diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 43 | ||||
-rw-r--r-- | src/map/battle.c | 11 | ||||
-rw-r--r-- | src/map/chat.c | 4 | ||||
-rw-r--r-- | src/map/chrif.c | 3 | ||||
-rw-r--r-- | src/map/clif.c | 16 | ||||
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/homunculus.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.c | 2 | ||||
-rw-r--r-- | src/map/map.c | 4 | ||||
-rw-r--r-- | src/map/mob.c | 20 | ||||
-rw-r--r-- | src/map/npc.c | 14 | ||||
-rw-r--r-- | src/map/party.c | 5 | ||||
-rw-r--r-- | src/map/pc.c | 33 | ||||
-rw-r--r-- | src/map/pc_groups.c | 2 | ||||
-rw-r--r-- | src/map/pet.c | 6 | ||||
-rw-r--r-- | src/map/script.c | 15 | ||||
-rw-r--r-- | src/map/skill.c | 21 |
17 files changed, 106 insertions, 101 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 320ca83ff..ed42fdad4 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -920,7 +920,7 @@ ACMD_FUNC(option) if (!message || !*message || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) {// failed to match the parameters so inform the user of the options - const char* text = NULL; + const char* text; // attempt to find the setting information for this command text = atcommand_help_string( command ); @@ -1230,8 +1230,6 @@ ACMD_FUNC(item2) int item_id, number = 0; int identify = 0, refine = 0, attr = 0; int c1 = 0, c2 = 0, c3 = 0, c4 = 0; - int flag = 0; - int loop, get_count, i; nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); @@ -1254,6 +1252,8 @@ ACMD_FUNC(item2) item_id = item_data->nameid; if (item_id > 500) { + int flag = 0; + int loop, get_count, i; loop = 1; get_count = number; if (item_data->type == IT_WEAPON || item_data->type == IT_ARMOR || @@ -2161,7 +2161,6 @@ ACMD_FUNC(produce) { char item_name[100]; int item_id, attribute = 0, star = 0; - int flag = 0; struct item_data *item_data; struct item tmp_item; nullpo_retr(-1, sd); @@ -2186,6 +2185,7 @@ ACMD_FUNC(produce) item_id = item_data->nameid; if (itemdb_isequip2(item_data)) { + int flag = 0; if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) attribute = ATTRIBUTE_NORMAL; if (star < MIN_STAR || star > MAX_STAR) @@ -2822,7 +2822,7 @@ ACMD_FUNC(char_ban) memset(atcmd_output, '\0', sizeof(atcmd_output)); memset(atcmd_player_name, '\0', sizeof(atcmd_player_name)); - if (!message || !*message || sscanf(message, "%s %23[^\n]", atcmd_output, atcmd_player_name) < 2) { + if (!message || !*message || sscanf(message, "%255s %23[^\n]", atcmd_output, atcmd_player_name) < 2) { clif_displaymessage(fd, msg_txt(1022)); // Please enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <char name>). return -1; } @@ -3310,14 +3310,14 @@ ACMD_FUNC(guild) ACMD_FUNC(breakguild) { - int ret = 0; - struct guild *g; nullpo_retr(-1, sd); if (sd->status.guild_id) { // Check if the player has a guild + struct guild *g; g = guild_search(sd->status.guild_id); // Search the guild if (g) { // Check if guild was found if (sd->state.gmaster_flag) { // Check if player is guild master + int ret = 0; ret = guild_break(sd, g->name); // Break guild if (ret) { // Check if anything went wrong return 0; // Guild was broken @@ -4625,7 +4625,7 @@ ACMD_FUNC(jailfor) short m_index = 0; nullpo_retr(-1, sd); - if (!message || !*message || sscanf(message, "%s %23[^\n]",atcmd_output,atcmd_player_name) < 2) { + if (!message || !*message || sscanf(message, "%255s %23[^\n]",atcmd_output,atcmd_player_name) < 2) { clif_displaymessage(fd, msg_txt(400)); //Usage: @jailfor <time> <character name> return -1; } @@ -5785,7 +5785,6 @@ ACMD_FUNC(partyoption) ACMD_FUNC(autoloot) { int rate; - double drate; nullpo_retr(-1, sd); // autoloot command without value if(!message || !*message) @@ -5795,6 +5794,7 @@ ACMD_FUNC(autoloot) else rate = 10000; } else { + double drate; drate = atof(message); rate = (int)(drate*100); } @@ -6649,12 +6649,13 @@ ACMD_FUNC(identify) *------------------------------------------*/ ACMD_FUNC(gmotd) { - char buf[CHAT_SIZE_MAX]; - size_t len; FILE* fp; if( ( fp = fopen(motd_txt, "r") ) != NULL ) { + char buf[CHAT_SIZE_MAX]; + size_t len; + while( fgets(buf, sizeof(buf), fp) ) { if( buf[0] == '/' && buf[1] == '/' ) @@ -7729,7 +7730,7 @@ ACMD_FUNC(invite) unsigned int did = sd->duel_group; struct map_session_data *target_sd = map_nick2sd((char *)message); - if(did <= 0) { + if(did == 0) { // "Duel: @invite without @duel." clif_displaymessage(fd, msg_txt(350)); return 0; @@ -7770,9 +7771,7 @@ ACMD_FUNC(invite) ACMD_FUNC(duel) { - char output[CHAT_SIZE_MAX]; - unsigned int maxpl=0, newduel; - struct map_session_data *target_sd; + unsigned int maxpl = 0; if(sd->duel_group > 0) { duel_showinfo(sd->duel_group, sd); @@ -7786,6 +7785,7 @@ ACMD_FUNC(duel) } if(!duel_checktime(sd)) { + char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); clif_displaymessage(fd, output); @@ -7800,8 +7800,10 @@ ACMD_FUNC(duel) } duel_create(sd, maxpl); } else { + struct map_session_data *target_sd; target_sd = map_nick2sd((char *)message); if(target_sd != NULL) { + unsigned int newduel; if((newduel = duel_create(sd, 2)) != -1) { if(target_sd->duel_group > 0 || target_sd->duel_invite > 0) { clif_displaymessage(fd, msg_txt(353)); // "Duel: Player already in duel." @@ -7838,9 +7840,8 @@ ACMD_FUNC(leave) ACMD_FUNC(accept) { - char output[CHAT_SIZE_MAX]; - if(!duel_checktime(sd)) { + char output[CHAT_SIZE_MAX]; // "Duel: You can take part in duel only one time per %d minutes." sprintf(output, msg_txt(356), battle_config.duel_time_interval); clif_displaymessage(fd, output); @@ -8608,7 +8609,7 @@ ACMD_FUNC(set) { int toset = 0, len; bool is_str = false; - if( !message || !*message || (toset = sscanf(message, "%32s %128[^\n]s", reg, val)) < 1 ) { + if( !message || !*message || (toset = sscanf(message, "%31s %128[^\n]s", reg, val)) < 1 ) { clif_displaymessage(fd, msg_txt(1367)); // Usage: @set <variable name> <value> clif_displaymessage(fd, msg_txt(1368)); // Usage: ex. "@set PoringCharVar 50" clif_displaymessage(fd, msg_txt(1369)); // Usage: ex. "@set PoringCharVarSTR$ Super Duper String" @@ -9425,7 +9426,7 @@ static void atcommand_config_read(const char* config_filename) int count = config_setting_length(aliases); for (i = 0; i < count; ++i) { - config_setting_t *command = NULL; + config_setting_t *command; const char *commandname = NULL; int j = 0, alias_count = 0; AtCommandInfo *commandinfo = NULL; @@ -9466,8 +9467,8 @@ static void atcommand_config_read(const char* config_filename) int i; for (i = 0; i < count; ++i) { - config_setting_t *command = NULL; - const char *commandname = NULL; + config_setting_t *command; + const char *commandname; command = config_setting_get_elem(help, i); commandname = config_setting_name(command); diff --git a/src/map/battle.c b/src/map/battle.c index cfb3df52e..3140fbc18 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -338,13 +338,13 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag struct skill_unit *su = (struct skill_unit*)target; struct skill_unit_group *sg; struct block_list *src; - int x,y; if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) ) return 0; if( sg->unit_id != UNT_FIREWALL ) { + int x,y; x = sg->val3 >> 16; y = sg->val3 & 0xffff; skill_unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); @@ -4560,7 +4560,7 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl //Calculates BF_WEAPON returned damage. int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag, uint16 skill_id){ - struct map_session_data* sd = NULL; + struct map_session_data* sd; int rdamage = 0, damage = *dmg; struct status_change* sc; @@ -4596,9 +4596,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { uint8 dir = map_calc_dir(bl,src->x,src->y), t_dir = unit_getdir(bl); - int rd1 = 0; if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { + int rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); @@ -4993,9 +4993,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id != 0 && sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].flag == SKILL_FLAG_PLAGIARIZED ) { int r_skill = sd->status.skill[sc->data[SC__AUTOSHADOWSPELL]->val1].id, - r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2, type; + r_lv = sc->data[SC__AUTOSHADOWSPELL]->val2; if (r_skill != AL_HOLYLIGHT && r_skill != PR_MAGNUS) { + int type; if( (type = skill_get_casttype(r_skill)) == CAST_GROUND ) { int maxcount = 0; @@ -6109,7 +6110,6 @@ void battle_adjust_conf() int battle_config_read(const char* cfgName) { - char line[1024], w1[1024], w2[1024]; FILE* fp; static int count = 0; @@ -6123,6 +6123,7 @@ int battle_config_read(const char* cfgName) ShowError("File not found: %s\n", cfgName); else { + char line[1024], w1[1024], w2[1024]; while(fgets(line, sizeof(line), fp)) { if (line[0] == '/' && line[1] == '/') diff --git a/src/map/chat.c b/src/map/chat.c index dfeb16cad..282b1730e 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -203,8 +203,8 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) if( cd->users == 0 && cd->owner->type == BL_PC ) { // Delete empty chatroom - struct skill_unit* unit = NULL; - struct skill_unit_group* group = NULL; + struct skill_unit* unit; + struct skill_unit_group* group; clif_clearchat(cd, 0); db_destroy(cd->kick_list); diff --git a/src/map/chrif.c b/src/map/chrif.c index 573fd8501..484e48df8 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -863,7 +863,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16 * Request char server to change sex of char (modified by Yor) *------------------------------------------*/ int chrif_changedsex(int fd) { - int acc, sex, i; + int acc, sex; struct map_session_data *sd; acc = RFIFOL(fd,2); @@ -880,6 +880,7 @@ int chrif_changedsex(int fd) { // reset skill of some job if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) { + int i; // remove specifical skills of Bard classes for(i = 315; i <= 322; i++) { if (sd->status.skill[i].id > 0 && sd->status.skill[i].flag == SKILL_FLAG_PERMANENT) { diff --git a/src/map/clif.c b/src/map/clif.c index ed2044127..b7117a64a 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -210,9 +210,9 @@ int clif_setip(const char* ip) void clif_setbindip(const char* ip) { - char ip_str[16]; bind_ip = host2ip(ip); if (bind_ip) { + char ip_str[16]; ShowInfo("Map Server Bind IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(bind_ip, ip_str)); } else { ShowWarning("Failed to Resolve Map Server Address! (%s)\n", ip); @@ -1221,12 +1221,11 @@ static void clif_setdisguise(struct block_list *bl, unsigned char *buf,int len) /// unused void clif_class_change(struct block_list *bl,int class_,int type) { - unsigned char buf[16]; - nullpo_retv(bl); if(!pcdb_checkid(class_)) {// player classes yield missing sprites + unsigned char buf[16]; WBUFW(buf,0)=0x1b0; WBUFL(buf,2)=bl->id; WBUFB(buf,6)=type; @@ -2977,7 +2976,7 @@ void clif_changestatus(struct map_session_data* sd,int type,int val) void clif_changelook(struct block_list *bl,int type,int val) { unsigned char buf[16]; - struct map_session_data* sd = NULL; + struct map_session_data* sd; struct status_change* sc; struct view_data* vd; enum send_target target = AREA; @@ -6457,12 +6456,12 @@ void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag) { unsigned char buf[64]; - int i; nullpo_retv(p); if(!sd && (flag&0xf0)==0) { + int i; for(i=0;i<MAX_PARTY && !p->data[i].sd;i++); if (i < MAX_PARTY) sd = p->data[i].sd; @@ -6869,7 +6868,6 @@ void clif_autospell(struct map_session_data *sd,uint16 skill_lv) void clif_devotion(struct block_list *src, struct map_session_data *tsd) { unsigned char buf[56]; - int i; nullpo_retv(src); memset(buf,0,packet_len(0x1cf)); @@ -6886,6 +6884,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) } else { + int i; struct map_session_data *sd = BL_CAST(BL_PC,src); if( sd == NULL ) return; @@ -7823,7 +7822,6 @@ void clif_wedding_effect(struct block_list *bl) void clif_callpartner(struct map_session_data *sd) { unsigned char buf[26]; - const char *p; nullpo_retv(sd); @@ -7831,6 +7829,7 @@ void clif_callpartner(struct map_session_data *sd) if( sd->status.partner_id ) { + const char *p; if( ( p = map_charid2nick(sd->status.partner_id) ) != NULL ) { memcpy(WBUFP(buf,2), p, NAME_LENGTH); @@ -8434,7 +8433,7 @@ void clif_charnameack (int fd, struct block_list *bl) void clif_charnameupdate (struct map_session_data *ssd) { unsigned char buf[103]; - int cmd = 0x195, ps = -1, i; + int cmd = 0x195, ps = -1; struct party_data *p = NULL; struct guild *g = NULL; @@ -8458,6 +8457,7 @@ void clif_charnameupdate (struct map_session_data *ssd) if( ssd->status.guild_id > 0 && (g = guild_search(ssd->status.guild_id)) != NULL ) { + int i; ARR_FIND(0, g->max_member, i, g->member[i].account_id == ssd->status.account_id && g->member[i].char_id == ssd->status.char_id); if( i < g->max_member ) ps = g->member[i].position; } diff --git a/src/map/guild.c b/src/map/guild.c index 780154590..f6d4f5c49 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1650,13 +1650,13 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) */ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) { - char name[EVENT_NAME_LENGTH]; struct guild_castle *gc = db_data2ptr(data); int guild_id = va_arg(ap, int); nullpo_ret(gc); if (gc->guild_id == guild_id) { + char name[EVENT_NAME_LENGTH]; // We call castle_event::OnGuildBreak of all castles of the guild // You can set all castle_events in the 'db/castle_db.txt' safestrncpy(name, gc->castle_event, sizeof(name)); diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 6cc671526..9a0a1c898 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -304,7 +304,6 @@ int merc_hom_levelup(struct homun_data *hd) struct h_stats *min, *max; int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp ; - char output[256] ; int m_class; if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) { @@ -353,6 +352,7 @@ int merc_hom_levelup(struct homun_data *hd) hom->luk += growth_luk; if ( battle_config.homunculus_show_growth ) { + char output[256] ; sprintf(output, "Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) ", growth_max_hp, growth_max_sp, @@ -1149,10 +1149,10 @@ int read_homunculusdb(void) memset(homunculus_db,0,sizeof(homunculus_db)); for(i = 0; i<ARRAYLENGTH(filename); i++) { - char path[256]; - if( i > 0 ) { + char path[256]; + sprintf(path, "%s/%s", db_path, filename[i]); if( !exists(path) ) diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 68baae1e1..79d303085 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -867,7 +867,7 @@ void itemdb_read_combos() { /* populate the children to refer to this combo */ for( v = 1; v < retcount; v++ ) { - struct item_data * it = NULL; + struct item_data * it; int index; it = itemdb_exists(items[v]); diff --git a/src/map/map.c b/src/map/map.c index c02506073..b43fc2f1a 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2309,7 +2309,7 @@ int16 map_mapindex2mapid(unsigned short mapindex) *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { - struct map_data_other_server *mdos=NULL; + struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. @@ -2710,7 +2710,7 @@ static DBData create_map_data_other_server(DBKey key, va_list args) *------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { - struct map_data_other_server *mdos=NULL; + struct map_data_other_server *mdos; mdos= uidb_ensure(map_db,(unsigned int)mapindex, create_map_data_other_server); diff --git a/src/map/mob.c b/src/map/mob.c index dbbf4f30c..5b55acce4 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1407,9 +1407,7 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) { struct block_list *tbl = NULL, *abl = NULL; - int dist; int mode; - int search_size; int view_range, can_move; if(md->bl.prev == NULL || md->status.hp <= 0) @@ -1482,6 +1480,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) else if( (abl = map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) { + int dist; if( md->bl.m != abl->m || abl->prev == NULL || (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area || battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob @@ -1548,6 +1547,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) { + int search_size; search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); } @@ -2101,7 +2101,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) int id,zeny; unsigned int base_exp,job_exp; } pt[DAMAGELOG_SIZE]; - int i,temp,count,pnum=0,m=md->bl.m; + int i,temp,count,m=md->bl.m, pnum; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution unsigned int mvp_damage, tick = gettick(); bool rebirth, homkillonly; @@ -3618,9 +3618,9 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor */ static void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust) { - int i; if( item_drop_ratio_db[nameid] ) { if( item_drop_ratio_db[nameid]->mob_id[0] ) { // only for listed mobs + int i; ARR_FIND(0, MAX_ITEMRATIO_MOBS, i, item_drop_ratio_db[nameid]->mob_id[i] == mob_id); if(i < MAX_ITEMRATIO_MOBS) // found *rate_adjust = item_drop_ratio_db[nameid]->drop_ratio; @@ -3771,7 +3771,6 @@ static bool mob_parse_dbrow(char** str) // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per for(i = 0; i < MAX_MVP_DROP; i++) { - struct item_data *id; int rate_adjust = battle_config.item_rate_mvp;; db->mvpitem[i].nameid = atoi(str[31+i*2]); if (!db->mvpitem[i].nameid) { @@ -3783,6 +3782,7 @@ static bool mob_parse_dbrow(char** str) //calculate and store Max available drop chance of the MVP item if (db->mvpitem[i].p) { + struct item_data *id; id = itemdb_search(db->mvpitem[i].nameid); if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { //item has bigger drop chance or sold in shops @@ -3892,10 +3892,9 @@ static void mob_readdb(void) for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { - char path[256]; - if(fi > 0) { + char path[256]; sprintf(path, "%s/%s", db_path, filename[fi]); if(!exists(path)) { @@ -4459,10 +4458,9 @@ static void mob_readskilldb(void) { for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { - char path[256]; - if(fi > 0) { + char path[256]; sprintf(path, "%s/%s", db_path, filename[fi]); if(!exists(path)) { @@ -4560,11 +4558,9 @@ static bool mob_readdb_race2(char* fields[], int columns, int current) static bool mob_readdb_itemratio(char* str[], int columns, int current) { int nameid, ratio, i; - struct item_data *id; - nameid = atoi(str[0]); - if( ( id = itemdb_exists(nameid) ) == NULL ) + if( itemdb_exists(nameid) == NULL ) { ShowWarning("itemdb_read_itemratio: Invalid item id %d.\n", nameid); return false; diff --git a/src/map/npc.c b/src/map/npc.c index d734381af..f72f6532c 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -492,7 +492,6 @@ struct timer_event_data { *------------------------------------------*/ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { - int next; int old_rid, old_timer; unsigned int old_tick; struct npc_data* nd=(struct npc_data *)map_id2bl(id); @@ -530,6 +529,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) ted->next++; if( nd->u.scr.timeramount > ted->next ) { + int next; next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) @@ -564,10 +564,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { - int j, next; + int j; unsigned int tick = gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. - struct timer_event_data *ted; nullpo_ret(nd); @@ -591,6 +590,8 @@ int npc_timerevent_start(struct npc_data* nd, int rid) if (j < nd->u.scr.timeramount) { + int next; + struct timer_event_data *ted; // Arrange for the next event ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; // Set event index @@ -1846,7 +1847,7 @@ int npc_unload(struct npc_data* nd, bool single) { mapit_free(iter); if (nd->u.scr.timerid != INVALID_TIMER) { - const struct TimerData *td = NULL; + const struct TimerData *td; td = get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); @@ -3229,9 +3230,9 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con map[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; - int drop_id = 0, drop_type = 0, drop_per = 0; + int drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { - int i; + int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) @@ -3244,6 +3245,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con drop_type = 3; if (drop_id != 0){ + int i; for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; diff --git a/src/map/party.c b/src/map/party.c index f6b711791..d633170bd 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -204,11 +204,10 @@ int party_request_info(int party_id, int char_id) /// Invoked (from char-server) when the party info is not found. int party_recv_noinfo(int party_id, int char_id) { - struct map_session_data* sd; - party_broken(party_id); if( char_id != 0 )// requester { + struct map_session_data* sd; sd = map_charid2sd(char_id); if( sd && sd->status.party_id == party_id ) sd->status.party_id = 0; @@ -721,7 +720,6 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m void party_send_movemap(struct map_session_data *sd) { - int i; struct party_data *p; if( sd->status.party_id==0 ) @@ -740,6 +738,7 @@ void party_send_movemap(struct map_session_data *sd) } if (sd->fd) { // synchronize minimap positions with the rest of the party + int i; for(i=0; i < MAX_PARTY; i++) { if (p->data[i].sd && p->data[i].sd != sd && diff --git a/src/map/pc.c b/src/map/pc.c index 77b9948c4..f601d851b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -481,7 +481,6 @@ void pc_inventory_rentals(struct map_session_data *sd) void pc_inventory_rental_add(struct map_session_data *sd, int seconds) { - const struct TimerData * td; int tick = seconds * 1000; if( sd == NULL ) @@ -489,6 +488,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { + const struct TimerData * td; td = get_timer(sd->rental_timer); if( DIFF_TICK(td->tick, gettick()) > tick ) { // Update Timer as this one ends first than the current one @@ -1361,14 +1361,15 @@ int pc_calc_skilltree(struct map_session_data *sd) flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++ ) { - int j, f, k, inf2; - + int f; if( sd->status.skill[id].id ) continue; //Skill already known. f = 1; if(!battle_config.skillfree) { + int j; for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) { + int k; if((k=skill_tree[c][i].need[j].id)) { if (sd->status.skill[k].id == 0 || sd->status.skill[k].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[k].flag == SKILL_FLAG_PLAGIARIZED) @@ -1390,6 +1391,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } if( f ) { + int inf2; inf2 = skill_get_inf2(id); if(!sd->status.skill[id].lv && ( @@ -3669,7 +3671,6 @@ int pc_payzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type, int pc_paycash(struct map_session_data *sd, int price, int points) { - char output[128]; int cash; nullpo_retr(-1,sd); @@ -3699,6 +3700,7 @@ int pc_paycash(struct map_session_data *sd, int price, int points) if( battle_config.cashshop_show_points ) { + char output[128]; sprintf(output, msg_txt(504), points, cash, sd->kafraPoints, sd->cashPoints); clif_disp_onlyself(sd, output, strlen(output)); } @@ -4214,7 +4216,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) int pc_useitem(struct map_session_data *sd,int n) { unsigned int tick = gettick(); - int amount, i, nameid; + int amount, nameid; struct script_code *script; nullpo_ret(sd); @@ -4264,6 +4266,7 @@ int pc_useitem(struct map_session_data *sd,int n) return 0; if( sd->inventory_data[n]->delay > 0 ) { + int i; ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == nameid ); if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */ ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid ); @@ -6770,11 +6773,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) int eq_num=0,eq_n[MAX_INVENTORY]; memset(eq_n,0,sizeof(eq_n)); for(i=0;i<MAX_INVENTORY;i++){ - int k; if( (type == 1 && !sd->status.inventory[i].equip) || (type == 2 && sd->status.inventory[i].equip) || type == 3) { + int k; ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); if( k < MAX_INVENTORY ) eq_n[k] = i; @@ -7182,9 +7185,10 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty *------------------------------------------*/ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) { - int i, bonus; + int bonus; if(hp) { + int i; bonus = 100 + (sd->battle_status.vit<<1) + pc_checkskill(sd,SM_RECOVERY)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5; @@ -8548,13 +8552,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) /* check for combos (MUST be before status_calc_pc) */ if ( id ) { - struct item_data *data; if( id->combos_count ) pc_checkcombo(sd,id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < id->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8571,13 +8575,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) //OnEquip script [Skotlex] if (id) { - struct item_data *data; if (id->equip_script) run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < id->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8700,8 +8704,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { /* check for combos (MUST be before status_calc_pc) */ if ( sd->inventory_data[n] ) { - struct item_data *data; - if( sd->inventory_data[n]->combos_count ) { if( pc_removecombo(sd,sd->inventory_data[n]) ) status_cacl = true; @@ -8709,6 +8711,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { ; //No cards else { for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; if ( ( data = itemdb_exists(sd->status.inventory[n].card[i]) ) != NULL ) { @@ -8731,13 +8734,13 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { //OnUnEquip script [Skotlex] if (sd->inventory_data[n]) { - struct item_data *data; if (sd->inventory_data[n]->unequip_script) run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); if(itemdb_isspecial(sd->status.inventory[n].card[0])) ; //No cards else { for( i = 0; i < sd->inventory_data[n]->slot; i++ ) { + struct item_data *data; if (!sd->status.inventory[n].card[i]) continue; @@ -8815,7 +8818,7 @@ int pc_checkitem(struct map_session_data *sd) *------------------------------------------*/ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) { - struct map_session_data *sd1,*sd2=NULL; + struct map_session_data *sd1,*sd2; sd1=(struct map_session_data *)bl; sd2=va_arg(ap,struct map_session_data *); @@ -8850,7 +8853,7 @@ int pc_calc_pvprank(struct map_session_data *sd) *------------------------------------------*/ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=NULL; + struct map_session_data *sd; sd=map_id2sd(id); if(sd==NULL) @@ -9486,7 +9489,7 @@ static bool pc_readdb_levelpenalty(char* fields[], int columns, int current) return false; } - if( race < 0 && race > RC_MAX ){ + if( race < 0 || race > RC_MAX ){ ShowWarning("pc_readdb_levelpenalty: Invalid race %d specified.\n", race); return false; } diff --git a/src/map/pc_groups.c b/src/map/pc_groups.c index 3111e2788..31ae03e2a 100644 --- a/src/map/pc_groups.c +++ b/src/map/pc_groups.c @@ -452,7 +452,7 @@ void do_final_pc_groups(void) */ void pc_groups_reload(void) { struct map_session_data* sd = NULL; - struct s_mapiterator* iter = NULL; + struct s_mapiterator* iter; do_final_pc_groups(); do_init_pc_groups(); diff --git a/src/map/pet.c b/src/map/pet.c index 5c7f15151..f64012e69 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -100,8 +100,6 @@ int pet_unlocktarget(struct pet_data *pd) *------------------------------------------*/ int pet_attackskill(struct pet_data *pd, int target_id) { - struct block_list *bl; - if (!battle_config.pet_status_support || !pd->a_skill || (battle_config.pet_equip_required && !pd->pet.equip)) return 0; @@ -112,6 +110,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { //Skotlex: Use pet's skill int inf; + struct block_list *bl; bl=map_id2bl(target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || @@ -779,13 +778,12 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) static int pet_randomwalk(struct pet_data *pd,unsigned int tick) { - const int retrycount=20; - nullpo_ret(pd); Assert((pd->msd == 0) || (pd->msd->pd == pd)); if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) { + const int retrycount=20; int i,x,y,c,d=12-pd->move_fail_count; if(d<5) d=5; for(i=0;i<retrycount;i++){ diff --git a/src/map/script.c b/src/map/script.c index dd137d575..8827509ba 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10577,9 +10577,8 @@ static void script_detach_rid(struct script_state* st) BUILDIN_FUNC(attachrid) { int rid = script_getnum(st,2); - struct map_session_data* sd; - if ((sd = map_id2sd(rid))!=NULL) { + if (map_id2sd(rid) != NULL) { script_detach_rid(st); st->rid = rid; @@ -16339,12 +16338,13 @@ BUILDIN_FUNC(instance_attach) BUILDIN_FUNC(instance_id) { - int type, instance_id; - struct map_session_data *sd; - struct party_data *p; + int instance_id; if( script_hasdata(st, 2) ) { + struct party_data *p; + struct map_session_data *sd; + int type; type = script_getnum(st, 2); if( type == 0 ) instance_id = st->instance_id; @@ -16852,7 +16852,7 @@ BUILDIN_FUNC(checkdragon) { BUILDIN_FUNC(setdragon) { TBL_PC* sd; int color = script_hasdata(st,2) ? script_getnum(st,2) : 0; - unsigned int option = OPTION_DRAGON1; + if( (sd = script_rid2sd(st)) == NULL ) return 0; if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) @@ -16861,6 +16861,7 @@ BUILDIN_FUNC(setdragon) { pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); script_pushint(st,1); } else {//Not mounted; Mount now. + unsigned int option = OPTION_DRAGON1; if( color ) { option = ( color == 1 ? OPTION_DRAGON1 : color == 2 ? OPTION_DRAGON2 : @@ -16937,7 +16938,6 @@ BUILDIN_FUNC(getargcount) { BUILDIN_FUNC(getcharip) { struct map_session_data* sd = NULL; - int id = 0; /* check if a character name is specified */ if( script_hasdata(st, 2) ) @@ -16946,6 +16946,7 @@ BUILDIN_FUNC(getcharip) sd = map_nick2sd(script_getstr(st, 2)); else if (script_isint(st, 2) || script_getnum(st, 2)) { + int id; id = script_getnum(st, 2); sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id)); } diff --git a/src/map/skill.c b/src/map/skill.c index 51124e93b..26d63f8ac 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -441,10 +441,11 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk default: { struct status_data *status = status_get_status_data(src); - int min, max, wMatk, variance; + int min, max; min = max = status_base_matk(status, status_get_lv(src)); if( status->rhw.matk > 0 ){ + int wMatk, variance; wMatk = status->rhw.matk; variance = wMatk * status->rhw.wlv / 10; min += wMatk - variance; @@ -2305,7 +2306,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds rdamage = battle_calc_return_damage(bl,src, &damage, dmg.flag, skill_id); if( damage && sc && sc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){ - struct block_list *nbl = NULL; + struct block_list *nbl; nbl = battle_getenemyarea(bl,bl->x,bl->y,2,BL_CHAR,bl->id); if( nbl ){ // Only one target is chosen. damage = damage / 2; // Deflect half of the damage to a target nearby @@ -3124,7 +3125,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *src = map_id2bl(id),*target; struct unit_data *ud = unit_bl2ud(src); - struct skill_timerskill *skl = NULL; + struct skill_timerskill *skl; int range; nullpo_ret(src); @@ -4954,7 +4955,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui {// mob-casted struct unit_data *ud = unit_bl2ud(src); int inf = skill_get_inf(abra_skill_id); - int target_id = 0; if (!ud) break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { if (src->type == BL_PET) @@ -4962,6 +4962,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!bl) bl = src; unit_skilluse_id(src, bl->id, abra_skill_id, abra_skill_lv); } else { //Assume offensive skills + int target_id = 0; if (ud->target) target_id = ud->target; else switch (src->type) { @@ -6191,12 +6192,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AM_BERSERKPITCHER: case AM_POTIONPITCHER: { - int i,x,hp = 0,sp = 0,bonus=100; + int i,hp = 0,sp = 0; if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { map_freeblock_unlock(); return 1; } if( sd ) { + int x,bonus=100; x = skill_lv%11 - 1; i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { @@ -7080,11 +7082,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case 3: // 1000 damage, random armor destroyed { - int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; status_fix_damage(src, bl, 1000, 0); clif_damage(src,bl,tick,0,0,1000,0,0,0); - if( !status_isdead(bl) ) + if( !status_isdead(bl) ) { + int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT }; skill_break_equip(bl, where[rnd()%5], 10000, BCT_ENEMY); + } } break; case 4: // atk halved @@ -7253,7 +7256,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int dx[9]={-1, 1, 0, 0,-1, 1,-1, 1, 0}; int dy[9]={ 0, 0, 1,-1, 1,-1,-1, 1, 0}; int j = 0; - struct guild *g = NULL; + struct guild *g; // i don't know if it actually summons in a circle, but oh well. ;P g = sd?sd->state.gmaster_flag:guild_search(status_get_guild_id(src)); if (!g) @@ -8523,7 +8526,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else { struct unit_data *ud = unit_bl2ud(src); int inf = skill_get_inf(improv_skill_id); - int target_id = 0; if (!ud) break; if (inf&INF_SELF_SKILL || inf&INF_SUPPORT_SKILL) { if (src->type == BL_PET) @@ -8531,6 +8533,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!bl) bl = src; unit_skilluse_id(src, bl->id, improv_skill_id, improv_skill_lv); } else { + int target_id = 0; if (ud->target) target_id = ud->target; else switch (src->type) { |