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-rw-r--r--src/map/config/core.h7
-rw-r--r--src/map/script.c12
2 files changed, 19 insertions, 0 deletions
diff --git a/src/map/config/core.h b/src/map/config/core.h
index 4d8e38f95..519df60e7 100644
--- a/src/map/config/core.h
+++ b/src/map/config/core.h
@@ -13,6 +13,13 @@
**/
#define AUTOLOOTITEM_SIZE 10
+/// leave this line uncommented to enable callfunc checks when processing scripts.
+/// while allowed, the script engine will attempt to match user-defined functions
+/// in scripts allowing direct function callback (without the use of callfunc.)
+/// this CAN affect performance, so if you find scripts running slower or find
+/// your map-server using more resources while this is active, comment the line
+#define SCRIPT_CALLFUNC_CHECK
+
//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
diff --git a/src/map/script.c b/src/map/script.c
index e56c06db8..4ba2b4cbf 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -952,9 +952,12 @@ const char* parse_callfunc(const char* p, int require_paren)
if( *arg != '*' )
++arg; // count func as argument
} else {
+#ifdef SCRIPT_CALLFUNC_CHECK
const char* name = get_str(func);
if( strdb_get(userfunc_db, name) == NULL ) {
+#endif
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
+#ifdef SCRIPT_CALLFUNC_CHECK
} else {
int callfunc = search_str("callfunc");
add_scriptl(callfunc);
@@ -965,6 +968,7 @@ const char* parse_callfunc(const char* p, int require_paren)
arg = buildin_func[str_data[callfunc].val].arg;
if( *arg != '*' ) ++ arg;
}
+#endif
}
p = skip_word(p);
@@ -1104,6 +1108,14 @@ const char* parse_simpleexpr(const char *p)
l=add_word(p);
if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
return parse_callfunc(p,1);
+#ifdef SCRIPT_CALLFUNC_CHECK
+ else {
+ const char* name = get_str(l);
+ if( strdb_get(userfunc_db,name) != NULL ) {
+ return parse_callfunc(p,1);
+ }
+ }
+#endif
p=skip_word(p);
if( *p == '[' ){