diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 4 | ||||
-rw-r--r-- | src/map/chrif.c | 10 | ||||
-rw-r--r-- | src/map/clif.c | 17 | ||||
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/log.c | 10 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/mercenary.c | 4 | ||||
-rw-r--r-- | src/map/npc.c | 5 | ||||
-rw-r--r-- | src/map/pc.c | 15 | ||||
-rw-r--r-- | src/map/script.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 58 | ||||
-rw-r--r-- | src/map/status.c | 15 |
12 files changed, 77 insertions, 73 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index dec6131a6..ee243669b 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3702,8 +3702,8 @@ int atcommand_produce( tmp_item.card[0] = CARD0_FORGE;
tmp_item.card[1] = item_data->type==IT_WEAPON?
((star*5) << 8) + attribute:0;
- tmp_item.card[2] = GetWord(sd->char_id, 0);
- tmp_item.card[3] = GetWord(sd->char_id, 1);
+ tmp_item.card[2] = GetWord(sd->status.char_id, 0);
+ tmp_item.card[3] = GetWord(sd->status.char_id, 1);
clif_produceeffect(sd, 0, item_id);
clif_misceffect(&sd->bl, 3);
diff --git a/src/map/chrif.c b/src/map/chrif.c index 8c1acdaa4..b11640b74 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -211,7 +211,7 @@ int chrif_save(struct map_session_data *sd, int flag) intif_saveregistry(sd, 1); //Save account2 regs
#ifndef TXT_ONLY
if(charsave_method){ //New 'Local' save
- charsave_savechar(sd->char_id, &sd->status);
+ charsave_savechar(sd->status.char_id, &sd->status);
if (flag) //Character final saved.
sd->state.finalsave = 1;
if (flag == 1)
@@ -222,8 +222,8 @@ int chrif_save(struct map_session_data *sd, int flag) WFIFOHEAD(char_fd, sizeof(sd->status) + 13);
WFIFOW(char_fd,0) = 0x2b01;
WFIFOW(char_fd,2) = sizeof(sd->status) + 13;
- WFIFOL(char_fd,4) = sd->bl.id;
- WFIFOL(char_fd,8) = sd->char_id;
+ WFIFOL(char_fd,4) = sd->status.account_id;
+ WFIFOL(char_fd,8) = sd->status.char_id;
WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd,2));
@@ -1147,10 +1147,10 @@ int chrif_updatefamelist(struct map_session_data *sd) WFIFOHEAD(char_fd, 12);
WFIFOW(char_fd, 0) = 0x2b10;
- WFIFOL(char_fd, 2) = sd->char_id;
+ WFIFOL(char_fd, 2) = sd->status.char_id;
WFIFOL(char_fd, 6) = sd->status.fame;
WFIFOB(char_fd, 10) = type;
- WFIFOB(char_fd, 11) = pc_famerank(sd->char_id, sd->class_&MAPID_UPPERMASK);
+ WFIFOB(char_fd, 11) = pc_famerank(sd->status.char_id, sd->class_&MAPID_UPPERMASK);
WFIFOSET(char_fd, 12);
return 0;
diff --git a/src/map/clif.c b/src/map/clif.c index c2f91478f..825fabb8b 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8316,7 +8316,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) else
pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
}
-
map_addblock(&sd->bl); // ブロック登録
clif_spawn(&sd->bl); // spawn
@@ -8347,7 +8346,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->duel_group)
clif_set0199(fd, 1);
- if(map_flag_gvg(sd->bl.m) || map[sd->bl.m].flag.gvg_dungeon)
+ if (map[sd->bl.m].flag.gvg_dungeon)
+ clif_set0199(fd,2); //TODO: Figure out the real thing to do here.
+
+ if(map_flag_gvg(sd->bl.m))
clif_set0199(fd,3);
// pet
@@ -8357,6 +8359,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif_send_petdata(sd,0,0);
clif_send_petdata(sd,5,battle_config.pet_hair_style);
clif_send_petstatus(sd);
+// skill_unit_move(&sd->pd->bl,gettick(),1);
}
//homunculus [blackhole89]
@@ -8370,6 +8373,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //Homunc mimic their master's speed on each map change. [Skotlex]
if (battle_config.slaves_inherit_speed&1)
status_calc_bl(&sd->hd->bl, SCB_SPEED);
+// Since hom is inmune to land effects, unneeded.
+// skill_unit_move(&sd->hd->bl,gettick(),1);
}
if(sd->state.connect_new) {
@@ -8474,9 +8479,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
if(pc_isdead(sd))
clif_clearchar_area(&sd->bl,1);
+
// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
// else
// clif_changed_dir(&sd->bl, SELF);
+// Trigger skill effects if you appear standing on them
+ if(!battle_config.pc_invincible_time)
+ skill_unit_move(&sd->bl,gettick(),1);
}
/*==========================================
@@ -10912,7 +10921,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) { if (pc_isGM(sd) > pc_isGM(tsd)) {
clif_GM_kick(sd, tsd, 1);
if((log_config.gm) && (get_atcommand_level(AtCommand_Kick) >= log_config.gm)) {
- sprintf(message, "/kick %d", ((struct map_session_data*)target)->char_id);
+ sprintf(message, "/kick %d", tsd->status.char_id);
log_atcommand(sd, message);
}
} else
@@ -11832,7 +11841,7 @@ int clif_parse(int fd) { clif_quitsave(fd, sd);
} else {
ShowInfo("Player AID:%d/CID:%d (not authenticated) logged off.\n",
- sd->bl.id, sd->char_id);
+ sd->bl.id, sd->status.char_id);
map_quit(sd);
}
} else {
diff --git a/src/map/guild.c b/src/map/guild.c index 609e84700..6e3f33646 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -937,7 +937,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin if(idx == -1 || c == 0) {
// ギルドのメンバー外なので追放扱いする
struct map_session_data *sd = map_id2sd(account_id);
- if(sd && sd->char_id == char_id) {
+ if(sd && sd->status.char_id == char_id) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
sd->state.guild_sent=0;
diff --git a/src/map/log.c b/src/map/log.c index 556c7c414..0d6f010f2 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -120,11 +120,11 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a if (itm==NULL) {
//We log common item
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%s')",
- log_config.log_pick_db, sd->char_id, type, nameid, amount, mapname);
+ log_config.log_pick_db, sd->status.char_id, type, nameid, amount, mapname);
} else {
//We log Extended item
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `type`, `nameid`, `amount`, `refine`, `card0`, `card1`, `card2`, `card3`, `map`) VALUES (NOW(), '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s')",
- log_config.log_pick_db, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
+ log_config.log_pick_db, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname);
}
if(mysql_query(&logmysql_handle, tmp_sql))
@@ -144,12 +144,12 @@ int log_pick_pc(struct map_session_data *sd, const char *type, int nameid, int a if (itm==NULL) {
//We log common item
fprintf(logfp,"%s - %d\t%s\t%d,%d,%s%s",
- timestring, sd->char_id, type, nameid, amount, mapname, RETCODE);
+ timestring, sd->status.char_id, type, nameid, amount, mapname, RETCODE);
} else {
//We log Extended item
fprintf(logfp,"%s - %d\t%s\t%d,%d,%d,%d,%d,%d,%d,%s%s",
- timestring, sd->char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
+ timestring, sd->status.char_id, type, itm->nameid, amount, itm->refine, itm->card[0], itm->card[1], itm->card[2], itm->card[3], mapname, RETCODE);
}
fclose(logfp);
return 1; //Logged
@@ -223,7 +223,7 @@ int log_zeny(struct map_session_data *sd, char *type, struct map_session_data *s if(log_config.sql_logs > 0)
{
sprintf(tmp_sql, "INSERT DELAYED INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%s', '%d', '%s')",
- log_config.log_zeny_db, sd->char_id, src_sd->char_id, type, amount, mapindex_id2name(sd->mapindex));
+ log_config.log_zeny_db, sd->status.char_id, src_sd->status.char_id, type, amount, mapindex_id2name(sd->mapindex));
if(mysql_query(&logmysql_handle, tmp_sql))
{
ShowSQL("DB error - %s\n",mysql_error(&logmysql_handle));
diff --git a/src/map/map.h b/src/map/map.h index 45688cfe4..c40ca5f86 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -610,7 +610,7 @@ struct map_session_data { unsigned intravision : 1; // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
unsigned perfect_hiding : 1; // [Valaris]
} special_state;
- int char_id, login_id1, login_id2, sex;
+ int login_id1, login_id2, sex;
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index ccdc24361..f83d3673c 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -622,10 +622,10 @@ int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag) sd = map_id2sd(account_id);
if(!sd)
return 0;
- if (sd->char_id != sh->char_id)
+ if (sd->status.char_id != sh->char_id)
{
if (sd->status.hom_id == sh->hom_id)
- sh->char_id = sd->char_id; //Correct char id.
+ sh->char_id = sd->status.char_id; //Correct char id.
else
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c index 3af9d5e2e..fe01a7ded 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2452,10 +2452,7 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) }
else if (strcmpi(w3,"gvg_dungeon")==0) {
map[m].flag.gvg_dungeon=state;
- map[m].flag.pvp=state;
- map[m].flag.pvp_noparty=!state;
- map[m].flag.pvp_noguild=!state;
- map[m].flag.pvp_nocalcrank=state;
+ if (state) map[m].flag.pvp=0;
}
else if (strcmpi(w3,"gvg_castle")==0) {
map[m].flag.gvg_castle=state;
diff --git a/src/map/pc.c b/src/map/pc.c index 4218aad55..838a1fc23 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -358,7 +358,8 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo nullpo_retr(0, sd); sd->bl.id = account_id; - sd->char_id = char_id; + sd->status.char_id = account_id; + sd->status.char_id = char_id; sd->login_id1 = login_id1; sd->login_id2 = 0; // at this point, we can not know the value :( sd->client_tick = client_tick; @@ -970,7 +971,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } } } while(flag); - if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON)) { + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) { //Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex] for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL))) @@ -3357,7 +3358,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in ){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex] if(x||y) { if(battle_config.error_log) - ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y); + ShowError("pc_setpos: attempt to place player %s (%d:%d) on non-walkable tile (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); } do { x=rand()%(map[m].xs-2)+1; @@ -4952,8 +4953,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) item_tmp.identify=1; item_tmp.card[0]=CARD0_CREATE; item_tmp.card[1]=0; - item_tmp.card[2]=GetWord(sd->char_id,0); // CharId - item_tmp.card[3]=GetWord(sd->char_id,1); + item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId + item_tmp.card[3]=GetWord(sd->status.char_id,1); map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0); } @@ -5071,8 +5072,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) } // pvp // disable certain pvp functions on pk_mode [Valaris] - if (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && - (!map[sd->bl.m].flag.pvp_nocalcrank || map[sd->bl.m].flag.gvg_dungeon)) + if (map[sd->bl.m].flag.gvg_dungeon || + (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank)) { //Pvp points always take effect on gvg_dungeon maps. sd->pvp_point -= 5; sd->pvp_lost++; diff --git a/src/map/script.c b/src/map/script.c index 79d3068eb..fee8efa5d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2574,7 +2574,7 @@ int run_script_timer(int tid, unsigned int tick, int id, int data) struct linkdb_node *node = (struct linkdb_node *)sleep_db; struct map_session_data *sd = map_id2sd(st->rid); - if((sd && sd->char_id != id) || (st->rid && !sd)) + if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution. st->rid = 0; st->state = END; @@ -2722,7 +2722,7 @@ void run_script_main(struct script_state *st) if(st->sleep.tick > 0) { //Delay execution - st->sleep.charid = sd?sd->char_id:0; + st->sleep.charid = sd?sd->status.char_id:0; st->sleep.timer = add_timer(gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (int)st); linkdb_insert(&sleep_db, (void*)st->oid, st); @@ -6184,7 +6184,7 @@ int buildin_successrefitem(struct script_state *st) clif_misceffect(&sd->bl,3); if(sd->status.inventory[i].refine == MAX_REFINE && sd->status.inventory[i].card[0] == CARD0_FORGE && - sd->char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) + sd->status.char_id == MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3]) ){ // Fame point system [DracoRPG] switch (sd->inventory_data[i]->wlv){ case 1: @@ -12480,7 +12480,7 @@ int buildin_awake(struct script_state *st) node = node->next; continue; } - if((sd && sd->char_id != tst->sleep.charid) || (tst->rid && !sd)) + if((sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd)) { //Cancel Execution tst->state=END; tst->rid = 0; diff --git a/src/map/skill.c b/src/map/skill.c index 662114355..301845066 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1944,7 +1944,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if (pc_famerank(sd->char_id,MAPID_TAEKWON)) + if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) { //Extend combo time. sd->skillid_old = skillid; //Set as previous so you can't repeat sd->skilllv_old = skilllv; @@ -4132,9 +4132,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (!dstsd || !( (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_SOULLINKER) || (dstsd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER || - dstsd->char_id == sd->char_id || - dstsd->char_id == sd->status.partner_id || - dstsd->char_id == sd->status.child + dstsd->status.char_id == sd->status.char_id || + dstsd->status.char_id == sd->status.partner_id || + dstsd->status.char_id == sd->status.child )) { status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,8); clif_skill_fail(sd,skillid,0,0); @@ -4306,10 +4306,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_nodamage(src,bl,skillid,skilllv,0); break; } - status_change_end(bl, SC_FREEZE , -1 ); - status_change_end(bl, SC_STONE , -1 ); - status_change_end(bl, SC_SLEEP , -1 ); - status_change_end(bl, SC_STUN , -1 ); + if (tsc && tsc->opt1) { + status_change_end(bl, SC_FREEZE, -1 ); + status_change_end(bl, SC_STONE, -1 ); + status_change_end(bl, SC_SLEEP, -1 ); + status_change_end(bl, SC_STUN, -1 ); + } //Is this equation really right? It looks so... special. if(battle_check_undead(tstatus->race,tstatus->def_ele) ) { @@ -4319,8 +4321,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in skill_get_time2(skillid, skilllv) * (100-(tstatus->int_+tstatus->vit)/2)/100,10); } clif_skill_nodamage(src,bl,skillid,skilllv,1); - if(dstmd) - mob_unlocktarget(dstmd,tick); break; case WZ_ESTIMATION: @@ -6772,7 +6772,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, group->bl_flag= skill_get_unit_bl_target(skillid); group->state.into_abyss = (sc && sc->data[SC_INTOABYSS].timer != -1); //Store into abyss state, to know it shouldn't give traps back. [Skotlex] group->state.magic_power = (flag&2 || (sc && sc->data[SC_MAGICPOWER].timer != -1)); //Store the magic power flag. [Skotlex] - group->state.ammo_consume = (sd && sd->state.arrow_atk); //Store if this skill needs to consume ammo. + //Store if this skill needs to consume ammo. + group->state.ammo_consume = (sd && sd->state.arrow_atk && skillid != GS_GROUNDDRIFT); group->state.song_dance = (unit_flag&(UF_DANCE|UF_SONG)?1:0)|(unit_flag&UF_ENSEMBLE?2:0); //Signals if this is a song/dance/duet //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] @@ -8151,7 +8152,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t return 0; //Anti-Soul Linker check in case you job-changed with Stances active. if(!sc || sc->data[SC_COMBO].timer == -1) return 0; //Combo needs to be ready - if (pc_famerank(sd->char_id,MAPID_TAEKWON)) + if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) { //Unlimited Combo if (skill == sd->skillid_old) { status_change_end(&sd->bl, SC_COMBO, -1); @@ -8971,7 +8972,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) clif_misceffect(&sd->bl,3); if(item->refine == MAX_REFINE && item->card[0] == CARD0_FORGE && - MakeDWord(item->card[2],item->card[3]) == sd->char_id) + MakeDWord(item->card[2],item->card[3]) == sd->status.char_id) { // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: @@ -10045,8 +10046,13 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap) if((DIFF_TICK(tick,group->tick)>=group->limit || DIFF_TICK(tick,group->tick)>=unit->limit)){ switch(group->unit_id){ case UNT_BLASTMINE: + case UNT_GROUNDDRIFT_WIND: + case UNT_GROUNDDRIFT_DARK: + case UNT_GROUNDDRIFT_POISON: + case UNT_GROUNDDRIFT_WATER: + case UNT_GROUNDDRIFT_FIRE: group->unit_id = UNT_USED_TRAPS; - clif_changetraplook(bl, UNT_USED_TRAPS); + clif_changetraplook(bl, UNT_FIREPILLAR_ACTIVE); group->limit=DIFF_TICK(tick+1500,group->tick); unit->limit=DIFF_TICK(tick+1500,group->tick); break; @@ -10072,18 +10078,6 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap) skill_delunit(unit, 0); } break; - - case 0xc1: - case 0xc2: - case 0xc3: - case 0xc4: - { - struct block_list *src=map_id2bl(group->src_id); - if (src) - group->tick = tick; - } - break; - default: skill_delunit(unit, 0); } @@ -10617,8 +10611,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in if(equip){ tmp_item.card[0]=CARD0_FORGE; tmp_item.card[1]=((sc*5)<<8)+ele; - tmp_item.card[2]=GetWord(sd->char_id,0); // CharId - tmp_item.card[3]=GetWord(sd->char_id,1); + tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId + tmp_item.card[3]=GetWord(sd->status.char_id,1); } else { //Flag is only used on the end, so it can be used here. [Skotlex] switch (skill_id) { @@ -10641,8 +10635,8 @@ int skill_produce_mix (struct map_session_data *sd, int skill_id, int nameid, in if (flag) { tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; - tmp_item.card[2]=GetWord(sd->char_id,0); // CharId - tmp_item.card[3]=GetWord(sd->char_id,1); + tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId + tmp_item.card[3]=GetWord(sd->status.char_id,1); } } @@ -10785,8 +10779,8 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) if(battle_config.making_arrow_name_input) { tmp_item.card[0]=CARD0_CREATE; tmp_item.card[1]=0; - tmp_item.card[2]=GetWord(sd->char_id,0); // CharId - tmp_item.card[3]=GetWord(sd->char_id,1); + tmp_item.card[2]=GetWord(sd->status.char_id,0); // CharId + tmp_item.card[3]=GetWord(sd->status.char_id,1); } if(tmp_item.nameid <= 0 || tmp_item.amount <= 0) continue; diff --git a/src/map/status.c b/src/map/status.c index 6f7e2b154..52f4afc4f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1494,7 +1494,7 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
val += 2000;
@@ -1511,7 +1511,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
return val;
@@ -6254,15 +6254,15 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_HIDING:
sc->option &= ~OPTION_HIDE;
- opt_flag = 2; //Check for warp trigger.
+ opt_flag|= 2|4; //Check for warp trigger + AoE trigger
break;
case SC_CLOAKING:
sc->option &= ~OPTION_CLOAK;
- opt_flag = 2;
+ opt_flag|= 2;
break;
case SC_CHASEWALK:
sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK);
- opt_flag = 2;
+ opt_flag|= 2;
break;
case SC_SIGHT:
sc->option &= ~OPTION_SIGHT;
@@ -6364,7 +6364,10 @@ int status_change_end( struct block_list* bl , int type,int tid ) if (calc_flag)
status_calc_bl(bl,calc_flag);
- if(opt_flag == 2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+ if(opt_flag&4) //Out of hiding, invoke on place.
+ skill_unit_move(bl,gettick(),1);
+
+ if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
return 1;
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