diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/chrif.c | 3 | ||||
-rw-r--r-- | src/map/intif.c | 9 | ||||
-rw-r--r-- | src/map/pc.h | 1 | ||||
-rw-r--r-- | src/map/quest.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 18 |
5 files changed, 26 insertions, 10 deletions
diff --git a/src/map/chrif.c b/src/map/chrif.c index 0ab4aec51..9b0f7f875 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -282,14 +282,13 @@ int chrif_save(struct map_session_data *sd, int flag) memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status)); WFIFOSET(char_fd, WFIFOW(char_fd,2)); - if( sd->status.pet_id > 0 && sd->pd ) intif_save_petdata(sd->status.account_id,&sd->pd->pet); if( sd->hd && merc_is_hom_active(sd->hd) ) merc_save(sd->hd); if( sd->md && mercenary_get_lifetime(sd->md) > 0 ) mercenary_save(sd->md); - if( sd->num_quests ) + if( sd->save_quest ) intif_quest_save(sd); return 0; diff --git a/src/map/intif.c b/src/map/intif.c index 9643338fa..a663a226e 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -1377,8 +1377,12 @@ int intif_parse_questlog(int fd) int intif_parse_questsave(int fd) { + TBL_PC *sd = map_id2sd(RFIFOL(fd, 2)); + if( !RFIFOB(fd, 6) ) - ShowError("intif_parse_questsave: Failed to save quest(s) for character %d!\n", RFIFOL(fd, 2)); + ShowError("intif_parse_questsave: Failed to save quest(s) for character %d!\n", sd->status.char_id); + else if( sd ) + sd->save_quest = false; return 0; } @@ -1396,7 +1400,8 @@ int intif_quest_save(TBL_PC *sd) WFIFOW(inter_fd,0) = 0x3061; WFIFOW(inter_fd,2) = len; WFIFOL(inter_fd,4) = sd->status.char_id; - memcpy(WFIFOP(inter_fd,8), &sd->quest_log, sizeof(struct quest)*sd->num_quests); + if( sd->num_quests ) + memcpy(WFIFOP(inter_fd,8), &sd->quest_log, sizeof(struct quest)*sd->num_quests); WFIFOSET(inter_fd, len); return 0; diff --git a/src/map/pc.h b/src/map/pc.h index 6569b86c7..02fab8882 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -391,6 +391,7 @@ struct map_session_data { int avail_quests; int quest_index[MAX_QUEST_DB]; struct quest quest_log[MAX_QUEST_DB]; + bool save_quest; // temporary debug [flaviojs] const char* debug_file; diff --git a/src/map/quest.c b/src/map/quest.c index f73beb902..6e6bdb76c 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -92,6 +92,7 @@ int quest_add(TBL_PC * sd, int quest_id) sd->quest_index[i] = j; sd->num_quests++; sd->avail_quests++; + sd->save_quest = true; clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); @@ -138,6 +139,7 @@ int quest_change(TBL_PC * sd, int qid1, int qid2) sd->quest_log[i].state = Q_ACTIVE; sd->quest_index[i] = j; + sd->save_quest = true; clif_quest_delete(sd, qid1); clif_quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); @@ -169,6 +171,7 @@ int quest_delete(TBL_PC * sd, int quest_id) } memset(&sd->quest_log[sd->num_quests], 0, sizeof(struct quest)); sd->quest_index[sd->num_quests] = 0; + sd->save_quest = true; clif_quest_delete(sd, quest_id); @@ -213,6 +216,7 @@ void quest_update_objective(TBL_PC * sd, int mob) if( quest_db[sd->quest_index[i]].mob[j] == mob && sd->quest_log[i].count[j] < quest_db[sd->quest_index[i]].count[j] ) { sd->quest_log[i].count[j]++; + sd->save_quest = true; clif_quest_update_objective(sd,&sd->quest_log[i],sd->quest_index[i]); } } @@ -231,6 +235,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) } sd->quest_log[i].state = status; + sd->save_quest = true; if( status < Q_COMPLETE ) { diff --git a/src/map/skill.c b/src/map/skill.c index a36168191..6b19d23d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5670,14 +5670,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_WIDESTUN: case NPC_SLOWCAST: case NPC_WIDEHELLDIGNITY: - case NPC_WIDESOULDRAIN: if (flag&1) - { - if( skillid == NPC_WIDESOULDRAIN ) - status_percent_damage(src,bl,0,((skilllv-1)%5+1)*20,false); - else - sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv)); + sc_start(bl,type,100,skilllv,skill_get_time2(skillid,skilllv)); + else { + skill_area_temp[2] = 0; //For SD_PREAMBLE + clif_skill_nodamage(src,bl,skillid,skilllv,1); + map_foreachinrange(skill_area_sub, bl, + skill_get_splash(skillid, skilllv),BL_CHAR, + src,skillid,skilllv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, + skill_castend_nodamage_id); } + break; + case NPC_WIDESOULDRAIN: + if (flag&1) + status_percent_damage(src,bl,0,((skilllv-1)%5+1)*20,false); else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif_skill_nodamage(src,bl,skillid,skilllv,1); |