summaryrefslogtreecommitdiff
path: root/src/map
diff options
context:
space:
mode:
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c42
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/buyingstore.c2
-rw-r--r--src/map/clif.c51
-rw-r--r--src/map/clif.h1
-rw-r--r--src/map/itemdb.c627
-rw-r--r--src/map/itemdb.h180
-rw-r--r--src/map/log.c4
-rw-r--r--src/map/map.c10
-rw-r--r--src/map/map.h2
-rw-r--r--src/map/mob.c23
-rw-r--r--src/map/npc.c32
-rw-r--r--src/map/packets_struct.h10
-rw-r--r--src/map/pc.c1345
-rw-r--r--src/map/pc.h3
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/script.c260
-rw-r--r--src/map/script.h10
-rw-r--r--src/map/searchstore.c4
-rw-r--r--src/map/skill.c17
-rw-r--r--src/map/status.c1181
-rw-r--r--src/map/storage.c40
-rw-r--r--src/map/storage.h4
-rw-r--r--src/map/trade.c4
25 files changed, 2205 insertions, 1651 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 52192ebdc..a1bc52924 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1145,8 +1145,8 @@ ACMD(item)
if (number <= 0)
number = 1;
- if ((item_data = itemdb_searchname(item_name)) == NULL &&
- (item_data = itemdb_exists(atoi(item_name))) == NULL)
+ if ((item_data = itemdb->search_name(item_name)) == NULL &&
+ (item_data = itemdb->exists(atoi(item_name))) == NULL)
{
clif->message(fd, msg_txt(19)); // Invalid item ID or name.
return false;
@@ -1203,8 +1203,8 @@ ACMD(item2)
number = 1;
item_id = 0;
- if ((item_data = itemdb_searchname(item_name)) != NULL ||
- (item_data = itemdb_exists(atoi(item_name))) != NULL)
+ if ((item_data = itemdb->search_name(item_name)) != NULL ||
+ (item_data = itemdb->exists(atoi(item_name))) != NULL)
item_id = item_data->nameid;
if (item_id > 500) {
@@ -2128,8 +2128,8 @@ ACMD(produce)
return false;
}
- if ( (item_data = itemdb_searchname(item_name)) == NULL &&
- (item_data = itemdb_exists(atoi(item_name))) == NULL ) {
+ if ( (item_data = itemdb->search_name(item_name)) == NULL &&
+ (item_data = itemdb->exists(atoi(item_name))) == NULL ) {
clif->message(fd, msg_txt(170)); //This item is not an equipment.
return false;
}
@@ -2548,7 +2548,7 @@ ACMD(makeegg)
return false;
}
- if ((item_data = itemdb_searchname(message)) != NULL) // for egg name
+ if ((item_data = itemdb->search_name(message)) != NULL) // for egg name
id = item_data->nameid;
else
if ((id = mobdb_searchname(message)) != 0) // for monster name
@@ -3395,7 +3395,7 @@ ACMD(idsearch)
sprintf(atcmd_output, msg_txt(77), item_name); // The reference result of '%s' (name: id):
clif->message(fd, atcmd_output);
- match = itemdb_searchname_array(item_array, MAX_SEARCH, item_name);
+ match = itemdb->search_name_array(item_array, MAX_SEARCH, item_name);
if (match > MAX_SEARCH) {
sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, match);
clif->message(fd, atcmd_output);
@@ -3582,7 +3582,7 @@ ACMD(partyrecall)
ACMD(reloaditemdb)
{
nullpo_retr(-1, sd);
- itemdb_reload();
+ itemdb->reload();
clif->message(fd, msg_txt(97)); // Item database has been reloaded.
return true;
@@ -5798,8 +5798,8 @@ ACMD(autolootitem)
if (action < 3) // add or remove
{
- if ((item_data = itemdb_exists(atoi(message))) == NULL)
- item_data = itemdb_searchname(message);
+ if ((item_data = itemdb->exists(atoi(message))) == NULL)
+ item_data = itemdb->search_name(message);
if (!item_data) {
// No items founds in the DB with Id or Name
clif->message(fd, msg_txt(1189)); // Item not found.
@@ -5852,7 +5852,7 @@ ACMD(autolootitem)
{
if (sd->state.autolootid[i] == 0)
continue;
- if (!(item_data = itemdb_exists(sd->state.autolootid[i]))) {
+ if (!(item_data = itemdb->exists(sd->state.autolootid[i]))) {
ShowDebug("Non-existant item %d on autolootitem list (account_id: %d, char_id: %d)", sd->state.autolootid[i], sd->status.account_id, sd->status.char_id);
continue;
}
@@ -6695,7 +6695,7 @@ ACMD(mobinfo)
j = 0;
for (i = 0; i < MAX_MOB_DROP; i++) {
int droprate;
- if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb_exists(mob->dropitem[i].nameid)) == NULL)
+ if (mob->dropitem[i].nameid <= 0 || mob->dropitem[i].p < 1 || (item_data = itemdb->exists(mob->dropitem[i].nameid)) == NULL)
continue;
droprate = mob->dropitem[i].p;
@@ -6720,7 +6720,7 @@ ACMD(mobinfo)
strcpy(atcmd_output, msg_txt(1248)); // MVP Items:
j = 0;
for (i = 0; i < MAX_MVP_DROP; i++) {
- if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb_exists(mob->mvpitem[i].nameid)) == NULL)
+ if (mob->mvpitem[i].nameid <= 0 || (item_data = itemdb->exists(mob->mvpitem[i].nameid)) == NULL)
continue;
if (mob->mvpitem[i].p > 0) {
j++;
@@ -7142,8 +7142,8 @@ ACMD(iteminfo)
clif->message(fd, msg_txt(1276)); // Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
return false;
}
- if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
- count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
+ if ((item_array[0] = itemdb->exists(atoi(message))) == NULL)
+ count = itemdb->search_name_array(item_array, MAX_SEARCH, message);
if (!count) {
clif->message(fd, msg_txt(19)); // Invalid item ID or name.
@@ -7191,8 +7191,8 @@ ACMD(whodrops)
clif->message(fd, msg_txt(1284)); // Please enter item name/ID (usage: @whodrops <item name/ID>).
return false;
}
- if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
- count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
+ if ((item_array[0] = itemdb->exists(atoi(message))) == NULL)
+ count = itemdb->search_name_array(item_array, MAX_SEARCH, message);
if (!count) {
clif->message(fd, msg_txt(19)); // Invalid item ID or name.
@@ -8111,7 +8111,7 @@ ACMD(itemlist)
const struct item* it = &items[i];
struct item_data* itd;
- if( it->nameid == 0 || (itd = itemdb_exists(it->nameid)) == NULL )
+ if( it->nameid == 0 || (itd = itemdb->exists(it->nameid)) == NULL )
continue;
counter += it->amount;
@@ -8194,7 +8194,7 @@ ACMD(itemlist)
{
struct item_data* card;
- if( it->card[j] == 0 || (card = itemdb_exists(it->card[j])) == NULL )
+ if( it->card[j] == 0 || (card = itemdb->exists(it->card[j])) == NULL )
continue;
counter2++;
@@ -8307,7 +8307,7 @@ ACMD(delitem)
return false;
}
- if( ( id = itemdb_searchname(item_name) ) != NULL || ( id = itemdb_exists(atoi(item_name)) ) != NULL )
+ if( ( id = itemdb->search_name(item_name) ) != NULL || ( id = itemdb->exists(atoi(item_name)) ) != NULL )
{
nameid = id->nameid;
}
diff --git a/src/map/battle.c b/src/map/battle.c
index 800d573a2..9e65146e2 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6285,7 +6285,6 @@ static const struct _battle_data {
{ "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate, 1, 1, INT_MAX, },
{ "pk_min_level", &battle_config.pk_min_level, 55, 1, INT_MAX, },
{ "skill_steal_max_tries", &battle_config.skill_steal_max_tries, 0, 0, UCHAR_MAX, },
- { "finding_ore_rate", &battle_config.finding_ore_rate, 100, 0, INT_MAX, },
{ "exp_calc_type", &battle_config.exp_calc_type, 0, 0, 1, },
{ "exp_bonus_attacker", &battle_config.exp_bonus_attacker, 25, 0, INT_MAX, },
{ "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker, 12, 2, INT_MAX, },
diff --git a/src/map/battle.h b/src/map/battle.h
index 7d41a02c5..37968f53a 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -325,7 +325,6 @@ struct Battle_Config {
int mobs_level_up_exp_rate; // [Valaris]
int pk_min_level; // [celest]
int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
- int finding_ore_rate; // orn
int exp_calc_type;
int exp_bonus_attacker;
int exp_bonus_max_attacker;
diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c
index 764b51015..dc07c2409 100644
--- a/src/map/buyingstore.c
+++ b/src/map/buyingstore.c
@@ -137,7 +137,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha
amount = RBUFW(itemlist,i*8+2);
price = RBUFL(itemlist,i*8+4);
- if( ( id = itemdb_exists(nameid) ) == NULL || amount == 0 )
+ if( ( id = itemdb->exists(nameid) ) == NULL || amount == 0 )
{// invalid input
break;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index 00e395709..3e01230b2 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1759,7 +1759,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd)
c = 0;
for( i = 0; i < nd->u.shop.count; i++ )
{
- struct item_data* id = itemdb_exists(nd->u.shop.shop_item[i].nameid);
+ struct item_data* id = itemdb->exists(nd->u.shop.shop_item[i].nameid);
int val = nd->u.shop.shop_item[i].value;
if( id == NULL )
continue;
@@ -2497,7 +2497,7 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items
{
if( items[i].nameid <= 0 )
continue;
- id = itemdb_search(items[i].nameid);
+ id = itemdb->search(items[i].nameid);
if( !itemdb_isstackable2(id) )
{ //Equippable
WBUFW(bufe,ne*cmd+4)=i+1;
@@ -2577,7 +2577,7 @@ void clif_cartlist(struct map_session_data *sd)
{
if( sd->status.cart[i].nameid <= 0 )
continue;
- id = itemdb_search(sd->status.cart[i].nameid);
+ id = itemdb->search(sd->status.cart[i].nameid);
if( !itemdb_isstackable2(id) )
{ //Equippable
WBUFW(bufe,ne*cmd+4)=i+2;
@@ -6416,7 +6416,7 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven
for( i = 0; i < count; i++ )
{
int index = vending[i].index;
- struct item_data* data = itemdb_search(vsd->status.cart[index].nameid);
+ struct item_data* data = itemdb->search(vsd->status.cart[index].nameid);
WFIFOL(fd,offset+ 0+i*22) = vending[i].value;
WFIFOW(fd,offset+ 4+i*22) = vending[i].amount;
WFIFOW(fd,offset+ 6+i*22) = vending[i].index + 2;
@@ -6475,7 +6475,7 @@ void clif_openvending(struct map_session_data* sd, int id, struct s_vending* ven
WFIFOL(fd,4) = id;
for( i = 0; i < count; i++ ) {
int index = vending[i].index;
- struct item_data* data = itemdb_search(sd->status.cart[index].nameid);
+ struct item_data* data = itemdb->search(sd->status.cart[index].nameid);
WFIFOL(fd, 8+i*22) = vending[i].value;
WFIFOW(fd,12+i*22) = vending[i].index + 2;
WFIFOW(fd,14+i*22) = vending[i].amount;
@@ -9574,7 +9574,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night.
if( !sd->state.night ) {
sd->state.night = 1;
- clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_SKE);
+ clif->status_change(&sd->bl, SI_SKE, 1, 0, 0, 0, 0);
}
} else if( sd->state.night ) { //Clear night display.
sd->state.night = 0;
@@ -9651,6 +9651,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)
skill->unit_move(&sd->bl,iTimer->gettick(),1);
+
}
@@ -13334,7 +13335,7 @@ void clif_parse_GM_Monster_Item(int fd, struct map_session_data *sd)
// FIXME: Stackables have a quantity of 20.
// FIXME: Equips are supposed to be unidentified.
- if( itemdb_searchname(monster_item_name) ) {
+ if( itemdb->search_name(monster_item_name) ) {
snprintf(command, sizeof(command)-1, "%citem %s", atcommand->at_symbol, monster_item_name);
atcommand->parse(fd, sd, command, 1);
return;
@@ -14509,7 +14510,7 @@ void clif_Mail_read(struct map_session_data *sd, int mail_id)
WFIFOL(fd,72) = 0;
WFIFOL(fd,76) = msg->zeny;
- if( item->nameid && (data = itemdb_exists(item->nameid)) != NULL ) {
+ if( item->nameid && (data = itemdb->exists(item->nameid)) != NULL ) {
WFIFOL(fd,80) = item->amount;
WFIFOW(fd,84) = (data->view_id)?data->view_id:item->nameid;
WFIFOW(fd,86) = data->type;
@@ -14582,7 +14583,7 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd)
struct item_data *data;
unsigned int weight;
- if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL)
+ if ((data = itemdb->exists(sd->mail.inbox.msg[i].item.nameid)) == NULL)
return;
switch( pc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) {
@@ -14800,7 +14801,7 @@ void clif_Auction_results(struct map_session_data *sd, short count, short pages,
WFIFOL(fd,k) = auction.auction_id;
safestrncpy((char*)WFIFOP(fd,4+k), auction.seller_name, NAME_LENGTH);
- if( (item = itemdb_exists(auction.item.nameid)) != NULL && item->view_id > 0 )
+ if( (item = itemdb->exists(auction.item.nameid)) != NULL && item->view_id > 0 )
WFIFOW(fd,28+k) = item->view_id;
else
WFIFOW(fd,28+k) = auction.item.nameid;
@@ -14873,7 +14874,7 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd)
return;
}
- if( (item = itemdb_exists(sd->status.inventory[idx].nameid)) != NULL && !(item->type == IT_ARMOR || item->type == IT_PETARMOR || item->type == IT_WEAPON || item->type == IT_CARD || item->type == IT_ETC) )
+ if( (item = itemdb->exists(sd->status.inventory[idx].nameid)) != NULL && !(item->type == IT_ARMOR || item->type == IT_PETARMOR || item->type == IT_WEAPON || item->type == IT_CARD || item->type == IT_ETC) )
{ // Consumable or pets are not allowed
clif->auction_setitem(sd->fd, idx, true);
return;
@@ -14980,7 +14981,7 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd)
return;
}
- if( (item = itemdb_exists(sd->status.inventory[sd->auction.index].nameid)) == NULL )
+ if( (item = itemdb->exists(sd->status.inventory[sd->auction.index].nameid)) == NULL )
{ // Just in case
clif->auction_message(fd, 2); // The auction has been canceled
return;
@@ -15116,7 +15117,7 @@ void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd)
#endif
for( i = 0; i < nd->u.shop.count; i++ ) {
- struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
+ struct item_data* id = itemdb->search(nd->u.shop.shop_item[i].nameid);
WFIFOL(fd,offset+0+i*11) = nd->u.shop.shop_item[i].value;
WFIFOL(fd,offset+4+i*11) = nd->u.shop.shop_item[i].value; // Discount Price
WFIFOB(fd,offset+8+i*11) = itemtype(id->type);
@@ -16036,7 +16037,7 @@ void clif_party_show_picker(struct map_session_data * sd, struct item * item_dat
{
#if PACKETVER >= 20071002
unsigned char buf[22];
- struct item_data* id = itemdb_search(item_data->nameid);
+ struct item_data* id = itemdb->search(item_data->nameid);
WBUFW(buf,0) = 0x2b8;
WBUFL(buf,2) = sd->status.account_id;
@@ -17058,12 +17059,12 @@ void clif_cashshop_db(void) {
}
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
- if( !( data = itemdb_exists(atoi(name+2))) ) {
+ if( !( data = itemdb->exists(atoi(name+2))) ) {
ShowWarning("cashshop_db: unknown item id '%s' in category '%s'\n", name+2, entry_name);
continue;
}
} else {
- if( !( data = itemdb_searchname(name) ) ) {
+ if( !( data = itemdb->search_name(name) ) ) {
ShowWarning("cashshop_db: unknown item name '%s' in category '%s'\n", name, entry_name);
continue;
}
@@ -17123,7 +17124,6 @@ void clif_monster_hp_bar( struct mob_data* md, struct map_session_data *sd ) {
void __attribute__ ((unused)) clif_parse_dull(int fd,struct map_session_data *sd) {
return;
}
-
void clif_parse_CashShopOpen(int fd, struct map_session_data *sd) {
WFIFOHEAD(fd, 10);
WFIFOW(fd, 0) = 0x845;
@@ -17177,7 +17177,7 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) {
result = CSBR_SHORTTAGE_CASH;
} else if( (sd->cashPoints+kafra_pay) < (clif->cs.data[tab][j]->price * qty) ) {
result = CSBR_SHORTTAGE_CASH;
- } else if ( !( data = itemdb_exists(clif->cs.data[tab][j]->id) ) ) {
+ } else if ( !( data = itemdb->exists(clif->cs.data[tab][j]->id) ) ) {
result = CSBR_UNKONWN_ITEM;
} else {
struct item item_tmp;
@@ -17445,6 +17445,20 @@ void clif_scriptclear(struct map_session_data *sd, int npcid) {
clif->send(&p,sizeof(p), &sd->bl, SELF);
}
+
+void clif_package_item_announce(struct map_session_data *sd, unsigned short nameid, unsigned short containerid) {
+ struct packet_package_item_announce p;
+
+ p.PacketType = package_item_announceType;
+ p.PacketLength = 10+NAME_LENGTH;
+ p.type = 0x0;
+ p.ItemID = containerid;
+ p.len = NAME_LENGTH;
+ safestrncpy(p.Name, sd->status.name, sizeof(p.Name));
+ p.BoxItemID = nameid;
+ clif->send(&p,p.PacketLength, &sd->bl, ALL_CLIENT);
+}
+/* */
unsigned short clif_decrypt_cmd( int cmd, struct map_session_data *sd ) {
if( sd ) {
sd->cryptKey = (( sd->cryptKey * clif->cryptKey[1] ) + clif->cryptKey[2]) & 0xFFFFFFFF;
@@ -18207,6 +18221,7 @@ void clif_defaults(void) {
clif->user_count = clif_user_count;
clif->noask_sub = clif_noask_sub;
clif->cashshop_load = clif_cashshop_db;
+ clif->package_announce = clif_package_item_announce;
clif->bc_ready = clif_bc_ready;
clif->undisguise_timer = clif_undisguise_timer;
/*------------------------
diff --git a/src/map/clif.h b/src/map/clif.h
index 6e1fa81d3..bea701223 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -501,6 +501,7 @@ struct clif_interface {
void (*item_sub) (unsigned char *buf, int n, struct item *i, struct item_data *id, int equip);
void (*getareachar_item) (struct map_session_data* sd,struct flooritem_data* fitem);
void (*cashshop_load) (void);
+ void (*package_announce) (struct map_session_data *sd, unsigned short nameid, unsigned short containerid);
/* unit-related */
void (*clearunit_single) (int id, clr_type type, int fd);
void (*clearunit_area) (struct block_list* bl, clr_type type);
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 859b19aac..0ff991bad 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -8,6 +8,7 @@
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
+#include "../common/conf.h"
#include "itemdb.h"
#include "map.h"
#include "battle.h" // struct battle_config
@@ -52,14 +53,12 @@ static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
/*==========================================
* Return item data from item name. (lookup)
*------------------------------------------*/
-struct item_data* itemdb_searchname(const char *str)
-{
+struct item_data* itemdb_searchname(const char *str) {
struct item_data* item;
struct item_data* item2=NULL;
int i;
- for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
- {
+ for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i ) {
item = itemdb_array[i];
if( item == NULL )
continue;
@@ -77,6 +76,10 @@ struct item_data* itemdb_searchname(const char *str)
itemdb_other->foreach(itemdb_other,itemdb_searchname_sub,str,&item,&item2);
return item?item:item2;
}
+/* name to item data */
+struct item_data* itemdb_name2id(const char *str) {
+ return strdb_get(itemdb->names,str);
+}
/**
* @see DBMatcher
@@ -98,8 +101,7 @@ static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
/*==========================================
* Founds up to N matches. Returns number of matches [Skotlex]
*------------------------------------------*/
-int itemdb_searchname_array(struct item_data** data, int size, const char *str)
-{
+int itemdb_searchname_array(struct item_data** data, int size, const char *str) {
struct item_data* item;
int i;
int count=0;
@@ -132,38 +134,130 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str)
}
return count;
}
-
-
-/*==========================================
- * Return a random item id from group. (takes into account % chance giving/tot group)
- *------------------------------------------*/
-int itemdb_searchrandomid(int group)
-{
- if(group<1 || group>=MAX_ITEMGROUP) {
- ShowError("itemdb_searchrandomid: Invalid group id %d\n", group);
+/* [Ind/Hercules] */
+int itemdb_chain_item(unsigned short chain_id, int *rate) {
+ struct item_chain_entry *entry;
+ int i = 0;
+
+ if( chain_id >= itemdb->chain_count ) {
+ ShowError("itemdb_chain_item: unknown chain id %d\n", chain_id);
return UNKNOWN_ITEM_ID;
}
- if (itemgroup_db[group].qty)
- return itemgroup_db[group].nameid[rnd()%itemgroup_db[group].qty];
- ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
- return UNKNOWN_ITEM_ID;
+ entry = &itemdb->chains[chain_id].items[ rnd()%itemdb->chains[chain_id].qty ];
+
+ for( i = 0; i < itemdb->chains[chain_id].qty; i++ ) {
+ if( rnd()%10000 >= entry->rate ) {
+ entry = entry->next;
+ continue;
+ } else {
+ if( rate )
+ rate[0] = entry->rate;
+ return entry->id;
+ }
+ }
+
+ return 0;
}
+/* [Ind/Hercules] */
+void itemdb_package_item(struct map_session_data *sd, struct item_package *package) {
+ int i = 0, get_count, j, flag;
+
+ for( i = 0; i < package->must_qty; i++ ) {
+ struct item it;
+ memset(&it, 0, sizeof(it));
+ it.nameid = package->must_items[i].id;
+ it.identify = 1;
+
+ if( package->must_items[i].hours ) {
+ it.expire_time = (unsigned int)(time(NULL) + ((package->must_items[i].hours*60)*60));
+ }
+
+ if( package->must_items[i].named ) {
+ it.card[0] = CARD0_FORGE;
+ it.card[1] = 0;
+ it.card[2] = GetWord(sd->status.char_id, 0);
+ it.card[3] = GetWord(sd->status.char_id, 1);
+ }
+
+ if( package->must_items[i].announce )
+ clif->package_announce(sd,package->must_items[i].id,package->id);
+
+ get_count = itemdb_isstackable(package->must_items[i].id) ? package->must_items[i].qty : 1;
+
+ it.amount = get_count == 1 ? 1 : get_count;
+
+ for( j = 0; j < package->must_items[i].qty; j += get_count ) {
+ if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
+ clif->additem(sd, 0, 0, flag);
+ }
+ }
+
+ if( package->random_qty ) {
+ struct item_package_rand_entry *entry;
+
+ entry = &package->random_list[rnd()%package->random_qty];
+
+ for( i = 0; i < package->random_qty; i++ ) {
+ if( rnd()%10000 >= entry->rate ) {
+ entry = entry->next;
+ continue;
+ } else {
+ struct item it;
+ memset(&it, 0, sizeof(it));
+
+ it.nameid = entry->id;
+ it.identify = 1;
+
+ if( entry->hours ) {
+ it.expire_time = (unsigned int)(time(NULL) + ((entry->hours*60)*60));
+ }
+
+ if( entry->named ) {
+ it.card[0] = CARD0_FORGE;
+ it.card[1] = 0;
+ it.card[2] = GetWord(sd->status.char_id, 0);
+ it.card[3] = GetWord(sd->status.char_id, 1);
+ }
+
+ if( entry->announce )
+ clif->package_announce(sd,entry->id,package->id);
+
+ get_count = itemdb_isstackable(entry->id) ? entry->qty : 1;
+
+ it.amount = get_count == 1 ? 1 : get_count;
+
+ for( j = 0; j < entry->qty; j += get_count ) {
+ if ( ( flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT) ) )
+ clif->additem(sd, 0, 0, flag);
+ }
+ break;
+ }
+ }
+ }
+
+ return;
+}
/*==========================================
- * Calculates total item-group related bonuses for the given item
+ * Return a random item id from group. (takes into account % chance giving/tot group)
*------------------------------------------*/
-int itemdb_group_bonus(struct map_session_data* sd, int itemid)
-{
- int bonus = 0, i, j;
- for (i=0; i < MAX_ITEMGROUP; i++) {
- if (!sd->itemgrouphealrate[i])
- continue;
- ARR_FIND( 0, itemgroup_db[i].qty, j, itemgroup_db[i].nameid[j] == itemid );
- if( j < itemgroup_db[i].qty )
- bonus += sd->itemgrouphealrate[i];
- }
- return bonus;
+int itemdb_searchrandomid(struct item_group *group) {
+
+ if (group->qty)
+ return group->nameid[rnd()%group->qty];
+
+ ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group->id);
+ return UNKNOWN_ITEM_ID;
+}
+bool itemdb_in_group(struct item_group *group, int nameid) {
+ int i;
+
+ for( i = 0; i < group->qty; i++ )
+ if( group->nameid[i] == nameid )
+ return true;
+
+ return false;
}
/// Searches for the item_data.
@@ -499,7 +593,7 @@ static bool itemdb_read_itemavail(char* str[], int columns, int current)
nameid = atoi(str[0]);
- if( ( id = itemdb_exists(nameid) ) == NULL )
+ if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemavail: Invalid item id %d.\n", nameid);
return false;
@@ -520,82 +614,291 @@ static bool itemdb_read_itemavail(char* str[], int columns, int current)
return true;
}
-/*==========================================
- * read item group data
- *------------------------------------------*/
-static unsigned int itemdb_read_itemgroup_sub(const char* filename) {
- FILE *fp;
- char line[1024];
- int ln=0;
- unsigned int count = 0;
- int groupid,j,k,nameid;
- char *str[3],*p;
- char w1[1024], w2[1024];
-
- if( (fp=fopen(filename,"r"))==NULL ){
- ShowError("can't read %s\n", filename);
- return 0;
+void itemdb_read_groups(void) {
+ config_t item_group_conf;
+ config_setting_t *itg = NULL, *it = NULL;
+#ifdef RENEWAL
+ const char *config_filename = "db/re/item_group.conf"; // FIXME hardcoded name
+#else
+ const char *config_filename = "db/pre-re/item_group.conf"; // FIXME hardcoded name
+#endif
+ const char *itname;
+ int i = 0, count = 0, c;
+ unsigned int *gsize = NULL;
+
+ if (conf_read_file(&item_group_conf, config_filename)) {
+ ShowError("can't read %s\n", config_filename);
+ return;
}
-
- while(fgets(line, sizeof(line), fp))
- {
- ln++;
- if(line[0]=='/' && line[1]=='/')
+
+ gsize = aMalloc( config_setting_length(item_group_conf.root) * sizeof(unsigned int) );
+
+ for(i = 0; i < config_setting_length(item_group_conf.root); i++)
+ gsize[i] = 0;
+
+ i = 0;
+ while( (itg = config_setting_get_elem(item_group_conf.root,i++)) ) {
+ const char *name = config_setting_name(itg);
+
+ if( !itemdb->name2id(name) ) {
+ ShowWarning("itemdb_read_groups: unknown group item '%s', skipping..\n",name);
+ config_setting_remove(item_group_conf.root, name);
+ --i;
continue;
- if(strstr(line,"import")) {
- if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2 &&
- strcmpi(w1, "import") == 0) {
- count += itemdb_read_itemgroup_sub(w2);
- continue;
- }
}
- memset(str,0,sizeof(str));
- for(j=0,p=line;j<3 && p;j++){
- str[j]=p;
- p=strchr(p,',');
- if(p) *p++=0;
+
+ c = 0;
+ while( (it = config_setting_get_elem(itg,c++)) ) {
+ if( config_setting_is_list(it) )
+ gsize[ i - 1 ] += config_setting_get_int_elem(it,1);
+ else
+ gsize[ i - 1 ] += 1;
}
- if(str[0]==NULL)
- continue;
- if (j<3) {
- if (j>1) //Or else it barks on blank lines...
- ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
- continue;
+
+ }
+
+ i = 0;
+ CREATE(itemdb->groups, struct item_group, config_setting_length(item_group_conf.root));
+ itemdb->group_count = (unsigned short)config_setting_length(item_group_conf.root);
+
+ while( (itg = config_setting_get_elem(item_group_conf.root,i++)) ) {
+ struct item_data *data = itemdb->name2id(config_setting_name(itg));
+ int ecount = 0;
+
+ data->group = &itemdb->groups[count];
+
+ itemdb->groups[count].id = data->nameid;
+ itemdb->groups[count].qty = config_setting_length(itg);
+
+ CREATE(itemdb->groups[count].nameid, unsigned short, gsize[ count ] + 1);
+
+ c = 0;
+ while( (it = config_setting_get_elem(itg,c++)) ) {
+ int repeat = 1;
+ if( config_setting_is_list(it) ) {
+ itname = config_setting_get_string_elem(it,0);
+ repeat = config_setting_get_int_elem(it,1);
+ } else
+ itname = config_setting_get_string_elem(itg,c - 1);
+
+ if( !( data = itemdb->name2id(itname) ) )
+ ShowWarning("itemdb_read_groups: unknown item '%s' in group '%s'!\n",itname,config_setting_name(itg));
+
+ itemdb->groups[count].nameid[ecount] = data ? data->nameid : 0;
+ if( repeat > 1 ) {
+ //memset would be better? I failed to get the following to work though hu
+ //memset(&itemdb->groups[count].nameid[ecount+1],itemdb->groups[count].nameid[ecount],sizeof(itemdb->groups[count].nameid[0])*repeat);
+ int z;
+ for( z = ecount+1; z < ecount+repeat; z++ )
+ itemdb->groups[count].nameid[z] = itemdb->groups[count].nameid[ecount];
+ }
+ ecount += repeat;
}
- groupid = atoi(str[0]);
- if (groupid < 0 || groupid >= MAX_ITEMGROUP) {
- ShowWarning("itemdb_read_itemgroup: Invalid group %d in %s:%d\n", groupid, filename, ln);
+
+ count++;
+ }
+
+ config_destroy(&item_group_conf);
+ aFree(gsize);
+
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
+}
+
+void itemdb_read_packages(void) {
+ config_t item_packages_conf;
+ config_setting_t *itg = NULL, *it = NULL, *t = NULL;
+#ifdef RENEWAL
+ const char *config_filename = "db/re/item_packages.conf"; // FIXME hardcoded name
+#else
+ const char *config_filename = "db/pre-re/item_packages.conf"; // FIXME hardcoded name
+#endif
+ const char *itname;
+ int i = 0, count = 0, c = 0;
+ unsigned int *must = NULL, *random = NULL;
+
+ if (conf_read_file(&item_packages_conf, config_filename)) {
+ ShowError("can't read %s\n", config_filename);
+ return;
+ }
+
+ must = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int) );
+ random = aMalloc( config_setting_length(item_packages_conf.root) * sizeof(unsigned int) );
+
+ for(i = 0; i < config_setting_length(item_packages_conf.root); i++) {
+ must[i] = 0;
+ random[i] = 0;
+ }
+
+ i = 0;
+ while( (itg = config_setting_get_elem(item_packages_conf.root,i++)) ) {
+ const char *name = config_setting_name(itg);
+
+ if( !itemdb->name2id(name) ) {
+ ShowWarning("itemdb_read_packages: unknown package item '%s', skipping..\n",name);
+ config_setting_remove(item_packages_conf.root, name);
+ --i;
continue;
}
- nameid = atoi(str[1]);
- if (!itemdb_exists(nameid)) {
- ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
- continue;
+
+ c = 0;
+ while( (it = config_setting_get_elem(itg,c++)) ) {
+ if( ( t = config_setting_get_member(it, "Random")) && !config_setting_get_bool(t) )
+ must[ i - 1 ] += 1;
+ else
+ random[ i - 1 ] += 1;
}
- k = atoi(str[2]);
- if (itemgroup_db[groupid].qty+k >= MAX_RANDITEM) {
- ShowWarning("itemdb_read_itemgroup: Group %d is full (%d entries) in %s:%d\n", groupid, MAX_RANDITEM, filename, ln);
- continue;
+
+ }
+
+ CREATE(itemdb->packages, struct item_package, config_setting_length(item_packages_conf.root));
+ itemdb->package_count = (unsigned short)config_setting_length(item_packages_conf.root);
+
+ i = 0;
+ while( (itg = config_setting_get_elem(item_packages_conf.root,i++)) ) {
+ struct item_data *data = itemdb->name2id(config_setting_name(itg));
+ struct item_package_rand_entry *prev = NULL;
+ int r = 0, m = 0;
+
+ data->package = &itemdb->packages[count];
+
+ itemdb->packages[count].id = data->nameid;
+ itemdb->packages[count].random_list = NULL;
+ itemdb->packages[count].must_items = NULL;
+ itemdb->packages[count].random_qty = random[ i - 1 ];
+ itemdb->packages[count].must_qty = must[ i - 1 ];
+
+ if( itemdb->packages[count].random_qty )
+ CREATE(itemdb->packages[count].random_list, struct item_package_rand_entry, itemdb->packages[count].random_qty);
+ if( itemdb->packages[count].must_qty )
+ CREATE(itemdb->packages[count].must_items, struct item_package_must_entry, itemdb->packages[count].must_qty);
+
+ c = 0;
+ while( (it = config_setting_get_elem(itg,c++)) ) {
+ int icount = 1, expire = 0, rate = 10000;
+ bool announce = false, named = false;
+
+ itname = config_setting_name(it);
+
+ if( !( data = itemdb->name2id(itname) ) )
+ ShowWarning("itemdb_read_packages: unknown item '%s' in package '%s'!\n",itname,config_setting_name(itg));
+
+ if( ( t = config_setting_get_member(it, "Count")) )
+ icount = config_setting_get_int(t);
+
+ if( ( t = config_setting_get_member(it, "Expire")) )
+ expire = config_setting_get_int(t);
+
+ if( ( t = config_setting_get_member(it, "Rate")) ) {
+ if( (rate = (unsigned short)config_setting_get_int(t)) > 10000 ) {
+ ShowWarning("itemdb_read_packages: invalid rate (%d) for item '%s' in package '%s'!\n",itname,config_setting_name(itg));
+ rate = 10000;
+ }
+ }
+
+ if( ( t = config_setting_get_member(it, "Announce")) && config_setting_get_bool(t) )
+ announce = true;
+
+ if( ( t = config_setting_get_member(it, "Named")) && config_setting_get_bool(t) )
+ named = true;
+
+ if( ( t = config_setting_get_member(it, "Random")) && !config_setting_get_bool(t) ) {
+ itemdb->packages[count].must_items[m].id = data ? data->nameid : 0;
+ itemdb->packages[count].must_items[m].qty = icount;
+ itemdb->packages[count].must_items[m].hours = expire;
+ itemdb->packages[count].must_items[m].announce = announce == true ? 1 : 0;
+ itemdb->packages[count].must_items[m].named = named == true ? 1 : 0;
+ m++;
+ } else {
+ if( prev )
+ prev->next = &itemdb->packages[count].random_list[r];
+ itemdb->packages[count].random_list[r].id = data ? data->nameid : 0;
+ itemdb->packages[count].random_list[r].qty = icount;
+ itemdb->packages[count].random_list[r].hours = expire;
+ itemdb->packages[count].random_list[r].announce = announce == true ? 1 : 0;
+ itemdb->packages[count].random_list[r].named = named == true ? 1 : 0;
+ prev = &itemdb->packages[count].random_list[r];
+ r++;
+ }
+
}
- for(j=0;j<k;j++)
- itemgroup_db[groupid].nameid[itemgroup_db[groupid].qty++] = nameid;
+
+ if( prev )
+ prev->next = &itemdb->packages[count].random_list[0];
+
count++;
}
- fclose(fp);
- return count;
+
+
+ config_destroy(&item_packages_conf);
+ aFree(must);
+ aFree(random);
+
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
-static void itemdb_read_itemgroup(void)
-{
- char path[256];
- unsigned int count;
- snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", iMap->db_path);
- memset(&itemgroup_db, 0, sizeof(itemgroup_db));
- count = itemdb_read_itemgroup_sub(path);
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "item_group_db.txt");
- return;
+void itemdb_read_chains(void) {
+ config_t item_chain_conf;
+ config_setting_t *itc = NULL, *entry = NULL;
+#ifdef RENEWAL
+ const char *config_filename = "db/re/item_chain.conf"; // FIXME hardcoded name
+#else
+ const char *config_filename = "db/pre-re/item_chain.conf"; // FIXME hardcoded name
+#endif
+ int i = 0, count = 0;
+
+ if (conf_read_file(&item_chain_conf, config_filename)) {
+ ShowError("can't read %s\n", config_filename);
+ return;
+ }
+
+ CREATE(itemdb->chains, struct item_chain, config_setting_length(item_chain_conf.root));
+ itemdb->chain_count = (unsigned short)config_setting_length(item_chain_conf.root);
+
+ while( (itc = config_setting_get_elem(item_chain_conf.root,i++)) ) {
+ struct item_data *data = NULL;
+ struct item_chain_entry *prev = NULL;
+ const char *name = config_setting_name(itc);
+ int c = 0;
+
+ script->set_constant2(name,i-1,0);
+ itemdb->chains[count].qty = (unsigned short)config_setting_length(itc);
+
+ CREATE(itemdb->chains[count].items, struct item_chain_entry, config_setting_length(itc));
+
+ while( (entry = config_setting_get_elem(itc,c++)) ) {
+ const char *itname = config_setting_name(entry);
+ if( itname[0] == 'I' && itname[1] == 'D' && strlen(itname) < 7 ) {
+ if( !( data = itemdb->exists(atoi(itname+2)) ) )
+ ShowWarning("itemdb_read_chains: unknown item ID '%d' in chain '%s'!\n",atoi(itname+2),name);
+ } else if( !( data = itemdb->name2id(itname) ) )
+ ShowWarning("itemdb_read_chains: unknown item '%s' in chain '%s'!\n",itname,name);
+
+ if( prev )
+ prev->next = &itemdb->chains[count].items[c - 1];
+
+ itemdb->chains[count].items[c - 1].id = data ? data->nameid : 0;
+ itemdb->chains[count].items[c - 1].rate = data ? config_setting_get_int(entry) : 0;
+
+ prev = &itemdb->chains[count].items[c - 1];
+ }
+
+ if( prev )
+ prev->next = &itemdb->chains[count].items[0];
+
+ count++;
+ }
+
+ config_destroy(&item_chain_conf);
+
+ if( !script->get_constant("ITMCHAIN_ORE",&i) )
+ ShowWarning("itemdb_read_chains: failed to find 'ITMCHAIN_ORE' chain to link to cache!\n");
+ else
+ itemdb->chain_cache[ECC_ORE] = i;
+
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, config_filename);
}
+
/*==========================================
* Reads item trade restrictions [Skotlex]
*------------------------------------------*/
@@ -606,7 +909,7 @@ static bool itemdb_read_itemtrade(char* str[], int columns, int current)
nameid = atoi(str[0]);
- if( ( id = itemdb_exists(nameid) ) == NULL )
+ if( ( id = itemdb->exists(nameid) ) == NULL )
{
//ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid);
//return false;
@@ -643,7 +946,7 @@ static bool itemdb_read_itemdelay(char* str[], int columns, int current)
nameid = atoi(str[0]);
- if( ( id = itemdb_exists(nameid) ) == NULL )
+ if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_itemdelay: Invalid item id %d.\n", nameid);
return false;
@@ -673,7 +976,7 @@ static bool itemdb_read_stack(char* fields[], int columns, int current)
nameid = (unsigned short)strtoul(fields[0], NULL, 10);
- if( ( id = itemdb_exists(nameid) ) == NULL )
+ if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid);
return false;
@@ -711,7 +1014,7 @@ static bool itemdb_read_buyingstore(char* fields[], int columns, int current)
nameid = atoi(fields[0]);
- if( ( id = itemdb_exists(nameid) ) == NULL )
+ if( ( id = itemdb->exists(nameid) ) == NULL )
{
ShowWarning("itemdb_read_buyingstore: Invalid item id %d.\n", nameid);
return false;
@@ -738,7 +1041,7 @@ static bool itemdb_read_nouse(char* fields[], int columns, int current)
nameid = atoi(fields[0]);
- if( ( id = itemdb_exists(nameid) ) == NULL ) {
+ if( ( id = itemdb->exists(nameid) ) == NULL ) {
ShowWarning("itemdb_read_nouse: Invalid item id %d.\n", nameid);
return false;
}
@@ -847,7 +1150,7 @@ void itemdb_read_combos() {
/* validate */
for(v = 0; v < retcount; v++) {
- if( !itemdb_exists(items[v]) ) {
+ if( !itemdb->exists(items[v]) ) {
ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]);
break;
}
@@ -856,7 +1159,7 @@ void itemdb_read_combos() {
if( v < retcount )
continue;
- id = itemdb_exists(items[0]);
+ id = itemdb->exists(items[0]);
idx = id->combos_count;
@@ -885,7 +1188,7 @@ void itemdb_read_combos() {
struct item_data * it;
int index;
- it = itemdb_exists(items[v]);
+ it = itemdb->exists(items[v]);
index = it->combos_count;
@@ -1095,6 +1398,7 @@ int itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt)
if (*str[21+offset])
id->unequip_script = parse_script(str[21+offset], source, line, scriptopt);
+ strdb_put(itemdb->names, id->name, id);
return id->nameid;
}
@@ -1328,7 +1632,9 @@ static void itemdb_read(void) {
itemdb_readdb();
itemdb_read_combos();
- itemdb_read_itemgroup();
+ itemdb->read_groups();
+ itemdb->read_chains();
+ itemdb->read_packages();
sv->readdb(iMap->db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
sv->readdb(iMap->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
sv->readdb(iMap->db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
@@ -1336,6 +1642,9 @@ static void itemdb_read(void) {
sv->readdb(iMap->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
sv->readdb(iMap->db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse);
+
+ itemdb->name_constants();
+
itemdb_uid_load();
}
@@ -1388,8 +1697,7 @@ static int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
return 0;
}
-void itemdb_reload(void)
-{
+void itemdb_reload(void) {
struct s_mapiterator* iter;
struct map_session_data* sd;
@@ -1400,9 +1708,46 @@ void itemdb_reload(void)
if( itemdb_array[i] )
destroy_item_data(itemdb_array[i], 1);
+ for( i = 0; i < itemdb->group_count; i++ ) {
+ if( itemdb->groups[i].nameid )
+ aFree(itemdb->groups[i].nameid);
+ }
+
+ if( itemdb->groups )
+ aFree(itemdb->groups);
+
+ itemdb->groups = NULL;
+ itemdb->group_count = 0;
+
+ for( i = 0; i < itemdb->chain_count; i++ ) {
+ if( itemdb->chains[i].items )
+ aFree(itemdb->chains[i].items);
+ }
+
+ if( itemdb->chains )
+ aFree(itemdb->chains);
+
+ itemdb->chains = NULL;
+ itemdb->chain_count = 0;
+
+ for( i = 0; i < itemdb->package_count; i++ ) {
+ if( itemdb->packages[i].random_list )
+ aFree(itemdb->packages[i].random_list);
+ if( itemdb->packages[i].must_items )
+ aFree(itemdb->packages[i].must_items);
+ }
+
+ if( itemdb->packages )
+ aFree(itemdb->packages);
+
+ itemdb->packages = NULL;
+ itemdb->package_count = 0;
+
itemdb_other->clear(itemdb_other, itemdb_final_sub);
-
+
memset(itemdb_array, 0, sizeof(itemdb_array));
+
+ db_clear(itemdb->names);
// read new data
itemdb_read();
@@ -1454,34 +1799,94 @@ void itemdb_reload(void)
}
mapit->free(iter);
}
+void itemdb_name_constants(void) {
+ DBIterator *iter = db_iterator(itemdb->names);
+ struct item_data *data;
+
+ for( data = dbi_first(iter); dbi_exists(iter); data = dbi_next(iter) )
+ script->set_constant2(data->name,data->nameid,0);
-void do_final_itemdb(void)
-{
+ dbi_destroy(iter);
+}
+void do_final_itemdb(void) {
int i;
for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
if( itemdb_array[i] )
destroy_item_data(itemdb_array[i], 1);
+ for( i = 0; i < itemdb->group_count; i++ ) {
+ if( itemdb->groups[i].nameid )
+ aFree(itemdb->groups[i].nameid);
+ }
+
+ if( itemdb->groups )
+ aFree(itemdb->groups);
+
+ for( i = 0; i < itemdb->chain_count; i++ ) {
+ if( itemdb->chains[i].items )
+ aFree(itemdb->chains[i].items);
+ }
+
+ if( itemdb->chains )
+ aFree(itemdb->chains);
+
+ for( i = 0; i < itemdb->package_count; i++ ) {
+ if( itemdb->packages[i].random_list )
+ aFree(itemdb->packages[i].random_list);
+ if( itemdb->packages[i].must_items )
+ aFree(itemdb->packages[i].must_items);
+ }
+
+ if( itemdb->packages )
+ aFree(itemdb->packages);
+
itemdb_other->destroy(itemdb_other, itemdb_final_sub);
destroy_item_data(&dummy_item, 0);
+ db_destroy(itemdb->names);
}
-int do_init_itemdb(void) {
+void do_init_itemdb(void) {
memset(itemdb_array, 0, sizeof(itemdb_array));
itemdb_other = idb_alloc(DB_OPT_BASE);
+ itemdb->names = strdb_alloc(DB_OPT_BASE,ITEM_NAME_LENGTH);
create_dummy_data(); //Dummy data item.
itemdb_read();
clif->cashshop_load();
-
- return 0;
}
/* incomplete */
void itemdb_defaults(void) {
itemdb = &itemdb_s;
- itemdb->reload = itemdb_reload;//incomplet=e
+ itemdb->init = do_init_itemdb;
+ itemdb->final = do_final_itemdb;
+ itemdb->reload = itemdb_reload;//incomplete
+ itemdb->name_constants = itemdb_name_constants;
+ /* */
+ itemdb->groups = NULL;
+ itemdb->group_count = 0;
+ /* */
+ itemdb->chains = NULL;
+ itemdb->chain_count = 0;
+ /* */
+ itemdb->packages = NULL;
+ itemdb->package_count = 0;
+ /* */
+ itemdb->names = NULL;
+ /* */
+ itemdb->read_groups = itemdb_read_groups;
+ itemdb->read_chains = itemdb_read_chains;
+ itemdb->read_packages = itemdb_read_packages;
/* */
+ itemdb->search_name = itemdb_searchname;
+ itemdb->search_name_array = itemdb_searchname_array;
+ itemdb->load = itemdb_load;
+ itemdb->search = itemdb_search;
itemdb->parse_dbrow = itemdb_parse_dbrow;
itemdb->exists = itemdb_exists;//incomplete
+ itemdb->name2id = itemdb_name2id;
+ itemdb->in_group = itemdb_in_group;
+ itemdb->group_item = itemdb_searchrandomid;
+ itemdb->chain_item = itemdb_chain_item;
+ itemdb->package_item = itemdb_package_item;
}
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index 44b455d80..5e870a5f2 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -9,18 +9,29 @@
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h"
-// 32k array entries in array (the rest goes to the db)
-#define MAX_ITEMDB 0x8000
+/**
+ * Declarations
+ **/
+struct item_group;
+struct item_package;
-#define MAX_RANDITEM 11000
+/**
+ * Defines
+ **/
+#define MAX_ITEMDB 0x8000 // 32k array entries in array (the rest goes to the db)
+#define MAX_ITEMDELAYS 10 // The maximum number of item delays
+#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display.
+#define MAX_ITEMS_PER_COMBO 6 /* maximum amount of items a combo may require */
-// The maximum number of item delays
-#define MAX_ITEMDELAYS 10
+#define CARD0_FORGE 0x00FF
+#define CARD0_CREATE 0x00FE
+#define CARD0_PET ((short)0xFF00)
-#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display.
+//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
+#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
-/* maximum amount of items a combo may require */
-#define MAX_ITEMS_PER_COMBO 6
+//Use apple for unknown items.
+#define UNKNOWN_ITEM_ID 512
enum item_itemid {
ITEMID_HOLY_WATER = 523,
@@ -76,21 +87,12 @@ enum {
NOUSE_SITTING = 0x01,
} item_nouse_list;
-//The only item group required by the code to be known. See const.txt for the full list.
-#define IG_FINDINGORE 6
-#define IG_POTION 37
-//The max. item group count (increase this when needed).
-#define MAX_ITEMGROUP 63
-
-#define CARD0_FORGE 0x00FF
-#define CARD0_CREATE 0x00FE
-#define CARD0_PET ((short)0xFF00)
-
-//Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
-#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
-
-//Use apple for unknown items.
-#define UNKNOWN_ITEM_ID 512
+//
+enum e_chain_cache {
+ ECC_ORE,
+ /* */
+ ECC_MAX,
+};
struct item_data {
uint16 nameid;
@@ -152,11 +154,9 @@ struct item_data {
/* bugreport:309 */
struct item_combo **combos;
unsigned char combos_count;
-};
-
-struct item_group {
- int nameid[MAX_RANDITEM];
- int qty; //Counts amount of items in the group.
+ /* TODO add a pointer to some sort of (struct extra) and gather all the not-common vals into it to save memory */
+ struct item_group *group;
+ struct item_package *package;
};
struct item_combo {
@@ -167,29 +167,65 @@ struct item_combo {
bool isRef;/* whether this struct is a reference or the master */
};
-struct item_group itemgroup_db[MAX_ITEMGROUP];
-
-struct item_data* itemdb_searchname(const char *name);
-int itemdb_searchname_array(struct item_data** data, int size, const char *str);
-struct item_data* itemdb_load(int nameid);
-struct item_data* itemdb_search(int nameid);
-struct item_data* itemdb_exists(int nameid);
-#define itemdb_name(n) itemdb_search(n)->name
-#define itemdb_jname(n) itemdb_search(n)->jname
-#define itemdb_type(n) itemdb_search(n)->type
-#define itemdb_atk(n) itemdb_search(n)->atk
-#define itemdb_def(n) itemdb_search(n)->def
-#define itemdb_look(n) itemdb_search(n)->look
-#define itemdb_weight(n) itemdb_search(n)->weight
-#define itemdb_equip(n) itemdb_search(n)->equip
-#define itemdb_usescript(n) itemdb_search(n)->script
-#define itemdb_equipscript(n) itemdb_search(n)->script
-#define itemdb_wlv(n) itemdb_search(n)->wlv
-#define itemdb_range(n) itemdb_search(n)->range
-#define itemdb_slot(n) itemdb_search(n)->slot
-#define itemdb_available(n) (itemdb_search(n)->flag.available)
-#define itemdb_viewid(n) (itemdb_search(n)->view_id)
-#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
+struct item_group {
+ unsigned short id;
+ unsigned short *nameid;
+ unsigned short qty;
+};
+
+struct item_chain_entry {
+ unsigned short id;
+ unsigned short rate;
+ struct item_chain_entry *next;
+};
+
+struct item_chain {
+ struct item_chain_entry *items;
+ unsigned short qty;
+};
+
+struct item_package_rand_entry {
+ unsigned short id;
+ unsigned short qty;
+ unsigned short rate;
+ unsigned short hours;
+ unsigned int announce : 1;
+ unsigned int named : 1;
+ struct item_package_rand_entry *next;
+};
+
+struct item_package_must_entry {
+ unsigned short id;
+ unsigned short qty;
+ unsigned short hours;
+ unsigned int announce : 1;
+ unsigned int named : 1;
+};
+
+struct item_package {
+ unsigned short id;
+ struct item_package_rand_entry *random_list;
+ struct item_package_must_entry *must_items;
+ unsigned short random_qty;
+ unsigned short must_qty;
+};
+
+#define itemdb_name(n) itemdb->search(n)->name
+#define itemdb_jname(n) itemdb->search(n)->jname
+#define itemdb_type(n) itemdb->search(n)->type
+#define itemdb_atk(n) itemdb->search(n)->atk
+#define itemdb_def(n) itemdb->search(n)->def
+#define itemdb_look(n) itemdb->search(n)->look
+#define itemdb_weight(n) itemdb->search(n)->weight
+#define itemdb_equip(n) itemdb->search(n)->equip
+#define itemdb_usescript(n) itemdb->search(n)->script
+#define itemdb_equipscript(n) itemdb->search(n)->script
+#define itemdb_wlv(n) itemdb->search(n)->wlv
+#define itemdb_range(n) itemdb->search(n)->range
+#define itemdb_slot(n) itemdb->search(n)->slot
+#define itemdb_available(n) (itemdb->search(n)->flag.available)
+#define itemdb_viewid(n) (itemdb->search(n)->view_id)
+#define itemdb_autoequip(n) (itemdb->search(n)->flag.autoequip)
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
#define itemdb_is_element(n) (n >= 990 && n <= 993)
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
@@ -200,12 +236,9 @@ struct item_data* itemdb_exists(int nameid);
#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290)
const char* itemdb_typename(int type);
-int itemdb_group_bonus(struct map_session_data* sd, int itemid);
-int itemdb_searchrandomid(int flags);
-
-#define itemdb_value_buy(n) itemdb_search(n)->value_buy
-#define itemdb_value_sell(n) itemdb_search(n)->value_sell
-#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
+#define itemdb_value_buy(n) itemdb->search(n)->value_buy
+#define itemdb_value_sell(n) itemdb->search(n)->value_sell
+#define itemdb_canrefine(n) (!itemdb->search(n)->flag.no_refine)
//Item trade restrictions [Skotlex]
int itemdb_isdropable_sub(struct item_data *, int, int);
int itemdb_cantrade_sub(struct item_data*, int, int);
@@ -235,17 +268,40 @@ int itemdb_isstackable(int);
int itemdb_isstackable2(struct item_data *);
uint64 itemdb_unique_id(int8 flag, int64 value); // Unique Item ID
-void itemdb_reload(void);
-
-void do_final_itemdb(void);
-int do_init_itemdb(void);
-
/* incomplete */
struct itemdb_interface {
+ void (*init) (void);
+ void (*final) (void);
void (*reload) (void);
+ void (*name_constants) (void);
+ /* */
+ struct item_group *groups;
+ unsigned short group_count;
+ /* */
+ struct item_chain *chains;
+ unsigned short chain_count;
+ unsigned short chain_cache[ECC_MAX];
+ /* */
+ struct item_package *packages;
+ unsigned short package_count;
+ /* */
+ DBMap *names;
+ /* */
+ void (*read_groups) (void);
+ void (*read_chains) (void);
+ void (*read_packages) (void);
/* */
+ struct item_data* (*name2id) (const char *str);
+ struct item_data* (*search_name) (const char *name);
+ int (*search_name_array) (struct item_data** data, int size, const char *str);
+ struct item_data* (*load)(int nameid);
+ struct item_data* (*search)(int nameid);
int (*parse_dbrow) (char** str, const char* source, int line, int scriptopt);
struct item_data* (*exists) (int nameid);
+ bool (*in_group) (struct item_group *group, int nameid);
+ int (*group_item) (struct item_group *group);
+ int (*chain_item) (unsigned short chain_id, int *rate);
+ void (*package_item) (struct map_session_data *sd, struct item_package *package);
} itemdb_s;
struct itemdb_interface *itemdb;
diff --git a/src/map/log.c b/src/map/log.c
index dfb4c4a61..ae516b84e 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -187,14 +187,14 @@ void log_pick(int id, int16 m, e_log_pick_type type, int amount, struct item* it
/// logs item transactions (players)
void log_pick_pc(struct map_session_data* sd, e_log_pick_type type, int amount, struct item* itm, struct item_data *data) {
nullpo_retv(sd);
- log_pick(sd->status.char_id, sd->bl.m, type, amount, itm, data ? data : itemdb_exists(itm->nameid));
+ log_pick(sd->status.char_id, sd->bl.m, type, amount, itm, data ? data : itemdb->exists(itm->nameid));
}
/// logs item transactions (monsters)
void log_pick_mob(struct mob_data* md, e_log_pick_type type, int amount, struct item* itm, struct item_data *data) {
nullpo_retv(md);
- log_pick(md->class_, md->bl.m, type, amount, itm, data ? data : itemdb_exists(itm->nameid));
+ log_pick(md->class_, md->bl.m, type, amount, itm, data ? data : itemdb->exists(itm->nameid));
}
void log_zeny_sub_sql(struct map_session_data* sd, e_log_pick_type type, struct map_session_data* src_sd, int amount) {
if( SQL_ERROR == SQL->Query(logmysql_handle, LOG_QUERY " INTO `%s` (`time`, `char_id`, `src_id`, `type`, `amount`, `map`) VALUES (NOW(), '%d', '%d', '%c', '%d', '%s')",
diff --git a/src/map/map.c b/src/map/map.c
index fbdb7a9f9..956ae5969 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -3842,7 +3842,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
int drop_id = 0, drop_type = 0;
if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
@@ -4441,11 +4441,11 @@ unsigned short map_zone_str2itemid(const char *name) {
if( !name )
return 0;
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
- if( !( data = itemdb_exists(atoi(name+2))) ) {
+ if( !( data = itemdb->exists(atoi(name+2))) ) {
return 0;
}
} else {
- if( !( data = itemdb_searchname(name) ) ) {
+ if( !( data = itemdb->search_name(name) ) ) {
return 0;
}
}
@@ -5030,7 +5030,7 @@ void do_final(void)
clif->final();
do_final_npc();
script->final();
- do_final_itemdb();
+ itemdb->final();
storage->final();
guild->final();
party->do_final_party();
@@ -5466,7 +5466,7 @@ int do_init(int argc, char *argv[])
clif->init();
ircbot->init();
script->init();
- do_init_itemdb();
+ itemdb->init();
skill->init();
read_map_zone_db();/* read after item and skill initalization */
do_init_mob();
diff --git a/src/map/map.h b/src/map/map.h
index 3e7c45bc3..1b15b477d 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -386,7 +386,7 @@ enum _sp {
SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
- SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
+ SP_INTRAVISION, SP_ADD_MONSTER_DROP_CHAINITEM, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
SP_EMATK, SP_SP_GAIN_RACE_ATTACK, SP_HP_GAIN_RACE_ATTACK, SP_SKILL_USE_SP_RATE, //2046-2049
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
diff --git a/src/map/mob.c b/src/map/mob.c
index 6bb40478f..3f282bf7e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2330,7 +2330,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
{
if (md->db->dropitem[i].nameid <= 0)
continue;
- if ( !(it = itemdb_exists(md->db->dropitem[i].nameid)) )
+ if ( !(it = itemdb->exists(md->db->dropitem[i].nameid)) )
continue;
drop_rate = md->db->dropitem[i].p;
if (drop_rate <= 0) {
@@ -2394,9 +2394,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Ore Discovery [Celest]
- if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) {
- ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL);
- mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly);
+ if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE) > 0) {
+ if( (temp = itemdb->chain_item(itemdb->chain_cache[ECC_ORE],&i)) ) {
+ ditem = mob_setdropitem(temp, 1, NULL);
+ mob_item_drop(md, dlist, ditem, 0, i, homkillonly);
+ }
}
if(sd) {
@@ -2424,8 +2426,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if (rnd()%10000 >= drop_rate)
continue;
- itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group);
- mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
+ itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb->chain_item(sd->add_drop[i].group,&drop_rate);
+ if( itemid )
+ mob_item_drop(md, dlist, mob_setdropitem(itemid,1,NULL), 0, drop_rate, homkillonly);
}
}
@@ -2504,7 +2507,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
struct item_data *data;
if(mdrop_id[i] <= 0)
continue;
- if(! (data = itemdb_exists(mdrop_id[i])) )
+ if(! (data = itemdb->exists(mdrop_id[i])) )
continue;
temp = mdrop_p[i];
@@ -3785,7 +3788,7 @@ static bool mob_parse_dbrow(char** str)
//calculate and store Max available drop chance of the MVP item
if (db->mvpitem[i].p) {
struct item_data *id;
- id = itemdb_search(db->mvpitem[i].nameid);
+ id = itemdb->search(db->mvpitem[i].nameid);
if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) {
//item has bigger drop chance or sold in shops
id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate
@@ -3803,7 +3806,7 @@ static bool mob_parse_dbrow(char** str)
db->dropitem[i].p = 0; //No drop.
continue;
}
- id = itemdb_search(db->dropitem[i].nameid);
+ id = itemdb->search(db->dropitem[i].nameid);
type = id->type;
rate = atoi(str[k+1]);
if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) )
@@ -4560,7 +4563,7 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
int nameid, ratio, i;
nameid = atoi(str[0]);
- if( itemdb_exists(nameid) == NULL )
+ if( itemdb->exists(nameid) == NULL )
{
ShowWarning("itemdb_read_itemratio: Invalid item id %d.\n", nameid);
return false;
diff --git a/src/map/npc.c b/src/map/npc.c
index 46e6d0fd2..d90f87f5d 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -610,18 +610,14 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
-
// Check if timer is already started.
- if( sd )
- {
+ if( sd ) {
if( sd->npc_timer_id != INVALID_TIMER )
return 0;
- }
- else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
+ } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick )
return 0;
- if (j < nd->u.scr.timeramount)
- {
+ if (j < nd->u.scr.timeramount) {
int next;
struct timer_event_data *ted;
// Arrange for the next event
@@ -640,10 +636,10 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
nd->u.scr.timertick = tick; // Set when timer is started
nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
- }
- else if (!sd)
- {
+
+ } else if (!sd) {
nd->u.scr.timertick = tick;
+
}
return 0;
@@ -664,7 +660,6 @@ int npc_timerevent_stop(struct npc_data* nd)
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
-
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop
return 0;
@@ -785,7 +780,7 @@ int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
nd->u.scr.rid = 0;
// Check if timer is started
- flag = (nd->u.scr.timerid != INVALID_TIMER);
+ flag = (nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick);
if( flag ) npc_timerevent_stop(nd);
nd->u.scr.timer = newtimer;
@@ -1322,7 +1317,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
nameid = item_list[i*2+1];
amount = item_list[i*2+0];
- if( !itemdb_exists(nameid) || amount <= 0 )
+ if( !itemdb->exists(nameid) || amount <= 0 )
return 5;
ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid);
@@ -1427,7 +1422,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
if( sd->state.trading )
return 4;
- if( (item = itemdb_exists(nameid)) == NULL )
+ if( (item = itemdb->exists(nameid)) == NULL )
return 5; // Invalid Item
ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid);
@@ -1526,7 +1521,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement
value = nd->u.shop.shop_item[j].value;
- if( !itemdb_exists(nameid) )
+ if( !itemdb->exists(nameid) )
return 3; // item no longer in itemdb
if( !itemdb_isstackable(nameid) && amount > 1 ) {
@@ -2211,7 +2206,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
break;
}
- if( (id = itemdb_exists(nameid)) == NULL )
+ if( (id = itemdb->exists(nameid)) == NULL )
{
ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid);
p = strchr(p+1,',');
@@ -3230,7 +3225,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
int drop_id = 0, drop_type = 0;
if (!strcmpi(drop_arg1, "random"))
drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL)
drop_id = 0;
if (!strcmpi(drop_arg2, "inventory"))
drop_type = 1;
@@ -3850,6 +3845,9 @@ int npc_reload(void) {
npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */
+ /* re-insert */
+ itemdb->name_constants();
+
//Re-read the NPC Script Events cache.
npc_read_event_script();
diff --git a/src/map/packets_struct.h b/src/map/packets_struct.h
index 083c00e31..1a52040a8 100644
--- a/src/map/packets_struct.h
+++ b/src/map/packets_struct.h
@@ -73,6 +73,7 @@ enum packet_headers {
authokType = 0x2eb,
#endif
script_clearType = 0x8d6,
+ package_item_announceType = 0x7fd,
#if PACKETVER < 4
unit_walkingType = 0x7b,
#elif PACKETVER < 7
@@ -459,6 +460,15 @@ struct packet_script_clear {
unsigned int NpcID;
} __attribute__((packed));
+struct packet_package_item_announce {
+ short PacketType;
+ short PacketLength;
+ unsigned char type;
+ unsigned short ItemID;
+ char len;
+ char Name[NAME_LENGTH];
+ unsigned short BoxItemID;
+} __attribute__((packed));
#pragma pack(pop)
diff --git a/src/map/pc.c b/src/map/pc.c
index d8e2a0537..ec1036749 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -619,7 +619,7 @@ int pc_setinventorydata(struct map_session_data *sd)
for(i=0;i<MAX_INVENTORY;i++) {
id = sd->status.inventory[i].nameid;
- sd->inventory_data[i] = id?itemdb_search(id):NULL;
+ sd->inventory_data[i] = id?itemdb->search(id):NULL;
}
return 0;
}
@@ -720,7 +720,7 @@ int pc_setequipindex(struct map_session_data *sd)
// if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 )
// s = MAX_SLOTS - 1;
//
-// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag );
+// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb->exists(item->card[i])) != NULL && data->flag.no_equip&flag );
// return( i < s ) ? 0 : 1;
//}
@@ -1809,9 +1809,9 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e
return 1;
}
-static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate)
-{
+static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) {
int i;
+ ShowDebug("Adding %s (%d) with rate %d\n",id?itemdb_name(id):"NONE",id,rate);
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
@@ -1851,6 +1851,8 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max);
return 0;
}
+ if( id )
+ ShowDebug("Adding %s (%d) with rate %d\n",itemdb_name(id),id,rate);
drop[i].id = id;
drop[i].group = group;
drop[i].race |= race;
@@ -2638,6 +2640,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
#endif
+ case SP_ADD_MONSTER_DROP_CHAINITEM:
+ if (sd->state.lr_flag != 2)
+ pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, (1<<RC_BOSS)|(1<<RC_NONBOSS), 10000);
+ break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
break;
@@ -2655,593 +2661,589 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
nullpo_ret(sd);
switch(type){
- case SP_ADDELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2);
+ case SP_ADDELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addele[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addele[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addele[type2]+=val;
break;
- }
- if(!sd->state.lr_flag)
- sd->right_weapon.addele[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addele[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addele[type2]+=val;
- break;
- case SP_ADDRACE:
- if(!sd->state.lr_flag)
- sd->right_weapon.addrace[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addrace[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addrace[type2]+=val;
- break;
- case SP_ADDSIZE:
- if(!sd->state.lr_flag)
- sd->right_weapon.addsize[type2]+=val;
- else if(sd->state.lr_flag == 1)
- sd->left_weapon.addsize[type2]+=val;
- else if(sd->state.lr_flag == 2)
- sd->arrow_addsize[type2]+=val;
- break;
- case SP_SUBELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2);
+ case SP_ADDRACE:
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addrace[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addrace[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addrace[type2]+=val;
break;
- }
- if(sd->state.lr_flag != 2)
- sd->subele[type2]+=val;
- break;
- case SP_SUBRACE:
- if(sd->state.lr_flag != 2)
- sd->subrace[type2]+=val;
- break;
- case SP_ADDEFF:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
+ case SP_ADDSIZE:
+ if(!sd->state.lr_flag)
+ sd->right_weapon.addsize[type2]+=val;
+ else if(sd->state.lr_flag == 1)
+ sd->left_weapon.addsize[type2]+=val;
+ else if(sd->state.lr_flag == 2)
+ sd->arrow_addsize[type2]+=val;
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0);
- break;
- case SP_ADDEFF2:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
+ case SP_SUBELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ sd->subele[type2]+=val;
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF);
- break;
- case SP_RESEFF:
- if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
- ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
+ case SP_SUBRACE:
+ if(sd->state.lr_flag != 2)
+ sd->subrace[type2]+=val;
break;
- }
- if(sd->state.lr_flag == 2)
+ case SP_ADDEFF:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
+ break;
+ }
+ pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0);
break;
- i = sd->reseff[type2-SC_COMMON_MIN]+val;
- sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000);
- break;
- case SP_MAGIC_ADDELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2);
+ case SP_ADDEFF2:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
+ break;
+ }
+ pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF);
break;
- }
- if(sd->state.lr_flag != 2)
- sd->magic_addele[type2]+=val;
- break;
- case SP_MAGIC_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->magic_addrace[type2]+=val;
- break;
- case SP_MAGIC_ADDSIZE:
- if(sd->state.lr_flag != 2)
- sd->magic_addsize[type2]+=val;
- break;
- case SP_MAGIC_ATK_ELE:
- if(sd->state.lr_flag != 2)
- sd->magic_atk_ele[type2]+=val;
- break;
- case SP_ADD_DAMAGE_CLASS:
- switch (sd->state.lr_flag) {
- case 0: //Right hand
- ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->right_weapon.add_dmg))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg));
+ case SP_RESEFF:
+ if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
+ ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ i = sd->reseff[type2-SC_COMMON_MIN]+val;
+ sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000);
+ break;
+ case SP_MAGIC_ADDELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ sd->magic_addele[type2]+=val;
+ break;
+ case SP_MAGIC_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_addrace[type2]+=val;
+ break;
+ case SP_MAGIC_ADDSIZE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_addsize[type2]+=val;
+ break;
+ case SP_MAGIC_ATK_ELE:
+ if(sd->state.lr_flag != 2)
+ sd->magic_atk_ele[type2]+=val;
+ break;
+ case SP_ADD_DAMAGE_CLASS:
+ switch (sd->state.lr_flag) {
+ case 0: //Right hand
+ ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->right_weapon.add_dmg))
+ {
+ ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg));
+ break;
+ }
+ sd->right_weapon.add_dmg[i].class_ = type2;
+ sd->right_weapon.add_dmg[i].rate += val;
+ if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
+ break;
+ case 1: //Left hand
+ ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->left_weapon.add_dmg))
+ {
+ ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg));
+ break;
+ }
+ sd->left_weapon.add_dmg[i].class_ = type2;
+ sd->left_weapon.add_dmg[i].rate += val;
+ if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
break;
}
- sd->right_weapon.add_dmg[i].class_ = type2;
- sd->right_weapon.add_dmg[i].rate += val;
- if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0]));
break;
- case 1: //Left hand
- ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->left_weapon.add_dmg))
+ case SP_ADD_MAGIC_DAMAGE_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_mdmg))
{
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg));
+ ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
break;
}
- sd->left_weapon.add_dmg[i].class_ = type2;
- sd->left_weapon.add_dmg[i].rate += val;
- if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0]));
+ sd->add_mdmg[i].class_ = type2;
+ sd->add_mdmg[i].rate += val;
+ if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
break;
- }
- break;
- case SP_ADD_MAGIC_DAMAGE_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_ADD_DEF_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_def))
+ {
+ ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
+ break;
+ }
+ sd->add_def[i].class_ = type2;
+ sd->add_def[i].rate += val;
+ if (!sd->add_def[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_mdmg))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg));
+ case SP_ADD_MDEF_CLASS:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
+ if (i == ARRAYLENGTH(sd->add_mdef))
+ {
+ ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
+ break;
+ }
+ sd->add_mdef[i].class_ = type2;
+ sd->add_mdef[i].rate += val;
+ if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
+ memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
break;
- }
- sd->add_mdmg[i].class_ = type2;
- sd->add_mdmg[i].rate += val;
- if (!sd->add_mdmg[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0]));
- break;
- case SP_ADD_DEF_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_HP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
+ sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.hp_drain[RC_BOSS].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
+ sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.hp_drain[RC_BOSS].per += val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_def))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def));
+ case SP_HP_DRAIN_VALUE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
+ sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.hp_drain[RC_BOSS].value += type2;
+ sd->right_weapon.hp_drain[RC_BOSS].type = val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
+ sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.hp_drain[RC_BOSS].value += type2;
+ sd->left_weapon.hp_drain[RC_BOSS].type = val;
+ }
break;
- }
- sd->add_def[i].class_ = type2;
- sd->add_def[i].rate += val;
- if (!sd->add_def[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0]));
- break;
- case SP_ADD_MDEF_CLASS:
- if(sd->state.lr_flag == 2)
+ case SP_SP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
+ sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
+ sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].per += val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2);
- if (i == ARRAYLENGTH(sd->add_mdef))
- {
- ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef));
+ case SP_SP_DRAIN_VALUE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.sp_drain[RC_BOSS].value += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].type = val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.sp_drain[RC_BOSS].value += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].type = val;
+ }
break;
- }
- sd->add_mdef[i].class_ = type2;
- sd->add_mdef[i].rate += val;
- if (!sd->add_mdef[i].rate) //Shift the rest of elements up.
- memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0]));
- break;
- case SP_HP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.hp_drain[RC_NONBOSS].per += val;
- sd->right_weapon.hp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.hp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.hp_drain[RC_NONBOSS].per += val;
- sd->left_weapon.hp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.hp_drain[RC_BOSS].per += val;
- }
- break;
- case SP_HP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[RC_NONBOSS].value += type2;
- sd->right_weapon.hp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.hp_drain[RC_BOSS].value += type2;
- sd->right_weapon.hp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[RC_NONBOSS].value += type2;
- sd->left_weapon.hp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.hp_drain[RC_BOSS].value += type2;
- sd->left_weapon.hp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].per += val;
- sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_BOSS].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].per += val;
- sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_BOSS].per += val;
- }
- break;
- case SP_SP_DRAIN_VALUE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].value += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.sp_drain[RC_BOSS].value += type2;
- sd->right_weapon.sp_drain[RC_BOSS].type = val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].value += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.sp_drain[RC_BOSS].value += type2;
- sd->left_weapon.sp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_SP_VANISH_RATE:
- if(sd->state.lr_flag != 2) {
- sd->bonus.sp_vanish_rate += type2;
- sd->bonus.sp_vanish_per += val;
- }
- break;
- case SP_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
- sd->bonus.get_zeny_rate = val;
- sd->bonus.get_zeny_num = type2;
- }
- break;
- case SP_ADD_GET_ZENY_NUM:
- if(sd->state.lr_flag != 2) {
- sd->bonus.get_zeny_rate += val;
- sd->bonus.get_zeny_num += type2;
- }
- break;
- case SP_WEAPON_COMA_ELE:
- if(type2 >= ELE_MAX) {
- ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
+ case SP_SP_VANISH_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.sp_vanish_rate += type2;
+ sd->bonus.sp_vanish_per += val;
+ }
break;
- }
- if(sd->state.lr_flag == 2)
+ case SP_GET_ZENY_NUM:
+ if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
+ sd->bonus.get_zeny_rate = val;
+ sd->bonus.get_zeny_num = type2;
+ }
break;
- sd->weapon_coma_ele[type2] += val;
- sd->special_state.bonus_coma = 1;
- break;
- case SP_WEAPON_COMA_RACE:
- if(sd->state.lr_flag == 2)
+ case SP_ADD_GET_ZENY_NUM:
+ if(sd->state.lr_flag != 2) {
+ sd->bonus.get_zeny_rate += val;
+ sd->bonus.get_zeny_num += type2;
+ }
break;
- sd->weapon_coma_race[type2] += val;
- sd->special_state.bonus_coma = 1;
- break;
- case SP_WEAPON_ATK:
- if(sd->state.lr_flag != 2)
- sd->weapon_atk[type2]+=val;
- break;
- case SP_WEAPON_ATK_RATE:
- if(sd->state.lr_flag != 2)
- sd->weapon_atk_rate[type2]+=val;
- break;
- case SP_CRITICAL_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->critaddrace[type2] += val*10;
- break;
- case SP_ADDEFF_WHENHIT:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
+ case SP_WEAPON_COMA_ELE:
+ if(type2 >= ELE_MAX) {
+ ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->weapon_coma_ele[type2] += val;
+ sd->special_state.bonus_coma = 1;
break;
- }
- if(sd->state.lr_flag != 2)
- pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0);
- break;
- case SP_SKILL_ATK:
- if(sd->state.lr_flag == 2)
+ case SP_WEAPON_COMA_RACE:
+ if(sd->state.lr_flag == 2)
+ break;
+ sd->weapon_coma_race[type2] += val;
+ sd->special_state.bonus_coma = 1;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillatk))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val);
+ case SP_WEAPON_ATK:
+ if(sd->state.lr_flag != 2)
+ sd->weapon_atk[type2]+=val;
break;
- }
- if (sd->skillatk[i].id == type2)
- sd->skillatk[i].val += val;
- else {
- sd->skillatk[i].id = type2;
- sd->skillatk[i].val = val;
- }
- break;
- case SP_SKILL_HEAL:
- if(sd->state.lr_flag == 2)
+ case SP_WEAPON_ATK_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->weapon_atk_rate[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillheal))
- { // Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
+ case SP_CRITICAL_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->critaddrace[type2] += val*10;
break;
- }
- if (sd->skillheal[i].id == type2)
- sd->skillheal[i].val += val;
- else {
- sd->skillheal[i].id = type2;
- sd->skillheal[i].val = val;
- }
- break;
- case SP_SKILL_HEAL2:
- if(sd->state.lr_flag == 2)
+ case SP_ADDEFF_WHENHIT:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0);
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillheal2))
- { // Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val);
+ case SP_SKILL_ATK:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillatk))
+ { //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val);
+ break;
+ }
+ if (sd->skillatk[i].id == type2)
+ sd->skillatk[i].val += val;
+ else {
+ sd->skillatk[i].id = type2;
+ sd->skillatk[i].val = val;
+ }
break;
- }
- if (sd->skillheal2[i].id == type2)
- sd->skillheal2[i].val += val;
- else {
- sd->skillheal2[i].id = type2;
- sd->skillheal2[i].val = val;
- }
- break;
- case SP_ADD_SKILL_BLOW:
- if(sd->state.lr_flag == 2)
+ case SP_SKILL_HEAL:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillheal))
+ { // Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
+ break;
+ }
+ if (sd->skillheal[i].id == type2)
+ sd->skillheal[i].val += val;
+ else {
+ sd->skillheal[i].id = type2;
+ sd->skillheal[i].val = val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillblown))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val);
+ case SP_SKILL_HEAL2:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillheal2))
+ { // Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val);
+ break;
+ }
+ if (sd->skillheal2[i].id == type2)
+ sd->skillheal2[i].val += val;
+ else {
+ sd->skillheal2[i].id = type2;
+ sd->skillheal2[i].val = val;
+ }
break;
- }
- if(sd->skillblown[i].id == type2)
- sd->skillblown[i].val += val;
- else {
- sd->skillblown[i].id = type2;
- sd->skillblown[i].val = val;
- }
- break;
-#ifndef RENEWAL_CAST
- case SP_VARCASTRATE:
-#endif
- case SP_CASTRATE:
- if(sd->state.lr_flag == 2)
+ case SP_ADD_SKILL_BLOW:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillblown))
+ { //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val);
+ break;
+ }
+ if(sd->skillblown[i].id == type2)
+ sd->skillblown[i].val += val;
+ else {
+ sd->skillblown[i].id = type2;
+ sd->skillblown[i].val = val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcast))
- { //Better mention this so the array length can be updated. [Skotlex]
- ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",
+ #ifndef RENEWAL_CAST
+ case SP_VARCASTRATE:
+ #endif
+ case SP_CASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcast))
+ { //Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 %s reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",
-#ifndef RENEWAL_CAST
- "bCastRate",
-#else
- "bVariableCastrate",
-#endif
+ #ifndef RENEWAL_CAST
+ "bCastRate",
+ #else
+ "bVariableCastrate",
+ #endif
- ARRAYLENGTH(sd->skillcast), type2, val);
+ ARRAYLENGTH(sd->skillcast), type2, val);
+ break;
+ }
+ if(sd->skillcast[i].id == type2)
+ sd->skillcast[i].val += val;
+ else {
+ sd->skillcast[i].id = type2;
+ sd->skillcast[i].val = val;
+ }
break;
- }
- if(sd->skillcast[i].id == type2)
- sd->skillcast[i].val += val;
- else {
- sd->skillcast[i].id = type2;
- sd->skillcast[i].val = val;
- }
- break;
- case SP_FIXCASTRATE:
- if(sd->state.lr_flag == 2)
- break;
+ case SP_FIXCASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2);
+ ARR_FIND(0, ARRAYLENGTH(sd->skillfixcastrate), i, sd->skillfixcastrate[i].id == 0 || sd->skillfixcastrate[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillfixcastrate))
+ if (i == ARRAYLENGTH(sd->skillfixcastrate))
- {
+ {
- ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val);
- break;
- }
+ ShowDebug("run_script: bonus2 bFixedCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcastrate), type2, val);
+ break;
+ }
- if(sd->skillfixcastrate[i].id == type2)
- sd->skillfixcastrate[i].val += val;
+ if(sd->skillfixcastrate[i].id == type2)
+ sd->skillfixcastrate[i].val += val;
- else {
- sd->skillfixcastrate[i].id = type2;
- sd->skillfixcastrate[i].val = val;
- }
+ else {
+ sd->skillfixcastrate[i].id = type2;
+ sd->skillfixcastrate[i].val = val;
+ }
- break;
+ break;
- case SP_HP_LOSS_RATE:
- if(sd->state.lr_flag != 2) {
- sd->hp_loss.value = type2;
- sd->hp_loss.rate = val;
- }
- break;
- case SP_HP_REGEN_RATE:
- if(sd->state.lr_flag != 2) {
- sd->hp_regen.value = type2;
- sd->hp_regen.rate = val;
- }
- break;
- case SP_ADDRACE2:
- if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ case SP_HP_LOSS_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->hp_loss.value = type2;
+ sd->hp_loss.rate = val;
+ }
break;
- if(sd->state.lr_flag != 2)
- sd->right_weapon.addrace2[type2] += val;
- else
- sd->left_weapon.addrace2[type2] += val;
- break;
- case SP_SUBSIZE:
- if(sd->state.lr_flag != 2)
- sd->subsize[type2]+=val;
- break;
- case SP_SUBRACE2:
- if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ case SP_HP_REGEN_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->hp_regen.value = type2;
+ sd->hp_regen.rate = val;
+ }
break;
- if(sd->state.lr_flag != 2)
- sd->subrace2[type2]+=val;
- break;
- case SP_ADD_ITEM_HEAL_RATE:
- if(sd->state.lr_flag == 2)
+ case SP_ADDRACE2:
+ if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ break;
+ if(sd->state.lr_flag != 2)
+ sd->right_weapon.addrace2[type2] += val;
+ else
+ sd->left_weapon.addrace2[type2] += val;
break;
- if (type2 < MAX_ITEMGROUP) { //Group bonus
- sd->itemgrouphealrate[type2] += val;
+ case SP_SUBSIZE:
+ if(sd->state.lr_flag != 2)
+ sd->subsize[type2]+=val;
break;
- }
- //Standard item bonus.
- for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
- if(i == ARRAYLENGTH(sd->itemhealrate)) {
- ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
+ case SP_SUBRACE2:
+ if (!(type2 > RC2_NONE && type2 < RC2_MAX))
+ break;
+ if(sd->state.lr_flag != 2)
+ sd->subrace2[type2]+=val;
break;
- }
- sd->itemhealrate[i].nameid = type2;
- sd->itemhealrate[i].rate += val;
- break;
- case SP_EXP_ADDRACE:
- if(sd->state.lr_flag != 2)
- sd->expaddrace[type2]+=val;
- break;
- case SP_SP_GAIN_RACE:
- if(sd->state.lr_flag != 2)
- sd->sp_gain_race[type2]+=val;
- break;
- case SP_ADD_MONSTER_DROP_ITEM:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
- break;
- case SP_ADD_MONSTER_DROP_ITEMGROUP:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
- break;
- case SP_SP_LOSS_RATE:
- if(sd->state.lr_flag != 2) {
- sd->sp_loss.value = type2;
- sd->sp_loss.rate = val;
- }
- break;
- case SP_SP_REGEN_RATE:
- if(sd->state.lr_flag != 2) {
- sd->sp_regen.value = type2;
- sd->sp_regen.rate = val;
- }
- break;
- case SP_HP_DRAIN_VALUE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[type2].value += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[type2].value += val;
- }
- break;
- case SP_SP_DRAIN_VALUE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[type2].value += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[type2].value += val;
- }
- break;
- case SP_IGNORE_MDEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->ignore_mdef[type2] += val;
- break;
- case SP_IGNORE_DEF_RATE:
- if(sd->state.lr_flag != 2)
- sd->ignore_def[type2] += val;
- break;
- case SP_SP_GAIN_RACE_ATTACK:
- if(sd->state.lr_flag != 2)
- sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX);
- break;
- case SP_HP_GAIN_RACE_ATTACK:
- if(sd->state.lr_flag != 2)
- sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX);
- break;
- case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x;
- if(sd->state.lr_flag == 2)
+ case SP_ADD_ITEM_HEAL_RATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ //Standard item bonus.
+ for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
+ if(i == ARRAYLENGTH(sd->itemhealrate)) {
+ ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate));
+ break;
+ }
+ sd->itemhealrate[i].nameid = type2;
+ sd->itemhealrate[i].rate += val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillusesprate)) {
- ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val);
+ case SP_EXP_ADDRACE:
+ if(sd->state.lr_flag != 2)
+ sd->expaddrace[type2]+=val;
break;
- }
- if (sd->skillusesprate[i].id == type2)
- sd->skillusesprate[i].val += val;
- else {
- sd->skillusesprate[i].id = type2;
- sd->skillusesprate[i].val = val;
- }
- break;
- case SP_SKILL_COOLDOWN:
- if(sd->state.lr_flag == 2)
+ case SP_SP_GAIN_RACE:
+ if(sd->state.lr_flag != 2)
+ sd->sp_gain_race[type2]+=val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcooldown))
- {
- ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val);
+ case SP_ADD_MONSTER_DROP_ITEM:
+ if (sd->state.lr_flag != 2)
+ pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
- }
- if (sd->skillcooldown[i].id == type2)
- sd->skillcooldown[i].val += val;
- else {
- sd->skillcooldown[i].id = type2;
- sd->skillcooldown[i].val = val;
- }
- break;
- case SP_SKILL_FIXEDCAST:
- if(sd->state.lr_flag == 2)
+ case SP_SP_LOSS_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->sp_loss.value = type2;
+ sd->sp_loss.rate = val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillfixcast))
- {
- ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val);
+ case SP_SP_REGEN_RATE:
+ if(sd->state.lr_flag != 2) {
+ sd->sp_regen.value = type2;
+ sd->sp_regen.rate = val;
+ }
break;
- }
- if (sd->skillfixcast[i].id == type2)
- sd->skillfixcast[i].val += val;
- else {
- sd->skillfixcast[i].id = type2;
- sd->skillfixcast[i].val = val;
- }
- break;
- case SP_SKILL_VARIABLECAST:
- if(sd->state.lr_flag == 2)
+ case SP_HP_DRAIN_VALUE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[type2].value += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[type2].value += val;
+ }
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillvarcast))
- {
- ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val);
+ case SP_SP_DRAIN_VALUE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[type2].value += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[type2].value += val;
+ }
break;
- }
- if (sd->skillvarcast[i].id == type2)
- sd->skillvarcast[i].val += val;
- else {
- sd->skillvarcast[i].id = type2;
- sd->skillvarcast[i].val = val;
- }
- break;
-#ifdef RENEWAL_CAST
- case SP_VARCASTRATE:
- if(sd->state.lr_flag == 2)
+ case SP_IGNORE_MDEF_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->ignore_mdef[type2] += val;
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillcast))
- {
- ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
+ case SP_IGNORE_DEF_RATE:
+ if(sd->state.lr_flag != 2)
+ sd->ignore_def[type2] += val;
break;
- }
- if(sd->skillcast[i].id == type2)
- sd->skillcast[i].val -= val;
- else {
- sd->skillcast[i].id = type2;
- sd->skillcast[i].val -= val;
- }
- break;
-#endif
- case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
- if(sd->state.lr_flag == 2)
+ case SP_SP_GAIN_RACE_ATTACK:
+ if(sd->state.lr_flag != 2)
+ sd->sp_gain_race_attack[type2] = cap_value(sd->sp_gain_race_attack[type2] + val, 0, INT16_MAX);
break;
- ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2);
- if (i == ARRAYLENGTH(sd->skillusesp)) {
- ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val);
+ case SP_HP_GAIN_RACE_ATTACK:
+ if(sd->state.lr_flag != 2)
+ sd->hp_gain_race_attack[type2] = cap_value(sd->hp_gain_race_attack[type2] + val, 0, INT16_MAX);
+ break;
+ case SP_SKILL_USE_SP_RATE: //bonus2 bSkillUseSPrate,n,x;
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesprate), i, sd->skillusesprate[i].id == 0 || sd->skillusesprate[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillusesprate)) {
+ ShowDebug("run_script: bonus2 bSkillUseSPrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesprate), type2, val);
+ break;
+ }
+ if (sd->skillusesprate[i].id == type2)
+ sd->skillusesprate[i].val += val;
+ else {
+ sd->skillusesprate[i].id = type2;
+ sd->skillusesprate[i].val = val;
+ }
+ break;
+ case SP_SKILL_COOLDOWN:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcooldown), i, sd->skillcooldown[i].id == 0 || sd->skillcooldown[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcooldown))
+ {
+ ShowDebug("run_script: bonus2 bSkillCoolDown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcooldown), type2, val);
+ break;
+ }
+ if (sd->skillcooldown[i].id == type2)
+ sd->skillcooldown[i].val += val;
+ else {
+ sd->skillcooldown[i].id = type2;
+ sd->skillcooldown[i].val = val;
+ }
+ break;
+ case SP_SKILL_FIXEDCAST:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillfixcast), i, sd->skillfixcast[i].id == 0 || sd->skillfixcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillfixcast))
+ {
+ ShowDebug("run_script: bonus2 bSkillFixedCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillfixcast), type2, val);
+ break;
+ }
+ if (sd->skillfixcast[i].id == type2)
+ sd->skillfixcast[i].val += val;
+ else {
+ sd->skillfixcast[i].id = type2;
+ sd->skillfixcast[i].val = val;
+ }
+ break;
+ case SP_SKILL_VARIABLECAST:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillvarcast), i, sd->skillvarcast[i].id == 0 || sd->skillvarcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillvarcast))
+ {
+ ShowDebug("run_script: bonus2 bSkillVariableCast reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillvarcast), type2, val);
+ break;
+ }
+ if (sd->skillvarcast[i].id == type2)
+ sd->skillvarcast[i].val += val;
+ else {
+ sd->skillvarcast[i].id = type2;
+ sd->skillvarcast[i].val = val;
+ }
+ break;
+ #ifdef RENEWAL_CAST
+ case SP_VARCASTRATE:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillcast))
+ {
+ ShowDebug("run_script: bonus2 bVariableCastrate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n",ARRAYLENGTH(sd->skillcast), type2, val);
+ break;
+ }
+ if(sd->skillcast[i].id == type2)
+ sd->skillcast[i].val -= val;
+ else {
+ sd->skillcast[i].id = type2;
+ sd->skillcast[i].val -= val;
+ }
+ break;
+ #endif
+ case SP_SKILL_USE_SP: //bonus2 bSkillUseSP,n,x;
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillusesp), i, sd->skillusesp[i].id == 0 || sd->skillusesp[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillusesp)) {
+ ShowDebug("run_script: bonus2 bSkillUseSP reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillusesp), type2, val);
+ break;
+ }
+ if (sd->skillusesp[i].id == type2)
+ sd->skillusesp[i].val += val;
+ else {
+ sd->skillusesp[i].id = type2;
+ sd->skillusesp[i].val = val;
+ }
+ break;
+ case SP_ADD_MONSTER_DROP_CHAINITEM:
+ if (sd->state.lr_flag != 2)
+ pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, val, 1<<type2, 10000);
+ break;
+ default:
+ ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
break;
- }
- if (sd->skillusesp[i].id == type2)
- sd->skillusesp[i].val += val;
- else {
- sd->skillusesp[i].id = type2;
- sd->skillusesp[i].val = val;
- }
- break;
- default:
- ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
- break;
}
return 0;
}
@@ -3251,124 +3253,119 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
nullpo_ret(sd);
switch(type){
- case SP_ADD_MONSTER_DROP_ITEM:
- if(sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
- break;
- case SP_ADD_CLASS_DROP_ITEM:
- if(sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val);
- break;
- case SP_AUTOSPELL:
- if(sd->state.lr_flag != 2)
- {
- int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
- target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
- pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell),
- target?-type2:type2, type3, val, 0, current_equip_card_id);
- }
- break;
- case SP_AUTOSPELL_WHENHIT:
- if(sd->state.lr_flag != 2)
- {
- int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
- target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
- pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2),
- target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id);
- }
- break;
- case SP_SP_DRAIN_RATE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
- sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->right_weapon.sp_drain[RC_BOSS].per += type3;
- sd->right_weapon.sp_drain[RC_BOSS].type = val;
-
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
- sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
- sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
- sd->left_weapon.sp_drain[RC_BOSS].per += type3;
- sd->left_weapon.sp_drain[RC_BOSS].type = val;
- }
- break;
- case SP_HP_DRAIN_RATE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.hp_drain[type2].rate += type3;
- sd->right_weapon.hp_drain[type2].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.hp_drain[type2].rate += type3;
- sd->left_weapon.hp_drain[type2].per += val;
- }
- break;
- case SP_SP_DRAIN_RATE_RACE:
- if(!sd->state.lr_flag) {
- sd->right_weapon.sp_drain[type2].rate += type3;
- sd->right_weapon.sp_drain[type2].per += val;
- }
- else if(sd->state.lr_flag == 1) {
- sd->left_weapon.sp_drain[type2].rate += type3;
- sd->left_weapon.sp_drain[type2].per += val;
- }
- break;
- case SP_ADD_MONSTER_DROP_ITEMGROUP:
- if (sd->state.lr_flag != 2)
- pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val);
- break;
+ case SP_ADD_MONSTER_DROP_ITEM:
+ if(sd->state.lr_flag != 2)
+ pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val);
+ break;
+ case SP_ADD_CLASS_DROP_ITEM:
+ if(sd->state.lr_flag != 2)
+ pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, -type3, val);
+ break;
+ case SP_AUTOSPELL:
+ if(sd->state.lr_flag != 2)
+ {
+ int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
+ pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell),
+ target?-type2:type2, type3, val, 0, current_equip_card_id);
+ }
+ break;
+ case SP_AUTOSPELL_WHENHIT:
+ if(sd->state.lr_flag != 2)
+ {
+ int target = skill->get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
+ target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill->get_inf2(type2)&INF2_NO_TARGET_SELF));
+ pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2),
+ target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id);
+ }
+ break;
+ case SP_SP_DRAIN_RATE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_NONBOSS].per += type3;
+ sd->right_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->right_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->right_weapon.sp_drain[RC_BOSS].per += type3;
+ sd->right_weapon.sp_drain[RC_BOSS].type = val;
- case SP_ADDEFF:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_NONBOSS].per += type3;
+ sd->left_weapon.sp_drain[RC_NONBOSS].type = val;
+ sd->left_weapon.sp_drain[RC_BOSS].rate += type2;
+ sd->left_weapon.sp_drain[RC_BOSS].per += type3;
+ sd->left_weapon.sp_drain[RC_BOSS].type = val;
+ }
+ break;
+ case SP_HP_DRAIN_RATE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.hp_drain[type2].rate += type3;
+ sd->right_weapon.hp_drain[type2].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.hp_drain[type2].rate += type3;
+ sd->left_weapon.hp_drain[type2].per += val;
+ }
+ break;
+ case SP_SP_DRAIN_RATE_RACE:
+ if(!sd->state.lr_flag) {
+ sd->right_weapon.sp_drain[type2].rate += type3;
+ sd->right_weapon.sp_drain[type2].per += val;
+ }
+ else if(sd->state.lr_flag == 1) {
+ sd->left_weapon.sp_drain[type2].rate += type3;
+ sd->left_weapon.sp_drain[type2].per += val;
+ }
+ break;
+ case SP_ADDEFF:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2);
+ break;
+ }
+ pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
+ sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val);
break;
- }
- pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2,
- sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val);
- break;
- case SP_ADDEFF_WHENHIT:
- if (type2 > SC_MAX) {
- ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2);
+ case SP_ADDEFF_WHENHIT:
+ if (type2 > SC_MAX) {
+ ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2);
+ break;
+ }
+ if(sd->state.lr_flag != 2)
+ pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val);
break;
- }
- if(sd->state.lr_flag != 2)
- pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val);
- break;
- case SP_ADDEFF_ONSKILL:
- if( type3 > SC_MAX ) {
- ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3);
+ case SP_ADDEFF_ONSKILL:
+ if( type3 > SC_MAX ) {
+ ShowWarning("pc_bonus3 (Add Effect on skill): %d is not supported.\n", type3);
+ break;
+ }
+ if( sd->state.lr_flag != 2 )
+ pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
break;
- }
- if( sd->state.lr_flag != 2 )
- pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
- break;
- case SP_ADDELE:
- if (type2 > ELE_MAX) {
- ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
+ case SP_ADDELE:
+ if (type2 > ELE_MAX) {
+ ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
+ break;
+ }
+ if (sd->state.lr_flag != 2)
+ pc_bonus_addele(sd, (unsigned char)type2, type3, val);
break;
- }
- if (sd->state.lr_flag != 2)
- pc_bonus_addele(sd, (unsigned char)type2, type3, val);
- break;
- case SP_SUBELE:
- if (type2 > ELE_MAX) {
- ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2);
+ case SP_SUBELE:
+ if (type2 > ELE_MAX) {
+ ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2);
+ break;
+ }
+ if (sd->state.lr_flag != 2)
+ pc_bonus_subele(sd, (unsigned char)type2, type3, val);
break;
- }
- if (sd->state.lr_flag != 2)
- pc_bonus_subele(sd, (unsigned char)type2, type3, val);
- break;
- default:
- ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
- break;
+ default:
+ ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
+ break;
}
return 0;
@@ -3421,24 +3418,24 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4
nullpo_ret(sd);
switch(type){
- case SP_AUTOSPELL:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL:
+ if(sd->state.lr_flag != 2)
+ pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
+ break;
- case SP_AUTOSPELL_WHENHIT:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL_WHENHIT:
+ if(sd->state.lr_flag != 2)
+ pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
+ break;
- case SP_AUTOSPELL_ONSKILL:
- if(sd->state.lr_flag != 2)
- pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id);
- break;
+ case SP_AUTOSPELL_ONSKILL:
+ if(sd->state.lr_flag != 2)
+ pc_bonus_autospell_onskill(sd->autospell3, ARRAYLENGTH(sd->autospell3), type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id);
+ break;
- default:
- ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val);
- break;
+ default:
+ ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val);
+ break;
}
return 0;
@@ -3628,7 +3625,7 @@ int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
if(amount > MAX_AMOUNT)
return ADDITEM_OVERAMOUNT;
- data = itemdb_search(nameid);
+ data = itemdb->search(nameid);
if(!itemdb_isstackable2(data))
return ADDITEM_NEW;
@@ -3863,7 +3860,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
if( amount > MAX_AMOUNT )
return 5;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.inventory && amount > data->stack.amount )
{// item stack limitation
@@ -4250,11 +4247,10 @@ int pc_isUseitem(struct map_session_data *sd,int n)
* 0 = fail
* 1 = success
*------------------------------------------*/
-int pc_useitem(struct map_session_data *sd,int n)
-{
+int pc_useitem(struct map_session_data *sd,int n) {
unsigned int tick = iTimer->gettick();
int amount, nameid, i;
- struct script_code *script;
+ struct script_code *item_script;
nullpo_ret(sd);
@@ -4357,7 +4353,7 @@ int pc_useitem(struct map_session_data *sd,int n)
sd->catch_target_class = -1;
amount = sd->status.inventory[n].amount;
- script = sd->inventory_data[n]->script;
+ item_script = sd->inventory_data[n]->script;
//Check if the item is to be consumed immediately [Skotlex]
if( sd->inventory_data[n]->flag.delay_consume )
clif->useitemack(sd,n,amount,true);
@@ -4380,9 +4376,14 @@ int pc_useitem(struct map_session_data *sd,int n)
sd->canuseitem_tick = tick + battle_config.item_use_interval;
if( itemdb_iscashfood(nameid) )
sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval;
-
- run_script(script,0,sd->bl.id,fake_nd->bl.id);
+
+ script->current_item_id = nameid;
+
+ run_script(item_script,0,sd->bl.id,fake_nd->bl.id);
+
+ script->current_item_id = 0;
potion_flag = 0;
+
return 1;
}
@@ -4402,7 +4403,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
if(item_data->nameid <= 0 || amount <= 0)
return 1;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.cart && amount > data->stack.amount )
{// item stack limitation
@@ -4465,7 +4466,7 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_
struct item_data * data;
nullpo_retr(1, sd);
- if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb_exists(sd->status.cart[n].nameid)) )
+ if( sd->status.cart[n].nameid == 0 || sd->status.cart[n].amount < amount || !(data = itemdb->exists(sd->status.cart[n].nameid)) )
return 1;
logs->pick_pc(sd, log_type, -amount, &sd->status.cart[n],data);
@@ -4570,7 +4571,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
sd=va_arg(ap,struct map_session_data *);
itemid=va_arg(ap,int);
- if((item=itemdb_exists(itemid))==NULL)
+ if((item=itemdb->exists(itemid))==NULL)
sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid);
else
sprintf(output,"%s stole %s.",sd->status.name,item->jname);
@@ -4623,7 +4624,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
// Try dropping one item, in the order from first to last possible slot.
// Droprate is affected by the skill success rate.
for( i = 0; i < MAX_STEAL_DROP; i++ )
- if( md->db->dropitem[i].nameid > 0 && (data = itemdb_exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. )
+ if( md->db->dropitem[i].nameid > 0 && (data = itemdb->exists(md->db->dropitem[i].nameid)) && rnd() % 10000 < md->db->dropitem[i].p * rate/100. )
break;
if( i == MAX_STEAL_DROP )
return 0;
@@ -7304,12 +7305,10 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
bonus += bonus*(potion_flag-1)*50/100;
//All item bonuses.
bonus += sd->bonus.itemhealrate2;
- //Item Group bonuses
- bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
- for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++)
- {
- if (sd->itemhealrate[i].nameid == itemid) {
+ for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) {
+ struct item_data *it = itemdb->exists(sd->itemhealrate[i].nameid);
+ if (sd->itemhealrate[i].nameid == itemid || (it && it->group && itemdb->in_group(it->group,itemid))) {
bonus += bonus*sd->itemhealrate[i].rate/100;
break;
}
@@ -8477,7 +8476,7 @@ int pc_load_combo(struct map_session_data *sd) {
for( j = 0; j < id->slot; j++ ) {
if (!sd->status.inventory[idx].card[j])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[idx].card[j]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[idx].card[j]) ) != NULL ) {
if( data->combos_count )
ret += pc_checkcombo(sd,data);
}
@@ -8661,7 +8660,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->combos_count )
pc_checkcombo(sd,data);
}
@@ -8684,7 +8683,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->equip_script )
run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id);
}
@@ -8822,7 +8821,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
struct item_data *data;
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->combos_count ) {
if( pc_removecombo(sd,data) )
status_cacl = true;
@@ -8852,7 +8851,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
if (!sd->status.inventory[n].card[i])
continue;
- if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) {
+ if ( ( data = itemdb->exists(sd->status.inventory[n].card[i]) ) != NULL ) {
if( data->unequip_script )
run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id);
}
diff --git a/src/map/pc.h b/src/map/pc.h
index 43d5d40c7..298808d0d 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -10,7 +10,7 @@
#include "battle.h" // battle_config
#include "battleground.h"
#include "buyingstore.h" // struct s_buyingstore
-#include "itemdb.h" // MAX_ITEMGROUP
+#include "itemdb.h"
#include "map.h" // RC_MAX
#include "script.h" // struct script_reg, struct script_regstr
#include "searchstore.h" // struct s_search_store_info
@@ -256,7 +256,6 @@ struct map_session_data {
int expaddrace[RC_MAX];
int ignore_mdef[RC_MAX];
int ignore_def[RC_MAX];
- int itemgrouphealrate[MAX_ITEMGROUP];
short sp_gain_race[RC_MAX];
short sp_gain_race_attack[RC_MAX];
short hp_gain_race_attack[RC_MAX];
diff --git a/src/map/pet.c b/src/map/pet.c
index 00402f9d4..8ed88c46c 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -592,7 +592,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incuvate)
return 1;
- egg_id = itemdb_exists(sd->pd->petDB->EggID);
+ egg_id = itemdb->exists(sd->pd->petDB->EggID);
if (egg_id) {
if ((egg_id->flag.trade_restriction&0x01) && !pc->inventoryblank(sd)) {
clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full.
diff --git a/src/map/script.c b/src/map/script.c
index f65c0c21c..481cb5870 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -1397,7 +1397,7 @@ const char* parse_syntax(const char* p)
v = p2-p; // length of word at p2
memcpy(label,p,v);
label[v]='\0';
- if( !script_get_constant(label, &v) )
+ if( !script->get_constant(label, &v) )
disp_error_message("parse_syntax: 'case' label is not an integer",p);
p = skip_word(p);
} else { //Numeric value
@@ -1951,25 +1951,32 @@ bool script_get_constant(const char* name, int* value)
}
/// Creates new constant or parameter with given value.
-void script_set_constant(const char* name, int value, bool isparameter)
-{
+void script_set_constant(const char* name, int value, bool isparameter) {
int n = add_str(name);
- if( script->str_data[n].type == C_NOP )
- {// new
+ if( script->str_data[n].type == C_NOP ) {// new
script->str_data[n].type = isparameter ? C_PARAM : C_INT;
script->str_data[n].val = value;
- }
- else if( script->str_data[n].type == C_PARAM || script->str_data[n].type == C_INT )
- {// existing parameter or constant
+ } else if( script->str_data[n].type == C_PARAM || script->str_data[n].type == C_INT ) {// existing parameter or constant
ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( script->str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, script->str_data[n].val, value);
- }
- else
- {// existing name
+ } else {// existing name
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(script->str_data[n].type));
}
}
+/* will override if necessary */
+void script_set_constant2(const char *name, int value, bool isparameter) {
+ int n = add_str(name);
+
+ if( script->str_data[n].type != C_NOP ) {
+ script->str_data[n].next = 0;
+ script->str_data[n].func = NULL;
+ script->str_data[n].backpatch = -1;
+ script->str_data[n].label = -1;
+ }
+ script->str_data[n].type = isparameter ? C_PARAM : C_INT;
+ script->str_data[n].val = value;
+}
/*==========================================
* Reading constant databases
* const.txt
@@ -5564,11 +5571,11 @@ BUILDIN(countitem)
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(script->conv_str(st, data));
+ id = itemdb->search_name(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(script->conv_num(st, data));
+ id = itemdb->exists(script->conv_num(st, data));
}
if( id == NULL )
@@ -5611,11 +5618,11 @@ BUILDIN(countitem2)
if( data_isstring(data) )
{// item name
- id = itemdb_searchname(script->conv_str(st, data));
+ id = itemdb->search_name(script->conv_str(st, data));
}
else
{// item id
- id = itemdb_exists(script->conv_num(st, data));
+ id = itemdb->exists(script->conv_num(st, data));
}
if( id == NULL )
@@ -5678,9 +5685,9 @@ BUILDIN(checkweight)
data = script_getdata(st,i);
script->get_val(st, data); // convert into value in case of a variable
if( data_isstring(data) ){// item name
- id = itemdb_searchname(script->conv_str(st, data));
+ id = itemdb->search_name(script->conv_str(st, data));
} else {// item id
- id = itemdb_exists(script->conv_num(st, data));
+ id = itemdb->exists(script->conv_num(st, data));
}
if( id == NULL ) {
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
@@ -5794,7 +5801,7 @@ BUILDIN(checkweight2)
script_removetop(st, -1, 0);
if(fail) continue; //cpntonie to depop rest
- if(itemdb_exists(nameid) == NULL ){
+ if(itemdb->exists(nameid) == NULL ){
ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
fail=1;
continue;
@@ -5852,7 +5859,7 @@ BUILDIN(getitem)
if( data_isstring(data) )
{// "<item name>"
const char *name=script->conv_str(st,data);
- if( (item_data = itemdb_searchname(name)) == NULL ){
+ if( (item_data = itemdb->search_name(name)) == NULL ){
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
return false; //No item created.
}
@@ -5864,7 +5871,7 @@ BUILDIN(getitem)
nameid = -nameid;
flag = 1;
}
- if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){
+ if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ){
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
return false; //No item created.
}
@@ -5939,7 +5946,7 @@ BUILDIN(getitem2)
script->get_val(st,data);
if( data_isstring(data) ){
const char *name=script->conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
+ struct item_data *item_data = itemdb->search_name(name);
if( item_data )
nameid=item_data->nameid;
else
@@ -5963,7 +5970,7 @@ BUILDIN(getitem2)
if(nameid > 0) {
memset(&item_tmp,0,sizeof(item_tmp));
- item_data=itemdb_exists(nameid);
+ item_data=itemdb->exists(nameid);
if (item_data == NULL)
return -1;
if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
@@ -6035,7 +6042,7 @@ BUILDIN(rentitem)
if( data_isstring(data) )
{
const char *name = script->conv_str(st,data);
- struct item_data *itd = itemdb_searchname(name);
+ struct item_data *itd = itemdb->search_name(name);
if( itd == NULL )
{
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
@@ -6046,7 +6053,7 @@ BUILDIN(rentitem)
else if( data_isint(data) )
{
nameid = script->conv_num(st,data);
- if( nameid <= 0 || !itemdb_exists(nameid) )
+ if( nameid <= 0 || !itemdb->exists(nameid) )
{
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
return false;
@@ -6097,7 +6104,7 @@ BUILDIN(getnameditem)
script->get_val(st,data);
if( data_isstring(data) ){
const char *name=script->conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
+ struct item_data *item_data = itemdb->search_name(name);
if( item_data == NULL)
{ //Failed
script_pushint(st,0);
@@ -6107,7 +6114,7 @@ BUILDIN(getnameditem)
}else
nameid = script->conv_num(st,data);
- if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
+ if(!itemdb->exists(nameid)/* || itemdb_isstackable(nameid)*/)
{ //Even though named stackable items "could" be risky, they are required for certain quests.
script_pushint(st,0);
return true;
@@ -6146,12 +6153,30 @@ BUILDIN(getnameditem)
* gets a random item ID from an item group [Skotlex]
* groupranditem group_num
*------------------------------------------*/
-BUILDIN(grouprandomitem)
-{
- int group;
+BUILDIN(grouprandomitem) {
+ struct item_data *data;
+ int nameid;
+
+ if( script_hasdata(st, 2) )
+ nameid = script_getnum(st, 2);
+ else if ( script->current_item_id )
+ nameid = script->current_item_id;
+ else {
+ ShowWarning("buildin_grouprandomitem: no item id provided and no item attached\n");
+ script_pushint(st, 0);
+ return true;
+ }
- group = script_getnum(st,2);
- script_pushint(st,itemdb_searchrandomid(group));
+ if( !(data = itemdb->exists(nameid)) ) {
+ ShowWarning("buildin_grouprandomitem: unknown item id %d\n",nameid);
+ script_pushint(st, 0);
+ } else if ( !data->group ) {
+ ShowWarning("buildin_grouprandomitem: item '%s' (%d) isn't a group!\n",data->name,nameid);
+ script_pushint(st, 0);
+ } else {
+ script_pushint(st, itemdb->group_item(data->group));
+ }
+
return true;
}
@@ -6171,13 +6196,13 @@ BUILDIN(makeitem)
script->get_val(st,data);
if( data_isstring(data) ){
const char *name=script->conv_str(st,data);
- if( (item_data = itemdb_searchname(name)) )
+ if( (item_data = itemdb->search_name(name)) )
nameid=item_data->nameid;
else
nameid=UNKNOWN_ITEM_ID;
} else {
nameid=script->conv_num(st,data);
- if( nameid <= 0 || !(item_data = itemdb_exists(nameid)) ){
+ if( nameid <= 0 || !(item_data = itemdb->exists(nameid)) ){
ShowError("makeitem: Nonexistant item %d requested.\n", nameid);
return false; //No item created.
}
@@ -6384,7 +6409,7 @@ BUILDIN(delitem)
if( data_isstring(data) )
{
const char* item_name = script->conv_str(st,data);
- struct item_data* id = itemdb_searchname(item_name);
+ struct item_data* id = itemdb->search_name(item_name);
if( id == NULL )
{
ShowError("script:delitem: unknown item \"%s\".\n", item_name);
@@ -6396,7 +6421,7 @@ BUILDIN(delitem)
else
{
it.nameid = script->conv_num(st,data);// <item id>
- if( !itemdb_exists( it.nameid ) )
+ if( !itemdb->exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
@@ -6453,7 +6478,7 @@ BUILDIN(delitem2)
if( data_isstring(data) )
{
const char* item_name = script->conv_str(st,data);
- struct item_data* id = itemdb_searchname(item_name);
+ struct item_data* id = itemdb->search_name(item_name);
if( id == NULL )
{
ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
@@ -6465,7 +6490,7 @@ BUILDIN(delitem2)
else
{
it.nameid = script->conv_num(st,data);// <item id>
- if( !itemdb_exists( it.nameid ) )
+ if( !itemdb->exists( it.nameid ) )
{
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
st->state = END;
@@ -8422,7 +8447,12 @@ BUILDIN(monster)
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else {
- m = iMap->mapname2mapid(mapn);
+
+ if ( ( m = iMap->mapname2mapid(mapn) ) == -1 ) {
+ ShowWarning("buildin_monster: Attempted to spawn monster class %d on non-existing map '%s'\n",class_, mapn);
+ return false;
+ }
+
if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map
if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) {
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
@@ -8456,7 +8486,7 @@ BUILDIN(getmobdrops)
{
if( mob->dropitem[i].nameid < 1 )
continue;
- if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
+ if( itemdb->exists(mob->dropitem[i].nameid) == NULL )
continue;
mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
@@ -9129,14 +9159,14 @@ BUILDIN(itemeffect) {
if( data_isstring( data ) ){
const char *name = script->conv_str( st, data );
- if( ( item_data = itemdb_searchname( name ) ) == NULL ){
+ if( ( item_data = itemdb->search_name( name ) ) == NULL ){
ShowError( "buildin_itemeffect: Nonexistant item %s requested.\n", name );
return false;
}
} else if( data_isint( data ) ){
int nameid = script->conv_num( st, data );
- if( ( item_data = itemdb_exists( nameid ) ) == NULL ){
+ if( ( item_data = itemdb->exists( nameid ) ) == NULL ){
ShowError("buildin_itemeffect: Nonexistant item %d requested.\n", nameid );
return false;
}
@@ -9363,7 +9393,7 @@ BUILDIN(getareadropitem)
script->get_val(st,data);
if( data_isstring(data) ){
const char *name=script->conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
+ struct item_data *item_data = itemdb->search_name(name);
item=UNKNOWN_ITEM_ID;
if( item_data )
item=item_data->nameid;
@@ -11446,13 +11476,13 @@ BUILDIN(getitemname)
if( data_isstring(data) ){
const char *name=script->conv_str(st,data);
- struct item_data *item_data = itemdb_searchname(name);
+ struct item_data *item_data = itemdb->search_name(name);
if( item_data )
item_id=item_data->nameid;
}else
item_id=script->conv_num(st,data);
- i_data = itemdb_exists(item_id);
+ i_data = itemdb->exists(item_id);
if (i_data == NULL)
{
script_pushconststr(st,"null");
@@ -11474,7 +11504,7 @@ BUILDIN(getitemslots)
item_id=script_getnum(st,2);
- i_data = itemdb_exists(item_id);
+ i_data = itemdb->exists(item_id);
if (i_data)
script_pushint(st,i_data->slot);
@@ -11515,7 +11545,7 @@ BUILDIN(getiteminfo)
item_id = script_getnum(st,2);
n = script_getnum(st,3);
- i_data = itemdb_exists(item_id);
+ i_data = itemdb->exists(item_id);
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
@@ -11557,7 +11587,7 @@ BUILDIN(setiteminfo)
item_id = script_getnum(st,2);
n = script_getnum(st,3);
value = script_getnum(st,4);
- i_data = itemdb_exists(item_id);
+ i_data = itemdb->exists(item_id);
if (i_data && n>=0 && n<=14) {
item_arr = (int*)&i_data->value_buy;
@@ -13106,7 +13136,7 @@ BUILDIN(equip)
sd = script_rid2sd(st);
nameid=script_getnum(st,2);
- if((item_data = itemdb_exists(nameid)) == NULL)
+ if((item_data = itemdb->exists(nameid)) == NULL)
{
ShowError("wrong item ID : equipitem(%i)\n",nameid);
return false;
@@ -13125,7 +13155,7 @@ BUILDIN(autoequip)
nameid=script_getnum(st,2);
flag=script_getnum(st,3);
- if( ( item_data = itemdb_exists(nameid) ) == NULL )
+ if( ( item_data = itemdb->exists(nameid) ) == NULL )
{
ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
return false;
@@ -14464,7 +14494,7 @@ BUILDIN(setitemscript)
new_bonus_script = script_getstr(st,3);
if( script_hasdata(st,4) )
n=script_getnum(st,4);
- i_data = itemdb_exists(item_id);
+ i_data = itemdb->exists(item_id);
if (!i_data || new_bonus_script==NULL || ( new_bonus_script[0] && new_bonus_script[0]!='{' )) {
script_pushint(st,0);
@@ -14630,10 +14660,10 @@ BUILDIN(searchitem)
int32 i;
TBL_PC* sd = NULL;
- if ((items[0] = itemdb_exists(atoi(itemname))))
+ if ((items[0] = itemdb->exists(atoi(itemname))))
count = 1;
else {
- count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
+ count = itemdb->search_name_array(items, ARRAYLENGTH(items), itemname);
if (count > MAX_SEARCH) count = MAX_SEARCH;
}
@@ -16831,50 +16861,53 @@ BUILDIN(checkre)
return true;
}
-/* getrandgroupitem <group_id>,<quantity> */
+/* getrandgroupitem <container_item_id>,<quantity> */
BUILDIN(getrandgroupitem) {
- TBL_PC* sd;
- int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
- struct item item_tmp;
-
- if( !( sd = script_rid2sd(st) ) )
- return true;
-
- if( qty <= 0 ) {
- ShowError("getrandgroupitem: qty is <= 0!\n");
- return false;
- }
-
- if(group < 1 || group >= MAX_ITEMGROUP) {
- ShowError("getrandgroupitem: Invalid group id %d\n", group);
- return false;
- }
- if (!itemgroup_db[group].qty) {
- ShowError("getrandgroupitem: group id %d is empty!\n", group);
- return false;
- }
-
- nameid = itemdb_searchrandomid(group);
- memset(&item_tmp,0,sizeof(item_tmp));
-
- item_tmp.nameid = nameid;
- item_tmp.identify = itemdb_isidentified(nameid);
-
- //Check if it's stackable.
- if (!itemdb_isstackable(nameid))
- get_count = 1;
- else
- get_count = qty;
+ struct item_data *data = NULL;
+ struct map_session_data *sd = NULL;
+ int nameid = script_getnum(st, 2);
+ int count = script_getnum(st, 3);
- for (i = 0; i < qty; i += get_count) {
- // if not pet egg
- if (!pet_create_egg(sd, nameid)) {
- if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
- clif->additem(sd, 0, 0, flag);
- if( pc->candrop(sd,&item_tmp) )
- iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ if( !(data = itemdb->exists(nameid)) ) {
+ ShowWarning("buildin_getrandgroupitem: unknown item id %d\n",nameid);
+ script_pushint(st, 1);
+ } else if ( count <= 0 ) {
+ ShowError("buildin_getrandgroupitem: qty is <= 0!\n");
+ script_pushint(st, 1);
+ } else if ( !data->group ) {
+ ShowWarning("buildin_getrandgroupitem: item '%s' (%d) isn't a group!\n",data->name,nameid);
+ script_pushint(st, 1);
+ } else if( !( sd = script->rid2sd(st) ) ) {
+ ShowWarning("buildin_getrandgroupitem: no player attached!! (item %s (%d))\n",data->name,nameid);
+ script_pushint(st, 1);
+ } else {
+ int i, get_count, flag;
+ struct item it;
+
+ memset(&it,0,sizeof(it));
+
+ nameid = itemdb->group_item(data->group);
+
+ it.nameid = nameid;
+ it.identify = itemdb_isidentified(nameid);
+
+ if (!itemdb_isstackable(nameid))
+ get_count = 1;
+ else
+ get_count = count;
+
+ for (i = 0; i < count; i += get_count) {
+ // if not pet egg
+ if (!pet_create_egg(sd, nameid)) {
+ if ((flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) {
+ clif->additem(sd, 0, 0, flag);
+ if( pc->candrop(sd,&it) )
+ iMap->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ }
}
}
+
+ script_pushint(st, 0);
}
return true;
@@ -17268,6 +17301,41 @@ BUILDIN(qiclear) {
return true;
}
+/**
+ * packageitem({<optional container_item_id>})
+ * when no item id is provided it tries to assume it comes from the current item id being processed (if any)
+ **/
+BUILDIN(packageitem) {
+ struct item_data *data = NULL;
+ struct map_session_data *sd = NULL;
+ int nameid;
+
+ if( script_hasdata(st, 2) )
+ nameid = script_getnum(st, 2);
+ else if ( script->current_item_id )
+ nameid = script->current_item_id;
+ else {
+ ShowWarning("buildin_packageitem: no item id provided and no item attached\n");
+ script_pushint(st, 1);
+ return true;
+ }
+
+ if( !(data = itemdb->exists(nameid)) ) {
+ ShowWarning("buildin_packageitem: unknown item id %d\n",nameid);
+ script_pushint(st, 1);
+ } else if ( !data->package ) {
+ ShowWarning("buildin_packageitem: item '%s' (%d) isn't a package!\n",data->name,nameid);
+ script_pushint(st, 1);
+ } else if( !( sd = script->rid2sd(st) ) ) {
+ ShowWarning("buildin_packageitem: no player attached!! (item %s (%d))\n",data->name,nameid);
+ script_pushint(st, 1);
+ } else {
+ itemdb->package_item(sd,data->package);
+ script_pushint(st, 0);
+ }
+
+ return true;
+}
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
@@ -17782,6 +17850,9 @@ void script_parse_builtin(void) {
BUILDIN_DEF(qicheck,"i"),
BUILDIN_DEF(qiget,"i"),
BUILDIN_DEF(qiclear,"i"),
+
+ BUILDIN_DEF(packageitem,"?"),
+
};
int i,n, len = ARRAYLENGTH(BUILDIN), start = script->buildin_count;
char* p;
@@ -17859,6 +17930,8 @@ void script_defaults(void) {
script->word_buf = NULL;
script->word_size = 0;
+ script->current_item_id = 0;
+
script->init = do_init_script;
script->final = do_final_script;
@@ -17874,6 +17947,9 @@ void script_defaults(void) {
script->push_str = push_str;
script->push_copy = push_copy;
script->pop_stack = pop_stack;
+ script->set_constant = script_set_constant;
+ script->set_constant2 = script_set_constant2;
+ script->get_constant = script_get_constant;
script->queue = script_hqueue_get;
script->queue_add = script_hqueue_add;
diff --git a/src/map/script.h b/src/map/script.h
index 3cfcd9de4..a047779a8 100644
--- a/src/map/script.h
+++ b/src/map/script.h
@@ -202,9 +202,6 @@ struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus,int id, int pos);
-bool script_get_constant(const char* name, int* value);
-void script_set_constant(const char* name, int value, bool isparameter);
-
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache);
@@ -357,10 +354,12 @@ struct script_interface {
char *str_buf;
int str_size; // size of the buffer
int str_pos; // next position to be assigned
- //
+ /* */
char *word_buf;
int word_size;
/* */
+ unsigned short current_item_id;
+ /* */
void (*init) (void);
void (*final) (void);
/* */
@@ -376,6 +375,9 @@ struct script_interface {
struct script_data* (*push_str) (struct script_stack* stack, enum c_op type, char* str);
struct script_data* (*push_copy) (struct script_stack* stack, int pos);
void (*pop_stack) (struct script_state* st, int start, int end);
+ void (*set_constant) (const char* name, int value, bool isparameter);
+ void (*set_constant2) (const char *name, int value, bool isparameter);
+ bool (*get_constant) (const char* name, int* value);
/* */
struct hQueue *(*queue) (int idx);
bool (*queue_add) (int idx, int var);
diff --git a/src/map/searchstore.c b/src/map/searchstore.c
index 3cda77e4a..d346a0de6 100644
--- a/src/map/searchstore.c
+++ b/src/map/searchstore.c
@@ -135,14 +135,14 @@ void searchstore_query(struct map_session_data* sd, unsigned char type, unsigned
// validate lists
for( i = 0; i < item_count; i++ ) {
- if( !itemdb_exists(itemlist[i]) ) {
+ if( !itemdb->exists(itemlist[i]) ) {
ShowWarning("searchstore_query: Client resolved item %hu is not known.\n", itemlist[i]);
clif->search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM);
return;
}
}
for( i = 0; i < card_count; i++ ) {
- if( !itemdb_exists(cardlist[i]) ) {
+ if( !itemdb->exists(cardlist[i]) ) {
ShowWarning("searchstore_query: Client resolved card %hu is not known.\n", cardlist[i]);
clif->search_store_info_failed(sd, SSI_FAILED_NOTHING_SEARCH_ITEM);
return;
diff --git a/src/map/skill.c b/src/map/skill.c
index aec1ebbfc..509de6f4a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6474,7 +6474,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
return 1;
}
if( sd ) {
- int x,bonus=100;
+ int x,bonus=100, potion = min(500+skill_lv,505);
x = skill_lv%11 - 1;
i = pc->search_inventory(sd,skill_db[skill_id].itemid[x]);
if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) {
@@ -6523,11 +6523,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
}
- if (sd->itemgrouphealrate[IG_POTION]>0) {
- hp += hp * sd->itemgrouphealrate[IG_POTION] / 100;
- sp += sp * sd->itemgrouphealrate[IG_POTION] / 100;
+ for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) {
+ if (sd->itemhealrate[i].nameid == potion) {
+ hp += hp * sd->itemhealrate[i].rate / 100;
+ sp += sp * sd->itemhealrate[i].rate / 100;
+ break;
+ }
}
-
+
if( (i = pc->skillheal_bonus(sd, skill_id)) ) {
hp += hp * i / 100;
sp += sp * i / 100;
@@ -9936,7 +9939,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int i = skill_lv%11 - 1;
struct item_data *item;
i = skill_db[skill_id].itemid[i];
- item = itemdb_search(i);
+ item = itemdb->search(i);
potion_flag = 1;
potion_hp = 0;
potion_sp = 0;
@@ -15925,7 +15928,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
if( skill_id == RK_RUNEMASTERY ) {
int temp_qty, skill_lv = pc->checkskill(sd,skill_id);
- data = itemdb_search(nameid);
+ data = itemdb->search(nameid);
if( skill_lv == 10 ) temp_qty = 1 + rnd()%3;
else if( skill_lv > 5 ) temp_qty = 1 + rnd()%2;
diff --git a/src/map/status.c b/src/map/status.c
index 55b79fff7..48ad1e239 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2371,7 +2371,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->expaddrace)
+ sizeof(sd->ignore_mdef)
+ sizeof(sd->ignore_def)
- + sizeof(sd->itemgrouphealrate)
+ sizeof(sd->sp_gain_race)
+ sizeof(sd->sp_gain_race_attack)
+ sizeof(sd->hp_gain_race_attack)
@@ -2600,16 +2599,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
current_equip_card_id= c= sd->status.inventory[index].card[j];
if(!c)
continue;
- data = itemdb_exists(c);
+ data = itemdb->exists(c);
if(!data)
continue;
- if(first && data->equip_script) {//Execute equip-script on login
- run_script(data->equip_script,0,sd->bl.id,0);
- if (!calculating)
- return 1;
- }
- if(!data->script)
- continue;
for(k = 0; k < map[sd->bl.m].zone->disabled_items_count; k++) {
if( map[sd->bl.m].zone->disabled_items[k] == data->nameid ) {
@@ -2620,6 +2612,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if( k < map[sd->bl.m].zone->disabled_items_count )
continue;
+ if(first && data->equip_script) {//Execute equip-script on login
+ run_script(data->equip_script,0,sd->bl.id,0);
+ if (!calculating)
+ return 1;
+ }
+
+ if(!data->script)
+ continue;
+
if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { //Left hand status.
sd->state.lr_flag = 1;
run_script(data->script,0,sd->bl.id,0);
@@ -2632,15 +2633,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
}
- if( sc->count && sc->data[SC_ITEMSCRIPT] )
- {
- struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1);
+ if( sc->count && sc->data[SC_ITEMSCRIPT] ) {
+ struct item_data *data = itemdb->exists(sc->data[SC_ITEMSCRIPT]->val1);
if( data && data->script )
run_script(data->script,0,sd->bl.id,0);
}
- if( sd->pd )
- { // Pet Bonus
+ if( sd->pd ) { // Pet Bonus
struct pet_data *pd = sd->pd;
if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly )
run_script(pd->petDB->equip_script,0,sd->bl.id,0);
@@ -3871,8 +3870,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
if(flag&SCB_DSPD) {
int dmotion;
- if( bl->type&BL_PC )
- {
+ if( bl->type&BL_PC ) {
if (b_status->agi == status->agi)
status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
else {
@@ -3883,16 +3881,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
//It's safe to ignore b_status->dmotion since no bonus affects it.
status->dmotion = status_calc_dmotion(bl, sc, status->dmotion);
}
- }
- else
- if( bl->type&BL_HOM )
- {
+ } else if( bl->type&BL_HOM ) {
dmotion = 800-status->agi*4;
status->dmotion = cap_value(dmotion, 400, 800);
status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
- }
- else // mercenary and mobs
- {
+ } else { // mercenary and mobs
status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
}
}
@@ -3918,13 +3911,13 @@ void status_calc_bl_(struct block_list* bl, enum scb_flag flag, bool first)
if( flag&SCB_BASE ) {// calculate the object's base status too
switch( bl->type ) {
- case BL_PC: status_calc_pc_(BL_CAST(BL_PC,bl), first); break;
- case BL_MOB: status_calc_mob_(BL_CAST(BL_MOB,bl), first); break;
- case BL_PET: status_calc_pet_(BL_CAST(BL_PET,bl), first); break;
- case BL_HOM: status_calc_homunculus_(BL_CAST(BL_HOM,bl), first); break;
- case BL_MER: status_calc_mercenary_(BL_CAST(BL_MER,bl), first); break;
- case BL_ELEM: status_calc_elemental_(BL_CAST(BL_ELEM,bl), first); break;
- case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break;
+ case BL_PC: status_calc_pc_(BL_CAST(BL_PC,bl), first); break;
+ case BL_MOB: status_calc_mob_(BL_CAST(BL_MOB,bl), first); break;
+ case BL_PET: status_calc_pet_(BL_CAST(BL_PET,bl), first); break;
+ case BL_HOM: status_calc_homunculus_(BL_CAST(BL_HOM,bl), first); break;
+ case BL_MER: status_calc_mercenary_(BL_CAST(BL_MER,bl), first); break;
+ case BL_ELEM: status_calc_elemental_(BL_CAST(BL_ELEM,bl), first); break;
+ case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break;
}
}
@@ -6300,43 +6293,43 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
else
tick -= (status->vit + status->luk) / 20 * 1000;
break;
- case SC_BURNING:
- tick -= 75 * status->luk + 125 * status->agi;
- tick = max(tick,5000); // Minimum Duration 5s.
- break;
- case SC_FROSTMISTY:
- tick -= 1000 * ((status->vit + status->dex) / 20);
- tick = max(tick,6000); // Minimum Duration 10s.
- break;
- case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
- sc_def = 100 - ( 100 - status->int_* 8 / 10 );
- sc_def = max(sc_def, 5); // minimum of 5%
- break;
- case SC_WUGBITE: // {(Base Success chance) - (Target's AGI / 4)}
- rate -= status->agi*100/4;
- rate = max(rate,5000); // minimum of 50%
- break;
- case SC_ELECTRICSHOCKER:
- if( bl->type == BL_MOB )
- tick -= 1000 * (status->agi/10);
- break;
- case SC_CRYSTALIZE:
- tick -= (1000*(status->vit/10))+(status_get_lv(bl)/50);
- break;
- case SC_MANDRAGORA:
- sc_def = (status->vit+status->luk)/5;
- break;
- case SC_KYOUGAKU:
- tick -= 1000 * status_get_int(bl) / 20;
- break;
- case SC_NEEDLE_OF_PARALYZE:
- tick -= 50 * (status->vit + status->luk); //(1000/20);
- break;
- default:
- //Effect that cannot be reduced? Likely a buff.
- if (!(rnd()%10000 < rate))
- return 0;
- return tick?tick:1;
+ case SC_BURNING:
+ tick -= 75 * status->luk + 125 * status->agi;
+ tick = max(tick,5000); // Minimum Duration 5s.
+ break;
+ case SC_FROSTMISTY:
+ tick -= 1000 * ((status->vit + status->dex) / 20);
+ tick = max(tick,6000); // Minimum Duration 10s.
+ break;
+ case SC_OBLIVIONCURSE: // 100% - (100 - 0.8 x INT)
+ sc_def = 100 - ( 100 - status->int_* 8 / 10 );
+ sc_def = max(sc_def, 5); // minimum of 5%
+ break;
+ case SC_WUGBITE: // {(Base Success chance) - (Target's AGI / 4)}
+ rate -= status->agi*100/4;
+ rate = max(rate,5000); // minimum of 50%
+ break;
+ case SC_ELECTRICSHOCKER:
+ if( bl->type == BL_MOB )
+ tick -= 1000 * (status->agi/10);
+ break;
+ case SC_CRYSTALIZE:
+ tick -= (1000*(status->vit/10))+(status_get_lv(bl)/50);
+ break;
+ case SC_MANDRAGORA:
+ sc_def = (status->vit+status->luk)/5;
+ break;
+ case SC_KYOUGAKU:
+ tick -= 1000 * status_get_int(bl) / 20;
+ break;
+ case SC_NEEDLE_OF_PARALYZE:
+ tick -= 50 * (status->vit + status->luk); //(1000/20);
+ break;
+ default:
+ //Effect that cannot be reduced? Likely a buff.
+ if (!(rnd()%10000 < rate))
+ return 0;
+ return tick?tick:1;
}
if (sd) {
@@ -6528,27 +6521,26 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX) // Confirmed.
return 0; // Immune to status ailements
switch( type ) {
- case SC_QUAGMIRE://Tester said it protects against this and decrease agi.
- case SC_DEC_AGI:
- case SC_BURNING:
- case SC_FROSTMISTY:
- //case SC_WHITEIMPRISON://Need confirm. Protected against this in the past. [Rytech]
- case SC_MARSHOFABYSS:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- case SC_CRYSTALIZE: ////08/31/2011 - Class Balance Changes
- case SC_DEEP_SLEEP:
- case SC_MANDRAGORA:
+ case SC_QUAGMIRE://Tester said it protects against this and decrease agi.
+ case SC_DEC_AGI:
+ case SC_BURNING:
+ case SC_FROSTMISTY:
+ //case SC_WHITEIMPRISON://Need confirm. Protected against this in the past. [Rytech]
+ case SC_MARSHOFABYSS:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC_CRYSTALIZE: ////08/31/2011 - Class Balance Changes
+ case SC_DEEP_SLEEP:
+ case SC_MANDRAGORA:
return 0;
}
- }
- else if( sc->data[SC_INSPIRATION] ) {
+ } else if( sc->data[SC_INSPIRATION] ) {
if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX )
return 0; // Immune to status ailements
switch( type ) {
@@ -6590,286 +6582,286 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|| (type==SC_ANGRIFFS_MODUS && sc->data[SC_GOLDENE_FERSE])
)
return 0;
- case SC_STONE:
- if(sc->data[SC_POWER_OF_GAIA])
- return 0;
- case SC_FREEZE:
- //Undead are immune to Freeze/Stone
- if (undead_flag && !(flag&1))
- return 0;
- case SC_DEEP_SLEEP:
- case SC_SLEEP:
- case SC_STUN:
- case SC_FROSTMISTY:
- case SC_CRYSTALIZE:
- if (sc->opt1)
- return 0; //Cannot override other opt1 status changes. [Skotlex]
- if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_CRYSTALIZE) && sc->data[SC_WARMER])
- return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie]
- break;
-
- //There all like berserk, do not everlap each other
- case SC__BLOODYLUST:
- if(!sd) return 0; //should only affect player
- case SC_BERSERK:
- if (((type == SC_BERSERK) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC__BLOODYLUST]))
- || ((type == SC__BLOODYLUST) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC_BERSERK]))
- )
- return 0;
+ case SC_STONE:
+ if(sc->data[SC_POWER_OF_GAIA])
+ return 0;
+ case SC_FREEZE:
+ //Undead are immune to Freeze/Stone
+ if (undead_flag && !(flag&1))
+ return 0;
+ case SC_DEEP_SLEEP:
+ case SC_SLEEP:
+ case SC_STUN:
+ case SC_FROSTMISTY:
+ case SC_CRYSTALIZE:
+ if (sc->opt1)
+ return 0; //Cannot override other opt1 status changes. [Skotlex]
+ if((type == SC_FREEZE || type == SC_FROSTMISTY || type == SC_CRYSTALIZE) && sc->data[SC_WARMER])
+ return 0; //Immune to Frozen and Freezing status if under Warmer status. [Jobbie]
break;
- case SC_BURNING:
- if(sc->opt1 || sc->data[SC_FROSTMISTY])
- return 0;
- break;
+ //There all like berserk, do not everlap each other
+ case SC__BLOODYLUST:
+ if(!sd) return 0; //should only affect player
+ case SC_BERSERK:
+ if (((type == SC_BERSERK) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC__BLOODYLUST]))
+ || ((type == SC__BLOODYLUST) && (sc->data[SC_SATURDAY_NIGHT_FEVER] || sc->data[SC_BERSERK]))
+ )
+ return 0;
+ break;
- case SC_CRUCIS:
- //Only affects demons and undead element (but not players)
- if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
- return 0;
- break;
- case SC_LEXAETERNA:
- if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] )
- return 0;
- break;
- case SC_KYRIE:
- if (bl->type == BL_MOB)
- return 0;
- break;
- case SC_OVERTHRUST:
- if (sc->data[SC_OVERTHRUSTMAX])
- return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
- case SC_OVERTHRUSTMAX:
- if( sc->option&OPTION_MADOGEAR )
- return 0;//Overthrust and Overthrust Max cannot be used on Mado Gear [Ind]
- break;
- case SC_ADRENALINE:
- if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE)))
- return 0;
- if (sc->data[SC_QUAGMIRE] ||
- sc->data[SC_DEC_AGI] ||
- sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind]
- )
- return 0;
- break;
- case SC_ADRENALINE2:
- if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2)))
- return 0;
- if (sc->data[SC_QUAGMIRE] ||
- sc->data[SC_DEC_AGI]
- )
- return 0;
- break;
- case SC_MAGNIFICAT:
- if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
- return 0;
+ case SC_BURNING:
+ if(sc->opt1 || sc->data[SC_FROSTMISTY])
+ return 0;
break;
- case SC_ONEHANDQUICKEN:
- case SC_MER_QUICKEN:
- case SC_TWOHANDQUICKEN:
- if(sc->data[SC_DEC_AGI])
- return 0;
- case SC_INC_AGI:
- if(sd && pc_issit(sd)){
- pc->setstand(sd);
- clif->standing(&sd->bl);
- }
+ case SC_CRUCIS:
+ //Only affects demons and undead element (but not players)
+ if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
+ return 0;
+ break;
+ case SC_LEXAETERNA:
+ if( (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) || sc->data[SC_FREEZE] )
+ return 0;
+ break;
+ case SC_KYRIE:
+ if (bl->type == BL_MOB)
+ return 0;
+ break;
+ case SC_OVERTHRUST:
+ if (sc->data[SC_OVERTHRUSTMAX])
+ return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex]
+ case SC_OVERTHRUSTMAX:
+ if( sc->option&OPTION_MADOGEAR )
+ return 0;//Overthrust and Overthrust Max cannot be used on Mado Gear [Ind]
+ break;
+ case SC_ADRENALINE:
+ if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE)))
+ return 0;
+ if (sc->data[SC_QUAGMIRE] ||
+ sc->data[SC_DEC_AGI] ||
+ sc->option&OPTION_MADOGEAR //Adrenaline doesn't affect Mado Gear [Ind]
+ )
+ return 0;
+ break;
+ case SC_ADRENALINE2:
+ if(sd && !pc_check_weapontype(sd,skill->get_weapontype(BS_ADRENALINE2)))
+ return 0;
+ if (sc->data[SC_QUAGMIRE] ||
+ sc->data[SC_DEC_AGI]
+ )
+ return 0;
+ break;
+ case SC_MAGNIFICAT:
+ if( sc->data[SC_OFFERTORIUM] || sc->option&OPTION_MADOGEAR ) //Mado is immune to magnificat
+ return 0;
+ break;
+ case SC_ONEHANDQUICKEN:
+ case SC_MER_QUICKEN:
+ case SC_TWOHANDQUICKEN:
+ if(sc->data[SC_DEC_AGI])
+ return 0;
- case SC_CONCENTRATION:
- case SC_SPEARQUICKEN:
- case SC_TRUESIGHT:
- case SC_WINDWALK:
- case SC_CARTBOOST:
- case SC_ASSNCROS:
- if (sc->data[SC_QUAGMIRE])
- return 0;
- if(sc->option&OPTION_MADOGEAR)
- return 0;//Mado is immune to increase agi, wind walk, cart boost, etc (others above) [Ind]
- break;
- case SC_CLOAKING:
- //Avoid cloaking with no wall and low skill level. [Skotlex]
- //Due to the cloaking card, we have to check the wall versus to known
- //skill level rather than the used one. [Skotlex]
- //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
- return 0;
- break;
- case SC_MODECHANGE:
- {
- int mode;
- struct status_data *bstatus = status_get_base_status(bl);
- if (!bstatus) return 0;
- if (sc->data[type])
- { //Pile up with previous values.
- if(!val2) val2 = sc->data[type]->val2;
- val3 |= sc->data[type]->val3;
- val4 |= sc->data[type]->val4;
- }
- mode = val2?val2:bstatus->mode; //Base mode
- if (val4) mode&=~val4; //Del mode
- if (val3) mode|= val3; //Add mode
- if (mode == bstatus->mode) { //No change.
- if (sc->data[type]) //Abort previous status
- return status_change_end(bl, type, INVALID_TIMER);
- return 0;
- }
- }
- break;
- //Strip skills, need to divest something or it fails.
- case SC_NOEQUIPWEAPON:
- if (sd && !(flag&4)) { //apply sc anyway if loading saved sc_data
- int i;
- opt_flag = 0; //Reuse to check success condition.
- if(sd->bonus.unstripable_equip&EQP_WEAPON)
+ case SC_INC_AGI:
+ if(sd && pc_issit(sd)){
+ pc->setstand(sd);
+ clif->standing(&sd->bl);
+ }
+
+ case SC_CONCENTRATION:
+ case SC_SPEARQUICKEN:
+ case SC_TRUESIGHT:
+ case SC_WINDWALK:
+ case SC_CARTBOOST:
+ case SC_ASSNCROS:
+ if (sc->data[SC_QUAGMIRE])
+ return 0;
+ if(sc->option&OPTION_MADOGEAR)
+ return 0;//Mado is immune to increase agi, wind walk, cart boost, etc (others above) [Ind]
+ break;
+ case SC_CLOAKING:
+ //Avoid cloaking with no wall and low skill level. [Skotlex]
+ //Due to the cloaking card, we have to check the wall versus to known
+ //skill level rather than the used one. [Skotlex]
+ //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
+ if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
+ return 0;
+ break;
+ case SC_MODECHANGE:
+ {
+ int mode;
+ struct status_data *bstatus = status_get_base_status(bl);
+ if (!bstatus) return 0;
+ if (sc->data[type])
+ { //Pile up with previous values.
+ if(!val2) val2 = sc->data[type]->val2;
+ val3 |= sc->data[type]->val3;
+ val4 |= sc->data[type]->val4;
+ }
+ mode = val2?val2:bstatus->mode; //Base mode
+ if (val4) mode&=~val4; //Del mode
+ if (val3) mode|= val3; //Add mode
+ if (mode == bstatus->mode) { //No change.
+ if (sc->data[type]) //Abort previous status
+ return status_change_end(bl, type, INVALID_TIMER);
return 0;
+ }
+ }
+ break;
+ //Strip skills, need to divest something or it fails.
+ case SC_NOEQUIPWEAPON:
+ if (sd && !(flag&4)) { //apply sc anyway if loading saved sc_data
+ int i;
+ opt_flag = 0; //Reuse to check success condition.
+ if(sd->bonus.unstripable_equip&EQP_WEAPON)
+ return 0;
- i = sd->equip_index[EQI_HAND_R];
- if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
- opt_flag|=2;
+ i = sd->equip_index[EQI_HAND_R];
+ if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
+ opt_flag|=2;
+ pc->unequipitem(sd,i,3);
+ }
+ if (!opt_flag) return 0;
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPSHIELD:
+ if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
+ else
+ if (sd && !(flag&4)) {
+ int i;
+ if(sd->bonus.unstripable_equip&EQP_SHIELD)
+ return 0;
+ i = sd->equip_index[EQI_HAND_L];
+ if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
+ return 0;
pc->unequipitem(sd,i,3);
}
- if (!opt_flag) return 0;
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_NOEQUIPSHIELD:
- if( val2 == 1 ) val2 = 0; //GX effect. Do not take shield off..
- else
- if (sd && !(flag&4)) {
- int i;
- if(sd->bonus.unstripable_equip&EQP_SHIELD)
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPARMOR:
+ if (sd && !(flag&4)) {
+ int i;
+ if(sd->bonus.unstripable_equip&EQP_ARMOR)
+ return 0;
+ i = sd->equip_index[EQI_ARMOR];
+ if ( i < 0 || !sd->inventory_data[i] )
+ return 0;
+ pc->unequipitem(sd,i,3);
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_NOEQUIPHELM:
+ if (sd && !(flag&4)) {
+ int i;
+ if(sd->bonus.unstripable_equip&EQP_HELM)
+ return 0;
+ i = sd->equip_index[EQI_HEAD_TOP];
+ if ( i < 0 || !sd->inventory_data[i] )
+ return 0;
+ pc->unequipitem(sd,i,3);
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_MER_FLEE:
+ case SC_MER_ATK:
+ case SC_MER_HP:
+ case SC_MER_SP:
+ case SC_MER_HIT:
+ if( bl->type != BL_MER )
+ return 0; // Stats only for Mercenaries
+ break;
+ case SC_FOOD_STR:
+ if (sc->data[SC_FOOD_STR_CASH] && sc->data[SC_FOOD_STR_CASH]->val1 > val1)
return 0;
- i = sd->equip_index[EQI_HAND_L];
- if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
+ break;
+ case SC_FOOD_AGI:
+ if (sc->data[SC_FOOD_AGI_CASH] && sc->data[SC_FOOD_AGI_CASH]->val1 > val1)
return 0;
- pc->unequipitem(sd,i,3);
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_NOEQUIPARMOR:
- if (sd && !(flag&4)) {
- int i;
- if(sd->bonus.unstripable_equip&EQP_ARMOR)
+ break;
+ case SC_FOOD_VIT:
+ if (sc->data[SC_FOOD_VIT_CASH] && sc->data[SC_FOOD_VIT_CASH]->val1 > val1)
return 0;
- i = sd->equip_index[EQI_ARMOR];
- if ( i < 0 || !sd->inventory_data[i] )
+ break;
+ case SC_FOOD_INT:
+ if (sc->data[SC_FOOD_INT_CASH] && sc->data[SC_FOOD_INT_CASH]->val1 > val1)
return 0;
- pc->unequipitem(sd,i,3);
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_NOEQUIPHELM:
- if (sd && !(flag&4)) {
- int i;
- if(sd->bonus.unstripable_equip&EQP_HELM)
+ break;
+ case SC_FOOD_DEX:
+ if (sc->data[SC_FOOD_DEX_CASH] && sc->data[SC_FOOD_DEX_CASH]->val1 > val1)
return 0;
- i = sd->equip_index[EQI_HEAD_TOP];
- if ( i < 0 || !sd->inventory_data[i] )
+ break;
+ case SC_FOOD_LUK:
+ if (sc->data[SC_FOOD_LUK_CASH] && sc->data[SC_FOOD_LUK_CASH]->val1 > val1)
return 0;
- pc->unequipitem(sd,i,3);
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_MER_FLEE:
- case SC_MER_ATK:
- case SC_MER_HP:
- case SC_MER_SP:
- case SC_MER_HIT:
- if( bl->type != BL_MER )
- return 0; // Stats only for Mercenaries
- break;
- case SC_FOOD_STR:
- if (sc->data[SC_FOOD_STR_CASH] && sc->data[SC_FOOD_STR_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_AGI:
- if (sc->data[SC_FOOD_AGI_CASH] && sc->data[SC_FOOD_AGI_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_VIT:
- if (sc->data[SC_FOOD_VIT_CASH] && sc->data[SC_FOOD_VIT_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_INT:
- if (sc->data[SC_FOOD_INT_CASH] && sc->data[SC_FOOD_INT_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_DEX:
- if (sc->data[SC_FOOD_DEX_CASH] && sc->data[SC_FOOD_DEX_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_LUK:
- if (sc->data[SC_FOOD_LUK_CASH] && sc->data[SC_FOOD_LUK_CASH]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_STR_CASH:
- if (sc->data[SC_FOOD_STR] && sc->data[SC_FOOD_STR]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_AGI_CASH:
- if (sc->data[SC_FOOD_AGI] && sc->data[SC_FOOD_AGI]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_VIT_CASH:
- if (sc->data[SC_FOOD_VIT] && sc->data[SC_FOOD_VIT]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_INT_CASH:
- if (sc->data[SC_FOOD_INT] && sc->data[SC_FOOD_INT]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_DEX_CASH:
- if (sc->data[SC_FOOD_DEX] && sc->data[SC_FOOD_DEX]->val1 > val1)
- return 0;
- break;
- case SC_FOOD_LUK_CASH:
- if (sc->data[SC_FOOD_LUK] && sc->data[SC_FOOD_LUK]->val1 > val1)
- return 0;
- break;
- case SC_CAMOUFLAGE:
- if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
- return 0;
- break;
- case SC__STRIPACCESSARY:
- if( sd ) {
- int i = -1;
- if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) {
- i = sd->equip_index[EQI_ACC_L];
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //L-Accessory
- } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) {
- i = sd->equip_index[EQI_ACC_R];
- if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc->unequipitem(sd,i,3); //R-Accessory
- }
- if( i < 0 )
+ break;
+ case SC_FOOD_STR_CASH:
+ if (sc->data[SC_FOOD_STR] && sc->data[SC_FOOD_STR]->val1 > val1)
return 0;
- }
- if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
- break;
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- { // it doesn't stack or even renewed
- int i = SC_TOXIN;
- for(; i<= SC_LEECHESEND; i++)
- if(sc->data[i]) return 0;
- }
- break;
- case SC_SATURDAY_NIGHT_FEVER:
- if (sc->data[SC_BERSERK] || sc->data[SC_INSPIRATION] || sc->data[SC__BLOODYLUST])
- return 0;
break;
- case SC_OFFERTORIUM:
- if (sc->data[SC_MAGNIFICAT])
- return 0;
+ case SC_FOOD_AGI_CASH:
+ if (sc->data[SC_FOOD_AGI] && sc->data[SC_FOOD_AGI]->val1 > val1)
+ return 0;
break;
+ case SC_FOOD_VIT_CASH:
+ if (sc->data[SC_FOOD_VIT] && sc->data[SC_FOOD_VIT]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_INT_CASH:
+ if (sc->data[SC_FOOD_INT] && sc->data[SC_FOOD_INT]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_DEX_CASH:
+ if (sc->data[SC_FOOD_DEX] && sc->data[SC_FOOD_DEX]->val1 > val1)
+ return 0;
+ break;
+ case SC_FOOD_LUK_CASH:
+ if (sc->data[SC_FOOD_LUK] && sc->data[SC_FOOD_LUK]->val1 > val1)
+ return 0;
+ break;
+ case SC_CAMOUFLAGE:
+ if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
+ return 0;
+ break;
+ case SC__STRIPACCESSARY:
+ if( sd ) {
+ int i = -1;
+ if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) {
+ i = sd->equip_index[EQI_ACC_L];
+ if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
+ pc->unequipitem(sd,i,3); //L-Accessory
+ } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) {
+ i = sd->equip_index[EQI_ACC_R];
+ if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
+ pc->unequipitem(sd,i,3); //R-Accessory
+ }
+ if( i < 0 )
+ return 0;
+ }
+ if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
+ break;
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ { // it doesn't stack or even renewed
+ int i = SC_TOXIN;
+ for(; i<= SC_LEECHESEND; i++)
+ if(sc->data[i]) return 0;
+ }
+ break;
+ case SC_SATURDAY_NIGHT_FEVER:
+ if (sc->data[SC_BERSERK] || sc->data[SC_INSPIRATION] || sc->data[SC__BLOODYLUST])
+ return 0;
+ break;
+ case SC_OFFERTORIUM:
+ if (sc->data[SC_MAGNIFICAT])
+ return 0;
+ break;
}
//Check for BOSS resistances
@@ -6915,236 +6907,236 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Before overlapping fail, one must check for status cured.
switch (type) {
- case SC_BLESSING:
- //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
- //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
- if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
- status_change_end(bl, SC_CURSE, INVALID_TIMER);
- if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
- status_change_end(bl, SC_STONE, INVALID_TIMER);
- }
- break;
- case SC_INC_AGI:
- status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
- break;
- case SC_QUAGMIRE:
- status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER);
- status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER);
- status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
- //Also blocks the ones below...
- case SC_DEC_AGI:
- status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
- //Also blocks the ones below...
- case SC_DONTFORGETME:
- status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
- status_change_end(bl, SC_ADRENALINE, INVALID_TIMER);
- status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER);
- status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
- break;
- case SC_ONEHANDQUICKEN:
- //Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
- status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
- break;
- case SC_OVERTHRUSTMAX:
- //Cancels Normal Overthrust. [Skotlex]
- status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
- break;
- case SC_KYRIE:
- //Cancels Assumptio
- status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
- break;
- case SC_DELUGE:
- if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
- status_change_end(bl, SC_BLIND, INVALID_TIMER);
- break;
- case SC_SILENCE:
- if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
- status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
- break;
- case SC_HIDING:
- status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER);
- status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
- break;
- case SC__BLOODYLUST:
- case SC_BERSERK:
- if(battle_config.berserk_cancels_buffs) {
- status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
+ case SC_BLESSING:
+ //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
+ //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
+ if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
+ status_change_end(bl, SC_CURSE, INVALID_TIMER);
+ if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
+ status_change_end(bl, SC_STONE, INVALID_TIMER);
+ }
+ break;
+ case SC_INC_AGI:
+ status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
+ break;
+ case SC_QUAGMIRE:
+ status_change_end(bl, SC_CONCENTRATION, INVALID_TIMER);
+ status_change_end(bl, SC_TRUESIGHT, INVALID_TIMER);
+ status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
+ //Also blocks the ones below...
+ case SC_DEC_AGI:
+ status_change_end(bl, SC_CARTBOOST, INVALID_TIMER);
+ //Also blocks the ones below...
+ case SC_DONTFORGETME:
+ status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE, INVALID_TIMER);
+ status_change_end(bl, SC_ADRENALINE2, INVALID_TIMER);
+ status_change_end(bl, SC_SPEARQUICKEN, INVALID_TIMER);
status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
- status_change_end(bl, SC_PARRYING, INVALID_TIMER);
- status_change_end(bl, SC_AURABLADE, INVALID_TIMER);
+ status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
- }
-#ifdef RENEWAL
- else {
- status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
- }
-#endif
- break;
- case SC_ASSUMPTIO:
- status_change_end(bl, SC_KYRIE, INVALID_TIMER);
- status_change_end(bl, SC_KAITE, INVALID_TIMER);
- break;
- case SC_KAITE:
- status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
- break;
- case SC_CARTBOOST:
- if(sc->data[SC_DEC_AGI])
- { //Cancel Decrease Agi, but take no further effect [Skotlex]
- status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
- return 0;
- }
- break;
- case SC_FUSION:
- status_change_end(bl, SC_SOULLINK, INVALID_TIMER);
- break;
- case SC_GS_ADJUSTMENT:
- status_change_end(bl, SC_GS_MADNESSCANCEL, INVALID_TIMER);
- break;
- case SC_GS_MADNESSCANCEL:
- status_change_end(bl, SC_GS_ADJUSTMENT, INVALID_TIMER);
- break;
- //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
- case SC_PROPERTYUNDEAD:
- status_change_end(bl, SC_BLESSING, INVALID_TIMER);
- status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
- break;
- case SC_FOOD_STR:
- status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_AGI:
- status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_VIT:
- status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_INT:
- status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_DEX:
- status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_LUK:
- status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER);
- break;
- case SC_FOOD_STR_CASH:
- status_change_end(bl, SC_FOOD_STR, INVALID_TIMER);
- break;
- case SC_FOOD_AGI_CASH:
- status_change_end(bl, SC_FOOD_AGI, INVALID_TIMER);
- break;
- case SC_FOOD_VIT_CASH:
- status_change_end(bl, SC_FOOD_VIT, INVALID_TIMER);
- break;
- case SC_FOOD_INT_CASH:
- status_change_end(bl, SC_FOOD_INT, INVALID_TIMER);
- break;
- case SC_FOOD_DEX_CASH:
- status_change_end(bl, SC_FOOD_DEX, INVALID_TIMER);
- break;
- case SC_FOOD_LUK_CASH:
- status_change_end(bl, SC_FOOD_LUK, INVALID_TIMER);
- break;
- case SC_ENDURE:
- if( val4 )
- status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
- break;
- case SC_FIGHTINGSPIRIT:
- status_change_end(bl, type, INVALID_TIMER); // Remove previous one.
- break;
- case SC_MARSHOFABYSS:
- status_change_end(bl, SC_INCAGI, INVALID_TIMER);
- status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
- status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
- break;
- case SC_SWING:
- case SC_SYMPHONY_LOVE:
- case SC_MOONLIT_SERENADE:
- case SC_RUSH_WINDMILL:
- case SC_ECHOSONG:
- case SC_HARMONIZE: //group A doesn't overlap
- if (type != SC_SWING) status_change_end(bl, SC_SWING, INVALID_TIMER);
- if (type != SC_SYMPHONY_LOVE) status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER);
- if (type != SC_MOONLIT_SERENADE) status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER);
- if (type != SC_RUSH_WINDMILL) status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER);
- if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
- if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
- break;
- case SC_SIREN:
- case SC_DEEP_SLEEP:
- case SC_GLOOMYDAY:
- case SC_SONG_OF_MANA:
- case SC_DANCE_WITH_WUG:
- case SC_SATURDAY_NIGHT_FEVER:
- case SC_LERADS_DEW:
- case SC_MELODYOFSINK:
- case SC_BEYOND_OF_WARCRY:
- case SC_UNLIMITED_HUMMING_VOICE: //group B
- if (type != SC_SIREN) status_change_end(bl, SC_SIREN, INVALID_TIMER);
- if (type != SC_DEEP_SLEEP) status_change_end(bl, SC_DEEP_SLEEP, INVALID_TIMER);
- if (type != SC_LERADS_DEW) status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER);
- if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
- if (type != SC_BEYOND_OF_WARCRY) status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER);
- if (type != SC_UNLIMITED_HUMMING_VOICE) status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER);
- if (type != SC_GLOOMYDAY) {
- status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER);
- status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER);
- }
- if (type != SC_SONG_OF_MANA) status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER);
- if (type != SC_DANCE_WITH_WUG) status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER);
- if (type != SC_SATURDAY_NIGHT_FEVER) {
- if (sc->data[SC_SATURDAY_NIGHT_FEVER]) {
- sc->data[SC_SATURDAY_NIGHT_FEVER]->val2 = 0; //mark to not lose hp
- status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER);
- }
- }
- break;
- case SC_REFLECTSHIELD:
- status_change_end(bl, SC_LG_REFLECTDAMAGE, INVALID_TIMER);
- break;
- case SC_LG_REFLECTDAMAGE:
- status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
- break;
- case SC_SHIELDSPELL_DEF:
- case SC_SHIELDSPELL_MDEF:
- case SC_SHIELDSPELL_REF:
- status_change_end(bl, SC_MAGNIFICAT, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_DEF )
- status_change_end(bl, SC_SHIELDSPELL_DEF, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_MDEF )
- status_change_end(bl, SC_SHIELDSPELL_MDEF, INVALID_TIMER);
- if( type != SC_SHIELDSPELL_REF )
- status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER);
- break;
- case SC_GENTLETOUCH_ENERGYGAIN:
- case SC_GENTLETOUCH_CHANGE:
- case SC_GENTLETOUCH_REVITALIZE:
- if( type != SC_GENTLETOUCH_REVITALIZE )
- status_change_end(bl, SC_GENTLETOUCH_REVITALIZE, INVALID_TIMER);
- if( type != SC_GENTLETOUCH_ENERGYGAIN )
- status_change_end(bl, SC_GENTLETOUCH_ENERGYGAIN, INVALID_TIMER);
- if( type != SC_GENTLETOUCH_CHANGE )
- status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER);
- break;
- case SC_INVINCIBLE:
- status_change_end(bl, SC_INVINCIBLEOFF, INVALID_TIMER);
- break;
- case SC_INVINCIBLEOFF:
- status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER);
- break;
- case SC_MAGICPOWER:
- status_change_end(bl, type, INVALID_TIMER);
- break;
+ status_change_end(bl, SC_ACCELERATION, INVALID_TIMER);
+ break;
+ case SC_ONEHANDQUICKEN:
+ //Removes the Aspd potion effect, as reported by Vicious. [Skotlex]
+ status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
+ break;
+ case SC_OVERTHRUSTMAX:
+ //Cancels Normal Overthrust. [Skotlex]
+ status_change_end(bl, SC_OVERTHRUST, INVALID_TIMER);
+ break;
+ case SC_KYRIE:
+ //Cancels Assumptio
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
+ break;
+ case SC_DELUGE:
+ if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND])
+ status_change_end(bl, SC_BLIND, INVALID_TIMER);
+ break;
+ case SC_SILENCE:
+ if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF)
+ status_change_end(bl, SC_GOSPEL, INVALID_TIMER);
+ break;
+ case SC_HIDING:
+ status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER);
+ status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER);
+ break;
+ case SC__BLOODYLUST:
+ case SC_BERSERK:
+ if(battle_config.berserk_cancels_buffs) {
+ status_change_end(bl, SC_ONEHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
+ status_change_end(bl, SC_PARRYING, INVALID_TIMER);
+ status_change_end(bl, SC_AURABLADE, INVALID_TIMER);
+ status_change_end(bl, SC_MER_QUICKEN, INVALID_TIMER);
+ }
+ #ifdef RENEWAL
+ else {
+ status_change_end(bl, SC_TWOHANDQUICKEN, INVALID_TIMER);
+ }
+ #endif
+ break;
+ case SC_ASSUMPTIO:
+ status_change_end(bl, SC_KYRIE, INVALID_TIMER);
+ status_change_end(bl, SC_KAITE, INVALID_TIMER);
+ break;
+ case SC_KAITE:
+ status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
+ break;
+ case SC_CARTBOOST:
+ if(sc->data[SC_DEC_AGI])
+ { //Cancel Decrease Agi, but take no further effect [Skotlex]
+ status_change_end(bl, SC_DEC_AGI, INVALID_TIMER);
+ return 0;
+ }
+ break;
+ case SC_FUSION:
+ status_change_end(bl, SC_SOULLINK, INVALID_TIMER);
+ break;
+ case SC_GS_ADJUSTMENT:
+ status_change_end(bl, SC_GS_MADNESSCANCEL, INVALID_TIMER);
+ break;
+ case SC_GS_MADNESSCANCEL:
+ status_change_end(bl, SC_GS_ADJUSTMENT, INVALID_TIMER);
+ break;
+ //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up
+ case SC_PROPERTYUNDEAD:
+ status_change_end(bl, SC_BLESSING, INVALID_TIMER);
+ status_change_end(bl, SC_INC_AGI, INVALID_TIMER);
+ break;
+ case SC_FOOD_STR:
+ status_change_end(bl, SC_FOOD_STR_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_AGI:
+ status_change_end(bl, SC_FOOD_AGI_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_VIT:
+ status_change_end(bl, SC_FOOD_VIT_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_INT:
+ status_change_end(bl, SC_FOOD_INT_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_DEX:
+ status_change_end(bl, SC_FOOD_DEX_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_LUK:
+ status_change_end(bl, SC_FOOD_LUK_CASH, INVALID_TIMER);
+ break;
+ case SC_FOOD_STR_CASH:
+ status_change_end(bl, SC_FOOD_STR, INVALID_TIMER);
+ break;
+ case SC_FOOD_AGI_CASH:
+ status_change_end(bl, SC_FOOD_AGI, INVALID_TIMER);
+ break;
+ case SC_FOOD_VIT_CASH:
+ status_change_end(bl, SC_FOOD_VIT, INVALID_TIMER);
+ break;
+ case SC_FOOD_INT_CASH:
+ status_change_end(bl, SC_FOOD_INT, INVALID_TIMER);
+ break;
+ case SC_FOOD_DEX_CASH:
+ status_change_end(bl, SC_FOOD_DEX, INVALID_TIMER);
+ break;
+ case SC_FOOD_LUK_CASH:
+ status_change_end(bl, SC_FOOD_LUK, INVALID_TIMER);
+ break;
+ case SC_ENDURE:
+ if( val4 )
+ status_change_end(bl, SC_LKCONCENTRATION, INVALID_TIMER);
+ break;
+ case SC_FIGHTINGSPIRIT:
+ status_change_end(bl, type, INVALID_TIMER); // Remove previous one.
+ break;
+ case SC_MARSHOFABYSS:
+ status_change_end(bl, SC_INCAGI, INVALID_TIMER);
+ status_change_end(bl, SC_WINDWALK, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION1, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION2, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_POTION3, INVALID_TIMER);
+ status_change_end(bl, SC_ATTHASTE_INFINITY, INVALID_TIMER);
+ break;
+ case SC_SWING:
+ case SC_SYMPHONY_LOVE:
+ case SC_MOONLIT_SERENADE:
+ case SC_RUSH_WINDMILL:
+ case SC_ECHOSONG:
+ case SC_HARMONIZE: //group A doesn't overlap
+ if (type != SC_SWING) status_change_end(bl, SC_SWING, INVALID_TIMER);
+ if (type != SC_SYMPHONY_LOVE) status_change_end(bl, SC_SYMPHONY_LOVE, INVALID_TIMER);
+ if (type != SC_MOONLIT_SERENADE) status_change_end(bl, SC_MOONLIT_SERENADE, INVALID_TIMER);
+ if (type != SC_RUSH_WINDMILL) status_change_end(bl, SC_RUSH_WINDMILL, INVALID_TIMER);
+ if (type != SC_ECHOSONG) status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
+ if (type != SC_HARMONIZE) status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
+ break;
+ case SC_SIREN:
+ case SC_DEEP_SLEEP:
+ case SC_GLOOMYDAY:
+ case SC_SONG_OF_MANA:
+ case SC_DANCE_WITH_WUG:
+ case SC_SATURDAY_NIGHT_FEVER:
+ case SC_LERADS_DEW:
+ case SC_MELODYOFSINK:
+ case SC_BEYOND_OF_WARCRY:
+ case SC_UNLIMITED_HUMMING_VOICE: //group B
+ if (type != SC_SIREN) status_change_end(bl, SC_SIREN, INVALID_TIMER);
+ if (type != SC_DEEP_SLEEP) status_change_end(bl, SC_DEEP_SLEEP, INVALID_TIMER);
+ if (type != SC_LERADS_DEW) status_change_end(bl, SC_LERADS_DEW, INVALID_TIMER);
+ if (type != SC_MELODYOFSINK) status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
+ if (type != SC_BEYOND_OF_WARCRY) status_change_end(bl, SC_BEYOND_OF_WARCRY, INVALID_TIMER);
+ if (type != SC_UNLIMITED_HUMMING_VOICE) status_change_end(bl, SC_UNLIMITED_HUMMING_VOICE, INVALID_TIMER);
+ if (type != SC_GLOOMYDAY) {
+ status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER);
+ status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER);
+ }
+ if (type != SC_SONG_OF_MANA) status_change_end(bl, SC_SONG_OF_MANA, INVALID_TIMER);
+ if (type != SC_DANCE_WITH_WUG) status_change_end(bl, SC_DANCE_WITH_WUG, INVALID_TIMER);
+ if (type != SC_SATURDAY_NIGHT_FEVER) {
+ if (sc->data[SC_SATURDAY_NIGHT_FEVER]) {
+ sc->data[SC_SATURDAY_NIGHT_FEVER]->val2 = 0; //mark to not lose hp
+ status_change_end(bl, SC_SATURDAY_NIGHT_FEVER, INVALID_TIMER);
+ }
+ }
+ break;
+ case SC_REFLECTSHIELD:
+ status_change_end(bl, SC_LG_REFLECTDAMAGE, INVALID_TIMER);
+ break;
+ case SC_LG_REFLECTDAMAGE:
+ status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
+ break;
+ case SC_SHIELDSPELL_DEF:
+ case SC_SHIELDSPELL_MDEF:
+ case SC_SHIELDSPELL_REF:
+ status_change_end(bl, SC_MAGNIFICAT, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_DEF )
+ status_change_end(bl, SC_SHIELDSPELL_DEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_MDEF )
+ status_change_end(bl, SC_SHIELDSPELL_MDEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_REF )
+ status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER);
+ break;
+ case SC_GENTLETOUCH_ENERGYGAIN:
+ case SC_GENTLETOUCH_CHANGE:
+ case SC_GENTLETOUCH_REVITALIZE:
+ if( type != SC_GENTLETOUCH_REVITALIZE )
+ status_change_end(bl, SC_GENTLETOUCH_REVITALIZE, INVALID_TIMER);
+ if( type != SC_GENTLETOUCH_ENERGYGAIN )
+ status_change_end(bl, SC_GENTLETOUCH_ENERGYGAIN, INVALID_TIMER);
+ if( type != SC_GENTLETOUCH_CHANGE )
+ status_change_end(bl, SC_GENTLETOUCH_CHANGE, INVALID_TIMER);
+ break;
+ case SC_INVINCIBLE:
+ status_change_end(bl, SC_INVINCIBLEOFF, INVALID_TIMER);
+ break;
+ case SC_INVINCIBLEOFF:
+ status_change_end(bl, SC_INVINCIBLE, INVALID_TIMER);
+ break;
+ case SC_MAGICPOWER:
+ status_change_end(bl, type, INVALID_TIMER);
+ break;
}
//Check for overlapping fails
@@ -9223,24 +9215,24 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
iTimer->delete_timer(sce->timer,status_change_timer);
if (sc->opt1)
- switch (type) {
- //"Ugly workaround" [Skotlex]
- //delays status change ending so that a skill that sets opt1 fails to
- //trigger when it also removed one
- case SC_STONE:
- sce->val3 = 0; //Petrify time counter.
- case SC_FREEZE:
- case SC_STUN:
- case SC_SLEEP:
- if (sce->val1) {
- //Removing the 'level' shouldn't affect anything in the code
- //since these SC are not affected by it, and it lets us know
- //if we have already delayed this attack or not.
- sce->val1 = 0;
- sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type);
- return 1;
+ switch (type) {
+ //"Ugly workaround" [Skotlex]
+ //delays status change ending so that a skill that sets opt1 fails to
+ //trigger when it also removed one
+ case SC_STONE:
+ sce->val3 = 0; //Petrify time counter.
+ case SC_FREEZE:
+ case SC_STUN:
+ case SC_SLEEP:
+ if (sce->val1) {
+ //Removing the 'level' shouldn't affect anything in the code
+ //since these SC are not affected by it, and it lets us know
+ //if we have already delayed this attack or not.
+ sce->val1 = 0;
+ sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type);
+ return 1;
+ }
}
- }
}
(sc->count)--;
@@ -11417,12 +11409,11 @@ static bool status_readdb_refine(char* fields[], int columns, int current)
return true;
}
-static bool status_readdb_scconfig(char* fields[], int columns, int current)
-{
+static bool status_readdb_scconfig(char* fields[], int columns, int current) {
int val = 0;
char* type = fields[0];
- if( !script_get_constant(type, &val) ){
+ if( !script->get_constant(type, &val) ){
ShowWarning("status_readdb_sc_conf: Invalid status type %s specified.\n", type);
return false;
}
diff --git a/src/map/storage.c b/src/map/storage.c
index 49cb18cbe..e3fa073af 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -24,9 +24,6 @@
#include <stdlib.h>
#include <string.h>
-
-static DBMap* guild_storage_db; // int guild_id -> struct guild_storage*
-
/*==========================================
* Sort items in the warehouse
*------------------------------------------*/
@@ -58,14 +55,13 @@ static void storage_sortitem(struct item* items, unsigned int size)
/*==========================================
* Init/Terminate
*------------------------------------------*/
-int do_init_storage(void) // Called from map.c::do_init()
-{
- guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
+/* ##TODO not really init_storage but init_gstorage, should rename/move */
+int do_init_storage(void) { // Called from map.c::do_init()
+ gstorage->db = idb_alloc(DB_OPT_RELEASE_DATA);
return 1;
}
-void do_final_storage(void) // by [MC Cameri]
-{
- guild_storage_db->destroy(guild_storage_db,NULL);
+void do_final_storage(void) { // by [MC Cameri]
+ gstorage->db->destroy(gstorage->db,NULL);
}
/**
@@ -83,7 +79,7 @@ static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void) {
- guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
+ gstorage->db->foreach(gstorage->db, storage_reconnect_sub);
}
/*==========================================
@@ -132,8 +128,7 @@ int compare_item(struct item *a, struct item *b)
/*==========================================
* Internal add-item function.
*------------------------------------------*/
-static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
-{
+int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) {
struct storage_data* stor = &sd->status.storage;
struct item_data *data;
int i;
@@ -141,7 +136,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data,
if( item_data->nameid <= 0 || amount <= 0 )
return 1;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.storage && amount > data->stack.amount )
{// item stack limitation
@@ -226,7 +221,7 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount)
if( amount < 1 || amount > sd->status.inventory[index].amount )
return 0;
- if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
+ if( storage->additem(sd,&sd->status.inventory[index],amount) == 0 )
pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
return 1;
@@ -283,7 +278,7 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun
if( amount < 1 || amount > sd->status.cart[index].amount )
return 0;
- if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
+ if( storage->additem(sd,&sd->status.cart[index],amount) == 0 )
pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
return 1;
@@ -359,19 +354,17 @@ struct guild_storage *guild2storage(int guild_id)
{
struct guild_storage *gs = NULL;
if(guild->search(guild_id) != NULL)
- gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
+ gs = idb_ensure(gstorage->db,guild_id,create_guildstorage);
return gs;
}
//For just locating a storage without creating one. [Skotlex]
-struct guild_storage *guild2storage2(int guild_id)
-{
- return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
+struct guild_storage *guild2storage2(int guild_id) {
+ return (struct guild_storage*)idb_get(gstorage->db,guild_id);
}
-int guild_storage_delete(int guild_id)
-{
- idb_remove(guild_storage_db,guild_id);
+int guild_storage_delete(int guild_id) {
+ idb_remove(gstorage->db,guild_id);
return 0;
}
@@ -435,7 +428,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto
if(item_data->nameid <= 0 || amount <= 0)
return 1;
- data = itemdb_search(item_data->nameid);
+ data = itemdb->search(item_data->nameid);
if( data->stack.guildstorage && amount > data->stack.amount )
{// item stack limitation
@@ -745,6 +738,7 @@ void storage_defaults(void) {
storage->delitem = storage_delitem;
storage->open = storage_storageopen;
storage->add = storage_storageadd;
+ storage->additem = storage_additem;
storage->get = storage_storageget;
storage->addfromcart = storage_storageaddfromcart;
storage->gettocart = storage_storagegettocart;
diff --git a/src/map/storage.h b/src/map/storage.h
index 058b980b1..fc05ef06c 100644
--- a/src/map/storage.h
+++ b/src/map/storage.h
@@ -9,6 +9,7 @@ struct storage_data;
struct guild_storage;
struct item;
struct map_session_data;
+struct DBMap;
struct storage_interface {
int (*init) (void);
@@ -20,6 +21,7 @@ struct storage_interface {
int (*open) (struct map_session_data *sd);
int (*add) (struct map_session_data *sd,int index,int amount);
int (*get) (struct map_session_data *sd,int index,int amount);
+ int (*additem) (struct map_session_data* sd, struct item* item_data, int amount);
int (*addfromcart) (struct map_session_data *sd,int index,int amount);
int (*gettocart) (struct map_session_data *sd,int index,int amount);
void (*close) (struct map_session_data *sd);
@@ -28,6 +30,8 @@ struct storage_interface {
struct storage_interface *storage;
struct guild_storage_interface {
+ struct DBMap* db; // int guild_id -> struct guild_storage*
+ /* */
struct guild_storage *(*id2storage) (int guild_id);
struct guild_storage *(*id2storage2) (int guild_id);
int (*delete) (int guild_id);
diff --git a/src/map/trade.c b/src/map/trade.c
index f469f4b28..a2a29651b 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -257,7 +257,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
if (amount > inventory[n].amount)
return 0; //qty Exploit?
- data = itemdb_search(inventory[n].nameid);
+ data = itemdb->search(inventory[n].nameid);
i = MAX_INVENTORY;
if (itemdb_isstackable2(data)) { //Stackable item.
for(i = 0; i < MAX_INVENTORY; i++)
@@ -288,7 +288,7 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
if (amount > inventory2[n].amount)
return 0;
// search if it's possible to add item (for full inventory)
- data = itemdb_search(inventory2[n].nameid);
+ data = itemdb->search(inventory2[n].nameid);
i = MAX_INVENTORY;
if (itemdb_isstackable2(data)) {
for(i = 0; i < MAX_INVENTORY; i++)