diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 1 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
3 files changed, 2 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3140fbc18..924c9d8a5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5195,7 +5195,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: if(((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras - s_bl->type == BL_PC && src->type != BL_MOB) || ((TBL_MOB*)target)->special_state.ai == 4) //Zanzoe + s_bl->type == BL_PC && src->type != BL_MOB) || ((TBL_MOB*)target)->special_state.ai == 4 && t_bl->id != src->id) //Zanzoe { //Targettable by players state |= BCT_ENEMY; strip_enemy = 0; diff --git a/src/map/status.c b/src/map/status.c index edac88af0..d61503a0e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -998,6 +998,7 @@ void initChangeTables(void) { StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; /* StatusChangeState (SCS_) NOMOVE */ + StatusChangeStateTable[SC_ANKLE] |= SCS_NOMOVE; StatusChangeStateTable[SC_AUTOCOUNTER] |= SCS_NOMOVE; StatusChangeStateTable[SC_TRICKDEAD] |= SCS_NOMOVE; StatusChangeStateTable[SC_BLADESTOP] |= SCS_NOMOVE; diff --git a/src/map/unit.c b/src/map/unit.c index 4ca64d7f8..388c3757d 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -353,8 +353,6 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc && map_flag_gvg(bl->m) && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path - return 0; // When you come to the center of the grid because the change of destination while you're walking right now // Call a function from a timer unit_walktoxy_sub ud->state.change_walk_target = 1; @@ -430,8 +428,6 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc && map_flag_gvg(bl->m) && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path - return 0; ud->state.change_walk_target = 1; set_mobstate(bl, flag&2); return 1; @@ -938,8 +934,6 @@ int unit_can_move(struct block_list *bl) { ) return 0; - if( sc->data[SC_ANKLE] && ( battle_config.skill_trap_type || ( !map_flag_gvg(bl->m) && !unit_is_walking(bl) ) ) ) // Ankle only stops you after you're done moving - return 0; if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) return 0; |