diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 19ccf23f5..ae8f13c17 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2346,7 +2346,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list if (skill_num == NPC_EARTHQUAKE) { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] //Also divide the extra bonuses from atk2 based on the number in range [Kevin] - ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; + if(mflag>0) + ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; + else + ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); } if(ad.damage<1) |