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-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/status.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 16c744491..35860da0c 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2052,7 +2052,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
{
short index = sd->equip_index[EQI_HAND_R];
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
- skillratio = sstatus->rhw.atk + 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
+ skillratio = sd->inventory_data[index]->weight + sstatus->rhw.atk + 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
}
break;
case RK_STORMBLAST:
diff --git a/src/map/status.c b/src/map/status.c
index 5c4f4cdd7..424c397ac 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2676,6 +2676,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->int_ += (skill+1)/2; // +1 INT / 2 lv
if((skill=pc_checkskill(sd,AC_OWL))>0)
status->dex += skill;
+ if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0)
+ status->int_ += skill;
// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];