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-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/pc.c45
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/script.c1
-rw-r--r--src/map/skill.c10
-rw-r--r--src/map/status.c3
-rw-r--r--src/map/unit.c7
9 files changed, 66 insertions, 7 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0506f2fe9..f9748833f 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -5868,6 +5868,7 @@ static const struct _battle_data {
**/
{ "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, },
{ "item_restricted_consumption_type", &battle_config.item_restricted_consumption_type,1, 0, 1, },
+ { "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, },
};
#ifndef STATS_OPT_OUT
/**
diff --git a/src/map/battle.h b/src/map/battle.h
index c5ca19b90..6586f4561 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -485,6 +485,7 @@ extern struct Battle_Config
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
int skill_trap_type;
int item_restricted_consumption_type;
+ int max_walk_path;
} battle_config;
void do_init_battle(void);
diff --git a/src/map/map.h b/src/map/map.h
index 86d936972..bb0bccf2c 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -406,7 +406,7 @@ enum _sp {
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
- SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE //2055-2056
+ SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST //2055-2058
};
enum _look {
diff --git a/src/map/pc.c b/src/map/pc.c
index 4fb555d0f..6e24d7d49 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2591,11 +2591,22 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(sd->state.lr_flag != 2)
sd->bonus.fixcastrate -= val;
break;
+ case SP_ADD_FIXEDCAST:
+ if(sd->state.lr_flag != 2)
+ sd->bonus.add_fixcast += val;
+
+ break;
#ifdef RENEWAL_CAST
case SP_VARCASTRATE:
if(sd->state.lr_flag != 2)
sd->bonus.varcastrate -= val;
break;
+ case SP_ADD_VARIABLECAST:
+ if(sd->state.lr_flag != 2)
+
+ sd->bonus.add_varcast += val;
+
+ break;
#endif
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
@@ -2953,7 +2964,15 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillcast))
{ //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val);
+ ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",
+
+#ifndef RENEWAL_CAST
+ "bCastRate",
+#else
+ "bVariableCastrate",
+#endif
+
+ ARRAYLENGTH(sd->skillcast), type2, val);
break;
}
if(sd->skillcast[i].id == type2)
@@ -2964,6 +2983,30 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
+ case SP_FIXCASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
+
+ ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2);
+
+ if (i == ARRAYLENGTH(sd->skillfixcastrate))
+
+ {
+
+ ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val);
+ break;
+ }
+
+ if(sd->skillfixcastrate[i].id == type2)
+ sd->skillfixcastrate[i].val += val;
+
+ else {
+ sd->skillfixcastrate[i].id = type2;
+ sd->skillfixcastrate[i].val = val;
+ }
+
+ break;
+
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
sd->hp_loss.value = type2;
diff --git a/src/map/pc.h b/src/map/pc.h
index 870945d73..ac1950a69 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -263,7 +263,7 @@ struct map_session_data {
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
- } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS];
+ } skillatk[MAX_PC_BONUS], skillusesprate[MAX_PC_BONUS], skillusesp[MAX_PC_BONUS], skillheal[5], skillheal2[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS], skillcooldown[MAX_PC_BONUS], skillfixcast[MAX_PC_BONUS], skillvarcast[MAX_PC_BONUS], skillfixcastrate[MAX_PC_BONUS];
struct {
short value;
int rate;
@@ -320,6 +320,7 @@ struct map_session_data {
unsigned short unbreakable_equip; //100% break resistance on certain equipment
unsigned short unstripable_equip;
int fixcastrate,varcastrate;
+ int add_fixcast,add_varcast;
int ematk; // matk bonus from equipment
// int eatk; // atk bonus from equipment
} bonus;
diff --git a/src/map/script.c b/src/map/script.c
index 60a61654a..0b649f990 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -7860,6 +7860,7 @@ BUILDIN_FUNC(bonus)
case SP_SKILL_FIXEDCAST:
case SP_SKILL_VARIABLECAST:
case SP_VARCASTRATE:
+ case SP_FIXCASTRATE:
case SP_SKILL_USE_SP:
// these bonuses support skill names
val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
diff --git a/src/map/skill.c b/src/map/skill.c
index 9c07390f3..2cc3ed1ab 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -13819,6 +13819,10 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16
if(sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){ // Increases/Decreases fixed/variable cast time of a skill by item/card bonuses.
if( sd->bonus.varcastrate < 0 )
VARCAST_REDUCTION(sd->bonus.varcastrate);
+ if( sd->bonus.add_varcast != 0 ) // bonus bVariableCast
+ time += sd->bonus.add_varcast;
+ if( sd->bonus.add_fixcast != 0 ) // bonus bFixedCast
+ fixed += sd->bonus.add_fixcast;
for (i = 0; i < ARRAYLENGTH(sd->skillfixcast) && sd->skillfixcast[i].id; i++)
if (sd->skillfixcast[i].id == skill_id){ // bonus2 bSkillFixedCast
fixed += sd->skillfixcast[i].val;
@@ -13835,6 +13839,12 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16
VARCAST_REDUCTION(i);
break;
}
+ for( i = 0; i < ARRAYLENGTH(sd->skillfixcastrate) && sd->skillfixcastrate[i].id; i++ )
+
+ if( sd->skillfixcastrate[i].id == skill_id ){ // bonus2 bFixedCastrate
+ fixcast_r = sd->skillfixcastrate[i].val; // just speculation
+ break;
+ }
}
if (sc && sc->count && !(skill_get_castnodex(skill_id, skill_lv)&2) ) {
diff --git a/src/map/status.c b/src/map/status.c
index 7840a7a7f..8fd48aefc 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1,4 +1,4 @@
-// Copyright (c) Hercules dev team, licensed under GNU GPL.
+// Copyright (c) Hercules dev team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena dev team
@@ -2416,6 +2416,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->skillcooldown)
+ sizeof(sd->skillfixcast)
+ sizeof(sd->skillvarcast)
+ + sizeof(sd->skillfixcastrate)
);
memset (&sd->bonus, 0,sizeof(sd->bonus));
diff --git a/src/map/unit.c b/src/map/unit.c
index e901d3138..fca406e5f 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -315,21 +315,22 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
{
struct unit_data* ud = NULL;
struct status_change* sc = NULL;
-#ifdef OFFICIAL_WALKPATH
struct walkpath_data wpd;
-#endif
+
nullpo_ret(bl);
ud = unit_bl2ud(bl);
if( ud == NULL) return 0;
-#ifdef OFFICIAL_WALKPATH
path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells
+#ifdef OFFICIAL_WALKPATH
if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between
&& wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
return 0;
#endif
+ if( battle_config.max_walk_path < wpd.path_len )
+ return 0;
if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
DIFF_TICK(ud->canmove_tick, gettick()) < 2000)