diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 25 |
2 files changed, 11 insertions, 16 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 38143997d..dacfbe015 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2268,7 +2268,7 @@ struct Damage battle_calc_magic_attack( skillratio -= 10; break; case NJ_BAKUENRYU: - skillratio += 50 + 150*skill_lv; + skillratio += 50*(skill_lv-1); break; case NJ_HYOUSYOURAKU: skillratio += 50*skill_lv; diff --git a/src/map/skill.c b/src/map/skill.c index 3de50dc0f..dc6194691 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2684,15 +2684,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,skillid == KN_CHARGEATK?1:flag); break; - /* 武器系範囲攻撃スキル */ - case AS_GRIMTOOTH: /* グリムトゥース */ - case MC_CARTREVOLUTION: /* カートレヴォリューション */ - case NPC_SPLASHATTACK: /* スプラッシュアタック */ + //Splash attack skills. + case AS_GRIMTOOTH: + case MC_CARTREVOLUTION: + case NPC_SPLASHATTACK: case AC_SHOWER: //Targetted skill implementation. + case NJ_BAKUENRYU: if(flag&1){ - /* 個別にダメージを与える */ if(bl->id!=skill_area_temp[1]){ - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, + skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick, 0x0500); } } else { @@ -2702,7 +2702,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); //Skill-attack at the end in case it has knockback. [Skotlex] - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); + skill_attack(skill_get_type(skillid),src,src,bl,skillid,skilllv,tick,0); } break; @@ -3171,11 +3171,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case NPC_SMOKING: //Since it is a self skill, this one ends here rather than in damage_id. [Skotlex] return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag); - //These are actually ground placed. - case NJ_BAKUENRYU: //Doesn't works on the default because it is enemy-targetted. - return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); default: - if (src == bl && skill_get_unit_id(skillid,0)) //Skill is actually ground placed. + //Skill is actually ground placed. + if (src == bl && skill_get_unit_id(skillid,0)) return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0); } @@ -5818,7 +5816,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s case DC_SERVICEFORYOU: case GS_DESPERADO: case NJ_SUITON: - case NJ_BAKUENRYU: case NJ_KAENSIN: case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: @@ -6415,9 +6412,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, val1 = skilllv; val2 = (skilllv+1)/2 + 4; break; - case NJ_BAKUENRYU: - val1 = 3; - break; + case GS_GROUNDDRIFT: { //Take on the base element, not the elemental one. struct status_data *bstatus = status_get_base_status(src); |