/intif.c b/src/map/intif.c index e6ff91af7..36ae753db 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -35,7 +35,7 @@ struct intif_interface intif_s; -#define inter_fd chrif->fd // alias +#define inter_fd (chrif->fd) // alias //----------------------------------------------------------------- // Send to inter server diff --git a/src/map/intif.h b/src/map/intif.h index 5e996b6fe..d0dfd25cd 100644 --- a/src/map/intif.h +++ b/src/map/intif.h @@ -22,9 +22,9 @@ struct auction_data; /** * Defines **/ -#define intif_rename_pc(sd, name) intif->rename(sd, 0, name) -#define intif_rename_pet(sd, name) intif->rename(sd, 1, name) -#define intif_rename_hom(sd, name) intif->rename(sd, 2, name) +#define intif_rename_pc(sd, name) (intif->rename((sd), 0, (name))) +#define intif_rename_pet(sd, name) (intif->rename((sd), 1, (name))) +#define intif_rename_hom(sd, name) (intif->rename((sd), 2, (name))) #define INTIF_PACKET_LEN_TABLE_SIZE 161 diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 3f31c79d4..1030035ea 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -28,75 +28,292 @@ struct item_package; #define CARD0_PET ((short)0xFF00) //Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex] -#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET) +#define itemdb_isspecial(i) ((i) == CARD0_FORGE || (i) == CARD0_CREATE || (i) == CARD0_PET) //Use apple for unknown items. #define UNKNOWN_ITEM_ID 512 enum item_itemid { - ITEMID_HOLY_WATER = 523, - ITEMID_EMPERIUM = 714, - ITEMID_YELLOW_GEMSTONE = 715, - ITEMID_RED_GEMSTONE = 716, - ITEMID_BLUE_GEMSTONE = 717, - ITEMID_TRAP = 1065, - ITEMID_STRANGE_EMBRYO = 6415, - ITEMID_FACE_PAINT = 6120, - ITEMID_STONE = 7049, - ITEMID_SKULL_ = 7420, - ITEMID_TOKEN_OF_SIEGFRIED = 7621, - ITEMID_TRAP_ALLOY = 7940, - ITEMID_ANCILLA = 12333, - ITEMID_REINS_OF_MOUNT = 12622, - ITEMID_LOVE_ANGEL = 12287, - ITEMID_SQUIRREL = 12288, - ITEMID_GOGO = 12289, - ITEMID_PICTURE_DIARY = 12304, - ITEMID_MINI_HEART = 12305, - ITEMID_NEWCOMER = 12306, - ITEMID_KID = 12307, - ITEMID_MAGIC_CASTLE = 12308, - ITEMID_BULGING_HEAD = 12309, + ITEMID_RED_POTION = 501, + ITEMID_YELLOW_POTION = 503, + ITEMID_WHITE_POTION = 504, + ITEMID_BLUE_POTION = 505, + ITEMID_HOLY_WATER = 523, + ITEMID_RED_SLIM_POTION = 545, + ITEMID_YELLOW_SLIM_POTION = 546, + ITEMID_WHITE_SLIM_POTION = 547, + ITEMID_WING_OF_FLY = 601, + ITEMID_WING_OF_BUTTERFLY = 602, + ITEMID_BRANCH_OF_DEAD_TREE = 604, + ITEMID_ANODYNE = 605, + ITEMID_ALOEBERA = 606, + ITEMID_EMPTY_BOTTLE = 713, + ITEMID_EMPERIUM = 714, + ITEMID_YELLOW_GEMSTONE = 715, + ITEMID_RED_GEMSTONE = 716, + ITEMID_BLUE_GEMSTONE = 717, + ITEMID_ORIDECON_STONE = 756, + ITEMID_ALCHOL = 970, + ITEMID_ORIDECON = 984, + ITEMID_BOODY_RED = 990, + ITEMID_CRYSTAL_BLUE = 991, + ITEMID_WIND_OF_VERDURE = 992, + ITEMID_YELLOW_LIVE = 993, + ITEMID_FLAME_HEART = 994, + ITEMID_MISTIC_FROZEN = 995, + ITEMID_ROUGH_WIND = 996, + ITEMID_GREAT_NATURE = 997, + ITEMID_IRON = 998, + ITEMID_STEEL = 999, + ITEMID_STAR_CRUMB = 1000, + ITEMID_IRON_ORE = 1002, + ITEMID_PHRACON = 1010, + ITEMID_EMVERETARCON = 1011, + ITEMID_TRAP = 1065, + ITEMID_STRANGE_EMBRYO = 6415, + ITEMID_FACE_PAINT = 6120, + ITEMID_STONE = 7049, + ITEMID_FIRE_BOTTLE = 7135, + ITEMID_ACID_BOTTLE = 7136, + ITEMID_MENEATER_PLANT_BOTTLE = 7137, + ITEMID_MINI_BOTTLE = 7138, + ITEMID_COATING_BOTTLE = 7139, + ITEMID_FRAGMENT_OF_CRYSTAL = 7321, + ITEMID_SKULL_ = 7420, + ITEMID_TOKEN_OF_SIEGFRIED = 7621, + ITEMID_TRAP_ALLOY = 7940, + ITEMID_RED_POUCH_OF_SURPRISE = 12024, + ITEMID_BLOODY_DEAD_BRANCH = 12103, + ITEMID_PORING_BOX = 12109, + ITEMID_MERCENARY_RED_POTION = 12184, + ITEMID_MERCENARY_BLUE_POTION = 12185, + ITEMID_BATTLE_MANUAL = 12208, + ITEMID_BUBBLE_GUM = 12210, + ITEMID_GIANT_FLY_WING = 12212, + ITEMID_NEURALIZER = 12213, + ITEMID_M_CENTER_POTION = 12241, + ITEMID_M_AWAKENING_POTION = 12242, + ITEMID_M_BERSERK_POTION = 12243, + ITEMID_COMP_BATTLE_MANUAL = 12263, + ITEMID_COMP_BUBBLE_GUM = 12264, + ITEMID_LOVE_ANGEL = 12287, + ITEMID_SQUIRREL = 12288, + ITEMID_GOGO = 12289, + ITEMID_PICTURE_DIARY = 12304, + ITEMID_MINI_HEART = 12305, + ITEMID_NEWCOMER = 12306, + ITEMID_KID = 12307, + ITEMID_MAGIC_CASTLE = 12308, + ITEMID_BULGING_HEAD = 12309, + ITEMID_THICK_MANUAL50 = 12312, + ITEMID_ANCILLA = 12333, + ITEMID_BLACK_THING = 12435, + ITEMID_REINS_OF_MOUNT = 12622, + ITEMID_NOBLE_NAMEPLATE = 12705, + ITEMID_DUN_TELE_SCROLL1 = 14527, + ITEMID_BATTLE_MANUAL25 = 14532, + ITEMIDBATTLE_MANUAL100 = 14533, + ITEMID_BATTLE_MANUAL_X3 = 14545, + ITEMID_DUN_TELE_SCROLL2 = 14581, + ITEMID_WOB_RUNE = 14582, + ITEMID_WOB_SCHWALTZ = 14583, + ITEMID_WOB_RACHEL = 14584, + ITEMID_WOB_LOCAL = 14585, + ITEMID_SIEGE_TELEPORT_SCROLL = 14591, + ITEMID_JOB_MANUAL50 = 14592, +}; + +enum cards_item_list { + ITEMID_GHOSTRING_CARD = 4047, + ITEMID_PHREEONI_CARD = 4121, + ITEMID_MISTRESS_CARD = 4132, + ITEMID_ORC_LOAD_CARD = 4135, + ITEMID_ORC_HERO_CARD = 4143, + ITEMID_TAO_GUNKA_CARD = 4302, }; /** - * Rune Knight + * Mechanic **/ +enum mechanic_item_list { + ITEMID_ACCELERATOR = 2800, + ITEMID_HOVERING_BOOSTER, // 2801 + ITEMID_SUICIDAL_DEVICE, // 2802 + ITEMID_SHAPE_SHIFTER, // 2803 + ITEMID_COOLING_DEVICE, // 2804 + ITEMID_MAGNETIC_FIELD_GENERATOR, // 2805 + ITEMID_BARRIER_BUILDER, // 2806 + ITEMID_REPAIR_KIT, // 2807 + ITEMID_CAMOUFLAGE_GENERATOR, // 2808 + ITEMID_HIGH_QUALITY_COOLER, // 2809 + ITEMID_SPECIAL_COOLER, // 2810 + ITEMID_MONKEY_SPANNER = 6186, +}; + +/** + * Spell Books + */ +enum spell_book_item_list { + ITEMID_MAGIC_BOOK_FB = 6189, + ITEMID_MAGIC_BOOK_CB, // 6190 + ITEMID_MAGIC_BOOK_LB, // 6191 + ITEMID_MAGIC_BOOK_SG, // 6192 + ITEMID_MAGIC_BOOK_LOV, // 6193 + ITEMID_MAGIC_BOOK_MS, // 6194 + ITEMID_MAGIC_BOOK_CM, // 6195 + ITEMID_MAGIC_BOOK_TV, // 6196 + ITEMID_MAGIC_BOOK_TS, // 6197 + ITEMID_MAGIC_BOOK_JT, // 6198 + ITEMID_MAGIC_BOOK_WB, // 6199 + ITEMID_MAGIC_BOOK_HD, // 6200 + ITEMID_MAGIC_BOOK_ES, // 6201 + ITEMID_MAGIC_BOOK_ES_, // 6202 + ITEMID_MAGIC_BOOK_CL, // 6203 + ITEMID_MAGIC_BOOK_CR, // 6204 + ITEMID_MAGIC_BOOK_DL, // 6205 +}; -enum { - ITEMID_NAUTHIZ = 12725, - ITEMID_RAIDO, - ITEMID_BERKANA, - ITEMID_ISA, - ITEMID_OTHILA, - ITEMID_URUZ, - ITEMID_THURISAZ, - ITEMID_WYRD, - ITEMID_HAGALAZ, - ITEMID_LUX_ANIMA = 22540, -} rune_list; +/** + * Mercenary Scrolls + */ +enum mercenary_scroll_item_list { + ITEMID_BOW_MERCENARY_SCROLL1 = 12153, + ITEMID_BOW_MERCENARY_SCROLL2, // 12154 + ITEMID_BOW_MERCENARY_SCROLL3, // 12155 + ITEMID_BOW_MERCENARY_SCROLL4, // 12156 + ITEMID_BOW_MERCENARY_SCROLL5, // 12157 + ITEMID_BOW_MERCENARY_SCROLL6, // 12158 + ITEMID_BOW_MERCENARY_SCROLL7, // 12159 + ITEMID_BOW_MERCENARY_SCROLL8, // 12160 + ITEMID_BOW_MERCENARY_SCROLL9, // 12161 + ITEMID_BOW_MERCENARY_SCROLL10, // 12162 + ITEMID_SWORDMERCENARY_SCROLL1, // 12163 + ITEMID_SWORDMERCENARY_SCROLL2, // 12164 + ITEMID_SWORDMERCENARY_SCROLL3, // 12165 + ITEMID_SWORDMERCENARY_SCROLL4, // 12166 + ITEMID_SWORDMERCENARY_SCROLL5, // 12167 + ITEMID_SWORDMERCENARY_SCROLL6, // 12168 + ITEMID_SWORDMERCENARY_SCROLL7, // 12169 + ITEMID_SWORDMERCENARY_SCROLL8, // 12170 + ITEMID_SWORDMERCENARY_SCROLL9, // 12171 + ITEMID_SWORDMERCENARY_SCROLL10, // 12172 + ITEMID_SPEARMERCENARY_SCROLL1, // 12173 + ITEMID_SPEARMERCENARY_SCROLL2, // 12174 + ITEMID_SPEARMERCENARY_SCROLL3, // 12175 + ITEMID_SPEARMERCENARY_SCROLL4, // 12176 + ITEMID_SPEARMERCENARY_SCROLL5, // 12177 + ITEMID_SPEARMERCENARY_SCROLL6, // 12178 + ITEMID_SPEARMERCENARY_SCROLL7, // 12179 + ITEMID_SPEARMERCENARY_SCROLL8, // 12180 + ITEMID_SPEARMERCENARY_SCROLL9, // 12181 + ITEMID_SPEARMERCENARY_SCROLL10, // 12182 +}; /** - * Mechanic + * Cash Food + */ +enum cash_food_item_list { + ITEMID_STR_DISH10_ = 12202, + ITEMID_AGI_DISH10_, // 12203 + ITEMID_INT_DISH10_, // 12204 + ITEMID_DEX_DISH10_, // 12205 + ITEMID_LUK_DISH10_, // 12206 + ITEMID_VIT_DISH10_, // 12207 +}; + +/** + * GC Poison + */ +enum poison_item_list { + ITEMID_POISON_PARALYSIS = 12717, + ITEMID_POISON_LEECH, // 12718 + ITEMID_POISON_OBLIVION, // 12719 + ITEMID_POISON_CONTAMINATION, // 12720 + ITEMID_POISON_NUMB, // 12721 + ITEMID_POISON_FEVER, // 12722 + ITEMID_POISON_LAUGHING, // 12723 + ITEMID_POISON_FATIGUE, // 12724 +}; + + +/** + * Rune Knight **/ -enum { - ITEMID_ACCELERATOR = 2800, - ITEMID_HOVERING_BOOSTER, - ITEMID_SUICIDAL_DEVICE, - ITEMID_SHAPE_SHIFTER, - ITEMID_COOLING_DEVICE, - ITEMID_MAGNETIC_FIELD_GENERATOR, - ITEMID_BARRIER_BUILDER, - ITEMID_REPAIR_KIT, - ITEMID_CAMOUFLAGE_GENERATOR, - ITEMID_HIGH_QUALITY_COOLER, - ITEMID_SPECIAL_COOLER, - ITEMID_MONKEY_SPANNER = 6186, -} mecha_item_list; - -enum { +enum rune_item_list { + ITEMID_NAUTHIZ = 12725, + ITEMID_RAIDO, // 12726 + ITEMID_BERKANA, // 12727 + ITEMID_ISA, // 12728 + ITEMID_OTHILA, // 12729 + ITEMID_URUZ, // 12730 + ITEMID_THURISAZ, // 12731 + ITEMID_WYRD, // 12732 + ITEMID_HAGALAZ, // 12733 + ITEMID_LUX_ANIMA = 22540, +}; + +/** + * Geneticist + */ +enum geneticist_item_list { + /// Pharmacy / Cooking + ITEMID_SEED_OF_HORNY_PLANT = 6210, + ITEMID_BLOODSUCK_PLANT_SEED, // 6211 + ITEMID_BOMB_MUSHROOM_SPORE, // 6212 + ITEMID_HP_INCREASE_POTIONS = 12422, + ITEMID_HP_INCREASE_POTIONM, // 12423 + ITEMID_HP_INCREASE_POTIONL, // 12424 + ITEMID_SP_INCREASE_POTIONS, // 12425 + ITEMID_SP_INCREASE_POTIONM, // 12426 + ITEMID_SP_INCREASE_POTIONL, // 12427 + ITEMID_ENRICH_WHITE_POTIONZ, // 12428 + ITEMID_SAVAGE_BBQ, // 12429 + ITEMID_WUG_BLOOD_COCKTAIL, // 12430 + ITEMID_MINOR_BRISKET, // 12431 + ITEMID_SIROMA_ICETEA, // 12432 + ITEMID_DROCERA_HERB_STEW, // 12433 + ITEMID_PETTI_TAIL_NOODLE, // 12434 + ITEMID_VITATA500, // 12436 + ITEMID_ENRICH_CELERMINE_JUICE, // 12437 + ITEMID_CURE_FREE, // 12475 + /// Bombs + ITEMID_APPLE_BOMB = 13260, + ITEMID_COCONUT_BOMB, // 13261 + ITEMID_MELON_BOMB, // 13262 + ITEMID_PINEAPPLE_BOMB, // 13263 + ITEMID_BANANA_BOMB, // 13264 + ITEMID_BLACK_LUMP, // 13265 + ITEMID_BLACK_HARD_LUMP, // 13266 + ITEMID_VERY_HARD_LUMP, // 13267 + /// Throwables + ITEMID_MYSTERIOUS_POWDER, // 13268 + ITEMID_BOOST500_TO_THROW, // 13269 + ITEMID_FULL_SWINGK_TO_THROW, // 13270 + ITEMID_MANA_PLUS_TO_THROW, // 13271 + ITEMID_CURE_FREE_TO_THROW, // 13272 + ITEMID_STAMINA_UP_M_TO_THROW, // 13273 + ITEMID_DIGESTIVE_F_TO_THROW, // 13274 + ITEMID_HP_INC_POTS_TO_THROW, // 13275 + ITEMID_HP_INC_POTM_TO_THROW, // 13276 + ITEMID_HP_INC_POTL_TO_THROW, // 13277 + ITEMID_SP_INC_POTS_TO_THROW, // 13278 + ITEMID_SP_INC_POTM_TO_THROW, // 13279 + ITEMID_SP_INC_POTL_TO_THROW, // 13280 + ITEMID_EN_WHITE_POTZ_TO_THROW, // 13281 + ITEMID_VITATA500_TO_THROW, // 13282 + ITEMID_EN_CEL_JUICE_TO_THROW, // 13283 + ITEMID_SAVAGE_BBQ_TO_THROW, // 13284 + ITEMID_WUG_COCKTAIL_TO_THROW, // 13285 + ITEMID_M_BRISKET_TO_THROW, // 13286 + ITEMID_SIROMA_ICETEA_TO_THROW, // 13287 + ITEMID_DROCERA_STEW_TO_THROW, // 13288 + ITEMID_PETTI_NOODLE_TO_THROW, // 13289 + ITEMID_BLACK_THING_TO_THROW, // 13290 +}; + +enum item_nouse_list { NOUSE_SITTING = 0x01, -} item_nouse_list; +}; // enum e_chain_cache { @@ -236,44 +453,45 @@ struct item_package { unsigned short must_qty; }; -#define itemdb_name(n) itemdb->search(n)->name -#define itemdb_jname(n) itemdb->search(n)->jname -#define itemdb_type(n) itemdb->search(n)->type -#define itemdb_atk(n) itemdb->search(n)->atk -#define itemdb_def(n) itemdb->search(n)->def -#define itemdb_look(n) itemdb->search(n)->look -#define itemdb_weight(n) itemdb->search(n)->weight -#define itemdb_equip(n) itemdb->search(n)->equip -#define itemdb_usescript(n) itemdb->search(n)->script -#define itemdb_equipscript(n) itemdb->search(n)->script -#define itemdb_wlv(n) itemdb->search(n)->wlv -#define itemdb_range(n) itemdb->search(n)->range -#define itemdb_slot(n) itemdb->search(n)->slot -#define itemdb_available(n) (itemdb->search(n)->flag.available) -#define itemdb_viewid(n) (itemdb->search(n)->view_id) -#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip) -#define itemdb_is_rune(n) ((n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) || n == ITEMID_LUX_ANIMA) -#define itemdb_is_element(n) (n >= 990 && n <= 993) -#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205) -#define itemdb_is_poison(n) (n >= 12717 && n <= 12724) -#define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE ) -#define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 ) -#define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267) -#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290) - -#define itemdb_value_buy(n) itemdb->search(n)->value_buy -#define itemdb_value_sell(n) itemdb->search(n)->value_sell -#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine) +#define itemdb_name(n) (itemdb->search(n)->name) +#define itemdb_jname(n) (itemdb->search(n)->jname) +#define itemdb_type(n) (itemdb->search(n)->type) +#define itemdb_atk(n) (itemdb->search(n)->atk) +#define itemdb_def(n) (itemdb->search(n)->def) +#define itemdb_look(n) (itemdb->search(n)->look) +#define itemdb_weight(n) (itemdb->search(n)->weight) +#define itemdb_equip(n) (itemdb->search(n)->equip) +#define itemdb_usescript(n) (itemdb->search(n)->script) +#define itemdb_equipscript(n) (itemdb->search(n)->script) +#define itemdb_wlv(n) (itemdb->search(n)->wlv) +#define itemdb_range(n) (itemdb->search(n)->range) +#define itemdb_slot(n) (itemdb->search(n)->slot) +#define itemdb_available(n) (itemdb->search(n)->flag.available) +#define itemdb_viewid(n) (itemdb->search(n)->view_id) +#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip) +#define itemdb_value_buy(n) (itemdb->search(n)->value_buy) +#define itemdb_value_sell(n) (itemdb->search(n)->value_sell) +#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine) + +#define itemdb_is_rune(n) (((n) >= ITEMID_NAUTHIZ && (n) <= ITEMID_HAGALAZ) || (n) == ITEMID_LUX_ANIMA) +#define itemdb_is_element(n) ((n) >= ITEMID_BOODY_RED && (n) <= ITEMID_YELLOW_LIVE) +#define itemdb_is_spellbook(n) ((n) >= ITEMID_MAGIC_BOOK_FB && (n) <= ITEMID_MAGIC_BOOK_DL) +#define itemdb_is_poison(n) ((n) >= ITEMID_POISON_PARALYSIS && (n) <= ITEMID_POISON_FATIGUE) +#define itemid_isgemstone(n) ((n) >= ITEMID_YELLOW_GEMSTONE && (n) <= ITEMID_BLUE_GEMSTONE) +#define itemdb_iscashfood(n) ((n) >= ITEMID_STR_DISH10_ && (n) <= ITEMID_VIT_DISH10_) +#define itemdb_is_GNbomb(n) ((n) >= ITEMID_APPLE_BOMB && (n) <= ITEMID_VERY_HARD_LUMP) +#define itemdb_is_GNthrowable(n) ((n) >= ITEMID_MYSTERIOUS_POWDER && (n) <= ITEMID_BLACK_THING_TO_THROW) + //Item trade restrictions [Skotlex] -#define itemdb_isdropable(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->isdropable_sub) -#define itemdb_cantrade(item, gmlv, gmlv2) itemdb->isrestricted(item, gmlv, gmlv2, itemdb->cantrade_sub) -#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb->isrestricted(item, gmlv, gmlv2, itemdb->canpartnertrade_sub) -#define itemdb_cansell(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->cansell_sub) -#define itemdb_cancartstore(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->cancartstore_sub) -#define itemdb_canstore(item, gmlv) itemdb->isrestricted(item, gmlv, 0, itemdb->canstore_sub) -#define itemdb_canguildstore(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canguildstore_sub) -#define itemdb_canmail(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canmail_sub) -#define itemdb_canauction(item, gmlv) itemdb->isrestricted(item , gmlv, 0, itemdb->canauction_sub) +#define itemdb_isdropable(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->isdropable_sub)) +#define itemdb_cantrade(item, gmlv, gmlv2) (itemdb->isrestricted((item), (gmlv), (gmlv2), itemdb->cantrade_sub)) +#define itemdb_canpartnertrade(item, gmlv, gmlv2) (itemdb->isrestricted((item), (gmlv), (gmlv2), itemdb->canpartnertrade_sub)) +#define itemdb_cansell(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->cansell_sub)) +#define itemdb_cancartstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->cancartstore_sub)) +#define itemdb_canstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canstore_sub)) +#define itemdb_canguildstore(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canguildstore_sub)) +#define itemdb_canmail(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canmail_sub)) +#define itemdb_canauction(item, gmlv) (itemdb->isrestricted((item), (gmlv), 0, itemdb->canauction_sub)) struct itemdb_interface { void (*init) (bool minimal); diff --git a/src/map/map.c b/src/map/map.c index 17648a661..099d2c6ea 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2095,9 +2095,7 @@ struct s_mapiterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ - ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ - ) + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) /// Allocates a new iterator. /// Returns the new iterator. diff --git a/src/map/map.h b/src/map/map.h index 4cb00f144..6580d7e50 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -26,7 +26,7 @@ enum E_MAPSERVER_ST { }; #define MAX_NPC_PER_MAP 512 -#define AREA_SIZE battle_config.area_size +#define AREA_SIZE (battle_config.area_size) #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 @@ -39,7 +39,7 @@ enum E_MAPSERVER_ST { #define MAX_LEVEL 150 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 -#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] +#define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo] #define BLOCK_SIZE 8 #define block_free_max 1048576 @@ -221,7 +221,7 @@ enum { #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) -#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 +#define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000) // Specifies maps where players may hit each other #define map_flag_vs(m) (map->list[m].flag.pvp || map->list[m].flag.gvg_dungeon || map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) || map->list[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions @@ -724,7 +724,7 @@ struct map_data_other_server { uint16 port; }; -#define map_id2index(id) map->list[(id)].index +#define map_id2index(id) (map->list[(id)].index) /// Bitfield of flags for the iterator. enum e_mapitflags { @@ -747,11 +747,11 @@ struct mapit_interface { struct mapit_interface *mapit; -#define mapit_getallusers() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachpc() mapit->alloc(MAPIT_NORMAL,BL_PC) -#define mapit_geteachmob() mapit->alloc(MAPIT_NORMAL,BL_MOB) -#define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) -#define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) +#define mapit_getallusers() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachpc() (mapit->alloc(MAPIT_NORMAL,BL_PC)) +#define mapit_geteachmob() (mapit->alloc(MAPIT_NORMAL,BL_MOB)) +#define mapit_geteachnpc() (mapit->alloc(MAPIT_NORMAL,BL_NPC)) +#define mapit_geteachiddb() (mapit->alloc(MAPIT_NORMAL,BL_ALL)) //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; diff --git a/src/map/mob.c b/src/map/mob.c index c3c6fceee..b41dedac1 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -52,7 +52,7 @@ struct mob_interface mob_s; #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) // Move probability for mobs away from players (rate of 1000 minute) // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. -#define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) +#define MOB_LAZYMOVEPERC(md) ((md)->state.spotted?1000:0) #define MOB_MAX_DELAY (24*3600*1000) #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? @@ -2183,7 +2183,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { // change experience for different sized monsters [Valaris] if (battle_config.mob_size_influence) { switch( md->special_state.size ) { - case SZ_MEDIUM: + case SZ_SMALL: per /= 2.; break; case SZ_BIG: @@ -2304,7 +2304,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { // change drops depending on monsters size [Valaris] if (battle_config.mob_size_influence) { - if (md->special_state.size == SZ_MEDIUM && drop_rate >= 2) + if (md->special_state.size == SZ_SMALL && drop_rate >= 2) drop_rate /= 2; else if( md->special_state.size == SZ_BIG) drop_rate *= 2; @@ -3470,7 +3470,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons sd->fd = fd; //Finally, spawn it. - md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, m, x, y, "--en--", class_, event, SZ_MEDIUM, AI_NONE); if (!md) return 0; //Failed? md->special_state.clone = 1; diff --git a/src/map/mob.h b/src/map/mob.h index 61f718c30..48a9f078e 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -37,7 +37,7 @@ #define MOB_CLONE_END MAX_MOB_DB //Used to determine default enemy type of mobs (for use in eachinrange calls) -#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) +#define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) #define MAX_MOB_CHAT 250 //Max Skill's messages @@ -63,8 +63,8 @@ enum MobDamageLogFlag }; enum size { - SZ_SMALL = 0, - SZ_MEDIUM, + SZ_MEDIUM = 0, + SZ_SMALL, SZ_BIG, }; @@ -243,8 +243,9 @@ struct item_drop_list { }; -#define mob_stop_walking(md, type) unit->stop_walking(&(md)->bl, type) -#define mob_stop_attack(md) unit->stop_attack(&(md)->bl) +#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type))) +#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl)) + #define mob_is_battleground(md) ( map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STOR && (md)->class_ <= MOBID_PINK_CRYST)) ) #define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARIDAN_STONE1 || (md)->class_ == MOBID_GUARIDAN_STONE2) ) #define mob_is_treasure(md) (((md)->class_ >= MOBID_TREAS01 && (md)->class_ <= MOBID_TREAS40) || ((md)->class_ >= MOBID_TREAS41 && (md)->class_ <= MOBID_TREAS49)) diff --git a/src/map/path.h b/src/map/path.h index e872c8877..a889a6409 100644 --- a/src/map/path.h +++ b/src/map/path.h @@ -23,13 +23,13 @@ struct shootpath_data { int y[MAX_WALKPATH]; }; -#define check_distance_bl(bl1, bl2, distance) path->check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance) -#define check_distance_blxy(bl, x1, y1, distance) path->check_distance((bl)->x-(x1), (bl)->y-(y1), distance) -#define check_distance_xy(x0, y0, x1, y1, distance) path->check_distance((x0)-(x1), (y0)-(y1), distance) +#define check_distance_bl(bl1, bl2, distance) (path->check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)) +#define check_distance_blxy(bl, x1, y1, distance) (path->check_distance((bl)->x - (x1), (bl)->y - (y1), distance)) +#define check_distance_xy(x0, y0, x1, y1, distance) (path->check_distance((x0) - (x1), (y0) - (y1), distance)) -#define distance_bl(bl1, bl2) path->distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y) -#define distance_blxy(bl, x1, y1) path->distance((bl)->x-(x1), (bl)->y-(y1)) -#define distance_xy(x0, y0, x1, y1) path->distance((x0)-(x1), (y0)-(y1)) +#define distance_bl(bl1, bl2) (path->distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)) +#define distance_blxy(bl, x1, y1) (path->distance((bl)->x - (x1), (bl)->y - (y1))) +#define distance_xy(x0, y0, x1, y1) (path->distance((x0) - (x1), (y0) - (y1))) struct path_interface { // calculates destination cell for knockback diff --git a/src/map/pc.c b/src/map/pc.c index b930ffaad..02b4d0692 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -938,12 +938,10 @@ int pc_isequip(struct map_session_data *sd,int n) clif->msg(sd, 0x6ED); return 0; } -#ifdef RENEWAL if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){ clif->msg(sd, 0x6ED); return 0; } -#endif if(item->sex != 2 && sd->status.sex != item->sex) return 0; @@ -4209,89 +4207,87 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; // You cannot use this item while sitting. } - switch( nameid ) //@TODO, lot oh harcoded nameid here - { - case 605: // Anodyne + switch( nameid ) { // TODO: Is there no better way to handle this, other than hardcoding item IDs? + case ITEMID_ANODYNE: if( map_flag_gvg2(sd->bl.m) ) return 0; - case 606: + case ITEMID_ALOEBERA: if( pc_issit(sd) ) return 0; break; - case 601: // Fly Wing - case 12212: // Giant Fly Wing + case ITEMID_WING_OF_FLY: + case ITEMID_GIANT_FLY_WING: if( map->list[sd->bl.m].flag.noteleport || map_flag_gvg2(sd->bl.m) ) { clif->skill_mapinfomessage(sd,0); return 0; } - case 602: // ButterFly Wing - case 14527: // Dungeon Teleport Scroll - case 14581: // Dungeon Teleport Scroll - case 14582: // Yellow Butterfly Wing - case 14583: // Green Butterfly Wing - case 14584: // Red Butterfly Wing - case 14585: // Blue Butterfly Wing - case 14591: // Siege Teleport Scroll + case ITEMID_WING_OF_BUTTERFLY: + case ITEMID_DUN_TELE_SCROLL1: + case ITEMID_DUN_TELE_SCROLL2: + case ITEMID_WOB_RUNE: // Yellow Butterfly Wing + case ITEMID_WOB_SCHWALTZ: // Green Butterfly Wing + case ITEMID_WOB_RACHEL: // Red Butterfly Wing + case ITEMID_WOB_LOCAL: // Blue Butterfly Wing + case ITEMID_SIEGE_TELEPORT_SCROLL: if( sd->duel_group && !battle_config.duel_allow_teleport ) { clif->message(sd->fd, msg_txt(663)); return 0; } - if( nameid != 601 && nameid != 12212 && map->list[sd->bl.m].flag.noreturn ) + if( nameid != ITEMID_WING_OF_FLY && nameid != ITEMID_GIANT_FLY_WING && map->list[sd->bl.m].flag.noreturn ) return 0; break; - case 604: // Dead Branch - case 12024: // Red Pouch - case 12103: // Bloody Branch - case 12109: // Poring Box + case ITEMID_BRANCH_OF_DEAD_TREE: + case ITEMID_RED_POUCH_OF_SURPRISE: + case ITEMID_BLOODY_DEAD_BRANCH: + case ITEMID_PORING_BOX: if( map->list[sd->bl.m].flag.nobranch || map_flag_gvg2(sd->bl.m) ) return 0; break; - case 12210: // Bubble Gum - case 12264: // Comp Bubble Gum + case ITEMID_BUBBLE_GUM: + case ITEMID_COMP_BUBBLE_GUM: if( sd->sc.data[SC_CASH_RECEIVEITEM] ) return 0; break; - case 12208: // Battle Manual - case 12263: // Comp Battle Manual - case 12312: // Thick Battle Manual - case 12705: // Noble Nameplate - case 14532: // Battle_Manual25 - case 14533: // Battle_Manual100 - case 14545: // Battle_Manual300 + case ITEMID_BATTLE_MANUAL: + case ITEMID_COMP_BATTLE_MANUAL: + case ITEMID_THICK_MANUAL50: + case ITEMID_NOBLE_NAMEPLATE: + case ITEMID_BATTLE_MANUAL25: + case ITEMIDBATTLE_MANUAL100: + case ITEMID_BATTLE_MANUAL_X3: if( sd->sc.data[SC_CASH_PLUSEXP] ) return 0; break; - case 14592: // JOB_Battle_Manual + case ITEMID_JOB_MANUAL50: if( sd->sc.data[SC_CASH_PLUSONLYJOBEXP] ) return 0; break; // Mercenary Items - - case 12184: // Mercenary's Red Potion - case 12185: // Mercenary's Blue Potion - case 12241: // Mercenary's Concentration Potion - case 12242: // Mercenary's Awakening Potion - case 12243: // Mercenary's Berserk Potion + case ITEMID_MERCENARY_RED_POTION: + case ITEMID_MERCENARY_BLUE_POTION: + case ITEMID_M_CENTER_POTION: + case ITEMID_M_AWAKENING_POTION: + case ITEMID_M_BERSERK_POTION: if( sd->md == NULL || sd->md->db == NULL ) return 0; if (sd->md->sc.data[SC_BERSERK] || sd->md->sc.data[SC_SATURDAY_NIGHT_FEVER]) return 0; - if( nameid == 12242 && sd->md->db->lv < 40 ) + if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 ) return 0; - if( nameid == 12243 && sd->md->db->lv < 80 ) + if( nameid == ITEMID_M_BERSERK_POTION && sd->md->db->lv < 80 ) return 0; break; - case 12213: //Neuralizer + case ITEMID_NEURALIZER: if( !map->list[sd->bl.m].flag.reset ) return 0; break; } - if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL ) - return 0; // Mercenary Scrolls + if( nameid >= ITEMID_BOW_MERCENARY_SCROLL1 && nameid <= ITEMID_SPEARMERCENARY_SCROLL10 && sd->md != NULL ) // Mercenary Scrolls + return 0; /** * Only Rune Knights may use runes @@ -4319,12 +4315,10 @@ int pc_isUseitem(struct map_session_data *sd,int n) return 0; } -#ifdef RENEWAL if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax){ clif->msg(sd, 0x6EE); return 0; } -#endif //Not equipable by class. [Skotlex] if (!( @@ -4356,8 +4350,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) } //Dead Branch & Bloody Branch & Porings Box - // FIXME: outdated, use constants or database - if( nameid == 604 || nameid == 12103 || nameid == 12109 ) + if( nameid == ITEMID_BRANCH_OF_DEAD_TREE || nameid == ITEMID_BLOODY_DEAD_BRANCH || nameid == ITEMID_PORING_BOX ) logs->branch(sd); return 1; @@ -5886,7 +5879,6 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } void pc_baselevelchanged(struct map_session_data *sd) { -#ifdef RENEWAL int i; for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { @@ -5894,9 +5886,8 @@ void pc_baselevelchanged(struct map_session_data *sd) { pc->unequipitem(sd, sd->equip_index[i], 3); } } -#endif - } + int pc_checkjoblevelup(struct map_session_data *sd) { unsigned int next = pc->nextjobexp(sd); diff --git a/src/map/pc.h b/src/map/pc.h index 71c76b643..f10bd0f59 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -615,8 +615,8 @@ enum equip_pos { // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) -#define pc_stop_walking(sd, type) unit->stop_walking(&(sd)->bl, type) -#define pc_stop_attack(sd) unit->stop_attack(&(sd)->bl) +#define pc_stop_walking(sd, type) (unit->stop_walking(&(sd)->bl, (type))) +#define pc_stop_attack(sd) (unit->stop_attack(&(sd)->bl)) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ @@ -633,7 +633,7 @@ enum equip_pos { || ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) \ || ( (class_) >= JOB_REBELLION && (class_) < JOB_MAX ) \ ) -#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) +#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)(class_)) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL @@ -671,18 +671,18 @@ enum equip_pos { #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -#define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) +#define pc_readglobalreg(sd,reg) (pc->readregistry((sd),(reg),3)) +#define pc_setglobalreg(sd,reg,val) (pc->setregistry((sd),(reg),(val),3)) +#define pc_readglobalreg_str(sd,reg) (pc->readregistry_str((sd),(reg),3)) +#define pc_setglobalreg_str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),3)) +#define pc_readaccountreg(sd,reg) (pc->readregistry((sd),(reg),2)) +#define pc_setaccountreg(sd,reg,val) (pc->setregistry((sd),(reg),(val),2)) +#define pc_readaccountregstr(sd,reg) (pc->readregistry_str((sd),(reg),2)) +#define pc_setaccountregstr(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),2)) +#define pc_readaccountreg2(sd,reg) (pc->readregistry((sd),(reg),1)) +#define pc_setaccountreg2(sd,reg,val) (pc->setregistry((sd),(reg),(val),1)) +#define pc_readaccountreg2str(sd,reg) (pc->readregistry_str((sd),(reg),1)) +#define pc_setaccountreg2str(sd,reg,val) (pc->setregistry_str((sd),(reg),(val),1)) struct skill_tree_entry { short id; diff --git a/src/map/pet.h b/src/map/pet.h index f9a756de2..f1a219700 100644 --- a/src/map/pet.h +++ b/src/map/pet.h @@ -98,8 +98,8 @@ struct pet_data { struct map_session_data *msd; }; -#define pet_stop_walking(pd, type) unit->stop_walking(&(pd)->bl, type) -#define pet_stop_attack(pd) unit->stop_attack(&(pd)->bl) +#define pet_stop_walking(pd, type) (unit->stop_walking(&(pd)->bl, (type))) +#define pet_stop_attack(pd) (unit->stop_attack(&(pd)->bl)) struct pet_interface { struct s_pet_db db[MAX_PET_DB]; diff --git a/src/map/script.c b/src/map/script.c index 8d07ca0d1..777179507 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -278,7 +278,7 @@ void disp_error_message2(const char *mes,const char *pos,int report) script->error_report = report; longjmp( script->error_jump, 1 ); } -#define disp_error_message(mes,pos) script->disp_error_message2(mes,pos,1) +#define disp_error_message(mes,pos) (script->disp_error_message2((mes),(pos),1)) void disp_warning_message(const char *mes, const char *pos) { script->warning(script->parser_current_src,script->parser_current_file,script->parser_current_line,mes,pos); @@ -3986,9 +3986,6 @@ const char *script_getfuncname(struct script_state *st) { // buildin functions // -#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } -#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } - ///////////////////////////////////////////////////////////////////// // NPC interaction // @@ -8540,7 +8537,7 @@ BUILDIN(monster) int class_ = script_getnum(st,6); int amount = script_getnum(st,7); const char* event = ""; - unsigned int size = SZ_SMALL; + unsigned int size = SZ_MEDIUM; unsigned int ai = AI_NONE; int mob_id; @@ -8650,7 +8647,7 @@ BUILDIN(areamonster) int class_ = script_getnum(st,8); int amount = script_getnum(st,9); const char* event = ""; - unsigned int size = SZ_SMALL; + unsigned int size = SZ_MEDIUM; unsigned int ai = AI_NONE; int mob_id; @@ -12980,7 +12977,7 @@ BUILDIN(summon) clif->skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick); - md = mob->once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_MEDIUM, AI_NONE); if (md) { md->master_id=sd->bl.id; md->special_state.ai = AI_ATTACK; @@ -13024,7 +13021,7 @@ BUILDIN(isequippedcnt) } for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; @@ -13082,7 +13079,7 @@ BUILDIN(isequipped) setitem_hash = sd->bonus.setitem_hash; setitem_hash2 = sd->bonus.setitem_hash2; for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; flag = 0; @@ -13156,7 +13153,7 @@ BUILDIN(cardscnt) { sd = script->rid2sd(st); for (i=0; id!=0; i++) { - script_fetch(st,i+2, id) else id = 0; + script_fetch(st,i+2, id); if (id <= 0) continue; @@ -17969,6 +17966,8 @@ bool script_hp_add(char *name, char *args, bool (*func)(struct script_state *st) return true; } +#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args } +#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } void script_parse_builtin(void) { struct script_function BUILDIN[] = { // NPC interaction @@ -18512,6 +18511,8 @@ void script_parse_builtin(void) { } } } +#undef BUILDIN_DEF +#undef BUILDIN_DEF2 void script_label_add(int key, int pos) { int idx = script->label_count; diff --git a/src/map/script.h b/src/map/script.h index 0bb92c433..32426e988 100644 --- a/src/map/script.h +++ b/src/map/script.h @@ -22,9 +22,9 @@ struct eri; **/ // TODO: Remove temporary code #define ENABLE_CASE_CHECK -#define DeprecationWarning(func, bad, good, file, line) ShowWarning("%s: use of deprecated keyword '%s' (use '%s' instead) in file '%s', line '%d'. This will be a critical error in a near future.\n", func, bad, good, file, line); -#define DeprecationWarning2(func, bad, good, where) ShowWarning("%s: detected possible use of wrong case in a script. Found '%s', probably meant to be '%s' (in '%s'). If it is a local (.@) variable, and you're absolutely sure you used the correct case, please disragard this message, otherwise please correct your scripts, as this will become fatal in a near future.\n", func, bad, good, where); -#define disp_deprecation_message(func, good, p) disp_warning_message(func": use of deprecated keyword (use '"good"' instead). This will be a critical error in a near future.", p); +#define DeprecationWarning(func, bad, good, file, line) ShowWarning("%s: use of deprecated keyword '%s' (use '%s' instead) in file '%s', line '%d'. This will be a critical error in a near future.\n", (func), (bad), (good), (file), (line)); +#define DeprecationWarning2(func, bad, good, where) ShowWarning("%s: detected possible use of wrong case in a script. Found '%s', probably meant to be '%s' (in '%s'). This will become fatal in a near future.\n", (func), (bad), (good), (where)); +#define disp_deprecation_message(func, good, p) disp_warning_message(func": use of deprecated keyword (use '"good"' instead). This will be a critical error in a near future.", (p)); #define NUM_WHISPER_VAR 10 @@ -71,24 +71,24 @@ struct eri; /// Returns the index of the last data in the stack #define script_lastdata(st) ( (st)->end - (st)->start - 1 ) /// Pushes an int into the stack -#define script_pushint(st,val) script->push_val((st)->stack, C_INT, (val),NULL) +#define script_pushint(st,val) (script->push_val((st)->stack, C_INT, (val),NULL)) /// Pushes a string into the stack (script engine frees it automatically) -#define script_pushstr(st,val) script->push_str((st)->stack, C_STR, (val)) +#define script_pushstr(st,val) (script->push_str((st)->stack, C_STR, (val))) /// Pushes a copy of a string into the stack -#define script_pushstrcopy(st,val) script->push_str((st)->stack, C_STR, aStrdup(val)) +#define script_pushstrcopy(st,val) (script->push_str((st)->stack, C_STR, aStrdup(val))) /// Pushes a constant string into the stack (must never change or be freed) -#define script_pushconststr(st,val) script->push_str((st)->stack, C_CONSTSTR, (val)) +#define script_pushconststr(st,val) (script->push_str((st)->stack, C_CONSTSTR, (val))) /// Pushes a nil into the stack -#define script_pushnil(st) script->push_val((st)->stack, C_NOP, 0,NULL) +#define script_pushnil(st) (script->push_val((st)->stack, C_NOP, 0,NULL)) /// Pushes a copy of the data in the target index -#define script_pushcopy(st,i) script->push_copy((st)->stack, (st)->start + (i)) +#define script_pushcopy(st,i) (script->push_copy((st)->stack, (st)->start + (i))) -#define script_isstring(st,i) data_isstring(script_getdata(st,i)) -#define script_isint(st,i) data_isint(script_getdata(st,i)) +#define script_isstring(st,i) data_isstring(script_getdata((st),(i))) +#define script_isint(st,i) data_isint(script_getdata((st),(i))) -#define script_getnum(st,val) script->conv_num(st, script_getdata(st,val)) -#define script_getstr(st,val) script->conv_str(st, script_getdata(st,val)) -#define script_getref(st,val) ( script_getdata(st,val)->ref ) +#define script_getnum(st,val) (script->conv_num((st), script_getdata((st),(val)))) +#define script_getstr(st,val) (script->conv_str((st), script_getdata((st),(val)))) +#define script_getref(st,val) ( script_getdata((st),(val))->ref ) // Note: "top" functions/defines use indexes relative to the top of the stack // -1 is the index of the data at the top @@ -147,9 +147,12 @@ struct eri; #define BUILDIN(x) bool buildin_ ## x (struct script_state* st) #define BUILDIN_A(x) buildin_ ## x -#define script_fetch(st, n, t) \ - if( script_hasdata(st,n) ) \ - (t)=script_getnum(st,n); +#define script_fetch(st, n, t) do { \ + if( script_hasdata((st),(n)) ) \ + (t)=script_getnum((st),(n)); \ + else \ + (t) = 0; \ +} while(0) /** diff --git a/src/map/skill.c b/src/map/skill.c index f468b5364..dcb29701f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -47,13 +47,13 @@ // ranges reserved for mapping skill ids to skilldb offsets #define HM_SKILLRANGEMIN 750 -#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN + MAX_HOMUNSKILL -#define MC_SKILLRANGEMIN HM_SKILLRANGEMAX + 1 -#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN + MAX_MERCSKILL -#define EL_SKILLRANGEMIN MC_SKILLRANGEMAX + 1 -#define EL_SKILLRANGEMAX EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL -#define GD_SKILLRANGEMIN EL_SKILLRANGEMAX + 1 -#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN + MAX_GUILDSKILL +#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN + MAX_HOMUNSKILL) +#define MC_SKILLRANGEMIN (HM_SKILLRANGEMAX + 1) +#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN + MAX_MERCSKILL) +#define EL_SKILLRANGEMIN (MC_SKILLRANGEMAX + 1) +#define EL_SKILLRANGEMAX (EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL) +#define GD_SKILLRANGEMIN (EL_SKILLRANGEMAX + 1) +#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN + MAX_GUILDSKILL) #if GD_SKILLRANGEMAX > 999 #error GD_SKILLRANGEMAX is greater than 999 @@ -131,17 +131,17 @@ void skill_chk(uint16* skill_id) { *skill_id = skill->get_index(*skill_id); // checks/adjusts id } -#define skill_get(var,id) { skill->chk(&id); if(!id) return 0; return var; } -#define skill_get2(var,id,lv) { \ - skill->chk(&id); \ - if(!id) return 0; \ - if( lv > MAX_SKILL_LEVEL && var > 1 ) { \ - int lv2 = lv; lv = skill->db[id].max; \ - return (var) + ((lv2-lv)/2);\ +#define skill_get(var,id) do { skill->chk(&(id)); if(!(id)) return 0; return (var); } while(0) +#define skill_get2(var,id,lv) do { \ + skill->chk(&(id)); \ + if(!(id)) return 0; \ + if( (lv) > MAX_SKILL_LEVEL && (var) > 1 ) { \ + int lv2__ = (lv); (lv) = skill->db[(id)].max; \ + return (var) + ((lv2__-(lv))/2);\ } \ - return var;\ -} -#define skill_glv(lv) min(lv,MAX_SKILL_LEVEL-1) + return (var);\ +} while(0) +#define skill_glv(lv) min((lv),MAX_SKILL_LEVEL-1) // Skill DB int skill_get_hit( uint16 skill_id ) { skill_get (skill->db[skill_id].hit, skill_id); } int skill_get_inf( uint16 skill_id ) { skill_get (skill->db[skill_id].inf, skill_id); } @@ -1296,14 +1296,14 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 case GN_SLINGITEM_RANGEMELEEATK: if( sd ) { switch( sd->itemid ) { // Starting SCs here instead of do it in skill->additional_effect to simplify the code. - case 13261: + case ITEMID_COCONUT_BOMB: sc_start(bl, SC_STUN, 100, skill_lv, skill->get_time2(GN_SLINGITEM, skill_lv)); sc_start2(bl, SC_BLOODING, 100, skill_lv, src->id, skill->get_time2(GN_SLINGITEM, skill_lv)); break; - case 13262: + case ITEMID_MELON_BOMB: sc_start(bl, SC_MELON_BOMB, 100, skill_lv, skill->get_time(GN_SLINGITEM, skill_lv)); // Reduces ASPD and moviment speed break; - case 13264: + case ITEMID_BANANA_BOMB: sc_start(bl, SC_BANANA_BOMB, 100, skill_lv, skill->get_time(GN_SLINGITEM, skill_lv)); // Reduces LUK ??Needed confirm it, may be it's bugged in kRORE? sc_start(bl, SC_BANANA_BOMB_SITDOWN_POSTDELAY, 75, skill_lv, skill->get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds. break; @@ -2188,7 +2188,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr //Spirit of Wizard blocks Kaite's reflection if( type == 2 && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_WIZARD ) { //Consume one Fragment per hit of the casted skill? [Skotlex] - type = tsd?pc->search_inventory (tsd, 7321):0; + type = tsd?pc->search_inventory(tsd, ITEMID_FRAGMENT_OF_CRYSTAL):0; if (type >= 0) { if ( tsd ) pc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); dmg.damage = dmg.damage2 = 0; @@ -5249,7 +5249,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; case SA_SUMMONMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_SMALL, AI_NONE); + if (sd) mob->once_spawn(sd, src->m, src->x, src->y," --ja--", -1, 1, "", SZ_MEDIUM, AI_NONE); break; case SA_LEVELUP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -6568,7 +6568,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 White Potions. - if (!skill->produce_mix(sd, skill_id, 504, 0, 0, 0, 200)) + if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_POTION, 0, 0, 0, 200)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -6576,28 +6576,28 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); //Prepare 200 Slim White Potions. - if (!skill->produce_mix(sd, skill_id, 547, 0, 0, 0, 200)) + if (!skill->produce_mix(sd, skill_id, ITEMID_WHITE_SLIM_POTION, 0, 0, 0, 200)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; case AM_TWILIGHT3: if (sd) { - int ebottle = pc->search_inventory(sd,713); + int ebottle = pc->search_inventory(sd,ITEMID_EMPTY_BOTTLE); if( ebottle >= 0 ) ebottle = sd->status.inventory[ebottle].amount; //check if you can produce all three, if not, then fail: - if (!skill->can_produce_mix(sd,970,-1, 100) //100 Alcohol - || !skill->can_produce_mix(sd,7136,-1, 50) //50 Acid Bottle - || !skill->can_produce_mix(sd,7135,-1, 50) //50 Flame Bottle + if (!skill->can_produce_mix(sd,ITEMID_ALCHOL,-1, 100) //100 Alcohol + || !skill->can_produce_mix(sd,ITEMID_ACID_BOTTLE,-1, 50) //50 Acid Bottle + || !skill->can_produce_mix(sd,ITEMID_FIRE_BOTTLE,-1, 50) //50 Flame Bottle || ebottle < 200 //200 empty bottle are required at total. ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); break; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - skill->produce_mix(sd, skill_id, 970, 0, 0, 0, 100); - skill->produce_mix(sd, skill_id, 7136, 0, 0, 0, 50); - skill->produce_mix(sd, skill_id, 7135, 0, 0, 0, 50); + skill->produce_mix(sd, skill_id, ITEMID_ALCHOL, 0, 0, 0, 100); + skill->produce_mix(sd, skill_id, ITEMID_ACID_BOTTLE, 0, 0, 0, 50); + skill->produce_mix(sd, skill_id, ITEMID_FIRE_BOTTLE, 0, 0, 0, 50); } break; case SA_DISPELL: @@ -8995,7 +8995,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin sd->itemid = ammo_id; if( itemdb_is_GNbomb(ammo_id) ) { if(battle->check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy. - if( ammo_id == 13263 ) + if( ammo_id == ITEMID_PINEAPPLE_BOMB ) map->foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); @@ -9114,7 +9114,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin if(sd) { struct mob_data *md; - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = src->id; md->special_state.ai = AI_ZANZOU; @@ -9303,7 +9303,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; for(i=0; i<qty[skill_lv - 1]; i++){ //easy way - md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK); + md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_MEDIUM, AI_ATTACK); if (md) { md->master_id = src->id; if (md->deletetimer != INVALID_TIMER) @@ -9523,7 +9523,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char nullpo_ret(sd); //Simplify skill_failed code. -#define skill_failed(sd) { sd->menuskill_id = sd->menuskill_val = 0; } +#define skill_failed(sd) ( (sd)->menuskill_id = (sd)->menuskill_val = 0 ) if(skill_id != sd->menuskill_id) return 0; @@ -9962,7 +9962,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct mob_data *md; // Correct info, don't change any of this! [celest] - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE); if (md) { md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; @@ -10059,7 +10059,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if (rnd()%100 < 50) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } else { - TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE); + TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_MEDIUM, AI_NONE); int i; if (!md) break; if ((i = skill->get_time(skill_id, skill_lv)) > 0) @@ -10191,7 +10191,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int class_ = 2042; struct mob_data *md; - md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = src->id; md->special_state.ai = AI_FLORA; @@ -14237,7 +14237,12 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s *------------------------------------------*/ void skill_repairweapon (struct map_session_data *sd, int idx) { int material; - int materials[4] = { 1002, 998, 999, 756 }; + int materials[4] = { + ITEMID_IRON_ORE, + ITEMID_IRON, + ITEMID_STEEL, + ITEMID_ORIDECON_STONE, + }; struct item *item; struct map_session_data *target_sd; @@ -14261,9 +14266,9 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { } if ( target_sd->inventory_data[idx]->type == IT_WEAPON ) - material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon + material = materials[ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else - material = materials [2]; // Armors consume 1 Steel + material = materials[2]; // Armors consume 1 Steel if ( pc->search_inventory(sd,material) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; @@ -14311,7 +14316,13 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if (idx >= 0 && idx < MAX_INVENTORY) { int i = 0, ep = 0, per; - int material[5] = { 0, 1010, 1011, 984, 984 }; + int material[5] = { + 0, + ITEMID_PHRACON, + ITEMID_EMVERETARCON, + ITEMID_ORIDECON, + ITEMID_ORIDECON, + }; struct item *item; struct item_data *ditem = sd->inventory_data[idx]; item = &sd->status.inventory[idx]; @@ -14326,8 +14337,8 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) clif->upgrademessage(sd->fd, 2, item->nameid); return; } - if( (i = pc->search_inventory(sd, material [ditem->wlv])) < 0 ){ - clif->upgrademessage(sd->fd, 3, material [ditem->wlv]); + if( (i = pc->search_inventory(sd, material[ditem->wlv])) < 0 ){ + clif->upgrademessage(sd->fd, 3, material[ditem->wlv]); return; } @@ -16079,11 +16090,11 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, j = pc->search_inventory(sd,slot[i]); if(j < 0) continue; - if(slot[i]==1000){ /* Star Crumb */ + if( slot[i]==ITEMID_STAR_CRUMB ) { pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); sc++; } - if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */ + if( slot[i] >= ITEMID_FLAME_HEART && slot[i] <= ITEMID_GREAT_NATURE && ele == 0 ) { static const int ele_table[4]={3,1,4,2}; pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); ele=ele_table[slot[i]-994]; @@ -16150,13 +16161,13 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, i = pc->checkskill(sd,skill_id); make_per = sd->status.job_level*20 + st->dex*10 + st->luk*10; //Base chance switch(nameid){ - case 998: // Iron + case ITEMID_IRON: make_per += 4000+i*500; // Temper Iron bonus: +26/+32/+38/+44/+50 break; - case 999: // Steel + case ITEMID_STEEL: make_per += 3000+i*500; // Temper Steel bonus: +35/+40/+45/+50/+55 break; - case 1000: //Star Crumb + case ITEMID_STAR_CRUMB: make_per = 100000; // Star Crumbs are 100% success crafting rate? (made 1000% so it succeeds even after penalties) [Skotlex] break; default: // Enchanted Stones @@ -16187,32 +16198,32 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, make_per += skill2_lv*100; //+1% bonus per level } switch(nameid){ - case 501: // Red Potion - case 503: // Yellow Potion - case 504: // White Potion + case ITEMID_RED_POTION: + case ITEMID_YELLOW_POTION: + case ITEMID_WHITE_POTION: make_per += (1+rnd()%100)*10 + 2000; break; - case 970: // Alcohol + case ITEMID_ALCHOL: make_per += (1+rnd()%100)*10 + 1000; break; - case 7135: // Bottle Grenade - case 7136: // Acid Bottle - case 7137: // Plant Bottle - case 7138: // Marine Sphere Bottle + case ITEMID_FIRE_BOTTLE: + case ITEMID_ACID_BOTTLE: + case ITEMID_MENEATER_PLANT_BOTTLE: + case ITEMID_MINI_BOTTLE: make_per += (1+rnd()%100)*10; break; - case 546: // Condensed Yellow Potion + case ITEMID_YELLOW_SLIM_POTION: make_per -= (1+rnd()%50)*10; break; - case 547: // Condensed White Potion - case 7139: // Glistening Coat + case ITEMID_WHITE_SLIM_POTION: + case ITEMID_COATING_BOTTLE: make_per -= (1+rnd()%100)*10; break; //Common items, recieve no bonus or penalty, listed just because they are commonly produced - case 505: // Blue Potion - case 545: // Condensed Red Potion - case 605: // Anodyne - case 606: // Aloevera + case ITEMID_BLUE_POTION: + case ITEMID_RED_SLIM_POTION: + case ITEMID_ANODYNE: + case ITEMID_ALOEBERA: default: break; } @@ -16232,18 +16243,18 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune() int D = 2500; switch (nameid) { //rune rank it_diff 9 craftable rune - case ITEMID_RAIDO: - case ITEMID_THURISAZ: - case ITEMID_HAGALAZ: - case ITEMID_OTHILA: + case ITEMID_RAIDO: + case ITEMID_THURISAZ: + case ITEMID_HAGALAZ: + case ITEMID_OTHILA: D -= 500; //Rank C - case ITEMID_ISA: - case ITEMID_WYRD: + case ITEMID_ISA: + case ITEMID_WYRD: D -= 500; //Rank B - case ITEMID_NAUTHIZ: - case ITEMID_URUZ: + case ITEMID_NAUTHIZ: + case ITEMID_URUZ: D -= 500; //Rank A - case ITEMID_BERKANA: + case ITEMID_BERKANA: case ITEMID_LUX_ANIMA: D -= 500; //Rank S } @@ -16279,22 +16290,28 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, (sd->status.base_level-100) + pc->checkskill(sd, AM_LEARNINGPOTION) + pc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) switch(nameid){// difficulty factor - case 12422: case 12425: - case 12428: + case ITEMID_HP_INCREASE_POTIONS: + case ITEMID_SP_INCREASE_POTIONS: + case ITEMID_ENRICH_WHITE_POTIONZ: difficulty += 10; break; - case 6212: case 12426: + case ITEMID_BOMB_MUSHROOM_SPORE: + case ITEMID_SP_INCREASE_POTIONM: difficulty += 15; break; - case 13264: case 12423: - case 12427: case 12436: + case ITEMID_BANANA_BOMB: + case ITEMID_HP_INCREASE_POTIONM: + case ITEMID_SP_INCREASE_POTIONL: + case ITEMID_VITATA500: difficulty += 20; break; - case 6210: case 6211: - case 12437: + case ITEMID_SEED_OF_HORNY_PLANT: + case ITEMID_BLOODSUCK_PLANT_SEED: + case ITEMID_ENRICH_CELERMINE_JUICE: difficulty += 30; break; - case 12424: case 12475: + case ITEMID_HP_INCREASE_POTIONL: + case ITEMID_CURE_FREE: difficulty += 40; break; } @@ -16321,18 +16338,23 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, qty = ~(5 + rnd()%5) + 1; switch(nameid){// difficulty factor - case 13260: + case ITEMID_APPLE_BOMB: difficulty += 5; break; - case 13261: case 13262: + case ITEMID_COCONUT_BOMB: + case ITEMID_MELON_BOMB: difficulty += 10; break; - case 12429: case 12430: case 12431: - case 12432: case 12433: case 12434: - case 13263: + case ITEMID_SAVAGE_BBQ: + case ITEMID_WUG_BLOOD_COCKTAIL: + case ITEMID_MINOR_BRISKET: + case ITEMID_SIROMA_ICETEA: + case ITEMID_DROCERA_HERB_STEW: + case ITEMID_PETTI_TAIL_NOODLE: + case ITEMID_PINEAPPLE_BOMB: difficulty += 15; break; - case 13264: + case ITEMID_BANANA_BOMB: difficulty += 20; break; } @@ -16466,7 +16488,7 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, } if (rnd()%10000 < make_per || qty == 1) { //Success tmp_item.amount++; - if(nameid < 545 || nameid > 547) + if(nameid < ITEMID_RED_SLIM_POTION || nameid > ITEMID_WHITE_SLIM_POTION) continue; if( skill_id != AM_PHARMACY && skill_id != AM_TWILIGHT1 && @@ -16589,7 +16611,13 @@ int skill_produce_mix(struct map_session_data *sd, uint16 skill_id, int nameid, break; case GN_MIX_COOKING: { struct item tmp_item; - const int compensation[5] = {13265, 13266, 13267, 12435, 13268}; + const int compensation[5] = { + ITEMID_BLACK_LUMP, + ITEMID_BLACK_HARD_LUMP, + ITEMID_VERY_HARD_LUMP, + ITEMID_BLACK_THING, + ITEMID_MYSTERIOUS_POWDER, + }; int rate = rnd()%500; memset(&tmp_item,0,sizeof(tmp_item)); if( rate < 50) i = 4; @@ -16674,14 +16702,14 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { } switch( nameid ) { // t_lv used to take duration from skill->get_time2 - case PO_PARALYSE: type = SC_PARALYSE; break; - case PO_PYREXIA: type = SC_PYREXIA; break; - case PO_DEATHHURT: type = SC_DEATHHURT; break; - case PO_LEECHESEND: type = SC_LEECHESEND; break; - case PO_VENOMBLEED: type = SC_VENOMBLEED; break; - case PO_TOXIN: type = SC_TOXIN; break; - case PO_MAGICMUSHROOM: type = SC_MAGICMUSHROOM; break; - case PO_OBLIVIONCURSE: type = SC_OBLIVIONCURSE; break; + case ITEMID_POISON_PARALYSIS: type = SC_PARALYSE; break; + case ITEMID_POISON_FEVER: type = SC_PYREXIA; break; + case ITEMID_POISON_CONTAMINATION: type = SC_DEATHHURT; break; + case ITEMID_POISON_LEECH: type = SC_LEECHESEND; break; + case ITEMID_POISON_FATIGUE: type = SC_VENOMBLEED; break; + case ITEMID_POISON_NUMB: type = SC_TOXIN; break; + case ITEMID_POISON_LAUGHING: type = SC_MAGICMUSHROOM; break; + case ITEMID_POISON_OBLIVION: type = SC_OBLIVIONCURSE; break; default: clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; @@ -16737,10 +16765,10 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { sd->sc.comet_x = sd->sc.comet_y = 0; sd->menuskill_val = 0; - class_ = (nameid == 990 || nameid == 991) ? 2043 + nameid - 990 : (nameid == 992) ? 2046 : 2045; + class_ = (nameid == ITEMID_BOODY_RED || nameid == ITEMID_CRYSTAL_BLUE) ? 2043 + nameid - ITEMID_BOODY_RED : (nameid == ITEMID_WIND_OF_VERDURE) ? 2046 : 2045; - md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE); + md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_MEDIUM, AI_NONE); if( md ) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; @@ -16853,15 +16881,15 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, switch( nameid ) { // Level 1 - case 994: product = 990; break; // Flame Heart -> Red Blood. - case 995: product = 991; break; // Mystic Frozen -> Crystal Blue. - case 996: product = 992; break; // Rough Wind -> Wind of Verdure. - case 997: product = 993; break; // Great Nature -> Green Live. + case ITEMID_FLAME_HEART: product = ITEMID_BOODY_RED; break; + case ITEMID_MISTIC_FROZEN: product = ITEMID_CRYSTAL_BLUE; break; + case ITEMID_ROUGH_WIND: product = ITEMID_WIND_OF_VERDURE; break; + case ITEMID_GREAT_NATURE: product = ITEMID_YELLOW_LIVE; break; // Level 2 - case 990: product = 994; break; // Red Blood -> Flame Heart. - case 991: product = 995; break; // Crystal Blue -> Mystic Frozen. - case 992: product = 996; break; // Wind of Verdure -> Rough Wind. - case 993: product = 997; break; // Green Live -> Great Nature. + case ITEMID_BOODY_RED: product = ITEMID_FLAME_HEART; break; + case ITEMID_CRYSTAL_BLUE: product = ITEMID_MISTIC_FROZEN; break; + case ITEMID_WIND_OF_VERDURE: product = ITEMID_ROUGH_WIND; break; + case ITEMID_YELLOW_LIVE: product = ITEMID_GREAT_NATURE; break; default: clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; diff --git a/src/map/skill.h b/src/map/skill.h index 918216e8a..1b6f1e24c 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1613,17 +1613,6 @@ enum { UNT_MAX = 0x190 }; -enum gx_poison { - PO_PARALYSE = 12717, - PO_LEECHESEND, - PO_OBLIVIONCURSE, - PO_DEATHHURT, - PO_TOXIN, - PO_PYREXIA, - PO_MAGICMUSHROOM, - PO_VENOMBLEED -}; - /** * Structures **/ diff --git a/src/map/status.c b/src/map/status.c index ef211e97e..d4e1d1b31 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -102,10 +102,6 @@ int status_type2relevant_bl_types(int type) return status->RelevantBLTypes[type]; } -#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) -// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units -#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT - static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { uint16 idx; if( (idx = skill->get_index(skill_id)) == 0 ) { @@ -128,6 +124,10 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) { } void initChangeTables(void) { +#define add_sc(skill,sc) set_sc((skill),(sc),SI_BLANK,SCB_NONE) +// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units +#define set_sc_with_vfx(skill, sc, icon, flag) do { set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT; } while(0) + int i; for (i = 0; i < SC_MAX; i++) @@ -1034,6 +1034,8 @@ void initChangeTables(void) { if( !battle_config.display_hallucination ) //Disable Hallucination. status->IconChangeTable[SC_ILLUSION] = SI_BLANK; +#undef add_sc +#undef set_sc_with_vfx } void initDummyData(void) @@ -2096,7 +2098,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { if (flag&2 && battle_config.mob_size_influence) { // change for sized monsters [Valaris] - if (md->special_state.size==SZ_MEDIUM) { + if (md->special_state.size==SZ_SMALL) { mstatus->max_hp>>=1; mstatus->max_sp>>=1; if (!mstatus->max_hp) mstatus->max_hp = 1; @@ -2402,13 +2404,13 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { //Give them all modes except these (useful for clones) bstatus->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK); - bstatus->size = (sd->class_&JOBL_BABY)?SZ_SMALL:SZ_MEDIUM; + bstatus->size = (sd->class_&JOBL_BABY)?SZ_MEDIUM:SZ_SMALL; if (battle_config.character_size && (pc_isriding(sd) || pc_isridingdragon(sd)) ) { //[Lupus] if (sd->class_&JOBL_BABY) { if (battle_config.character_size&SZ_BIG) bstatus->size++; } else - if(battle_config.character_size&SZ_MEDIUM) + if(battle_config.character_size&SZ_SMALL) bstatus->size++; } bstatus->aspd_rate = 1000; @@ -3432,50 +3434,43 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str if (!sc || !sc->count) return; - if ( - (sc->data[SC_POISON] && !sc->data[SC_SLOWPOISON]) - || (sc->data[SC_DPOISON] && !sc->data[SC_SLOWPOISON]) - || sc->data[SC_BERSERK] - || sc->data[SC_TRICKDEAD] - || sc->data[SC_BLOODING] - || sc->data[SC_MAGICMUSHROOM] - || sc->data[SC_RAISINGDRAGON] - || sc->data[SC_SATURDAY_NIGHT_FEVER] + if ((sc->data[SC_POISON] && !sc->data[SC_SLOWPOISON]) + || (sc->data[SC_DPOISON] && !sc->data[SC_SLOWPOISON]) + || sc->data[SC_BERSERK] + || sc->data[SC_TRICKDEAD] + || sc->data[SC_BLOODING] + || sc->data[SC_MAGICMUSHROOM] + || sc->data[SC_RAISINGDRAGON] + || sc->data[SC_SATURDAY_NIGHT_FEVER] ) //No regen regen->flag = 0; - if ( - sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_MAXIMIZEPOWER] || sc->data[SC_REBOUND] - || ( - (bl->type == BL_PC && ((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK && - (sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SOULLINK] || sc->data[SC_SOULLINK]->val2 != SL_MONK))) - ) - ) //No natural SP regen - regen->flag &=~RGN_SP; - - if( - sc->data[SC_TENSIONRELAX] + if ( sc->data[SC_DANCING] || sc->data[SC_OBLIVIONCURSE] || sc->data[SC_MAXIMIZEPOWER] || sc->data[SC_REBOUND] + || ( bl->type == BL_PC && (((TBL_PC*)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK + && (sc->data[SC_EXTREMITYFIST] || (sc->data[SC_EXPLOSIONSPIRITS] && (!sc->data[SC_SOULLINK] || sc->data[SC_SOULLINK]->val2 != SL_MONK))) + ) ) { + regen->flag &=~RGN_SP; //No natural SP regen + } + + if (sc->data[SC_TENSIONRELAX]) { regen->rate.hp += 2; if (regen->sregen) regen->sregen->rate.hp += 3; } - if (sc->data[SC_MAGNIFICAT]) - { + if (sc->data[SC_MAGNIFICAT]) { regen->rate.hp += 1; regen->rate.sp += 1; } - if (sc->data[SC_GDSKILL_REGENERATION]) - { + if (sc->data[SC_GDSKILL_REGENERATION]) { const struct status_change_entry *sce = sc->data[SC_GDSKILL_REGENERATION]; - if (!sce->val4) - { + if (!sce->val4) { regen->rate.hp += sce->val2; regen->rate.sp += sce->val3; } else regen->flag&=~sce->val4; //Remove regen as specified by val4 } - if(sc->data[SC_GENTLETOUCH_REVITALIZE]){ + if(sc->data[SC_GENTLETOUCH_REVITALIZE]) { regen->hp = cap_value(regen->hp*sc->data[SC_GENTLETOUCH_REVITALIZE]->val3/100, 1, SHRT_MAX); regen->state.walk= 1; } @@ -8559,12 +8554,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_GENSOU: - #define PER( a ) do { \ - if( a <= 15 ) lv = 1; \ - else if( a <= 30 ) lv = 2; \ - else if( a <= 50 ) lv = 3; \ - else if( a <= 75 ) lv = 4; \ - } while(0) +#define PER( a, lvl ) do { \ + int temp__ = (a); \ + if( temp__ <= 15 ) (lvl) = 1; \ + else if( temp__ <= 30 ) (lvl) = 2; \ + else if( temp__ <= 50 ) (lvl) = 3; \ + else if( temp__ <= 75 ) (lvl) = 4; \ + else (lvl) = 5; \ +} while(0) { int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5; @@ -8572,13 +8569,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2) return 0; - PER( 100 / (status_get_max_hp(bl) / hp) ); + PER( 100 / (status_get_max_hp(bl) / hp), lv ); status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1); - PER( 100 / (status_get_max_sp(bl) / sp) ); + PER( 100 / (status_get_max_sp(bl) / sp), lv ); status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1); } - #undef PER +#undef PER break; case SC_ANGRIFFS_MODUS: val2 = 50 + 20 * val1; //atk bonus @@ -8876,18 +8873,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_ITEMSCRIPT: if( sd ) { switch( val1 ) { - //case 4121://Phree - //case 4047://Ghostring - case 4302://Gunka + //case ITEMID_PHREEONI_CARD: + //case ITEMID_GHOSTRING_CARD: + case ITEMID_TAO_GUNKA_CARD: clif->status_change(bl,SI_MVPCARD_TAOGUNKA,1,tick,0,0,0); break; - case 4132://Mistress + case ITEMID_MISTRESS_CARD: clif->status_change(bl,SI_MVPCARD_MISTRESS,1,tick,0,0,0); break; - case 4143://Orc Hero + case ITEMID_ORC_HERO_CARD: clif->status_change(bl,SI_MVPCARD_ORCHERO,1,tick,0,0,0); break; - case 4135://Orc Lord + case ITEMID_ORC_LOAD_CARD: clif->status_change(bl,SI_MVPCARD_ORCLORD,1,tick,0,0,0); break; } @@ -9732,18 +9729,18 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_ITEMSCRIPT: if( sd ) { switch( sce->val1 ) { - //case 4121://Phree - //case 4047://Ghostring - case 4302://Gunka + //case ITEMID_PHREEONI_CARD: + //case ITEMID_GHOSTRING_CARD: + case ITEMID_TAO_GUNKA_CARD: clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_TAOGUNKA); break; - case 4132://Mistress + case ITEMID_MISTRESS_CARD: clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_MISTRESS); break; - case 4143://Orc Hero + case ITEMID_ORC_HERO_CARD: clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_ORCHERO); break; - case 4135://Orc Lord + case ITEMID_ORC_LOAD_CARD: clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_MVPCARD_ORCLORD); break; } @@ -10022,7 +10019,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) do { \ if( (sce=sc->data[type]) ) \ - sce->timer = timer->add(t,f,i,d); \ + sce->timer = timer->add((t),(f),(i),(d)); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data); \ } while(0) diff --git a/src/map/status.h b/src/map/status.h index cdd5fa481..75582e9a4 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1764,67 +1764,67 @@ struct status_change { //Define for standard HP damage attacks. -#define status_fix_damage(src, target, hp, walkdelay) status->damage(src, target, hp, 0, walkdelay, 0) +#define status_fix_damage(src, target, hp, walkdelay) (status->damage((src), (target), (hp), 0, (walkdelay), 0)) //Define for standard HP/SP damage triggers. -#define status_zap(bl, hp, sp) status->damage(NULL, bl, hp, sp, 0, 1) +#define status_zap(bl, hp, sp) (status->damage(NULL, (bl), (hp), (sp), 0, 1)) //Easier handling of status->percent_change -#define status_percent_heal(bl, hp_rate, sp_rate) status->percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0) -#define status_percent_damage(src, target, hp_rate, sp_rate, kill) status->percent_change(src, target, hp_rate, sp_rate, (kill)?1:2) +#define status_percent_heal(bl, hp_rate, sp_rate) (status->percent_change(NULL, (bl), -(hp_rate), -(sp_rate), 0)) +#define status_percent_damage(src, target, hp_rate, sp_rate, kill) (status->percent_change((src), (target), (hp_rate), (sp_rate), (kill)?1:2)) //Instant kill with no drops/exp/etc -#define status_kill(bl) status_percent_damage(NULL, bl, 100, 0, true) +#define status_kill(bl) status_percent_damage(NULL, (bl), 100, 0, true) -#define status_get_range(bl) status->get_status_data(bl)->rhw.range -#define status_get_hp(bl) status->get_status_data(bl)->hp -#define status_get_max_hp(bl) status->get_status_data(bl)->max_hp -#define status_get_sp(bl) status->get_status_data(bl)->sp -#define status_get_max_sp(bl) status->get_status_data(bl)->max_sp -#define status_get_str(bl) status->get_status_data(bl)->str -#define status_get_agi(bl) status->get_status_data(bl)->agi -#define status_get_vit(bl) status->get_status_data(bl)->vit -#define status_get_int(bl) status->get_status_data(bl)->int_ -#define status_get_dex(bl) status->get_status_data(bl)->dex -#define status_get_luk(bl) status->get_status_data(bl)->luk -#define status_get_hit(bl) status->get_status_data(bl)->hit -#define status_get_flee(bl) status->get_status_data(bl)->flee -#define status_get_mdef(bl) status->get_status_data(bl)->mdef -#define status_get_flee2(bl) status->get_status_data(bl)->flee2 -#define status_get_def2(bl) status->get_status_data(bl)->def2 -#define status_get_mdef2(bl) status->get_status_data(bl)->mdef2 -#define status_get_critical(bl) status->get_status_data(bl)->cri -#define status_get_batk(bl) status->get_status_data(bl)->batk -#define status_get_watk(bl) status->get_status_data(bl)->rhw.atk -#define status_get_watk2(bl) status->get_status_data(bl)->rhw.atk2 -#define status_get_matk_max(bl) status->get_status_data(bl)->matk_max -#define status_get_matk_min(bl) status->get_status_data(bl)->matk_min -#define status_get_lwatk(bl) status->get_status_data(bl)->lhw.atk -#define status_get_lwatk2(bl) status->get_status_data(bl)->lhw.atk2 -#define status_get_adelay(bl) status->get_status_data(bl)->adelay -#define status_get_amotion(bl) status->get_status_data(bl)->amotion -#define status_get_dmotion(bl) status->get_status_data(bl)->dmotion -#define status_get_element(bl) status->get_status_data(bl)->def_ele -#define status_get_element_level(bl) status->get_status_data(bl)->ele_lv -#define status_get_attack_sc_element(bl, sc) status->calc_attack_element(bl, sc, 0) -#define status_get_attack_element(bl) status->get_status_data(bl)->rhw.ele -#define status_get_attack_lelement(bl) status->get_status_data(bl)->lhw.ele -#define status_get_race(bl) status->get_status_data(bl)->race -#define status_get_size(bl) status->get_status_data(bl)->size -#define status_get_mode(bl) status->get_status_data(bl)->mode +#define status_get_range(bl) (status->get_status_data(bl)->rhw.range) +#define status_get_hp(bl) (status->get_status_data(bl)->hp) +#define status_get_max_hp(bl) (status->get_status_data(bl)->max_hp) +#define status_get_sp(bl) (status->get_status_data(bl)->sp) +#define status_get_max_sp(bl) (status->get_status_data(bl)->max_sp) +#define status_get_str(bl) (status->get_status_data(bl)->str) +#define status_get_agi(bl) (status->get_status_data(bl)->agi) +#define status_get_vit(bl) (status->get_status_data(bl)->vit) +#define status_get_int(bl) (status->get_status_data(bl)->int_) +#define status_get_dex(bl) (status->get_status_data(bl)->dex) +#define status_get_luk(bl) (status->get_status_data(bl)->luk) +#define status_get_hit(bl) (status->get_status_data(bl)->hit) +#define status_get_flee(bl) (status->get_status_data(bl)->flee) +#define status_get_mdef(bl) (status->get_status_data(bl)->mdef) +#define status_get_flee2(bl) (status->get_status_data(bl)->flee2) +#define status_get_def2(bl) (status->get_status_data(bl)->def2) +#define status_get_mdef2(bl) (status->get_status_data(bl)->mdef2) +#define status_get_critical(bl) (status->get_status_data(bl)->cri) +#define status_get_batk(bl) (status->get_status_data(bl)->batk) +#define status_get_watk(bl) (status->get_status_data(bl)->rhw.atk) +#define status_get_watk2(bl) (status->get_status_data(bl)->rhw.atk2) +#define status_get_matk_max(bl) (status->get_status_data(bl)->matk_max) +#define status_get_matk_min(bl) (status->get_status_data(bl)->matk_min) +#define status_get_lwatk(bl) (status->get_status_data(bl)->lhw.atk) +#define status_get_lwatk2(bl) (status->get_status_data(bl)->lhw.atk2) +#define status_get_adelay(bl) (status->get_status_data(bl)->adelay) +#define status_get_amotion(bl) (status->get_status_data(bl)->amotion) +#define status_get_dmotion(bl) (status->get_status_data(bl)->dmotion) +#define status_get_element(bl) (status->get_status_data(bl)->def_ele) +#define status_get_element_level(bl) (status->get_status_data(bl)->ele_lv) +#define status_get_attack_sc_element(bl, sc) (status->calc_attack_element((bl), (sc), 0)) +#define status_get_attack_element(bl) (status->get_status_data(bl)->rhw.ele) +#define status_get_attack_lelement(bl) (status->get_status_data(bl)->lhw.ele) +#define status_get_race(bl) (status->get_status_data(bl)->race) +#define status_get_size(bl) (status->get_status_data(bl)->size) +#define status_get_mode(bl) (status->get_status_data(bl)->mode) //Short version, receives rate in 1->100 range, and does not uses a flag setting. -#define sc_start(bl, type, rate, val1, tick) status->change_start(bl,type,100*(rate),val1,0,0,0,tick,0) -#define sc_start2(bl, type, rate, val1, val2, tick) status->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) -#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status->change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) +#define sc_start(bl, type, rate, val1, tick) (status->change_start((bl),(type),100*(rate),(val1),0,0,0,(tick),0)) +#define sc_start2(bl, type, rate, val1, val2, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),0,0,(tick),0)) +#define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) (status->change_start((bl),(type),100*(rate),(val1),(val2),(val3),(val4),(tick),0)) -#define status_change_end(bl,type,tid) status->change_end_(bl,type,tid,__FILE__,__LINE__) +#define status_change_end(bl,type,tid) (status->change_end_((bl),(type),(tid),__FILE__,__LINE__)) -#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), SCO_NONE) -#define status_calc_mob(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_pet(pd, opt) status->calc_bl_(&(pd)->bl, SCB_ALL, opt) -#define status_calc_pc(sd, opt) status->calc_bl_(&(sd)->bl, SCB_ALL, opt) -#define status_calc_homunculus(hd, opt) status->calc_bl_(&(hd)->bl, SCB_ALL, opt) -#define status_calc_mercenary(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) -#define status_calc_elemental(ed, opt) status->calc_bl_(&(ed)->bl, SCB_ALL, opt) -#define status_calc_npc(nd, opt) status->calc_bl_(&(nd)->bl, SCB_ALL, opt) +#define status_calc_bl(bl, flag) (status->calc_bl_((bl), (enum scb_flag)(flag), SCO_NONE)) +#define status_calc_mob(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_pet(pd, opt) (status->calc_bl_(&(pd)->bl, SCB_ALL, (opt))) +#define status_calc_pc(sd, opt) (status->calc_bl_(&(sd)->bl, SCB_ALL, (opt))) +#define status_calc_homunculus(hd, opt) (status->calc_bl_(&(hd)->bl, SCB_ALL, (opt))) +#define status_calc_mercenary(md, opt) (status->calc_bl_(&(md)->bl, SCB_ALL, (opt))) +#define status_calc_elemental(ed, opt) (status->calc_bl_(&(ed)->bl, SCB_ALL, (opt))) +#define status_calc_npc(nd, opt) (status->calc_bl_(&(nd)->bl, SCB_ALL, (opt))) // bonus values and upgrade chances for refining equipment struct s_refine_info { |