diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/script.c | 26 | ||||
-rw-r--r-- | src/map/skill.c | 18 | ||||
-rw-r--r-- | src/map/trade.c | 32 |
3 files changed, 56 insertions, 20 deletions
diff --git a/src/map/script.c b/src/map/script.c index 73b3b6e89..377785fe4 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -7571,6 +7571,14 @@ int buildin_sc_start(struct script_state *st) tick/=2; //Thrown potions only last half. val4 = 1; //Mark that this was a thrown sc_effect } + if (type >= 0 && type < SC_MAX && val1 && !tick) + { //When there isn't a duration specified, try to get it from the skill_db + tick = StatusSkillChangeTable[type]; + if (tick) + tick = skill_get_time(tick,val1); + else //Failed to retrieve duration, reset to what it was. + tick = 0; + } if (bl) status_change_start(bl,type,10000,val1,0,0,val4,tick,11); return 0; @@ -7593,6 +7601,15 @@ int buildin_sc_start2(struct script_state *st) else bl = map_id2bl(st->rid); + if (type >= 0 && type < SC_MAX && val1 && !tick) + { //When there isn't a duration specified, try to get it from the skill_db + tick = StatusSkillChangeTable[type]; + if (tick) + tick = skill_get_time(tick,val1); + else //Failed to retrieve duration, reset to what it was. + tick = 0; + } + if (potion_flag==1 && potion_target) { bl = map_id2bl(potion_target); tick/=2; @@ -7625,6 +7642,15 @@ int buildin_sc_start4(struct script_state *st) else bl = map_id2bl(st->rid); + if (type >= 0 && type < SC_MAX && val1 && !tick) + { //When there isn't a duration specified, try to get it from the skill_db + tick = StatusSkillChangeTable[type]; + if (tick) + tick = skill_get_time(tick,val1); + else //Failed to retrieve duration, reset to what it was. + tick = 0; + } + if (potion_flag==1 && potion_target) { bl = map_id2bl(potion_target); tick/=2; diff --git a/src/map/skill.c b/src/map/skill.c index 3d7435dbe..8691aaff0 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -760,6 +760,20 @@ int skill_get_range2 (struct block_list *bl, int id, int lv) return status_get_range(bl); range *=-1; } + + if(!range && !(skill_get_inf(id)&INF_SELF_SKILL)) + { //Use weapon's basic range. + if (bl->type==BL_PC) { + struct map_session_data *sd = (TBL_PC*)bl; + range = sd->equip_index[EQI_HAND_R]; + if (range >= 0 && sd->inventory_data[range]) + range = sd->inventory_data[range]->range; + else + range = 1; //Assume fist range. + } else + range = status_get_range(bl); + } + //TODO: Find a way better than hardcoding the list of skills affected by AC_VULTURE switch (id) { case AC_SHOWER: @@ -10876,8 +10890,8 @@ void skill_init_unit_layout (void) } case NJ_KAENSIN: { - static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,}; - static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2,}; + static const int dx[] = {-2,-1, 0, 1, 2,-2,-1, 0, 1, 2,-2,-1, 1, 2,-2,-1, 0, 1, 2,-2,-1, 0, 1, 2}; + static const int dy[] = { 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-2,-2,-2,-2,-2}; skill_unit_layout[pos].count = 24; memcpy(skill_unit_layout[pos].dx,dx,sizeof(dx)); memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy)); diff --git a/src/map/trade.c b/src/map/trade.c index 3bbf4385b..93f8490d4 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -86,7 +86,10 @@ void trade_tradeack(struct map_session_data *sd, int type) { sd->trade_partner=0;
return;
}
-
+
+ if (target_sd->state.trading || target_sd->trade_partner != sd->bl.id)
+ return; //Already trading or wrong partner.
+
//Copied here as well since the original character could had warped.
if (type == 3 && pc_isGM(target_sd) < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
(sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
@@ -97,14 +100,15 @@ void trade_tradeack(struct map_session_data *sd, int type) { clif_tradestart(sd, 0); // too far
return;
}
-
- clif_tradestart(target_sd, type);
- clif_tradestart(sd, type);
+
+ //TODO: Type 4/3? What would 1/2 and the rest do?
if (type == 4) { // Cancel
sd->state.deal_locked = 0;
sd->trade_partner = 0;
target_sd->state.deal_locked = 0;
target_sd->trade_partner = 0;
+ clif_tradestart(target_sd, type);
+ clif_tradestart(sd, type);
}
if (type == 3) { //Initiate trade
@@ -112,21 +116,13 @@ void trade_tradeack(struct map_session_data *sd, int type) { target_sd->state.trading = 1;
memset(&sd->deal, 0, sizeof(sd->deal));
memset(&target_sd->deal, 0, sizeof(target_sd->deal));
+ clif_tradestart(target_sd, type);
+ clif_tradestart(sd, type);
+ if (sd->npc_id)
+ npc_event_dequeue(sd);
+ if (target_sd->npc_id)
+ npc_event_dequeue(target_sd);
}
-
- if (sd->npc_id)
- npc_event_dequeue(sd);
- if (target_sd->npc_id)
- npc_event_dequeue(target_sd);
-
- /* Why? It should be allowed to bring items from storage to inventory for trading, but not the other way around
- * (this is blocked on clif.c) [Skotlex]
- //close STORAGE window if it's open. It protects from spooffing packets [Lupus]
- if (sd->state.storage_flag == 1)
- storage_storageclose(sd);
- else if (sd->state.storage_flag == 2)
- storage_guild_storageclose(sd);
- */
}
/*==========================================
|