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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/mob.c6
2 files changed, 3 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0c9724266..016453592 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -552,7 +552,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if (flag&BF_MAGIC) {
if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
return 0;
- } else
+ } else if (flag&BF_WEAPON)
damage >>=1;
}
}
diff --git a/src/map/mob.c b/src/map/mob.c
index bae209fc1..d5c9da304 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1069,7 +1069,6 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
mode = status_get_mode(&md->bl);
can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl);
- //Since can_move is false when you are casting or the damage-delay kicks in, some special considerations
if (md->target_id)
{ //Check validity of current target. [Skotlex]
@@ -1093,13 +1092,12 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{
if (md->attacked_id == md->target_id)
{
- /* Currently being unable to move shouldn't trigger rude-attacked conditions.
- if (!can_move && !battle_check_range (&md->bl, tbl, md->db->range))
+ if (!can_move && (battle_config.mob_ai&2) &&
+ !battle_check_range(&md->bl, tbl, md->db->range))
{ //Rude-attacked.
if (md->attacked_count++ > 3)
mobskill_use(md, tick, MSC_RUDEATTACKED);
}
- */
} else
if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) {
if (md->bl.m != abl->m || abl->prev == NULL ||