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-rw-r--r--src/map/atcommand.c150
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/script.c7
3 files changed, 17 insertions, 144 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 3436f274c..ec2f3ed43 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -992,149 +992,16 @@ ACMD_FUNC(hide)
*------------------------------------------*/
ACMD_FUNC(jobchange)
{
- //FIXME: redundancy, potentially wrong code, should use job_name() or similar instead of hardcoding the table [ultramage]
int job = 0, upper = 0;
const char* text;
nullpo_retr(-1, sd);
- if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
- {
+ if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1) {
int i, found = 0;
- const struct { char name[24]; int id; } jobs[] = {
- { "novice", 0 },
- { "swordman", 1 },
- { "swordsman", 1 },
- { "magician", 2 },
- { "mage", 2 },
- { "archer", 3 },
- { "acolyte", 4 },
- { "merchant", 5 },
- { "thief", 6 },
- { "knight", 7 },
- { "priest", 8 },
- { "priestess", 8 },
- { "wizard", 9 },
- { "blacksmith", 10 },
- { "hunter", 11 },
- { "assassin", 12 },
- { "crusader", 14 },
- { "monk", 15 },
- { "sage", 16 },
- { "rogue", 17 },
- { "alchemist", 18 },
- { "bard", 19 },
- { "dancer", 20 },
- { "super novice", 23 },
- { "supernovice", 23 },
- { "gunslinger", 24 },
- { "gunner", 24 },
- { "ninja", 25 },
- { "novice high", 4001 },
- { "high novice", 4001 },
- { "swordman high", 4002 },
- { "swordsman high", 4002 },
- { "magician high", 4003 },
- { "mage high", 4003 },
- { "archer high", 4004 },
- { "acolyte high", 4005 },
- { "merchant high", 4006 },
- { "thief high", 4007 },
- { "lord knight", 4008 },
- { "high priest", 4009 },
- { "high priestess", 4009 },
- { "high wizard", 4010 },
- { "whitesmith", 4011 },
- { "sniper", 4012 },
- { "assassin cross", 4013 },
- { "paladin", 4015 },
- { "champion", 4016 },
- { "professor", 4017 },
- { "stalker", 4018 },
- { "creator", 4019 },
- { "clown", 4020 },
- { "gypsy", 4021 },
- { "baby novice", 4023 },
- { "baby swordman", 4024 },
- { "baby swordsman", 4024 },
- { "baby magician", 4025 },
- { "baby mage", 4025 },
- { "baby archer", 4026 },
- { "baby acolyte", 4027 },
- { "baby merchant", 4028 },
- { "baby thief", 4029 },
- { "baby knight", 4030 },
- { "baby priest", 4031 },
- { "baby priestess", 4031 },
- { "baby wizard", 4032 },
- { "baby blacksmith",4033 },
- { "baby hunter", 4034 },
- { "baby assassin", 4035 },
- { "baby crusader", 4037 },
- { "baby monk", 4038 },
- { "baby sage", 4039 },
- { "baby rogue", 4040 },
- { "baby alchemist", 4041 },
- { "baby bard", 4042 },
- { "baby dancer", 4043 },
- { "super baby", 4045 },
- { "taekwon", 4046 },
- { "taekwon boy", 4046 },
- { "taekwon girl", 4046 },
- { "star gladiator", 4047 },
- { "soul linker", 4049 },
- { "gangsi", 4050 },
- { "bongun", 4050 },
- { "munak", 4050 },
- { "death knight", 4051 },
- { "dark collector", 4052 },
- { "rune knight", 4054 },
- { "warlock", 4055 },
- { "ranger", 4056 },
- { "arch bishop", 4057 },
- { "mechanic", 4058 },
- { "guillotine", 4059 },
- { "rune knight2", 4060 },
- { "warlock2", 4061 },
- { "ranger2", 4062 },
- { "arch bishop2", 4063 },
- { "mechanic2", 4064 },
- { "guillotine2", 4065 },
- { "royal guard", 4066 },
- { "sorcerer", 4067 },
- { "minstrel", 4068 },
- { "wanderer", 4069 },
- { "sura", 4070 },
- { "genetic", 4071 },
- { "shadow chaser", 4072 },
- { "royal guard2", 4073 },
- { "sorcerer2", 4074 },
- { "minstrel2", 4075 },
- { "wanderer2", 4076 },
- { "sura2", 4077 },
- { "genetic2", 4078 },
- { "shadow chaser2", 4079 },
- { "baby rune", 4096 },
- { "baby warlock", 4097 },
- { "baby ranger", 4098 },
- { "baby bishop", 4099 },
- { "baby mechanic", 4100 },
- { "baby cross", 4101 },
- { "baby guard", 4102 },
- { "baby sorcerer", 4103 },
- { "baby minstrel", 4104 },
- { "baby wanderer", 4105 },
- { "baby sura", 4106 },
- { "baby genetic", 4107 },
- { "baby chaser", 4108 },
- { "super novice e", 4190 },
- { "super baby e", 4191 },
- { "kagerou", 4211 },
- { "oboro", 4212 },
- };
- for (i=0; i < ARRAYLENGTH(jobs); i++) {
- if (strncmpi(message, jobs[i].name, 16) == 0) {
- job = jobs[i].id;
+ for (i = JOB_NOVICE; i < JOB_MAX; ++i) {
+ if (strncmpi(message, job_name(i), 16) == 0) {
+ job = i;
upper = 0;
found = 1;
break;
@@ -1143,12 +1010,14 @@ ACMD_FUNC(jobchange)
if (!found) {
text = atcommand_help_string(command);
- if (text) clif_displaymessage(fd, text);
+ if (text)
+ clif_displaymessage(fd, text);
return -1;
}
}
- if (job == 13 || job == 21 || job == 22 || job == 26 || job == 27 || job == 4014 || job == 4022 || job == 4036 || job == 4044 || job == 4048
+ if (job == JOB_KNIGHT2 || job == JOB_CRUSADER2 || job == JOB_WEDDING || job == JOB_XMAS || job == JOB_SUMMER
+ || job == JOB_LORD_KNIGHT2 || job == JOB_PALADIN2 || job == JOB_BABY_KNIGHT2 || job == JOB_BABY_CRUSADER2 || job == JOB_STAR_GLADIATOR2
|| (job >= JOB_RUNE_KNIGHT2 && job <= JOB_MECHANIC_T2) || (job >= JOB_BABY_RUNE2 && job <= JOB_BABY_MECHANIC2)
) // Deny direct transformation into dummy jobs
{clif_displaymessage(fd, msg_txt(923)); //"You can not change to this job by command."
@@ -1164,7 +1033,8 @@ ACMD_FUNC(jobchange)
}
} else {
text = atcommand_help_string(command);
- if (text) clif_displaymessage(fd, text);
+ if (text)
+ clif_displaymessage(fd, text);
return -1;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index 1bc94c147..56da83e32 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5370,7 +5370,7 @@ const char* job_name(int class_)
case JOB_ARCH_BISHOP_T:
case JOB_MECHANIC_T:
case JOB_GUILLOTINE_CROSS_T:
- return msg_txt(625 - JOB_RUNE_KNIGHT_T+class_);
+ return msg_txt(681 - JOB_RUNE_KNIGHT_T+class_);
case JOB_ROYAL_GUARD:
case JOB_SORCERER:
@@ -5388,7 +5388,7 @@ const char* job_name(int class_)
case JOB_SURA_T:
case JOB_GENETIC_T:
case JOB_SHADOW_CHASER_T:
- return msg_txt(631 - JOB_ROYAL_GUARD_T+class_);
+ return msg_txt(687 - JOB_ROYAL_GUARD_T+class_);
case JOB_RUNE_KNIGHT2:
case JOB_RUNE_KNIGHT_T2:
diff --git a/src/map/script.c b/src/map/script.c
index 84512291e..5dd8250f2 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -17240,13 +17240,16 @@ static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
BUILDIN_FUNC(cleanmap)
{
const char *map;
- int m, index;
- short x0, y0, x1, y1;
+ int m = -1, index = -1;
+ short x0 = 0, y0 = 0, x1 = 0, y1 = 0;
map = script_getstr(st, 2);
index = mapindex_name2id(map);
if (index)
m = map_mapindex2mapid(index);
+
+ if (!m)
+ return 1;
if ((script_lastdata(st) - 2) < 4) {
map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);