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-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/map.c10
-rw-r--r--src/map/map.h6
-rw-r--r--src/map/pc.c20
-rw-r--r--src/map/skill.c69
5 files changed, 32 insertions, 76 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a6dad0538..1f7295578 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3023,9 +3023,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return -1;
}
- if (flag&BCT_ENEMY && (map_getcell(m,src->x,src->y,CELL_CHKNODAMAGE) || map_getcell(m,target->x,target->y,CELL_CHKNODAMAGE)))
- return -1; // [NoDamage]
-
//t_bl/s_bl hold the 'master' of the attack, while src/target are the actual
//objects involved.
if ((t_bl = battle_get_master(target)) == NULL)
diff --git a/src/map/map.c b/src/map/map.c
index 32838dfa9..a9ac939bf 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -2272,12 +2272,8 @@ int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk)
return (cell.basilica);
case CELL_CHKLANDPROTECTOR:
return (cell.landprotector);
- case CELL_CHKICEWALL:
- return (cell.icewall);
case CELL_CHKNOVENDING:
return (cell.novending);
- case CELL_CHKNODAMAGE:
- return (cell.nodamage);
case CELL_CHKNOCHAT:
return (cell.nochat);
@@ -2287,14 +2283,14 @@ int map_getcellp(struct map_data* m,int x,int y,cell_chk cellchk)
if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
case CELL_CHKREACH:
- return (cell.walkable && !cell.icewall);
+ return (cell.walkable);
case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
case CELL_CHKNOREACH:
- return (!cell.walkable || cell.icewall);
+ return (!cell.walkable);
case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
@@ -2328,11 +2324,9 @@ void map_setcell(int m, int x, int y, cell_t cell, bool flag)
case CELL_WATER: map[m].cell[j].water = flag; break;
case CELL_NPC: map[m].cell[j].npc = flag; break;
- case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
- case CELL_NODAMAGE: map[m].cell[j].nodamage = flag; break;
case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
default:
ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
diff --git a/src/map/map.h b/src/map/map.h
index f04ae9340..d0716ba8e 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1104,9 +1104,7 @@ typedef enum {
CELL_NPC,
CELL_BASILICA,
CELL_LANDPROTECTOR,
- CELL_ICEWALL,
CELL_NOVENDING,
- CELL_NODAMAGE,
CELL_NOCHAT,
} cell_t;
@@ -1127,9 +1125,7 @@ typedef enum {
CELL_CHKNPC,
CELL_CHKBASILICA,
CELL_CHKLANDPROTECTOR,
- CELL_CHKICEWALL,
CELL_CHKNOVENDING,
- CELL_CHKNODAMAGE,
CELL_CHKNOCHAT,
} cell_chk;
@@ -1146,9 +1142,7 @@ struct mapcell
npc : 1,
landprotector : 1,
basilica : 1,
- icewall : 1,
novending : 1,
- nodamage : 1,
nochat : 1;
#ifdef CELL_NOSTACK
diff --git a/src/map/pc.c b/src/map/pc.c
index 1d4b9feb6..0dbc8c076 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3426,18 +3426,14 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
return 0;
}
- if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
- x=y=0;
- if((x==0 && y==0) ||
- (map_getcell(m, x, y, CELL_CHKNOPASS) &&
-#ifdef CELL_NOSTACK
- !map_getcell(m, x, y, CELL_CHKSTACK) &&
-#endif
- !map_getcell(m, x, y, CELL_CHKICEWALL))
- ){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
- if(x||y) {
- ShowError("pc_setpos: attempt to place player %s (%d:%d) on non-walkable tile (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
- }
+ if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+ {
+ ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
+ x = y = 0; // make it random
+ }
+
+ if( x == 0 && y == 0 )
+ {// pick a random walkable cell
do {
x=rand()%(map[m].xs-2)+1;
y=rand()%(map[m].ys-2)+1;
diff --git a/src/map/skill.c b/src/map/skill.c
index 39c048bad..00bfa96cb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6427,18 +6427,14 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
if(range<=0)
map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid,&alive, src);
- if(alive && map_getcell(src->m,ux,uy,CELL_CHKWALL))
+ if( alive && map_getcell(src->m,ux,uy,CELL_CHKWALL) )
alive = 0;
if( alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
alive = 0; //no path between cell and center of casting.
- if(alive && skillid == WZ_ICEWALL) {
- if( map_getcell(src->m,ux,uy,CELL_CHKWALL) || map_getcell(src->m,ux,uy,CELL_CHKCLIFF) )
- alive=0;
- else
- clif_changemapcell(0,src->m,ux,uy,5,AREA);
- }
+ if( alive && skillid == WZ_ICEWALL && !map_getcell(src->m,ux,uy,CELL_CHKREACH) )
+ alive = 0;
if(alive){
//FIXME: why not calculate val1/val2 in here? [ultramage]
@@ -7250,37 +7246,6 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
}
/*==========================================
- * Triggers when a skill unit is about to be deleted
- *------------------------------------------*/
-static int skill_unit_ondelete (struct skill_unit *src, unsigned int tick)
-{
- struct skill_unit_group *sg;
- nullpo_retr(0, src);
- nullpo_retr(0, sg=src->group);
-
- switch( sg->unit_id )
- {
-
- case UNT_ICEWALL:
- // hack to prevent client from leaving cells unwalkable
- //FIXME: this should be done individually in insight/outsight code instead [ultramage]
- clif_changemapcell(0,src->bl.m,src->bl.x,src->bl.y,src->val2,ALL_SAMEMAP);
- break;
-
- case UNT_ANKLESNARE:
- {
- struct block_list *target = map_id2bl(sg->val2);
- if(target)
- status_change_end(target,SC_ANKLE,-1);
- }
- break;
-
- }
-
- return 0;
-}
-
-/*==========================================
*
*------------------------------------------*/
int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl, int damage, unsigned int tick)
@@ -9249,22 +9214,26 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
map_addblock(&unit->bl);
+ // perform oninit actions
switch (group->skill_id) {
+ case WZ_ICEWALL:
+ map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5);
+ clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA);
+ break;
case SA_LANDPROTECTOR:
skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,true);
break;
case HP_BASILICA:
skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,true);
break;
- case WZ_ICEWALL:
- skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true);
- break;
default:
if (group->state.song_dance&0x1) //Check for dissonance.
skill_dance_overlap(unit, 1);
break;
}
+
clif_skill_setunit(unit);
+
return unit;
}
@@ -9280,9 +9249,6 @@ int skill_delunit (struct skill_unit* unit)
return 0;
nullpo_retr(0, group=unit->group);
- // invoke ondelete event
- skill_unit_ondelete(unit, gettick());
-
if( group->state.song_dance&0x1 ) //Cancel dissonance effect.
skill_dance_overlap(unit, 0);
@@ -9290,16 +9256,25 @@ int skill_delunit (struct skill_unit* unit)
if( !unit->range )
map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4);
+ // perform ondelete actions
switch (group->skill_id) {
+ case HT_ANKLESNARE:
+ {
+ struct block_list* target = map_id2bl(group->val2);
+ if( target )
+ status_change_end(target,SC_ANKLE,-1);
+ }
+ break;
+ case WZ_ICEWALL:
+ map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
+ clif_changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
+ break;
case SA_LANDPROTECTOR:
skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_LANDPROTECTOR,false);
break;
case HP_BASILICA:
skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false);
break;
- case WZ_ICEWALL:
- skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
- break;
}
clif_skill_delunit(unit);