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-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/pc.c6
-rw-r--r--src/map/skill.c32
-rw-r--r--src/map/skill.h23
4 files changed, 48 insertions, 17 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ef67341f8..2f7d748a8 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2295,7 +2295,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
mob_unlocktarget((struct mob_data *)src,tick);
/* ソウルドレイン */
- if(sd && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){
+ if(sd && sd->state.attack_type == BF_MAGIC && (skill=pc_checkskill(sd,HW_SOULDRAIN))>0){
clif_skill_nodamage(src,&md->bl,HW_SOULDRAIN,skill,1);
sp = (battle_get_lv(&md->bl))*(65+15*skill)/100;
if(sd->status.sp + sp > sd->status.max_sp)
@@ -2529,7 +2529,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
int log_mvp[2] = {0};
int j;
int mexp;
- temp = ((double)mob_db[md->class].mexp * (double)battle_config.mvp_exp_rate * (9.+(double)count)/1000.);
+ temp = ((double)mob_db[md->class].mexp * (9.+(double)count)/10.); //[Gengar]
mexp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
if(mexp < 1) mexp = 1;
clif_mvp_effect(mvp_sd); // エフェクト
diff --git a/src/map/pc.c b/src/map/pc.c
index 94ee62fbb..f0e2a719f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2098,7 +2098,8 @@ int pc_calcstatus(struct map_session_data* sd,int first)
before.cart_weight != before.cart_weight || before.cart_max_weight != before.cart_max_weight )
clif_updatestatus(sd,SP_CARTINFO);*/
- if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 &&
(sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ) && !pc_isdead(sd))
// オ?トバ?サ?ク?動
skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
@@ -5339,7 +5340,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
// まだ生きているならHP更新
clif_updatestatus(sd,SP_HP);
- if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ //if(sd->status.hp<sd->status.max_hp>>2 && pc_checkskill(sd,SM_AUTOBERSERK)>0 &&
+ if(sd->status.hp<sd->status.max_hp>>2 && sd->sc_data[SC_AUTOBERSERK].timer != -1 &&
(sd->sc_data[SC_PROVOKE].timer==-1 || sd->sc_data[SC_PROVOKE].val2==0 ))
// オ?トバ?サ?ク?動
skill_status_change_start(&sd->bl,SC_PROVOKE,10,1,0,0,0,0);
diff --git a/src/map/skill.c b/src/map/skill.c
index 5be308425..4442ac81c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/2 12:58:19 AM Celestia Exp $
+// $Id: skill.c,v 1.8 2004/12/3 7:53:42 PM Celestia Exp $
/* スキル?係 */
#include <stdio.h>
@@ -114,7 +114,7 @@ int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */
SC_SPLASHER, /* ベナムスプラッシャ? */
-1,
SC_TRICKDEAD, /* 死んだふり */
- -1,-1,-1,-1,-1,-1,
+ -1,-1,SC_AUTOBERSERK,-1,-1,-1,
/* 150- */
-1,-1,-1,-1,-1,
SC_LOUD, /* ラウドボイス */
@@ -3218,6 +3218,19 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
skill_status_change_start(src,SC_BLOCKSKILL,skilllv,0,skillid,0,10000,0 );
break;
+ case SM_AUTOBERSERK: // Celest
+ {
+ struct status_change *tsc_data = battle_get_sc_data(bl);
+ int sc=SkillStatusChangeTable[skillid];
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ if( tsc_data ){
+ if( tsc_data[sc].timer==-1 )
+ skill_status_change_start(bl,sc,skilllv,0,0,0,0,0);
+ else
+ skill_status_change_end(bl, sc, -1);
+ }
+ }
+ break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if(bl->type==BL_PC) {
@@ -3693,6 +3706,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
else if(sd)
clif_skill_fail(sd,skillid,0,0);
+ if (dstmd)
+ mob_target(dstmd,src,skill_get_range(skillid,skilllv));
break;
case NV_FIRSTAID: /* ?急手? */
@@ -8542,6 +8557,10 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_REGENERATION:
calc_flag = 1;
break;
+ case SC_AUTOBERSERK:
+ if (sc_data[SC_PROVOKE].timer != -1)
+ skill_status_change_end(bl,SC_PROVOKE,-1);
+ break;
case SC_BERSERK: /* バ?サ?ク */
calc_flag = 1;
clif_status_change(bl,SC_INCREASEAGI,0); /* アイコン消去 */
@@ -8870,6 +8889,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_ENDURE: /* インデュア */
+ case SC_AUTOBERSERK: // Celest
if(sd && sd->special_state.infinite_endure) {
sc_data[type].timer=add_timer( 1000*60+tick,skill_status_change_timer, bl->id, data );
//sc_data[type].val2=1;
@@ -9305,6 +9325,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1; // for updating mdef
val2 = 7; // [Celest]
break;
+ case SC_AUTOBERSERK:
+ {
+ tick = 60*1000;
+ if (bl->type == BL_PC && sd->status.hp<sd->status.max_hp>>2 &&
+ (sc_data[SC_PROVOKE].timer==-1 || sc_data[SC_PROVOKE].val2==0))
+ skill_status_change_start(bl,SC_PROVOKE,10,1,0,0,0,0);
+ }
+ break;
case SC_CONCENTRATE: /* 集中力向上 */
calc_flag = 1;
break;
diff --git a/src/map/skill.h b/src/map/skill.h
index a8bf30e3c..ebca40b34 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1,4 +1,4 @@
-// $Id: skill.h,v 1.5 2004/11/26 5:47:12 PM Celestia Exp $
+// $Id: skill.h,v 1.5 2004/12/3 7:53:26 PM Celestia $
#ifndef _SKILL_H_
#define _SKILL_H_
@@ -326,6 +326,7 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_BROKNARMOR =32,
SC_BROKNWEAPON =33,
SC_SLOWDOWN =45, // for skill slowdown
+ SC_AUTOBERSERK =46,
SC_SIGHTTRASHER =73,
// SC_BASILICA =125, // 125 is the same id as joint break
SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
@@ -343,18 +344,18 @@ enum { // struct map_session_data の status_changeの番?テ?ブル
SC_SPELLBREAKER =192,
SC_DPOISON =193, /* 猛毒 */
SC_BLOCKSKILL =194, // for disallowing the use of a skill for a time period
+ SC_LEADERSHIP =196,
+ SC_GLORYWOUNDS =197,
+ SC_SOULCOLD =198,
+ SC_HAWKEYES =199,
+ SC_BATTLEORDERS =200,
+ SC_REGENERATION =201,
+ SC_PRESERVE =202,
// [Celest]
- SC_BLEEDING = 124, // Temporarily same id as headcrush
- SC_MOONLIT = 195,
- SC_LEADERSHIP = 196,
- SC_GLORYWOUNDS = 197,
- SC_SOULCOLD = 198,
- SC_HAWKEYES = 199,
- SC_BATTLEORDERS = 200,
- SC_REGENERATION = 201,
- SC_PRESERVE = 202,
-
+ SC_BLEEDING = 124, // Temporarily same id as headcrush
+ SC_MOONLIT =195,
+
// -- testing various SC effects
// SC_AURABLADE =81,
// SC_CONCENTRATION =83,