diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 17 | ||||
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 31 |
3 files changed, 31 insertions, 21 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index d78b83c31..fff1dbe81 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -754,6 +754,9 @@ void battle_consume_ammo(TBL_PC*sd, int skill, int lv) pc_delitem(sd,sd->equip_index[10],qty,0); } +struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); +struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); + //For quick div adjustment. #define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; } /*========================================== @@ -1813,10 +1816,6 @@ static struct Damage battle_calc_weapon_attack( } } - //Breaker's int-based damage (applies after attribute modifiers) - if(skill_num==ASC_BREAKER) - ATK_ADD(rand()%500 + 500 + skill_lv * sstatus->int_ * 5); - if ((!flag.rh || !wd.damage) && (!flag.lh || !wd.damage2)) flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses @@ -2027,6 +2026,12 @@ static struct Damage battle_calc_weapon_attack( } } + if(skill_num==ASC_BREAKER) + { //Breaker's int-based damage (a misc attack?) + struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); + wd.damage += md.damage; + } + if (wd.damage || wd.damage2) { if (sd && battle_config.equip_self_break_rate) { // Self weapon breaking @@ -2518,6 +2523,7 @@ struct Damage battle_calc_misc_attack( case SN_FALCONASSAULT: case PA_GOSPEL: case CR_ACIDDEMONSTRATION: + case ASC_BREAKER: md.flag = (md.flag&~BF_RANGEMASK)|BF_LONG; break; case HVAN_EXPLOSION: @@ -2613,6 +2619,9 @@ struct Damage battle_calc_misc_attack( case HVAN_EXPLOSION: //[orn] md.damage = sstatus->hp * (50 + 50 * skill_lv) / 100 ; break ; + case ASC_BREAKER: + md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_; + break; } damage_div_fix(md.damage, md.div_); diff --git a/src/map/pc.c b/src/map/pc.c index 0acccb16e..befbce5f8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2914,9 +2914,9 @@ int pc_useitem(struct map_session_data *sd,int n) if (sd->sc.count && ( sd->sc.data[SC_BERSERK].timer!=-1 || sd->sc.data[SC_MARIONETTE].timer!=-1 || - sd->sc.data[SC_GRAVITATION].timer!=-1 || + (sd->sc.data[SC_GRAVITATION].timer!=-1 && sd->sc.data[SC_GRAVITATION].val3 == BCT_SELF) || //Cannot use Potions/Healing items while under Gospel. - (sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 == BCT_SELF && sd->inventory_data[n]->type == 0) + (sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 == BCT_SELF && sd->inventory_data[n]->type == IT_HEALING) )) return 0; diff --git a/src/map/unit.c b/src/map/unit.c index e04244469..5c48cf8e4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -664,23 +664,24 @@ int unit_can_move(struct block_list *bl) return 0; if (sc->count && ( - sc->data[SC_ANKLE].timer != -1 || - sc->data[SC_AUTOCOUNTER].timer !=-1 || - sc->data[SC_TRICKDEAD].timer !=-1 || - sc->data[SC_BLADESTOP].timer !=-1 || - sc->data[SC_BLADESTOP_WAIT].timer !=-1 || - sc->data[SC_SPIDERWEB].timer !=-1 || - (sc->data[SC_DANCING].timer !=-1 && ( + sc->data[SC_ANKLE].timer != -1 + || sc->data[SC_AUTOCOUNTER].timer !=-1 + || sc->data[SC_TRICKDEAD].timer !=-1 + || sc->data[SC_BLADESTOP].timer !=-1 + || sc->data[SC_BLADESTOP_WAIT].timer !=-1 + || sc->data[SC_SPIDERWEB].timer !=-1 + || (sc->data[SC_DANCING].timer !=-1 && ( (sc->data[SC_DANCING].val4 && sc->data[SC_LONGING].timer == -1) || sc->data[SC_DANCING].val1 == CG_HERMODE //cannot move while Hermod is active. - )) || - sc->data[SC_MOONLIT].timer != -1 || - (sc->data[SC_GOSPEL].timer !=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF) || // cannot move while gospel is in effect - sc->data[SC_STOP].timer != -1 || - sc->data[SC_CLOSECONFINE].timer != -1 || - sc->data[SC_CLOSECONFINE2].timer != -1 || - (sc->data[SC_CLOAKING].timer != -1 && //Need wall at level 1-2 - sc->data[SC_CLOAKING].val1 < 3 && !(sc->data[SC_CLOAKING].val4&1)) + )) + || sc->data[SC_MOONLIT].timer != -1 + || (sc->data[SC_GOSPEL].timer !=-1 && sc->data[SC_GOSPEL].val4 == BCT_SELF) // cannot move while gospel is in effect + || sc->data[SC_STOP].timer != -1 + || sc->data[SC_CLOSECONFINE].timer != -1 + || sc->data[SC_CLOSECONFINE2].timer != -1 + || (sc->data[SC_CLOAKING].timer != -1 && //Need wall at level 1-2 + sc->data[SC_CLOAKING].val1 < 3 && !(sc->data[SC_CLOAKING].val4&1)) + || sc->data[SC_MADNESSCANCEL].timer != -1 )) return 0; } |