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-rw-r--r--src/map/battle.c4
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/skill.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 14e82f792..bbee2fe24 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3735,8 +3735,8 @@ void battle_set_defaults() {
battle_config.left_cardfix_to_right=0;
battle_config.skill_add_range=0;
battle_config.skill_out_range_consume=1;
- battle_config.skillrange_by_distance=BL_MOB|BL_PET;
- battle_config.use_weapon_skill_range=0;
+ battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOMUNCULUS;
+ battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOMUNCULUS;
battle_config.pc_damage_delay_rate=100;
battle_config.defnotenemy=0;
battle_config.vs_traps_bctall=BL_PC;
diff --git a/src/map/pc.c b/src/map/pc.c
index d2556b0dc..c15fca7f9 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -6204,7 +6204,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;
}
- if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range)
+ if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC)
{ //Update skill-block range database when weapon range changes. [Skotlex]
i = sd->equip_index[EQI_HAND_R];
if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped
diff --git a/src/map/skill.c b/src/map/skill.c
index 8c25f823b..d665950dd 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -764,7 +764,7 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
{
int range = skill_get_range(id, lv);
if(range < 0) {
- if (battle_config.use_weapon_skill_range)
+ if (battle_config.use_weapon_skill_range&bl->type)
return status_get_range(bl);
range *=-1;
}